Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Starting a 'Normal' compile.
- Starting compilation of C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.vmf
- Valve Software - vbsp.exe (Mar 2 2016)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.vmf
- Patching WVT material: maps/ctf_cargostorage_alpha4b/maritime/nature/maritime_grass002_wvt_patch
- Patching WVT material: maps/ctf_cargostorage_alpha4b/maritime/nature/maritime_grass001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (92945 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 340 texinfos to 199
- Reduced 53 texdatas to 41 (1886 bytes to 1356)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
- Wrote ZIP buffer, estimated size 8112, actual size 6022
- 2 seconds elapsed
- Valve Software - vvis.exe (Mar 2 2016)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.prt
- 473 portalclusters
- 1287 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (24)
- Optimized: 291 visible clusters (0.24%)
- Total clusters visible: 119726
- Average clusters visible: 253
- Building PAS...
- Average clusters audible: 472
- visdatasize:58239 compressed from 60544
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
- 24 seconds elapsed
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
- Setting up ray-trace acceleration structure... Done (0.56 seconds)
- 2017 faces
- 269259 square feet [38773352.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2017 patches before subdivision
- 19103 patches after subdivision
- sun extent from map=0.000000
- 18 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 1860337, max 609
- transfer lists: 14.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(85644, 71878, 56759)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(21653, 15163, 10634)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6803, 4023, 2441)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(2398, 1192, 613)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(882, 373, 164)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(340, 122, 45)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(135, 41, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(55, 14, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(22, 5, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(9, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 247/8192 2964/98304 ( 3.0%)
- brushsides 1549/65536 12392/524288 ( 2.4%)
- planes 714/65536 14280/1310720 ( 1.1%)
- vertexes 3053/65536 36636/786432 ( 4.7%)
- nodes 1126/65536 36032/2097152 ( 1.7%)
- texinfos 199/12288 14328/884736 ( 1.6%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2017/65536 112952/3670016 ( 3.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 777/65536 43512/3670016 ( 1.2%)
- leaves 1138/65536 36416/2097152 ( 1.7%)
- leaffaces 2324/65536 4648/131072 ( 3.5%)
- leafbrushes 979/65536 1958/131072 ( 1.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12813/512000 51252/2048000 ( 2.5%)
- edges 7598/256000 30392/1024000 ( 3.0%)
- LDR worldlights 18/8192 1584/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 191/32768 1910/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3273/65536 6546/131072 ( 5.0%)
- cubemapsamples 23/1024 368/16384 ( 2.2%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 673240/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 58239/16777216 ( 0.3%)
- entdata [variable] 18163/393216 ( 4.6%)
- LDR ambient table 1138/65536 4552/262144 ( 1.7%)
- HDR ambient table 1138/65536 4552/262144 ( 1.7%)
- LDR leaf ambient 3573/65536 100044/1835008 ( 5.5%)
- HDR leaf ambient 1138/65536 31864/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/16702 ( 0.0%)
- pakfile [variable] 6022/0 ( 0.0%)
- physics [variable] 92945/4194304 ( 2.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 5681
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
- 17 seconds elapsed
- File C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp failed to be copied to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_cargostorage_alpha4b.bsp
- 'Normal' compile finished in 00:00:44
- 2 errors/warnings logged:
- (1) - (Caution)
- (2) - (Caution)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement