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  1. # PUBG WORLD
  2.  
  3.  
  4. ## SUMMARY
  5. Four strangers parachute into an island and find themselves in a PUBG match. To survive, they must scavenge for gear and fight other squads as the play circle shrinks.
  6.  
  7.  
  8. ## CHARACTER CREATION
  9.  
  10. ### STATS
  11. <!-- TODO: figure out how to spread out modifiers between 3 -->
  12.  
  13. General attributes:
  14.  
  15. * METTLE - Combat readiness & acting under pressure.
  16. * PHYSIQUE - Physical toughness.
  17. * EXPERTISE - Tactical sense & awareness.
  18.  
  19. These are the same for all PUBG contenders:
  20.  
  21. * DAMAGE - 1d8 enough to one shot kill, even with 1 armor
  22. * HEALTH - 7HP
  23.  
  24. ### BONDS
  25. <!-- TODO -->
  26.  
  27.  
  28. ## MOVES
  29. <!-- TODO: finalize moves -->
  30.  
  31. ### OPEN FIRE
  32. When you engage an enemy in a firefight, roll + METTLE:
  33.  
  34. * 10+ Great shot! Deal your damage.
  35. * 7-9 Deal your damage, but choose 1:
  36. - You put yourself in a vulnerable position.
  37. - You take what you can get, -1d6 damage.
  38. - You take several shots and lose an ammo.
  39.  
  40. ### TAKE THE SHOT
  41. When you take a scoped shot at an unsuspecting enemy, roll + EXPERTISE:
  42.  
  43. * 10+ Headshot! Only a level 3 helmet can save them.
  44. * 7-9 Deal your damage, but choose 1:
  45. - Your position is easily discerned.
  46. - You take several shots and lose an ammo.
  47.  
  48. ### SUPPRESSED
  49. When you shoot with a suppressed weapon,
  50. Your position is never easily discerned.
  51.  
  52. ### COMPENSATED
  53. When you OPEN FIRE with a compensated weapon, add +1 damage.
  54.  
  55. ### SNIPED
  56. When you TAKE THE SHOT with a sniper, add +2 damage.
  57.  
  58. ### GET YOUR HANDS DIRTY
  59. When you engage an enemy with a melee weapon, roll + PHYSIQUE:
  60.  
  61. * 10+ Deal your damage. Avoid the enemy's attack.
  62. * 7-9 Deal your damage, but the enemy attacks you.
  63.  
  64. ### JUMP FOR IT
  65. When you attempt to reach a destination through jumping, roll + PHYSIQUE:
  66.  
  67. * 10+ You make it look easy.
  68. * 7-9 You make it through, but it took time and several tries.
  69.  
  70. ### LOOT
  71. <!-- TODO: make loot tables: guns -->
  72.  
  73. When you search an area for loot, roll + EXPERTISE:
  74.  
  75. * 10+ Roll on 2 loot tables. (+ the area bonus, if applicable)
  76. * 7-9 Roll on 1 loot tables.
  77. * 6- Choose one:
  78. - Roll on any non-gun loot table.
  79. - Roll on the gun loot table, but open yourself up to an attack.
  80.  
  81. ### GRENADE
  82. When you throw a grenade at a multiple or holed-up enemies, roll + METTLE:
  83.  
  84. * 10+ Hit! Roll your damage.
  85. * 7-9 Choose one:
  86. - The enemy takes full damage, but manages to fire back.
  87. - The enemy takes -1d4 damage.
  88.  
  89. ### PARACHUTE
  90. When you drop for a distant target, roll + PHYSIQUE: (maybe EXPERTISE?)
  91.  
  92. * 10+ You reach your target and there's no one else nearby.
  93. * 7-9 You reach your target, but the GM chooses one:
  94. - There are no cars nearby.
  95. - You're not alone.
  96.  
  97. ### RUN FOR IT (This may just be DEFY DANGER)
  98. <!-- TODO: this may be dumb -->
  99.  
  100. When you run from an impending danger, roll + PHYSIQUE:
  101.  
  102. * 10+ You reach the play zone unmolested.
  103. * 7-9 Roll 1d3 to determine the meds you use.
  104.  
  105. This could be a choice: lose meds or see an enemy in the blue with you
  106.  
  107. ### MED UP
  108. When you apply meds in a firefight, roll + METTLE:
  109.  
  110. * 10+ Choose 2:
  111. * 7-9 Choose 1:
  112. - It only takes one try.
  113. - No one fires at you.
  114.  
  115. ### REVIVE
  116. When you revive a fallen comrade in combat, roll + EXPERTISE:
  117.  
  118. * 10+ Your ally is revived.
  119. * 7-9 Your ally is revived, but the enemy takes shots at you.
  120.  
  121. ### ROLLOUT
  122. When you drive a vehicle through questionable safety, roll + EXPERTISE:
  123.  
  124. ### CHECK OUT THE CRATE
  125. When you loot a supply crate, roll on the supply crate table.
  126.  
  127.  
  128. ## LOOT TABLES:
  129. <!-- TODO -->
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