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- GA has confirmed connection to the server..
- Replacements.MSCompatUnicodeTable:get_IsReady()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GA:Log(Object)
- <CheckInternetConnectivity>c__Iterator4:MoveNext()
- Replacements.MSCompatUnicodeTable:get_IsReady()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
- GameAnalytics: Submit started
- Replacements.MSCompatUnicodeTable:get_IsReady()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GA:Log(Object)
- GA_Queue:ForceSubmit()
- <CheckInternetConnectivity>c__Iterator4:MoveNext()
- Replacements.MSCompatUnicodeTable:get_IsReady()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
- GA URL: http://api.gameanalytics.com/1/e18163eca27510349fc9d2d07ce2cb43/user
- Replacements.MSCompatUnicodeTable:get_IsReady()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GA:Log(Object)
- <SendWWW>c__Iterator3:MoveNext()
- Replacements.MSCompatUnicodeTable:get_IsReady()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
- GA Submit: [{"session_id":"7694e5c2-0c73-4f7b-a6e6-c062431924f6","build":"1","os_minor":"iOS 7.0.4","device":"iPad2,4","os_major":"iOS 7","sdk_version":"GA Unity SDK 0.6.9","user_id":"3880F659-E367-4B8A-A765-87E1E8E43B9F","platform":"IPHONE"}]
- Replacements.MSCompatUnicodeTable:get_IsReady()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GA:Log(Object)
- <SendWWW>c__Iterator3:MoveNext()
- Replacements.MSCompatUnicodeTable:get_IsReady()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
- GA Hash: 2f69b19394686cb4847d5cc4e48f8377
- Replacements.MSCompatUnicodeTable:get_IsReady()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GA:Log(Object)
- <SendWWW>c__Iterator3:MoveNext()
- Replacements.MSCompatUnicodeTable:get_IsReady()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
- GA Error: 401: unauthorized
- Replacements.MSCompatUnicodeTable:get_IsReady()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:LogWarning(Object)
- GA:LogWarning(Object)
- <SendWWW>c__Iterator3:MoveNext()
- Replacements.MSCompatUnicodeTable:get_IsReady()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)
- GA: Queue submit over
- Replacements.MSCompatUnicodeTable:get_IsReady()
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- GA:Log(Object)
- GA_Queue:Submitted(List`1, Boolean)
- GA_Queue:SubmitError(List`1)
- SubmitErrorHandler:Invoke(List`1)
- ParticleEmiterEvent:EmitParts(Int32)
- <SendWWW>c__Iterator3:MoveNext()
- Replacements.MSCompatUnicodeTable:get_IsReady()
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