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- #==============================================================================
- # ** TK - TK - Status Gauges
- #------------------------------------------------------------------------------
- # Autor: Takkun (a.k.a Faalco)
- # Create: 07/02/2018
- # Version: 1.0a
- #==============================================================================
- # * Instructions & Info:
- # -----------------------------------------------------------------------------
- # Paste the script above the main of your project, and make the necessary
- # settings.
- #
- # This script (Only the TK - Status Gauges) can be used for commercial and
- # non-commercial purposes, credits are welcome but not required.
- #
- # Any problems before the script can be taken on the topics of the same or by
- # personal message us forums in which I participate.
- #
- #==============================================================================
- ($imported ||= {})["TK - Status Gauges"] = true
- #==============================================================================
- # ** Colors
- #------------------------------------------------------------------------------
- # The RGBA color Module.
- #==============================================================================
- module Colors
- #--------------------------------------------------------------------------
- # * Color1 (Darker)
- #--------------------------------------------------------------------------
- Color1 = [
- Color.new(255, 140, 0), #MHP
- Color.new(65, 105, 225), #MMP
- Color.new(220,20,60), #ATK
- Color.new(34, 139, 34), #DEF
- Color.new(255, 20, 147), #MAT
- Color.new(153, 50, 204) #MDF
- ]
- #--------------------------------------------------------------------------
- # * Color2 (Light)
- #--------------------------------------------------------------------------
- Color2 = [
- Color.new(255, 165, 0), #MHP
- Color.new(135, 206, 250), #MMP
- Color.new(255, 0, 0), #ATK
- Color.new(144, 238, 144), #DEF
- Color.new(255, 182, 193), #MAT
- Color.new(218, 112, 214) #MDF
- ]
- end
- #==============================================================================
- # ** Game_BattlerBase
- #------------------------------------------------------------------------------
- # This base class handles battlers. It mainly contains methods for calculating
- # parameters. It is used as a super class of the Game_Battler class.
- #==============================================================================
- class Game_BattlerBase
- #--------------------------------------------------------------------------
- # * Get Maximum Value of Parameter
- #--------------------------------------------------------------------------
- def param_max(param_id)
- return 999999 if param_id == 0 # MHP
- return 9999 if param_id == 1 # MMP
- return 500
- end
- end
- #==============================================================================
- # ** Window_Base
- #------------------------------------------------------------------------------
- # This is a super class of all windows within the game.
- #==============================================================================
- class Window_Base < Window
- #--------------------------------------------------------------------------
- # * Draw Gauge
- # rate : Rate (full at 1.0)
- # color1 : Left side gradation
- # color2 : Right side gradation
- #--------------------------------------------------------------------------
- def draw_gauge(x, y, width, rate, color1, color2)
- fill_w = (width * rate).to_i
- gauge_y = y + line_height - 8
- contents.fill_rect(x - 2, gauge_y - 2, width + 4, 10, Color.new(0, 0, 0))
- contents.fill_rect(x - 1, gauge_y - 1, width + 2, 8, Color.new(255, 255, 255))
- contents.fill_rect(x, gauge_y, width, 6, gauge_back_color)
- contents.gradient_fill_rect(x, gauge_y, fill_w, 6, color1, color2)
- end
- end
- #==============================================================================
- # ** Window_Status
- #------------------------------------------------------------------------------
- # This window displays full status specs on the status screen.
- #==============================================================================
- class Window_Status < Window_Selectable
- #--------------------------------------------------------------------------
- # * Draw Parameters
- #--------------------------------------------------------------------------
- def draw_parameters(x, y)
- 6.times { |i|
- draw_gauge(
- x,
- y + line_height * i,
- 164,
- @actor.param(i).to_f / @actor.param_max(i).to_f,
- Colors::Color1[i],
- Colors::Color2[i]
- )
- change_color(system_color)
- draw_text(x, y + line_height * i, 50, line_height, Vocab::param(i))
- draw_current_and_max_values(x, y + line_height * i, 164, @actor.param(i), @actor.param_max(i),
- hp_color(@actor), normal_color)
- }
- end
- end
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