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init.sqf admin tools

KOS_Flow Feb 19th, 2014 798 Never
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  1. /*     
  2.         For DayZ Epoch
  3.         Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11;                                     //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio false;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epoch config
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25.  
  26. MaxVehicleLimit = 300; // Default = 50
  27. MaxDynamicDebris = 500; // Default = 100
  28. dayz_MapArea = 14000; // Default = 10000
  29. dayz_maxLocalZombies = 50; // Default = 30
  30.  
  31. dayz_paraSpawn = false;
  32.  
  33. dayz_minpos = -1;
  34. dayz_maxpos = 16000;
  35.  
  36. dayz_sellDistance_vehicle = 10;
  37. dayz_sellDistance_boat = 30;
  38. dayz_sellDistance_air = 40;
  39.  
  40. dayz_maxAnimals = 5; // Default: 8
  41. dayz_tameDogs = true;
  42. DynamicVehicleDamageLow = 0; // Default: 0
  43. DynamicVehicleDamageHigh = 100; // Default: 100
  44.  
  45. DZE_BuildOnRoads = false; // Default: False
  46.  
  47. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  48. dayz_fullMoonNights = true;
  49.  
  50. //Load in compiled functions
  51. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";                                //Initilize the Variables (IMPORTANT: Must happen very early)
  52. progressLoadingScreen 0.1;
  53. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                         //Initilize the publicVariable event handlers
  54. progressLoadingScreen 0.2;
  55. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";   //Functions used by CLIENT for medical
  56. progressLoadingScreen 0.4;
  57. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                         //Compile regular functions
  58. progressLoadingScreen 0.5;
  59. call compile preprocessFileLineNumbers "server_traders.sqf";                            //Compile trader configs
  60. progressLoadingScreen 1.0;
  61.  
  62. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  63.  
  64. if (isServer) then {
  65.         call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  66.         //Compile vehicle configs
  67.        
  68.         // Add trader citys
  69.         _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  70.         _serverMonitor =        [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  71. };
  72.  
  73. if (!isDedicated) then {
  74.         //Conduct map operations
  75.         0 fadeSound 0;
  76.         waitUntil {!isNil "dayz_loadScreenMsg"};
  77.         dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  78.        
  79.         //Run the player monitor
  80.         _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  81.         _playerMonitor =        [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";     
  82.        
  83.         //anti Hack
  84.         [] execVM "\z\addons\dayz_code\system\antihack.sqf";
  85.  
  86.         //Lights
  87.         //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  88.        
  89. };
  90.  
  91. #include "\z\addons\dayz_code\system\REsec.sqf"
  92.  
  93. // Epoch Admin Tools
  94. AllAdminList = [
  95. "1667680742", // <Admin In-Game Name>
  96. "999999999", // <Admin In-Game Name>
  97. "999999999" // <Admin In-Game Name>
  98. ];
  99. SuperAdminList = [
  100. "1667680742", // <Admin In-Game Name>
  101. "999999999" // <Admin In-Game Name>
  102. ];
  103. AdminList3 = [
  104. "999999999", // <Admin In-Game Name>
  105. "999999999" // <Admin In-Game Name>
  106. ];
  107. AdminList2 = [
  108. "999999999", // <Admin In-Game Name>
  109. "999999999" // <Admin In-Game Name>
  110. ];
  111. AdminList1 = [
  112. "999999999", // <Admin In-Game Name>
  113. "999999999" // <Admin In-Game Name>
  114. ];
  115.        
  116. [] execVM "admintools\Activate.sqf";
  117. [] execVM "buildings\test.sqf";
  118. [] execVM "Scripts\kh_actions.sqf";
  119. [] execVM "custom_monitor.sqf";
  120. [] execVM "R3F_ARTY_AND_LOG\init.sqf";
  121. [] execVM "Maps\ChernoQuarantine_Zone.sqf";
  122.  
  123. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  124.  
  125.  
  126. if (isServer) then {call compile preprocessFileLineNumbers "DZAI\init\dzai_initserver.sqf";};
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