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May 23rd, 2018
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  1. -[Monster damage_1]
  2. __text:0001B4F4 __Monster_damage_1_
  3. __text:0001B4F4
  4. __text:0001B4F4 var_10 = -0x10
  5. __text:0001B4F4 var_C = -0xC
  6. __text:0001B4F4 var_8 = -8
  7. __text:0001B4F4 var_4 = -4
  8. __text:0001B4F4
  9. __text:0001B4F4 SUB SP, SP, #0x10
  10. __text:0001B4F6 STR R0, [SP,#0x10+var_4]
  11. __text:0001B4F8 STR R1, [SP,#0x10+var_8]
  12. __text:0001B4FA LDR R0, [SP,#0x10+var_4]
  13. __text:0001B4FC LDR R1, =(_OBJC_IVAR_$_Monster._damage_1 - 0x1B502)
  14. __text:0001B4FE ADD R1, PC ; _OBJC_IVAR_$_Monster._damage_1
  15. __text:0001B500 LDR R1, [R1]
  16. __text:0001B502 ADD R0, R1
  17. __text:0001B504 LDR R0, [R0]
  18. __text:0001B506 STR R0, [SP,#0x10+var_10]
  19. __text:0001B508 LDR R0, [SP,#0x10+var_10]
  20. __text:0001B50A STR R0, [SP,#0x10+var_C]
  21. __text:0001B50C LDR R0, [SP,#0x10+var_C]
  22. __text:0001B50E ADD SP, SP, #0x10
  23. __text:0001B510 BX LR
  24. __text:0001B510 ; End of function -[Monster damage_1]
  25.  
  26.  
  27.  
  28.  
  29. 0 ; -[Monster damage_2]
  30. __text:0001B4B0 __Monster_damage_2_
  31. __text:0001B4B0
  32. __text:0001B4B0 var_10 = -0x10
  33. __text:0001B4B0 var_C = -0xC
  34. __text:0001B4B0 var_8 = -8
  35. __text:0001B4B0 var_4 = -4
  36. __text:0001B4B0
  37. __text:0001B4B0 SUB SP, SP, #0x10
  38. __text:0001B4B2 STR R0, [SP,#0x10+var_4]
  39. __text:0001B4B4 STR R1, [SP,#0x10+var_8]
  40. __text:0001B4B6 LDR R0, [SP,#0x10+var_4]
  41. __text:0001B4B8 LDR R1, =(_OBJC_IVAR_$_Monster._damage_2 - 0x1B4BE)
  42. __text:0001B4BA ADD R1, PC ; _OBJC_IVAR_$_Monster._damage_2
  43. __text:0001B4BC LDR R1, [R1]
  44. __text:0001B4BE ADD R0, R1
  45. __text:0001B4C0 LDR R0, [R0]
  46. __text:0001B4C2 STR R0, [SP,#0x10+var_10]
  47. __text:0001B4C4 LDR R0, [SP,#0x10+var_10]
  48. __text:0001B4C6 STR R0, [SP,#0x10+var_C]
  49. __text:0001B4C8 LDR R0, [SP,#0x10+var_C]
  50. __text:0001B4CA ADD SP, SP, #0x10
  51. __text:0001B4CC BX LR
  52. __text:0001B4CC ; End of function -[Monster damage_2]
  53. __text:0001B4CC
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