luna8neko

Aralia Strelitzia

Jan 24th, 2020 (edited)
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  1. Name: Aralia Strelitzia
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  3. Nickname/Alias: Aria
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  5. Age: 23
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  7. Appearance: Aralia is a young woman standing 5'6 with long wild pink hair. https://cdn.discordapp.com/attachments/200083528484913162/670613466905575424/org_20200125_053823.png (image)
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  9. Personality: Gentle, Kind, Protective of friends
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  11. Magic: All wielders of the Keyblade are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a world's Keyhole, open gates, and transform into different forms. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses.
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  13. -Elemental Magic: Fire, Water, Earth, Wind, Light, Darkness. Scholars have studied the ways of magic for centuries becoming known as mages and spellcasters. Through their studies they have learned to use the elements through way of magic and as such, written them down in tomes and scrolls. Through magic one can create great firestorms, violent whirlwinds, devastating tsunamis, split the earth, and more. As time went on these were refined and mastered to the finest point available.
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  15. -Healing Magic: Known to be the defensive side of magic, Healing Magic was found when a nurse who had been a former nun performed what some believed as a miracle on a dying solider. As more came to light, the skills and knowledge were passed down and recorded through time, though being classified as defensive magic left it in the hands of healers and the like making field medics more handy. As time went on, there were rumors that it could bring the dead back, a half truth. It could but they had to have recently died, their spirit would still have to linger and not move on.
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  17. Magic Abilities:
  18. -Fire, Fira, Firaga: Thre three stages of Fire vary from one to the other, gradually growing in escalation with Fire casting a fireball with a five meter radial explosion, Fira firing a faster, medium sized fireball with a fifteen meter explosion radius, and Firaga unleashing a large fireball with a twenty meter explosion radius.
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  20. -Blizzard, Blizzara, Blizzaga: The three stages of Blizzard vary in what they do unlike the Fire Spells listed above. Blizzard fires off a projectile of ice which can be used in rapid succession. Blizzara fires off an icicle projectile that splinters on contact leaving a chance to freeze. Blizzaga, the strongest of the three unleashes a ice storm of hail in a twenty meter radius.
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  22. -Thunder, Thundara, Thundaga: The three variatoins of Thunder are the most unique in how they work, in that it rages from single target to multi target to area of effect. Starting with Thunder, the user conjures a bolt of lightning to strike down the target. Thundara unleashes one bolt and chains through all enemies within ten meters. Thundaga unleashes multiple bolts in a twenety meter radius striking all enemies withing range with an extended five meter lightning chain.
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  24. -Aero: Despite only one stage, this spell has seen use defensively rather offensive as a shield and a repellent unleashing a vortex of wind around the spellcaster to defend against oncoming attacks and blasting away swarms of enemies if overwhelmed allowing breathing room to work with.
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  26. -Holy: One of the two known light spells, Ultima being the other. Unlike Ultima however, Holy only has one stage which summons spheres of light that unleash spinning pillars of light down around the user and expand out within twenty meters
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  28. -Cure, Cura, Curaga: The result of healing magic. The higher the stage, the greater the healing with Curaga healing all wounds completely. A useful spell when in a pinch but not effective in large scale battles whereo ne can be overwhelmed easily as it has a spell delay of one second.
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  30. -Magnet, Magnera, Magnega: The result of earth elemental magic, this spell unleashes a magnetic vortex pulling everything in a five/fifteen/twenty meter radius to the user. The stronger the spell the more it can pull.
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  32. -Reflect, Reflera, Reflega: Another defensive move, often called barrier, this spell creates a brief barrier around the user to defend against magic and physical attacks, the higher the tier the stronger it can defend against.
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  35. Restrictions/ Weaknesses:
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  38. Skills (What your OC is capable of)
  39. -Drive Forms:Through the magic of the clothes that Merlin gave her at the Mysterious Tower, Aralia is able to temporarily take on a new appearance that grants her a separate set of abilities. These are:
  40. -Valor Form allows Aralia to wield two Keyblades of her choosing at the same time. It specializes in physical combat, but can't cast spells, contrasting to Wisdom Form
  41. -Master Form is a combination of both Valor and Wisdom forms. It uses two Keyblades, one controlled through telekinesis and the other with the hand. It specializes in both Magical and Physical Combat.
  42. -Final Form allows Aralia to access her full power and wield two Keyblades through telekinesis.
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  44. -Glide: It allows the user to ride the wind and travel over distances in the air. It can be used as a faster mode of transportation than running, or as an evasion technique.
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  46. -Spellsword: The spellblade is a magical warrior that infuses magic into their fighting style. In their hands, any weapon can be a magic weapon, and the spellblade supplements that with a few arcane spells as well. Spellblades are prized soldiers, as their spell knowledge, while useful in its own right, also indicates a high degree of intelligence.
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  48. -Keyblade Wielder: The Keyblade only lets a chosen wielder hold it, but those with the strength of heart to wield a Keyblade are able to give or take them from others, or take control of them if they have been abandoned. Those incapable of wielding a Keyblade cannot keep it, even if a wielder hands it to them. A wielder is able to summon or dispel their Keyblades at will.
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  50. [ SAMPLE STARTER ] 3+ lines will do
  51. "Aralia...." A voice called out in the darkness. Aralia floated in the expansive dark, a small, fragile light floating chest above her. "Aralia... You must..." The voice was closer, it felt warm, almost familiar. Several lights came from the darkness, and joined with the frail fading light, strengthening it as each one entered it. She could feel her strength returning. "You must wake up." The voice said. It was Niia's. Aralia's eyes shut tightly as the world of darkness faded away to clear skies that saw no end, below her, the ocean in which she stood upon the surface. The Final World. She remembered what had happened, what had landed her here.
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  53. "I... See... So I did die after all.." She said looking at herself, glass like in appearance before she saw herself, multiples forming from sharkeds of pinkish red crystals. Parts of herself. They all came and walked into her, making her whole one by one before she was completed. She held out her hand.
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  55. "Your story isn't over yet Aria." A male voice said, comforting but with a tone of reassurance. Gille.
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  57. Her keyblade appeared in her hand, The Kingdom Key - a keyblade who's handle was a deep blue, its guard a golden yellow, and its blade silver with an end resembling a crown. At its bottom was a chain that held a crystal star. Looking to the keyblade she knew her duty wasnt done, she was a Keyblade Master, to let this bring her down would besmirch all of her efforts and hard work. Gripping the keyblade with both hands she closed her eyes. A light formed at the end of the blade and shot out, turning the keyblade the world washed away into white.
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  59. Aralia opened her blue eyes, she found herself under a large tree, this world was different than the one she came from, perhaps this world was in need of help and called to her? Getting up she brushed herself off and fixed her long wild pink hair. It was time to see what this new world had to offer.
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