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- -[Monster damage_1]
- __text:0001B4F4 __Monster_damage_1_
- __text:0001B4F4
- __text:0001B4F4 var_10 = -0x10
- __text:0001B4F4 var_C = -0xC
- __text:0001B4F4 var_8 = -8
- __text:0001B4F4 var_4 = -4
- __text:0001B4F4
- __text:0001B4F4 SUB SP, SP, #0x10
- __text:0001B4F6 STR R0, [SP,#0x10+var_4]
- __text:0001B4F8 STR R1, [SP,#0x10+var_8]
- __text:0001B4FA LDR R0, [SP,#0x10+var_4]
- __text:0001B4FC LDR R1, =(_OBJC_IVAR_$_Monster._damage_1 - 0x1B502)
- __text:0001B4FE ADD R1, PC ; _OBJC_IVAR_$_Monster._damage_1
- __text:0001B500 LDR R1, [R1]
- __text:0001B502 ADD R0, R1
- __text:0001B504 LDR R0, [R0]
- __text:0001B506 STR R0, [SP,#0x10+var_10]
- __text:0001B508 LDR R0, [SP,#0x10+var_10]
- __text:0001B50A STR R0, [SP,#0x10+var_C]
- __text:0001B50C LDR R0, [SP,#0x10+var_C]
- __text:0001B50E ADD SP, SP, #0x10
- __text:0001B510 BX LR
- __text:0001B510 ; End of function -[Monster damage_1]
- 0 ; -[Monster damage_2]
- __text:0001B4B0 __Monster_damage_2_
- __text:0001B4B0
- __text:0001B4B0 var_10 = -0x10
- __text:0001B4B0 var_C = -0xC
- __text:0001B4B0 var_8 = -8
- __text:0001B4B0 var_4 = -4
- __text:0001B4B0
- __text:0001B4B0 SUB SP, SP, #0x10
- __text:0001B4B2 STR R0, [SP,#0x10+var_4]
- __text:0001B4B4 STR R1, [SP,#0x10+var_8]
- __text:0001B4B6 LDR R0, [SP,#0x10+var_4]
- __text:0001B4B8 LDR R1, =(_OBJC_IVAR_$_Monster._damage_2 - 0x1B4BE)
- __text:0001B4BA ADD R1, PC ; _OBJC_IVAR_$_Monster._damage_2
- __text:0001B4BC LDR R1, [R1]
- __text:0001B4BE ADD R0, R1
- __text:0001B4C0 LDR R0, [R0]
- __text:0001B4C2 STR R0, [SP,#0x10+var_10]
- __text:0001B4C4 LDR R0, [SP,#0x10+var_10]
- __text:0001B4C6 STR R0, [SP,#0x10+var_C]
- __text:0001B4C8 LDR R0, [SP,#0x10+var_C]
- __text:0001B4CA ADD SP, SP, #0x10
- __text:0001B4CC BX LR
- __text:0001B4CC ; End of function -[Monster damage_2]
- __text:0001B4CC
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