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- class CViewSetup
- {
- public:
- uint32_t x; //0x0000
- uint32_t m_nUnscaledX; //0x0004
- uint32_t y; //0x0008
- uint32_t m_nUnscaledY; //0x000C
- uint32_t width; //0x0010
- uint32_t m_nUnscaledWidth; //0x0014
- uint32_t height; //0x0018
- uint32_t m_eStereoEye; //0x001C
- uint32_t m_nUnscaledHeight; //0x0020
- bool m_bOrtho; //0x0024
- float m_OrthoLeft; //0x0028
- float m_OrthoTop; //0x002C
- float m_OrthoRight; //0x0030
- float m_OrthoBottom; //0x0034
- float m_fov; //0x0038
- float m_viewmodel_fov; //0x003C
- Vector origin; //0x0040
- Vector angles; //0x004C
- float zNear; //0x0058
- float zFar; //0x005C
- float viewmodel_zNear; //0x0060
- float viewmodel_zFar; //0x0064
- bool m_bRenderToSubrectOfLargerScreen; //0x0068
- float m_flAspectRatio; //0x006C
- bool m_bOffCenter; //0x0070
- float m_flOffCenterTop; //0x0074
- float m_flOffCenterBottom; //0x0078
- float m_flOffCenterLeft; //0x007C
- float m_flOffCenterRight; //0x0080
- bool m_bDoBloomAndToneMapping; //0x0084
- bool m_bCacheFullSceneState; //0x0088
- bool m_bViewToProjectionOverride; //0x008C
- matrix3x4 m_ViewToProjection; //0x0090
- };
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