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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.6.2
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. #    If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17.    # Space between islands in blocks - NEVER change this mid-game.
  18.    # Values for a new world:
  19.    # 400 - puts players distance enough that they usually cannot see each other
  20.    # 200 - allows some expansion of the protected zone (recommended)
  21.    # 110 - for compatibility with established worlds. Cozy.
  22.    # 50 - minimum - not recommended
  23.    # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24.    # OR RESET YOUR WORLD
  25.    # Value must be an even number
  26.    distance: 200
  27.  
  28.    # Default protection range (even number). Min = 0, Recommended = 100
  29.    # Larger values will take longer to calculate the island level
  30.    # Admins can change protection sizes for players individually using /asadmin setrange
  31.    # or set this permission: askyblock.island.range.<number>
  32.    # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33.    protectionRange: 100
  34.  
  35.    # Start islands at these coordinates. This is where new islands will start in the
  36.    # world. These must be a factor of your island distance, but the plugin will auto
  37.    # calculate the closest location on the grid. Islands develop around this location
  38.    # both positively and negatively in a square grid.
  39.    # If none of this makes sense, leave it at 0,0.
  40.    startx: 500
  41.    startz: 500
  42.  
  43.    # Sea level height (don't changes this mid-game unless you delete the world)
  44.    # Minimum is 0, which means you are playing sky block!
  45.    # If sea level is less than about 10, then players will drop right through it
  46.    # if it exists. Makes for an interesting variation on skyblock.
  47.    sealevel: 0
  48.  
  49.    # Island level - the height of the island.
  50.    # Lowest level is 5
  51.    islandlevel: 120
  52.  
  53.    #How many resets a player is allowed (override with /asadmin clearreset <player>
  54.    #Value of -1 means unlimited, 0 means hardcore - no resets.
  55.    #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56.    resetlimit: 2
  57.  
  58.    #How long a player must wait before they can reset their island again in second
  59.    resetwait: 300
  60.  
  61.    #The number of seconds to wait for confirmation of a reset
  62.    resetconfirmwait: 10
  63.  
  64.    #How long a player must wait until they can rejoin a team island after being
  65.    #kicked in minutes. This slows the effectiveness of players repeating challenges
  66.    #by repetitively being invited to a team island.
  67.    invitewait: 60
  68.  
  69.    # Default max team size
  70.    # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  71.    # Permission size cannot be less than the default.
  72.    maxteamsize: 4
  73.    
  74.    # Island level calculation cool down in seconds
  75.    levelwait: 60
  76.    
  77.    # Items that will be in the chest when the player starts an island
  78.    # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  79.    # or <Material>:<Data>:<Qty>
  80.    # Use <Data> to set the durability of a item or to select sub-items/colors.
  81.    #
  82.    # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  83.    #
  84.    # The format for POTIONS is as follows:
  85.    #
  86.    # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  87.    # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  88.    # LEVEL is a number, 1 or 2
  89.    # LINGER is for V1.9 servers and later
  90.    # Examples:
  91.    # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  92.    # POTION:INSTANT_DAMAGE:2::LINGER:2
  93.    # POTION:JUMP:2:::1
  94.    # POTION:WEAKNESS::::1   -  any weakness potion
  95.    #
  96.    # Valid potion names are:
  97.    # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  98.    # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  99.    # For V1.9 these are also available:
  100.    # LUCK, MUNDANE, THICK, AWKWARD
  101.    #
  102.    # Check console for errors and guidance after reloading configuration
  103.    # Schematics can override this - see schematicsection
  104.  
  105.    chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  106.  
  107.    # Default island companion. Set schematic-specific companions in the schematicsection
  108.    # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  109.    # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  110.  
  111.    companion: COW
  112.  
  113.    # Default list of names, picked at random that will apply to the companion
  114.    # You can add more if you like. If none are listed, the companion will not be
  115.    # named.
  116.    # Set schematic-specific companion names in the schematicsection
  117.    companionnames:
  118.    - "&9[player]'s cow"
  119.    - "&cEmergency &fFood?"
  120.    - "&aD&6a&di&6s&9y"
  121.    
  122.    # Island naming
  123.    # Only players with the askyblock.island.name permission can name their island
  124.    # It is displayed in the top ten and enter and exit announcements
  125.    # It replaces the owner's name. Players can use & for color coding.
  126.    # These set the minimum and maximum size of a name.
  127.    minnamelength: 0
  128.    maxnamelength: 20
  129.      
  130.    # Players with askyblock.islandfly permission can fly on their island. This setting is
  131.    # how many seconds the player keeps fly mode while flying outside his island before it
  132.    # is removed (and they fall).
  133.    # Negative value will be considered as 0.
  134.    flytimeoutside: 0
  135.    
  136.    # The permissions listed below will be given to the player while he is inside his island.
  137.    # They will be automatically revoked when he leaves his island.
  138.    islandtemporaryperms:
  139.    #- "amazing.permission"
  140.    
  141.    # System settings - these cannot be changed by players, only viewed
  142.    # Allow Enderman Griefing (default is to allow, see next setting)
  143.    allowendermangriefing: true
  144.    # Make enderman drop the block he is holding if he dies (recommended)
  145.    endermandeathdrop: true
  146.    # Allow creeper explosion damage to block (explosion still hurts)
  147.    allowcreeperdamage: true
  148.    # Allow visitors to use creeper explosions to grief islands
  149.    allowcreepergriefing: false
  150.    # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  151.    allowtntdamage: false
  152.    # Allow fire extinguishing by visitors
  153.    allowfireextinguish: false
  154.    # Allow chests to be blown up by creepers or TNT
  155.    allowchestdamage: false
  156.    # Allow visitors to keep their items if they die
  157.    allowvisitorkeepinvondeath: false
  158.    # Allow pistons to push outside of the protected area (maybe to make bridges)
  159.    allowpistonpush: true
  160.    # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  161.    allowitemframedamage: false
  162.  
  163. # General Settings
  164. general:
  165.    # Name of the world - if it does not exist then it will be generated
  166.    worldName: ASkyBlock
  167.  
  168.    # Default language for new players.
  169.    # This is the filename in the locale folder without .yml.
  170.    # If this does not exist, the default en-US will be used.
  171.    defaultlanguage: en-US
  172.    
  173.    # Check for updates - this will tell Ops and the console if there is a new
  174.    # version available. It contacts dev.bukkit.org to request the latest version
  175.    # info. It does not download the latest version or change any files
  176.    checkupdates: true
  177.    
  178.    # Show enter/exit notices in Action Bar (11.1+)
  179.    # Only shows if notices are enabled in settings
  180.    showinactionbar: true
  181.    
  182.    # Maximum number of islands. Set to 0 for unlimited.
  183.    # If the number of islands is greater than this number, no new islands will be
  184.    # allowed
  185.    maxIslands: 0
  186.    
  187.    # Use the control panel as the default display for /island
  188.    # /island will always create an island if one does not exist
  189.    # If the control panel is not used, then /island will teleport the player home
  190.    # Players can change this setting using /island cp on or /island cp off
  191.    usecontrolpanel: true
  192.  
  193.    # Create Nether - if this is false, the nether world will not be made and access to
  194.    # the nether will not occur. Other plugins may still enable
  195.    # portal usage.
  196.    # Note: Some challenges will not be possible if there is no nether.
  197.    # Note that with a standard nether all players arrive at the same portal and entering a
  198.    # portal will return them back to their islands.
  199.    createnether: true
  200.  
  201.    # New island-style nether. Change to false for standard nether
  202.    newnether: true
  203.    # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  204.    nethertrees: true  
  205.    # Make the new nether roof, if false, there is nothing up there
  206.    # Change to false if lag is a problem from the generation
  207.    netherroof: true
  208.    # Nether spawn protection radius - this is the distance around the nether spawn
  209.    # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  210.    # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  211.    # Only applies to standard nether.
  212.    netherspawnradius: 25
  213.    
  214.    # Calculate level on login
  215.    # If true, the plugin will run the level command for the player when they login
  216.    # If the command is busy, it will fail silently
  217.    loginlevel: false
  218.  
  219.    #Commands to run when the player resets their island (uncomment and customize)
  220.    # [player] is the player name of who is reseting
  221.    # If the command is proceeded by [SELF] the command will be run as that player
  222.    # E.g., - "[SELF] kit tools"
  223.    resetcommands:
  224.    #- "kit tools [player]"
  225.    #- "some other command"
  226.  
  227.    # Commands to execute when player leaves a team, either by leaving or being kicked
  228.    # Commands will execute even if the player is offline, so may cause errors in
  229.    # the console if the commands doesn't make sense
  230.    leavecommands:
  231.    #- "kit tools [player]"
  232.    #- "some other command"
  233.  
  234.    # Commands to execute when a player starts a new island for the first time - NOT a reset
  235.    startcommands:
  236.    #- "asadmin lock [player]"
  237.    #- "[SELF] balance"
  238.    #- "some other command"
  239.  
  240.    # Commands to execute when a player joins a new team island (does /island accept)
  241.    teamstartcommands:
  242.    #- "[SELF] balance"
  243.    #- "some other command"
  244.  
  245.    # Visitor banned commands: Visitors to islands cannot use these commands
  246.    visitorbannedcommands:
  247.    - spawner
  248.    - spawnmob
  249.  
  250.    # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  251.    pvpcooldown: 60
  252.  
  253.    # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  254.    # If they fall to the void, they get TP'd to their island.
  255.    invinciblevisitors: false
  256.    
  257.    # Only used if invinciblevisitors is set to TRUE
  258.    # This allow you to customize what kind of damage visitors should not receive
  259.    # If you want visitors to receive a listed damage, put a "#" at the start of the line
  260.    # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  261.    invinciblevisitorsoptions:
  262.    - BLOCK_EXPLOSION
  263.    - CONTACT
  264.    - CUSTOM
  265.    - DROWNING
  266.    - ENTITY_ATTACK
  267.    - ENTITY_EXPLOSION
  268.    - FALL
  269.    - FALLING_BLOCK
  270.    - FIRE
  271.    - FIRE_TICK
  272.    - LAVA
  273.    - LIGHTNING
  274.    - MAGIC
  275.    - POISON
  276.    - PROJECTILE
  277.    - STARVATION
  278.    - SUFFOCATION
  279.    - THORNS
  280.    - WITHER
  281.    # 1.9+ only
  282.    - DRAGON_BREATH
  283.    - FLY_INTO_WALL
  284.    # 1.10+ only
  285.    - HOT_FLOOR
  286.    # 1.11+ only
  287.    - CRAMMING
  288.  
  289.    # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  290.    #
  291.    # Acid damage to player per second by being in acid if they have no armor on.
  292.    # A fully health player has 20 health points. Players will regen some health
  293.    # so the default will give players about 3 seconds to get out the acid
  294.    # 0 = no damage, 10 = default damage, 20 = instant death
  295.    aciddamage: 0
  296.    # Damage that monsters will experience.
  297.    mobaciddamage: 0
  298.    # Damage that rain does.
  299.    raindamage: 0
  300.    # Damage that animals will experience in acid.
  301.    animaldamage: 0
  302.    # Damage chickens in acid - true or false - chickens tend to go swimming...
  303.    damagechickens: false
  304.    # Destroy items in water after this many seconds. Timing is variable and may occur
  305.    # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  306.    # be on for this setting to work. i.e., it'll work with water too.
  307.    # Items fizz when they are destroyed.
  308.    itemdestroyafter: 0
  309.    # Ops receive damage from acid (Set to true if you want Ops to play properly)
  310.    damageops: false
  311.    # Armor protection.
  312.    # Protect players from acid rain if they have a helmet on
  313.    helmetprotection: true
  314.    # Protect players from all acid if they have a full set of armor on
  315.    fullarmorprotection: false
  316.    # Damage type to apply in addition to acid damage
  317.    # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  318.    # If you just want these to act, then make the acid damage 0 above
  319.    # Note - these are potion effects and so can be cured by milk
  320.    damagetype:
  321.    #-confusion
  322.    
  323.    # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  324.    # players return to their island if the island has been overrun by monsters
  325.    # Con is that it kills any mob grinders
  326.    # Remove mobs when logging in
  327.    loginremovemobs: true
  328.  
  329.    # Remove mobs when /island.
  330.    islandremovemobs: false
  331.    
  332.    # Mob white list - these mobs will NOT be removed when logging in or doing /island
  333.    mobwhitelist:
  334.    - WITHER
  335.    - ENDERMAN
  336.    - PIG_ZOMBIE
  337.    #- ZOMBIE_VILLAGER
  338.  
  339.    # Sets the limit for number of monsters that can spawn in a chunk in this world.
  340.    # Note: this does not limit the number of monsters, just how many spawn naturally.
  341.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  342.    monsterspawnlimit: 100
  343.    
  344.    # Sets the limit for number of animals that can spawn in a chunk in this world.
  345.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  346.    animalspawnlimit: 15
  347.    
  348.    # Animal breeding limits - if this is set to more than 0, then players will not be able
  349.    # to breed more animals than that number on their island. A value of zero means no
  350.    # limit. Note that animals will not be killed or reduced to this limit.
  351.    # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  352.    # still appear, but breeding will not happen.
  353.    # Limit includes nether island if nether islands are active.
  354.    breedinglimit: 0
  355.    
  356.    # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  357.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  358.    # Max is 100
  359.    wateranimalspawnlimit: 15
  360.  
  361.    # Villager limit - this is per team player, so an island of 4 will have 4x this number
  362.    # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  363.    villagerlimit: 10
  364.      
  365.    # General entity limiting
  366.    # Use this section to limit how many entities can be added to an island.
  367.    # 0 means the item will be blocked from placement completely.
  368.    # Uncomment to set the limit. The numbers are just suggested values.
  369.    # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  370.    # up to 30 in the nether.
  371.    entitylimits:
  372.      # Mobs, animals and other living entities
  373.      #BAT: 10
  374.      #BLAZE: 10
  375.      #BOAT: 10
  376.      #CAVE_SPIDER: 10
  377.      #CHICKEN: 10
  378.      #COW: 10
  379.      #CREEPER: 10
  380.      #DONKEY: 10
  381.      #ENDERMAN: 10
  382.      #HORSE: 10
  383.      #HUSK: 10
  384.      #IRON_GOLEM: 10
  385.      #LLAMA: 10
  386.      #MAGMA_CUBE: 10
  387.      #MULE: 10
  388.      #MUSHROOM_COW: 10
  389.      #OCELOT: 10
  390.      #PIG: 10
  391.      #PIG_ZOMBIE: 10
  392.      #POLAR_BEAR: 10
  393.      #RABBIT: 10
  394.      #SHEEP: 10
  395.      #SKELETON: 10
  396.      #SKELETON_HORSE: 10
  397.      #SLIME: 10
  398.      #SNOWMAN: 10
  399.      #SPIDER: 10
  400.      #SQUID: 10
  401.      #STRAY: 10
  402.      #WITCH: 10
  403.      #WITHER: 10
  404.      #WITHER_SKELETON: 10
  405.      #WOLF: 10
  406.      #ZOMBIE: 10
  407.      #ZOMBIE_HORSE: 10
  408.      #ZOMBIE_VILLAGER: 10    
  409.      # These are the ONLY blocks that can be limited (because they are entities).
  410.      #BANNER: 20
  411.      #ITEM_FRAME: 30
  412.      #FURNACE: 10
  413.      #CHEST: 50
  414.      #TRAPPED_CHEST: 50
  415.      #ENDER_CHEST: 1
  416.      #JUKEBOX: 5
  417.      #DISPENSER: 5
  418.      #DROPPER: 5
  419.      #SIGN: 10
  420.      #MOB_SPAWNER: 10
  421.      #NOTE_BLOCK: 5
  422.      #ENCHANTMENT_TABLE: 5
  423.      #BEACON: 12
  424.      #SKULL: 50
  425.      #DAYLIGHT_DETECTOR: 10
  426.      HOPPER: 30
  427.      #REDSTONE_COMPARATOR: 30
  428.      #FLOWER_POT: 20
  429.      #PAINTING: 5
  430.      #ARMOR_STAND: 5
  431.  
  432.    # Islands below this level will be removed if they are abandoned and admins issue the purge command
  433.    abandonedislandlevel: 10
  434.  
  435.    ##### Economy ######
  436.    # Use economy or not. If true, an economy plugin is required. If false,
  437.    # no money is used or give and the mini-shop is disabled.
  438.    # If there is no economy plugin present anyway, money will be automatically
  439.    # disabled.
  440.    useeconomy: true
  441.  
  442.    # Reset Money - if this is true, will reset the player's money to
  443.    # the starting money (see below) when they start an island or reset
  444.    # Recommendation is that this is set to true, but if you run multi-worlds
  445.    # make sure your economy handles multi-worlds too.
  446.    resetmoney: false
  447.    
  448.    # Use the minishop or not
  449.    useminishop: true
  450.  
  451.    # Starting money - this is how much money new players will have as their
  452.    # balance at the start of an island.
  453.    startingmoney: 300.00
  454.  
  455.    # Reset Challenges - if this is true, player's challenges will reset when they
  456.    # reset an island or if they are kicked or leave a team. Prevents exploiting the
  457.    # challenges by doing them repeatedly.
  458.    resetchallenges: false
  459.  
  460.    # Reset inventory - if true, the player's inventory will be cleared when they start
  461.    # or restart and island. Default is true.
  462.    # Note: if you have MultiInv running or a similar inventory control plugin, that
  463.    # plugin may still reset the inventory when the world changes.
  464.    resetinventory: false
  465.  
  466.    # Allow kicked players to keep their inventory.
  467.    # If false, kicked player's inventory will be thrown at the island leader if the
  468.    # kicked player is online and in the island world.
  469.    kickedkeepinv: true
  470.  
  471.    # Kicked or leaving players lose resets
  472.    # Players who leave a team will lose an island reset chance
  473.    # If a player has zero resets left and leaves a team, they cannot make a new
  474.    # island by themselves and can only join a team.
  475.    # Leave this true to avoid players exploiting free islands
  476.    leaversloseresets: false
  477.    
  478.    # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  479.    # start or restart their island. Default is false.
  480.    # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  481.    # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  482.    # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  483.    # permission.
  484.    resetenderchest: false
  485.  
  486.    # Allow /island teleport when falling. If set to false, all teleporting is
  487.    # disabled until death from the void or until you hit something.
  488.    # See commands that this will block too
  489.    # Using "*" (with quotes) will block ALL commands when falling
  490.    allowfallingteleport: true
  491.    blockingcommands:
  492.    #- home
  493.    #- anotherCommand
  494.    #- andAnotherOne
  495.    #- "*"
  496.  
  497.    # Broadcast 1st time challenge completion messages to all players.
  498.    # Change to false if the spam becomes too much.
  499.    broadcastmessages: true
  500.  
  501.    # Remove non-repeatable challenges from the challenge GUI when complete
  502.    removecompleteonetimechallenges: false
  503.  
  504.    # Add enchanted glow to completed challenges
  505.    addcompletedglow: true
  506.    
  507.    # Default maximum number of homes a player can have. Min = 1
  508.    # Accessed via sethome <number> or go <number>
  509.    # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>  
  510.    maxhomes: 3
  511.  
  512.    # Make island if player teleports to the island world and does not have one
  513.    makeislandifnone: false
  514.  
  515.    # Immediately teleport player to their island (home 1 if it exists) when
  516.    # entering the world
  517.    immediateteleport: false
  518.  
  519.    # Have player's respawn on their island if they die
  520.    respawnonisland: false
  521.  
  522.    # Team Chat
  523.    # This enables player to set is so their chat goes to their team mates only
  524.    # using the /island teamchat command.
  525.    # The prefix [Team Chat] that goes in front of team chats is in the locale files
  526.    teamchat: true
  527.  
  528.    # Set this to true will log all messages sent in TeamChats to console
  529.    # If set to false, it won't be logged.
  530.    logteamchat: true
  531.  
  532.    # Variables to use as chat prefixes. You can change them to be what you want.
  533.    # {ISLAND_LEVEL} is replaced by the player's island level.
  534.    # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  535.    # {ISLAND_PLAYER} is replaced by the player's display name
  536.    # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  537.    # Do not use these in PEX prefixes - it doesn't work.
  538.    chatlevelprefix: "{ISLAND_LEVEL}"
  539.    chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  540.    chatislandplayer: "{ISLAND_PLAYER}"
  541.    # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  542.    # e.g : [23.5k] instead of [23562]
  543.    fancylevelinchat: false
  544.      
  545.    # Restrict Wither and other flying mobs
  546.    # Any flying mobs that exit the island space where they were spawned will be removed.
  547.    # Includes blaze and ghast.
  548.    restrictwither: true
  549.    
  550.    # Warp Restriction - needed levels to be able to create a warp
  551.    # 0 or negative values will disable this restriction
  552.    # 10 is default
  553.    warplevelrestriction: 10
  554.    
  555.    # Warp panel - GUI for welcome warp signs. If set to false, old-style
  556.    # text will be used
  557.    usewarppanel: true
  558.    
  559.    # Mute death messages
  560.    mutedeathmessages: false
  561.    
  562.    # How often the grid will be saved to file in mins. Default is 5 minutes.
  563.    # This helps prevent issues if the server crashes. Grid is also saved at important
  564.    # points in the game
  565.    backupduration: 5
  566.    
  567.    # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  568.    # If you have another scoreboard plugin, it may not work.
  569.    # If true, players can push each other (default 1.9 behavior) if false,
  570.    # players will not be able to push. Recommendation is to leave this true.
  571.    allowpushing: true
  572.  
  573.    # Recover super flat - if the generator does not run for some reason, you can get
  574.    # super flat chunks (grass). To remove automatically, select this option. Turn off
  575.    # if there are no more because it may cause lag.
  576.    # This will regenerate any chunks with bedrock at y=0 when they are loaded
  577.    recoversuperflat: false
  578.    
  579.    # Allow coops to be permanent
  580.    # If you change this, change the text in the locale files about coop ending due to
  581.    # log out.
  582.    persistentcoops: false
  583.    
  584.    # Only allow the island leader to coop players.
  585.    # Island members wont be able to coop other players.
  586.    onlyleadercancoop: false
  587.      
  588.    # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
  589.    autoactivator: false
  590.    
  591.    # Allow obsidian to be scooped up with an empty bucket back into lava
  592.    # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  593.    # Recommendation is to keep this true so that newbies don't bother you or reset their
  594.    # island unnecessarily.
  595.    allowobsidianscooping: true
  596.    
  597.    # By default, island top ten (/is top) is displayed as a GUI.
  598.    # If this option is set to TRUE, the top ten will be displayed
  599.    # in chat, like in older versions (up to V3.0.3.3), which can
  600.    # be a little spammy.
  601.    # Recommendation is to keep this false.
  602.    islandtopteninchat: false
  603.    
  604.    # Toggle Magic Cobblestone Generator
  605.    # If set to true, a cobble generator will not just generate cobblestone, but
  606.    # also blocks you have specified.
  607.    # Default is false, because it highly changes the gameplay.
  608.    usemagiccobblegen: true
  609.    
  610.    # If set to true, Magic Cobblestone Generator will only work at spawn
  611.    # Beware! Spawn MUST be in the same world that islands to work.
  612.    magiccobblegenonlyatspawn: false
  613.    
  614.    # This won't be considered if usemagiccobblegen is set to false.
  615.    # You can add, remove a block or modify its probability to be generated.
  616.    # You can also set different probabilities from specified minimum levels
  617.    magiccobblegenchances:
  618.      # These probabilities will apply by default
  619.      default:
  620.        COBBLESTONE: 75.0
  621.        STONE: 10.0
  622.        COAL_ORE: 7.5
  623.        IRON_ORE: 5.0
  624.        DIAMOND_ORE: 0.5
  625.        EMERALD_ORE: 2.0
  626.      #These probabilities will apply if island level is higher than 500.
  627.      500:
  628.        COBBLESTONE: 50.0
  629.        STONE: 20.0
  630.        COAL_ORE: 10.0
  631.        IRON_ORE: 10.0
  632.        REDSTONE_ORE: 5.0
  633.        DIAMOND_ORE: 1.0
  634.        EMERALD_ORE: 4.0
  635.    
  636.    # Disable redstone operation on islands unless a team member is online.
  637.    # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  638.    # Default is false
  639.    disableofflineredstone: false
  640.    
  641.    # Config.yml version. DO NOT EDIT. This number only changes if the latest
  642.    # plugin config has been updated. If a new config is detected, it will be
  643.    # auto-saved to config.new.yml.
  644.    version: 3.0.6.2
  645.    
  646. # Protection settings
  647. protection:
  648.    # Protection Setting Flags:
  649.    # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  650.    # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  651.    # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  652.    # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  653.    # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  654.    # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  655.    # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  656.    #
  657.    # Players can be given the ability to change settings in the GUI with permissions
  658.    # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  659.    # Permissions are CASE SENSITIVE!
  660.    #
  661.    # -- World defaults --
  662.    # Applies everywhere and are the default for islands and spawn.
  663.    # If not listed, default is false.
  664.    # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  665.    # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  666.    world:
  667.      # Acid causes damage above sea-level (if acid is active)
  668.      ACID_DAMAGE: true
  669.      # Allow anvil use
  670.      ANVIL: false
  671.      # Allow armor stand use (1.8+ only)
  672.      ARMOR_STAND: false
  673.      # Allow beacon use
  674.      BEACON: false
  675.      # Allow bed use
  676.      BED: false
  677.      # Players can break blocks or generally damage things
  678.      BREAK_BLOCKS: false
  679.      # Allow animal breeding
  680.      BREEDING: false
  681.      # Allow use of cauldrons and brewing stands
  682.      BREWING: false
  683.      # Allow use of buckets, either fill or dump them
  684.      BUCKET: false
  685.      # Collect Lava (overrides BUCKET setting for collecting lava)
  686.      COLLECT_LAVA: false
  687.      # Collect water (overrides BUCKET setting for collecting water)
  688.      COLLECT_WATER: false
  689.      # Allow access chests of any kind, droppers, dispensers and hoppers
  690.      CHEST: false
  691.      # Allow eating or use of chorus fruit
  692.      CHORUS_FRUIT: false
  693.      # Allow use of crafting benches
  694.      CRAFTING: true
  695.      # Allow creepers to hurt players (but not damage blocks)
  696.      CREEPER_PAIN: true
  697.      # Allow crop trampling
  698.      CROP_TRAMPLE: false
  699.      # Allow use of doors or trapdoors. Not including redstone activations.
  700.      DOOR: true
  701.      # Allow chicken egg throwing
  702.      EGGS: false
  703.      # Allow use of enchanting tables
  704.      ENCHANTING: true
  705.      # Allow enderpearl throwing
  706.      ENDER_PEARL: false
  707.      # Enable or disable join/leave messages from the player's island
  708.      ENTER_EXIT_MESSAGES: true
  709.      # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  710.      FIRE: false
  711.      # Can extinguish fires by punching them
  712.      FIRE_EXTINGUISH: false
  713.      # Allow fire spreading
  714.      FIRE_SPREAD: false
  715.      # Allow furnace use
  716.      FURNACE: true
  717.      # Allow gate use
  718.      GATE: false
  719.      # Allow horse/llama inventory use - only works when riding is enabled    
  720.      HORSE_INVENTORY: false
  721.      # Allow riding of horses/llamas
  722.      HORSE_RIDING: false
  723.      # Allow friendly mob hurting(cows etc.)
  724.      HURT_MOBS: false
  725.      # Allow monsters hurting
  726.      HURT_MONSTERS: true
  727.      # Allow leash use
  728.      LEASH: false
  729.      # Allow lever or button use
  730.      LEVER_BUTTON: true
  731.      # Cows can be milked
  732.      MILKING: true
  733.      # Animals, etc. can spawn naturally
  734.      MOB_SPAWN: true
  735.      # Allow monsters to spawn naturally
  736.      MONSTER_SPAWN: true
  737.      # Allow use of jukeboxes and note blocks
  738.      MUSIC: false
  739.      # Allow PVP in the nether world
  740.      NETHER_PVP: false
  741.      # Players can place blocks
  742.      PLACE_BLOCKS: false
  743.      # Allow portal use
  744.      PORTAL: true
  745.      # Allow pressure plate activation by players
  746.      PRESSURE_PLATE: true
  747.      # Allow PVP in the overworld
  748.      PVP: false
  749.      # Allow adjustment of diodes or comparators
  750.      REDSTONE: false
  751.      # Spawn eggs can be used
  752.      SPAWN_EGGS: false
  753.      # Allow sheep shearing
  754.      SHEARING: false
  755.      # Allow trading with villagers
  756.      VILLAGER_TRADING: true
  757.      # Allow item drop
  758.      VISITOR_ITEM_DROP: true
  759.      # Allow item pickup
  760.      VISITOR_ITEM_PICKUP: true
  761.    # -- Island Settings --
  762.    # Settings for islands. Some are for visitors, some for the island itself.
  763.    # If setting is not listed, it will not show in GUI and the world default will be used.
  764.    # Add settings here to give the player the ability to see them in the GUI. Give the
  765.    # player the permission for the setting for them to be able to change the setting.
  766.    island:
  767.      # Allow visitor anvil use
  768.      ANVIL: true
  769.      # Allow visitor armor stand use (1.8+ only)
  770.      ARMOR_STAND: false
  771.      # Allow visitor beacon use
  772.      BEACON: false
  773.      # Allow visitor bed use
  774.      BED: false
  775.      # Allow visitor block breaking, or other damage
  776.      BREAK_BLOCKS: false
  777.      # Allow visitor animal breeding
  778.      BREEDING: false
  779.      # Allow visitor use of cauldrons and brewing stands
  780.      BREWING: false
  781.      # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  782.      CHEST: false
  783.      # Allow visitors to use crafting benches
  784.      CRAFTING: true
  785.      # Allow visitor use of doors or trapdoors. Not including redstone activations.
  786.      DOOR: true
  787.      # Allow visitor chicken egg throwing
  788.      EGGS: false
  789.      # Allow visitors to use enchanting tables
  790.      ENCHANTING: true
  791.      # Allow visitor furnace use
  792.      FURNACE: true
  793.      # Allow gate use
  794.      GATE: true
  795.      # Allow use of jukeboxes and note blocks
  796.      MUSIC: false
  797.      # Allow portal use by visitors
  798.      PORTAL: true
  799.      # Allow pressure plate activation by visitors (players only)
  800.      PRESSURE_PLATE: false
  801.      # Allow adjustment of diodes or comparators
  802.      REDSTONE: false
  803.      # Allow visitors to shear sheep
  804.      SHEARING: false
  805.  
  806. # This section contains the biomes that can be bought or used
  807. biomesettings:
  808.   # The default cost for changing biome. Can be over-ridden by the Biome settings
  809.   # Default is 100 if this is not set. Cannot be <0.
  810.   defaultcost: 100
  811.  
  812.   # Default biome - what every player will start with. Default is PLAINS. See below
  813.   # for other options
  814.   defaultbiome: PLAINS
  815.  
  816. # List of biomes and their settings.
  817. # Cost - cost in currency to change to that biome
  818. # permission - the permission required to use that biome
  819. # If the biome is not listed, it is not available
  820. # icon = icon used in control panel
  821. # friendlyname = A friendly name for the biome. If it does not exist, the official
  822. # biome name will be used with pretty formatting. Mostly this is just used to convert
  823. # Hell to Nether
  824. # description = a description of the biome and what it gives the player
  825. # remove ice/water/snow - will be done once when the biome is made
  826.  
  827. biomes:
  828.   COLD_BEACH:
  829.     icon: SAPLING
  830.     friendlyname: "&bCold &eBeach"
  831.     description: "&bSnowy and cold.|&bBrrr."
  832.     # Perms can be any string you like!
  833.     #permission: any.perm.you.want
  834.   DESERT:
  835.     icon: DEAD_BUSH
  836.     friendlyname: "&eDesert"
  837.     description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  838.     #permission: any.perm.you.want
  839.   # Change MUTATED_FOREST to FLOWER_FOREST if you use an old server version
  840.   MUTATED_FOREST:
  841.     icon: RED_ROSE
  842.     friendlyname: "&aFlower Forest"
  843.     description: "Trees and flowers!"
  844.     #permission: any.perm.you.want
  845.   HELL:
  846.     icon: LAVA_BUCKET
  847.     cost: 1000
  848.     # Note, this permission can be anything you like
  849.     permission: askyblock.biomes.hell
  850.     friendlyname: "&cNether"
  851.     description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  852.   JUNGLE:
  853.     icon: VINE
  854.     friendlyname: "&2Jungle"
  855.     description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  856.     #permission: any.perm.you.want
  857.   MUSHROOM_ISLAND:
  858.     icon: RED_MUSHROOM
  859.     # Note, this permission can be anything you like
  860.     permission: askyblock.biomes.mushroom_island
  861.     friendlyname: "&cMushroom island"
  862.     description: "&cMushrooms"
  863.   PLAINS:
  864.     icon: GRASS
  865.     description: Plain plains!
  866.     cost: 0
  867.     #permission: any.perm.you.want
  868.   SWAMPLAND:
  869.     icon: WATER_LILY
  870.     friendlyname: "&eSwampland"
  871.     description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  872.     #permission: any.perm.you.want
  873.   MESA:
  874.     icon: HARD_CLAY
  875.     friendlyname: "&eMesa"
  876.     description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  877.     #permission: any.perm.you.want
  878.     cost: 500
  879.   SAVANNA:
  880.     icon: LONG_GRASS
  881.     friendlyname: "&eSavanna"
  882.     description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  883.     #permission: any.perm.you.want
  884.   ROOFED_FOREST:
  885.     icon: LOG
  886.     friendlyname: "&l&eBlack Forest"
  887.     description: "&6Woods and trees"
  888.     #permission: any.perm.you.want
  889.  
  890.  
  891. schematicsection:
  892.    # All schematics should be put in the schematics folder
  893.  
  894.    # Schematic panel - if more than one schematic is available to the player
  895.    # Show a panel to choose. If this is false, no panel is shown and the starter
  896.    # island is picked by permission. If a player has more than one permission
  897.    # the island selected is undefined - the plugin will pick one.
  898.    # Permissions are taken from the below schematics section even if the GUI is
  899.    # not used.
  900.   useschematicspanel: true
  901.  
  902.    # Random island, only apply when useschematicspanel is false - if set to false
  903.    # the plugin will choose the first island it found with the user permissions
  904.    # to generate a new island. If set to true, the plugin will generate an island
  905.    # randomly from the list of all islands available to the player.
  906.   chooseislandrandomly: false
  907.  
  908.   # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  909.   # older schematics that do not have explicit wither skeleton spawners. This setting
  910.   # is ignored by older servers.
  911.   hackskeletonspawners: true
  912.  
  913.   # This section lists all the schematics available
  914.   # Settings are:
  915.   # show - whether this island will show in the GUI or not. Typically used for partner
  916.   #        schematics, but can be used to temporarily hide schematics.
  917.   # icon - the icon to show in the GUI. It must be a known Material
  918.   # order - the priority for showing in the GUI. Lower numbers are shown first.
  919.   # name - a friendly short name for the schematic. Color codes okay.
  920.   # description - a longer description. Use | to split lines. Color codes okay.
  921.   # filename - the filename of the schematic in the schematic folder
  922.   # useDefaultChest - fill a chest on the island with the items in this config. If false
  923.   #                   the contents will come from the schematic.
  924.   # partnerSchematic - the island that will be pasted in the Nether.
  925.   # biome - the biome this island should have. All pasted blocks will have this biome.
  926.   # These next settings may cause lag if true. Default is false. Use judiciously.
  927.   # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  928.   # usephysics - if true, causes lava or water to flow after being pasted.
  929.   # pasteair - Only set to true if you need to paste below sea level.
  930.   # permission - the permission required to use this schematic. It can be anything you like
  931.   # You can add or remove from this list. If this section is missing, only the default
  932.   # island works.
  933.   schematics:
  934.     # default heading is required
  935.     default:
  936.       # Icon - if this is missing or wrong, it will be a MAP
  937.       icon: DIRT
  938.       # Order of preference in listing
  939.       order: 1
  940.       # Short name - color codes with & okay
  941.       name: "The Original"
  942.       # Longer description. Use | for new lines. Color codes okay.
  943.       description: "Challenging|starter|island!"
  944.       # Filename of the schematic in the schematic folder
  945.       filename: island.schematic
  946.       # Use default chest if true, or use schematic chest contents if false
  947.       useDefaultChest: true
  948.       # Which schematic will be used in the opposite world if newnether:true
  949.       # If there is no partner, this island will be used
  950.       partnerSchematic: nether
  951.       #Level handicap zeros the initial island level.
  952.       levelHandicap: 3
  953.  
  954.     # This is the default nether island - do not remove this section!
  955.     nether:
  956.       # Hide or show this schematic to players in the GUI
  957.       show: false
  958.       icon: NETHERRACK
  959.       # If the biome is HELL it is assumed this island goes in the Nether
  960.       biome: HELL
  961.       name: "NetherBlock Island"
  962.       description: "An island in the nether|overlooked by a mob tower"
  963.       filename: nether.schematic
  964.       # Nether schematics should generally use the schematic chest contents
  965.       useDefaultChest: false
  966.       # The partner to this schematic is the default island
  967.       partnerSchematic: default
  968.       # Schematics can include entities (mobs) in them and if pasteentities is true,
  969.       # mobs will be pasted.
  970.       pasteentities: true
  971.       # Usephysics causes lava or water to flow after being pasted. Change to false
  972.       # if it lags
  973.       usephysics: true
  974.       #Level handicap zeros the initial island level.
  975.       levelHandicap: 93
  976.  
  977.     # Additional heading names can be anything you like, but must be unique
  978.     island1:
  979.       # Credit to Antal1609 for this schematic!
  980.       icon: RED_ROSE
  981.       order: 2
  982.       name: "Island Duo"
  983.       description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
  984.       filename: double.schematic
  985.       # Schematics can have biomes set when they are created
  986.       biome: FOREST
  987.       # If useDefaultChest is false, the items in the schematic will be used
  988.       # If false, the default chest items will be used, or the list below
  989.       useDefaultChest: true
  990.       # Chest items defined here will override the default chest items.
  991.       # You can set the chest items here in this list
  992.       # Material:Qty, or Material:Data:Qty
  993.       #chestItems:
  994.       #- MELON:1
  995.       #- ICE:1
  996.       # Your island companion. Overrides the default setting. If more than one is
  997.       # listed, one will be chosen at random.
  998.       # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  999.       # RABBIT, WOLF, LLAMA or NOTHING.
  1000.       companion:
  1001.       - CHICKEN
  1002.       # This is a list of names, picked at random that will apply to the companion
  1003.       # You can add more if you like. If none are listed, the companion will not be
  1004.       # named.
  1005.       companionnames:
  1006.       - "&9[player]'s chicken"
  1007.       - "&dFree-Range Eggs"
  1008.       partnerSchematic: nether
  1009.       #permission: any.perm.you.like
  1010.       #Level handicap zeros the initial island level.
  1011.       levelHandicap: 9
  1012.       # Cost - if an economy is in use, this can be used to require a fee
  1013.       # Only works with the schematic panel
  1014.       # The cost is a double and displayed in the description if [cost] is there
  1015.       cost: 0
  1016.  
  1017.     # New snowy schematic
  1018.     extrahard:
  1019.       icon: OBSIDIAN
  1020.       order: 3
  1021.       # Ski theme - a black diamond run is hard.
  1022.       name: "&lBlack &bDiamonds"
  1023.       description: "Experts only!|&aMinimal resources|&awith a few diamonds."
  1024.       filename: harder.schematic
  1025.       biome: COLD_BEACH
  1026.       useDefaultChest: false
  1027.       # Chest items defined here will override the default chest items.
  1028.       # You can set the chest items here in this list
  1029.       # Material:Qty, or Material:Data:Qty
  1030.       #chestItems:
  1031.       #- MELON:1
  1032.       #- ICE:1
  1033.       # Schematics that require water or lava to hover can prevent physics when pasting
  1034.       usephysics: false
  1035.       # Schematics may include entities (mobs) in them and if pasteentities is true,
  1036.       # mobs will be pasted.
  1037.       # Example: Setting this to true for this schematic will give a wolf.
  1038.       pasteentities: false
  1039.       partnerSchematic: nether
  1040.       #permission: any.perm.you.like
  1041.       # This optional block determines where the player will spawn. It must be unique in
  1042.       # the schematic and will be replaced by air when pasted.
  1043.       #spawnblock: SPONGE
  1044.       #Level handicap zeros the initial island level.
  1045.       levelHandicap: 1
  1046.       # Cost - if an economy is in use, this can be used to require a fee
  1047.       # Only works with the schematic panel
  1048.       # The cost is a double and displayed in the description if [cost] is there
  1049.       cost: 0
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