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Hammer CompilePAL error

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Jun 18th, 2016
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  1. Starting a 'Normal' compile.
  2. Starting compilation of C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.vmf
  3. Valve Software - vbsp.exe (Mar 2 2016)
  4. 2 threads
  5. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.vmf
  7. Patching WVT material: maps/ctf_cargostorage_alpha4b/maritime/nature/maritime_grass002_wvt_patch
  8. Patching WVT material: maps/ctf_cargostorage_alpha4b/maritime/nature/maritime_grass001_wvt_patch
  9. fixing up env_cubemap materials on brush sides...
  10. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. Processing areas...done (0)
  13. Building Faces...done (0)
  14. Chop Details...done (0)
  15. Find Visible Detail Sides...done (0)
  16. Merging details...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.prt...Building visibility clusters...
  22. done (0)
  23. *** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
  25. *** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (92945 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 340 texinfos to 199
  35. Reduced 53 texdatas to 41 (1886 bytes to 1356)
  36. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
  37. Wrote ZIP buffer, estimated size 8112, actual size 6022
  38. 2 seconds elapsed
  39. Valve Software - vvis.exe (Mar 2 2016)
  40. 2 threads
  41. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
  42. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.prt
  43. 473 portalclusters
  44. 1287 numportals
  45. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  46. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (24)
  47. Optimized: 291 visible clusters (0.24%)
  48. Total clusters visible: 119726
  49. Average clusters visible: 253
  50. Building PAS...
  51. Average clusters audible: 472
  52. visdatasize:58239 compressed from 60544
  53. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
  54. 24 seconds elapsed
  55. Valve Software - vrad.exe SSE (Mar 2 2016)
  56.  
  57. Valve Radiosity Simulator
  58. 2 threads
  59. [Reading texlights from 'lights.rad']
  60. unknown light specifier type - lights
  61.  
  62. [56 texlights parsed from 'lights.rad']
  63.  
  64. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
  65. Setting up ray-trace acceleration structure... Done (0.56 seconds)
  66. 2017 faces
  67. 269259 square feet [38773352.00 square inches]
  68. 0 Displacements
  69. 0 Square Feet [0.00 Square Inches]
  70. 2017 patches before subdivision
  71. 19103 patches after subdivision
  72. sun extent from map=0.000000
  73. 18 direct lights
  74. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  75. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
  76. transfers 1860337, max 609
  77. transfer lists: 14.2 megs
  78. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. Bounce #1 added RGB(85644, 71878, 56759)
  80. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  81. Bounce #2 added RGB(21653, 15163, 10634)
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. Bounce #3 added RGB(6803, 4023, 2441)
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  85. Bounce #4 added RGB(2398, 1192, 613)
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #5 added RGB(882, 373, 164)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #6 added RGB(340, 122, 45)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #7 added RGB(135, 41, 13)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #8 added RGB(55, 14, 4)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #9 added RGB(22, 5, 1)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #10 added RGB(9, 2, 0)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #11 added RGB(4, 1, 0)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #12 added RGB(2, 0, 0)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #13 added RGB(1, 0, 0)
  104. Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
  105. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  106. FinalLightFace Done
  107. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  108. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  109. Writing leaf ambient...done
  110. Ready to Finish
  111.  
  112. Object names Objects/Maxobjs Memory / Maxmem Fullness
  113. ------------ --------------- --------------- --------
  114. models 11/1024 528/49152 ( 1.1%)
  115. brushes 247/8192 2964/98304 ( 3.0%)
  116. brushsides 1549/65536 12392/524288 ( 2.4%)
  117. planes 714/65536 14280/1310720 ( 1.1%)
  118. vertexes 3053/65536 36636/786432 ( 4.7%)
  119. nodes 1126/65536 36032/2097152 ( 1.7%)
  120. texinfos 199/12288 14328/884736 ( 1.6%)
  121. texdata 41/2048 1312/65536 ( 2.0%)
  122. dispinfos 0/0 0/0 ( 0.0%)
  123. disp_verts 0/0 0/0 ( 0.0%)
  124. disp_tris 0/0 0/0 ( 0.0%)
  125. disp_lmsamples 0/0 0/0 ( 0.0%)
  126. faces 2017/65536 112952/3670016 ( 3.1%)
  127. hdr faces 0/65536 0/3670016 ( 0.0%)
  128. origfaces 777/65536 43512/3670016 ( 1.2%)
  129. leaves 1138/65536 36416/2097152 ( 1.7%)
  130. leaffaces 2324/65536 4648/131072 ( 3.5%)
  131. leafbrushes 979/65536 1958/131072 ( 1.5%)
  132. areas 2/256 16/2048 ( 0.8%)
  133. surfedges 12813/512000 51252/2048000 ( 2.5%)
  134. edges 7598/256000 30392/1024000 ( 3.0%)
  135. LDR worldlights 18/8192 1584/720896 ( 0.2%)
  136. HDR worldlights 0/8192 0/720896 ( 0.0%)
  137. leafwaterdata 0/32768 0/393216 ( 0.0%)
  138. waterstrips 191/32768 1910/327680 ( 0.6%)
  139. waterverts 0/65536 0/786432 ( 0.0%)
  140. waterindices 3273/65536 6546/131072 ( 5.0%)
  141. cubemapsamples 23/1024 368/16384 ( 2.2%)
  142. overlays 4/512 1408/180224 ( 0.8%)
  143. LDR lightdata [variable] 673240/0 ( 0.0%)
  144. HDR lightdata [variable] 0/0 ( 0.0%)
  145. visdata [variable] 58239/16777216 ( 0.3%)
  146. entdata [variable] 18163/393216 ( 4.6%)
  147. LDR ambient table 1138/65536 4552/262144 ( 1.7%)
  148. HDR ambient table 1138/65536 4552/262144 ( 1.7%)
  149. LDR leaf ambient 3573/65536 100044/1835008 ( 5.5%)
  150. HDR leaf ambient 1138/65536 31864/1835008 ( 1.7%)
  151. occluders 0/0 0/0 ( 0.0%)
  152. occluder polygons 0/0 0/0 ( 0.0%)
  153. occluder vert ind 0/0 0/0 ( 0.0%)
  154. detail props [variable] 1/12 ( 8.3%)
  155. static props [variable] 1/16702 ( 0.0%)
  156. pakfile [variable] 6022/0 ( 0.0%)
  157. physics [variable] 92945/4194304 ( 2.2%)
  158. physics terrain [variable] 2/1048576 ( 0.0%)
  159.  
  160. Level flags = 0
  161.  
  162. Total triangle count: 5681
  163. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
  164. 17 seconds elapsed
  165. File C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp failed to be copied to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
  166. 'Normal' compile finished in 00:00:44
  167. 2 errors/warnings logged:
  168. (1) - (Caution)
  169. (2) - (Caution)
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