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Jan 17th, 2019
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  1. 00 - 04 // Bean and Vintage kill one connector and Bean immediately turns to run through bench smoke (suggested: continue to hold connector or at least sit behind the right side smokes while they're still there in the 5v4 advantage)
  2.  
  3. 00 - 05 // Vintage holds an angle half in the smoke where Ts have a better advantage of peeking him (suggested: stay on stairs or in the corner or switch to the other side to avoid getting peeked)
  4.  
  5. 01 - 05 // Effects peeks halls again after being lit to 22 and soloing B (suggested: boost on site and hold halls instead or play bench / retake)
  6.  
  7. 02 - 05 // Vintage self-flashes through stairs smoke on retake (suggested: wait for retake), Effects goes for play with the same pathing but slightly after (suggested: use utility as you're running stairs in that specific situation towards ramp, palace, or site)
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  9. 02 - 06 // Effects gets jump-shotted with an AK (suggested: play directly under apps window maybe?)
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  11. 03 - 06 // Effects solo peeks mid with no assistance (suggested: have an A player flash over conn), Yakuza holds balc in 4v4 during B rush (suggested: don't whiff, maybe be pushed apps instead)
  12.  
  13. 03 - 07 // Joe holds ramp from top balc and gets one tap (suggested: since you're baiting for Vintage, jiggle peek instead), Yakuza stays B and Bean rotates off one person contacting B (suggested: don't fall for stupid shit lol), Yakuza + Bean + Effects attempt to retake when only two have weapons (suggested: only let pistols retake on an eco)
  14.  
  15. 03 - 08 // Vintage hides pillar in 4v2 (suggested: hold first contact from market pillar)
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  17. 04 - 08 // Joe plays firebox when Vintage pushes towards bottom conn (suggested: if miscomm, comm, otherwise Joe play towards back default / triple / CT instead of firebox)
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  19. 05 - 08 // good response to fast cat (suggested: Vintage shouldn't crouch if there's a smoke bot conn bc it impairs vision when you're spraying and crouching)
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  21. 06 - 08 // Effects solo peeks cat to mid and dies to conn (suggested: have someone from A peek conn at the same time)
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  23. 07 - 08 // Contact B against heavy B (suggested: do normal pistol)
  24.  
  25. 07 - 09 // Eco (suggested: come up with an eco strat)
  26.  
  27. 07 - 10 // Bean runs towards jungle instead of clearing site for bomb when Effects is coming up connector (suggested: work on pathing / radar awareness, Yakuza clear if Bean doesn't clear)
  28.  
  29. 07 - 11 // TO DO // Vintage peeks CT instead of holding when he has the clear advantage (suggested: wait for Bean to plant at the very least)
  30.  
  31. 07 - 12 // Yakuza solo peeks conn (suggested: double peek with another mid player)
  32.  
  33. 08 - 12 // Joe prefire-taps close right instead of completely clearing (suggested: completely clear instead of prefiring bc it's a bad habit if you prefire everything)
  34.  
  35. 08 - 13 // Vintage force-buys (suggested: don't force buy w/o comm), Joe runs up conn instead of running to cat to help Vintage take control (suggested: double conn or double cat)
  36.  
  37. 08 - 14 // Joe buys smoke but runs last (suggested: have the most forward spot possible if you're smoking for molly, otherwise it can become a clusterfuck and first few people lose HP)
  38.  
  39. 08 - 15 // Yakuza sits on bomb like a dumbass (suggested: take full site control instead of sitting still just because someone's sitting behind cat smokes)
  40.  
  41. 09 - 15 // TO DO
  42.  
  43. 10 - 15 // CT pushed palace and gets first frag, then we all get fucked after (suggested: have one be palace early and the rest should be holding for the time being instead of sitting with smokes out too early)
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