Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #変数・コマンドなど
- #https://pastebin.com/qd1E39AB
- variables:
- {status.%player%point} = 0
- {status.%player%reset} = 0
- {status.%player%skillpoint} = 0
- {status.%player%lv} = 0
- {status.%player%hea} = 0
- {status.%player%atk} = 0
- {status.%player%def} = 0
- {status.%player%spe} = 0
- {status.%player%dex} = 0
- {status.%player%class} = 0
- {status.%player%health} = 0
- {status.%player%attack} = 0
- {status.%player%skillcode} = 0
- {status.%player%cooldown} = 0
- {status.%player%tenseicount} = 0
- {status.%player%ench} = 0
- {status.%player%class} = 0
- {status.%player%bonusdamage} = 0
- {status.%player%element} = 0
- {status.%player%elementdamage} = 0
- {status.%player%elementput} = 0
- {status.%player%enchant} = 0
- {status.%player%elementatk} = 0
- {status.%player%exp} = 0
- {status.%player%nextlv} = 20
- {status.%player%mana} = 0
- {status.%player%tekiseilevel} = 0
- {status.%player%tekiseilevelhennei} = 0
- {status.%player%nextlv} = 0
- {status.%player%shop1} = 0
- {status.%player%shop2} = 0
- {status.%player%shop3} = 0
- {status.%player%options1} = 0
- {status.%player%manacooldown} = 0
- {status.%player%normaldamage} = 0
- {status.%player%tutorial} = 0
- {status.%player%damageindicator1} = 0
- {status.%player%damageindicator2} = 0
- {status.%player%skillpoint} = 0
- {status.%player%skill001} = 0
- command /dice [<number>]:
- executable by: player
- trigger:
- message "<lime><bold>[Dice]%random integer between 1 and arg%が出ました。"
- stop
- command /admincommand-1 [<number>]:
- permission: skript.admin
- trigger:
- set {status.%player%health} to arg
- set {status.%player%attack} to arg
- set {status.%player%point} to arg
- set {status.%player%hea} to arg
- set {status.%player%atk} to arg
- set {status.%player%def} to arg
- set {status.%player%spe} to arg
- set {status.%player%dex} to arg
- set {status.%player%lv} to arg
- set {status.%player%tenseicount} to arg
- set {status.%player%skillpoint} to arg
- set {status.%player%cooldown} to 0
- set {status.%player%upgrade} to arg
- message "ok"
- stop
- command /look:
- executable by: player
- trigger:
- send "<lime>---%player%'s status---"
- send "<yellow>Lv. %{status.%player%lv}%"
- send "<light blue>Experiment Point(s) : %{status.%player%exp}% (NextLv : <light blue>%{status.%player%nextlv}% EXP)"
- send "<lime>Unused %{status.%player%point}% Status Point(s)"
- send "<light red>Health : %{status.%player%hea}% Point(s)"
- send "<light red>Strength : %{status.%player%atk}% Point(s)"
- send "<lime>Agility : %{status.%player%def}% Point(s)"
- send "<light blue>Intelligence : %{status.%player%spe}% Point(s)"
- send "<yellow>Luck : %{status.%player%dex}% Point(s)"
- send "<lime>Unused %{status.%player%skillpoint}% Skill Point(s)"
- send "<light blue>Stamina : %{status.%player%health}% Point(s)"
- send "<red>Determination : %{status.%player%attack}% Point(s)"
- send "<yellow>Presteige : %{status.%player%tenseicount}% time(s)"
- send "<lime>---%player%'s status---"
- command /adminlook <player>:
- executable by: player
- trigger:
- send "<lime>---%arg%'s status---"
- send "<yellow>Lv. %{status.%arg%lv}%"
- send "<light blue>Experiment Point(s) : %{status.%arg%exp}% (NextLv : <light blue>%{status.%arg%nextlv}% EXP)"
- send "<lime>Unused %{status.%arg%point}% Status Point(s)"
- send "<light red>Health : %{status.%arg%hea}% Point(s)"
- send "<light red>Strength : %{status.%arg%atk}% Point(s)"
- send "<lime>Agility : %{status.%arg%def}% Point(s)"
- send "<light blue>Intelligence : %{status.%arg%spe}% Point(s)"
- send "<yellow>Luck : %{status.%arg%dex}% Point(s)"
- send "<lime>Unused %{status.%arg%skillpoint}% Skill Point(s)"
- send "<light blue>Stamina : %{status.%arg%health}% Point(s)"
- send "<red>Determination : %{status.%arg%attack}% Point(s)"
- send "<yellow>Presteige : %{status.%arg%tenseicount}% time(s)"
- send "<lime>---%arg%'s status---"
- command /menu:
- executable by: player
- trigger:
- open chest with 6 row named "<blue><bold>ServerMenu" to player
- wait 1 tick
- format slot 10 of player with iron sword named "<light red>Battle" with lore "<light red>敵を倒そう!" to run [execute player command "menu1"]
- format slot 13 of player with emerald named "<white>Casino" with lore "<light blue>一攫千金!||<white>するかしないかはアナタ次第!" to run [execute player command "menu2"]
- format slot 16 of player with golden pickaxe named "<light gray>採掘場" with lore "<light gray>鉱石をたくさん掘ろう!" to run [execute player command "menu3"]
- format slot 37 of player with book named "<lime>初心者ガイド" to run [execute player command "menu0"]
- format slot 40 of player with compass named "<lime>ステータス" with lore "<lime>自分のステータスを見ることができます。" to run [execute player command "look"]
- format slot 43 of player with diamond boots named "<light blue>アスレチック" with lore "<light blue>いろんなステージを飛んでいこう!" to run [execute player command "menu6"]
- command /menu0:
- executable by: player
- trigger:
- open chest with 1 row named "<blue><bold>ServerMenu" to player
- wait 1 tick
- format slot 0 of player with book named "<lime>コマンド一覧" with lore "<lime>このサーバーで使えるコマンドを紹介します。" to run [execute player command "menu4"]
- format slot 1 of player with book named "<yellow>転生について" to run [execute player command "guide1"]
- format slot 2 of player with book named "<yellow>転生ポイント一覧" to run [execute player command "guide2"]
- format slot 3 of player with book named "<lime>属性について" to run [execute player command "guide3"]
- format slot 4 of player with book named "<lime>強化について" to run [execute player command "guide4"]
- format slot 5 of player with book named "<light blue>アスレチック" with lore "<light blue>いろんなステージを飛んでいこう!" to run [execute player command "menu6"]
- command /guide1:
- executable by: player
- trigger:
- message "<lime>転生について" to player
- message "<lime>転生は、レベル50から使えるコマンドで、使うとレベルや能力値が" to player
- message "<lime>リセットされますが、そのかわり<yellow>転生ポイント<lime>をもらいます。" to player
- message "<lime>転生ポイントでもっと強くなりましょう!" to player
- stop
- command /guide2:
- executable by: player
- trigger:
- message "<lime>Lv. 50~ 1ポイント" to player
- message "<lime>Lv. 60~ 追加1ポイント" to player
- message "<lime>Lv. 70~ 追加1ポイント" to player
- message "<lime>Lv. 80~ 追加1ポイント" to player
- message "<lime>Lv. 90~ 追加1ポイント" to player
- message "<lime>Lv. 100~ 追加2ポイント" to player
- message "<lime>Lv. 110~ 追加2ポイント" to player
- message "<lime>Lv. 120~ 追加2ポイント" to player
- message "<lime>Lv. 130~ 追加2ポイント" to player
- message "<lime>Lv. 140~ 追加2ポイント" to player
- message "<lime>Lv. 150~ 追加2ポイント" to player
- message "<lime>Lv. 160~ 追加2ポイント" to player
- message "<lime>Lv. 170~ 追加2ポイント" to player
- message "<lime>Lv. 180~ 追加2ポイント" to player
- message "<lime>Lv. 190~ 追加2ポイント" to player
- message "<lime>Lv. 200~ 追加3ポイント" to player
- message "<lime>Lv. 210~ 追加3ポイント" to player
- message "<lime>Lv. 220~ 追加3ポイント" to player
- message "<lime>Lv. 230~ 追加3ポイント" to player
- message "<lime>Lv. 240~ 追加3ポイント" to player
- message "<lime>Lv. 250~ 追加3ポイント" to player
- message "<lime>Lv. 260~ 追加3ポイント" to player
- message "<lime>Lv. 270~ 追加3ポイント" to player
- message "<lime>Lv. 280~ 追加3ポイント" to player
- message "<lime>Lv. 290~ 追加3ポイント" to player
- message "<lime>Lv. 300~ 追加4ポイント" to player
- message "<lime>Lv. 310~ 追加4ポイント" to player
- message "<lime>Lv. 320~ 追加4ポイント" to player
- message "<lime>Lv. 330~ 追加4ポイント" to player
- message "<lime>Lv. 340~ 追加4ポイント" to player
- message "<lime>Lv. 350~ 追加4ポイント" to player
- message "<lime>Lv. 360~ 追加4ポイント" to player
- message "<lime>Lv. 370~ 追加4ポイント" to player
- message "<lime>Lv. 380~ 追加4ポイント" to player
- message "<lime>Lv. 390~ 追加4ポイント" to player
- message "<lime>Lv. 400~ 追加5ポイント" to player
- message "<lime>Lv. 410~ 追加5ポイント" to player
- message "<lime>Lv. 420~ 追加5ポイント" to player
- message "<lime>Lv. 430~ 追加5ポイント" to player
- message "<lime>Lv. 440~ 追加5ポイント" to player
- message "<lime>Lv. 450~ 追加5ポイント" to player
- message "<lime>Lv. 460~ 追加5ポイント" to player
- message "<lime>Lv. 470~ 追加5ポイント" to player
- message "<lime>Lv. 480~ 追加5ポイント" to player
- message "<lime>Lv. 490~ 追加5ポイント" to player
- message "<lime>Lv. 500~ 追加6ポイント" to player
- stop
- command /guide3:
- executable by: player
- trigger:
- message "<lime>属性について" to player
- message "<lime>属性は、戦いにおいてとても重要なものです。" to player
- message "<white>Air<lime>は<red>Fireに強く、" to player
- message "<red>Fire<lime>は<light blue>Iceに強く、" to player
- message "<light blue>Ice<lime>はEarthに強く、" to player
- message "<lime>Earthは<yellow>Thunderに強く、" to player
- message "<yellow>Thunder<lime>は<white>Airに強いです。" to player
- stop
- command /guide4:
- executable by: player
- trigger:
- message "<lime>強化について" to player
- message "<lime>武器を強化することによって、更に強くなります。" to player
- message "<lime>強化が成功したら、武器に<yellow><bold>★<lime>がつきます。" to player
- message "<yellow><bold>★<lime>は一つ一つの武器に最大10個つきます。" to player
- message "<yellow><bold>★<lime>1個につき、攻撃力が5%あがります。" to player
- stop
- command /menu1:
- executable by: player
- trigger:
- open chest with 2 row named "<blue><bold>ServerMenu>BattleMenu" to player
- wait 1 tick
- format slot 1 of player with zombie head named "<light red>RPG" with lore "<light red>敵を倒して強くなろう!" to run [execute player command "menu11"]
- format slot 4 of player with head named "<light red>PVP" with lore "<light red>自分の力を皆に証明しよう!" to run [execute player command "menu12"]
- format slot 7 of player with dragon head named "<light red>魔物討伐" with lore "<light red>魔物を倒して自分が強いことを証明しよう!" to run [execute player command "menu13"]
- format slot 10 of player with emerald named "<lime>ステータス" with lore "<lime>ステータスポイント割り振りをしましょう!" to run [execute player command "status"]
- format slot 13 of player with gold ingot named "<yellow>転生メニュー" with lore "<yellow>転生して得たポイントを振ろう!" to run [execute player command "tenseimenu"]
- format slot 16 of player with enchanted book named "<purple>スキル設定" with lore "<yellow>ここでスキルを設定しましょう!" to run [execute player command "class skill"]
- command /tenseimenu:
- executable by: player
- trigger:
- open chest with 1 row named "<yellow><bold>PrestigeMenu" to player
- wait 1 tick
- format slot 1 of player with book named "<lime>能力値" to run [execute player command "tensei"]
- format slot 3 of player with emerald named "<lime>SHOP" to run [execute player command "tenseishop"]
- format slot 5 of player with paper named "<lime>倍率>>>100" to run [execute player command "tensei"]
- format slot 7 of player with paper named "<lime>倍率>>>1000" to run [execute player command "tensei"]
- command /tenseishop:
- executable by: player
- trigger:
- open chest with 1 row named "<yellow><bold>PrestigeShop-<light green>%{status.%player%skillpoint}% point(s) remain" to player
- wait 1 tick
- format slot 0 of player with nether star named "<lime>レベル上限 Lv.%{status.%player%shop1}%" with lore "<light blue>レベル上限に1ポイント振ります。||<lime>2Pごとに最大レベルが1あがります。||||<light blue>Lv.%{status.%player%shop1}%>>>%{status.%player%shop1}+100%LV||<light blue>Lv.%{status.%player%shop1}+1%>>>%{status.%player%shop1}+101%LV" to run [execute player command "tenseishop1"]
- format slot 1 of player with emerald named "<lime>エレメントマスタリー Lv.%{status.%player%shop2}%" with lore "<light blue>エレメントマスタリーに1ポイント振ります。||<lime>5Pごとにエレメントマスタリーが1あがります。||<light red>注意:最大レベルは50です。||||<light blue>Lv.%{status.%player%shop2}%>>>+%{status.%player%shop2}*0.01%%||<light blue>Lv.%{status.%player%shop2}+1%>>>+%{status.%player%shop2}*0.01+0.01%%" to run [execute player command "tenseishop2"]
- format slot 2 of player with nether star named "<lime>適正レベル上限 Lv.%{status.%player%shop3}%" with lore "<light blue>適正レベル上限に1ポイント振ります。||<lime>2Pごとに適正レベルが1あがります。||||<light blue>Lv.%{status.%player%shop3}%>>>Lv. %{status.%player%shop3}+50%以下のモンスターが適正になる。||<light blue>Lv.%{status.%player%shop3}+1%>>>Lv. %{status.%player%shop3}+51%以下のモンスターが適正になる。" to run [execute player command "tenseishop3"]
- command /tenseishop1:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 1:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -2 to {status.%player%skillpoint}
- add 1 to {status.%player%shop1}
- message "<light blue>You have %{status.%player%shop1}% MaxLv point(s) now." to player
- execute player command "tenseishop"
- command /tenseishop2:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 4:
- message "<light red>You have no TP now!" to player
- stop
- if {status.%player%skillpoint} >= 51:
- message "<yellow>最大レベルになりました。もう上げることはできません。" to player
- stop
- else:
- add -5 to {status.%player%skillpoint}
- add 1 to {status.%player%shop2}
- message "<light blue>You have %{status.%player%shop2}% Element Mastery point(s) now." to player
- execute player command "tenseishop"
- command /tenseishop3:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 1:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -2 to {status.%player%skillpoint}
- add 1 to {status.%player%shop3}
- message "<light blue>You have %{status.%player%shop3}% ReasonableMaxLv point(s) now." to player
- execute player command "tenseishop"
- command /tensei:
- executable by: player
- trigger:
- open chest with 3 row named "<yellow><bold>PrestigeMenu-<light green>%{status.%player%skillpoint}% point(s) remain" to player
- wait 1 tick
- format slot 1 of player with paper named "<lime>倍率>>>1" to run [execute player command "tensei"]
- format slot 3 of player with paper named "<lime>倍率>>>10" to run [execute player command "tensei"]
- format slot 5 of player with paper named "<lime>倍率>>>100" to run [execute player command "tensei"]
- format slot 7 of player with paper named "<lime>倍率>>>1000" to run [execute player command "tensei"]
- format slot 10 of player with enchanted book named "<light blue>Stamina" with lore "<pink>You have %{status.%player%health}% point(s) now." to run [execute player command "tshea"]
- format slot 12 of player with enchanted book named "<light blue>Stamina x10" with lore "<pink>You have %{status.%player%health}% point(s) now." to run [execute player command "tshea10"]
- format slot 14 of player with enchanted book named "<light blue>Stamina x100" with lore "<pink>You have %{status.%player%health}% point(s) now." to run [execute player command "tshea100"]
- format slot 16 of player with enchanted book named "<light blue>Stamina x1000" with lore "<pink>You have %{status.%player%health}% point(s) now." to run [execute player command "tshea1000"]
- format slot 19 of player with enchanted book named "<red>Determination" with lore "<red>You have %{status.%player%attack}% point(s) now." to run [execute player command "tsatk"]
- format slot 21 of player with enchanted book named "<red>Determination x10" with lore "<red>You have %{status.%player%attack}% point(s) now." to run [execute player command "tsatk10"]
- format slot 23 of player with enchanted book named "<red>Determination x100" with lore "<red>You have %{status.%player%attack}% point(s) now." to run [execute player command "tsatk100"]
- format slot 25 of player with enchanted book named "<red>Determination x1000" with lore "<red>You have %{status.%player%attack}% point(s) now." to run [execute player command "tsatk1000"]
- command /tshea:
- executable by: player
- trigger:
- if {status.%player%skillpoint} = 0:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -1 to {status.%player%skillpoint}
- add 1 to {status.%player%health}
- message "<light blue>You have %{status.%player%health}% Stamina point(s) now." to player
- execute player command "tensei"
- command /tshea10:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 9:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -10 to {status.%player%skillpoint}
- add 10 to {status.%player%health}
- message "<light blue>You have %{status.%player%health}% Stamina point(s) now." to player
- execute player command "tensei"
- command /tshea100:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 99:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -100 to {status.%player%skillpoint}
- add 100 to {status.%player%health}
- message "<light blue>You have %{status.%player%health}% Stamina point(s) now." to player
- execute player command "tensei"
- command /tshea1000:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 999:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -1000 to {status.%player%skillpoint}
- add 1000 to {status.%player%health}
- message "<light blue>You have %{status.%player%health}% Stamina point(s) now." to player
- execute player command "tensei"
- command /tsatk:
- executable by: player
- trigger:
- if {status.%player%skillpoint} = 0:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -1 to {status.%player%skillpoint}
- add 1 to {status.%player%attack}
- message "<light red>You have %{status.%player%attack}% Determination point(s) now." to player
- execute player command "tensei"
- command /tsatk10:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 9:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -10 to {status.%player%skillpoint}
- add 10 to {status.%player%attack}
- message "<light red>You have %{status.%player%attack}% Determination point(s) now." to player
- execute player command "tensei"
- command /tsatk100:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 99:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -100 to {status.%player%skillpoint}
- add 100 to {status.%player%attack}
- message "<light red>You have %{status.%player%attack}% Determination point(s) now." to player
- execute player command "tensei"
- #-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------COPYPASTE
- command /tsatk1000:
- executable by: player
- trigger:
- if {status.%player%skillpoint} <= 999:
- message "<light red>You have no TP now!" to player
- stop
- else:
- add -1000 to {status.%player%skillpoint}
- add 1000 to {status.%player%attack}
- message "<light red>You have %{status.%player%attack}% Determination point(s) now." to player
- execute player command "tensei"
- command /menu2:
- executable by: player
- trigger:
- message "<lime>只今β公開中なので開けません。" to player
- stop
- command /menu3:
- executable by: player
- trigger:
- message "<lime>只今β公開中なので開けません。" to player
- stop
- command /menu4:
- executable by: player
- trigger:
- message "<lime>/menu --- サーバーメニューを表示します。" to player
- message "<lime>/status --- ステータスメニューを表示します。" to player
- message "<lime>/reset --- 転生します。転生すると転生ポイントがもらえます。<yellow>(注:Lv50以上しか使うことができません。)"
- message "<lime>/sethealth [数字] --- 体力スケールを1~500の間に設定できます。"
- message "<lime>/resethealth --- 体力スケールを戻します。"
- message "<lime>/dice [数字] --- さいころを振ります。"
- stop
- command /menu6:
- executable by: player
- trigger:
- message "<lime>只今β公開中なので開けません。" to player
- stop
- command /menu11:
- executable by: player
- trigger:
- message "<lime>只今β公開中なので開けません。" to player
- stop
- command /menu12:
- executable by: player
- trigger:
- message "<lime>只今β公開中なので開けません。" to player
- stop
- command /menu13:
- executable by: player
- trigger:
- message "<lime>只今β公開中なので開けません。" to player
- stop
- command /status1:
- executable by: player
- trigger:
- if {status.%player%class} = 0:
- open chest with 6 row named "<blue>StatusMenu(無職)-<light green>%{status.%player%point}% point(s) remain" to player
- wait 1 tick
- format slot 2 of player with paper named "<lime>倍率>>>1" to run [execute player command "status"]
- format slot 6 of player with paper named "<lime>倍率>>>10" to run [execute player command "status"]
- format slot 11 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に1ポイント振ります。||<lime>1Pごとに最大体力が1あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*1%HP||<light blue>Lv.%{status.%player%hea}+1%>>>+%{status.%player%hea}*1+1%HP" to run [execute player command "sphea"]
- format slot 20 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に1ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+1%>>>%{status.%player%atk}+1%ATK" to run [execute player command "spatk"]
- format slot 29 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+1%>>>%{status.%player%def}/10+1/10%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdef"]
- format slot 38 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%" to run [execute player command "spspe"]
- format slot 47 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+1%>>>%{status.%player%dex}/10*3+1/10*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex"]
- format slot 15 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に10ポイント振ります。||<lime>1Pごとに最大体力が1あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*1%HP||<light blue>Lv.%{status.%player%hea}+10%>>>+%{status.%player%hea}*1+10%HP" to run [execute player command "sphea10"]
- format slot 24 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に10ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+10%>>>%{status.%player%atk}+10%ATK" to run [execute player command "spatk10"]
- format slot 33 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+10%>>>%{status.%player%def}/10+1%%||<light red>注意:最大レベルは100です。" to run [execute player command "spdef10"]
- format slot 42 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%||<light blue>Lv.%{status.%player%spe}+10%>>>%{status.%player%spe}+10%%" to run [execute player command "spspe10"]
- format slot 51 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+10%>>>%{status.%player%dex}/10*3+1*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex10"]
- if {status.%player%class} = 1:
- open chest with 6 row named "<blue>StatusMenu(剣士)-<light green>%{status.%player%point}% point(s) remain" to player
- wait 1 tick
- format slot 2 of player with paper named "<lime>倍率>>>1" to run [execute player command "status"]
- format slot 6 of player with paper named "<lime>倍率>>>10" to run [execute player command "status"]
- format slot 11 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に1ポイント振ります。||<lime>1Pごとに最大体力が2あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*2%HP||<light blue>Lv.%{status.%player%hea}+1%>>>+%{status.%player%hea}*2+2%HP" to run [execute player command "sphea"]
- format slot 20 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に1ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+1%>>>%{status.%player%atk}+1%ATK" to run [execute player command "spatk"]
- format slot 29 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+1%>>>%{status.%player%def}/10+1/10%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdef"]
- format slot 38 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%" to run [execute player command "spspe"]
- format slot 47 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+1%>>>%{status.%player%dex}/10*3+1/10*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex"]
- format slot 15 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に10ポイント振ります。||<lime>1Pごとに最大体力が2あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*2%HP||<light blue>Lv.%{status.%player%hea}+10%>>>+%{status.%player%hea}*2+20%HP" to run [execute player command "sphea10"]
- format slot 24 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に10ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+10%>>>%{status.%player%atk}+10%ATK" to run [execute player command "spatk10"]
- format slot 33 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+10%>>>%{status.%player%def}/10+1%%||<light red>注意:最大レベルは100です。" to run [execute player command "spdef10"]
- format slot 42 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%||<light blue>Lv.%{status.%player%spe}+10%>>>%{status.%player%spe}+10%%" to run [execute player command "spspe10"]
- format slot 51 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+10%>>>%{status.%player%dex}/10*3+1*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex10"]
- if {status.%player%class} = 2:
- open chest with 6 row named "<blue>StatusMenu(アサシン)-<light green>%{status.%player%point}% point(s) remain" to player
- wait 1 tick
- format slot 2 of player with paper named "<lime>倍率>>>1" to run [execute player command "status"]
- format slot 6 of player with paper named "<lime>倍率>>>10" to run [execute player command "status"]
- format slot 11 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に1ポイント振ります。||<lime>1Pごとに最大体力が2あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*2%HP||<light blue>Lv.%{status.%player%hea}+1%>>>+%{status.%player%hea}*2+2%HP" to run [execute player command "sphea"]
- format slot 20 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に1ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+1%>>>%{status.%player%atk}+1%ATK" to run [execute player command "spatk"]
- format slot 29 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+1%>>>%{status.%player%def}/10+1/10%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdef"]
- format slot 38 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%" to run [execute player command "spspe"]
- format slot 47 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+1%>>>%{status.%player%dex}/10*3+1/10*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex"]
- format slot 15 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に10ポイント振ります。||<lime>1Pごとに最大体力が2あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*2%HP||<light blue>Lv.%{status.%player%hea}+10%>>>+%{status.%player%hea}*2+20%HP" to run [execute player command "sphea10"]
- format slot 24 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に10ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+10%>>>%{status.%player%atk}+10%ATK" to run [execute player command "spatk10"]
- format slot 33 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+10%>>>%{status.%player%def}/10+1%%||<light red>注意:最大レベルは100です。" to run [execute player command "spdef10"]
- format slot 42 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%||<light blue>Lv.%{status.%player%spe}+10%>>>%{status.%player%spe}+10%%" to run [execute player command "spspe10"]
- format slot 51 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+10%>>>%{status.%player%dex}/10*3+1*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex10"]
- if {status.%player%class} = 10:
- open chest with 6 row named "<blue>StatusMenu(主)-<light green>%{status.%player%point}% point(s) remain" to player
- wait 1 tick
- format slot 2 of player with paper named "<lime>倍率>>>1" to run [execute player command "status"]
- format slot 6 of player with paper named "<lime>倍率>>>10" to run [execute player command "status"]
- format slot 11 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に1ポイント振ります。||<lime>1Pごとに最大体力が10あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*10%HP||<light blue>Lv.%{status.%player%hea}+1%>>>+%{status.%player%hea}*10+10%HP" to run [execute player command "sphea"]
- format slot 20 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に1ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+1%>>>%{status.%player%atk}+1%ATK" to run [execute player command "spatk"]
- format slot 29 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+1%>>>%{status.%player%def}/10+1/10%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdef"]
- format slot 38 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3000あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%" to run [execute player command "spspe"]
- format slot 47 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+1%>>>%{status.%player%dex}/10*3+1/10*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex"]
- format slot 15 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に10ポイント振ります。||<lime>1Pごとに最大体力が10あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*10%HP||<light blue>Lv.%{status.%player%hea}+10%>>>+%{status.%player%hea}*10+100%HP" to run [execute player command "sphea10"]
- format slot 24 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に10ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+10%>>>%{status.%player%atk}+10%ATK" to run [execute player command "spatk10"]
- format slot 33 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+10%>>>%{status.%player%def}/10+1%%||<light red>注意:最大レベルは100です。" to run [execute player command "spdef10"]
- format slot 42 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3000あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%||<light blue>Lv.%{status.%player%spe}+10%>>>%{status.%player%spe}+10%%" to run [execute player command "spspe10"]
- format slot 51 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+10%>>>%{status.%player%dex}/10*3+1*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex10"]
- execute player command "reload-sidebar"
- command /sphea:
- executable by: player
- trigger:
- if {status.%player%point} = 0:
- message "<light red>You have no SP now!" to player
- stop
- else:
- if {status.%player%class} = 0:
- add -1 to {status.%player%point}
- add 1 to {status.%player%hea}
- message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
- set rf max hp of player to {status.%player%hea}*1+20
- execute player command "status"
- if {status.%player%class} = 1:
- add -1 to {status.%player%point}
- add 1 to {status.%player%hea}
- message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
- set rf max hp of player to {status.%player%hea}*2+20
- execute player command "status"
- execute player command "reload-sidebar"
- if {status.%player%class} = 10:
- add -1 to {status.%player%point}
- add 1 to {status.%player%hea}
- message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
- set rf max hp of player to {status.%player%hea}*10+20
- execute player command "status"
- execute player command "reload-sidebar"
- command /spatk:
- executable by: player
- trigger:
- if {status.%player%point} = 0:
- message "<light red>You have no SP now!" to player
- stop
- else:
- add -1 to {status.%player%point}
- add 1 to {status.%player%atk}
- message "<pink>You have %{status.%player%atk}% Strength point(s) now." to player
- execute player command "status"
- command /spdef:
- executable by: player
- trigger:
- if {status.%player%point} = 0:
- message "<light red>You have no SP now!" to player
- stop
- if {status.%player%def} >= 100:
- message "<light red>最大レベルを超えてしまいます!" to player
- stop
- else:
- add -1 to {status.%player%point}
- add 1 to {status.%player%def}
- message "<lime>You have %{status.%player%def}% Agility point(s) now." to player
- execute player command "status"
- command /spspe:
- executable by: player
- trigger:
- if {status.%player%point} = 0:
- message "<light red>You have no SP now!" to player
- stop
- else:
- add -1 to {status.%player%point}
- add 1 to {status.%player%spe}
- message "<light blue>You have %{status.%player%spe}% Intelligence point(s) now." to player
- execute player command "status"
- command /spdex:
- executable by: player
- trigger:
- if {status.%player%point} = 0:
- message "<light red>You have no SP now!" to player
- stop
- if {status.%player%dex} >= 100:
- message "<light red>最大レベルを超えてしまいます!" to player
- stop
- else:
- add -1 to {status.%player%point}
- add 1 to {status.%player%dex}
- message "<yellow>You have %{status.%player%dex}% Luck point(s) now." to player
- execute player command "status"
- command /sphea10:
- executable by: player
- trigger:
- if {status.%player%point} <= 9:
- message "<light red>You have no SP now!" to player
- stop
- else:
- if {status.%player%class} = 0:
- add -10 to {status.%player%point}
- add 10 to {status.%player%hea}
- message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
- set rf max hp of player to {status.%player%hea}*1+20
- execute player command "status"
- if {status.%player%class} = 1:
- add -10 to {status.%player%point}
- add 10 to {status.%player%hea}
- message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
- set rf max hp of player to {status.%player%hea}*2+20
- execute player command "status"
- if {status.%player%class} = 10:
- add -10 to {status.%player%point}
- add 10 to {status.%player%hea}
- message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
- set rf max hp of player to {status.%player%hea}*10+20
- execute player command "status"
- execute player command "reload-sidebar"
- command /spatk10:
- executable by: player
- trigger:
- if {status.%player%point} <= 9:
- message "<light red>You have no SP now!" to player
- stop
- else:
- add -10 to {status.%player%point}
- add 10 to {status.%player%atk}
- message "<pink>You have %{status.%player%atk}% Strength point(s) now." to player
- execute player command "status"
- command /spdef10:
- executable by: player
- trigger:
- if {status.%player%point} <= 9:
- message "<light red>You have no SP now!" to player
- stop
- if {status.%player%def} >= 91:
- message "<light red>最大レベルを超えてしまいます!" to player
- stop
- else:
- add -10 to {status.%player%point}
- add 10 to {status.%player%def}
- message "<lime>You have %{status.%player%def}% Agility point(s) now." to player
- execute player command "status"
- command /spspe10:
- executable by: player
- trigger:
- if {status.%player%point} <= 9:
- message "<light red>You have no SP now!" to player
- stop
- else:
- add -10 to {status.%player%point}
- add 10 to {status.%player%spe}
- message "<light blue>You have %{status.%player%spe}% Intelligence point(s) now." to player
- execute player command "status"
- command /spdex10:
- executable by: player
- trigger:
- if {status.%player%point} <= 9:
- message "<light red>You have no SP now!" to player
- stop
- if {status.%player%dex} >= 91:
- message "<light red>最大レベルを超えてしまいます!" to player
- stop
- else:
- add -10 to {status.%player%point}
- add 10 to {status.%player%dex}
- message "<yellow>You have %{status.%player%dex}% Luck point(s) now." to player
- execute player command "status"
- command /reset:
- executable by: player
- trigger:
- if {status.%player%lv} <= 49:
- message "<lime>転生はLv.50からしかできません。"
- stop
- message "<light red>Resetting...." to player
- if {status.%player%lv} >= 50:
- add 1 to {status.%player%skillpoint}
- if {status.%player%lv} >= 60:
- add 1 to {status.%player%skillpoint}
- if {status.%player%lv} >= 70:
- add 1 to {status.%player%skillpoint}
- if {status.%player%lv} >= 80:
- add 1 to {status.%player%skillpoint}
- if {status.%player%lv} >= 90:
- add 1 to {status.%player%skillpoint}
- if {status.%player%lv} >= 100:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 110:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 120:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 130:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 140:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 150:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 160:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 170:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 180:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 190:
- add 2 to {status.%player%skillpoint}
- if {status.%player%lv} >= 200:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 210:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 220:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 230:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 240:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 250:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 260:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 270:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 280:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 290:
- add 3 to {status.%player%skillpoint}
- if {status.%player%lv} >= 300:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 310:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 320:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 330:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 340:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 350:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 360:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 370:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 380:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 390:
- add 4 to {status.%player%skillpoint}
- if {status.%player%lv} >= 400:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 410:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 420:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 430:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 440:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 450:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 460:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 470:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 480:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 490:
- add 5 to {status.%player%skillpoint}
- if {status.%player%lv} >= 500:
- add 6 to {status.%player%skillpoint}
- message "<yellow>転生ボーナス!あなたは今%{status.%player%skillpoint}%転生ポイントを持っています。" to player
- add 1 to {status.%player%shop3}
- add 1 to {status.%player%tenseicount}
- set rf max hp of player to 20
- wait 1 tick
- add 1 to {status.%player%reset}
- wait 1 tick
- execute player command "xp -100000L %player%"
- wait 1 tick
- execute server command "setblock 161 4 -405 minecraft:redstone_block"
- wait 1 tick
- set {status.%player%point} to 0
- set {status.%player%exp} to 0
- set {status.%player%hea} to 0
- set {status.%player%atk} to 0
- set {status.%player%def} to 0
- set {status.%player%spe} to 0
- set {status.%player%dex} to 0
- set {status.%player%lv} to 0
- set {status.%player%skillcode} to 0
- set {status.%player%class} to 0
- set {status.%player%nextlv} to 20
- execute player command "reload-sidebar"
- add -1 to {status.%player%reset}
- message "<light red>Reset Completed" to player
- command /mute <text>:
- permission: skript.admin
- trigger:
- if {status.%arg%spam} = 0:
- set {status.%arg%spam} to 1
- message "<lime>[Chat]%arg% has been muted!" to player
- stop
- else:
- set {status.%arg 1%spam} to 0
- message "<lime>[Chat]%arg% has no longer been muted!" to player
- stop
- command /sethealth [<number>]:
- executable by: player
- trigger:
- if arg is less than 0:
- message "<yellow>スケールは1~500の間のみ適用されます。"
- stop
- if arg is more than 500:
- message "<yellow>スケールは1~500の間のみ適用されます。"
- stop
- set player's scaled health mode to false
- set player's scaled health to arg
- stop
- execute player command "reload-sidebar"
- command /resethealth:
- executable by: player
- trigger:
- set player's scaled health to 10
- stop
- command /name <text>:
- permission: skript.admin
- trigger:
- set player's tab list name to "<lime>[<bold>%arg 1%<lime>]<light blue>%player%"
- message "set complete"
- command /c:
- permission: skript.admin
- trigger:
- give command block to player
- command /lvup:
- permission: skript.admin
- trigger:
- add 100 to {status.%player%exp}
- execute player command "reload-sidebar"
- command /lvup10:
- permission: skript.admin
- trigger:
- add 10000 to {status.%player%exp}
- execute player command "reload-sidebar"
- command /lvup100:
- permission: skript.admin
- trigger:
- add 1000000 to {status.%player%exp}
- execute player command "reload-sidebar"
- command /lvup1000:
- permission: skript.admin
- trigger:
- add 100000000 to {status.%player%exp}
- execute player command "reload-sidebar"
- command /lvup10000:
- permission: skript.admin
- trigger:
- add 10000000000 to {status.%player%exp}
- execute player command "reload-sidebar"
- command /lvup100000:
- permission: skript.admin
- trigger:
- add 1000000000000 to {status.%player%exp}
- execute player command "reload-sidebar"
- command /lvup1000000:
- permission: skript.admin
- trigger:
- add 100000000000000 to {status.%player%exp}
- execute player command "reload-sidebar"
- command /reload-sidebar:
- executable by: player
- trigger:
- if {status.%player%class} = 0:
- wipe player's sidebar
- set name of sidebar of player to "無職"
- set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
- set score "<light red>HP : %health of player*2% / %max health of player*2%" in sidebar of player to 4
- set score "<light blue>MP : %{status.%player%mana}% / %{status.%player%spe}*3+30%" in sidebar of player to 3
- set score "<yellow>EXP : %{status.%player%exp}%" in sidebar of player to 2
- set score "<yellow>NextLv : %{status.%player%nextlv}%" in sidebar of player to 1
- if {status.%player%class} = 1:
- wipe player's sidebar
- set name of sidebar of player to "<light red>剣士"
- set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
- set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
- set score "<light red>HP : %health of player*2% / %max health of player*2%" in sidebar of player to 4
- set score "<light blue>MP : %{status.%player%mana}% / %{status.%player%spe}*3+30%" in sidebar of player to 3
- set score "<yellow>EXP : %{status.%player%exp}%" in sidebar of player to 2
- set score "<yellow>NextLv : %{status.%player%nextlv}%" in sidebar of player to 1
- if {status.%player%class} = 2:
- wipe player's sidebar
- set name of sidebar of player to "<lime>アサシン"
- set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
- set score "<light red>HP : %health of player*2% / %max health of player*2%" in sidebar of player to 4
- set score "<light blue>MP : %{status.%player%mana}% / %{status.%player%spe}*3+30%" in sidebar of player to 3
- set score "<yellow>EXP : %{status.%player%exp}%" in sidebar of player to 2
- set score "<yellow>NextLv : %{status.%player%nextlv}%" in sidebar of player to 1
- if {status.%player%class} = 10:
- wipe player's sidebar
- set name of sidebar of player to "<yellow>主"
- set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
- set score "<light red>HP : %health of player*2% / %max health of player*2%" in sidebar of player to 4
- set score "<light blue>MP : %{status.%player%mana}% / %{status.%player%spe}*3000+30%" in sidebar of player to 3
- set score "<yellow>EXP : %{status.%player%exp}%" in sidebar of player to 2
- set score "<yellow>NextLv : %{status.%player%nextlv}%" in sidebar of player to 1
- command /tutorial <player>:
- permission: skript.admin
- trigger:
- set {status.%arg%tutorial} to 1
- message "ok"
- stop
- command /lv:
- executable by: player
- trigger:
- if {status.%player%exp} >= {status.%player%nextlv}:
- add {status.%player%nextlv}*-1 to {status.%player%exp}
- add 20 to {status.%player%nextlv}
- add 1 to {status.%player%lv}
- set player's level to {status.%player%lv}
- add 2 to {status.%player%point}
- set the player's display name to "<lime>[Lv. %{status.%player%lv}%] %name of player%"
- set the player's tablist name to "<lime>[Lv. %{status.%player%lv}%] %name of player%"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>LEVELUP"
- set the player's tablist name to "<lime>LEVELUP"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<yellow>L<lime>EVELUP"
- set the player's tablist name to "<yellow>L<lime>EVELUP"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>L<yellow>E<lime>VELUP"
- set the player's tablist name to "<lime>L<yellow>E<lime>VELUP"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>LE<yellow>V<lime>ELUP"
- set the player's tablist name to "<lime>LE<yellow>V<lime>ELUP"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>LEV<yellow>E<lime>LUP"
- set the player's tablist name to "<lime>LEV<yellow>E<lime>LUP"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>LEVE<yellow>L<lime>UP"
- set the player's tablist name to "<lime>LEVE<yellow>L<lime>UP"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>LEVEL<yellow>U<lime>P"
- set the player's tablist name to "<lime>LEVEL<yellow>U<lime>P"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>LEVELU<yellow>P"
- set the player's tablist name to "<lime>LEVELU<yellow>P"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>L<yellow>E<lime>V<yellow>E<lime>L<yellow>U<lime>P"
- set the player's tablist name to "<lime>L<yellow>E<lime>V<yellow>E<lime>L<yellow>U<lime>P"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<yellow>L<lime>E<yellow>V<lime>E<yellow>L<lime>U<yellow>P"
- set the player's tablist name to "<yellow>L<lime>E<yellow>V<lime>E<yellow>L<lime>U<yellow>P"
- execute player command "reload-sidebar"
- wait 2 tick
- set the player's display name to "<lime>[Lv. %{status.%player%lv}%] %name of player%"
- set the player's tablist name to "<lime>[Lv. %{status.%player%lv}%] %name of player%"
- execute player command "reload-sidebar"
- wait 2 tick
- execute player command "reload-sidebar"
- command /???:
- executable by: player
- trigger:
- play raw sound "ui.button.click" at player with volume 10
- stop
- command /admin:
- trigger:
- set {status.%player%class} to 10
- message "<lime>あなたは主になりました!"
- set rf max hp of player to {status.%player%hea}*10+20
- execute player command "reload-sidebar"
- command /class [<text>] [<text>]:
- executable by: player
- trigger:
- if arg 1 is not set:
- message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
- message "<lime>/class list --- 職業一覧を見せます。" to player
- message "<lime>/class profess [職業] --- 自分がなりたい職業になることができます。" to player
- message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
- if arg 1 is "help":
- message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
- message "<lime>/class list --- 職業一覧を見せます。" to player
- message "<lime>/class profess [職業] --- 自分がなりたい職業になることができます。" to player
- message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
- if arg 1 is "list":
- message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
- message "<light blue>・Soldier" to player
- message "<light blue>・Assasin" to player
- message "<light blue>・Mage" to player
- message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
- if arg 1 is "soldier":
- message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
- message "<lime>剣士(Soldier)" to player
- message "<lime>バランスがよい職業です。" to player
- message "<lime>複数攻撃が上手です。" to player
- message "<lime>初心者にはおすすめです!" to player
- message "<lime>-Skill-" to player
- message "<yellow>バーサーク:一時的に攻撃力が上昇する。" to player
- message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
- if arg 1 is "profess":
- if arg 2 is "soldier":
- if {status.%player%class} >= 1:
- message "<lime>あなたはすでに職業についています。無職にしたければ/resetをしてください。"
- if {status.%player%class} = 0:
- set {status.%player%class} to 1
- message "<lime>あなたは剣士になりました!"
- execute player command "reload-sidebar"
- if arg 2 is "assasin":
- if {status.%player%class} >= 1:
- message "<lime>あなたはすでに職業についています。無職にしたければ/resetをしてください。"
- if {status.%player%class} = 0:
- set {status.%player%class} to 2
- message "<lime>あなたはアサシンになりました!"
- execute player command "reload-sidebar"
- if arg 1 is "skill":
- set {skillname.%player%} to "未設定"
- set {skilllore.%player%} to " "
- if {classskill1.%player%} is not set:
- set {classskill1.%player%} to "未設定"
- if {classskill2.%player%} is not set:
- set {classskill2.%player%} to "未設定"
- if {classskill3.%player%} is not set:
- set {classskill3.%player%} to "未設定"
- if {classskill4.%player%} is not set:
- set {classskill4.%player%} to "未設定"
- if {classskill5.%player%} is not set:
- set {classskill5.%player%} to "未設定"
- if {classskill6.%player%} is not set:
- set {classskill6.%player%} to "未設定"
- if {classskill7.%player%} is not set:
- set {classskill7.%player%} to "未設定"
- if {classskill8.%player%} is not set:
- set {classskill8.%player%} to "未設定"
- if {classskilllore1.%player%} is not set:
- set {classskilllore1.%player%} to " "
- if {classskilllore2.%player%} is not set:
- set {classskilllore2.%player%} to " "
- if {classskilllore3.%player%} is not set:
- set {classskilllore3.%player%} to " "
- if {classskilllore4.%player%} is not set:
- set {classskilllore4.%player%} to " "
- if {classskilllore5.%player%} is not set:
- set {classskilllore5.%player%} to " "
- if {classskilllore6.%player%} is not set:
- set {classskilllore6.%player%} to " "
- if {classskilllore7.%player%} is not set:
- set {classskilllore7.%player%} to " "
- if {classskilllore8.%player%} is not set:
- set {classskilllore8.%player%} to " "
- open chest with 2 row named "<blue>SkillMenu" to player
- format slot 1 of player with nether star named "<lime>R-R-R" with lore "<light blue>スキル名 : %{classskill1.%player%}%||%{classskilllore1.%player%}%" to run [execute player command "skillmenu"]
- format slot 3 of player with nether star named "<lime>R-R-L" with lore "<light blue>スキル名 : %{classskill2.%player%}%||%{classskilllore2.%player%}%" to run [execute player command "skillmenu"]
- format slot 5 of player with nether star named "<lime>R-L-L" with lore "<light blue>スキル名 : %{classskill3.%player%}%||%{classskilllore3.%player%}%" to run [execute player command "skillmenu"]
- format slot 7 of player with nether star named "<lime>R-L-R" with lore "<light blue>スキル名 : %{classskill4.%player%}%||%{classskilllore4.%player%}%" to run [execute player command "skillmenu"]
- format slot 10 of player with nether star named "<lime>L-L-L" with lore "<light blue>スキル名 : %{classskill5.%player%}%||%{classskilllore5.%player%}%" to run [execute player command "skillmenu"]
- format slot 12 of player with nether star named "<lime>L-L-R" with lore "<light blue>スキル名 :%{classskill6.%player%}%||%{classskilllore6.%player%}%" to run [execute player command "skillmenu"]
- format slot 14 of player with nether star named "<lime>L-R-R" with lore "<light blue>スキル名 : %{classskill7.%player%}%||%{classskilllore7.%player%}%" to run [execute player command "skillmenu"]
- format slot 16 of player with nether star named "<lime>L-R-L" with lore "<light blue>スキル名 : %{classskill8.%player%}%||%{classskilllore8.%player%}%" to run [execute player command "skillmenu"]
- command /skillmenu:
- executable by: player
- trigger:
- open chest with 6 row named "<blue>SkillShop - %{status.%player%skillpoint}%" to player
- format slot 0 of player with nether star named "<lime>バーサク" with lore "<light red>攻撃系スキル||||<light blue>一定時間攻撃力・クリティカル率があがる。||||<white>効果時間 : 10秒||<white>使用MP : 10||<white>クールダウン : 10秒" to run [execute player command "skillcontinue1"]
- command /skillcontinue1:
- executable by: player
- trigger:
- set {skillname.%player%} to "バーサク"
- set {skilllore.%player%} to "<light red>攻撃系スキル||||<light blue>一定時間攻撃力・クリティカル率があがる。||||<white>効果時間 : 10秒||<white>使用MP : 10||<white>クールダウン : 10秒"
- wait 1 tick
- open chest with 3 row named "<blue>SkillComfirmation" to player
- format slot 13 of player with paper named "<lime>Are you sure?" with lore "<lime>%{skillname.%player%}%||%{skilllore.%player%}%" to run [execute player command "???"]
- format slot 10 of player with red wool named "<red>NO" to run [execute player command "class skill"]
- format slot 16 of player with light blue wool named "<lime>YES" to run [execute player command "next"]
- command /next:
- executable by: player
- trigger:
- wait 1 tick
- if {skillname.%player%} is "バーサク":
- open chest with 1 row named "<blue>SkillSet" to player
- format slot 0 of player with nether star named "<lime>%{skillname.%player%}%をR-R-Rにセットする" to run [execute player command "1"]
- format slot 1 of player with nether star named "<lime>%{skillname.%player%}%をR-R-Lにセットする" to run [execute player command "2"]
- format slot 2 of player with nether star named "<lime>%{skillname.%player%}%をR-L-Lにセットする" to run [execute player command "3"]
- format slot 3 of player with nether star named "<lime>%{skillname.%player%}%をR-L-Rにセットする" to run [execute player command "4"]
- format slot 4 of player with paper named "<lime>%{skillname.%player%}%" with lore "%{skilllore.%player%}%" to run [execute player command "???"]
- format slot 5 of player with nether star named "<lime>%{skillname.%player%}%をL-L-Lにセットする" to run [execute player command "5"]
- format slot 6 of player with nether star named "<lime>%{skillname.%player%}%をL-L-Rにセットする" to run [execute player command "6"]
- format slot 7 of player with nether star named "<lime>%{skillname.%player%}%をL-R-Rにセットする" to run [execute player command "7"]
- format slot 8 of player with nether star named "<lime>%{skillname.%player%}%をL-R-Lにセットする" to run [execute player command "8"]
- command /1:
- executable by: player
- trigger:
- wait 1 tick
- set {classskill1.%player%} to {skillname.%player%}
- set {classskilllore1.%player%} to {skilllore.%player%}
- wait 1 tick
- execute player command "class skill"
- command /2:
- executable by: player
- trigger:
- wait 1 tick
- set {classskill2.%player%} to {skillname.%player%}
- set {classskilllore2.%player%} to {skilllore.%player%}
- wait 1 tick
- execute player command "class skill"
- command /3:
- executable by: player
- trigger:
- wait 1 tick
- set {classskill3.%player%} to {skillname.%player%}
- set {classskilllore3.%player%} to {skilllore.%player%}
- wait 1 tick
- execute player command "class skill"
- command /4:
- executable by: player
- trigger:
- wait 1 tick
- set {classskill4.%player%} to {skillname.%player%}
- set {classskilllore4.%player%} to {skilllore.%player%}
- wait 1 tick
- execute player command "class skill"
- command /5:
- executable by: player
- trigger:
- wait 1 tick
- set {classskill5.%player%} to {skillname.%player%}
- set {classskilllore5.%player%} to {skilllore.%player%}
- wait 1 tick
- execute player command "class skill"
- command /6:
- executable by: player
- trigger:
- wait 1 tick
- set {classskill6.%player%} to {skillname.%player%}
- set {classskilllore6.%player%} to {skilllore.%player%}
- wait 1 tick
- execute player command "class skill"
- command /7:
- executable by: player
- trigger:
- wait 1 tick
- set {classskill7.%player%} to {skillname.%player%}
- set {classskilllore7.%player%} to {skilllore.%player%}
- wait 1 tick
- execute player command "class skill"
- command /8:
- executable by: player
- trigger:
- wait 1 tick
- set {classskill8.%player%} to {skillname.%player%}
- set {classskilllore8.%player%} to {skilllore.%player%}
- wait 1 tick
- execute player command "class skill"
- command /adminreset:
- permission: skript.admin
- trigger:
- set {status.%player%health} to 0
- set {status.%player%exp} to 0
- set {status.%player%attack} to 0
- set {status.%player%point} to 0
- set {status.%player%hea} to 0
- set {status.%player%atk} to 0
- set {status.%player%def} to 0
- set {status.%player%spe} to 0
- set {status.%player%dex} to 0
- set {status.%player%lv} to 0
- set {status.%player%nextlv} to 20
- set {status.%player%skillcode} to 0
- set {status.%player%tenseicount} to 0
- set {status.%player%skillpoint} to 0
- set {status.%player%class} to 0
- set {status.%player%lvup} to 0
- set {status.%player%kyouka} to 0
- set {classskill1.%player%} to "未設定"
- set {classskill2.%player%} to "未設定"
- set {classskill3.%player%} to "未設定"
- set {classskill4.%player%} to "未設定"
- set {classskill5.%player%} to "未設定"
- set {classskill6.%player%} to "未設定"
- set {classskill7.%player%} to "未設定"
- set {classskill8.%player%} to "未設定"
- set {classskilllore1.%player%} to " "
- set {classskilllore2.%player%} to " "
- set {classskilllore3.%player%} to " "
- set {classskilllore4.%player%} to " "
- set {classskilllore5.%player%} to " "
- set {classskilllore6.%player%} to " "
- set {classskilllore7.%player%} to " "
- set {classskilllore8.%player%} to " "
- set {skillname.%player%} to " "
- set {skilllore.%player%} to " "
- message "ok"
- execute player command "reload-sidebar"
- stop
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement