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Oct 13th, 2019
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  1. class CViewSetup
  2. {
  3. public:
  4. uint32_t x; //0x0000
  5. uint32_t m_nUnscaledX; //0x0004
  6. uint32_t y; //0x0008
  7. uint32_t m_nUnscaledY; //0x000C
  8. uint32_t width; //0x0010
  9. uint32_t m_nUnscaledWidth; //0x0014
  10. uint32_t height; //0x0018
  11. uint32_t m_eStereoEye; //0x001C
  12. uint32_t m_nUnscaledHeight; //0x0020
  13. bool m_bOrtho; //0x0024
  14. float m_OrthoLeft; //0x0028
  15. float m_OrthoTop; //0x002C
  16. float m_OrthoRight; //0x0030
  17. float m_OrthoBottom; //0x0034
  18. float m_fov; //0x0038
  19. float m_viewmodel_fov; //0x003C
  20. Vector origin; //0x0040
  21. Vector angles; //0x004C
  22. float zNear; //0x0058
  23. float zFar; //0x005C
  24. float viewmodel_zNear; //0x0060
  25. float viewmodel_zFar; //0x0064
  26. bool m_bRenderToSubrectOfLargerScreen; //0x0068
  27. float m_flAspectRatio; //0x006C
  28. bool m_bOffCenter; //0x0070
  29. float m_flOffCenterTop; //0x0074
  30. float m_flOffCenterBottom; //0x0078
  31. float m_flOffCenterLeft; //0x007C
  32. float m_flOffCenterRight; //0x0080
  33. bool m_bDoBloomAndToneMapping; //0x0084
  34. bool m_bCacheFullSceneState; //0x0088
  35. bool m_bViewToProjectionOverride; //0x008C
  36. matrix3x4 m_ViewToProjection; //0x0090
  37. };
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