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Mar 21st, 2015
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  3. GA has confirmed connection to the server..
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  5. Replacements.MSCompatUnicodeTable:get_IsReady()
  6.  
  7. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  8.  
  9. UnityEngine.Debug:Log(Object)
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  11. GA:Log(Object)
  12.  
  13. <CheckInternetConnectivity>c__Iterator4:MoveNext()
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  15. Replacements.MSCompatUnicodeTable:get_IsReady()
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  19. (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
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  23. GameAnalytics: Submit started
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  25. Replacements.MSCompatUnicodeTable:get_IsReady()
  26.  
  27. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  28.  
  29. UnityEngine.Debug:Log(Object)
  30.  
  31. GA:Log(Object)
  32.  
  33. GA_Queue:ForceSubmit()
  34.  
  35. <CheckInternetConnectivity>c__Iterator4:MoveNext()
  36.  
  37. Replacements.MSCompatUnicodeTable:get_IsReady()
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  40.  
  41. (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
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  44.  
  45. GA URL: http://api.gameanalytics.com/1/e18163eca27510349fc9d2d07ce2cb43/user
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  47. Replacements.MSCompatUnicodeTable:get_IsReady()
  48.  
  49. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  50.  
  51. UnityEngine.Debug:Log(Object)
  52.  
  53. GA:Log(Object)
  54.  
  55. <SendWWW>c__Iterator3:MoveNext()
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  57. Replacements.MSCompatUnicodeTable:get_IsReady()
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  59.  
  60.  
  61. (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
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  64.  
  65. GA Submit: [{"session_id":"7694e5c2-0c73-4f7b-a6e6-c062431924f6","build":"1","os_minor":"iOS 7.0.4","device":"iPad2,4","os_major":"iOS 7","sdk_version":"GA Unity SDK 0.6.9","user_id":"3880F659-E367-4B8A-A765-87E1E8E43B9F","platform":"IPHONE"}]
  66.  
  67. Replacements.MSCompatUnicodeTable:get_IsReady()
  68.  
  69. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  70.  
  71. UnityEngine.Debug:Log(Object)
  72.  
  73. GA:Log(Object)
  74.  
  75. <SendWWW>c__Iterator3:MoveNext()
  76.  
  77. Replacements.MSCompatUnicodeTable:get_IsReady()
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  79.  
  80.  
  81. (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
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  85. GA Hash: 2f69b19394686cb4847d5cc4e48f8377
  86.  
  87. Replacements.MSCompatUnicodeTable:get_IsReady()
  88.  
  89. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  90.  
  91. UnityEngine.Debug:Log(Object)
  92.  
  93. GA:Log(Object)
  94.  
  95. <SendWWW>c__Iterator3:MoveNext()
  96.  
  97. Replacements.MSCompatUnicodeTable:get_IsReady()
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  99.  
  100.  
  101. (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
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  104.  
  105. GA Error: 401: unauthorized
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  107. Replacements.MSCompatUnicodeTable:get_IsReady()
  108.  
  109. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  110.  
  111. UnityEngine.Debug:LogWarning(Object)
  112.  
  113. GA:LogWarning(Object)
  114.  
  115. <SendWWW>c__Iterator3:MoveNext()
  116.  
  117. Replacements.MSCompatUnicodeTable:get_IsReady()
  118.  
  119.  
  120.  
  121. (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
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  123.  
  124.  
  125. GA: Queue submit over
  126.  
  127. Replacements.MSCompatUnicodeTable:get_IsReady()
  128.  
  129. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  130.  
  131. UnityEngine.Debug:Log(Object)
  132.  
  133. GA:Log(Object)
  134.  
  135. GA_Queue:Submitted(List`1, Boolean)
  136.  
  137. GA_Queue:SubmitError(List`1)
  138.  
  139. SubmitErrorHandler:Invoke(List`1)
  140.  
  141. ParticleEmiterEvent:EmitParts(Int32)
  142.  
  143. <SendWWW>c__Iterator3:MoveNext()
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  145. Replacements.MSCompatUnicodeTable:get_IsReady()
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