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yozora_1202

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Jun 22nd, 2018
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  1. #変数・コマンドなど
  2. #https://pastebin.com/qd1E39AB
  3. variables:
  4. {status.%player%point} = 0
  5. {status.%player%reset} = 0
  6. {status.%player%skillpoint} = 0
  7. {status.%player%lv} = 0
  8. {status.%player%hea} = 0
  9. {status.%player%atk} = 0
  10. {status.%player%def} = 0
  11. {status.%player%spe} = 0
  12. {status.%player%dex} = 0
  13. {status.%player%class} = 0
  14. {status.%player%health} = 0
  15. {status.%player%attack} = 0
  16. {status.%player%skillcode} = 0
  17. {status.%player%cooldown} = 0
  18. {status.%player%tenseicount} = 0
  19. {status.%player%ench} = 0
  20. {status.%player%class} = 0
  21. {status.%player%bonusdamage} = 0
  22. {status.%player%element} = 0
  23. {status.%player%elementdamage} = 0
  24. {status.%player%elementput} = 0
  25. {status.%player%enchant} = 0
  26. {status.%player%elementatk} = 0
  27. {status.%player%exp} = 0
  28. {status.%player%nextlv} = 20
  29. {status.%player%mana} = 0
  30. {status.%player%tekiseilevel} = 0
  31. {status.%player%tekiseilevelhennei} = 0
  32. {status.%player%nextlv} = 0
  33. {status.%player%shop1} = 0
  34. {status.%player%shop2} = 0
  35. {status.%player%shop3} = 0
  36. {status.%player%options1} = 0
  37. {status.%player%manacooldown} = 0
  38. {status.%player%normaldamage} = 0
  39. {status.%player%tutorial} = 0
  40. {status.%player%damageindicator1} = 0
  41. {status.%player%damageindicator2} = 0
  42. {status.%player%skillpoint} = 0
  43. {status.%player%skill001} = 0
  44.  
  45. command /dice [<number>]:
  46. executable by: player
  47. trigger:
  48. message "<lime><bold>[Dice]%random integer between 1 and arg%が出ました。"
  49. stop
  50.  
  51. command /admincommand-1 [<number>]:
  52. permission: skript.admin
  53. trigger:
  54. set {status.%player%health} to arg
  55. set {status.%player%attack} to arg
  56. set {status.%player%point} to arg
  57. set {status.%player%hea} to arg
  58. set {status.%player%atk} to arg
  59. set {status.%player%def} to arg
  60. set {status.%player%spe} to arg
  61. set {status.%player%dex} to arg
  62. set {status.%player%lv} to arg
  63. set {status.%player%tenseicount} to arg
  64. set {status.%player%skillpoint} to arg
  65. set {status.%player%cooldown} to 0
  66. set {status.%player%upgrade} to arg
  67. message "ok"
  68. stop
  69.  
  70. command /look:
  71. executable by: player
  72. trigger:
  73. send "<lime>---%player%'s status---"
  74. send "<yellow>Lv. %{status.%player%lv}%"
  75. send "<light blue>Experiment Point(s) : %{status.%player%exp}% (NextLv : <light blue>%{status.%player%nextlv}% EXP)"
  76. send "<lime>Unused %{status.%player%point}% Status Point(s)"
  77. send "<light red>Health : %{status.%player%hea}% Point(s)"
  78. send "<light red>Strength : %{status.%player%atk}% Point(s)"
  79. send "<lime>Agility : %{status.%player%def}% Point(s)"
  80. send "<light blue>Intelligence : %{status.%player%spe}% Point(s)"
  81. send "<yellow>Luck : %{status.%player%dex}% Point(s)"
  82. send "<lime>Unused %{status.%player%skillpoint}% Skill Point(s)"
  83. send "<light blue>Stamina : %{status.%player%health}% Point(s)"
  84. send "<red>Determination : %{status.%player%attack}% Point(s)"
  85. send "<yellow>Presteige : %{status.%player%tenseicount}% time(s)"
  86. send "<lime>---%player%'s status---"
  87.  
  88. command /adminlook <player>:
  89. executable by: player
  90. trigger:
  91. send "<lime>---%arg%'s status---"
  92. send "<yellow>Lv. %{status.%arg%lv}%"
  93. send "<light blue>Experiment Point(s) : %{status.%arg%exp}% (NextLv : <light blue>%{status.%arg%nextlv}% EXP)"
  94. send "<lime>Unused %{status.%arg%point}% Status Point(s)"
  95. send "<light red>Health : %{status.%arg%hea}% Point(s)"
  96. send "<light red>Strength : %{status.%arg%atk}% Point(s)"
  97. send "<lime>Agility : %{status.%arg%def}% Point(s)"
  98. send "<light blue>Intelligence : %{status.%arg%spe}% Point(s)"
  99. send "<yellow>Luck : %{status.%arg%dex}% Point(s)"
  100. send "<lime>Unused %{status.%arg%skillpoint}% Skill Point(s)"
  101. send "<light blue>Stamina : %{status.%arg%health}% Point(s)"
  102. send "<red>Determination : %{status.%arg%attack}% Point(s)"
  103. send "<yellow>Presteige : %{status.%arg%tenseicount}% time(s)"
  104. send "<lime>---%arg%'s status---"
  105.  
  106. command /menu:
  107. executable by: player
  108. trigger:
  109. open chest with 6 row named "<blue><bold>ServerMenu" to player
  110. wait 1 tick
  111. format slot 10 of player with iron sword named "<light red>Battle" with lore "<light red>敵を倒そう!" to run [execute player command "menu1"]
  112. format slot 13 of player with emerald named "<white>Casino" with lore "<light blue>一攫千金!||<white>するかしないかはアナタ次第!" to run [execute player command "menu2"]
  113. format slot 16 of player with golden pickaxe named "<light gray>採掘場" with lore "<light gray>鉱石をたくさん掘ろう!" to run [execute player command "menu3"]
  114. format slot 37 of player with book named "<lime>初心者ガイド" to run [execute player command "menu0"]
  115. format slot 40 of player with compass named "<lime>ステータス" with lore "<lime>自分のステータスを見ることができます。" to run [execute player command "look"]
  116. format slot 43 of player with diamond boots named "<light blue>アスレチック" with lore "<light blue>いろんなステージを飛んでいこう!" to run [execute player command "menu6"]
  117.  
  118. command /menu0:
  119. executable by: player
  120. trigger:
  121. open chest with 1 row named "<blue><bold>ServerMenu" to player
  122. wait 1 tick
  123. format slot 0 of player with book named "<lime>コマンド一覧" with lore "<lime>このサーバーで使えるコマンドを紹介します。" to run [execute player command "menu4"]
  124. format slot 1 of player with book named "<yellow>転生について" to run [execute player command "guide1"]
  125. format slot 2 of player with book named "<yellow>転生ポイント一覧" to run [execute player command "guide2"]
  126. format slot 3 of player with book named "<lime>属性について" to run [execute player command "guide3"]
  127. format slot 4 of player with book named "<lime>強化について" to run [execute player command "guide4"]
  128. format slot 5 of player with book named "<light blue>アスレチック" with lore "<light blue>いろんなステージを飛んでいこう!" to run [execute player command "menu6"]
  129.  
  130. command /guide1:
  131. executable by: player
  132. trigger:
  133. message "<lime>転生について" to player
  134. message "<lime>転生は、レベル50から使えるコマンドで、使うとレベルや能力値が" to player
  135. message "<lime>リセットされますが、そのかわり<yellow>転生ポイント<lime>をもらいます。" to player
  136. message "<lime>転生ポイントでもっと強くなりましょう!" to player
  137. stop
  138.  
  139. command /guide2:
  140. executable by: player
  141. trigger:
  142. message "<lime>Lv. 50~ 1ポイント" to player
  143. message "<lime>Lv. 60~ 追加1ポイント" to player
  144. message "<lime>Lv. 70~ 追加1ポイント" to player
  145. message "<lime>Lv. 80~ 追加1ポイント" to player
  146. message "<lime>Lv. 90~ 追加1ポイント" to player
  147. message "<lime>Lv. 100~ 追加2ポイント" to player
  148. message "<lime>Lv. 110~ 追加2ポイント" to player
  149. message "<lime>Lv. 120~ 追加2ポイント" to player
  150. message "<lime>Lv. 130~ 追加2ポイント" to player
  151. message "<lime>Lv. 140~ 追加2ポイント" to player
  152. message "<lime>Lv. 150~ 追加2ポイント" to player
  153. message "<lime>Lv. 160~ 追加2ポイント" to player
  154. message "<lime>Lv. 170~ 追加2ポイント" to player
  155. message "<lime>Lv. 180~ 追加2ポイント" to player
  156. message "<lime>Lv. 190~ 追加2ポイント" to player
  157. message "<lime>Lv. 200~ 追加3ポイント" to player
  158. message "<lime>Lv. 210~ 追加3ポイント" to player
  159. message "<lime>Lv. 220~ 追加3ポイント" to player
  160. message "<lime>Lv. 230~ 追加3ポイント" to player
  161. message "<lime>Lv. 240~ 追加3ポイント" to player
  162. message "<lime>Lv. 250~ 追加3ポイント" to player
  163. message "<lime>Lv. 260~ 追加3ポイント" to player
  164. message "<lime>Lv. 270~ 追加3ポイント" to player
  165. message "<lime>Lv. 280~ 追加3ポイント" to player
  166. message "<lime>Lv. 290~ 追加3ポイント" to player
  167. message "<lime>Lv. 300~ 追加4ポイント" to player
  168. message "<lime>Lv. 310~ 追加4ポイント" to player
  169. message "<lime>Lv. 320~ 追加4ポイント" to player
  170. message "<lime>Lv. 330~ 追加4ポイント" to player
  171. message "<lime>Lv. 340~ 追加4ポイント" to player
  172. message "<lime>Lv. 350~ 追加4ポイント" to player
  173. message "<lime>Lv. 360~ 追加4ポイント" to player
  174. message "<lime>Lv. 370~ 追加4ポイント" to player
  175. message "<lime>Lv. 380~ 追加4ポイント" to player
  176. message "<lime>Lv. 390~ 追加4ポイント" to player
  177. message "<lime>Lv. 400~ 追加5ポイント" to player
  178. message "<lime>Lv. 410~ 追加5ポイント" to player
  179. message "<lime>Lv. 420~ 追加5ポイント" to player
  180. message "<lime>Lv. 430~ 追加5ポイント" to player
  181. message "<lime>Lv. 440~ 追加5ポイント" to player
  182. message "<lime>Lv. 450~ 追加5ポイント" to player
  183. message "<lime>Lv. 460~ 追加5ポイント" to player
  184. message "<lime>Lv. 470~ 追加5ポイント" to player
  185. message "<lime>Lv. 480~ 追加5ポイント" to player
  186. message "<lime>Lv. 490~ 追加5ポイント" to player
  187. message "<lime>Lv. 500~ 追加6ポイント" to player
  188. stop
  189.  
  190. command /guide3:
  191. executable by: player
  192. trigger:
  193. message "<lime>属性について" to player
  194. message "<lime>属性は、戦いにおいてとても重要なものです。" to player
  195. message "<white>Air<lime>は<red>Fireに強く、" to player
  196. message "<red>Fire<lime>は<light blue>Iceに強く、" to player
  197. message "<light blue>Ice<lime>はEarthに強く、" to player
  198. message "<lime>Earthは<yellow>Thunderに強く、" to player
  199. message "<yellow>Thunder<lime>は<white>Airに強いです。" to player
  200. stop
  201.  
  202. command /guide4:
  203. executable by: player
  204. trigger:
  205. message "<lime>強化について" to player
  206. message "<lime>武器を強化することによって、更に強くなります。" to player
  207. message "<lime>強化が成功したら、武器に<yellow><bold>★<lime>がつきます。" to player
  208. message "<yellow><bold>★<lime>は一つ一つの武器に最大10個つきます。" to player
  209. message "<yellow><bold>★<lime>1個につき、攻撃力が5%あがります。" to player
  210. stop
  211.  
  212. command /menu1:
  213. executable by: player
  214. trigger:
  215. open chest with 2 row named "<blue><bold>ServerMenu>BattleMenu" to player
  216. wait 1 tick
  217. format slot 1 of player with zombie head named "<light red>RPG" with lore "<light red>敵を倒して強くなろう!" to run [execute player command "menu11"]
  218. format slot 4 of player with head named "<light red>PVP" with lore "<light red>自分の力を皆に証明しよう!" to run [execute player command "menu12"]
  219. format slot 7 of player with dragon head named "<light red>魔物討伐" with lore "<light red>魔物を倒して自分が強いことを証明しよう!" to run [execute player command "menu13"]
  220. format slot 10 of player with emerald named "<lime>ステータス" with lore "<lime>ステータスポイント割り振りをしましょう!" to run [execute player command "status"]
  221. format slot 13 of player with gold ingot named "<yellow>転生メニュー" with lore "<yellow>転生して得たポイントを振ろう!" to run [execute player command "tenseimenu"]
  222. format slot 16 of player with enchanted book named "<purple>スキル設定" with lore "<yellow>ここでスキルを設定しましょう!" to run [execute player command "class skill"]
  223.  
  224. command /tenseimenu:
  225. executable by: player
  226. trigger:
  227. open chest with 1 row named "<yellow><bold>PrestigeMenu" to player
  228. wait 1 tick
  229. format slot 1 of player with book named "<lime>能力値" to run [execute player command "tensei"]
  230. format slot 3 of player with emerald named "<lime>SHOP" to run [execute player command "tenseishop"]
  231. format slot 5 of player with paper named "<lime>倍率>>>100" to run [execute player command "tensei"]
  232. format slot 7 of player with paper named "<lime>倍率>>>1000" to run [execute player command "tensei"]
  233.  
  234. command /tenseishop:
  235. executable by: player
  236. trigger:
  237. open chest with 1 row named "<yellow><bold>PrestigeShop-<light green>%{status.%player%skillpoint}% point(s) remain" to player
  238. wait 1 tick
  239. format slot 0 of player with nether star named "<lime>レベル上限 Lv.%{status.%player%shop1}%" with lore "<light blue>レベル上限に1ポイント振ります。||<lime>2Pごとに最大レベルが1あがります。||||<light blue>Lv.%{status.%player%shop1}%>>>%{status.%player%shop1}+100%LV||<light blue>Lv.%{status.%player%shop1}+1%>>>%{status.%player%shop1}+101%LV" to run [execute player command "tenseishop1"]
  240. format slot 1 of player with emerald named "<lime>エレメントマスタリー Lv.%{status.%player%shop2}%" with lore "<light blue>エレメントマスタリーに1ポイント振ります。||<lime>5Pごとにエレメントマスタリーが1あがります。||<light red>注意:最大レベルは50です。||||<light blue>Lv.%{status.%player%shop2}%>>>+%{status.%player%shop2}*0.01%%||<light blue>Lv.%{status.%player%shop2}+1%>>>+%{status.%player%shop2}*0.01+0.01%%" to run [execute player command "tenseishop2"]
  241. format slot 2 of player with nether star named "<lime>適正レベル上限 Lv.%{status.%player%shop3}%" with lore "<light blue>適正レベル上限に1ポイント振ります。||<lime>2Pごとに適正レベルが1あがります。||||<light blue>Lv.%{status.%player%shop3}%>>>Lv. %{status.%player%shop3}+50%以下のモンスターが適正になる。||<light blue>Lv.%{status.%player%shop3}+1%>>>Lv. %{status.%player%shop3}+51%以下のモンスターが適正になる。" to run [execute player command "tenseishop3"]
  242.  
  243. command /tenseishop1:
  244. executable by: player
  245. trigger:
  246. if {status.%player%skillpoint} <= 1:
  247. message "<light red>You have no TP now!" to player
  248. stop
  249. else:
  250. add -2 to {status.%player%skillpoint}
  251. add 1 to {status.%player%shop1}
  252. message "<light blue>You have %{status.%player%shop1}% MaxLv point(s) now." to player
  253. execute player command "tenseishop"
  254.  
  255. command /tenseishop2:
  256. executable by: player
  257. trigger:
  258. if {status.%player%skillpoint} <= 4:
  259. message "<light red>You have no TP now!" to player
  260. stop
  261. if {status.%player%skillpoint} >= 51:
  262. message "<yellow>最大レベルになりました。もう上げることはできません。" to player
  263. stop
  264. else:
  265. add -5 to {status.%player%skillpoint}
  266. add 1 to {status.%player%shop2}
  267. message "<light blue>You have %{status.%player%shop2}% Element Mastery point(s) now." to player
  268. execute player command "tenseishop"
  269.  
  270. command /tenseishop3:
  271. executable by: player
  272. trigger:
  273. if {status.%player%skillpoint} <= 1:
  274. message "<light red>You have no TP now!" to player
  275. stop
  276. else:
  277. add -2 to {status.%player%skillpoint}
  278. add 1 to {status.%player%shop3}
  279. message "<light blue>You have %{status.%player%shop3}% ReasonableMaxLv point(s) now." to player
  280. execute player command "tenseishop"
  281.  
  282. command /tensei:
  283. executable by: player
  284. trigger:
  285. open chest with 3 row named "<yellow><bold>PrestigeMenu-<light green>%{status.%player%skillpoint}% point(s) remain" to player
  286. wait 1 tick
  287. format slot 1 of player with paper named "<lime>倍率>>>1" to run [execute player command "tensei"]
  288. format slot 3 of player with paper named "<lime>倍率>>>10" to run [execute player command "tensei"]
  289. format slot 5 of player with paper named "<lime>倍率>>>100" to run [execute player command "tensei"]
  290. format slot 7 of player with paper named "<lime>倍率>>>1000" to run [execute player command "tensei"]
  291. format slot 10 of player with enchanted book named "<light blue>Stamina" with lore "<pink>You have %{status.%player%health}% point(s) now." to run [execute player command "tshea"]
  292. format slot 12 of player with enchanted book named "<light blue>Stamina x10" with lore "<pink>You have %{status.%player%health}% point(s) now." to run [execute player command "tshea10"]
  293. format slot 14 of player with enchanted book named "<light blue>Stamina x100" with lore "<pink>You have %{status.%player%health}% point(s) now." to run [execute player command "tshea100"]
  294. format slot 16 of player with enchanted book named "<light blue>Stamina x1000" with lore "<pink>You have %{status.%player%health}% point(s) now." to run [execute player command "tshea1000"]
  295. format slot 19 of player with enchanted book named "<red>Determination" with lore "<red>You have %{status.%player%attack}% point(s) now." to run [execute player command "tsatk"]
  296. format slot 21 of player with enchanted book named "<red>Determination x10" with lore "<red>You have %{status.%player%attack}% point(s) now." to run [execute player command "tsatk10"]
  297. format slot 23 of player with enchanted book named "<red>Determination x100" with lore "<red>You have %{status.%player%attack}% point(s) now." to run [execute player command "tsatk100"]
  298. format slot 25 of player with enchanted book named "<red>Determination x1000" with lore "<red>You have %{status.%player%attack}% point(s) now." to run [execute player command "tsatk1000"]
  299.  
  300. command /tshea:
  301. executable by: player
  302. trigger:
  303. if {status.%player%skillpoint} = 0:
  304. message "<light red>You have no TP now!" to player
  305. stop
  306. else:
  307. add -1 to {status.%player%skillpoint}
  308. add 1 to {status.%player%health}
  309. message "<light blue>You have %{status.%player%health}% Stamina point(s) now." to player
  310. execute player command "tensei"
  311.  
  312. command /tshea10:
  313. executable by: player
  314. trigger:
  315. if {status.%player%skillpoint} <= 9:
  316. message "<light red>You have no TP now!" to player
  317. stop
  318. else:
  319. add -10 to {status.%player%skillpoint}
  320. add 10 to {status.%player%health}
  321. message "<light blue>You have %{status.%player%health}% Stamina point(s) now." to player
  322. execute player command "tensei"
  323.  
  324. command /tshea100:
  325. executable by: player
  326. trigger:
  327. if {status.%player%skillpoint} <= 99:
  328. message "<light red>You have no TP now!" to player
  329. stop
  330. else:
  331. add -100 to {status.%player%skillpoint}
  332. add 100 to {status.%player%health}
  333. message "<light blue>You have %{status.%player%health}% Stamina point(s) now." to player
  334. execute player command "tensei"
  335.  
  336. command /tshea1000:
  337. executable by: player
  338. trigger:
  339. if {status.%player%skillpoint} <= 999:
  340. message "<light red>You have no TP now!" to player
  341. stop
  342. else:
  343. add -1000 to {status.%player%skillpoint}
  344. add 1000 to {status.%player%health}
  345. message "<light blue>You have %{status.%player%health}% Stamina point(s) now." to player
  346. execute player command "tensei"
  347.  
  348. command /tsatk:
  349. executable by: player
  350. trigger:
  351. if {status.%player%skillpoint} = 0:
  352. message "<light red>You have no TP now!" to player
  353. stop
  354. else:
  355. add -1 to {status.%player%skillpoint}
  356. add 1 to {status.%player%attack}
  357. message "<light red>You have %{status.%player%attack}% Determination point(s) now." to player
  358. execute player command "tensei"
  359.  
  360. command /tsatk10:
  361. executable by: player
  362. trigger:
  363. if {status.%player%skillpoint} <= 9:
  364. message "<light red>You have no TP now!" to player
  365. stop
  366. else:
  367. add -10 to {status.%player%skillpoint}
  368. add 10 to {status.%player%attack}
  369. message "<light red>You have %{status.%player%attack}% Determination point(s) now." to player
  370. execute player command "tensei"
  371.  
  372. command /tsatk100:
  373. executable by: player
  374. trigger:
  375. if {status.%player%skillpoint} <= 99:
  376. message "<light red>You have no TP now!" to player
  377. stop
  378. else:
  379. add -100 to {status.%player%skillpoint}
  380. add 100 to {status.%player%attack}
  381. message "<light red>You have %{status.%player%attack}% Determination point(s) now." to player
  382. execute player command "tensei"
  383.  
  384. #-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------COPYPASTE
  385.  
  386. command /tsatk1000:
  387. executable by: player
  388. trigger:
  389. if {status.%player%skillpoint} <= 999:
  390. message "<light red>You have no TP now!" to player
  391. stop
  392. else:
  393. add -1000 to {status.%player%skillpoint}
  394. add 1000 to {status.%player%attack}
  395. message "<light red>You have %{status.%player%attack}% Determination point(s) now." to player
  396. execute player command "tensei"
  397.  
  398. command /menu2:
  399. executable by: player
  400. trigger:
  401. message "<lime>只今β公開中なので開けません。" to player
  402. stop
  403.  
  404. command /menu3:
  405. executable by: player
  406. trigger:
  407. message "<lime>只今β公開中なので開けません。" to player
  408. stop
  409.  
  410. command /menu4:
  411. executable by: player
  412. trigger:
  413. message "<lime>/menu --- サーバーメニューを表示します。" to player
  414. message "<lime>/status --- ステータスメニューを表示します。" to player
  415. message "<lime>/reset --- 転生します。転生すると転生ポイントがもらえます。<yellow>(注:Lv50以上しか使うことができません。)"
  416. message "<lime>/sethealth [数字] --- 体力スケールを1~500の間に設定できます。"
  417. message "<lime>/resethealth --- 体力スケールを戻します。"
  418. message "<lime>/dice [数字] --- さいころを振ります。"
  419. stop
  420.  
  421. command /menu6:
  422. executable by: player
  423. trigger:
  424. message "<lime>只今β公開中なので開けません。" to player
  425. stop
  426.  
  427. command /menu11:
  428. executable by: player
  429. trigger:
  430. message "<lime>只今β公開中なので開けません。" to player
  431. stop
  432.  
  433. command /menu12:
  434. executable by: player
  435. trigger:
  436. message "<lime>只今β公開中なので開けません。" to player
  437. stop
  438.  
  439. command /menu13:
  440. executable by: player
  441. trigger:
  442. message "<lime>只今β公開中なので開けません。" to player
  443. stop
  444.  
  445. command /status1:
  446. executable by: player
  447. trigger:
  448. if {status.%player%class} = 0:
  449. open chest with 6 row named "<blue>StatusMenu(無職)-<light green>%{status.%player%point}% point(s) remain" to player
  450. wait 1 tick
  451. format slot 2 of player with paper named "<lime>倍率>>>1" to run [execute player command "status"]
  452. format slot 6 of player with paper named "<lime>倍率>>>10" to run [execute player command "status"]
  453. format slot 11 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に1ポイント振ります。||<lime>1Pごとに最大体力が1あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*1%HP||<light blue>Lv.%{status.%player%hea}+1%>>>+%{status.%player%hea}*1+1%HP" to run [execute player command "sphea"]
  454. format slot 20 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に1ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+1%>>>%{status.%player%atk}+1%ATK" to run [execute player command "spatk"]
  455. format slot 29 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+1%>>>%{status.%player%def}/10+1/10%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdef"]
  456. format slot 38 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%" to run [execute player command "spspe"]
  457. format slot 47 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+1%>>>%{status.%player%dex}/10*3+1/10*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex"]
  458. format slot 15 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に10ポイント振ります。||<lime>1Pごとに最大体力が1あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*1%HP||<light blue>Lv.%{status.%player%hea}+10%>>>+%{status.%player%hea}*1+10%HP" to run [execute player command "sphea10"]
  459. format slot 24 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に10ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+10%>>>%{status.%player%atk}+10%ATK" to run [execute player command "spatk10"]
  460. format slot 33 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+10%>>>%{status.%player%def}/10+1%%||<light red>注意:最大レベルは100です。" to run [execute player command "spdef10"]
  461. format slot 42 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%||<light blue>Lv.%{status.%player%spe}+10%>>>%{status.%player%spe}+10%%" to run [execute player command "spspe10"]
  462. format slot 51 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+10%>>>%{status.%player%dex}/10*3+1*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex10"]
  463. if {status.%player%class} = 1:
  464. open chest with 6 row named "<blue>StatusMenu(剣士)-<light green>%{status.%player%point}% point(s) remain" to player
  465. wait 1 tick
  466. format slot 2 of player with paper named "<lime>倍率>>>1" to run [execute player command "status"]
  467. format slot 6 of player with paper named "<lime>倍率>>>10" to run [execute player command "status"]
  468. format slot 11 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に1ポイント振ります。||<lime>1Pごとに最大体力が2あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*2%HP||<light blue>Lv.%{status.%player%hea}+1%>>>+%{status.%player%hea}*2+2%HP" to run [execute player command "sphea"]
  469. format slot 20 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に1ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+1%>>>%{status.%player%atk}+1%ATK" to run [execute player command "spatk"]
  470. format slot 29 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+1%>>>%{status.%player%def}/10+1/10%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdef"]
  471. format slot 38 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%" to run [execute player command "spspe"]
  472. format slot 47 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+1%>>>%{status.%player%dex}/10*3+1/10*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex"]
  473. format slot 15 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に10ポイント振ります。||<lime>1Pごとに最大体力が2あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*2%HP||<light blue>Lv.%{status.%player%hea}+10%>>>+%{status.%player%hea}*2+20%HP" to run [execute player command "sphea10"]
  474. format slot 24 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に10ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+10%>>>%{status.%player%atk}+10%ATK" to run [execute player command "spatk10"]
  475. format slot 33 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+10%>>>%{status.%player%def}/10+1%%||<light red>注意:最大レベルは100です。" to run [execute player command "spdef10"]
  476. format slot 42 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%||<light blue>Lv.%{status.%player%spe}+10%>>>%{status.%player%spe}+10%%" to run [execute player command "spspe10"]
  477. format slot 51 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+10%>>>%{status.%player%dex}/10*3+1*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex10"]
  478. if {status.%player%class} = 2:
  479. open chest with 6 row named "<blue>StatusMenu(アサシン)-<light green>%{status.%player%point}% point(s) remain" to player
  480. wait 1 tick
  481. format slot 2 of player with paper named "<lime>倍率>>>1" to run [execute player command "status"]
  482. format slot 6 of player with paper named "<lime>倍率>>>10" to run [execute player command "status"]
  483. format slot 11 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に1ポイント振ります。||<lime>1Pごとに最大体力が2あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*2%HP||<light blue>Lv.%{status.%player%hea}+1%>>>+%{status.%player%hea}*2+2%HP" to run [execute player command "sphea"]
  484. format slot 20 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に1ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+1%>>>%{status.%player%atk}+1%ATK" to run [execute player command "spatk"]
  485. format slot 29 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+1%>>>%{status.%player%def}/10+1/10%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdef"]
  486. format slot 38 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%" to run [execute player command "spspe"]
  487. format slot 47 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+1%>>>%{status.%player%dex}/10*3+1/10*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex"]
  488. format slot 15 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に10ポイント振ります。||<lime>1Pごとに最大体力が2あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*2%HP||<light blue>Lv.%{status.%player%hea}+10%>>>+%{status.%player%hea}*2+20%HP" to run [execute player command "sphea10"]
  489. format slot 24 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に10ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+10%>>>%{status.%player%atk}+10%ATK" to run [execute player command "spatk10"]
  490. format slot 33 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+10%>>>%{status.%player%def}/10+1%%||<light red>注意:最大レベルは100です。" to run [execute player command "spdef10"]
  491. format slot 42 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%||<light blue>Lv.%{status.%player%spe}+10%>>>%{status.%player%spe}+10%%" to run [execute player command "spspe10"]
  492. format slot 51 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+10%>>>%{status.%player%dex}/10*3+1*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex10"]
  493. if {status.%player%class} = 10:
  494. open chest with 6 row named "<blue>StatusMenu(主)-<light green>%{status.%player%point}% point(s) remain" to player
  495. wait 1 tick
  496. format slot 2 of player with paper named "<lime>倍率>>>1" to run [execute player command "status"]
  497. format slot 6 of player with paper named "<lime>倍率>>>10" to run [execute player command "status"]
  498. format slot 11 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に1ポイント振ります。||<lime>1Pごとに最大体力が10あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*10%HP||<light blue>Lv.%{status.%player%hea}+1%>>>+%{status.%player%hea}*10+10%HP" to run [execute player command "sphea"]
  499. format slot 20 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に1ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+1%>>>%{status.%player%atk}+1%ATK" to run [execute player command "spatk"]
  500. format slot 29 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+1%>>>%{status.%player%def}/10+1/10%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdef"]
  501. format slot 38 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3000あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%" to run [execute player command "spspe"]
  502. format slot 47 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+1%>>>%{status.%player%dex}/10*3+1/10*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex"]
  503. format slot 15 of player with book named "<light red>Health Lv. %{status.%player%hea}%" with lore "<light blue>体力に10ポイント振ります。||<lime>1Pごとに最大体力が10あがります。||||<light blue>Lv.%{status.%player%hea}%>>>+%{status.%player%hea}*10%HP||<light blue>Lv.%{status.%player%hea}+10%>>>+%{status.%player%hea}*10+100%HP" to run [execute player command "sphea10"]
  504. format slot 24 of player with book named "<pink>Strength Lv. %{status.%player%atk}%" with lore "<light blue>攻撃力に10ポイント振ります。||||<light blue>Lv.%{status.%player%atk}%>>>%{status.%player%atk}%ATK||<light blue>Lv.%{status.%player%atk}+10%>>>%{status.%player%atk}+10%ATK" to run [execute player command "spatk10"]
  505. format slot 33 of player with book named "<lime>Agility Lv. %{status.%player%def}%" with lore "<light blue>回避率に1ポイント振ります。||||<light blue>Lv.%{status.%player%def}%>>>%{status.%player%def}/10%%||<light blue>Lv.%{status.%player%def}+10%>>>%{status.%player%def}/10+1%%||<light red>注意:最大レベルは100です。" to run [execute player command "spdef10"]
  506. format slot 42 of player with book named "<light blue>Intelligence Lv. %{status.%player%spe}%" with lore "<light blue>知力に1ポイント振ります。||<lime>1Pごとに最大MPが3000あがります。||||<light blue>Lv.%{status.%player%spe}%>>>%{status.%player%spe}%%||<light blue>Lv.%{status.%player%spe}+10%>>>%{status.%player%spe}+10%%" to run [execute player command "spspe10"]
  507. format slot 51 of player with book named "<yellow>Luck Lv. %{status.%player%dex}%" with lore "<light blue>命中率に1ポイント振ります。||||<light blue>Lv.%{status.%player%dex}%>>>%{status.%player%dex}/10*3%%||<light blue>Lv.%{status.%player%dex}+10%>>>%{status.%player%dex}/10*3+1*3%%||||<light red>注意:最大レベルは100です。" to run [execute player command "spdex10"]
  508. execute player command "reload-sidebar"
  509.  
  510.  
  511. command /sphea:
  512. executable by: player
  513. trigger:
  514. if {status.%player%point} = 0:
  515. message "<light red>You have no SP now!" to player
  516. stop
  517. else:
  518. if {status.%player%class} = 0:
  519. add -1 to {status.%player%point}
  520. add 1 to {status.%player%hea}
  521. message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
  522. set rf max hp of player to {status.%player%hea}*1+20
  523. execute player command "status"
  524. if {status.%player%class} = 1:
  525. add -1 to {status.%player%point}
  526. add 1 to {status.%player%hea}
  527. message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
  528. set rf max hp of player to {status.%player%hea}*2+20
  529. execute player command "status"
  530. execute player command "reload-sidebar"
  531. if {status.%player%class} = 10:
  532. add -1 to {status.%player%point}
  533. add 1 to {status.%player%hea}
  534. message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
  535. set rf max hp of player to {status.%player%hea}*10+20
  536. execute player command "status"
  537. execute player command "reload-sidebar"
  538.  
  539. command /spatk:
  540. executable by: player
  541. trigger:
  542. if {status.%player%point} = 0:
  543. message "<light red>You have no SP now!" to player
  544. stop
  545. else:
  546. add -1 to {status.%player%point}
  547. add 1 to {status.%player%atk}
  548. message "<pink>You have %{status.%player%atk}% Strength point(s) now." to player
  549. execute player command "status"
  550.  
  551. command /spdef:
  552. executable by: player
  553. trigger:
  554. if {status.%player%point} = 0:
  555. message "<light red>You have no SP now!" to player
  556. stop
  557. if {status.%player%def} >= 100:
  558. message "<light red>最大レベルを超えてしまいます!" to player
  559. stop
  560. else:
  561. add -1 to {status.%player%point}
  562. add 1 to {status.%player%def}
  563. message "<lime>You have %{status.%player%def}% Agility point(s) now." to player
  564. execute player command "status"
  565.  
  566. command /spspe:
  567. executable by: player
  568. trigger:
  569. if {status.%player%point} = 0:
  570. message "<light red>You have no SP now!" to player
  571. stop
  572. else:
  573. add -1 to {status.%player%point}
  574. add 1 to {status.%player%spe}
  575. message "<light blue>You have %{status.%player%spe}% Intelligence point(s) now." to player
  576. execute player command "status"
  577.  
  578. command /spdex:
  579. executable by: player
  580. trigger:
  581. if {status.%player%point} = 0:
  582. message "<light red>You have no SP now!" to player
  583. stop
  584. if {status.%player%dex} >= 100:
  585. message "<light red>最大レベルを超えてしまいます!" to player
  586. stop
  587. else:
  588. add -1 to {status.%player%point}
  589. add 1 to {status.%player%dex}
  590. message "<yellow>You have %{status.%player%dex}% Luck point(s) now." to player
  591. execute player command "status"
  592.  
  593. command /sphea10:
  594. executable by: player
  595. trigger:
  596. if {status.%player%point} <= 9:
  597. message "<light red>You have no SP now!" to player
  598. stop
  599. else:
  600. if {status.%player%class} = 0:
  601. add -10 to {status.%player%point}
  602. add 10 to {status.%player%hea}
  603. message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
  604. set rf max hp of player to {status.%player%hea}*1+20
  605. execute player command "status"
  606. if {status.%player%class} = 1:
  607. add -10 to {status.%player%point}
  608. add 10 to {status.%player%hea}
  609. message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
  610. set rf max hp of player to {status.%player%hea}*2+20
  611. execute player command "status"
  612. if {status.%player%class} = 10:
  613. add -10 to {status.%player%point}
  614. add 10 to {status.%player%hea}
  615. message "<light red>You have %{status.%player%hea}% Health point(s) now." to player
  616. set rf max hp of player to {status.%player%hea}*10+20
  617. execute player command "status"
  618. execute player command "reload-sidebar"
  619.  
  620. command /spatk10:
  621. executable by: player
  622. trigger:
  623. if {status.%player%point} <= 9:
  624. message "<light red>You have no SP now!" to player
  625. stop
  626. else:
  627. add -10 to {status.%player%point}
  628. add 10 to {status.%player%atk}
  629. message "<pink>You have %{status.%player%atk}% Strength point(s) now." to player
  630. execute player command "status"
  631.  
  632. command /spdef10:
  633. executable by: player
  634. trigger:
  635. if {status.%player%point} <= 9:
  636. message "<light red>You have no SP now!" to player
  637. stop
  638. if {status.%player%def} >= 91:
  639. message "<light red>最大レベルを超えてしまいます!" to player
  640. stop
  641. else:
  642. add -10 to {status.%player%point}
  643. add 10 to {status.%player%def}
  644. message "<lime>You have %{status.%player%def}% Agility point(s) now." to player
  645. execute player command "status"
  646.  
  647. command /spspe10:
  648. executable by: player
  649. trigger:
  650. if {status.%player%point} <= 9:
  651. message "<light red>You have no SP now!" to player
  652. stop
  653. else:
  654. add -10 to {status.%player%point}
  655. add 10 to {status.%player%spe}
  656. message "<light blue>You have %{status.%player%spe}% Intelligence point(s) now." to player
  657. execute player command "status"
  658.  
  659. command /spdex10:
  660. executable by: player
  661. trigger:
  662. if {status.%player%point} <= 9:
  663. message "<light red>You have no SP now!" to player
  664. stop
  665. if {status.%player%dex} >= 91:
  666. message "<light red>最大レベルを超えてしまいます!" to player
  667. stop
  668. else:
  669. add -10 to {status.%player%point}
  670. add 10 to {status.%player%dex}
  671. message "<yellow>You have %{status.%player%dex}% Luck point(s) now." to player
  672. execute player command "status"
  673.  
  674. command /reset:
  675. executable by: player
  676. trigger:
  677. if {status.%player%lv} <= 49:
  678. message "<lime>転生はLv.50からしかできません。"
  679. stop
  680. message "<light red>Resetting...." to player
  681. if {status.%player%lv} >= 50:
  682. add 1 to {status.%player%skillpoint}
  683. if {status.%player%lv} >= 60:
  684. add 1 to {status.%player%skillpoint}
  685. if {status.%player%lv} >= 70:
  686. add 1 to {status.%player%skillpoint}
  687. if {status.%player%lv} >= 80:
  688. add 1 to {status.%player%skillpoint}
  689. if {status.%player%lv} >= 90:
  690. add 1 to {status.%player%skillpoint}
  691. if {status.%player%lv} >= 100:
  692. add 2 to {status.%player%skillpoint}
  693. if {status.%player%lv} >= 110:
  694. add 2 to {status.%player%skillpoint}
  695. if {status.%player%lv} >= 120:
  696. add 2 to {status.%player%skillpoint}
  697. if {status.%player%lv} >= 130:
  698. add 2 to {status.%player%skillpoint}
  699. if {status.%player%lv} >= 140:
  700. add 2 to {status.%player%skillpoint}
  701. if {status.%player%lv} >= 150:
  702. add 2 to {status.%player%skillpoint}
  703. if {status.%player%lv} >= 160:
  704. add 2 to {status.%player%skillpoint}
  705. if {status.%player%lv} >= 170:
  706. add 2 to {status.%player%skillpoint}
  707. if {status.%player%lv} >= 180:
  708. add 2 to {status.%player%skillpoint}
  709. if {status.%player%lv} >= 190:
  710. add 2 to {status.%player%skillpoint}
  711. if {status.%player%lv} >= 200:
  712. add 3 to {status.%player%skillpoint}
  713. if {status.%player%lv} >= 210:
  714. add 3 to {status.%player%skillpoint}
  715. if {status.%player%lv} >= 220:
  716. add 3 to {status.%player%skillpoint}
  717. if {status.%player%lv} >= 230:
  718. add 3 to {status.%player%skillpoint}
  719. if {status.%player%lv} >= 240:
  720. add 3 to {status.%player%skillpoint}
  721. if {status.%player%lv} >= 250:
  722. add 3 to {status.%player%skillpoint}
  723. if {status.%player%lv} >= 260:
  724. add 3 to {status.%player%skillpoint}
  725. if {status.%player%lv} >= 270:
  726. add 3 to {status.%player%skillpoint}
  727. if {status.%player%lv} >= 280:
  728. add 3 to {status.%player%skillpoint}
  729. if {status.%player%lv} >= 290:
  730. add 3 to {status.%player%skillpoint}
  731. if {status.%player%lv} >= 300:
  732. add 4 to {status.%player%skillpoint}
  733. if {status.%player%lv} >= 310:
  734. add 4 to {status.%player%skillpoint}
  735. if {status.%player%lv} >= 320:
  736. add 4 to {status.%player%skillpoint}
  737. if {status.%player%lv} >= 330:
  738. add 4 to {status.%player%skillpoint}
  739. if {status.%player%lv} >= 340:
  740. add 4 to {status.%player%skillpoint}
  741. if {status.%player%lv} >= 350:
  742. add 4 to {status.%player%skillpoint}
  743. if {status.%player%lv} >= 360:
  744. add 4 to {status.%player%skillpoint}
  745. if {status.%player%lv} >= 370:
  746. add 4 to {status.%player%skillpoint}
  747. if {status.%player%lv} >= 380:
  748. add 4 to {status.%player%skillpoint}
  749. if {status.%player%lv} >= 390:
  750. add 4 to {status.%player%skillpoint}
  751. if {status.%player%lv} >= 400:
  752. add 5 to {status.%player%skillpoint}
  753. if {status.%player%lv} >= 410:
  754. add 5 to {status.%player%skillpoint}
  755. if {status.%player%lv} >= 420:
  756. add 5 to {status.%player%skillpoint}
  757. if {status.%player%lv} >= 430:
  758. add 5 to {status.%player%skillpoint}
  759. if {status.%player%lv} >= 440:
  760. add 5 to {status.%player%skillpoint}
  761. if {status.%player%lv} >= 450:
  762. add 5 to {status.%player%skillpoint}
  763. if {status.%player%lv} >= 460:
  764. add 5 to {status.%player%skillpoint}
  765. if {status.%player%lv} >= 470:
  766. add 5 to {status.%player%skillpoint}
  767. if {status.%player%lv} >= 480:
  768. add 5 to {status.%player%skillpoint}
  769. if {status.%player%lv} >= 490:
  770. add 5 to {status.%player%skillpoint}
  771. if {status.%player%lv} >= 500:
  772. add 6 to {status.%player%skillpoint}
  773. message "<yellow>転生ボーナス!あなたは今%{status.%player%skillpoint}%転生ポイントを持っています。" to player
  774. add 1 to {status.%player%shop3}
  775. add 1 to {status.%player%tenseicount}
  776. set rf max hp of player to 20
  777. wait 1 tick
  778. add 1 to {status.%player%reset}
  779. wait 1 tick
  780. execute player command "xp -100000L %player%"
  781. wait 1 tick
  782. execute server command "setblock 161 4 -405 minecraft:redstone_block"
  783. wait 1 tick
  784. set {status.%player%point} to 0
  785. set {status.%player%exp} to 0
  786. set {status.%player%hea} to 0
  787. set {status.%player%atk} to 0
  788. set {status.%player%def} to 0
  789. set {status.%player%spe} to 0
  790. set {status.%player%dex} to 0
  791. set {status.%player%lv} to 0
  792. set {status.%player%skillcode} to 0
  793. set {status.%player%class} to 0
  794. set {status.%player%nextlv} to 20
  795. execute player command "reload-sidebar"
  796. add -1 to {status.%player%reset}
  797. message "<light red>Reset Completed" to player
  798.  
  799.  
  800.  
  801. command /mute <text>:
  802. permission: skript.admin
  803. trigger:
  804. if {status.%arg%spam} = 0:
  805. set {status.%arg%spam} to 1
  806. message "<lime>[Chat]%arg% has been muted!" to player
  807. stop
  808. else:
  809. set {status.%arg 1%spam} to 0
  810. message "<lime>[Chat]%arg% has no longer been muted!" to player
  811. stop
  812.  
  813. command /sethealth [<number>]:
  814. executable by: player
  815. trigger:
  816. if arg is less than 0:
  817. message "<yellow>スケールは1~500の間のみ適用されます。"
  818. stop
  819. if arg is more than 500:
  820. message "<yellow>スケールは1~500の間のみ適用されます。"
  821. stop
  822. set player's scaled health mode to false
  823. set player's scaled health to arg
  824. stop
  825. execute player command "reload-sidebar"
  826.  
  827. command /resethealth:
  828. executable by: player
  829. trigger:
  830. set player's scaled health to 10
  831. stop
  832.  
  833. command /name <text>:
  834. permission: skript.admin
  835. trigger:
  836. set player's tab list name to "<lime>[<bold>%arg 1%<lime>]<light blue>%player%"
  837. message "set complete"
  838.  
  839. command /c:
  840. permission: skript.admin
  841. trigger:
  842. give command block to player
  843.  
  844. command /lvup:
  845. permission: skript.admin
  846. trigger:
  847. add 100 to {status.%player%exp}
  848. execute player command "reload-sidebar"
  849.  
  850. command /lvup10:
  851. permission: skript.admin
  852. trigger:
  853. add 10000 to {status.%player%exp}
  854. execute player command "reload-sidebar"
  855.  
  856. command /lvup100:
  857. permission: skript.admin
  858. trigger:
  859. add 1000000 to {status.%player%exp}
  860. execute player command "reload-sidebar"
  861.  
  862. command /lvup1000:
  863. permission: skript.admin
  864. trigger:
  865. add 100000000 to {status.%player%exp}
  866. execute player command "reload-sidebar"
  867.  
  868. command /lvup10000:
  869. permission: skript.admin
  870. trigger:
  871. add 10000000000 to {status.%player%exp}
  872. execute player command "reload-sidebar"
  873.  
  874. command /lvup100000:
  875. permission: skript.admin
  876. trigger:
  877. add 1000000000000 to {status.%player%exp}
  878. execute player command "reload-sidebar"
  879.  
  880. command /lvup1000000:
  881. permission: skript.admin
  882. trigger:
  883. add 100000000000000 to {status.%player%exp}
  884. execute player command "reload-sidebar"
  885.  
  886. command /reload-sidebar:
  887. executable by: player
  888. trigger:
  889. if {status.%player%class} = 0:
  890. wipe player's sidebar
  891. set name of sidebar of player to "無職"
  892. set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
  893. set score "<light red>HP : %health of player*2% / %max health of player*2%" in sidebar of player to 4
  894. set score "<light blue>MP : %{status.%player%mana}% / %{status.%player%spe}*3+30%" in sidebar of player to 3
  895. set score "<yellow>EXP : %{status.%player%exp}%" in sidebar of player to 2
  896. set score "<yellow>NextLv : %{status.%player%nextlv}%" in sidebar of player to 1
  897. if {status.%player%class} = 1:
  898. wipe player's sidebar
  899. set name of sidebar of player to "<light red>剣士"
  900. set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
  901. set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
  902. set score "<light red>HP : %health of player*2% / %max health of player*2%" in sidebar of player to 4
  903. set score "<light blue>MP : %{status.%player%mana}% / %{status.%player%spe}*3+30%" in sidebar of player to 3
  904. set score "<yellow>EXP : %{status.%player%exp}%" in sidebar of player to 2
  905. set score "<yellow>NextLv : %{status.%player%nextlv}%" in sidebar of player to 1
  906. if {status.%player%class} = 2:
  907. wipe player's sidebar
  908. set name of sidebar of player to "<lime>アサシン"
  909. set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
  910. set score "<light red>HP : %health of player*2% / %max health of player*2%" in sidebar of player to 4
  911. set score "<light blue>MP : %{status.%player%mana}% / %{status.%player%spe}*3+30%" in sidebar of player to 3
  912. set score "<yellow>EXP : %{status.%player%exp}%" in sidebar of player to 2
  913. set score "<yellow>NextLv : %{status.%player%nextlv}%" in sidebar of player to 1
  914. if {status.%player%class} = 10:
  915. wipe player's sidebar
  916. set name of sidebar of player to "<yellow>主"
  917. set score "<lime>Lv. %{status.%player%lv}%" in sidebar of player to 5
  918. set score "<light red>HP : %health of player*2% / %max health of player*2%" in sidebar of player to 4
  919. set score "<light blue>MP : %{status.%player%mana}% / %{status.%player%spe}*3000+30%" in sidebar of player to 3
  920. set score "<yellow>EXP : %{status.%player%exp}%" in sidebar of player to 2
  921. set score "<yellow>NextLv : %{status.%player%nextlv}%" in sidebar of player to 1
  922.  
  923. command /tutorial <player>:
  924. permission: skript.admin
  925. trigger:
  926. set {status.%arg%tutorial} to 1
  927. message "ok"
  928. stop
  929.  
  930. command /lv:
  931. executable by: player
  932. trigger:
  933. if {status.%player%exp} >= {status.%player%nextlv}:
  934. add {status.%player%nextlv}*-1 to {status.%player%exp}
  935. add 20 to {status.%player%nextlv}
  936. add 1 to {status.%player%lv}
  937. set player's level to {status.%player%lv}
  938. add 2 to {status.%player%point}
  939. set the player's display name to "<lime>[Lv. %{status.%player%lv}%] %name of player%"
  940. set the player's tablist name to "<lime>[Lv. %{status.%player%lv}%] %name of player%"
  941. execute player command "reload-sidebar"
  942. wait 2 tick
  943. set the player's display name to "<lime>LEVELUP"
  944. set the player's tablist name to "<lime>LEVELUP"
  945. execute player command "reload-sidebar"
  946. wait 2 tick
  947. set the player's display name to "<yellow>L<lime>EVELUP"
  948. set the player's tablist name to "<yellow>L<lime>EVELUP"
  949. execute player command "reload-sidebar"
  950. wait 2 tick
  951. set the player's display name to "<lime>L<yellow>E<lime>VELUP"
  952. set the player's tablist name to "<lime>L<yellow>E<lime>VELUP"
  953. execute player command "reload-sidebar"
  954. wait 2 tick
  955. set the player's display name to "<lime>LE<yellow>V<lime>ELUP"
  956. set the player's tablist name to "<lime>LE<yellow>V<lime>ELUP"
  957. execute player command "reload-sidebar"
  958. wait 2 tick
  959. set the player's display name to "<lime>LEV<yellow>E<lime>LUP"
  960. set the player's tablist name to "<lime>LEV<yellow>E<lime>LUP"
  961. execute player command "reload-sidebar"
  962. wait 2 tick
  963. set the player's display name to "<lime>LEVE<yellow>L<lime>UP"
  964. set the player's tablist name to "<lime>LEVE<yellow>L<lime>UP"
  965. execute player command "reload-sidebar"
  966. wait 2 tick
  967. set the player's display name to "<lime>LEVEL<yellow>U<lime>P"
  968. set the player's tablist name to "<lime>LEVEL<yellow>U<lime>P"
  969. execute player command "reload-sidebar"
  970. wait 2 tick
  971. set the player's display name to "<lime>LEVELU<yellow>P"
  972. set the player's tablist name to "<lime>LEVELU<yellow>P"
  973. execute player command "reload-sidebar"
  974. wait 2 tick
  975. set the player's display name to "<lime>L<yellow>E<lime>V<yellow>E<lime>L<yellow>U<lime>P"
  976. set the player's tablist name to "<lime>L<yellow>E<lime>V<yellow>E<lime>L<yellow>U<lime>P"
  977. execute player command "reload-sidebar"
  978. wait 2 tick
  979. set the player's display name to "<yellow>L<lime>E<yellow>V<lime>E<yellow>L<lime>U<yellow>P"
  980. set the player's tablist name to "<yellow>L<lime>E<yellow>V<lime>E<yellow>L<lime>U<yellow>P"
  981. execute player command "reload-sidebar"
  982. wait 2 tick
  983. set the player's display name to "<lime>[Lv. %{status.%player%lv}%] %name of player%"
  984. set the player's tablist name to "<lime>[Lv. %{status.%player%lv}%] %name of player%"
  985. execute player command "reload-sidebar"
  986. wait 2 tick
  987. execute player command "reload-sidebar"
  988.  
  989. command /???:
  990. executable by: player
  991. trigger:
  992. play raw sound "ui.button.click" at player with volume 10
  993. stop
  994.  
  995. command /admin:
  996. trigger:
  997. set {status.%player%class} to 10
  998. message "<lime>あなたは主になりました!"
  999. set rf max hp of player to {status.%player%hea}*10+20
  1000. execute player command "reload-sidebar"
  1001.  
  1002. command /class [<text>] [<text>]:
  1003. executable by: player
  1004. trigger:
  1005. if arg 1 is not set:
  1006. message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
  1007. message "<lime>/class list --- 職業一覧を見せます。" to player
  1008. message "<lime>/class profess [職業] --- 自分がなりたい職業になることができます。" to player
  1009. message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
  1010. if arg 1 is "help":
  1011. message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
  1012. message "<lime>/class list --- 職業一覧を見せます。" to player
  1013. message "<lime>/class profess [職業] --- 自分がなりたい職業になることができます。" to player
  1014. message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
  1015. if arg 1 is "list":
  1016. message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
  1017. message "<light blue>・Soldier" to player
  1018. message "<light blue>・Assasin" to player
  1019. message "<light blue>・Mage" to player
  1020. message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
  1021. if arg 1 is "soldier":
  1022. message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
  1023. message "<lime>剣士(Soldier)" to player
  1024. message "<lime>バランスがよい職業です。" to player
  1025. message "<lime>複数攻撃が上手です。" to player
  1026. message "<lime>初心者にはおすすめです!" to player
  1027. message "<lime>-Skill-" to player
  1028. message "<yellow>バーサーク:一時的に攻撃力が上昇する。" to player
  1029. message "<yellow>■■■■■■■■■■■■■■■■■■■■" to player
  1030. if arg 1 is "profess":
  1031. if arg 2 is "soldier":
  1032. if {status.%player%class} >= 1:
  1033. message "<lime>あなたはすでに職業についています。無職にしたければ/resetをしてください。"
  1034. if {status.%player%class} = 0:
  1035. set {status.%player%class} to 1
  1036. message "<lime>あなたは剣士になりました!"
  1037. execute player command "reload-sidebar"
  1038. if arg 2 is "assasin":
  1039. if {status.%player%class} >= 1:
  1040. message "<lime>あなたはすでに職業についています。無職にしたければ/resetをしてください。"
  1041. if {status.%player%class} = 0:
  1042. set {status.%player%class} to 2
  1043. message "<lime>あなたはアサシンになりました!"
  1044. execute player command "reload-sidebar"
  1045. if arg 1 is "skill":
  1046. set {skillname.%player%} to "未設定"
  1047. set {skilllore.%player%} to " "
  1048. if {classskill1.%player%} is not set:
  1049. set {classskill1.%player%} to "未設定"
  1050. if {classskill2.%player%} is not set:
  1051. set {classskill2.%player%} to "未設定"
  1052. if {classskill3.%player%} is not set:
  1053. set {classskill3.%player%} to "未設定"
  1054. if {classskill4.%player%} is not set:
  1055. set {classskill4.%player%} to "未設定"
  1056. if {classskill5.%player%} is not set:
  1057. set {classskill5.%player%} to "未設定"
  1058. if {classskill6.%player%} is not set:
  1059. set {classskill6.%player%} to "未設定"
  1060. if {classskill7.%player%} is not set:
  1061. set {classskill7.%player%} to "未設定"
  1062. if {classskill8.%player%} is not set:
  1063. set {classskill8.%player%} to "未設定"
  1064. if {classskilllore1.%player%} is not set:
  1065. set {classskilllore1.%player%} to " "
  1066. if {classskilllore2.%player%} is not set:
  1067. set {classskilllore2.%player%} to " "
  1068. if {classskilllore3.%player%} is not set:
  1069. set {classskilllore3.%player%} to " "
  1070. if {classskilllore4.%player%} is not set:
  1071. set {classskilllore4.%player%} to " "
  1072. if {classskilllore5.%player%} is not set:
  1073. set {classskilllore5.%player%} to " "
  1074. if {classskilllore6.%player%} is not set:
  1075. set {classskilllore6.%player%} to " "
  1076. if {classskilllore7.%player%} is not set:
  1077. set {classskilllore7.%player%} to " "
  1078. if {classskilllore8.%player%} is not set:
  1079. set {classskilllore8.%player%} to " "
  1080. open chest with 2 row named "<blue>SkillMenu" to player
  1081. format slot 1 of player with nether star named "<lime>R-R-R" with lore "<light blue>スキル名 : %{classskill1.%player%}%||%{classskilllore1.%player%}%" to run [execute player command "skillmenu"]
  1082. format slot 3 of player with nether star named "<lime>R-R-L" with lore "<light blue>スキル名 : %{classskill2.%player%}%||%{classskilllore2.%player%}%" to run [execute player command "skillmenu"]
  1083. format slot 5 of player with nether star named "<lime>R-L-L" with lore "<light blue>スキル名 : %{classskill3.%player%}%||%{classskilllore3.%player%}%" to run [execute player command "skillmenu"]
  1084. format slot 7 of player with nether star named "<lime>R-L-R" with lore "<light blue>スキル名 : %{classskill4.%player%}%||%{classskilllore4.%player%}%" to run [execute player command "skillmenu"]
  1085. format slot 10 of player with nether star named "<lime>L-L-L" with lore "<light blue>スキル名 : %{classskill5.%player%}%||%{classskilllore5.%player%}%" to run [execute player command "skillmenu"]
  1086. format slot 12 of player with nether star named "<lime>L-L-R" with lore "<light blue>スキル名 :%{classskill6.%player%}%||%{classskilllore6.%player%}%" to run [execute player command "skillmenu"]
  1087. format slot 14 of player with nether star named "<lime>L-R-R" with lore "<light blue>スキル名 : %{classskill7.%player%}%||%{classskilllore7.%player%}%" to run [execute player command "skillmenu"]
  1088. format slot 16 of player with nether star named "<lime>L-R-L" with lore "<light blue>スキル名 : %{classskill8.%player%}%||%{classskilllore8.%player%}%" to run [execute player command "skillmenu"]
  1089.  
  1090. command /skillmenu:
  1091. executable by: player
  1092. trigger:
  1093. open chest with 6 row named "<blue>SkillShop - %{status.%player%skillpoint}%" to player
  1094. format slot 0 of player with nether star named "<lime>バーサク" with lore "<light red>攻撃系スキル||||<light blue>一定時間攻撃力・クリティカル率があがる。||||<white>効果時間 : 10秒||<white>使用MP : 10||<white>クールダウン : 10秒" to run [execute player command "skillcontinue1"]
  1095.  
  1096. command /skillcontinue1:
  1097. executable by: player
  1098. trigger:
  1099. set {skillname.%player%} to "バーサク"
  1100. set {skilllore.%player%} to "<light red>攻撃系スキル||||<light blue>一定時間攻撃力・クリティカル率があがる。||||<white>効果時間 : 10秒||<white>使用MP : 10||<white>クールダウン : 10秒"
  1101. wait 1 tick
  1102. open chest with 3 row named "<blue>SkillComfirmation" to player
  1103. format slot 13 of player with paper named "<lime>Are you sure?" with lore "<lime>%{skillname.%player%}%||%{skilllore.%player%}%" to run [execute player command "???"]
  1104. format slot 10 of player with red wool named "<red>NO" to run [execute player command "class skill"]
  1105. format slot 16 of player with light blue wool named "<lime>YES" to run [execute player command "next"]
  1106.  
  1107. command /next:
  1108. executable by: player
  1109. trigger:
  1110. wait 1 tick
  1111. if {skillname.%player%} is "バーサク":
  1112. open chest with 1 row named "<blue>SkillSet" to player
  1113. format slot 0 of player with nether star named "<lime>%{skillname.%player%}%をR-R-Rにセットする" to run [execute player command "1"]
  1114. format slot 1 of player with nether star named "<lime>%{skillname.%player%}%をR-R-Lにセットする" to run [execute player command "2"]
  1115. format slot 2 of player with nether star named "<lime>%{skillname.%player%}%をR-L-Lにセットする" to run [execute player command "3"]
  1116. format slot 3 of player with nether star named "<lime>%{skillname.%player%}%をR-L-Rにセットする" to run [execute player command "4"]
  1117. format slot 4 of player with paper named "<lime>%{skillname.%player%}%" with lore "%{skilllore.%player%}%" to run [execute player command "???"]
  1118. format slot 5 of player with nether star named "<lime>%{skillname.%player%}%をL-L-Lにセットする" to run [execute player command "5"]
  1119. format slot 6 of player with nether star named "<lime>%{skillname.%player%}%をL-L-Rにセットする" to run [execute player command "6"]
  1120. format slot 7 of player with nether star named "<lime>%{skillname.%player%}%をL-R-Rにセットする" to run [execute player command "7"]
  1121. format slot 8 of player with nether star named "<lime>%{skillname.%player%}%をL-R-Lにセットする" to run [execute player command "8"]
  1122.  
  1123. command /1:
  1124. executable by: player
  1125. trigger:
  1126. wait 1 tick
  1127. set {classskill1.%player%} to {skillname.%player%}
  1128. set {classskilllore1.%player%} to {skilllore.%player%}
  1129. wait 1 tick
  1130. execute player command "class skill"
  1131.  
  1132. command /2:
  1133. executable by: player
  1134. trigger:
  1135. wait 1 tick
  1136. set {classskill2.%player%} to {skillname.%player%}
  1137. set {classskilllore2.%player%} to {skilllore.%player%}
  1138. wait 1 tick
  1139. execute player command "class skill"
  1140.  
  1141. command /3:
  1142. executable by: player
  1143. trigger:
  1144. wait 1 tick
  1145. set {classskill3.%player%} to {skillname.%player%}
  1146. set {classskilllore3.%player%} to {skilllore.%player%}
  1147. wait 1 tick
  1148. execute player command "class skill"
  1149.  
  1150. command /4:
  1151. executable by: player
  1152. trigger:
  1153. wait 1 tick
  1154. set {classskill4.%player%} to {skillname.%player%}
  1155. set {classskilllore4.%player%} to {skilllore.%player%}
  1156. wait 1 tick
  1157. execute player command "class skill"
  1158.  
  1159. command /5:
  1160. executable by: player
  1161. trigger:
  1162. wait 1 tick
  1163. set {classskill5.%player%} to {skillname.%player%}
  1164. set {classskilllore5.%player%} to {skilllore.%player%}
  1165. wait 1 tick
  1166. execute player command "class skill"
  1167.  
  1168. command /6:
  1169. executable by: player
  1170. trigger:
  1171. wait 1 tick
  1172. set {classskill6.%player%} to {skillname.%player%}
  1173. set {classskilllore6.%player%} to {skilllore.%player%}
  1174. wait 1 tick
  1175. execute player command "class skill"
  1176.  
  1177. command /7:
  1178. executable by: player
  1179. trigger:
  1180. wait 1 tick
  1181. set {classskill7.%player%} to {skillname.%player%}
  1182. set {classskilllore7.%player%} to {skilllore.%player%}
  1183. wait 1 tick
  1184. execute player command "class skill"
  1185.  
  1186. command /8:
  1187. executable by: player
  1188. trigger:
  1189. wait 1 tick
  1190. set {classskill8.%player%} to {skillname.%player%}
  1191. set {classskilllore8.%player%} to {skilllore.%player%}
  1192. wait 1 tick
  1193. execute player command "class skill"
  1194.  
  1195.  
  1196. command /adminreset:
  1197. permission: skript.admin
  1198. trigger:
  1199. set {status.%player%health} to 0
  1200. set {status.%player%exp} to 0
  1201. set {status.%player%attack} to 0
  1202. set {status.%player%point} to 0
  1203. set {status.%player%hea} to 0
  1204. set {status.%player%atk} to 0
  1205. set {status.%player%def} to 0
  1206. set {status.%player%spe} to 0
  1207. set {status.%player%dex} to 0
  1208. set {status.%player%lv} to 0
  1209. set {status.%player%nextlv} to 20
  1210. set {status.%player%skillcode} to 0
  1211. set {status.%player%tenseicount} to 0
  1212. set {status.%player%skillpoint} to 0
  1213. set {status.%player%class} to 0
  1214. set {status.%player%lvup} to 0
  1215. set {status.%player%kyouka} to 0
  1216. set {classskill1.%player%} to "未設定"
  1217. set {classskill2.%player%} to "未設定"
  1218. set {classskill3.%player%} to "未設定"
  1219. set {classskill4.%player%} to "未設定"
  1220. set {classskill5.%player%} to "未設定"
  1221. set {classskill6.%player%} to "未設定"
  1222. set {classskill7.%player%} to "未設定"
  1223. set {classskill8.%player%} to "未設定"
  1224. set {classskilllore1.%player%} to " "
  1225. set {classskilllore2.%player%} to " "
  1226. set {classskilllore3.%player%} to " "
  1227. set {classskilllore4.%player%} to " "
  1228. set {classskilllore5.%player%} to " "
  1229. set {classskilllore6.%player%} to " "
  1230. set {classskilllore7.%player%} to " "
  1231. set {classskilllore8.%player%} to " "
  1232. set {skillname.%player%} to " "
  1233. set {skilllore.%player%} to " "
  1234. message "ok"
  1235. execute player command "reload-sidebar"
  1236. stop
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