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- #!/usr/bin/env python3
- import pygame_sdl2
- from pygame_sdl2.render import Renderer, Sprite
- import pygame_sdl2.font
- import pygame.transform
- pygame_sdl2.init()
- screen_size = [800, 600]
- screen = pygame_sdl2.display.set_mode(screen_size) # FULLSCREEN
- pygame_sdl2.display.set_caption("Text test")
- renderer = Renderer(None, vsync=False) # second parameter is vsync
- renderer.render_present()
- new_font = pygame_sdl2.font.Font(None, 32)
- fonts = [new_font]
- running = True
- while running:
- fps_test_render = fonts[0].render("Flop", True, pygame_sdl2.color.Color(255, 255, 255, 255))
- text_sprite = Sprite(renderer.load_texture(fps_test_render))
- text_sprite.render((400, 300))
- renderer.render_present()
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