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Im_Meme

Black Magic

Jul 25th, 2018
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  1. print("Edited By i_MemeMachine Or disgust#4594, Do not Claim This Edit you fuckin' skid.")
  2. local remote = NS ([==[
  3. Player = owner
  4. Character = Player.Character
  5. PlayerGui = Player.PlayerGui
  6. Backpack = Player.Backpack
  7. Torso = Character.Torso
  8. Head = Character.Head
  9. Humanoid = Character.Humanoid
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. Character = Player.Character
  15. PlayerGui = Player.PlayerGui
  16. Backpack = Player.Backpack
  17. Torso = Character.Torso
  18. Head = Character.Head
  19. Humanoid = Character.Humanoid
  20. LeftArm = Character["Left Arm"]
  21. LeftLeg = Character["Left Leg"]
  22. RightArm = Character["Right Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LS = Torso["Left Shoulder"]
  25. LH = Torso["Left Hip"]
  26. RS = Torso["Right Shoulder"]
  27. RH = Torso["Right Hip"]
  28. Neck = Torso.Neck
  29. attacktype = 1
  30. vt = Vector3.new
  31. cf = CFrame.new
  32. euler = CFrame.fromEulerAnglesXYZ
  33. angles = CFrame.Angles
  34. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  35. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  36. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  37. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  38. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  39. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  40. RootPart = Character.HumanoidRootPart
  41. RootJoint = RootPart.RootJoint
  42. RootCF = euler(-1.57, 0, 3.14)
  43. attack = false
  44. equipped = true
  45. local Anim = "Idle"
  46. local Effects = {}
  47. cam = workspace.CurrentCamera
  48. ZTarget = nil
  49. RocketTarget = nil
  50. local RbxUtility = LoadLibrary("RbxUtility")
  51. local Create = RbxUtility.Create
  52. local m = Create("Model"){
  53. Parent = Character,
  54. Name = "WeaponModel",
  55. }
  56. RSH, LSH = nil, nil
  57. LH = Torso["Left Hip"]
  58. RH = Torso["Right Hip"]
  59. RSH = Torso["Right Shoulder"]
  60. LSH = Torso["Left Shoulder"]
  61.  
  62. local glasses = Instance.new("Part",Head)
  63. glasses.CanCollide = false
  64. glasses.TopSurface = 10
  65. glasses.BottomSurface = 10
  66. glasses.Size = Vector3.new(1.4, 0.6, 1.4)
  67. local glassesmesh = Instance.new("SpecialMesh",glasses)
  68. glassesmesh.MeshId = "rbxassetid://121910245"
  69. glassesmesh.TextureId = "rbxassetid://182196075"
  70. glassesmesh.Scale = Vector3.new(0.7,0.7,0.7)
  71. local glassesweld = Instance.new("Weld",glasses)
  72. glassesweld.Part0 = Head
  73. glassesweld.Part1 = glasses
  74. glassesweld.C0 = CFrame.new(0,0.1,-0.05)
  75.  
  76. local hair = Instance.new("Part",Char)
  77. hair.Name = "Hair"
  78. hair.CanCollide = false
  79. hair.Size = Vector3.new(1.2, 1, 1.6)
  80. hair.BrickColor = BrickColor.new("Royal purple")
  81. local hairmesh = Instance.new("SpecialMesh",hair)
  82. hairmesh.MeshId = "rbxassetid://16627529"
  83. hairmesh.TextureId = "rbxassetid://16627494"
  84. hairmesh.Scale = Vector3.new(1.05,1.05,1.05)
  85. hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
  86. local hairweld = Instance.new("Weld",hair)
  87. hairweld.Part0 = Head
  88. hairweld.Part1 = hair
  89. hairweld.C0 = CFrame.new(0,0.5,0)
  90.  
  91. local hair = Instance.new("Part",Char)
  92. hair.Name = "Hair"
  93. hair.CanCollide = false
  94. hair.Size = Vector3.new(1.2, 1, 1.6)
  95. hair.BrickColor = BrickColor.new("Royal purple")
  96. local hairmesh = Instance.new("SpecialMesh",hair)
  97. hairmesh.MeshId = "rbxassetid://1029012"
  98. hairmesh.TextureId = "rbxassetid://1028814"
  99. hairmesh.Scale = Vector3.new(1.1,1.1,1.1)
  100. hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
  101. local hairweld = Instance.new("Weld",hair)
  102. hairweld.Part0 = Head
  103. hairweld.Part1 = hair
  104. hairweld.C0 = CFrame.new(0,0.5,0)
  105.  
  106. local hair = Instance.new("Part",Char)
  107. hair.Name = "Hair"
  108. hair.CanCollide = false
  109. hair.Size = Vector3.new(1.2, 1, 1.6)
  110. hair.BrickColor = BrickColor.new("Royal purple")
  111. local hairmesh = Instance.new("SpecialMesh",hair)
  112. hairmesh.MeshId = "rbxassetid://1577360"
  113. hairmesh.TextureId = "rbxassetid://1577349"
  114. hairmesh.Scale = Vector3.new(1,1.3,1)
  115. hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
  116. local hairweld = Instance.new("Weld",hair)
  117. hairweld.Part0 = Head
  118. hairweld.Part1 = hair
  119. hairweld.C0 = CFrame.new(0,0.5,0)
  120.  
  121. local hair = Instance.new("Part",Char)
  122. hair.Name = "Hair"
  123. hair.CanCollide = false
  124. hair.Size = Vector3.new(1.2, 1, 1.6)
  125. hair.BrickColor = BrickColor.new("Royal purple")
  126. local hairmesh = Instance.new("SpecialMesh",hair)
  127. hairmesh.MeshId = "rbxassetid://1051545"
  128. hairmesh.TextureId = "rbxassetid://1051546"
  129. hairmesh.Scale = Vector3.new(1,1.3,1)
  130. hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
  131. local hairweld = Instance.new("Weld",hair)
  132. hairweld.Part0 = Head
  133. hairweld.Part1 = hair
  134. hairweld.C0 = CFrame.new(0,0.5,0)
  135.  
  136. blackhand = Instance.new("Part",char)
  137. blackhand.Material = "Neon"
  138. blackhand.Transparency = 1
  139. blackhand.BrickColor = BrickColor.new("Royal purple")
  140. blackhand.Position = Vector3.new(999,999,999)
  141. blackhand.Size = Vector3.new(1.01,1.01,1.01)
  142. blackweld = Instance.new("Weld",blackhand)
  143. blackweld.Part0 = rarm
  144. blackweld.Part1 = blackhand
  145. blackweld.C0 = CFrame.new(0,-0.5,0)
  146.  
  147. local InfernusTheme = Instance.new("Sound",Character)
  148. InfernusTheme.Name = "WorldEaterTheme"
  149. InfernusTheme.Looped = true
  150. InfernusTheme.SoundId = "http://www.roblox.com/asset?id=1636258061"
  151. InfernusTheme:Play()
  152.  
  153. RSH.Parent = nil
  154. LSH.Parent = nil
  155.  
  156. RW = Create("Weld"){
  157. Name = "Right Shoulder",
  158. Part0 = Torso ,
  159. C0 = cf(1.5, 0.5, 0),
  160. C1 = cf(0, 0.5, 0),
  161. Part1 = RightArm ,
  162. Parent = Torso ,
  163. }
  164.  
  165. LW = Create("Weld"){
  166. Name = "Left Shoulder",
  167. Part0 = Torso ,
  168. C0 = cf(-1.5, 0.5, 0),
  169. C1 = cf(0, 0.5, 0) ,
  170. Part1 = LeftArm ,
  171. Parent = Torso ,
  172. }
  173. ----------------------------------------------------
  174. cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end
  175. deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad
  176. local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ)
  177. local p = ins(typ or "Part")
  178. p.FormFactor = "Custom"
  179. p.Material = mat
  180. p.Transparency = tra
  181. p.CanCollide = canc
  182. p.Anchored = anc
  183. p.BrickColor = bc(col)
  184. p.Size = siz
  185. p.CFrame = cfr
  186. p.Parent = prnt
  187. p.Locked = true
  188. p.TopSurface,p.BottomSurface = 0,0
  189. p:BreakJoints()
  190. return p
  191. end
  192. local mesh = function(typ,prnt,scal,mtyp,mid,mtx)
  193. local m = ins(typ or "SpecialMesh")
  194. if mtyp then m.MeshType = mtyp end
  195. if mid then m.MeshId = mid end
  196. if mtx then m.TextureId = mtx end
  197. if scal then m.Scale = scal end
  198. m.Parent = prnt
  199. return m
  200. end
  201. function cylinderOpen(cf,col,col2)
  202. local p = part(Character,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic")
  203. local pm = mesh("CylinderMesh",p)
  204. local p2 = part(Character,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic")
  205. local p2m = mesh("CylinderMesh",p2)
  206. Spawn(function()
  207. for i=.1,1.1,.0125 do
  208. p.Transparency = i
  209. p2.Transparency = i
  210. pm.Scale = pm.Scale + v3(.8,0,.8)
  211. p2m.Scale = p2m.Scale + v3(.5,0,.5)
  212. wait()
  213. end
  214. p:Destroy()
  215. p2:Destroy()
  216. end)
  217. end
  218.  
  219. function expandDong()
  220. local nTarg = Torso
  221. local Orbi = Instance.new('Part')
  222. Orbi.Size = Vector3.new(3,3,3)
  223. Orbi.CanCollide = false
  224. Orbi.Locked = true
  225. Orbi.Shape = 'Ball'
  226. Orbi.Anchored = true
  227. Orbi.Transparency = .6
  228. Orbi.TopSurface,Orbi.BottomSurface = 0,0
  229. Orbi.Name = 'Expand Dong'
  230. Orbi.BrickColor = BrickColor.new('Royal purple')
  231.  
  232. local OrbiMesh = Instance.new('SpecialMesh',Orbi)
  233. OrbiMesh.Name = 'Dxpand Eong'
  234. OrbiMesh.Scale = Vector3.new(2, 2, 2)
  235. OrbiMesh.MeshType = 'Sphere'
  236. Orbi.Parent = Character
  237. ypcall(function()
  238. for i = 3,.35,-1 do
  239. OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7)
  240. Orbi.CFrame = nTarg.CFrame
  241. end
  242. for i = .6,1,.05 do
  243. wait(0.04)
  244. Orbi.Transparency = i
  245. end
  246. Orbi:Destroy()
  247. end)
  248. end
  249.  
  250.  
  251. function expandDong2()
  252. local nTarg = Torso
  253. local Orbi = Instance.new('Part')
  254. Orbi.Size = Vector3.new(3,3,3)
  255. Orbi.CanCollide = false
  256. Orbi.Locked = true
  257. Orbi.Shape = 'Ball'
  258. Orbi.Anchored = true
  259. Orbi.Transparency = .6
  260. Orbi.TopSurface,Orbi.BottomSurface = 0,0
  261. Orbi.Name = 'Expand Dong'
  262. Orbi.BrickColor = BrickColor.new('Royal purple')
  263.  
  264. local OrbiMesh = Instance.new('SpecialMesh',Orbi)
  265. OrbiMesh.Name = 'Dxpand Eong'
  266. OrbiMesh.Scale = Vector3.new(2.5, 2.5, 2.5)
  267. OrbiMesh.MeshType = 'Sphere'
  268. Orbi.Parent = Character
  269. ypcall(function()
  270. for i = 3,0,-1 do
  271. OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7)
  272. Orbi.CFrame = nTarg.CFrame
  273. end
  274. for i = .6,1,.05 do
  275. wait(0.04)
  276. Orbi.Transparency = i
  277. end
  278. Orbi:Destroy()
  279. end)
  280. end
  281. cylinderOpen(Torso.CFrame,"Royal purple","Really black")
  282. expandDong2()
  283. expandDong()
  284. ----------------------------------------------------
  285. z = Instance.new("Sound", Character)
  286. z.SoundId = "rbxassetid://"--Sao Crossing: 155183751 -- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050
  287. z.Looped = true
  288. z.Pitch = .9
  289. z.Volume = .5
  290. wait(.1)
  291. z:Play()
  292. ----------------------------------------------------
  293.  
  294. local co1 = 0--how long it will take for skill to cooldown
  295. local co2 = 0
  296. local co3 = 0
  297. local co4 = 3
  298.  
  299. local cooldown1 = 16
  300. local cooldown2 = 12
  301. local cooldown3 = 9
  302. local cooldown4 = 15
  303.  
  304. local maxEnergy = 100
  305. local Energy = 100--Energy you start out with
  306. local skill1stam = 17--how much Energy is needed for a skill
  307. local skill2stam = 15
  308. local skill3stam = 20
  309. local skill4stam = 70
  310. local recovermana = 3--how much mana per second
  311.  
  312. local skillcolorscheme = BrickColor.new("Royal purple").Color
  313.  
  314. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  315. function makeframe(par, trans, pos, size, color)
  316. local frame = Instance.new('Frame', par)
  317. frame.BackgroundTransparency = trans
  318. frame.BorderSizePixel = 0
  319. frame.Position = pos
  320. frame.Size = size
  321. frame.BackgroundColor3 = color
  322. return frame
  323. end
  324. function makelabel(par, text)
  325. local label = Instance.new('TextLabel', par)
  326. label.BackgroundTransparency = 1
  327. label.Size = UDim2.new(1, 0, 1, 0)
  328. label.Position = UDim2.new(0, 0, 0, 0)
  329. label.TextColor3 = Color3.new(255, 255, 255)
  330. label.TextStrokeTransparency = 0
  331. label.FontSize = Enum.FontSize.Size32
  332. label.Font = Enum.Font.SourceSansBold
  333. label.BorderSizePixel = 0
  334. label.TextScaled = true
  335. label.Text = text
  336. end
  337. framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
  338. framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
  339. framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
  340. framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme)
  341. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  342. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  343. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  344. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  345. text1 = makelabel(framesk1, '[R] Energy Wave')
  346. text2 = makelabel(framesk2, '[F] Energy Cannon')
  347. text3 = makelabel(framesk3, "[E] Energy Rapid-Fire")
  348. text4 = makelabel(framesk4, '[Q] Energy Shots')
  349. Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  350. Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Royal purple").Color)
  351. Energytext = makelabel(Energybar, 'Energy')
  352. healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  353. healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Royal purple").Color)
  354. healthtext = makelabel(healthbar, 'Health')
  355.  
  356. local stats=Instance.new('Folder',Character)
  357. stats.Name='Stats'
  358. local block=Instance.new('BoolValue',stats)
  359. block.Name='Block'
  360. block.Value=false
  361. local stun=Instance.new('BoolValue',stats)
  362. stun.Name='Stun'
  363. stun.Value=false
  364. local defense=Instance.new('NumberValue',stats)
  365. defense.Name='Defence'
  366. defense.Value=1
  367. local speed=Instance.new('NumberValue',stats)
  368. speed.Name='Speed'
  369. speed.Value=1
  370. local damagea=Instance.new('NumberValue',stats)
  371. damagea.Name='Damage'
  372. damagea.Value=1
  373.  
  374. function NoOutline(Part)
  375. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378. function nooutline(part)
  379. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  380. end
  381.  
  382. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  383. local fp = Create("Part"){
  384. formFactor = formfactor,
  385. Parent = parent,
  386. Reflectance = reflectance,
  387. Transparency = transparency,
  388. CanCollide = false,
  389. Locked = true,
  390. BrickColor = BrickColor.new(tostring(brickcolor)),
  391. Name = name,
  392. Size = size,
  393. Position = Character.Torso.Position,
  394. Material = material,
  395. }
  396. nooutline(fp)
  397. return fp
  398. end
  399.  
  400. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  401. local Msh = Create(Mesh){
  402. Parent = part,
  403. Offset = offset,
  404. Scale = scale,
  405. }
  406. if Mesh == "SpecialMesh" then
  407. Msh.MeshType = meshtype
  408. Msh.MeshId = meshid
  409. end
  410. return Msh
  411. end
  412.  
  413. function weld(parent, part0, part1, c0, c1)
  414. local Weld = Create("Weld"){
  415. Parent = parent,
  416. Part0 = part0,
  417. Part1 = part1,
  418. C0 = c0,
  419. C1 = c1,
  420. }
  421. return Weld
  422. end
  423.  
  424.  
  425. local function CFrameFromTopBack(at, top, back)
  426. local right = top:Cross(back)
  427. return CFrame.new(at.x, at.y, at.z,
  428. right.x, top.x, back.x,
  429. right.y, top.y, back.y,
  430. right.z, top.z, back.z)
  431. end
  432.  
  433. function Triangle(a, b, c)
  434. local edg1 = (c - a):Dot((b - a).unit)
  435. local edg2 = (a - b):Dot((c - b).unit)
  436. local edg3 = (b - c):Dot((a - c).unit)
  437. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  438. a, b, c = a, b, c
  439. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  440. a, b, c = b, c, a
  441. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  442. a, b, c = c, a, b
  443. else
  444. assert(false, "unreachable")
  445. end
  446.  
  447. local len1 = (c - a):Dot((b - a).unit)
  448. local len2 = (b - a).magnitude - len1
  449. local width = (a + (b - a).unit * len1 - c).magnitude
  450.  
  451. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  452.  
  453. local list = {}
  454.  
  455. local Color = BrickColor.new("Dark stone grey")
  456.  
  457. if len1 > 0.01 then
  458. local w1 = Create('WedgePart', m){
  459. Material = "SmoothPlastic",
  460. FormFactor = 'Custom',
  461. BrickColor = Color,
  462. Transparency = 0,
  463. Reflectance = 0,
  464. Material = "SmoothPlastic",
  465. CanCollide = false,
  466. Anchored = true,
  467. Parent = workspace,
  468. Transparency = 0.3,
  469. }
  470. game:GetService("Debris"):AddItem(w1, 5)
  471. NoOutline(w1)
  472. local sz = Vector3.new(0.2, width, len1)
  473. w1.Size = sz
  474. local sp = Create("SpecialMesh"){
  475. Parent = w1,
  476. MeshType = "Wedge",
  477. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  478. }
  479. w1:BreakJoints()
  480. table.insert(Effects, {
  481. w1,
  482. "Disappear",
  483. .03
  484. })
  485. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  486. table.insert(list, w1)
  487. end
  488. if len2 > 0.01 then
  489. local w2 = Create('WedgePart', m){
  490. Material = "SmoothPlastic",
  491. FormFactor = 'Custom',
  492. BrickColor = Color,
  493. Transparency = 0,
  494. Reflectance = 0,
  495. Material = "SmoothPlastic",
  496. CanCollide = false,
  497. Anchored = true,
  498. Parent = workspace,
  499. Transparency = 0.3,
  500. }
  501. game:GetService("Debris"):AddItem(w2, 5)
  502. NoOutline(w2)
  503. local sz = Vector3.new(0.2, width, len2)
  504. w2.Size = sz
  505. local sp = Create("SpecialMesh"){
  506. Parent = w2,
  507. MeshType = "Wedge",
  508. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  509. }
  510. w2:BreakJoints()
  511. table.insert(Effects, {
  512. w2,
  513. "Disappear",
  514. .03
  515. })
  516. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  517. table.insert(list, w2)
  518. end
  519. return unpack(list)
  520. end
  521.  
  522. function so(id, par, vol, pit)
  523. coroutine.resume(coroutine.create(function()
  524. local sou = Instance.new("Sound", par or workspace)
  525. sou.Volume = vol
  526. sou.Pitch = pit or 1
  527. sou.SoundId = Sounds[id].Id or id
  528. swait()
  529. sou:play()
  530. swait(6)
  531. sou:Remove()
  532. end))
  533. end
  534.  
  535. function clerp(a, b, t)
  536. return a:lerp(b, t)
  537. end
  538.  
  539. --[[Credits to SazErenos for his Artificial ]]--
  540.  
  541. ArtificialHB = Instance.new("BindableEvent", script)
  542. ArtificialHB.Name = "Heartbeat"
  543.  
  544. script:WaitForChild("Heartbeat")
  545.  
  546. frame = 1 / 60
  547. tf = 0
  548. allowframeloss = false
  549. tossremainder = false
  550. lastframe = tick()
  551. script.Heartbeat:Fire()
  552.  
  553. game:GetService("RunService").Heartbeat:connect(function(s, p)
  554. tf = tf + s
  555. if tf >= frame then
  556. if allowframeloss then
  557. script.Heartbeat:Fire()
  558. lastframe = tick()
  559. else
  560. for i = 1, math.floor(tf / frame) do
  561. script.Heartbeat:Fire()
  562. end
  563. lastframe = tick()
  564. end
  565. if tossremainder then
  566. tf = 0
  567. else
  568. tf = tf - frame * math.floor(tf / frame)
  569. end
  570. end
  571. end)
  572.  
  573. function swait(num)
  574. if num == 0 or num == nil then
  575. ArtificialHB.Event:wait()
  576. else
  577. for i = 0, num do
  578. ArtificialHB.Event:wait()
  579. end
  580. end
  581. end
  582.  
  583. function rayCast(Pos, Dir, Max, Ignore)
  584. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  585. end
  586.  
  587. Asset = "http://www.roblox.com/asset/?id="
  588.  
  589. Sounds = {
  590. Hit1 = {
  591. Id = Asset..(199149137)
  592. },
  593. Hit2 = {
  594. Id = Asset..(199149186)
  595. },
  596. Hit3 = {
  597. Id = Asset..(199149221)
  598. },
  599. Hit4 = {
  600. Id = Asset..(199149235)
  601. },
  602. Slash1 = {
  603. Id = Asset..(161006195)
  604. },
  605. Slash2 = {
  606. Id = Asset..(161006212)
  607. },
  608. Fire = {
  609. Id = Asset..(168413145)
  610. },
  611. Beam = {
  612. Id = Asset..(278596476)
  613. },
  614. Appear = {
  615. Id = Asset..(200633077)
  616. },
  617. Disappear = {
  618. Id = Asset..(200633029)
  619. },
  620. }
  621.  
  622. ContentProvider = game:GetService("ContentProvider")
  623. for _, v in pairs(Sounds) do
  624. ContentProvider:Preload(v.Id)
  625. end
  626.  
  627.  
  628.  
  629. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  630. if hit.Parent == nil then
  631. return
  632. end
  633. local h = hit.Parent:FindFirstChild("Humanoid")
  634. for _, v in pairs(hit.Parent:children()) do
  635. if v:IsA("Humanoid") then
  636. h = v
  637. end
  638. end
  639. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  640. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  641. if hit.Parent.DebounceHit.Value == true then
  642. return
  643. end
  644. end
  645. if h.MaxHealth >= math.huge then
  646. hit:BreakJoints()
  647. end
  648. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  649. return
  650. end]]
  651. -- hs(hit,1.2)
  652. local c = Create("ObjectValue"){
  653. Name = "creator",
  654. Value = owner,
  655. Parent = h,
  656. }
  657. game:GetService("Debris"):AddItem(c, .5)
  658. if HitSound ~= nil and HitPitch ~= nil then
  659. so(HitSound, hit, 1, HitPitch)
  660. end
  661. local Damage = math.random(minim, maxim)
  662. -- h:TakeDamage(Damage)
  663. local blocked = false
  664. local block = hit.Parent:findFirstChild("Block")
  665. if block ~= nil then
  666. if block.className == "IntValue" then
  667. if block.Value > 0 then
  668. blocked = true
  669. block.Value = block.Value - 1
  670. print(block.Value)
  671. end
  672. end
  673. end
  674. if blocked == false then
  675. -- h:TakeDamage(Damage)
  676. h.Health = h.Health - Damage
  677. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  678. else
  679. h.Health = h.Health - (Damage / 2)
  680. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  681. end
  682. if Type == "Knockdown" then
  683. local hum = hit.Parent.Humanoid
  684. hum.PlatformStand = true
  685. coroutine.resume(coroutine.create(function(HHumanoid)
  686. swait(1)
  687. HHumanoid.PlatformStand = false
  688. end), hum)
  689. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  690. local bodvol = Create("BodyVelocity"){
  691. velocity = angle * knockback,
  692. P = 5000,
  693. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  694. Parent = hit,
  695. }
  696. local rl = Create("BodyAngularVelocity"){
  697. P = 3000,
  698. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  699. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  700. Parent = hit,
  701. }
  702. game:GetService("Debris"):AddItem(bodvol, .5)
  703. game:GetService("Debris"):AddItem(rl, .5)
  704. elseif Type == "Normal" then
  705. local vp = Create("BodyVelocity"){
  706. P = 500,
  707. maxForce = Vector3.new(math.huge, 0, math.huge),
  708. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  709. }
  710. if knockback > 0 then
  711. vp.Parent = hit.Parent.Torso
  712. end
  713. game:GetService("Debris"):AddItem(vp, .5)
  714. elseif Type == "Up" then
  715. local bodyVelocity = Create("BodyVelocity"){
  716. velocity = vt(0, 20, 0),
  717. P = 5000,
  718. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  719. Parent = hit,
  720. }
  721. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  722. elseif Type == "Snare" then
  723. local bp = Create("BodyPosition"){
  724. P = 2000,
  725. D = 100,
  726. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  727. position = hit.Parent.Torso.Position,
  728. Parent = hit.Parent.Torso,
  729. }
  730. game:GetService("Debris"):AddItem(bp, 1)
  731. elseif Type == "Freeze" then
  732. local BodPos = Create("BodyPosition"){
  733. P = 50000,
  734. D = 1000,
  735. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  736. position = hit.Parent.Torso.Position,
  737. Parent = hit.Parent.Torso,
  738. }
  739. local BodGy = Create("BodyGyro") {
  740. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  741. P = 20e+003,
  742. Parent = hit.Parent.Torso,
  743. cframe = hit.Parent.Torso.CFrame,
  744. }
  745. hit.Parent.Torso.Anchored = true
  746. coroutine.resume(coroutine.create(function(Part)
  747. swait(1.5)
  748. Part.Anchored = false
  749. end), hit.Parent.Torso)
  750. game:GetService("Debris"):AddItem(BodPos, 3)
  751. game:GetService("Debris"):AddItem(BodGy, 3)
  752. end
  753. local debounce = Create("BoolValue"){
  754. Name = "DebounceHit",
  755. Parent = hit.Parent,
  756. Value = true,
  757. }
  758. game:GetService("Debris"):AddItem(debounce, Delay)
  759. c = Instance.new("ObjectValue")
  760. c.Name = "creator"
  761. c.Value = Player
  762. c.Parent = h
  763. game:GetService("Debris"):AddItem(c, .5)
  764. end
  765. end
  766.  
  767. function ShowDamage(Pos, Text, Time, Color)
  768. local Rate = (1 / 30)
  769. local Pos = (Pos or Vector3.new(0, 0, 0))
  770. local Text = (Text or "")
  771. local Time = (Time or 2)
  772. local Color = (Color or Color3.new(1, 0, 0))
  773. local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  774. EffectPart.Anchored = true
  775. local BillboardGui = Create("BillboardGui"){
  776. Size = UDim2.new(3, 0, 3, 0),
  777. Adornee = EffectPart,
  778. Parent = EffectPart,
  779. }
  780. local TextLabel = Create("TextLabel"){
  781. BackgroundTransparency = 1,
  782. Size = UDim2.new(1, 0, 1, 0),
  783. Text = Text,
  784. TextColor3 = Color,
  785. TextScaled = true,
  786. Font = Enum.Font.ArialBold,
  787. Parent = BillboardGui,
  788. }
  789. game.Debris:AddItem(EffectPart, (Time + 0.1))
  790. EffectPart.Parent = game:GetService("Workspace")
  791. delay(0, function()
  792. local Frames = (Time / Rate)
  793. for Frame = 1, Frames do
  794. wait(Rate)
  795. local Percent = (Frame / Frames)
  796. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  797. TextLabel.TextTransparency = Percent
  798. end
  799. if EffectPart and EffectPart.Parent then
  800. EffectPart:Destroy()
  801. end
  802. end)
  803. end
  804.  
  805. Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Royal purple", "Handle", Vector3.new(2.20000005, 0.200000003, 2.20000005))
  806. Handleweld = weld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0396080017, -4.09992504, 0.0598115921, 1, -7.6153174e-011, -2.01268858e-006, 8.22890089e-011, 1, 3.084431e-006, 2.01269063e-006, -3.084431e-006, 1))
  807. mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  808. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.44000006, 0.600000003, 1.44000006))
  809. Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, 1.62124634e-005, -1.04904175e-005, 1, 1.23146328e-011, 1.07286201e-006, -1.13079598e-011, 1, -1.07284109e-006, -1.07285791e-006, 1.07284109e-006, 1))
  810. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  811. Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 12.480001062))
  812. Layer2Handleweld = weld(m, Handle, Layer2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000301361084, 2.28881836e-005, -0.000202178955, 1, 2.70082467e-007, -1.75730406e-006, -2.70091959e-007, 1, -8.66388018e-006, 1.7573052e-006, 8.66388655e-006, 1))
  813. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625))
  814. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, -9.53674316e-007, -2.8800478, 0.999997914, -1.93837602e-011, -1.48245363e-008, 3.90257063e-011, 1, -7.13953341e-011, 1.48336312e-008, 8.91304808e-011, 0.999997914))
  815. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  816. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625))
  817. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.19616699e-005, -3.24249268e-005, 2.87992668, 0.999985158, 2.87014509e-012, -1.48093022e-008, 5.66184322e-011, 1, -5.45696821e-012, 1.48470463e-008, 8.04902811e-011, 0.999985158))
  818. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  819. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 12.04000092))
  820. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -9.53674316e-007, -0.0001039505, 0.999987781, -7.77617137e-011, -1.49125299e-008, 1.16872789e-010, 1, -1.96905603e-010, 1.493936e-008, 2.51930032e-010, 0.999987781))
  821. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  822. mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  823. Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Royal purple", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003))
  824. Layer3Handleweld = weld(m, Handle, Layer3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000802993774, -0.000151634216, 3.05175781e-005, 0.999999404, 4.16033836e-005, 1.96785777e-006, 1.96798396e-006, -2.12107511e-006, -0.999999404, -4.16014955e-005, 1, -2.12118243e-006))
  825. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  826. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.840223312, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006))
  827. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  828. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  829. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000864028931, -6.00814819e-005, -7.59964466, -0.999999404, 9.70068322e-006, 3.31623378e-005, 3.31642768e-005, 4.86649742e-006, 1, 9.70056226e-006, 0.999999404, -4.86679755e-006))
  830. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  831. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  832. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, -0.840137482, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006))
  833. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  834. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  835. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000713348389, -0.76565552e-005, -7.6005826, -0.999993503, -9.68569748e-006, 5.00400529e-005, -5.00420938e-005, -4.89724516e-006, -0.999999881, 9.62627109e-006, -0.999993503, 4.89690592e-006))
  836. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  837. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  838. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.838525772, 7.54048347, 3.57801182e-005, 5.10578639e-006, 0.99999994, 0.999999046, 1.0341405e-005, -3.57782446e-005, -1.03266702e-005, 0.999998927, -5.10551126e-006))
  839. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  840. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  841. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.84022522, 7.53960228, -3.45465851e-005, -1.12046393e-006, -1, 5.82638359e-006, -0.999999225, 1.12023974e-006, -0.999999225, -5.82638404e-006, 3.45446933e-005))
  842. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  843. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  844. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.86102295e-006, -0.839550018, 7.53951263, 3.41143859e-005, 1.04596313e-006, 1, -6.24368704e-006, 0.999999225, -1.04572723e-006, -0.999999225, -6.24369022e-006, 3.41124942e-005))
  845. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  846. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  847. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000238418579, -9.53674316e-006, -7.59959984, 6.28840098e-006, -0.999999225, 1.09042128e-006, -3.40994848e-005, -1.09065854e-006, -1, 0.999999225, 6.2884028e-006, -3.4097593e-005))
  848. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  849. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Royal purple", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003))
  850. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.81469727e-006, 0.999998808, 7.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1))
  851. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.58200026, 6.58200002, 2.9532001))
  852. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  853. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00543213e-005, -0.838380814, 7.53930187, -4.74264707e-005, -5.02687499e-006, -0.999999762, 0.999999046, -1.03116026e-005, -4.74245317e-005, -1.0311428e-005, -0.999998808, 5.02768307e-006))
  854. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  855. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 7.480000019, 0.200000003))
  856. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999998808, 7.0078163e-011, 5.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1))
  857. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.60000014, 6.60000014, 6.60000014))
  858. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  859. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.839694977, 7.53992653, -3.91442991e-005, -8.80631774e-007, -0.999993026, 2.27987925e-006, 0.999991357, -8.80696462e-007, 0.999997556, -2.29477519e-006, -3.92767397e-005))
  860. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  861. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  862. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000235557556, -2.38418579e-005, -7.60028458, 1.50501114e-006, -0.999997199, 8.35720812e-007, 3.47488422e-005, 8.35786693e-007, 1, -0.999997199, -1.50502308e-006, 3.47468304e-005))
  863. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  864. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  865. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.840080261, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005))
  866. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  867. HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391))
  868. HitboxAweld = weld(m, Layer3Handle, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.67572021e-006, -0.039557457, 7.53951645, 3.44422551e-005, 1.04596529e-006, 1, -5.90090622e-006, 0.999999225, -1.04573905e-006, -0.999999225, -5.90090895e-006, 3.44403634e-005))
  869. HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391))
  870. HitboxBweld = weld(m, Layer3Handle, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0402240753, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006))
  871. HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391))
  872. HitboxCweld = weld(m, Layer3Handle, HitboxC, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, 0.0598621368, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006))
  873. mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  874. HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391))
  875. HitboxDweld = weld(m, Layer3Handle, HitboxD, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, 0.0599050522, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005))
  876. mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  877. mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994))
  878.  
  879. local Lite = Create("PointLight"){
  880. Parent = Handle,
  881. Color = BrickColor.new("Royal purple").Color,
  882. Shadows = true,
  883. Range = 20,
  884. Brightness = 0.5,
  885. }
  886.  
  887. local Spin = Create("Sound"){
  888. Parent = Handle,
  889. SoundId = "rbxassetid://143301643",
  890. Volume = 1,
  891. Pitch = 1,
  892. Looped = true,
  893. }
  894.  
  895. local Spin2 = Create("Sound"){
  896. Parent = Handle,
  897. SoundId = "rbxassetid://149560784",
  898. Volume = .7,
  899. Pitch = .8,
  900. Looped = true,
  901. }
  902.  
  903. Spin:Play()
  904.  
  905. Spin2:Play()
  906.  
  907. local PE1 = Create("ParticleEmitter"){
  908. Parent = Layer3Handle,
  909. Color = ColorSequence.new(BrickColor.new("Royal purple").Color),
  910. Transparency = NumberSequence.new(.5),
  911. Size = NumberSequence.new(0.2),
  912. Texture = "rbxassetid://320043786",
  913. Lifetime = NumberRange.new(1),
  914. Rate = 200,
  915. VelocitySpread = 180,
  916. Rotation = NumberRange.new(-360, 360),
  917. RotSpeed = NumberRange.new(-180, 180),
  918. Rotation = NumberRange.new(100),
  919. Speed = NumberRange.new(10),
  920. LightEmission = 1000,
  921. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}),
  922. }
  923.  
  924. local PE2 = Create("ParticleEmitter"){
  925. Parent = Handle,
  926. Color = ColorSequence.new(BrickColor.new("Royal purple").Color),
  927. Transparency = NumberSequence.new(.5),
  928. Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)}),
  929. Texture = "rbxassetid://31727915",
  930. Lifetime = NumberRange.new(1),
  931. Rate = 1000,
  932. VelocitySpread = 30,
  933. Rotation = NumberRange.new(-360, 360),
  934. RotSpeed = NumberRange.new(-180, 180),
  935. Rotation = NumberRange.new(100),
  936. Speed = NumberRange.new(10),
  937. LightEmission = 1000,
  938. EmissionDirection = "Bottom",
  939. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}),
  940. Enabled = false,
  941. }
  942.  
  943.  
  944. breakpart=function(part)
  945.  
  946. away1 = part.Size.x/4
  947.  
  948. away2 = part.Size.z/4
  949.  
  950. away3 = part.Size.y/4
  951.  
  952. if part.Size.x<=4 and part.Size.z<=4 and part.Size.y<=4 then
  953. part:Destroy(); return
  954. end
  955.  
  956. if part.Name~="Base" or part.Name~="Baseplate" then
  957. zx,zy,zz=part.Size.x,part.Size.y,part.Size.z
  958. local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone()
  959. part1.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  960. part2.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  961. part3.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  962. part4.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  963. part5.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  964. part6.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  965. part7.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  966. part8.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2)
  967. pare1=part.Parent
  968. --pare2=part.Parent.Parent
  969. part1.Parent=pare1
  970. part2.Parent=pare1
  971. part3.Parent=pare1
  972. part4.Parent=pare1
  973. --part5.Parent=pare1
  974. --part6.Parent=pare1
  975. --part7.Parent=pare1
  976. --part8.Parent=pare1
  977. part1.CFrame=part.CFrame*CFrame.new(-away1,0,-away2)
  978. part2.CFrame=part.CFrame*CFrame.new(away1,0,-away2)
  979. part3.CFrame=part.CFrame*CFrame.new(away1,0,away2)
  980. part4.CFrame=part.CFrame*CFrame.new(-away1,0,away2)
  981. --part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2)
  982. --part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2)
  983. --part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2)
  984. --part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2)
  985. part.Anchored = false
  986. part:Destroy()
  987. else
  988. zx,zy,zz=part.Size.x,part.Size.y,part.Size.z
  989. local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone()
  990. part1.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  991. part2.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  992. part3.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  993. part4.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  994. part5.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  995. part6.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  996. part7.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  997. part8.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2)
  998. pare1=part.Parent
  999. --pare2=part.Parent.Parent
  1000. part1.Parent=pare1
  1001. part2.Parent=pare1
  1002. part3.Parent=pare1
  1003. part4.Parent=pare1
  1004. part5.Parent=pare1
  1005. part6.Parent=pare1
  1006. part7.Parent=pare1
  1007. part8.Parent=pare1
  1008. part1.CFrame=part.CFrame*CFrame.new(-away1,away3,-away2)
  1009. part2.CFrame=part.CFrame*CFrame.new(away1,away3,-away2)
  1010. part3.CFrame=part.CFrame*CFrame.new(away1,away3,away2)
  1011. part4.CFrame=part.CFrame*CFrame.new(-away1,away3,away2)
  1012. part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2)
  1013. part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2)
  1014. part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2)
  1015. part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2)
  1016. part1.Anchored = false
  1017. part2.Anchored = false
  1018. part3.Anchored = false
  1019. part4.Anchored = false
  1020. part5.Anchored = false
  1021. part6.Anchored = false
  1022. part7.Anchored = false
  1023. part8.Anchored = false
  1024. part:Destroy()
  1025. wait(5)
  1026. for i = 1,3 do
  1027. wait(.2)
  1028. part1.Transparency = i
  1029. part2.Transparency = i
  1030. part3.Transparency = i
  1031. part5.Transparency = i
  1032. part6.Transparency = i
  1033. part7.Transparency = i
  1034. part8.Transparency = i
  1035. end
  1036. end
  1037. end
  1038.  
  1039. function Reappear()
  1040. for _, i in pairs(m:children()) do
  1041. if i.Name == "Layer3Handle" then
  1042. Part.Transparency = 1
  1043. coroutine.resume(coroutine.create(function(Part)
  1044. for i = 0, 1, 0.1 do
  1045. swait()
  1046. Part.Transparency = i
  1047. end
  1048. Part.Transparency = 0.5
  1049. end), i)
  1050. end
  1051. end
  1052. end
  1053.  
  1054. function Disappear()
  1055. for _, i in pairs(m:children()) do
  1056. if i.Name == "Layer3Handle" then
  1057. Part.Transparency = .5
  1058. coroutine.resume(coroutine.create(function(Part)
  1059. for i = 0, 1, 0.1 do
  1060. swait()
  1061. Part.Transparency = i
  1062. end
  1063. Part.Transparency = 1
  1064. end), i)
  1065. end
  1066. end
  1067. end
  1068.  
  1069. function attackone()
  1070. attack = true
  1071. local con1 = HitboxA.Touched:connect(function(hit)
  1072. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  1073. breakpart(hit)
  1074. end)
  1075. local con2 = HitboxB.Touched:connect(function(hit)
  1076. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  1077. breakpart(hit)
  1078. end)
  1079. local con3 = HitboxC.Touched:connect(function(hit)
  1080. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  1081. breakpart(hit)
  1082. end)
  1083. local con4 = HitboxD.Touched:connect(function(hit)
  1084. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  1085. breakpart(hit)
  1086. end)
  1087.  
  1088. --[[HitboxA.Touched:connect(function(hit)
  1089. if hit.Name == 'Base' then else
  1090. for i = 1,100 do
  1091. breakpart(hit)
  1092. end
  1093. end
  1094. end)
  1095. HitboxB.Touched:connect(function(hit)
  1096. if hit.Name == 'Base' then else
  1097. for i = 1,100 do
  1098. breakpart(hit)
  1099. end
  1100. end
  1101. end)
  1102. HitboxC.Touched:connect(function(hit)
  1103. if hit.Name == 'Base' then else
  1104. for i = 1,100 do
  1105. breakpart(hit)
  1106. end
  1107. end
  1108. end)
  1109. HitboxD.Touched:connect(function(hit)
  1110. if hit.Name == 'Base' then else
  1111. for i = 1,100 do
  1112. breakpart(hit)
  1113. end
  1114. end
  1115. end)]]
  1116.  
  1117.  
  1118. Reappear()
  1119. for i = 0, 1, 0.1 do
  1120. swait()
  1121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1122. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3)
  1123. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
  1124. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  1125. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1126. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1127. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1128. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1129. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1130. end
  1131. so("Slash1", Handle, 1, 1)
  1132. for i = 0, 1, 0.1 do
  1133. swait()
  1134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5)
  1135. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5)
  1136. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5)
  1137. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5)
  1138. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  1139. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  1140. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1141. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1142. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1143. end
  1144. Disappear()
  1145. con1:disconnect()
  1146. con2:disconnect()
  1147. con3:disconnect()
  1148. con4:disconnect()
  1149. attack = false
  1150. end
  1151.  
  1152.  
  1153. function attacktwo()
  1154. attack = true
  1155. local con1 = HitboxA.Touched:connect(function(hit)
  1156. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  1157. breakpart(hit)
  1158. end)
  1159. local con2 = HitboxB.Touched:connect(function(hit)
  1160. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  1161. breakpart(hit)
  1162. end)
  1163. local con3 = HitboxC.Touched:connect(function(hit)
  1164. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  1165. breakpart(hit)
  1166. end)
  1167. local con4 = HitboxD.Touched:connect(function(hit)
  1168. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  1169. breakpart(hit)
  1170. end)
  1171.  
  1172. --[[HitboxA.Touched:connect(function(hit)
  1173. if hit.Name == 'Base' then else
  1174. for i = 1,100 do
  1175. breakpart(hit)
  1176. end
  1177. end
  1178. end)
  1179. HitboxB.Touched:connect(function(hit)
  1180. if hit.Name == 'Base' then else
  1181. for i = 1,100 do
  1182. breakpart(hit)
  1183. end
  1184. end
  1185. end)
  1186. HitboxC.Touched:connect(function(hit)
  1187. if hit.Name == 'Base' then else
  1188. for i = 1,100 do
  1189. breakpart(hit)
  1190. end
  1191. end
  1192. end)
  1193. HitboxD.Touched:connect(function(hit)
  1194. if hit.Name == 'Base' then else
  1195. for i = 1,100 do
  1196. breakpart(hit)
  1197. end
  1198. end
  1199. end)]]
  1200.  
  1201. Reappear()
  1202. for i = 0, 1, 0.1 do
  1203. swait()
  1204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1205. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1206. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  1207. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1208. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1209. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1210. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1211. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1212. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1213. end
  1214. so("Slash2", Handle, 1, 1.2)
  1215. for i = 0, 1, 0.1 do
  1216. swait()
  1217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1218. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  1219. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5)
  1220. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5)
  1221. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  1222. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  1223. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
  1224. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1225. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1226. end
  1227. Disappear()
  1228. con1:disconnect()
  1229. con2:disconnect()
  1230. con3:disconnect()
  1231. con4:disconnect()
  1232. attack = false
  1233. end
  1234.  
  1235. function attackthree()
  1236. attack = true
  1237. local con1 = HitboxA.Touched:connect(function(hit)
  1238. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  1239. breakpart(hit)
  1240. end)
  1241. local con2 = HitboxB.Touched:connect(function(hit)
  1242. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  1243. breakpart(hit)
  1244. end)
  1245. local con3 = HitboxC.Touched:connect(function(hit)
  1246. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  1247. breakpart(hit)
  1248. end)
  1249. local con4 = HitboxD.Touched:connect(function(hit)
  1250. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  1251. breakpart(hit)
  1252. end)
  1253.  
  1254. --[[HitboxA.Touched:connect(function(hit)
  1255. if hit.Name == 'Base' then else
  1256. for i = 1,100 do
  1257. breakpart(hit)
  1258. end
  1259. end
  1260. end)
  1261. HitboxB.Touched:connect(function(hit)
  1262. if hit.Name == 'Base' then else
  1263. for i = 1,100 do
  1264. breakpart(hit)
  1265. end
  1266. end
  1267. end)
  1268. HitboxC.Touched:connect(function(hit)
  1269. if hit.Name == 'Base' then else
  1270. for i = 1,100 do
  1271. breakpart(hit)
  1272. end
  1273. end
  1274. end)
  1275. HitboxD.Touched:connect(function(hit)
  1276. if hit.Name == 'Base' then else
  1277. for i = 1,100 do
  1278. breakpart(hit)
  1279. end
  1280. end
  1281. end)]]
  1282.  
  1283.  
  1284. Reappear()
  1285. for i = 0, 1, 0.1 do
  1286. swait()
  1287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1288. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1289. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
  1290. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1291. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1292. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1293. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1294. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1295. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1296. end
  1297. so("Slash1", Handle, 1, 1.2)
  1298. for i = 0, 1, 0.1 do
  1299. swait()
  1300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5)
  1301. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5)
  1302. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5)
  1303. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5)
  1304. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  1305. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  1306. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1307. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1308. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1309. end
  1310. Disappear()
  1311. con1:disconnect()
  1312. con2:disconnect()
  1313. con3:disconnect()
  1314. con4:disconnect()
  1315. attack = false
  1316. end
  1317.  
  1318. local hovering = false
  1319.  
  1320. local Hover = false
  1321.  
  1322. local Animator = Humanoid.Animator
  1323.  
  1324. function OnHover()
  1325. so("Appear",Handle,1,1)
  1326. attack = true
  1327. Animator.Parent = nil
  1328. Character.Animate.Disabled = true
  1329. Hover = true
  1330. Humanoid.JumpPower = 0
  1331. Reappear()
  1332. attack = false
  1333. end
  1334.  
  1335. function OffHover()
  1336. so("Disappear",Handle,1,1)
  1337. attack = true
  1338. Animator.Parent = Humanoid
  1339. Character.Animate.Disabled = false
  1340. Hover = false
  1341. Humanoid.JumpPower = 50
  1342. Disappear()
  1343. attack = false
  1344. end
  1345.  
  1346. function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
  1347. for _,c in pairs(workspace:children()) do
  1348. local hum=c:findFirstChild("Humanoid")
  1349. if hum~=nil then
  1350. local head=c:findFirstChild("Torso")
  1351. if head~=nil then
  1352. local targ=head.Position-Part.Position
  1353. local mag=targ.magnitude
  1354. if mag<=magni and c.Name~=Player.Name then
  1355. Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1)
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361.  
  1362. function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1363. local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1364. prt.Anchored=true
  1365. prt.CFrame=cframe
  1366. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1367. game:GetService("Debris"):AddItem(prt,5)
  1368. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  1369. end
  1370.  
  1371. RocketTarget = RootPart
  1372. function ShootCannon(asd)
  1373. local MainPos=asd.Position
  1374. local MainPos2=getMouseHit()
  1375. local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
  1376. num=30
  1377. coroutine.resume(coroutine.create(function()
  1378. repeat
  1379. wait()
  1380. local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent)
  1381. local mag=(MainPos-pos).magnitude
  1382. CylinderEffect(BrickColor.new("Royal purple"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
  1383. MainPos=MainPos+(MouseLook.lookVector*10)
  1384. num=num-1
  1385. if hit~=nil then
  1386. num=0
  1387. local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Royal purple"),"Reference",vt())
  1388. ref.Anchored=true
  1389. ref.CFrame=cf(pos)
  1390. MagniDamage(ref,hit,5,30,50,1,"Normal")
  1391. game:GetService("Debris"):AddItem(ref,5)
  1392. end
  1393. until num<=0
  1394. end))
  1395. end
  1396.  
  1397. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  1398. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1399. prt.Anchored = true
  1400. prt.CFrame = cframe
  1401. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1402. coroutine.resume(coroutine.create(function()
  1403. for i = 0, 1, 0.05 do
  1404. wait()
  1405. prt.Transparency = i
  1406. msh.Scale = msh.Scale + vt(x2, y2, z2)
  1407. end
  1408. prt.Parent = nil
  1409. end))
  1410. end
  1411.  
  1412. function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1413. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
  1414. prt.Anchored=true
  1415. prt.CFrame=cframe
  1416. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1417. game:GetService("Debris"):AddItem(prt,5)
  1418. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
  1419. end
  1420.  
  1421. function FireProjectiles()
  1422. attack = true
  1423. so("Appear",Handle,1,1)
  1424. Reappear()
  1425. for i = 0,1,0.1 do
  1426. swait()
  1427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1428. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3)
  1429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  1430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
  1431. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1432. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1433. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1434. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  1435. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  1436. end
  1437. Humanoid.WalkSpeed = 0
  1438. for i = 1,8 do
  1439. ShootCannon(Handle)
  1440. BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
  1441. so("Beam",Handle,1,1.5)
  1442. for i = 0,1,0.1 do
  1443. swait()
  1444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1445. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1446. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5)
  1447. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5)
  1448. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1449. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1450. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
  1451. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  1452. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  1453. end
  1454. end
  1455. Disappear()
  1456. so("Disappear",Handle,1,1)
  1457. Humanoid.WalkSpeed = 16
  1458. attack = false
  1459. end
  1460.  
  1461. function EnergyBurst()
  1462. attack = true
  1463. so("Appear",Handle,1,1)
  1464. for i = 0,1,0.1 do
  1465. swait()
  1466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1467. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1468. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
  1469. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  1470. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1471. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1472. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1473. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  1474. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  1475. end
  1476. Reappear()
  1477. so("Slash1", Handle, 1, 1.2)
  1478. for i = 1,2 do
  1479. for i = 0,1,0.1 do
  1480. swait()
  1481. BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
  1482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
  1483. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  1484. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3)
  1485. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3)
  1486. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1487. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1488. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1489. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  1490. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  1491. end
  1492. end
  1493. Disappear()
  1494. so("Disappear",Handle,1,1)
  1495. so("Fire", Handle, 1, 1.2)
  1496. so("Fire", Handle, 1, .8)
  1497. MagniDamage(Handle,Handle,30,30,50,1,"Knockdown")
  1498. BlastEffect(BrickColor.new("Royal purple"), Handle.CFrame, .1, .1, .1, 1, 1, 1)
  1499. for i = 1,5 do
  1500. BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,1,1,1,5,5,5,0.05)
  1501. end
  1502. attack = false
  1503. end
  1504.  
  1505. function WaveEffect(Part,cframe1,cframe2,Damage,Size)
  1506. coroutine.resume(coroutine.create(function()
  1507. local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Deep orange"),"Effect",vt(3,3,10))
  1508. wave.Anchored=true
  1509. wave.CFrame=Part.CFrame*cframe1
  1510. so("Beam",wave,1,1.3)
  1511. MagniDamage(wave,wave,10,10,30,1,"Normal")
  1512. local Msh = Create("SpecialMesh"){
  1513. Parent = wave,
  1514. MeshType = "Sphere"
  1515. }
  1516. BlockEffect(BrickColor.new("Royal purple"),wave.CFrame,1,1,1,3,3,3,0.05)
  1517. local PE1 = Create("ParticleEmitter"){
  1518. Parent = wave,
  1519. Color = ColorSequence.new(BrickColor.new("Royal purple").Color),
  1520. Transparency = NumberSequence.new(.5),
  1521. Size = NumberSequence.new(1),
  1522. Texture = "rbxassetid://249270319",
  1523. Lifetime = NumberRange.new(1),
  1524. Rate = 50,
  1525. VelocitySpread = 180,
  1526. Rotation = NumberRange.new(0),
  1527. Speed = NumberRange.new(5),
  1528. LightEmission = 1000,
  1529. }
  1530. for i=0,1,0.2 do
  1531. wait()
  1532. local dir = wave.CFrame.lookVector*-1
  1533. local pos = rayCast(wave.Position,dir,5,Character)
  1534. wave.CFrame=wave.CFrame*cframe2
  1535. Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03}
  1536. end
  1537. end))
  1538. end
  1539.  
  1540. function Wave()
  1541. attack = true
  1542. Reappear()
  1543. so("Appear",Handle,1,.8)
  1544. for i = 1,3 do
  1545. for i = 0, 1, 0.1 do
  1546. swait()
  1547. BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
  1548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1549. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1550. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  1551. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1552. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1553. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1554. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
  1555. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1556. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1557. end
  1558. end
  1559. so("Slash2",Handle,1,.4)
  1560. local inc=-10
  1561. for i=1,8 do
  1562. WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5)
  1563. inc=inc-7
  1564. end
  1565. for i = 1,2 do
  1566. for i = 0, 1, 0.1 do
  1567. swait()
  1568. BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
  1569. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  1570. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5)
  1571. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5)
  1572. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5)
  1573. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1574. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1575. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  1576. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1577. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1578. end
  1579. end
  1580. Disappear()
  1581. so("Disappear",Handle,1,.8)
  1582. attack = false
  1583. end
  1584.  
  1585. function LaserBarrage(Prt,Parent)
  1586. attack=true
  1587. --so("BeamLockon",Prt,1,1)
  1588. local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Royal purple"),"Effect",vt(5,5,5))
  1589. efprt.Anchored=true
  1590. local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
  1591. local spread=vt(0,0,0)
  1592. coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
  1593. game:GetService("Debris"):AddItem(Part,22)
  1594. local TheHit=getMouseHit()
  1595. local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded)
  1596. local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent)
  1597. so("Elec",Prt,0.2,1)
  1598. local tefprt=part(3,workspace,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
  1599. tefprt.CFrame=cf(pos)
  1600. BlastEffect(BrickColor.new("Royal purple"),cf(pos),5,5,5,5,3,5,0.07)
  1601. MagicCircle(BrickColor.new("Royal purple"),cf(pos),5,5,5,5,3,5,0.04)
  1602. BlastEffect(BrickColor.new("Royal purple"),cf(pos),5,5,5,5,3,5,0.07)
  1603. so("Elec",tefprt,0.3,1)
  1604. game:GetService("Debris"):AddItem(tefprt,22)
  1605. Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
  1606. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  1607. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  1608. MagniDamage(efprt,efprt,math.huge,math.huge,math.huge,math.huge,1)
  1609. end
  1610. end
  1611. local mag=(Prt.Position-pos).magnitude
  1612. MagicCylinder(BrickColor.new("Royal purple"),Part.CFrame,1,mag*5,1,5,5,5,0.25)
  1613. Part.Parent=nil
  1614. end),efprt,efmsh,spread)
  1615. end
  1616.  
  1617. function SuperLaser()
  1618. attack = true
  1619. so("Appear",Handle,1,0.5)
  1620. Humanoid.WalkSpeed = 5
  1621. Reappear()
  1622. for i = 0,1,0.01 do
  1623. swait()
  1624. BlockEffect(BrickColor.new("Royal purple"),Handle.CFrame,0,0,0,.2,.2,.2,0.25)
  1625.  
  1626. local c = owner.Character
  1627. local radius = 10
  1628. local pos = Handle.CFrame
  1629. local clrz = {'Really black','Royal purple'};
  1630. for HAAA = 1, 10 do
  1631. for i = 1,1 do
  1632. local clr = clrz[math.random(1,#clrz)]
  1633. pos = Handle.CFrame
  1634. local p = Instance.new('Part',c)
  1635. local mafc,mafa = math.random(-100000,100000), math.random(-360000,360000)
  1636. p.CanCollide = false
  1637. p.FormFactor = 3
  1638. p.Size = Vector3.new(1,1,1)
  1639. local m = Instance.new('SpecialMesh',p)
  1640. m.MeshType = 'Brick'
  1641. spawn(function()
  1642. for i = 0,50 do
  1643. local int,int2 = .02,.02
  1644. m.Scale = m.Scale - Vector3.new(int,int,int)
  1645. p.Transparency = p.Transparency + int2
  1646. game:service'RunService'.Heartbeat:wait()
  1647. end
  1648. pcall(function()
  1649. p:Destroy()
  1650. end)
  1651. end)
  1652. p.BrickColor = BrickColor.new(clr)
  1653. p.Material = 'Neon'
  1654. p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
  1655. local bp = Instance.new('BodyPosition',p)
  1656. bp.MaxForce = Vector3.new(1/0,1/0,1/0)
  1657. bp.D = 1000
  1658. bp.P = 10000
  1659. bp.Position = pos.p
  1660. game.Debris:AddItem(p,10)
  1661. end
  1662. end
  1663. wait(.1)
  1664. BlastEffect(BrickColor.new("Royal purple"),Handle.CFrame,0,0,0,.2,.2,.2,0.01)
  1665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1666. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5)
  1667. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(50)), 0.5)
  1668. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-50)), 0.5)
  1669. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1670. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1671. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
  1672. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  1673. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  1674. end
  1675. Humanoid.WalkSpeed = 0
  1676. LaserBarrage(Handle,Character)
  1677. so("Beam",Handle,1,0.8)
  1678. for i = 0,1,0.05 do
  1679. swait()
  1680. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  1681. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
  1682. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2)
  1683. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2)
  1684. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
  1685. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
  1686. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  1687. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.2)
  1688. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.2)
  1689. end
  1690. Disappear()
  1691. so("Disappear",Handle,1,.7)
  1692. Humanoid.WalkSpeed = 16
  1693. attack = false
  1694. end
  1695.  
  1696. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1697. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1698. prt.Anchored=true
  1699. prt.CFrame=cframe
  1700. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1701. game:GetService("Debris"):AddItem(prt,2)
  1702. coroutine.resume(coroutine.create(function(Part,Mesh)
  1703. for i=0,1,delay do
  1704. swait()
  1705. Part.CFrame=Part.CFrame
  1706. Part.Transparency=i
  1707. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1708. end
  1709. Part.Parent=nil
  1710. end),prt,msh)
  1711. end
  1712.  
  1713. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1714. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1715. prt.Anchored=true
  1716. prt.CFrame=cframe
  1717. prt.CanCollide = false
  1718. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1719. game:GetService("Debris"):AddItem(prt,2)
  1720. coroutine.resume(coroutine.create(function(Part,Mesh)
  1721. for i=0,1,delay do
  1722. swait()
  1723. Part.CFrame=Part.CFrame
  1724. Part.Transparency=i
  1725. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1726. end
  1727. Part.Parent=nil
  1728. end),prt,msh)
  1729. end
  1730.  
  1731.  
  1732. function subtractEnergy(k)
  1733. if Energy>=k then
  1734. Energy=Energy-k
  1735. end
  1736. end
  1737.  
  1738. function updateskills()
  1739. if cooldown1 <= co1 then
  1740. cooldown1 = cooldown1 + 1 / 30
  1741. end
  1742. if cooldown2 <= co2 then
  1743. cooldown2 = cooldown2 + 1 / 30
  1744. end
  1745. if cooldown3 <= co3 then
  1746. cooldown3 = cooldown3 + 1 / 30
  1747. end
  1748. if cooldown4 <= co4 then
  1749. cooldown4 = cooldown4 + 1 / 30
  1750. end
  1751. if Energy<=skill1stam then
  1752. bar4.BackgroundColor3=Color3.new(104/255,104/255,104/255)
  1753. else
  1754. bar4.BackgroundColor3=skillcolorscheme
  1755. end
  1756. if Energy<=skill2stam then
  1757. bar3.BackgroundColor3=Color3.new(104/255,104/255,104/255)
  1758. else
  1759. bar3.BackgroundColor3=skillcolorscheme
  1760. end
  1761. if Energy<=skill3stam then
  1762. bar1.BackgroundColor3=Color3.new(104/255,104/255,104/255)
  1763. else
  1764. bar1.BackgroundColor3=skillcolorscheme
  1765. end
  1766. if Energy<=skill4stam then
  1767. bar2.BackgroundColor3=Color3.new(104/255,104/255,104/255)
  1768. else
  1769. bar2.BackgroundColor3=skillcolorscheme
  1770. end
  1771. if Energy <= maxEnergy then
  1772. Energy = Energy + recovermana / 30
  1773. end
  1774. end
  1775.  
  1776.  
  1777. remote = Instance.new 'RemoteFunction';
  1778. remote.Parent = script;
  1779. remote.OnServerInvoke = function (player, request, ...)
  1780. if (player ~= owner) then
  1781. return error ('You cannot invoke this remote', 0);
  1782. end;
  1783.  
  1784. if (request == 1) then
  1785. local k = ...;
  1786.  
  1787. if attack == false and k == ' ' and Anim == "Jump" and Hover == false then
  1788. hovering = true
  1789. OnHover()
  1790. Humanoid.WalkSpeed = 30
  1791. PE2.Enabled = true
  1792. elseif attack == false and k == ' ' and Hover == true then
  1793. hovering = false
  1794. OffHover()
  1795. Humanoid.WalkSpeed = 16
  1796. PE2.Enabled = false
  1797. PE1.EmissionDirection = "Top"
  1798. elseif attack == false and k == 'q' and Hover == false and cooldown1 >= co1 and Energy>=skill1stam then
  1799. subtractEnergy(skill1stam)
  1800. cooldown1=0
  1801. FireProjectiles()
  1802. elseif attack == false and k == 'e' and Hover == false and cooldown2 >= co2 and Energy>=skill2stam then
  1803. subtractEnergy(skill2stam)
  1804. cooldown2=0
  1805. EnergyBurst()
  1806. elseif attack == false and k == 'r' and Hover == false and cooldown3 >= co3 and Energy>=skill3stam then
  1807. subtractEnergy(skill3stam)
  1808. cooldown3=0
  1809. Wave()
  1810. elseif attack == false and k == 'f' and Hover == false and cooldown4 >= co4 and Energy>=skill4stam then
  1811. subtractEnergy(skill4stam)
  1812. cooldown4=0
  1813. SuperLaser()
  1814. end
  1815. elseif (request == 2) then
  1816.  
  1817. if attack == false and Hover == false and attacktype == 1 then
  1818. attacktype = 2
  1819. attackone()
  1820. elseif attack == false and Hover == false and attacktype == 2 then
  1821. attacktype = 3
  1822. attacktwo()
  1823. elseif attack == false and Hover == false and attacktype == 3 then
  1824. attacktype = 1
  1825. attackthree()
  1826. end
  1827. end;
  1828. end;
  1829. remote.Name = 'ServerRemote';
  1830.  
  1831. function getMouseHit()
  1832. return remote:InvokeClient (owner, 1);
  1833. end;
  1834.  
  1835. local sine = 0
  1836. local change = 1
  1837. local val = 0
  1838. local idle = 0
  1839. local donum = 0
  1840. local donum2 = 0
  1841.  
  1842. while true do
  1843. swait()
  1844. updateskills()
  1845. healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
  1846. Energycover:TweenSize(UDim2.new(1 * (Energy / maxEnergy), 0, 1, 0), 'Out', 'Quad', .5)
  1847. bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1848. bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1849. bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1850. bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1851. sine = sine + change
  1852. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1853. velderp = RootPart.Velocity.y
  1854. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1855. if equipped == true or equipped == false then
  1856. if attack == false then
  1857. idle = idle + 1
  1858. else
  1859. idle = 0
  1860. end
  1861. if idle >= 500 then
  1862. if attack == false then
  1863. end
  1864. end
  1865. if donum2 >= .5 then
  1866. handidle = true
  1867. elseif donum2 <= 0 then
  1868. handidle = false
  1869. end
  1870. if handidle == false then
  1871. donum2 = donum2 + 0.003
  1872. else
  1873. donum2 = donum2 - 0.003
  1874. end
  1875. donum = donum + 0.003
  1876. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1877. Anim = "Jump"
  1878. if attack == false then
  1879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  1880. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1881. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1882. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1883. RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  1884. LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3)
  1885. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  1886. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1887. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1888. end
  1889. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1890. Anim = "Fall"
  1891. if attack == false then
  1892. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1893. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1894. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
  1895. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
  1896. RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  1897. LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3)
  1898. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  1899. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1900. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1901. elseif attack == false and Hover == true then
  1902. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1903. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1904. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1905. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  1906. RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
  1907. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1908. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1909. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1910. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1911. end
  1912. elseif torvel < 1 and hitfloor ~= nil then
  1913. Anim = "Idle"
  1914. change = 1
  1915. if attack == false and Hover == false then
  1916. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1917. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3)
  1918. RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3)
  1919. LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3)
  1920. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1921. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1922. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  1923. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1924. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1925. elseif attack == false and Hover == true then
  1926. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1927. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
  1928. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1929. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  1930. RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
  1931. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1932. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1933. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1934. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1935. end
  1936. elseif torvel > 2 and hitfloor ~= nil then
  1937. Anim = "Walk"
  1938. if attack == false and Hover == false then
  1939. change = 1
  1940. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  1941. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  1942. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
  1943. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3)
  1944. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
  1945. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
  1946. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  1947. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1948. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1949. elseif attack == false and Hover == true then
  1950. change = 1
  1951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(30+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
  1952. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-15-3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3)
  1953. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  1954. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1955. RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  1956. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3)
  1957. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1958. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .008, math.rad(0)), 0.3)
  1959. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .009, math.rad(0)), 0.3)
  1960. end
  1961. end
  1962. end
  1963. if #Effects > 0 then
  1964. for e = 1, #Effects do
  1965. if Effects[e] ~= nil then
  1966. local Thing = Effects[e]
  1967. if Thing ~= nil then
  1968. local Part = Thing[1]
  1969. local Mode = Thing[2]
  1970. local Delay = Thing[3]
  1971. local IncX = Thing[4]
  1972. local IncY = Thing[5]
  1973. local IncZ = Thing[6]
  1974. if Thing[1].Transparency <= 1 then
  1975. if Thing[2] == "Block1" then
  1976. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1977. Mesh = Thing[1].Mesh
  1978. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1979. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1980. elseif Thing[2] == "Cylinder" then
  1981. Mesh = Thing[1].Mesh
  1982. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1983. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1984. elseif Thing[2] == "Blood" then
  1985. Mesh = Thing[7]
  1986. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  1987. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1988. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1989. elseif Thing[2] == "Elec" then
  1990. Mesh = Thing[1].Mesh
  1991. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1992. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1993. elseif Thing[2] == "Disappear" then
  1994. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1995. end
  1996. else
  1997. Part.Parent = nil
  1998. table.remove(Effects, e)
  1999. end
  2000. end
  2001. end
  2002. end
  2003. end
  2004. end
  2005. ]==], owner.Character):WaitForChild 'ServerRemote';
  2006.  
  2007. mouse = owner:GetMouse ();
  2008.  
  2009. mouse.KeyDown:connect(function(k)
  2010. k = k:lower()
  2011.  
  2012. remote:InvokeServer (1, k);
  2013. end)
  2014.  
  2015. mouse.Button1Down:connect(function()
  2016. remote:InvokeServer (2);
  2017. end)
  2018.  
  2019. remote.OnClientInvoke = function (request, ...)
  2020. if (request == 1) then
  2021. return mouse.Hit.p;
  2022. end;
  2023. end;
  2024.  
  2025. function sandbox(var,func)
  2026. local env = getfenv(func)
  2027. local newenv = setmetatable({},{
  2028. __index = function(self,k)
  2029. if k=="script" then
  2030. return var
  2031. else
  2032. return env[k]
  2033. end
  2034. end,
  2035. })
  2036. setfenv(func,newenv)
  2037. return func
  2038. end
  2039. cors = {}
  2040. mas = Instance.new("Model",game:GetService("Lighting"))
  2041. Model0 = Instance.new("Model")
  2042. Model1 = Instance.new("Model")
  2043. Part2 = Instance.new("Part")
  2044. SpecialMesh3 = Instance.new("SpecialMesh")
  2045. Model4 = Instance.new("Model")
  2046. Part5 = Instance.new("Part")
  2047. Part6 = Instance.new("Part")
  2048. Part7 = Instance.new("Part")
  2049. Part8 = Instance.new("Part")
  2050. Part9 = Instance.new("Part")
  2051. Part10 = Instance.new("Part")
  2052. Part11 = Instance.new("Part")
  2053. Part12 = Instance.new("Part")
  2054. Part13 = Instance.new("Part")
  2055. Part14 = Instance.new("Part")
  2056. Part15 = Instance.new("Part")
  2057. Part16 = Instance.new("Part")
  2058. Part17 = Instance.new("Part")
  2059. Part18 = Instance.new("Part")
  2060. Part19 = Instance.new("Part")
  2061. Part20 = Instance.new("Part")
  2062. Part21 = Instance.new("Part")
  2063. WedgePart22 = Instance.new("WedgePart")
  2064. Part23 = Instance.new("Part")
  2065. WedgePart24 = Instance.new("WedgePart")
  2066. WedgePart25 = Instance.new("WedgePart")
  2067. WedgePart26 = Instance.new("WedgePart")
  2068. Model27 = Instance.new("Model")
  2069. Part28 = Instance.new("Part")
  2070. Part29 = Instance.new("Part")
  2071. Part30 = Instance.new("Part")
  2072. Part31 = Instance.new("Part")
  2073. WedgePart32 = Instance.new("WedgePart")
  2074. WedgePart33 = Instance.new("WedgePart")
  2075. WedgePart34 = Instance.new("WedgePart")
  2076. WedgePart35 = Instance.new("WedgePart")
  2077. WedgePart36 = Instance.new("WedgePart")
  2078. WedgePart37 = Instance.new("WedgePart")
  2079. WedgePart38 = Instance.new("WedgePart")
  2080. WedgePart39 = Instance.new("WedgePart")
  2081. Part40 = Instance.new("Part")
  2082. WedgePart41 = Instance.new("WedgePart")
  2083. Part42 = Instance.new("Part")
  2084. Part43 = Instance.new("Part")
  2085. Part44 = Instance.new("Part")
  2086. WedgePart45 = Instance.new("WedgePart")
  2087. WedgePart46 = Instance.new("WedgePart")
  2088. Part47 = Instance.new("Part")
  2089. Part48 = Instance.new("Part")
  2090. Part49 = Instance.new("Part")
  2091. WedgePart50 = Instance.new("WedgePart")
  2092. Part51 = Instance.new("Part")
  2093. Part52 = Instance.new("Part")
  2094. Part53 = Instance.new("Part")
  2095. WedgePart54 = Instance.new("WedgePart")
  2096. Part55 = Instance.new("Part")
  2097. WedgePart56 = Instance.new("WedgePart")
  2098. WedgePart57 = Instance.new("WedgePart")
  2099. WedgePart58 = Instance.new("WedgePart")
  2100. WedgePart59 = Instance.new("WedgePart")
  2101. Part60 = Instance.new("Part")
  2102. Part61 = Instance.new("Part")
  2103. SpecialMesh62 = Instance.new("SpecialMesh")
  2104. Part63 = Instance.new("Part")
  2105. SpecialMesh64 = Instance.new("SpecialMesh")
  2106. Part65 = Instance.new("Part")
  2107. SpecialMesh66 = Instance.new("SpecialMesh")
  2108. WedgePart67 = Instance.new("WedgePart")
  2109. Part68 = Instance.new("Part")
  2110. WedgePart69 = Instance.new("WedgePart")
  2111. Part70 = Instance.new("Part")
  2112. WedgePart71 = Instance.new("WedgePart")
  2113. WedgePart72 = Instance.new("WedgePart")
  2114. Part73 = Instance.new("Part")
  2115. WedgePart74 = Instance.new("WedgePart")
  2116. WedgePart75 = Instance.new("WedgePart")
  2117. Part76 = Instance.new("Part")
  2118. WedgePart77 = Instance.new("WedgePart")
  2119. WedgePart78 = Instance.new("WedgePart")
  2120. WedgePart79 = Instance.new("WedgePart")
  2121. WedgePart80 = Instance.new("WedgePart")
  2122. WedgePart81 = Instance.new("WedgePart")
  2123. WedgePart82 = Instance.new("WedgePart")
  2124. WedgePart83 = Instance.new("WedgePart")
  2125. WedgePart84 = Instance.new("WedgePart")
  2126. WedgePart85 = Instance.new("WedgePart")
  2127. Part86 = Instance.new("Part")
  2128. WedgePart87 = Instance.new("WedgePart")
  2129. WedgePart88 = Instance.new("WedgePart")
  2130. WedgePart89 = Instance.new("WedgePart")
  2131. Part90 = Instance.new("Part")
  2132. WedgePart91 = Instance.new("WedgePart")
  2133. WedgePart92 = Instance.new("WedgePart")
  2134. Part93 = Instance.new("Part")
  2135. SpecialMesh94 = Instance.new("SpecialMesh")
  2136. Part95 = Instance.new("Part")
  2137. SpecialMesh96 = Instance.new("SpecialMesh")
  2138. Part97 = Instance.new("Part")
  2139. SpecialMesh98 = Instance.new("SpecialMesh")
  2140. Part99 = Instance.new("Part")
  2141. SpecialMesh100 = Instance.new("SpecialMesh")
  2142. Part101 = Instance.new("Part")
  2143. SpecialMesh102 = Instance.new("SpecialMesh")
  2144. Part103 = Instance.new("Part")
  2145. SpecialMesh104 = Instance.new("SpecialMesh")
  2146. Part105 = Instance.new("Part")
  2147. SpecialMesh106 = Instance.new("SpecialMesh")
  2148. Part107 = Instance.new("Part")
  2149. SpecialMesh108 = Instance.new("SpecialMesh")
  2150. Model109 = Instance.new("Model")
  2151. Part110 = Instance.new("Part")
  2152. Part111 = Instance.new("Part")
  2153. Part112 = Instance.new("Part")
  2154. Part113 = Instance.new("Part")
  2155. Part114 = Instance.new("Part")
  2156. SpecialMesh115 = Instance.new("SpecialMesh")
  2157. WedgePart116 = Instance.new("WedgePart")
  2158. Part117 = Instance.new("Part")
  2159. SpecialMesh118 = Instance.new("SpecialMesh")
  2160. WedgePart119 = Instance.new("WedgePart")
  2161. WedgePart120 = Instance.new("WedgePart")
  2162. Part121 = Instance.new("Part")
  2163. SpecialMesh122 = Instance.new("SpecialMesh")
  2164. WedgePart123 = Instance.new("WedgePart")
  2165. Part124 = Instance.new("Part")
  2166. SpecialMesh125 = Instance.new("SpecialMesh")
  2167. Part126 = Instance.new("Part")
  2168. SpecialMesh127 = Instance.new("SpecialMesh")
  2169. Part128 = Instance.new("Part")
  2170. SpecialMesh129 = Instance.new("SpecialMesh")
  2171. Part130 = Instance.new("Part")
  2172. Part131 = Instance.new("Part")
  2173. WedgePart132 = Instance.new("WedgePart")
  2174. WedgePart133 = Instance.new("WedgePart")
  2175. WedgePart134 = Instance.new("WedgePart")
  2176. WedgePart135 = Instance.new("WedgePart")
  2177. Part136 = Instance.new("Part")
  2178. Model137 = Instance.new("Model")
  2179. Part138 = Instance.new("Part")
  2180. Part139 = Instance.new("Part")
  2181. Part140 = Instance.new("Part")
  2182. Part141 = Instance.new("Part")
  2183. Part142 = Instance.new("Part")
  2184. SpecialMesh143 = Instance.new("SpecialMesh")
  2185. WedgePart144 = Instance.new("WedgePart")
  2186. Part145 = Instance.new("Part")
  2187. SpecialMesh146 = Instance.new("SpecialMesh")
  2188. WedgePart147 = Instance.new("WedgePart")
  2189. WedgePart148 = Instance.new("WedgePart")
  2190. Part149 = Instance.new("Part")
  2191. SpecialMesh150 = Instance.new("SpecialMesh")
  2192. WedgePart151 = Instance.new("WedgePart")
  2193. Part152 = Instance.new("Part")
  2194. SpecialMesh153 = Instance.new("SpecialMesh")
  2195. Part154 = Instance.new("Part")
  2196. SpecialMesh155 = Instance.new("SpecialMesh")
  2197. Part156 = Instance.new("Part")
  2198. SpecialMesh157 = Instance.new("SpecialMesh")
  2199. Part158 = Instance.new("Part")
  2200. Part159 = Instance.new("Part")
  2201. WedgePart160 = Instance.new("WedgePart")
  2202. WedgePart161 = Instance.new("WedgePart")
  2203. WedgePart162 = Instance.new("WedgePart")
  2204. WedgePart163 = Instance.new("WedgePart")
  2205. Part164 = Instance.new("Part")
  2206. Model165 = Instance.new("Model")
  2207. Part166 = Instance.new("Part")
  2208. Part167 = Instance.new("Part")
  2209. WedgePart168 = Instance.new("WedgePart")
  2210. Part169 = Instance.new("Part")
  2211. Part170 = Instance.new("Part")
  2212. WedgePart171 = Instance.new("WedgePart")
  2213. Part172 = Instance.new("Part")
  2214. Part173 = Instance.new("Part")
  2215. Part174 = Instance.new("Part")
  2216. Part175 = Instance.new("Part")
  2217. Part176 = Instance.new("Part")
  2218. Part177 = Instance.new("Part")
  2219. Part178 = Instance.new("Part")
  2220. Part179 = Instance.new("Part")
  2221. Part180 = Instance.new("Part")
  2222. WedgePart181 = Instance.new("WedgePart")
  2223. WedgePart182 = Instance.new("WedgePart")
  2224. Part183 = Instance.new("Part")
  2225. Part184 = Instance.new("Part")
  2226. Part185 = Instance.new("Part")
  2227. Script186 = Instance.new("Script")
  2228. Model0.Name = "Armor"
  2229. Model0.Parent = mas
  2230. Model1.Name = "Head"
  2231. Model1.Parent = Model0
  2232. Part2.Name = "Head1"
  2233. Part2.Parent = Model1
  2234. Part2.Material = Enum.Material.SmoothPlastic
  2235. Part2.BrickColor = BrickColor.new("Pastel brown")
  2236. Part2.Transparency = 1
  2237. Part2.Rotation = Vector3.new(-180, 0, 180)
  2238. Part2.Anchored = true
  2239. Part2.CanCollide = false
  2240. Part2.FormFactor = Enum.FormFactor.Symmetric
  2241. Part2.Size = Vector3.new(2, 1, 1)
  2242. Part2.CFrame = CFrame.new(-165.886414, 4.53990936, -3.09898615, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  2243. Part2.TopSurface = Enum.SurfaceType.Smooth
  2244. Part2.Color = Color3.new(1, 0.8, 0.6)
  2245. Part2.Position = Vector3.new(-165.886414, 4.53990936, -3.09898615)
  2246. Part2.Orientation = Vector3.new(0, 180, 0)
  2247. Part2.Color = Color3.new(1, 0.8, 0.6)
  2248. SpecialMesh3.Parent = Part2
  2249. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  2250. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  2251. Model4.Name = "RightLeg"
  2252. Model4.Parent = Model0
  2253. Part5.Name = "Right Leg1"
  2254. Part5.Parent = Model4
  2255. Part5.Material = Enum.Material.SmoothPlastic
  2256. Part5.BrickColor = BrickColor.new("Pastel brown")
  2257. Part5.Transparency = 1
  2258. Part5.Rotation = Vector3.new(-180, 0, 180)
  2259. Part5.Anchored = true
  2260. Part5.CanCollide = false
  2261. Part5.FormFactor = Enum.FormFactor.Plate
  2262. Part5.Size = Vector3.new(1, 2, 1)
  2263. Part5.CFrame = CFrame.new(-166.385757, 1.0299505, -3.09894037, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  2264. Part5.Color = Color3.new(1, 0.8, 0.6)
  2265. Part5.Position = Vector3.new(-166.385757, 1.0299505, -3.09894037)
  2266. Part5.Orientation = Vector3.new(0, 180, 0)
  2267. Part5.Color = Color3.new(1, 0.8, 0.6)
  2268. Part6.Parent = Model4
  2269. Part6.Material = Enum.Material.SmoothPlastic
  2270. Part6.BrickColor = BrickColor.new("Really black")
  2271. Part6.Rotation = Vector3.new(0, -0.0199999996, 0)
  2272. Part6.Anchored = true
  2273. Part6.CanCollide = false
  2274. Part6.FormFactor = Enum.FormFactor.Custom
  2275. Part6.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
  2276. Part6.CFrame = CFrame.new(-166.391327, 1.18917477, -3.34456873, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2277. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2278. Part6.TopSurface = Enum.SurfaceType.Smooth
  2279. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2280. Part6.Position = Vector3.new(-166.391327, 1.18917477, -3.34456873)
  2281. Part6.Orientation = Vector3.new(0, -0.0199999996, 0)
  2282. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2283. Part7.Parent = Model4
  2284. Part7.Material = Enum.Material.SmoothPlastic
  2285. Part7.BrickColor = BrickColor.new("Black")
  2286. Part7.Rotation = Vector3.new(0, -0.0199999996, 0)
  2287. Part7.Anchored = true
  2288. Part7.CanCollide = false
  2289. Part7.FormFactor = Enum.FormFactor.Custom
  2290. Part7.Size = Vector3.new(0.542218447, 1.19930387, 0.83512938)
  2291. Part7.CFrame = CFrame.new(-166.326782, 1.45645678, -3.0071497, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  2292. Part7.BottomSurface = Enum.SurfaceType.Smooth
  2293. Part7.TopSurface = Enum.SurfaceType.Smooth
  2294. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2295. Part7.Position = Vector3.new(-166.326782, 1.45645678, -3.0071497)
  2296. Part7.Orientation = Vector3.new(0, -0.0199999996, 0)
  2297. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2298. Part8.Parent = Model4
  2299. Part8.Material = Enum.Material.SmoothPlastic
  2300. Part8.BrickColor = BrickColor.new("Really black")
  2301. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2302. Part8.Anchored = true
  2303. Part8.CanCollide = false
  2304. Part8.FormFactor = Enum.FormFactor.Custom
  2305. Part8.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
  2306. Part8.CFrame = CFrame.new(-166.634399, 1.31918359, -3.11308146, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2307. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2308. Part8.TopSurface = Enum.SurfaceType.Smooth
  2309. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2310. Part8.Position = Vector3.new(-166.634399, 1.31918359, -3.11308146)
  2311. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  2312. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2313. Part9.Parent = Model4
  2314. Part9.Material = Enum.Material.SmoothPlastic
  2315. Part9.BrickColor = BrickColor.new("Black")
  2316. Part9.Reflectance = 0.10000000149012
  2317. Part9.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2318. Part9.Anchored = true
  2319. Part9.CanCollide = false
  2320. Part9.FormFactor = Enum.FormFactor.Custom
  2321. Part9.Size = Vector3.new(0.212218359, 1.12930393, 0.885129333)
  2322. Part9.CFrame = CFrame.new(-165.950378, 1.50014174, -3.02643681, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2323. Part9.BottomSurface = Enum.SurfaceType.Smooth
  2324. Part9.TopSurface = Enum.SurfaceType.Smooth
  2325. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2326. Part9.Position = Vector3.new(-165.950378, 1.50014174, -3.02643681)
  2327. Part9.Orientation = Vector3.new(0, 179.979996, 0)
  2328. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2329. Part10.Parent = Model4
  2330. Part10.Material = Enum.Material.SmoothPlastic
  2331. Part10.BrickColor = BrickColor.new("Really black")
  2332. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2333. Part10.Anchored = true
  2334. Part10.CanCollide = false
  2335. Part10.FormFactor = Enum.FormFactor.Custom
  2336. Part10.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  2337. Part10.CFrame = CFrame.new(-166.379395, 0.48187685, -3.11631894, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2338. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2339. Part10.TopSurface = Enum.SurfaceType.Smooth
  2340. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2341. Part10.Position = Vector3.new(-166.379395, 0.48187685, -3.11631894)
  2342. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  2343. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2344. Part11.Parent = Model4
  2345. Part11.Material = Enum.Material.SmoothPlastic
  2346. Part11.BrickColor = BrickColor.new("Really black")
  2347. Part11.Reflectance = 0.10000000149012
  2348. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2349. Part11.Anchored = true
  2350. Part11.CanCollide = false
  2351. Part11.FormFactor = Enum.FormFactor.Custom
  2352. Part11.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
  2353. Part11.CFrame = CFrame.new(-166.379395, 0.52029109, -3.11631727, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2354. Part11.BottomSurface = Enum.SurfaceType.Smooth
  2355. Part11.TopSurface = Enum.SurfaceType.Smooth
  2356. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2357. Part11.Position = Vector3.new(-166.379395, 0.52029109, -3.11631727)
  2358. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  2359. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2360. Part12.Parent = Model4
  2361. Part12.Material = Enum.Material.SmoothPlastic
  2362. Part12.BrickColor = BrickColor.new("Dark indigo")
  2363. Part12.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2364. Part12.Anchored = true
  2365. Part12.CanCollide = false
  2366. Part12.FormFactor = Enum.FormFactor.Custom
  2367. Part12.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292482)
  2368. Part12.CFrame = CFrame.new(-166.297928, 0.481853008, -2.61126566, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2369. Part12.BottomSurface = Enum.SurfaceType.Smooth
  2370. Part12.TopSurface = Enum.SurfaceType.Smooth
  2371. Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2372. Part12.Position = Vector3.new(-166.297928, 0.481853008, -2.61126566)
  2373. Part12.Orientation = Vector3.new(0, 179.979996, 0)
  2374. Part12.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2375. Part13.Parent = Model4
  2376. Part13.Material = Enum.Material.SmoothPlastic
  2377. Part13.BrickColor = BrickColor.new("Dark indigo")
  2378. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2379. Part13.Anchored = true
  2380. Part13.CanCollide = false
  2381. Part13.FormFactor = Enum.FormFactor.Custom
  2382. Part13.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292482)
  2383. Part13.CFrame = CFrame.new(-166.379608, 0.53726387, -2.61129951, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2384. Part13.BottomSurface = Enum.SurfaceType.Smooth
  2385. Part13.TopSurface = Enum.SurfaceType.Smooth
  2386. Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2387. Part13.Position = Vector3.new(-166.379608, 0.53726387, -2.61129951)
  2388. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  2389. Part13.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2390. Part14.Parent = Model4
  2391. Part14.Material = Enum.Material.SmoothPlastic
  2392. Part14.BrickColor = BrickColor.new("Dark indigo")
  2393. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2394. Part14.Anchored = true
  2395. Part14.CanCollide = false
  2396. Part14.FormFactor = Enum.FormFactor.Custom
  2397. Part14.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
  2398. Part14.CFrame = CFrame.new(-166.461273, 0.481853008, -2.61133671, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2399. Part14.BottomSurface = Enum.SurfaceType.Smooth
  2400. Part14.TopSurface = Enum.SurfaceType.Smooth
  2401. Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2402. Part14.Position = Vector3.new(-166.461273, 0.481853008, -2.61133671)
  2403. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  2404. Part14.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2405. Part15.Parent = Model4
  2406. Part15.Material = Enum.Material.SmoothPlastic
  2407. Part15.BrickColor = BrickColor.new("Dark indigo")
  2408. Part15.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2409. Part15.Anchored = true
  2410. Part15.CanCollide = false
  2411. Part15.FormFactor = Enum.FormFactor.Custom
  2412. Part15.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  2413. Part15.CFrame = CFrame.new(-166.379608, 0.426441669, -2.61130404, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2414. Part15.BottomSurface = Enum.SurfaceType.Smooth
  2415. Part15.TopSurface = Enum.SurfaceType.Smooth
  2416. Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2417. Part15.Position = Vector3.new(-166.379608, 0.426441669, -2.61130404)
  2418. Part15.Orientation = Vector3.new(0, 179.979996, 0)
  2419. Part15.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2420. Part16.Parent = Model4
  2421. Part16.Material = Enum.Material.SmoothPlastic
  2422. Part16.BrickColor = BrickColor.new("Dark indigo")
  2423. Part16.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2424. Part16.Anchored = true
  2425. Part16.CanCollide = false
  2426. Part16.FormFactor = Enum.FormFactor.Custom
  2427. Part16.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  2428. Part16.CFrame = CFrame.new(-166.379608, 0.322156668, -2.61130047, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2429. Part16.BottomSurface = Enum.SurfaceType.Smooth
  2430. Part16.TopSurface = Enum.SurfaceType.Smooth
  2431. Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2432. Part16.Position = Vector3.new(-166.379608, 0.322156668, -2.61130047)
  2433. Part16.Orientation = Vector3.new(0, 179.979996, 0)
  2434. Part16.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2435. Part17.Parent = Model4
  2436. Part17.Material = Enum.Material.SmoothPlastic
  2437. Part17.BrickColor = BrickColor.new("Dark indigo")
  2438. Part17.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2439. Part17.Anchored = true
  2440. Part17.CanCollide = false
  2441. Part17.FormFactor = Enum.FormFactor.Custom
  2442. Part17.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292408)
  2443. Part17.CFrame = CFrame.new(-166.461273, 0.266745806, -2.61133766, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2444. Part17.BottomSurface = Enum.SurfaceType.Smooth
  2445. Part17.TopSurface = Enum.SurfaceType.Smooth
  2446. Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2447. Part17.Position = Vector3.new(-166.461273, 0.266745806, -2.61133766)
  2448. Part17.Orientation = Vector3.new(0, 179.979996, 0)
  2449. Part17.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2450. Part18.Parent = Model4
  2451. Part18.Material = Enum.Material.SmoothPlastic
  2452. Part18.BrickColor = BrickColor.new("Dark indigo")
  2453. Part18.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2454. Part18.Anchored = true
  2455. Part18.CanCollide = false
  2456. Part18.FormFactor = Enum.FormFactor.Custom
  2457. Part18.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292631)
  2458. Part18.CFrame = CFrame.new(-166.379608, 0.211334705, -2.61130691, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2459. Part18.BottomSurface = Enum.SurfaceType.Smooth
  2460. Part18.TopSurface = Enum.SurfaceType.Smooth
  2461. Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2462. Part18.Position = Vector3.new(-166.379608, 0.211334705, -2.61130691)
  2463. Part18.Orientation = Vector3.new(0, 179.979996, 0)
  2464. Part18.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2465. Part19.Parent = Model4
  2466. Part19.Material = Enum.Material.SmoothPlastic
  2467. Part19.BrickColor = BrickColor.new("Dark indigo")
  2468. Part19.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2469. Part19.Anchored = true
  2470. Part19.CanCollide = false
  2471. Part19.FormFactor = Enum.FormFactor.Custom
  2472. Part19.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292929)
  2473. Part19.CFrame = CFrame.new(-166.297928, 0.266745806, -2.61126471, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2474. Part19.BottomSurface = Enum.SurfaceType.Smooth
  2475. Part19.TopSurface = Enum.SurfaceType.Smooth
  2476. Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2477. Part19.Position = Vector3.new(-166.297928, 0.266745806, -2.61126471)
  2478. Part19.Orientation = Vector3.new(0, 179.979996, 0)
  2479. Part19.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2480. Part20.Parent = Model4
  2481. Part20.Material = Enum.Material.SmoothPlastic
  2482. Part20.BrickColor = BrickColor.new("Really black")
  2483. Part20.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2484. Part20.Anchored = true
  2485. Part20.CanCollide = false
  2486. Part20.FormFactor = Enum.FormFactor.Custom
  2487. Part20.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  2488. Part20.CFrame = CFrame.new(-166.379395, 0.26677084, -3.11632013, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2489. Part20.BottomSurface = Enum.SurfaceType.Smooth
  2490. Part20.TopSurface = Enum.SurfaceType.Smooth
  2491. Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2492. Part20.Position = Vector3.new(-166.379395, 0.26677084, -3.11632013)
  2493. Part20.Orientation = Vector3.new(0, 179.979996, 0)
  2494. Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2495. Part21.Parent = Model4
  2496. Part21.Material = Enum.Material.SmoothPlastic
  2497. Part21.BrickColor = BrickColor.new("Really black")
  2498. Part21.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2499. Part21.Anchored = true
  2500. Part21.CanCollide = false
  2501. Part21.FormFactor = Enum.FormFactor.Custom
  2502. Part21.Size = Vector3.new(1.07334292, 0.0909568146, 1.06512928)
  2503. Part21.CFrame = CFrame.new(-166.379395, 0.0656397343, -3.11633849, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2504. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2505. Part21.TopSurface = Enum.SurfaceType.Smooth
  2506. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2507. Part21.Position = Vector3.new(-166.379395, 0.0656397343, -3.11633849)
  2508. Part21.Orientation = Vector3.new(0, 179.979996, 0)
  2509. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2510. WedgePart22.Parent = Model4
  2511. WedgePart22.Material = Enum.Material.SmoothPlastic
  2512. WedgePart22.BrickColor = BrickColor.new("Really black")
  2513. WedgePart22.Rotation = Vector3.new(180, -90, 0)
  2514. WedgePart22.Anchored = true
  2515. WedgePart22.CanCollide = false
  2516. WedgePart22.FormFactor = Enum.FormFactor.Custom
  2517. WedgePart22.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
  2518. WedgePart22.CFrame = CFrame.new(-166.631104, 0.474344492, -3.11355257, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  2519. WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
  2520. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2521. WedgePart22.Position = Vector3.new(-166.631104, 0.474344492, -3.11355257)
  2522. WedgePart22.Orientation = Vector3.new(0, -90.0199966, -180)
  2523. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2524. Part23.Parent = Model4
  2525. Part23.Material = Enum.Material.SmoothPlastic
  2526. Part23.BrickColor = BrickColor.new("Black")
  2527. Part23.Rotation = Vector3.new(0, -0.0199999996, 0)
  2528. Part23.Anchored = true
  2529. Part23.CanCollide = false
  2530. Part23.FormFactor = Enum.FormFactor.Custom
  2531. Part23.Size = Vector3.new(0.722218275, 1.11930394, 0.83512938)
  2532. Part23.CFrame = CFrame.new(-166.236786, 1.4741255, -3.01610589, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  2533. Part23.BottomSurface = Enum.SurfaceType.Smooth
  2534. Part23.TopSurface = Enum.SurfaceType.Smooth
  2535. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2536. Part23.Position = Vector3.new(-166.236786, 1.4741255, -3.01610589)
  2537. Part23.Orientation = Vector3.new(0, -0.0199999996, 0)
  2538. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2539. WedgePart24.Parent = Model4
  2540. WedgePart24.Material = Enum.Material.SmoothPlastic
  2541. WedgePart24.BrickColor = BrickColor.new("Really black")
  2542. WedgePart24.Rotation = Vector3.new(180, -90, 0)
  2543. WedgePart24.Anchored = true
  2544. WedgePart24.CanCollide = false
  2545. WedgePart24.FormFactor = Enum.FormFactor.Custom
  2546. WedgePart24.Size = Vector3.new(1.0848316, 1.41501522, 0.110586956)
  2547. WedgePart24.CFrame = CFrame.new(-166.306152, 1.28954566, -3.11347985, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  2548. WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
  2549. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2550. WedgePart24.Position = Vector3.new(-166.306152, 1.28954566, -3.11347985)
  2551. WedgePart24.Orientation = Vector3.new(0, -90.0199966, -180)
  2552. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2553. WedgePart25.Parent = Model4
  2554. WedgePart25.Material = Enum.Material.SmoothPlastic
  2555. WedgePart25.BrickColor = BrickColor.new("Black")
  2556. WedgePart25.Rotation = Vector3.new(-90, 0, -90.0199966)
  2557. WedgePart25.Anchored = true
  2558. WedgePart25.CanCollide = false
  2559. WedgePart25.FormFactor = Enum.FormFactor.Custom
  2560. WedgePart25.Size = Vector3.new(0.784831583, 0.41676265, 0.15053843)
  2561. WedgePart25.CFrame = CFrame.new(-166.238815, 0.790164709, -2.97773719, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
  2562. WedgePart25.BottomSurface = Enum.SurfaceType.Smooth
  2563. WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2564. WedgePart25.Position = Vector3.new(-166.238815, 0.790164709, -2.97773719)
  2565. WedgePart25.Orientation = Vector3.new(-90, -90.0199966, 0)
  2566. WedgePart25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2567. WedgePart26.Parent = Model4
  2568. WedgePart26.Material = Enum.Material.SmoothPlastic
  2569. WedgePart26.BrickColor = BrickColor.new("Black")
  2570. WedgePart26.Reflectance = 0.10000000149012
  2571. WedgePart26.Rotation = Vector3.new(-90, 0, -90.0199966)
  2572. WedgePart26.Anchored = true
  2573. WedgePart26.CanCollide = false
  2574. WedgePart26.FormFactor = Enum.FormFactor.Custom
  2575. WedgePart26.Size = Vector3.new(0.794831574, 0.166762546, 0.070538424)
  2576. WedgePart26.CFrame = CFrame.new(-165.973816, 0.900149345, -2.97264814, -0.00034400064, 1, -5.19789464e-05, 5.59984728e-05, 5.19982168e-05, 1, 1, 0.00034399773, -5.60163535e-05)
  2577. WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
  2578. WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2579. WedgePart26.Position = Vector3.new(-165.973816, 0.900149345, -2.97264814)
  2580. WedgePart26.Orientation = Vector3.new(-90, -90.0199966, 0)
  2581. WedgePart26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2582. Model27.Name = "Torso"
  2583. Model27.Parent = Model0
  2584. Part28.Name = "Torso1"
  2585. Part28.Parent = Model27
  2586. Part28.Material = Enum.Material.SmoothPlastic
  2587. Part28.BrickColor = BrickColor.new("Pastel brown")
  2588. Part28.Transparency = 1
  2589. Part28.Rotation = Vector3.new(-180, 0, 0)
  2590. Part28.Anchored = true
  2591. Part28.CanCollide = false
  2592. Part28.FormFactor = Enum.FormFactor.Plate
  2593. Part28.Size = Vector3.new(2, 2, 1)
  2594. Part28.CFrame = CFrame.new(-165.885117, 3.03006649, -3.09897566, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
  2595. Part28.TopSurface = Enum.SurfaceType.Smooth
  2596. Part28.Color = Color3.new(1, 0.8, 0.6)
  2597. Part28.Position = Vector3.new(-165.885117, 3.03006649, -3.09897566)
  2598. Part28.Orientation = Vector3.new(0, 180, 180)
  2599. Part28.Color = Color3.new(1, 0.8, 0.6)
  2600. Part29.Parent = Model27
  2601. Part29.Material = Enum.Material.SmoothPlastic
  2602. Part29.BrickColor = BrickColor.new("Really black")
  2603. Part29.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2604. Part29.Anchored = true
  2605. Part29.CanCollide = false
  2606. Part29.FormFactor = Enum.FormFactor.Custom
  2607. Part29.Size = Vector3.new(0.692218125, 1.6593039, 1.06512928)
  2608. Part29.CFrame = CFrame.new(-166.570557, 3.22104239, -3.11298108, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2609. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2610. Part29.TopSurface = Enum.SurfaceType.Smooth
  2611. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2612. Part29.Position = Vector3.new(-166.570557, 3.22104239, -3.11298108)
  2613. Part29.Orientation = Vector3.new(0, 179.979996, 0)
  2614. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2615. Part30.Parent = Model27
  2616. Part30.Material = Enum.Material.SmoothPlastic
  2617. Part30.BrickColor = BrickColor.new("Really black")
  2618. Part30.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2619. Part30.Anchored = true
  2620. Part30.CanCollide = false
  2621. Part30.FormFactor = Enum.FormFactor.Custom
  2622. Part30.Size = Vector3.new(1.7685281, 2.04930353, 0.562702537)
  2623. Part30.CFrame = CFrame.new(-165.730789, 3.02605319, -3.36385751, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2624. Part30.BottomSurface = Enum.SurfaceType.Smooth
  2625. Part30.TopSurface = Enum.SurfaceType.Smooth
  2626. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2627. Part30.Position = Vector3.new(-165.730789, 3.02605319, -3.36385751)
  2628. Part30.Orientation = Vector3.new(0, 179.979996, 0)
  2629. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2630. Part31.Parent = Model27
  2631. Part31.Material = Enum.Material.SmoothPlastic
  2632. Part31.BrickColor = BrickColor.new("Really black")
  2633. Part31.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2634. Part31.Anchored = true
  2635. Part31.CanCollide = false
  2636. Part31.FormFactor = Enum.FormFactor.Custom
  2637. Part31.Size = Vector3.new(0.762218118, 1.6593039, 1.06512928)
  2638. Part31.CFrame = CFrame.new(-165.227737, 3.22104263, -3.11242008, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2639. Part31.BottomSurface = Enum.SurfaceType.Smooth
  2640. Part31.TopSurface = Enum.SurfaceType.Smooth
  2641. Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2642. Part31.Position = Vector3.new(-165.227737, 3.22104263, -3.11242008)
  2643. Part31.Orientation = Vector3.new(0, 179.979996, 0)
  2644. Part31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2645. WedgePart32.Parent = Model27
  2646. WedgePart32.Material = Enum.Material.SmoothPlastic
  2647. WedgePart32.BrickColor = BrickColor.new("Dark indigo")
  2648. WedgePart32.Rotation = Vector3.new(90, 0, 90.0199966)
  2649. WedgePart32.Anchored = true
  2650. WedgePart32.CanCollide = false
  2651. WedgePart32.FormFactor = Enum.FormFactor.Custom
  2652. WedgePart32.Size = Vector3.new(0.69483161, 0.466762543, 0.15053843)
  2653. WedgePart32.CFrame = CFrame.new(-165.714676, 3.9063468, -2.93697691, -0.0003480007, -1, 5.59775472e-05, 5.89983647e-05, -5.59980836e-05, -1, 1, -0.000347997382, 5.90178461e-05)
  2654. WedgePart32.BottomSurface = Enum.SurfaceType.Smooth
  2655. WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2656. WedgePart32.Position = Vector3.new(-165.714676, 3.9063468, -2.93697691)
  2657. WedgePart32.Orientation = Vector3.new(90, -90.0199966, 0)
  2658. WedgePart32.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2659. WedgePart33.Parent = Model27
  2660. WedgePart33.Material = Enum.Material.SmoothPlastic
  2661. WedgePart33.BrickColor = BrickColor.new("Dark indigo")
  2662. WedgePart33.Rotation = Vector3.new(90, 0, -89.9799957)
  2663. WedgePart33.Anchored = true
  2664. WedgePart33.CanCollide = false
  2665. WedgePart33.FormFactor = Enum.FormFactor.Custom
  2666. WedgePart33.Size = Vector3.new(0.684831619, 0.466762543, 0.15053843)
  2667. WedgePart33.CFrame = CFrame.new(-166.1147, 3.90632486, -2.93211126, 0.000347000692, 1, 5.79768675e-05, -6.09982853e-05, 5.79980406e-05, -1, -1, 0.000346997142, 6.10184034e-05)
  2668. WedgePart33.BottomSurface = Enum.SurfaceType.Smooth
  2669. WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2670. WedgePart33.Position = Vector3.new(-166.1147, 3.90632486, -2.93211126)
  2671. WedgePart33.Orientation = Vector3.new(90, 89.9799957, 0)
  2672. WedgePart33.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2673. WedgePart34.Parent = Model27
  2674. WedgePart34.Material = Enum.Material.SmoothPlastic
  2675. WedgePart34.BrickColor = BrickColor.new("Really black")
  2676. WedgePart34.Rotation = Vector3.new(0, 90, 0)
  2677. WedgePart34.Anchored = true
  2678. WedgePart34.CanCollide = false
  2679. WedgePart34.FormFactor = Enum.FormFactor.Custom
  2680. WedgePart34.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
  2681. WedgePart34.CFrame = CFrame.new(-166.591049, 3.90012479, -3.08537531, -0.000347999216, 6.00020649e-05, 1, -6.59980578e-05, 1, -6.00250387e-05, -1, -6.60189398e-05, -0.000347995257)
  2682. WedgePart34.BottomSurface = Enum.SurfaceType.Smooth
  2683. WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2684. WedgePart34.Position = Vector3.new(-166.591049, 3.90012479, -3.08537531)
  2685. WedgePart34.Orientation = Vector3.new(0, 90.0199966, 0)
  2686. WedgePart34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2687. WedgePart35.Parent = Model27
  2688. WedgePart35.Material = Enum.Material.SmoothPlastic
  2689. WedgePart35.BrickColor = BrickColor.new("Really black")
  2690. WedgePart35.Rotation = Vector3.new(180, 90, 0)
  2691. WedgePart35.Anchored = true
  2692. WedgePart35.CanCollide = false
  2693. WedgePart35.FormFactor = Enum.FormFactor.Custom
  2694. WedgePart35.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
  2695. WedgePart35.CFrame = CFrame.new(-166.591064, 3.72026467, -3.08536887, 0.000347999216, -5.50019031e-05, 1, 6.39981372e-05, -1, -5.50241821e-05, 1, 6.40172802e-05, -0.000347995694)
  2696. WedgePart35.BottomSurface = Enum.SurfaceType.Smooth
  2697. WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2698. WedgePart35.Position = Vector3.new(-166.591064, 3.72026467, -3.08536887)
  2699. WedgePart35.Orientation = Vector3.new(0, 90.0199966, 180)
  2700. WedgePart35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2701. WedgePart36.Parent = Model27
  2702. WedgePart36.Material = Enum.Material.SmoothPlastic
  2703. WedgePart36.BrickColor = BrickColor.new("Really black")
  2704. WedgePart36.Rotation = Vector3.new(0, -90, 0)
  2705. WedgePart36.Anchored = true
  2706. WedgePart36.CanCollide = false
  2707. WedgePart36.FormFactor = Enum.FormFactor.Custom
  2708. WedgePart36.Size = Vector3.new(1.09482992, 0.0735512525, 0.445039362)
  2709. WedgePart36.CFrame = CFrame.new(-165.194244, 3.90012503, -3.08536172, 0.000347999216, -6.40022045e-05, -1, -6.59973302e-05, 1, -6.40251819e-05, 1, 6.60196019e-05, 0.000347994996)
  2710. WedgePart36.BottomSurface = Enum.SurfaceType.Smooth
  2711. WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2712. WedgePart36.Position = Vector3.new(-165.194244, 3.90012503, -3.08536172)
  2713. WedgePart36.Orientation = Vector3.new(0, -89.9799957, 0)
  2714. WedgePart36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2715. WedgePart37.Parent = Model27
  2716. WedgePart37.Material = Enum.Material.SmoothPlastic
  2717. WedgePart37.BrickColor = BrickColor.new("Really black")
  2718. WedgePart37.Rotation = Vector3.new(-180, -90, 0)
  2719. WedgePart37.Anchored = true
  2720. WedgePart37.CanCollide = false
  2721. WedgePart37.FormFactor = Enum.FormFactor.Custom
  2722. WedgePart37.Size = Vector3.new(1.09482992, 0.284841508, 0.445039362)
  2723. WedgePart37.CFrame = CFrame.new(-165.194229, 3.72026491, -3.08536863, -0.000347999216, 6.20021528e-05, -1, 6.39974096e-05, -1, -6.20244318e-05, -1, -6.40189828e-05, 0.000347995257)
  2724. WedgePart37.BottomSurface = Enum.SurfaceType.Smooth
  2725. WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2726. WedgePart37.Position = Vector3.new(-165.194229, 3.72026491, -3.08536863)
  2727. WedgePart37.Orientation = Vector3.new(0, -89.9799957, 180)
  2728. WedgePart37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2729. WedgePart38.Parent = Model27
  2730. WedgePart38.Material = Enum.Material.SmoothPlastic
  2731. WedgePart38.BrickColor = BrickColor.new("Really black")
  2732. WedgePart38.Rotation = Vector3.new(0, -90, 0)
  2733. WedgePart38.Anchored = true
  2734. WedgePart38.CanCollide = false
  2735. WedgePart38.FormFactor = Enum.FormFactor.Custom
  2736. WedgePart38.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
  2737. WedgePart38.CFrame = CFrame.new(-166.171219, 3.55461526, -3.11359167, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
  2738. WedgePart38.BottomSurface = Enum.SurfaceType.Smooth
  2739. WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2740. WedgePart38.Position = Vector3.new(-166.171219, 3.55461526, -3.11359167)
  2741. WedgePart38.Orientation = Vector3.new(0, -89.9799957, 0)
  2742. WedgePart38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2743. WedgePart39.Parent = Model27
  2744. WedgePart39.Material = Enum.Material.SmoothPlastic
  2745. WedgePart39.BrickColor = BrickColor.new("Really black")
  2746. WedgePart39.Rotation = Vector3.new(180, -90, 0)
  2747. WedgePart39.Anchored = true
  2748. WedgePart39.CanCollide = false
  2749. WedgePart39.FormFactor = Enum.FormFactor.Custom
  2750. WedgePart39.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  2751. WedgePart39.CFrame = CFrame.new(-166.171265, 2.95170331, -3.11355257, -0.000347999216, -5.80019951e-05, -1, -6.2998166e-05, -1, 5.80239248e-05, -1, 6.30183495e-05, 0.000347995549)
  2752. WedgePart39.BottomSurface = Enum.SurfaceType.Smooth
  2753. WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2754. WedgePart39.Position = Vector3.new(-166.171265, 2.95170331, -3.11355257)
  2755. WedgePart39.Orientation = Vector3.new(0, -89.9799957, -180)
  2756. WedgePart39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2757. Part40.Parent = Model27
  2758. Part40.Material = Enum.Material.SmoothPlastic
  2759. Part40.BrickColor = BrickColor.new("Really black")
  2760. Part40.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2761. Part40.Anchored = true
  2762. Part40.CanCollide = false
  2763. Part40.FormFactor = Enum.FormFactor.Custom
  2764. Part40.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
  2765. Part40.CFrame = CFrame.new(-166.585068, 2.81910014, -3.1130085, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2766. Part40.BottomSurface = Enum.SurfaceType.Smooth
  2767. Part40.TopSurface = Enum.SurfaceType.Smooth
  2768. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2769. Part40.Position = Vector3.new(-166.585068, 2.81910014, -3.1130085)
  2770. Part40.Orientation = Vector3.new(0, 179.979996, 0)
  2771. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2772. WedgePart41.Parent = Model27
  2773. WedgePart41.Material = Enum.Material.SmoothPlastic
  2774. WedgePart41.BrickColor = BrickColor.new("Really black")
  2775. WedgePart41.Rotation = Vector3.new(180, -90, 0)
  2776. WedgePart41.Anchored = true
  2777. WedgePart41.CanCollide = false
  2778. WedgePart41.FormFactor = Enum.FormFactor.Custom
  2779. WedgePart41.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
  2780. WedgePart41.CFrame = CFrame.new(-166.161896, 2.32869315, -3.11352015, 0.0003480007, 5.50018885e-05, -1, -6.19982675e-05, -1, -5.5023469e-05, -1, 6.20174105e-05, -0.000347997295)
  2781. WedgePart41.BottomSurface = Enum.SurfaceType.Smooth
  2782. WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2783. WedgePart41.Position = Vector3.new(-166.161896, 2.32869315, -3.11352015)
  2784. WedgePart41.Orientation = Vector3.new(0, -90.0199966, -180)
  2785. WedgePart41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2786. Part42.Parent = Model27
  2787. Part42.Material = Enum.Material.SmoothPlastic
  2788. Part42.BrickColor = BrickColor.new("Really black")
  2789. Part42.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2790. Part42.Anchored = true
  2791. Part42.CanCollide = false
  2792. Part42.FormFactor = Enum.FormFactor.Custom
  2793. Part42.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  2794. Part42.CFrame = CFrame.new(-165.472076, 2.28875089, -3.09449792, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2795. Part42.BottomSurface = Enum.SurfaceType.Smooth
  2796. Part42.TopSurface = Enum.SurfaceType.Smooth
  2797. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2798. Part42.Position = Vector3.new(-165.472076, 2.28875089, -3.09449792)
  2799. Part42.Orientation = Vector3.new(0, 179.979996, 0)
  2800. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2801. Part43.Parent = Model27
  2802. Part43.Material = Enum.Material.SmoothPlastic
  2803. Part43.BrickColor = BrickColor.new("Really black")
  2804. Part43.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2805. Part43.Anchored = true
  2806. Part43.CanCollide = false
  2807. Part43.FormFactor = Enum.FormFactor.Custom
  2808. Part43.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  2809. Part43.CFrame = CFrame.new(-165.472076, 2.58347392, -3.09447956, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2810. Part43.BottomSurface = Enum.SurfaceType.Smooth
  2811. Part43.TopSurface = Enum.SurfaceType.Smooth
  2812. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2813. Part43.Position = Vector3.new(-165.472076, 2.58347392, -3.09447956)
  2814. Part43.Orientation = Vector3.new(0, 179.979996, 0)
  2815. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2816. Part44.Parent = Model27
  2817. Part44.Material = Enum.Material.SmoothPlastic
  2818. Part44.BrickColor = BrickColor.new("Really black")
  2819. Part44.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2820. Part44.Anchored = true
  2821. Part44.CanCollide = false
  2822. Part44.FormFactor = Enum.FormFactor.Custom
  2823. Part44.Size = Vector3.new(0.722218275, 0.100000001, 1.06512928)
  2824. Part44.CFrame = CFrame.new(-165.472076, 2.90682673, -3.09446287, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2825. Part44.BottomSurface = Enum.SurfaceType.Smooth
  2826. Part44.TopSurface = Enum.SurfaceType.Smooth
  2827. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2828. Part44.Position = Vector3.new(-165.472076, 2.90682673, -3.09446287)
  2829. Part44.Orientation = Vector3.new(0, 179.979996, 0)
  2830. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2831. WedgePart45.Parent = Model27
  2832. WedgePart45.Material = Enum.Material.SmoothPlastic
  2833. WedgePart45.BrickColor = BrickColor.new("Really black")
  2834. WedgePart45.Rotation = Vector3.new(-180, 90, 0)
  2835. WedgePart45.Anchored = true
  2836. WedgePart45.CanCollide = false
  2837. WedgePart45.FormFactor = Enum.FormFactor.Custom
  2838. WedgePart45.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  2839. WedgePart45.CFrame = CFrame.new(-165.601089, 2.95170283, -3.11377549, 0.000347999216, 6.20021092e-05, 1, -6.29974384e-05, -1, 6.20240389e-05, 1, -6.30190116e-05, -0.000347995316)
  2840. WedgePart45.BottomSurface = Enum.SurfaceType.Smooth
  2841. WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2842. WedgePart45.Position = Vector3.new(-165.601089, 2.95170283, -3.11377549)
  2843. WedgePart45.Orientation = Vector3.new(0, 90.0199966, -180)
  2844. WedgePart45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2845. WedgePart46.Parent = Model27
  2846. WedgePart46.Material = Enum.Material.SmoothPlastic
  2847. WedgePart46.BrickColor = BrickColor.new("Really black")
  2848. WedgePart46.Rotation = Vector3.new(0, 90, 0)
  2849. WedgePart46.Anchored = true
  2850. WedgePart46.CanCollide = false
  2851. WedgePart46.FormFactor = Enum.FormFactor.Custom
  2852. WedgePart46.Size = Vector3.new(1.0848316, 0.212879539, 0.190538436)
  2853. WedgePart46.CFrame = CFrame.new(-165.601135, 3.55461478, -3.11372495, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
  2854. WedgePart46.BottomSurface = Enum.SurfaceType.Smooth
  2855. WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2856. WedgePart46.Position = Vector3.new(-165.601135, 3.55461478, -3.11372495)
  2857. WedgePart46.Orientation = Vector3.new(0, 90.0199966, 0)
  2858. WedgePart46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2859. Part47.Parent = Model27
  2860. Part47.Material = Enum.Material.SmoothPlastic
  2861. Part47.BrickColor = BrickColor.new("Really black")
  2862. Part47.Reflectance = 0.10000000149012
  2863. Part47.Rotation = Vector3.new(0, -0.0199999996, 0)
  2864. Part47.Anchored = true
  2865. Part47.CanCollide = false
  2866. Part47.FormFactor = Enum.FormFactor.Custom
  2867. Part47.Size = Vector3.new(0.61221832, 0.529304266, 0.805129468)
  2868. Part47.CFrame = CFrame.new(-165.92244, 3.41061115, -3.00108504, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  2869. Part47.BottomSurface = Enum.SurfaceType.Smooth
  2870. Part47.TopSurface = Enum.SurfaceType.Smooth
  2871. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2872. Part47.Position = Vector3.new(-165.92244, 3.41061115, -3.00108504)
  2873. Part47.Orientation = Vector3.new(0, -0.0199999996, 0)
  2874. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2875. Part48.Parent = Model27
  2876. Part48.Material = Enum.Material.SmoothPlastic
  2877. Part48.BrickColor = BrickColor.new("Dark indigo")
  2878. Part48.Rotation = Vector3.new(0, -0.0199999996, 0)
  2879. Part48.Anchored = true
  2880. Part48.CanCollide = false
  2881. Part48.FormFactor = Enum.FormFactor.Custom
  2882. Part48.Size = Vector3.new(0.61221832, 0.179304302, 0.955129385)
  2883. Part48.CFrame = CFrame.new(-165.922424, 3.75560904, -3.0760994, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  2884. Part48.BottomSurface = Enum.SurfaceType.Smooth
  2885. Part48.TopSurface = Enum.SurfaceType.Smooth
  2886. Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2887. Part48.Position = Vector3.new(-165.922424, 3.75560904, -3.0760994)
  2888. Part48.Orientation = Vector3.new(0, -0.0199999996, 0)
  2889. Part48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2890. Part49.Parent = Model27
  2891. Part49.Material = Enum.Material.SmoothPlastic
  2892. Part49.BrickColor = BrickColor.new("Black")
  2893. Part49.Reflectance = 0.10000000149012
  2894. Part49.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2895. Part49.Anchored = true
  2896. Part49.CanCollide = false
  2897. Part49.FormFactor = Enum.FormFactor.Custom
  2898. Part49.Size = Vector3.new(0.752218246, 1.12930393, 0.885129333)
  2899. Part49.CFrame = CFrame.new(-165.681046, 2.58060288, -3.02629995, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2900. Part49.BottomSurface = Enum.SurfaceType.Smooth
  2901. Part49.TopSurface = Enum.SurfaceType.Smooth
  2902. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2903. Part49.Position = Vector3.new(-165.681046, 2.58060288, -3.02629995)
  2904. Part49.Orientation = Vector3.new(0, 179.979996, 0)
  2905. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2906. WedgePart50.Parent = Model27
  2907. WedgePart50.Material = Enum.Material.SmoothPlastic
  2908. WedgePart50.BrickColor = BrickColor.new("Black")
  2909. WedgePart50.Reflectance = 0.10000000149012
  2910. WedgePart50.Rotation = Vector3.new(90, 0, 90.0199966)
  2911. WedgePart50.Anchored = true
  2912. WedgePart50.CanCollide = false
  2913. WedgePart50.FormFactor = Enum.FormFactor.Custom
  2914. WedgePart50.Size = Vector3.new(0.864831686, 0.466762543, 0.15053843)
  2915. WedgePart50.CFrame = CFrame.new(-165.788879, 3.20631051, -3.01540637, -0.0003480007, -1, -5.79767839e-05, -6.09975286e-05, 5.79980187e-05, -1, 1, -0.000347997149, -6.10177049e-05)
  2916. WedgePart50.BottomSurface = Enum.SurfaceType.Smooth
  2917. WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2918. WedgePart50.Position = Vector3.new(-165.788879, 3.20631051, -3.01540637)
  2919. WedgePart50.Orientation = Vector3.new(90, -90.0199966, 0)
  2920. WedgePart50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2921. Part51.Parent = Model27
  2922. Part51.Material = Enum.Material.SmoothPlastic
  2923. Part51.BrickColor = BrickColor.new("Dark indigo")
  2924. Part51.Rotation = Vector3.new(0, -0.0199999996, 0)
  2925. Part51.Anchored = true
  2926. Part51.CanCollide = false
  2927. Part51.FormFactor = Enum.FormFactor.Custom
  2928. Part51.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
  2929. Part51.CFrame = CFrame.new(-166.664215, 3.52868509, -3.0860486, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2930. Part51.BottomSurface = Enum.SurfaceType.Smooth
  2931. Part51.TopSurface = Enum.SurfaceType.Smooth
  2932. Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2933. Part51.Position = Vector3.new(-166.664215, 3.52868509, -3.0860486)
  2934. Part51.Orientation = Vector3.new(0, -0.0199999996, 0)
  2935. Part51.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  2936. Part52.Parent = Model27
  2937. Part52.Material = Enum.Material.SmoothPlastic
  2938. Part52.BrickColor = BrickColor.new("Black")
  2939. Part52.Rotation = Vector3.new(0, -0.0199999996, 0)
  2940. Part52.Anchored = true
  2941. Part52.CanCollide = false
  2942. Part52.FormFactor = Enum.FormFactor.Custom
  2943. Part52.Size = Vector3.new(0.722218275, 1.12930393, 0.83512938)
  2944. Part52.CFrame = CFrame.new(-166.237473, 2.58061337, -3.01618266, 1, 2.01402841e-08, -0.000411000627, 1.1131096e-12, 1, 4.90057682e-05, 0.000411000627, -4.9005761e-05, 1)
  2945. Part52.BottomSurface = Enum.SurfaceType.Smooth
  2946. Part52.TopSurface = Enum.SurfaceType.Smooth
  2947. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2948. Part52.Position = Vector3.new(-166.237473, 2.58061337, -3.01618266)
  2949. Part52.Orientation = Vector3.new(0, -0.0199999996, 0)
  2950. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2951. Part53.Parent = Model27
  2952. Part53.Material = Enum.Material.SmoothPlastic
  2953. Part53.BrickColor = BrickColor.new("Really black")
  2954. Part53.Rotation = Vector3.new(0, -0.0199999996, 0)
  2955. Part53.Anchored = true
  2956. Part53.CanCollide = false
  2957. Part53.FormFactor = Enum.FormFactor.Custom
  2958. Part53.Size = Vector3.new(0.663188994, 1.6593039, 1.06512928)
  2959. Part53.CFrame = CFrame.new(-165.187271, 2.81909966, -3.11431909, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  2960. Part53.BottomSurface = Enum.SurfaceType.Smooth
  2961. Part53.TopSurface = Enum.SurfaceType.Smooth
  2962. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2963. Part53.Position = Vector3.new(-165.187271, 2.81909966, -3.11431909)
  2964. Part53.Orientation = Vector3.new(0, -0.0199999996, 0)
  2965. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2966. WedgePart54.Parent = Model27
  2967. WedgePart54.Material = Enum.Material.SmoothPlastic
  2968. WedgePart54.BrickColor = BrickColor.new("Really black")
  2969. WedgePart54.Rotation = Vector3.new(0, -90, 0)
  2970. WedgePart54.Anchored = true
  2971. WedgePart54.CanCollide = false
  2972. WedgePart54.FormFactor = Enum.FormFactor.Custom
  2973. WedgePart54.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
  2974. WedgePart54.CFrame = CFrame.new(-166.396759, 3.74828315, -3.11351871, 0.000347999216, 5.50018958e-05, -1, 6.1998202e-05, 1, 5.50234763e-05, 1, -6.2017345e-05, 0.00034799581)
  2975. WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
  2976. WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2977. WedgePart54.Position = Vector3.new(-166.396759, 3.74828315, -3.11351871)
  2978. WedgePart54.Orientation = Vector3.new(0, -89.9799957, 0)
  2979. WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2980. Part55.Parent = Model27
  2981. Part55.Material = Enum.Material.SmoothPlastic
  2982. Part55.BrickColor = BrickColor.new("Really black")
  2983. Part55.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2984. Part55.Anchored = true
  2985. Part55.CanCollide = false
  2986. Part55.FormFactor = Enum.FormFactor.Custom
  2987. Part55.Size = Vector3.new(2.06852794, 1.56930351, 0.562702537)
  2988. Part55.CFrame = CFrame.new(-165.880783, 2.77874017, -3.3639276, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  2989. Part55.BottomSurface = Enum.SurfaceType.Smooth
  2990. Part55.TopSurface = Enum.SurfaceType.Smooth
  2991. Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2992. Part55.Position = Vector3.new(-165.880783, 2.77874017, -3.3639276)
  2993. Part55.Orientation = Vector3.new(0, 179.979996, 0)
  2994. Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2995. WedgePart56.Parent = Model27
  2996. WedgePart56.Material = Enum.Material.SmoothPlastic
  2997. WedgePart56.BrickColor = BrickColor.new("Really black")
  2998. WedgePart56.Rotation = Vector3.new(0, 90, 0)
  2999. WedgePart56.Anchored = true
  3000. WedgePart56.CanCollide = false
  3001. WedgePart56.FormFactor = Enum.FormFactor.Custom
  3002. WedgePart56.Size = Vector3.new(1.0848316, 0.212879539, 0.280975223)
  3003. WedgePart56.CFrame = CFrame.new(-165.375595, 3.74828267, -3.113801, -0.000347999216, -5.90020172e-05, 1, 6.19974744e-05, 1, 5.90236014e-05, -1, 6.20180072e-05, -0.000347995549)
  3004. WedgePart56.BottomSurface = Enum.SurfaceType.Smooth
  3005. WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3006. WedgePart56.Position = Vector3.new(-165.375595, 3.74828267, -3.113801)
  3007. WedgePart56.Orientation = Vector3.new(0, 90.0199966, 0)
  3008. WedgePart56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3009. WedgePart57.Parent = Model27
  3010. WedgePart57.Material = Enum.Material.SmoothPlastic
  3011. WedgePart57.BrickColor = BrickColor.new("Really black")
  3012. WedgePart57.Rotation = Vector3.new(0, 90, 0)
  3013. WedgePart57.Anchored = true
  3014. WedgePart57.CanCollide = false
  3015. WedgePart57.FormFactor = Enum.FormFactor.Custom
  3016. WedgePart57.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  3017. WedgePart57.CFrame = CFrame.new(-165.615433, 3.14535975, -3.11375093, 0.0003480007, 6.00020685e-05, 1, 6.29974602e-05, 1, -6.00239982e-05, -1, 6.30183422e-05, 0.000347996916)
  3018. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  3019. WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3020. WedgePart57.Position = Vector3.new(-165.615433, 3.14535975, -3.11375093)
  3021. WedgePart57.Orientation = Vector3.new(0, 89.9799957, 0)
  3022. WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3023. WedgePart58.Parent = Model27
  3024. WedgePart58.Material = Enum.Material.SmoothPlastic
  3025. WedgePart58.BrickColor = BrickColor.new("Really black")
  3026. WedgePart58.Rotation = Vector3.new(-180, 90, 0)
  3027. WedgePart58.Anchored = true
  3028. WedgePart58.CanCollide = false
  3029. WedgePart58.FormFactor = Enum.FormFactor.Custom
  3030. WedgePart58.Size = Vector3.new(1.0848316, 0.655014992, 0.200586975)
  3031. WedgePart58.CFrame = CFrame.new(-165.610458, 2.32138181, -3.11380935, -0.0003480007, -5.80020023e-05, 1, -6.19975035e-05, -1, -5.80235828e-05, 1, -6.2017687e-05, 0.000347997091)
  3032. WedgePart58.BottomSurface = Enum.SurfaceType.Smooth
  3033. WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3034. WedgePart58.Position = Vector3.new(-165.610458, 2.32138181, -3.11380935)
  3035. WedgePart58.Orientation = Vector3.new(0, 89.9799957, -180)
  3036. WedgePart58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3037. WedgePart59.Parent = Model27
  3038. WedgePart59.Material = Enum.Material.SmoothPlastic
  3039. WedgePart59.BrickColor = BrickColor.new("Really black")
  3040. WedgePart59.Rotation = Vector3.new(0, -90, 0)
  3041. WedgePart59.Anchored = true
  3042. WedgePart59.CanCollide = false
  3043. WedgePart59.FormFactor = Enum.FormFactor.Custom
  3044. WedgePart59.Size = Vector3.new(1.0848316, 1.01676238, 0.190538436)
  3045. WedgePart59.CFrame = CFrame.new(-166.156921, 3.14536023, -3.11357355, -0.0003480007, -5.80019914e-05, -1, 6.29982242e-05, 1, -5.80239175e-05, 1, -6.30184077e-05, -0.000347997033)
  3046. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  3047. WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3048. WedgePart59.Position = Vector3.new(-166.156921, 3.14536023, -3.11357355)
  3049. WedgePart59.Orientation = Vector3.new(0, -90.0199966, 0)
  3050. WedgePart59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3051. Part60.Parent = Model27
  3052. Part60.Material = Enum.Material.SmoothPlastic
  3053. Part60.BrickColor = BrickColor.new("Really black")
  3054. Part60.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3055. Part60.Anchored = true
  3056. Part60.CanCollide = false
  3057. Part60.FormFactor = Enum.FormFactor.Custom
  3058. Part60.Size = Vector3.new(2.06852794, 0.479303539, 1.03270221)
  3059. Part60.CFrame = CFrame.new(-165.880875, 2.23372936, -3.12896347, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  3060. Part60.BottomSurface = Enum.SurfaceType.Smooth
  3061. Part60.TopSurface = Enum.SurfaceType.Smooth
  3062. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3063. Part60.Position = Vector3.new(-165.880875, 2.23372936, -3.12896347)
  3064. Part60.Orientation = Vector3.new(0, 179.979996, 0)
  3065. Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3066. Part61.Parent = Model27
  3067. Part61.Material = Enum.Material.SmoothPlastic
  3068. Part61.BrickColor = BrickColor.new("Dark indigo")
  3069. Part61.Rotation = Vector3.new(90, -90, 0)
  3070. Part61.Anchored = true
  3071. Part61.CanCollide = false
  3072. Part61.FormFactor = Enum.FormFactor.Custom
  3073. Part61.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  3074. Part61.CFrame = CFrame.new(-165.805695, 2.91426063, -2.59122419, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  3075. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3076. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3077. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3078. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3079. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3080. Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3081. Part61.Position = Vector3.new(-165.805695, 2.91426063, -2.59122419)
  3082. Part61.Orientation = Vector3.new(-0.0199999996, -90, -90)
  3083. Part61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3084. SpecialMesh62.Parent = Part61
  3085. SpecialMesh62.MeshType = Enum.MeshType.Sphere
  3086. Part63.Parent = Model27
  3087. Part63.Material = Enum.Material.SmoothPlastic
  3088. Part63.BrickColor = BrickColor.new("Dark indigo")
  3089. Part63.Rotation = Vector3.new(90, -90, 0)
  3090. Part63.Anchored = true
  3091. Part63.CanCollide = false
  3092. Part63.FormFactor = Enum.FormFactor.Custom
  3093. Part63.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  3094. Part63.CFrame = CFrame.new(-165.811539, 2.59945464, -2.59119892, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  3095. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3096. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3097. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3098. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3099. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3100. Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3101. Part63.Position = Vector3.new(-165.811539, 2.59945464, -2.59119892)
  3102. Part63.Orientation = Vector3.new(-0.0199999996, -90, -90)
  3103. Part63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3104. SpecialMesh64.Parent = Part63
  3105. SpecialMesh64.MeshType = Enum.MeshType.Sphere
  3106. Part65.Parent = Model27
  3107. Part65.Material = Enum.Material.SmoothPlastic
  3108. Part65.BrickColor = BrickColor.new("Dark indigo")
  3109. Part65.Rotation = Vector3.new(90, -90, 0)
  3110. Part65.Anchored = true
  3111. Part65.CanCollide = false
  3112. Part65.FormFactor = Enum.FormFactor.Custom
  3113. Part65.Size = Vector3.new(0.149999738, 0.146774113, 0.150644973)
  3114. Part65.CFrame = CFrame.new(-165.791061, 2.30511642, -2.59118128, -0.000421994831, 1.05080424e-08, -1, -1, 5.69973781e-05, 0.000421994831, 5.69973818e-05, 1, -1.35445557e-08)
  3115. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3116. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3117. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3118. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3119. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3120. Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3121. Part65.Position = Vector3.new(-165.791061, 2.30511642, -2.59118128)
  3122. Part65.Orientation = Vector3.new(-0.0199999996, -90, -90)
  3123. Part65.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3124. SpecialMesh66.Parent = Part65
  3125. SpecialMesh66.MeshType = Enum.MeshType.Sphere
  3126. WedgePart67.Parent = Model27
  3127. WedgePart67.Material = Enum.Material.SmoothPlastic
  3128. WedgePart67.BrickColor = BrickColor.new("Dark indigo")
  3129. WedgePart67.Rotation = Vector3.new(180, -90, 0)
  3130. WedgePart67.Anchored = true
  3131. WedgePart67.CanCollide = false
  3132. WedgePart67.FormFactor = Enum.FormFactor.Custom
  3133. WedgePart67.Size = Vector3.new(0.749999642, 0.23999995, 0.19999975)
  3134. WedgePart67.CFrame = CFrame.new(-166.450058, 3.38459516, -2.93815899, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
  3135. WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
  3136. WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3137. WedgePart67.Position = Vector3.new(-166.450058, 3.38459516, -2.93815899)
  3138. WedgePart67.Orientation = Vector3.new(0, -90.0199966, -180)
  3139. WedgePart67.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3140. Part68.Parent = Model27
  3141. Part68.Material = Enum.Material.SmoothPlastic
  3142. Part68.BrickColor = BrickColor.new("Dark indigo")
  3143. Part68.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3144. Part68.Anchored = true
  3145. Part68.CanCollide = false
  3146. Part68.FormFactor = Enum.FormFactor.Custom
  3147. Part68.Size = Vector3.new(0.279985636, 0.578696668, 1.09998477)
  3148. Part68.CFrame = CFrame.new(-164.980179, 3.77868509, -3.11082983, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  3149. Part68.BottomSurface = Enum.SurfaceType.Smooth
  3150. Part68.TopSurface = Enum.SurfaceType.Smooth
  3151. Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3152. Part68.Position = Vector3.new(-164.980179, 3.77868509, -3.11082983)
  3153. Part68.Orientation = Vector3.new(0, 179.979996, 0)
  3154. Part68.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3155. WedgePart69.Parent = Model27
  3156. WedgePart69.Material = Enum.Material.SmoothPlastic
  3157. WedgePart69.BrickColor = BrickColor.new("Dark indigo")
  3158. WedgePart69.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  3159. WedgePart69.Anchored = true
  3160. WedgePart69.CanCollide = false
  3161. WedgePart69.FormFactor = Enum.FormFactor.Custom
  3162. WedgePart69.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  3163. WedgePart69.CFrame = CFrame.new(-165.253403, 3.42483664, -3.37505388, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  3164. WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
  3165. WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3166. WedgePart69.Position = Vector3.new(-165.253403, 3.42483664, -3.37505388)
  3167. WedgePart69.Orientation = Vector3.new(-90, -90.1299973, 0)
  3168. WedgePart69.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3169. Part70.Parent = Model27
  3170. Part70.Material = Enum.Material.SmoothPlastic
  3171. Part70.BrickColor = BrickColor.new("Dark indigo")
  3172. Part70.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3173. Part70.Anchored = true
  3174. Part70.CanCollide = false
  3175. Part70.FormFactor = Enum.FormFactor.Custom
  3176. Part70.Size = Vector3.new(0.379985571, 0.578696668, 1.09998477)
  3177. Part70.CFrame = CFrame.new(-166.730225, 3.77868557, -3.11156225, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  3178. Part70.BottomSurface = Enum.SurfaceType.Smooth
  3179. Part70.TopSurface = Enum.SurfaceType.Smooth
  3180. Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3181. Part70.Position = Vector3.new(-166.730225, 3.77868557, -3.11156225)
  3182. Part70.Orientation = Vector3.new(0, 179.979996, 0)
  3183. Part70.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3184. WedgePart71.Parent = Model27
  3185. WedgePart71.Material = Enum.Material.SmoothPlastic
  3186. WedgePart71.BrickColor = BrickColor.new("Dark indigo")
  3187. WedgePart71.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  3188. WedgePart71.Anchored = true
  3189. WedgePart71.CanCollide = false
  3190. WedgePart71.FormFactor = Enum.FormFactor.Custom
  3191. WedgePart71.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  3192. WedgePart71.CFrame = CFrame.new(-165.357117, 3.3748374, -3.37527084, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  3193. WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
  3194. WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3195. WedgePart71.Position = Vector3.new(-165.357117, 3.3748374, -3.37527084)
  3196. WedgePart71.Orientation = Vector3.new(-90, -90.1299973, 0)
  3197. WedgePart71.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3198. WedgePart72.Parent = Model27
  3199. WedgePart72.Material = Enum.Material.SmoothPlastic
  3200. WedgePart72.BrickColor = BrickColor.new("Dark indigo")
  3201. WedgePart72.Rotation = Vector3.new(180, 90, 0)
  3202. WedgePart72.Anchored = true
  3203. WedgePart72.CanCollide = false
  3204. WedgePart72.FormFactor = Enum.FormFactor.Custom
  3205. WedgePart72.Size = Vector3.new(0.649999619, 0.189999938, 0.19999975)
  3206. WedgePart72.CFrame = CFrame.new(-166.750092, 3.31453848, -2.88827634, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
  3207. WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
  3208. WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3209. WedgePart72.Position = Vector3.new(-166.750092, 3.31453848, -2.88827634)
  3210. WedgePart72.Orientation = Vector3.new(0, 89.9799957, 180)
  3211. WedgePart72.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3212. Part73.Parent = Model27
  3213. Part73.Material = Enum.Material.SmoothPlastic
  3214. Part73.BrickColor = BrickColor.new("Dark indigo")
  3215. Part73.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3216. Part73.Anchored = true
  3217. Part73.CanCollide = false
  3218. Part73.FormFactor = Enum.FormFactor.Custom
  3219. Part73.Size = Vector3.new(0.109985575, 0.84869653, 0.69998467)
  3220. Part73.CFrame = CFrame.new(-166.595306, 3.64367294, -2.91150856, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  3221. Part73.BottomSurface = Enum.SurfaceType.Smooth
  3222. Part73.TopSurface = Enum.SurfaceType.Smooth
  3223. Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3224. Part73.Position = Vector3.new(-166.595306, 3.64367294, -2.91150856)
  3225. Part73.Orientation = Vector3.new(0, 179.979996, 0)
  3226. Part73.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3227. WedgePart74.Parent = Model27
  3228. WedgePart74.Material = Enum.Material.SmoothPlastic
  3229. WedgePart74.BrickColor = BrickColor.new("Dark indigo")
  3230. WedgePart74.Rotation = Vector3.new(180, -90, 0)
  3231. WedgePart74.Anchored = true
  3232. WedgePart74.CanCollide = false
  3233. WedgePart74.FormFactor = Enum.FormFactor.Custom
  3234. WedgePart74.Size = Vector3.new(0.649999678, 0.439999938, 0.0999997482)
  3235. WedgePart74.CFrame = CFrame.new(-166.500092, 3.2845974, -2.88817406, 0.000411000627, -5.30018187e-05, -1, -3.81980614e-10, -1, 5.3001826e-05, -1, -2.14017994e-08, -0.000411000627)
  3236. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  3237. WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3238. WedgePart74.Position = Vector3.new(-166.500092, 3.2845974, -2.88817406)
  3239. WedgePart74.Orientation = Vector3.new(0, -90.0199966, -180)
  3240. WedgePart74.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3241. WedgePart75.Parent = Model27
  3242. WedgePart75.Material = Enum.Material.SmoothPlastic
  3243. WedgePart75.BrickColor = BrickColor.new("Dark indigo")
  3244. WedgePart75.Rotation = Vector3.new(180, 90, 0)
  3245. WedgePart75.Anchored = true
  3246. WedgePart75.CanCollide = false
  3247. WedgePart75.FormFactor = Enum.FormFactor.Custom
  3248. WedgePart75.Size = Vector3.new(0.549999595, 0.169999957, 0.099999994)
  3249. WedgePart75.CFrame = CFrame.new(-166.600113, 3.14517331, -2.83821082, -0.000412000634, -4.90016791e-05, 1, 3.81980614e-10, -1, -4.90016864e-05, 1, -1.98067429e-08, 0.000412000634)
  3250. WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
  3251. WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3252. WedgePart75.Position = Vector3.new(-166.600113, 3.14517331, -2.83821082)
  3253. WedgePart75.Orientation = Vector3.new(0, 89.9799957, 180)
  3254. WedgePart75.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3255. Part76.Parent = Model27
  3256. Part76.Material = Enum.Material.SmoothPlastic
  3257. Part76.BrickColor = BrickColor.new("Dark indigo")
  3258. Part76.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3259. Part76.Anchored = true
  3260. Part76.CanCollide = false
  3261. Part76.FormFactor = Enum.FormFactor.Custom
  3262. Part76.Size = Vector3.new(2.07998586, 0.578696668, 0.299984753)
  3263. Part76.CFrame = CFrame.new(-165.88002, 3.77870464, -3.51121616, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  3264. Part76.BottomSurface = Enum.SurfaceType.Smooth
  3265. Part76.TopSurface = Enum.SurfaceType.Smooth
  3266. Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3267. Part76.Position = Vector3.new(-165.88002, 3.77870464, -3.51121616)
  3268. Part76.Orientation = Vector3.new(0, 179.979996, 0)
  3269. Part76.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3270. WedgePart77.Parent = Model27
  3271. WedgePart77.Material = Enum.Material.SmoothPlastic
  3272. WedgePart77.BrickColor = BrickColor.new("Dark indigo")
  3273. WedgePart77.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  3274. WedgePart77.Anchored = true
  3275. WedgePart77.CanCollide = false
  3276. WedgePart77.FormFactor = Enum.FormFactor.Custom
  3277. WedgePart77.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  3278. WedgePart77.CFrame = CFrame.new(-165.65712, 3.42485929, -3.37594318, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  3279. WedgePart77.BottomSurface = Enum.SurfaceType.Smooth
  3280. WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3281. WedgePart77.Position = Vector3.new(-165.65712, 3.42485929, -3.37594318)
  3282. WedgePart77.Orientation = Vector3.new(-90, 89.8699951, 0)
  3283. WedgePart77.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3284. WedgePart78.Parent = Model27
  3285. WedgePart78.Material = Enum.Material.SmoothPlastic
  3286. WedgePart78.BrickColor = BrickColor.new("Dark indigo")
  3287. WedgePart78.Rotation = Vector3.new(0, -90, 0)
  3288. WedgePart78.Anchored = true
  3289. WedgePart78.CanCollide = false
  3290. WedgePart78.FormFactor = Enum.FormFactor.Custom
  3291. WedgePart78.Size = Vector3.new(0.849999666, 0.569999933, 0.19999975)
  3292. WedgePart78.CFrame = CFrame.new(-166.450012, 3.77704167, -2.9881618, -0.000412000285, 4.90017665e-05, -1, 3.78342718e-10, 1, 4.90017737e-05, 1, 1.98103987e-08, -0.000412000285)
  3293. WedgePart78.BottomSurface = Enum.SurfaceType.Smooth
  3294. WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3295. WedgePart78.Position = Vector3.new(-166.450012, 3.77704167, -2.9881618)
  3296. WedgePart78.Orientation = Vector3.new(0, -90.0199966, 0)
  3297. WedgePart78.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3298. WedgePart79.Parent = Model27
  3299. WedgePart79.Material = Enum.Material.SmoothPlastic
  3300. WedgePart79.BrickColor = BrickColor.new("Dark indigo")
  3301. WedgePart79.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  3302. WedgePart79.Anchored = true
  3303. WedgePart79.CanCollide = false
  3304. WedgePart79.FormFactor = Enum.FormFactor.Custom
  3305. WedgePart79.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  3306. WedgePart79.CFrame = CFrame.new(-165.557129, 3.37485528, -3.37571073, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  3307. WedgePart79.BottomSurface = Enum.SurfaceType.Smooth
  3308. WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3309. WedgePart79.Position = Vector3.new(-165.557129, 3.37485528, -3.37571073)
  3310. WedgePart79.Orientation = Vector3.new(-90, 89.8699951, 0)
  3311. WedgePart79.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3312. WedgePart80.Parent = Model27
  3313. WedgePart80.Material = Enum.Material.SmoothPlastic
  3314. WedgePart80.BrickColor = BrickColor.new("Dark indigo")
  3315. WedgePart80.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  3316. WedgePart80.Anchored = true
  3317. WedgePart80.CanCollide = false
  3318. WedgePart80.FormFactor = Enum.FormFactor.Custom
  3319. WedgePart80.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  3320. WedgePart80.CFrame = CFrame.new(-166.557175, 3.42485929, -3.37594485, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  3321. WedgePart80.BottomSurface = Enum.SurfaceType.Smooth
  3322. WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3323. WedgePart80.Position = Vector3.new(-166.557175, 3.42485929, -3.37594485)
  3324. WedgePart80.Orientation = Vector3.new(-90, 89.8699951, 0)
  3325. WedgePart80.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3326. WedgePart81.Parent = Model27
  3327. WedgePart81.Material = Enum.Material.SmoothPlastic
  3328. WedgePart81.BrickColor = BrickColor.new("Dark indigo")
  3329. WedgePart81.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  3330. WedgePart81.Anchored = true
  3331. WedgePart81.CanCollide = false
  3332. WedgePart81.FormFactor = Enum.FormFactor.Custom
  3333. WedgePart81.Size = Vector3.new(0.569999933, 0.399999917, 0.169999719)
  3334. WedgePart81.CFrame = CFrame.new(-166.15715, 3.42483664, -3.37505627, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  3335. WedgePart81.BottomSurface = Enum.SurfaceType.Smooth
  3336. WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3337. WedgePart81.Position = Vector3.new(-166.15715, 3.42483664, -3.37505627)
  3338. WedgePart81.Orientation = Vector3.new(-90, -90.1299973, 0)
  3339. WedgePart81.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3340. WedgePart82.Parent = Model27
  3341. WedgePart82.Material = Enum.Material.SmoothPlastic
  3342. WedgePart82.BrickColor = BrickColor.new("Dark indigo")
  3343. WedgePart82.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  3344. WedgePart82.Anchored = true
  3345. WedgePart82.CanCollide = false
  3346. WedgePart82.FormFactor = Enum.FormFactor.Custom
  3347. WedgePart82.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  3348. WedgePart82.CFrame = CFrame.new(-166.257156, 3.3748374, -3.37528419, -0.00220653019, 0.999997616, 4.90968923e-05, 0.000100403115, -4.88754704e-05, 1, 0.999997616, 0.00220653508, -0.000100295023)
  3349. WedgePart82.BottomSurface = Enum.SurfaceType.Smooth
  3350. WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3351. WedgePart82.Position = Vector3.new(-166.257156, 3.3748374, -3.37528419)
  3352. WedgePart82.Orientation = Vector3.new(-90, -90.1299973, 0)
  3353. WedgePart82.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3354. WedgePart83.Parent = Model27
  3355. WedgePart83.Material = Enum.Material.SmoothPlastic
  3356. WedgePart83.BrickColor = BrickColor.new("Dark indigo")
  3357. WedgePart83.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  3358. WedgePart83.Anchored = true
  3359. WedgePart83.CanCollide = false
  3360. WedgePart83.FormFactor = Enum.FormFactor.Custom
  3361. WedgePart83.Size = Vector3.new(0.569999933, 0.199999928, 0.269999713)
  3362. WedgePart83.CFrame = CFrame.new(-166.457169, 3.37485528, -3.37571239, 0.00220799982, -0.999997616, 5.72363097e-05, -0.000107996566, 5.69979929e-05, 1, -0.999997616, -0.00220800587, -0.000107870444)
  3363. WedgePart83.BottomSurface = Enum.SurfaceType.Smooth
  3364. WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3365. WedgePart83.Position = Vector3.new(-166.457169, 3.37485528, -3.37571239)
  3366. WedgePart83.Orientation = Vector3.new(-90, 89.8699951, 0)
  3367. WedgePart83.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3368. WedgePart84.Parent = Model27
  3369. WedgePart84.Material = Enum.Material.SmoothPlastic
  3370. WedgePart84.BrickColor = BrickColor.new("Dark indigo")
  3371. WedgePart84.Rotation = Vector3.new(180, -90, 0)
  3372. WedgePart84.Anchored = true
  3373. WedgePart84.CanCollide = false
  3374. WedgePart84.FormFactor = Enum.FormFactor.Custom
  3375. WedgePart84.Size = Vector3.new(1.04999936, 0.189999938, 0.249999776)
  3376. WedgePart84.CFrame = CFrame.new(-164.996017, 3.31453967, -3.08365965, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
  3377. WedgePart84.BottomSurface = Enum.SurfaceType.Smooth
  3378. WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3379. WedgePart84.Position = Vector3.new(-164.996017, 3.31453967, -3.08365965)
  3380. WedgePart84.Orientation = Vector3.new(0, -90.0199966, -180)
  3381. WedgePart84.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3382. WedgePart85.Parent = Model27
  3383. WedgePart85.Material = Enum.Material.SmoothPlastic
  3384. WedgePart85.BrickColor = BrickColor.new("Dark indigo")
  3385. WedgePart85.Rotation = Vector3.new(180, 90, 0)
  3386. WedgePart85.Anchored = true
  3387. WedgePart85.CanCollide = false
  3388. WedgePart85.FormFactor = Enum.FormFactor.Custom
  3389. WedgePart85.Size = Vector3.new(1.04999971, 0.23999995, 0.19999975)
  3390. WedgePart85.CFrame = CFrame.new(-165.32103, 3.38459516, -3.08378553, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
  3391. WedgePart85.BottomSurface = Enum.SurfaceType.Smooth
  3392. WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3393. WedgePart85.Position = Vector3.new(-165.32103, 3.38459516, -3.08378553)
  3394. WedgePart85.Orientation = Vector3.new(0, 89.9799957, 180)
  3395. WedgePart85.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3396. Part86.Parent = Model27
  3397. Part86.Material = Enum.Material.SmoothPlastic
  3398. Part86.BrickColor = BrickColor.new("Dark indigo")
  3399. Part86.Rotation = Vector3.new(0, -0.0199999996, 0)
  3400. Part86.Anchored = true
  3401. Part86.CanCollide = false
  3402. Part86.FormFactor = Enum.FormFactor.Custom
  3403. Part86.Size = Vector3.new(0.109985575, 0.84869653, 1.04998469)
  3404. Part86.CFrame = CFrame.new(-165.175797, 3.64368343, -3.08543706, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  3405. Part86.BottomSurface = Enum.SurfaceType.Smooth
  3406. Part86.TopSurface = Enum.SurfaceType.Smooth
  3407. Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3408. Part86.Position = Vector3.new(-165.175797, 3.64368343, -3.08543706)
  3409. Part86.Orientation = Vector3.new(0, -0.0199999996, 0)
  3410. Part86.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3411. WedgePart87.Parent = Model27
  3412. WedgePart87.Material = Enum.Material.SmoothPlastic
  3413. WedgePart87.BrickColor = BrickColor.new("Dark indigo")
  3414. WedgePart87.Rotation = Vector3.new(180, 90, 0)
  3415. WedgePart87.Anchored = true
  3416. WedgePart87.CanCollide = false
  3417. WedgePart87.FormFactor = Enum.FormFactor.Custom
  3418. WedgePart87.Size = Vector3.new(1.04999971, 0.439999938, 0.0999997482)
  3419. WedgePart87.CFrame = CFrame.new(-165.271027, 3.28459716, -3.08376908, -0.000411000627, 5.2001782e-05, 1, 3.81980614e-10, -1, 5.20017893e-05, 1, 2.17547456e-08, 0.000411000627)
  3420. WedgePart87.BottomSurface = Enum.SurfaceType.Smooth
  3421. WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3422. WedgePart87.Position = Vector3.new(-165.271027, 3.28459716, -3.08376908)
  3423. WedgePart87.Orientation = Vector3.new(0, 89.9799957, 180)
  3424. WedgePart87.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3425. WedgePart88.Parent = Model27
  3426. WedgePart88.Material = Enum.Material.SmoothPlastic
  3427. WedgePart88.BrickColor = BrickColor.new("Dark indigo")
  3428. WedgePart88.Rotation = Vector3.new(180, -90, 0)
  3429. WedgePart88.Anchored = true
  3430. WedgePart88.CanCollide = false
  3431. WedgePart88.FormFactor = Enum.FormFactor.Custom
  3432. WedgePart88.Size = Vector3.new(1.04999971, 0.169999957, 0.099999994)
  3433. WedgePart88.CFrame = CFrame.new(-165.171005, 3.14517283, -3.0837326, 0.000412000634, 4.90016791e-05, -1, -3.81980614e-10, -1, -4.90016864e-05, -1, 2.05707043e-08, -0.000412000634)
  3434. WedgePart88.BottomSurface = Enum.SurfaceType.Smooth
  3435. WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3436. WedgePart88.Position = Vector3.new(-165.171005, 3.14517283, -3.0837326)
  3437. WedgePart88.Orientation = Vector3.new(0, -90.0199966, -180)
  3438. WedgePart88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3439. WedgePart89.Parent = Model27
  3440. WedgePart89.Material = Enum.Material.SmoothPlastic
  3441. WedgePart89.BrickColor = BrickColor.new("Dark indigo")
  3442. WedgePart89.Rotation = Vector3.new(0, 90, 0)
  3443. WedgePart89.Anchored = true
  3444. WedgePart89.CanCollide = false
  3445. WedgePart89.FormFactor = Enum.FormFactor.Custom
  3446. WedgePart89.Size = Vector3.new(1.04999983, 0.569999933, 0.19999975)
  3447. WedgePart89.CFrame = CFrame.new(-165.32106, 3.77704215, -3.08378172, 0.000412000634, -4.90016791e-05, 1, -3.81980614e-10, 1, 4.90016864e-05, -1, -2.05707043e-08, 0.000412000634)
  3448. WedgePart89.BottomSurface = Enum.SurfaceType.Smooth
  3449. WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3450. WedgePart89.Position = Vector3.new(-165.32106, 3.77704215, -3.08378172)
  3451. WedgePart89.Orientation = Vector3.new(0, 89.9799957, 0)
  3452. WedgePart89.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3453. Part90.Parent = Model27
  3454. Part90.Material = Enum.Material.SmoothPlastic
  3455. Part90.BrickColor = BrickColor.new("Dark indigo")
  3456. Part90.Rotation = Vector3.new(0, -0.0199999996, 0)
  3457. Part90.Anchored = true
  3458. Part90.CanCollide = false
  3459. Part90.FormFactor = Enum.FormFactor.Custom
  3460. Part90.Size = Vector3.new(0.35998553, 0.238696665, 1.04998469)
  3461. Part90.CFrame = CFrame.new(-165.050812, 3.52868462, -3.08538198, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  3462. Part90.BottomSurface = Enum.SurfaceType.Smooth
  3463. Part90.TopSurface = Enum.SurfaceType.Smooth
  3464. Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3465. Part90.Position = Vector3.new(-165.050812, 3.52868462, -3.08538198)
  3466. Part90.Orientation = Vector3.new(0, -0.0199999996, 0)
  3467. Part90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3468. WedgePart91.Parent = Model27
  3469. WedgePart91.Material = Enum.Material.SmoothPlastic
  3470. WedgePart91.BrickColor = BrickColor.new("Dark indigo")
  3471. WedgePart91.Rotation = Vector3.new(-90.0099945, 0, 89.8699951)
  3472. WedgePart91.Anchored = true
  3473. WedgePart91.CanCollide = false
  3474. WedgePart91.FormFactor = Enum.FormFactor.Custom
  3475. WedgePart91.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
  3476. WedgePart91.CFrame = CFrame.new(-165.078049, 3.45482588, -3.37467051, 0.00220499956, -0.999997616, 5.72368881e-05, -0.000107999098, 5.69988879e-05, 1, -0.999997616, -0.00220500561, -0.000107873151)
  3477. WedgePart91.BottomSurface = Enum.SurfaceType.Smooth
  3478. WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3479. WedgePart91.Position = Vector3.new(-165.078049, 3.45482588, -3.37467051)
  3480. WedgePart91.Orientation = Vector3.new(-90, 89.8699951, 0)
  3481. WedgePart91.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3482. WedgePart92.Parent = Model27
  3483. WedgePart92.Material = Enum.Material.SmoothPlastic
  3484. WedgePart92.BrickColor = BrickColor.new("Dark indigo")
  3485. WedgePart92.Rotation = Vector3.new(-90.0099945, 0, -90.1299973)
  3486. WedgePart92.Anchored = true
  3487. WedgePart92.CanCollide = false
  3488. WedgePart92.FormFactor = Enum.FormFactor.Custom
  3489. WedgePart92.Size = Vector3.new(0.569999933, 0.399999917, 0.109999999)
  3490. WedgePart92.CFrame = CFrame.new(-166.626236, 3.45492125, -3.37808228, -0.00220499956, 0.999997616, 6.22455991e-05, 0.000111999019, -6.19987986e-05, 1, 0.999997616, 0.00220500655, -0.000111862042)
  3491. WedgePart92.BottomSurface = Enum.SurfaceType.Smooth
  3492. WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3493. WedgePart92.Position = Vector3.new(-166.626236, 3.45492125, -3.37808228)
  3494. WedgePart92.Orientation = Vector3.new(-90, -90.1299973, 0)
  3495. WedgePart92.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3496. Part93.Parent = Model27
  3497. Part93.Material = Enum.Material.Ice
  3498. Part93.BrickColor = BrickColor.new("Black")
  3499. Part93.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
  3500. Part93.Anchored = true
  3501. Part93.CanCollide = false
  3502. Part93.FormFactor = Enum.FormFactor.Custom
  3503. Part93.Size = Vector3.new(0.399999499, 1, 0.699999928)
  3504. Part93.CFrame = CFrame.new(-165.248276, 4.25551796, -3.50453424, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
  3505. Part93.BottomSurface = Enum.SurfaceType.Smooth
  3506. Part93.TopSurface = Enum.SurfaceType.Smooth
  3507. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3508. Part93.Position = Vector3.new(-165.248276, 4.25551796, -3.50453424)
  3509. Part93.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
  3510. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3511. SpecialMesh94.Parent = Part93
  3512. SpecialMesh94.MeshId = "rbxassetid://437432504"
  3513. SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3514. SpecialMesh94.MeshType = Enum.MeshType.FileMesh
  3515. SpecialMesh94.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3516. Part95.Parent = Model27
  3517. Part95.Material = Enum.Material.Ice
  3518. Part95.BrickColor = BrickColor.new("Black")
  3519. Part95.Rotation = Vector3.new(-90, -15, 179.979996)
  3520. Part95.Anchored = true
  3521. Part95.CanCollide = false
  3522. Part95.FormFactor = Enum.FormFactor.Custom
  3523. Part95.Size = Vector3.new(0.399999499, 1, 0.699999928)
  3524. Part95.CFrame = CFrame.new(-166.551941, 4.22971916, -2.90498757, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
  3525. Part95.BottomSurface = Enum.SurfaceType.Smooth
  3526. Part95.TopSurface = Enum.SurfaceType.Smooth
  3527. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3528. Part95.Position = Vector3.new(-166.551941, 4.22971916, -2.90498757)
  3529. Part95.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  3530. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3531. SpecialMesh96.Parent = Part95
  3532. SpecialMesh96.MeshId = "rbxassetid://437432504"
  3533. SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3534. SpecialMesh96.MeshType = Enum.MeshType.FileMesh
  3535. SpecialMesh96.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3536. Part97.Parent = Model27
  3537. Part97.Material = Enum.Material.Ice
  3538. Part97.BrickColor = BrickColor.new("Black")
  3539. Part97.Rotation = Vector3.new(-90, 0, 134.979996)
  3540. Part97.Anchored = true
  3541. Part97.CanCollide = false
  3542. Part97.FormFactor = Enum.FormFactor.Custom
  3543. Part97.Size = Vector3.new(0.399999499, 1, 0.699999928)
  3544. Part97.CFrame = CFrame.new(-166.226013, 4.22974777, -4.01344013, -0.70686096, -0.70736587, 8.22721049e-05, 9.61847254e-05, 2.01916446e-05, 1, -0.70736593, 0.70686096, 5.37640954e-05)
  3545. Part97.BottomSurface = Enum.SurfaceType.Smooth
  3546. Part97.TopSurface = Enum.SurfaceType.Smooth
  3547. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3548. Part97.Position = Vector3.new(-166.226013, 4.22974777, -4.01344013)
  3549. Part97.Orientation = Vector3.new(-90, 134.979996, 0)
  3550. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3551. SpecialMesh98.Parent = Part97
  3552. SpecialMesh98.MeshId = "rbxassetid://437432504"
  3553. SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3554. SpecialMesh98.MeshType = Enum.MeshType.FileMesh
  3555. SpecialMesh98.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3556. Part99.Parent = Model27
  3557. Part99.Material = Enum.Material.Ice
  3558. Part99.BrickColor = BrickColor.new("Black")
  3559. Part99.Rotation = Vector3.new(-90, 0, 149.979996)
  3560. Part99.Anchored = true
  3561. Part99.CanCollide = false
  3562. Part99.FormFactor = Enum.FormFactor.Custom
  3563. Part99.Size = Vector3.new(0.399999499, 1, 0.699999928)
  3564. Part99.CFrame = CFrame.new(-166.438217, 4.22975349, -3.80138731, -0.865855157, -0.500313699, 8.19020206e-05, 9.78836906e-05, -5.69855547e-06, 1, -0.500313699, 0.865855217, 5.390566e-05)
  3565. Part99.BottomSurface = Enum.SurfaceType.Smooth
  3566. Part99.TopSurface = Enum.SurfaceType.Smooth
  3567. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3568. Part99.Position = Vector3.new(-166.438217, 4.22975349, -3.80138731)
  3569. Part99.Orientation = Vector3.new(-90, 149.979996, 0)
  3570. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3571. SpecialMesh100.Parent = Part99
  3572. SpecialMesh100.MeshId = "rbxassetid://437432504"
  3573. SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3574. SpecialMesh100.MeshType = Enum.MeshType.FileMesh
  3575. SpecialMesh100.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3576. Part101.Parent = Model27
  3577. Part101.Material = Enum.Material.Ice
  3578. Part101.BrickColor = BrickColor.new("Black")
  3579. Part101.Rotation = Vector3.new(-90, 0, -150.020004)
  3580. Part101.Anchored = true
  3581. Part101.CanCollide = false
  3582. Part101.FormFactor = Enum.FormFactor.Custom
  3583. Part101.Size = Vector3.new(0.399999499, 1, 0.699999928)
  3584. Part101.CFrame = CFrame.new(-165.261581, 4.25552559, -3.72775078, -0.86621201, 0.499695599, 8.4485655e-05, 4.8890608e-05, -8.43233865e-05, 1, 0.499695539, 0.86621201, 4.86104982e-05)
  3585. Part101.BottomSurface = Enum.SurfaceType.Smooth
  3586. Part101.TopSurface = Enum.SurfaceType.Smooth
  3587. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3588. Part101.Position = Vector3.new(-165.261581, 4.25552559, -3.72775078)
  3589. Part101.Orientation = Vector3.new(-90, -150.020004, 0)
  3590. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3591. SpecialMesh102.Parent = Part101
  3592. SpecialMesh102.MeshId = "rbxassetid://437432504"
  3593. SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3594. SpecialMesh102.MeshType = Enum.MeshType.FileMesh
  3595. SpecialMesh102.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3596. Part103.Parent = Model27
  3597. Part103.Material = Enum.Material.Ice
  3598. Part103.BrickColor = BrickColor.new("Black")
  3599. Part103.Rotation = Vector3.new(-90, 0, -135.020004)
  3600. Part103.Anchored = true
  3601. Part103.CanCollide = false
  3602. Part103.FormFactor = Enum.FormFactor.Custom
  3603. Part103.Size = Vector3.new(0.399999499, 1, 0.699999928)
  3604. Part103.CFrame = CFrame.new(-165.544312, 4.25556564, -4.01069832, -0.70736593, 0.7068609, 8.43812086e-05, 2.51834681e-05, -9.4173105e-05, 1, 0.7068609, 0.70736593, 4.88126243e-05)
  3605. Part103.BottomSurface = Enum.SurfaceType.Smooth
  3606. Part103.TopSurface = Enum.SurfaceType.Smooth
  3607. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3608. Part103.Position = Vector3.new(-165.544312, 4.25556564, -4.01069832)
  3609. Part103.Orientation = Vector3.new(-90, -135.020004, 0)
  3610. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3611. SpecialMesh104.Parent = Part103
  3612. SpecialMesh104.MeshId = "rbxassetid://437432504"
  3613. SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3614. SpecialMesh104.MeshType = Enum.MeshType.FileMesh
  3615. SpecialMesh104.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3616. Part105.Parent = Model27
  3617. Part105.Material = Enum.Material.Ice
  3618. Part105.BrickColor = BrickColor.new("Black")
  3619. Part105.Rotation = Vector3.new(-90, -15, 179.979996)
  3620. Part105.Anchored = true
  3621. Part105.CanCollide = false
  3622. Part105.FormFactor = Enum.FormFactor.Custom
  3623. Part105.Size = Vector3.new(0.399999499, 1, 0.699999928)
  3624. Part105.CFrame = CFrame.new(-166.551758, 4.22973919, -3.40499735, -0.965957761, -0.00035746512, -0.258736312, -0.258733809, -4.9118069e-05, 0.965948701, -0.000358001329, 1.00000942, -4.50433326e-05)
  3625. Part105.BottomSurface = Enum.SurfaceType.Smooth
  3626. Part105.TopSurface = Enum.SurfaceType.Smooth
  3627. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3628. Part105.Position = Vector3.new(-166.551758, 4.22973919, -3.40499735)
  3629. Part105.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  3630. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3631. SpecialMesh106.Parent = Part105
  3632. SpecialMesh106.MeshId = "rbxassetid://437432504"
  3633. SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3634. SpecialMesh106.MeshType = Enum.MeshType.FileMesh
  3635. SpecialMesh106.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3636. Part107.Parent = Model27
  3637. Part107.Material = Enum.Material.Ice
  3638. Part107.BrickColor = BrickColor.new("Black")
  3639. Part107.Rotation = Vector3.new(-89.9899979, 15, 179.979996)
  3640. Part107.Anchored = true
  3641. Part107.CanCollide = false
  3642. Part107.FormFactor = Enum.FormFactor.Custom
  3643. Part107.Size = Vector3.new(0.399999499, 1, 0.699999928)
  3644. Part107.CFrame = CFrame.new(-165.248474, 4.25548744, -2.90452075, -0.965913951, -0.000356887933, 0.258899868, 0.258897454, -4.90278362e-05, 0.965904891, -0.000332026713, 1.00000942, 0.000139753043)
  3645. Part107.BottomSurface = Enum.SurfaceType.Smooth
  3646. Part107.TopSurface = Enum.SurfaceType.Smooth
  3647. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3648. Part107.Position = Vector3.new(-165.248474, 4.25548744, -2.90452075)
  3649. Part107.Orientation = Vector3.new(-75, 89.9700012, 90.0099945)
  3650. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3651. SpecialMesh108.Parent = Part107
  3652. SpecialMesh108.MeshId = "rbxassetid://437432504"
  3653. SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3654. SpecialMesh108.MeshType = Enum.MeshType.FileMesh
  3655. SpecialMesh108.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  3656. Model109.Name = "LeftArm"
  3657. Model109.Parent = Model0
  3658. Part110.Name = "Left Arm1"
  3659. Part110.Parent = Model109
  3660. Part110.Material = Enum.Material.SmoothPlastic
  3661. Part110.BrickColor = BrickColor.new("Pastel brown")
  3662. Part110.Transparency = 1
  3663. Part110.Rotation = Vector3.new(-180, 0, 0)
  3664. Part110.Anchored = true
  3665. Part110.CanCollide = false
  3666. Part110.FormFactor = Enum.FormFactor.Plate
  3667. Part110.Size = Vector3.new(1, 2, 1)
  3668. Part110.CFrame = CFrame.new(-164.326263, 3.0300796, -3.1001904, 1, 4.45883852e-05, 3.27830967e-05, 4.4587523e-05, -1, 2.6273985e-05, 3.27842681e-05, -2.62725225e-05, -1)
  3669. Part110.BottomSurface = Enum.SurfaceType.Smooth
  3670. Part110.TopSurface = Enum.SurfaceType.Smooth
  3671. Part110.Color = Color3.new(1, 0.8, 0.6)
  3672. Part110.Position = Vector3.new(-164.326263, 3.0300796, -3.1001904)
  3673. Part110.Orientation = Vector3.new(0, 180, 180)
  3674. Part110.Color = Color3.new(1, 0.8, 0.6)
  3675. Part111.Parent = Model109
  3676. Part111.Material = Enum.Material.SmoothPlastic
  3677. Part111.BrickColor = BrickColor.new("Really black")
  3678. Part111.Rotation = Vector3.new(0, -0.0199999996, 0)
  3679. Part111.Anchored = true
  3680. Part111.CanCollide = false
  3681. Part111.FormFactor = Enum.FormFactor.Custom
  3682. Part111.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
  3683. Part111.CFrame = CFrame.new(-164.231262, 2.17568946, -3.10337639, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  3684. Part111.BottomSurface = Enum.SurfaceType.Smooth
  3685. Part111.TopSurface = Enum.SurfaceType.Smooth
  3686. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3687. Part111.Position = Vector3.new(-164.231262, 2.17568946, -3.10337639)
  3688. Part111.Orientation = Vector3.new(0, -0.0199999996, 0)
  3689. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3690. Part112.Parent = Model109
  3691. Part112.Material = Enum.Material.SmoothPlastic
  3692. Part112.BrickColor = BrickColor.new("Really black")
  3693. Part112.Rotation = Vector3.new(0, -0.0199999996, 0)
  3694. Part112.Anchored = true
  3695. Part112.CanCollide = false
  3696. Part112.FormFactor = Enum.FormFactor.Custom
  3697. Part112.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
  3698. Part112.CFrame = CFrame.new(-164.326263, 2.22568727, -3.10341406, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  3699. Part112.BottomSurface = Enum.SurfaceType.Smooth
  3700. Part112.TopSurface = Enum.SurfaceType.Smooth
  3701. Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3702. Part112.Position = Vector3.new(-164.326263, 2.22568727, -3.10341406)
  3703. Part112.Orientation = Vector3.new(0, -0.0199999996, 0)
  3704. Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3705. Part113.Parent = Model109
  3706. Part113.Material = Enum.Material.SmoothPlastic
  3707. Part113.BrickColor = BrickColor.new("Really black")
  3708. Part113.Rotation = Vector3.new(0, -0.0199999996, 0)
  3709. Part113.Anchored = true
  3710. Part113.CanCollide = false
  3711. Part113.FormFactor = Enum.FormFactor.Custom
  3712. Part113.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
  3713. Part113.CFrame = CFrame.new(-164.331268, 3.12568784, -3.10345411, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  3714. Part113.BottomSurface = Enum.SurfaceType.Smooth
  3715. Part113.TopSurface = Enum.SurfaceType.Smooth
  3716. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3717. Part113.Position = Vector3.new(-164.331268, 3.12568784, -3.10345411)
  3718. Part113.Orientation = Vector3.new(0, -0.0199999996, 0)
  3719. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3720. Part114.Parent = Model109
  3721. Part114.Material = Enum.Material.SmoothPlastic
  3722. Part114.BrickColor = BrickColor.new("Really black")
  3723. Part114.Rotation = Vector3.new(0, -90, 0)
  3724. Part114.Anchored = true
  3725. Part114.CanCollide = false
  3726. Part114.FormFactor = Enum.FormFactor.Custom
  3727. Part114.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  3728. Part114.CFrame = CFrame.new(-164.408951, 3.68405199, -3.64675188, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  3729. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3730. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3731. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3732. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3733. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3734. Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3735. Part114.Position = Vector3.new(-164.408951, 3.68405199, -3.64675188)
  3736. Part114.Orientation = Vector3.new(0, -90.0199966, 0)
  3737. Part114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3738. SpecialMesh115.Parent = Part114
  3739. SpecialMesh115.MeshType = Enum.MeshType.Sphere
  3740. WedgePart116.Parent = Model109
  3741. WedgePart116.Material = Enum.Material.SmoothPlastic
  3742. WedgePart116.BrickColor = BrickColor.new("Royal purple")
  3743. WedgePart116.Rotation = Vector3.new(-180, 90, 0)
  3744. WedgePart116.Anchored = true
  3745. WedgePart116.CanCollide = false
  3746. WedgePart116.FormFactor = Enum.FormFactor.Custom
  3747. WedgePart116.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
  3748. WedgePart116.CFrame = CFrame.new(-164.485184, 3.39574361, -3.10386753, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  3749. WedgePart116.BottomSurface = Enum.SurfaceType.Smooth
  3750. WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
  3751. WedgePart116.Position = Vector3.new(-164.485184, 3.39574361, -3.10386753)
  3752. WedgePart116.Orientation = Vector3.new(0, 90.0199966, -180)
  3753. WedgePart116.Color = Color3.new(0.384314, 0.145098, 0.819608)
  3754. Part117.Parent = Model109
  3755. Part117.Material = Enum.Material.SmoothPlastic
  3756. Part117.BrickColor = BrickColor.new("Really black")
  3757. Part117.Rotation = Vector3.new(0, -90, 0)
  3758. Part117.Anchored = true
  3759. Part117.CanCollide = false
  3760. Part117.FormFactor = Enum.FormFactor.Custom
  3761. Part117.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  3762. Part117.CFrame = CFrame.new(-164.499405, 3.77633905, -3.64679718, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  3763. Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3764. Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3765. Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3766. Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3767. Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3768. Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3769. Part117.Position = Vector3.new(-164.499405, 3.77633905, -3.64679718)
  3770. Part117.Orientation = Vector3.new(0, -90.0199966, 0)
  3771. Part117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3772. SpecialMesh118.Parent = Part117
  3773. SpecialMesh118.MeshType = Enum.MeshType.Sphere
  3774. WedgePart119.Parent = Model109
  3775. WedgePart119.Material = Enum.Material.SmoothPlastic
  3776. WedgePart119.BrickColor = BrickColor.new("Dark indigo")
  3777. WedgePart119.Rotation = Vector3.new(-180, -90, 0)
  3778. WedgePart119.Anchored = true
  3779. WedgePart119.CanCollide = false
  3780. WedgePart119.FormFactor = Enum.FormFactor.Custom
  3781. WedgePart119.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  3782. WedgePart119.CFrame = CFrame.new(-164.33136, 2.34886527, -3.10399747, -0.000347999216, 5.90020391e-05, -1, 5.89975789e-05, -1, -5.90225791e-05, -1, -5.90181116e-05, 0.000347995723)
  3783. WedgePart119.BottomSurface = Enum.SurfaceType.Smooth
  3784. WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3785. WedgePart119.Position = Vector3.new(-164.33136, 2.34886527, -3.10399747)
  3786. WedgePart119.Orientation = Vector3.new(0, -89.9799957, 180)
  3787. WedgePart119.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3788. WedgePart120.Parent = Model109
  3789. WedgePart120.Material = Enum.Material.SmoothPlastic
  3790. WedgePart120.BrickColor = BrickColor.new("Dark indigo")
  3791. WedgePart120.Rotation = Vector3.new(0, 90, 0)
  3792. WedgePart120.Anchored = true
  3793. WedgePart120.CanCollide = false
  3794. WedgePart120.FormFactor = Enum.FormFactor.Custom
  3795. WedgePart120.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
  3796. WedgePart120.CFrame = CFrame.new(-164.321381, 2.55075097, -3.10397601, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
  3797. WedgePart120.BottomSurface = Enum.SurfaceType.Smooth
  3798. WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3799. WedgePart120.Position = Vector3.new(-164.321381, 2.55075097, -3.10397601)
  3800. WedgePart120.Orientation = Vector3.new(0, 90.0199966, 0)
  3801. WedgePart120.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3802. Part121.Parent = Model109
  3803. Part121.Material = Enum.Material.SmoothPlastic
  3804. Part121.BrickColor = BrickColor.new("Really black")
  3805. Part121.Rotation = Vector3.new(0, -90, 0)
  3806. Part121.Anchored = true
  3807. Part121.CanCollide = false
  3808. Part121.FormFactor = Enum.FormFactor.Custom
  3809. Part121.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  3810. Part121.CFrame = CFrame.new(-164.538956, 3.6434288, -3.64680862, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  3811. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3812. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3813. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3814. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3815. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3816. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3817. Part121.Position = Vector3.new(-164.538956, 3.6434288, -3.64680862)
  3818. Part121.Orientation = Vector3.new(0, -90.0199966, 0)
  3819. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3820. SpecialMesh122.Parent = Part121
  3821. SpecialMesh122.MeshType = Enum.MeshType.Sphere
  3822. WedgePart123.Parent = Model109
  3823. WedgePart123.Material = Enum.Material.SmoothPlastic
  3824. WedgePart123.BrickColor = BrickColor.new("Really black")
  3825. WedgePart123.Rotation = Vector3.new(0, 90, 0)
  3826. WedgePart123.Anchored = true
  3827. WedgePart123.CanCollide = false
  3828. WedgePart123.FormFactor = Enum.FormFactor.Custom
  3829. WedgePart123.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
  3830. WedgePart123.CFrame = CFrame.new(-164.326355, 2.35074925, -3.10399246, -0.000345999229, -6.20021528e-05, 1, 6.49973736e-05, 1, 6.20246501e-05, -1, 6.50188231e-05, -0.000345995184)
  3831. WedgePart123.BottomSurface = Enum.SurfaceType.Smooth
  3832. WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3833. WedgePart123.Position = Vector3.new(-164.326355, 2.35074925, -3.10399246)
  3834. WedgePart123.Orientation = Vector3.new(0, 90.0199966, 0)
  3835. WedgePart123.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3836. Part124.Parent = Model109
  3837. Part124.Material = Enum.Material.SmoothPlastic
  3838. Part124.BrickColor = BrickColor.new("Really black")
  3839. Part124.Rotation = Vector3.new(0, -90, 0)
  3840. Part124.Anchored = true
  3841. Part124.CanCollide = false
  3842. Part124.FormFactor = Enum.FormFactor.Custom
  3843. Part124.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  3844. Part124.CFrame = CFrame.new(-164.408951, 3.68405199, -2.55731606, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  3845. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3846. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3847. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3848. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3849. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3850. Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3851. Part124.Position = Vector3.new(-164.408951, 3.68405199, -2.55731606)
  3852. Part124.Orientation = Vector3.new(0, -90.0199966, 0)
  3853. Part124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3854. SpecialMesh125.Parent = Part124
  3855. SpecialMesh125.MeshType = Enum.MeshType.Sphere
  3856. Part126.Parent = Model109
  3857. Part126.Material = Enum.Material.SmoothPlastic
  3858. Part126.BrickColor = BrickColor.new("Really black")
  3859. Part126.Rotation = Vector3.new(0, -90, 0)
  3860. Part126.Anchored = true
  3861. Part126.CanCollide = false
  3862. Part126.FormFactor = Enum.FormFactor.Custom
  3863. Part126.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  3864. Part126.CFrame = CFrame.new(-164.499405, 3.77633905, -2.55736113, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  3865. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3866. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3867. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3868. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3869. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3870. Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3871. Part126.Position = Vector3.new(-164.499405, 3.77633905, -2.55736113)
  3872. Part126.Orientation = Vector3.new(0, -90.0199966, 0)
  3873. Part126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3874. SpecialMesh127.Parent = Part126
  3875. SpecialMesh127.MeshType = Enum.MeshType.Sphere
  3876. Part128.Parent = Model109
  3877. Part128.Material = Enum.Material.SmoothPlastic
  3878. Part128.BrickColor = BrickColor.new("Really black")
  3879. Part128.Rotation = Vector3.new(0, -90, 0)
  3880. Part128.Anchored = true
  3881. Part128.CanCollide = false
  3882. Part128.FormFactor = Enum.FormFactor.Custom
  3883. Part128.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  3884. Part128.CFrame = CFrame.new(-164.538956, 3.6434288, -2.55736494, -0.000421000615, -2.51854744e-12, -1, 5.69984186e-05, 1, -2.39988953e-08, 0.999999881, -5.69984259e-05, -0.000421000674)
  3885. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3886. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3887. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3888. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3889. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3890. Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3891. Part128.Position = Vector3.new(-164.538956, 3.6434288, -2.55736494)
  3892. Part128.Orientation = Vector3.new(0, -90.0199966, 0)
  3893. Part128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3894. SpecialMesh129.Parent = Part128
  3895. SpecialMesh129.MeshType = Enum.MeshType.Sphere
  3896. Part130.Parent = Model109
  3897. Part130.Material = Enum.Material.SmoothPlastic
  3898. Part130.BrickColor = BrickColor.new("Royal purple")
  3899. Part130.Rotation = Vector3.new(0, -0.0199999996, 0)
  3900. Part130.Anchored = true
  3901. Part130.CanCollide = false
  3902. Part130.FormFactor = Enum.FormFactor.Custom
  3903. Part130.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
  3904. Part130.CFrame = CFrame.new(-164.081253, 3.40068889, -3.10336709, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  3905. Part130.BottomSurface = Enum.SurfaceType.Smooth
  3906. Part130.TopSurface = Enum.SurfaceType.Smooth
  3907. Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
  3908. Part130.Position = Vector3.new(-164.081253, 3.40068889, -3.10336709)
  3909. Part130.Orientation = Vector3.new(0, -0.0199999996, 0)
  3910. Part130.Color = Color3.new(0.384314, 0.145098, 0.819608)
  3911. Part131.Parent = Model109
  3912. Part131.Material = Enum.Material.SmoothPlastic
  3913. Part131.BrickColor = BrickColor.new("Dark indigo")
  3914. Part131.Rotation = Vector3.new(0, -0.0199999996, 0)
  3915. Part131.Anchored = true
  3916. Part131.CanCollide = false
  3917. Part131.FormFactor = Enum.FormFactor.Custom
  3918. Part131.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
  3919. Part131.CFrame = CFrame.new(-164.331253, 3.84068656, -3.10349154, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  3920. Part131.BottomSurface = Enum.SurfaceType.Smooth
  3921. Part131.TopSurface = Enum.SurfaceType.Smooth
  3922. Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3923. Part131.Position = Vector3.new(-164.331253, 3.84068656, -3.10349154)
  3924. Part131.Orientation = Vector3.new(0, -0.0199999996, 0)
  3925. Part131.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3926. WedgePart132.Parent = Model109
  3927. WedgePart132.Material = Enum.Material.SmoothPlastic
  3928. WedgePart132.BrickColor = BrickColor.new("Dark indigo")
  3929. WedgePart132.Rotation = Vector3.new(-180, -90, 0)
  3930. WedgePart132.Anchored = true
  3931. WedgePart132.CanCollide = false
  3932. WedgePart132.FormFactor = Enum.FormFactor.Custom
  3933. WedgePart132.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
  3934. WedgePart132.CFrame = CFrame.new(-164.520737, 3.49944043, -3.10384846, -0.000346999208, 4.00013814e-05, -1, 6.99971933e-05, -1, -4.00256758e-05, -1, -7.00110759e-05, 0.000346996414)
  3935. WedgePart132.BottomSurface = Enum.SurfaceType.Smooth
  3936. WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3937. WedgePart132.Position = Vector3.new(-164.520737, 3.49944043, -3.10384846)
  3938. WedgePart132.Orientation = Vector3.new(0, -89.9799957, 180)
  3939. WedgePart132.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3940. WedgePart133.Parent = Model109
  3941. WedgePart133.Material = Enum.Material.SmoothPlastic
  3942. WedgePart133.BrickColor = BrickColor.new("Royal purple")
  3943. WedgePart133.Rotation = Vector3.new(-180, 90, 0)
  3944. WedgePart133.Anchored = true
  3945. WedgePart133.CanCollide = false
  3946. WedgePart133.FormFactor = Enum.FormFactor.Custom
  3947. WedgePart133.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
  3948. WedgePart133.CFrame = CFrame.new(-164.090149, 3.09576297, -3.10402656, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  3949. WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
  3950. WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
  3951. WedgePart133.Position = Vector3.new(-164.090149, 3.09576297, -3.10402656)
  3952. WedgePart133.Orientation = Vector3.new(0, 90.0199966, -180)
  3953. WedgePart133.Color = Color3.new(0.384314, 0.145098, 0.819608)
  3954. WedgePart134.Parent = Model109
  3955. WedgePart134.Material = Enum.Material.SmoothPlastic
  3956. WedgePart134.BrickColor = BrickColor.new("Dark indigo")
  3957. WedgePart134.Rotation = Vector3.new(-180, 90, 0)
  3958. WedgePart134.Anchored = true
  3959. WedgePart134.CanCollide = false
  3960. WedgePart134.FormFactor = Enum.FormFactor.Custom
  3961. WedgePart134.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
  3962. WedgePart134.CFrame = CFrame.new(-164.035431, 3.44854331, -3.10402298, 0.000346999208, 6.20021528e-05, 1, -6.49973736e-05, -1, 6.20247156e-05, 1, -6.50188886e-05, -0.000346995163)
  3963. WedgePart134.BottomSurface = Enum.SurfaceType.Smooth
  3964. WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3965. WedgePart134.Position = Vector3.new(-164.035431, 3.44854331, -3.10402298)
  3966. WedgePart134.Orientation = Vector3.new(0, 90.0199966, -180)
  3967. WedgePart134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3968. WedgePart135.Parent = Model109
  3969. WedgePart135.Material = Enum.Material.SmoothPlastic
  3970. WedgePart135.BrickColor = BrickColor.new("Really black")
  3971. WedgePart135.Rotation = Vector3.new(-180, -90, 0)
  3972. WedgePart135.Anchored = true
  3973. WedgePart135.CanCollide = false
  3974. WedgePart135.FormFactor = Enum.FormFactor.Custom
  3975. WedgePart135.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  3976. WedgePart135.CFrame = CFrame.new(-164.33139, 2.55263495, -3.10398483, -0.000346999208, 6.20021092e-05, -1, 6.29974384e-05, -1, -6.20239734e-05, -1, -6.30189534e-05, 0.000346995308)
  3977. WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
  3978. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3979. WedgePart135.Position = Vector3.new(-164.33139, 2.55263495, -3.10398483)
  3980. WedgePart135.Orientation = Vector3.new(0, -89.9799957, 180)
  3981. WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3982. Part136.Parent = Model109
  3983. Part136.Material = Enum.Material.SmoothPlastic
  3984. Part136.BrickColor = BrickColor.new("Dark indigo")
  3985. Part136.Rotation = Vector3.new(0, -0.0199999996, 0)
  3986. Part136.Anchored = true
  3987. Part136.CanCollide = false
  3988. Part136.FormFactor = Enum.FormFactor.Custom
  3989. Part136.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
  3990. Part136.CFrame = CFrame.new(-164.331268, 2.4506886, -3.10342121, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  3991. Part136.BottomSurface = Enum.SurfaceType.Smooth
  3992. Part136.TopSurface = Enum.SurfaceType.Smooth
  3993. Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3994. Part136.Position = Vector3.new(-164.331268, 2.4506886, -3.10342121)
  3995. Part136.Orientation = Vector3.new(0, -0.0199999996, 0)
  3996. Part136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  3997. Model137.Name = "RightArm"
  3998. Model137.Parent = Model0
  3999. Part138.Name = "Right Arm1"
  4000. Part138.Parent = Model137
  4001. Part138.Material = Enum.Material.SmoothPlastic
  4002. Part138.BrickColor = BrickColor.new("Pastel brown")
  4003. Part138.Transparency = 1
  4004. Part138.Rotation = Vector3.new(180, 0, 180)
  4005. Part138.Anchored = true
  4006. Part138.CanCollide = false
  4007. Part138.FormFactor = Enum.FormFactor.Plate
  4008. Part138.Size = Vector3.new(1, 2, 1)
  4009. Part138.CFrame = CFrame.new(-167.386475, 3.02974749, -3.09775853, -1, -4.45863843e-05, 3.27858179e-05, -4.4587523e-05, 1, -3.47699752e-05, -3.27842681e-05, -3.47714376e-05, -1)
  4010. Part138.BottomSurface = Enum.SurfaceType.Smooth
  4011. Part138.TopSurface = Enum.SurfaceType.Smooth
  4012. Part138.Color = Color3.new(1, 0.8, 0.6)
  4013. Part138.Position = Vector3.new(-167.386475, 3.02974749, -3.09775853)
  4014. Part138.Orientation = Vector3.new(0, 180, 0)
  4015. Part138.Color = Color3.new(1, 0.8, 0.6)
  4016. Part139.Parent = Model137
  4017. Part139.Material = Enum.Material.SmoothPlastic
  4018. Part139.BrickColor = BrickColor.new("Really black")
  4019. Part139.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4020. Part139.Anchored = true
  4021. Part139.CanCollide = false
  4022. Part139.FormFactor = Enum.FormFactor.Custom
  4023. Part139.Size = Vector3.new(0.859985828, 0.351289213, 1.0599848)
  4024. Part139.CFrame = CFrame.new(-167.470261, 2.1756897, -3.1119113, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4025. Part139.BottomSurface = Enum.SurfaceType.Smooth
  4026. Part139.TopSurface = Enum.SurfaceType.Smooth
  4027. Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4028. Part139.Position = Vector3.new(-167.470261, 2.1756897, -3.1119113)
  4029. Part139.Orientation = Vector3.new(0, 179.979996, 0)
  4030. Part139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4031. Part140.Parent = Model137
  4032. Part140.Material = Enum.Material.SmoothPlastic
  4033. Part140.BrickColor = BrickColor.new("Really black")
  4034. Part140.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4035. Part140.Anchored = true
  4036. Part140.CanCollide = false
  4037. Part140.FormFactor = Enum.FormFactor.Custom
  4038. Part140.Size = Vector3.new(1.04998589, 0.251289219, 1.0599848)
  4039. Part140.CFrame = CFrame.new(-167.375259, 2.22568798, -3.11186886, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4040. Part140.BottomSurface = Enum.SurfaceType.Smooth
  4041. Part140.TopSurface = Enum.SurfaceType.Smooth
  4042. Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4043. Part140.Position = Vector3.new(-167.375259, 2.22568798, -3.11186886)
  4044. Part140.Orientation = Vector3.new(0, 179.979996, 0)
  4045. Part140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4046. Part141.Parent = Model137
  4047. Part141.Material = Enum.Material.SmoothPlastic
  4048. Part141.BrickColor = BrickColor.new("Really black")
  4049. Part141.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4050. Part141.Anchored = true
  4051. Part141.CanCollide = false
  4052. Part141.FormFactor = Enum.FormFactor.Custom
  4053. Part141.Size = Vector3.new(1.05998588, 1.05128932, 1.0599848)
  4054. Part141.CFrame = CFrame.new(-167.370255, 3.12568855, -3.11182547, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4055. Part141.BottomSurface = Enum.SurfaceType.Smooth
  4056. Part141.TopSurface = Enum.SurfaceType.Smooth
  4057. Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4058. Part141.Position = Vector3.new(-167.370255, 3.12568855, -3.11182547)
  4059. Part141.Orientation = Vector3.new(0, 179.979996, 0)
  4060. Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4061. Part142.Parent = Model137
  4062. Part142.Material = Enum.Material.SmoothPlastic
  4063. Part142.BrickColor = BrickColor.new("Really black")
  4064. Part142.Rotation = Vector3.new(0, 90, 0)
  4065. Part142.Anchored = true
  4066. Part142.CanCollide = false
  4067. Part142.FormFactor = Enum.FormFactor.Custom
  4068. Part142.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  4069. Part142.CFrame = CFrame.new(-167.292572, 3.68405223, -2.56852841, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  4070. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4071. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4072. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4073. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4074. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4075. Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4076. Part142.Position = Vector3.new(-167.292572, 3.68405223, -2.56852841)
  4077. Part142.Orientation = Vector3.new(0, 89.9799957, 0)
  4078. Part142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4079. SpecialMesh143.Parent = Part142
  4080. SpecialMesh143.MeshType = Enum.MeshType.Sphere
  4081. WedgePart144.Parent = Model137
  4082. WedgePart144.Material = Enum.Material.SmoothPlastic
  4083. WedgePart144.BrickColor = BrickColor.new("Royal purple")
  4084. WedgePart144.Rotation = Vector3.new(180, -90, 0)
  4085. WedgePart144.Anchored = true
  4086. WedgePart144.CanCollide = false
  4087. WedgePart144.FormFactor = Enum.FormFactor.Custom
  4088. WedgePart144.Size = Vector3.new(1.07961369, 0.411102206, 0.228318691)
  4089. WedgePart144.CFrame = CFrame.new(-167.216339, 3.39574456, -3.11141706, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  4090. WedgePart144.BottomSurface = Enum.SurfaceType.Smooth
  4091. WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
  4092. WedgePart144.Position = Vector3.new(-167.216339, 3.39574456, -3.11141706)
  4093. WedgePart144.Orientation = Vector3.new(0, -89.9799957, -180)
  4094. WedgePart144.Color = Color3.new(0.384314, 0.145098, 0.819608)
  4095. Part145.Parent = Model137
  4096. Part145.Material = Enum.Material.SmoothPlastic
  4097. Part145.BrickColor = BrickColor.new("Really black")
  4098. Part145.Rotation = Vector3.new(0, 90, 0)
  4099. Part145.Anchored = true
  4100. Part145.CanCollide = false
  4101. Part145.FormFactor = Enum.FormFactor.Custom
  4102. Part145.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  4103. Part145.CFrame = CFrame.new(-167.202133, 3.77633929, -2.56848478, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  4104. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4105. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4106. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4107. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4108. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4109. Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4110. Part145.Position = Vector3.new(-167.202133, 3.77633929, -2.56848478)
  4111. Part145.Orientation = Vector3.new(0, 89.9799957, 0)
  4112. Part145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4113. SpecialMesh146.Parent = Part145
  4114. SpecialMesh146.MeshType = Enum.MeshType.Sphere
  4115. WedgePart147.Parent = Model137
  4116. WedgePart147.Material = Enum.Material.SmoothPlastic
  4117. WedgePart147.BrickColor = BrickColor.new("Dark indigo")
  4118. WedgePart147.Rotation = Vector3.new(180, 90, 0)
  4119. WedgePart147.Anchored = true
  4120. WedgePart147.CanCollide = false
  4121. WedgePart147.FormFactor = Enum.FormFactor.Custom
  4122. WedgePart147.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  4123. WedgePart147.CFrame = CFrame.new(-167.370148, 2.34886456, -3.1112895, 0.000347999216, -5.60019398e-05, 1, 5.89982956e-05, -1, -5.60224762e-05, 1, 5.90177842e-05, -0.000347995898)
  4124. WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
  4125. WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4126. WedgePart147.Position = Vector3.new(-167.370148, 2.34886456, -3.1112895)
  4127. WedgePart147.Orientation = Vector3.new(0, 90.0199966, 180)
  4128. WedgePart147.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4129. WedgePart148.Parent = Model137
  4130. WedgePart148.Material = Enum.Material.SmoothPlastic
  4131. WedgePart148.BrickColor = BrickColor.new("Dark indigo")
  4132. WedgePart148.Rotation = Vector3.new(0, -90, 0)
  4133. WedgePart148.Anchored = true
  4134. WedgePart148.CanCollide = false
  4135. WedgePart148.FormFactor = Enum.FormFactor.Custom
  4136. WedgePart148.Size = Vector3.new(1.07961369, 0.109781489, 1.05963957)
  4137. WedgePart148.CFrame = CFrame.new(-167.380127, 2.55075169, -3.11130834, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
  4138. WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
  4139. WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4140. WedgePart148.Position = Vector3.new(-167.380127, 2.55075169, -3.11130834)
  4141. WedgePart148.Orientation = Vector3.new(0, -89.9799957, 0)
  4142. WedgePart148.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4143. Part149.Parent = Model137
  4144. Part149.Material = Enum.Material.SmoothPlastic
  4145. Part149.BrickColor = BrickColor.new("Really black")
  4146. Part149.Rotation = Vector3.new(0, 90, 0)
  4147. Part149.Anchored = true
  4148. Part149.CanCollide = false
  4149. Part149.FormFactor = Enum.FormFactor.Custom
  4150. Part149.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  4151. Part149.CFrame = CFrame.new(-167.162567, 3.64342952, -2.56847668, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  4152. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4153. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4154. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4155. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4156. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4157. Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4158. Part149.Position = Vector3.new(-167.162567, 3.64342952, -2.56847668)
  4159. Part149.Orientation = Vector3.new(0, 89.9799957, 0)
  4160. Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4161. SpecialMesh150.Parent = Part149
  4162. SpecialMesh150.MeshType = Enum.MeshType.Sphere
  4163. WedgePart151.Parent = Model137
  4164. WedgePart151.Material = Enum.Material.SmoothPlastic
  4165. WedgePart151.BrickColor = BrickColor.new("Really black")
  4166. WedgePart151.Rotation = Vector3.new(0, -90, 0)
  4167. WedgePart151.Anchored = true
  4168. WedgePart151.CanCollide = false
  4169. WedgePart151.FormFactor = Enum.FormFactor.Custom
  4170. WedgePart151.Size = Vector3.new(1.0596137, 0.109781489, 1.04963958)
  4171. WedgePart151.CFrame = CFrame.new(-167.375153, 2.35074949, -3.11129141, 0.000345999229, 5.60019325e-05, -1, 6.49980866e-05, 1, 5.60244262e-05, 1, -6.50174625e-05, 0.000345995591)
  4172. WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
  4173. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4174. WedgePart151.Position = Vector3.new(-167.375153, 2.35074949, -3.11129141)
  4175. WedgePart151.Orientation = Vector3.new(0, -89.9799957, 0)
  4176. WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4177. Part152.Parent = Model137
  4178. Part152.Material = Enum.Material.SmoothPlastic
  4179. Part152.BrickColor = BrickColor.new("Really black")
  4180. Part152.Rotation = Vector3.new(0, 90, 0)
  4181. Part152.Anchored = true
  4182. Part152.CanCollide = false
  4183. Part152.FormFactor = Enum.FormFactor.Custom
  4184. Part152.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  4185. Part152.CFrame = CFrame.new(-167.292572, 3.68405199, -3.65795851, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  4186. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4187. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4188. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4189. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4190. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4191. Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4192. Part152.Position = Vector3.new(-167.292572, 3.68405199, -3.65795851)
  4193. Part152.Orientation = Vector3.new(0, 89.9799957, 0)
  4194. Part152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4195. SpecialMesh153.Parent = Part152
  4196. SpecialMesh153.MeshType = Enum.MeshType.Sphere
  4197. Part154.Parent = Model137
  4198. Part154.Material = Enum.Material.SmoothPlastic
  4199. Part154.BrickColor = BrickColor.new("Really black")
  4200. Part154.Rotation = Vector3.new(0, 90, 0)
  4201. Part154.Anchored = true
  4202. Part154.CanCollide = false
  4203. Part154.FormFactor = Enum.FormFactor.Custom
  4204. Part154.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  4205. Part154.CFrame = CFrame.new(-167.202133, 3.77633905, -3.6579175, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  4206. Part154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4207. Part154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4208. Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4209. Part154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4210. Part154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4211. Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4212. Part154.Position = Vector3.new(-167.202133, 3.77633905, -3.6579175)
  4213. Part154.Orientation = Vector3.new(0, 89.9799957, 0)
  4214. Part154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4215. SpecialMesh155.Parent = Part154
  4216. SpecialMesh155.MeshType = Enum.MeshType.Sphere
  4217. Part156.Parent = Model137
  4218. Part156.Material = Enum.Material.SmoothPlastic
  4219. Part156.BrickColor = BrickColor.new("Really black")
  4220. Part156.Rotation = Vector3.new(0, 90, 0)
  4221. Part156.Anchored = true
  4222. Part156.CanCollide = false
  4223. Part156.FormFactor = Enum.FormFactor.Custom
  4224. Part156.Size = Vector3.new(0.102668688, 0.105483815, 0.10415902)
  4225. Part156.CFrame = CFrame.new(-167.162567, 3.64342928, -3.65790868, 0.000421981793, -8.60980887e-09, 1, 5.69897966e-05, 1, -1.5438852e-08, -0.999999881, 5.69898002e-05, 0.000421981851)
  4226. Part156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4227. Part156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4228. Part156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4229. Part156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4230. Part156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4231. Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4232. Part156.Position = Vector3.new(-167.162567, 3.64342928, -3.65790868)
  4233. Part156.Orientation = Vector3.new(0, 89.9799957, 0)
  4234. Part156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4235. SpecialMesh157.Parent = Part156
  4236. SpecialMesh157.MeshType = Enum.MeshType.Sphere
  4237. Part158.Parent = Model137
  4238. Part158.Material = Enum.Material.SmoothPlastic
  4239. Part158.BrickColor = BrickColor.new("Royal purple")
  4240. Part158.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4241. Part158.Anchored = true
  4242. Part158.CanCollide = false
  4243. Part158.FormFactor = Enum.FormFactor.Custom
  4244. Part158.Size = Vector3.new(0.579970837, 0.403198928, 1.07996988)
  4245. Part158.CFrame = CFrame.new(-167.620255, 3.4006896, -3.11192274, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4246. Part158.BottomSurface = Enum.SurfaceType.Smooth
  4247. Part158.TopSurface = Enum.SurfaceType.Smooth
  4248. Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
  4249. Part158.Position = Vector3.new(-167.620255, 3.4006896, -3.11192274)
  4250. Part158.Orientation = Vector3.new(0, 179.979996, 0)
  4251. Part158.Color = Color3.new(0.384314, 0.145098, 0.819608)
  4252. Part159.Parent = Model137
  4253. Part159.Material = Enum.Material.SmoothPlastic
  4254. Part159.BrickColor = BrickColor.new("Dark indigo")
  4255. Part159.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4256. Part159.Anchored = true
  4257. Part159.CanCollide = false
  4258. Part159.FormFactor = Enum.FormFactor.Custom
  4259. Part159.Size = Vector3.new(1.07997096, 0.103198931, 1.07996988)
  4260. Part159.CFrame = CFrame.new(-167.370255, 2.45068908, -3.11186814, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4261. Part159.BottomSurface = Enum.SurfaceType.Smooth
  4262. Part159.TopSurface = Enum.SurfaceType.Smooth
  4263. Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4264. Part159.Position = Vector3.new(-167.370255, 2.45068908, -3.11186814)
  4265. Part159.Orientation = Vector3.new(0, 179.979996, 0)
  4266. Part159.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4267. WedgePart160.Parent = Model137
  4268. WedgePart160.Material = Enum.Material.SmoothPlastic
  4269. WedgePart160.BrickColor = BrickColor.new("Dark indigo")
  4270. WedgePart160.Rotation = Vector3.new(180, 90, 0)
  4271. WedgePart160.Anchored = true
  4272. WedgePart160.CanCollide = false
  4273. WedgePart160.FormFactor = Enum.FormFactor.Custom
  4274. WedgePart160.Size = Vector3.new(1.09998381, 0.203700706, 0.712952554)
  4275. WedgePart160.CFrame = CFrame.new(-167.180801, 3.49944162, -3.11143732, 0.000346422399, -4.89782542e-05, 1, 6.95269046e-05, -1, -4.90023413e-05, 1, 6.95438721e-05, -0.000346418994)
  4276. WedgePart160.BottomSurface = Enum.SurfaceType.Smooth
  4277. WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4278. WedgePart160.Position = Vector3.new(-167.180801, 3.49944162, -3.11143732)
  4279. WedgePart160.Orientation = Vector3.new(0, 90.0199966, 180)
  4280. WedgePart160.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4281. WedgePart161.Parent = Model137
  4282. WedgePart161.Material = Enum.Material.SmoothPlastic
  4283. WedgePart161.BrickColor = BrickColor.new("Royal purple")
  4284. WedgePart161.Rotation = Vector3.new(180, -90, 0)
  4285. WedgePart161.Anchored = true
  4286. WedgePart161.CanCollide = false
  4287. WedgePart161.FormFactor = Enum.FormFactor.Custom
  4288. WedgePart161.Size = Vector3.new(1.07961369, 0.211102217, 0.598318696)
  4289. WedgePart161.CFrame = CFrame.new(-167.611374, 3.09576392, -3.11126065, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  4290. WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
  4291. WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
  4292. WedgePart161.Position = Vector3.new(-167.611374, 3.09576392, -3.11126065)
  4293. WedgePart161.Orientation = Vector3.new(0, -89.9799957, -180)
  4294. WedgePart161.Color = Color3.new(0.384314, 0.145098, 0.819608)
  4295. WedgePart162.Parent = Model137
  4296. WedgePart162.Material = Enum.Material.SmoothPlastic
  4297. WedgePart162.BrickColor = BrickColor.new("Dark indigo")
  4298. WedgePart162.Rotation = Vector3.new(180, -90, 0)
  4299. WedgePart162.Anchored = true
  4300. WedgePart162.CanCollide = false
  4301. WedgePart162.FormFactor = Enum.FormFactor.Custom
  4302. WedgePart162.Size = Vector3.new(1.09998381, 0.305551082, 0.509251714)
  4303. WedgePart162.CFrame = CFrame.new(-167.666092, 3.44854331, -3.11126304, -0.000346999208, -5.50018995e-05, -1, -6.49980866e-05, -1, 5.50244622e-05, -1, 6.50171714e-05, 0.000346995628)
  4304. WedgePart162.BottomSurface = Enum.SurfaceType.Smooth
  4305. WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4306. WedgePart162.Position = Vector3.new(-167.666092, 3.44854331, -3.11126304)
  4307. WedgePart162.Orientation = Vector3.new(0, -89.9799957, -180)
  4308. WedgePart162.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4309. WedgePart163.Parent = Model137
  4310. WedgePart163.Material = Enum.Material.SmoothPlastic
  4311. WedgePart163.BrickColor = BrickColor.new("Really black")
  4312. WedgePart163.Rotation = Vector3.new(180, 90, 0)
  4313. WedgePart163.Anchored = true
  4314. WedgePart163.CanCollide = false
  4315. WedgePart163.FormFactor = Enum.FormFactor.Custom
  4316. WedgePart163.Size = Vector3.new(1.07959187, 0.111851327, 1.07961822)
  4317. WedgePart163.CFrame = CFrame.new(-167.370132, 2.55263567, -3.11130142, 0.000346999208, -5.60019398e-05, 1, 6.2998166e-05, -1, -5.60238041e-05, 1, 6.30176e-05, -0.000346995686)
  4318. WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
  4319. WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4320. WedgePart163.Position = Vector3.new(-167.370132, 2.55263567, -3.11130142)
  4321. WedgePart163.Orientation = Vector3.new(0, 90.0199966, 180)
  4322. WedgePart163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4323. Part164.Parent = Model137
  4324. Part164.Material = Enum.Material.SmoothPlastic
  4325. Part164.BrickColor = BrickColor.new("Dark indigo")
  4326. Part164.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4327. Part164.Anchored = true
  4328. Part164.CanCollide = false
  4329. Part164.FormFactor = Enum.FormFactor.Custom
  4330. Part164.Size = Vector3.new(1.09998584, 0.478696674, 1.09998477)
  4331. Part164.CFrame = CFrame.new(-167.370255, 3.84068775, -3.11179137, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4332. Part164.BottomSurface = Enum.SurfaceType.Smooth
  4333. Part164.TopSurface = Enum.SurfaceType.Smooth
  4334. Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4335. Part164.Position = Vector3.new(-167.370255, 3.84068775, -3.11179137)
  4336. Part164.Orientation = Vector3.new(0, 179.979996, 0)
  4337. Part164.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4338. Model165.Name = "LeftLeg"
  4339. Model165.Parent = Model0
  4340. Part166.Name = "Left Leg1"
  4341. Part166.Parent = Model165
  4342. Part166.Material = Enum.Material.SmoothPlastic
  4343. Part166.BrickColor = BrickColor.new("Pastel brown")
  4344. Part166.Transparency = 1
  4345. Part166.Rotation = Vector3.new(-180, 0, 180)
  4346. Part166.Anchored = true
  4347. Part166.CanCollide = false
  4348. Part166.FormFactor = Enum.FormFactor.Plate
  4349. Part166.Size = Vector3.new(1, 2, 1)
  4350. Part166.CFrame = CFrame.new(-165.385162, 1.02999675, -3.09893227, -1, -4.45883852e-05, 3.27830967e-05, -4.4587523e-05, 1, 2.6273985e-05, -3.27842681e-05, 2.62725225e-05, -1)
  4351. Part166.Color = Color3.new(1, 0.8, 0.6)
  4352. Part166.Position = Vector3.new(-165.385162, 1.02999675, -3.09893227)
  4353. Part166.Orientation = Vector3.new(0, 180, 0)
  4354. Part166.Color = Color3.new(1, 0.8, 0.6)
  4355. Part167.Parent = Model165
  4356. Part167.Material = Enum.Material.SmoothPlastic
  4357. Part167.BrickColor = BrickColor.new("Really black")
  4358. Part167.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4359. Part167.Anchored = true
  4360. Part167.CanCollide = false
  4361. Part167.FormFactor = Enum.FormFactor.Custom
  4362. Part167.Size = Vector3.new(1.07334292, 0.120956816, 1.06512928)
  4363. Part167.CFrame = CFrame.new(-165.388123, 0.0605266094, -3.11590648, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4364. Part167.BottomSurface = Enum.SurfaceType.Smooth
  4365. Part167.TopSurface = Enum.SurfaceType.Smooth
  4366. Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4367. Part167.Position = Vector3.new(-165.388123, 0.0605266094, -3.11590648)
  4368. Part167.Orientation = Vector3.new(0, 179.979996, 0)
  4369. Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4370. WedgePart168.Parent = Model165
  4371. WedgePart168.Material = Enum.Material.SmoothPlastic
  4372. WedgePart168.BrickColor = BrickColor.new("Really black")
  4373. WedgePart168.Rotation = Vector3.new(-180, 90, 0)
  4374. WedgePart168.Anchored = true
  4375. WedgePart168.CanCollide = false
  4376. WedgePart168.FormFactor = Enum.FormFactor.Custom
  4377. WedgePart168.Size = Vector3.new(1.0848316, 0.259999961, 0.56058687)
  4378. WedgePart168.CFrame = CFrame.new(-165.136246, 0.484038353, -3.11357498, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
  4379. WedgePart168.BottomSurface = Enum.SurfaceType.Smooth
  4380. WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4381. WedgePart168.Position = Vector3.new(-165.136246, 0.484038353, -3.11357498)
  4382. WedgePart168.Orientation = Vector3.new(0, 89.9799957, -180)
  4383. WedgePart168.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4384. Part169.Parent = Model165
  4385. Part169.Material = Enum.Material.SmoothPlastic
  4386. Part169.BrickColor = BrickColor.new("Dark indigo")
  4387. Part169.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4388. Part169.Anchored = true
  4389. Part169.CanCollide = false
  4390. Part169.FormFactor = Enum.FormFactor.Custom
  4391. Part169.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292706)
  4392. Part169.CFrame = CFrame.new(-165.325806, 0.276632786, -2.61124325, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4393. Part169.BottomSurface = Enum.SurfaceType.Smooth
  4394. Part169.TopSurface = Enum.SurfaceType.Smooth
  4395. Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4396. Part169.Position = Vector3.new(-165.325806, 0.276632786, -2.61124325)
  4397. Part169.Orientation = Vector3.new(0, 179.979996, 0)
  4398. Part169.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4399. Part170.Parent = Model165
  4400. Part170.Material = Enum.Material.SmoothPlastic
  4401. Part170.BrickColor = BrickColor.new("Dark indigo")
  4402. Part170.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4403. Part170.Anchored = true
  4404. Part170.CanCollide = false
  4405. Part170.FormFactor = Enum.FormFactor.Custom
  4406. Part170.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
  4407. Part170.CFrame = CFrame.new(-165.489151, 0.491738796, -2.61130953, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4408. Part170.BottomSurface = Enum.SurfaceType.Smooth
  4409. Part170.TopSurface = Enum.SurfaceType.Smooth
  4410. Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4411. Part170.Position = Vector3.new(-165.489151, 0.491738796, -2.61130953)
  4412. Part170.Orientation = Vector3.new(0, 179.979996, 0)
  4413. Part170.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4414. WedgePart171.Parent = Model165
  4415. WedgePart171.Material = Enum.Material.SmoothPlastic
  4416. WedgePart171.BrickColor = BrickColor.new("Really black")
  4417. WedgePart171.Rotation = Vector3.new(-180, 90, 0)
  4418. WedgePart171.Anchored = true
  4419. WedgePart171.CanCollide = false
  4420. WedgePart171.FormFactor = Enum.FormFactor.Custom
  4421. WedgePart171.Size = Vector3.new(1.0848316, 1.39501524, 0.110586956)
  4422. WedgePart171.CFrame = CFrame.new(-165.460114, 1.3017565, -3.11364746, -0.000347000692, -6.00020685e-05, 1, -6.19975035e-05, -1, -6.00235908e-05, 1, -6.20183273e-05, 0.000346996967)
  4423. WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
  4424. WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4425. WedgePart171.Position = Vector3.new(-165.460114, 1.3017565, -3.11364746)
  4426. WedgePart171.Orientation = Vector3.new(0, 89.9799957, -180)
  4427. WedgePart171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4428. Part172.Parent = Model165
  4429. Part172.Material = Enum.Material.SmoothPlastic
  4430. Part172.BrickColor = BrickColor.new("Dark indigo")
  4431. Part172.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4432. Part172.Anchored = true
  4433. Part172.CanCollide = false
  4434. Part172.FormFactor = Enum.FormFactor.Custom
  4435. Part172.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292333)
  4436. Part172.CFrame = CFrame.new(-165.407486, 0.332044601, -2.61127424, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4437. Part172.BottomSurface = Enum.SurfaceType.Smooth
  4438. Part172.TopSurface = Enum.SurfaceType.Smooth
  4439. Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4440. Part172.Position = Vector3.new(-165.407486, 0.332044601, -2.61127424)
  4441. Part172.Orientation = Vector3.new(0, 179.979996, 0)
  4442. Part172.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4443. Part173.Parent = Model165
  4444. Part173.Material = Enum.Material.SmoothPlastic
  4445. Part173.BrickColor = BrickColor.new("Really black")
  4446. Part173.Reflectance = 0.10000000149012
  4447. Part173.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4448. Part173.Anchored = true
  4449. Part173.CanCollide = false
  4450. Part173.FormFactor = Enum.FormFactor.Custom
  4451. Part173.Size = Vector3.new(1.05318868, 0.999303699, 1.0451293)
  4452. Part173.CFrame = CFrame.new(-165.38295, 0.530178785, -3.11588526, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4453. Part173.BottomSurface = Enum.SurfaceType.Smooth
  4454. Part173.TopSurface = Enum.SurfaceType.Smooth
  4455. Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4456. Part173.Position = Vector3.new(-165.38295, 0.530178785, -3.11588526)
  4457. Part173.Orientation = Vector3.new(0, 179.979996, 0)
  4458. Part173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4459. Part174.Parent = Model165
  4460. Part174.Material = Enum.Material.SmoothPlastic
  4461. Part174.BrickColor = BrickColor.new("Really black")
  4462. Part174.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4463. Part174.Anchored = true
  4464. Part174.CanCollide = false
  4465. Part174.FormFactor = Enum.FormFactor.Custom
  4466. Part174.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  4467. Part174.CFrame = CFrame.new(-165.407272, 0.276656866, -3.11629367, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4468. Part174.BottomSurface = Enum.SurfaceType.Smooth
  4469. Part174.TopSurface = Enum.SurfaceType.Smooth
  4470. Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4471. Part174.Position = Vector3.new(-165.407272, 0.276656866, -3.11629367)
  4472. Part174.Orientation = Vector3.new(0, 179.979996, 0)
  4473. Part174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4474. Part175.Parent = Model165
  4475. Part175.Material = Enum.Material.SmoothPlastic
  4476. Part175.BrickColor = BrickColor.new("Dark indigo")
  4477. Part175.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4478. Part175.Anchored = true
  4479. Part175.CanCollide = false
  4480. Part175.FormFactor = Enum.FormFactor.Custom
  4481. Part175.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  4482. Part175.CFrame = CFrame.new(-165.407486, 0.436329603, -2.61128068, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4483. Part175.BottomSurface = Enum.SurfaceType.Smooth
  4484. Part175.TopSurface = Enum.SurfaceType.Smooth
  4485. Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4486. Part175.Position = Vector3.new(-165.407486, 0.436329603, -2.61128068)
  4487. Part175.Orientation = Vector3.new(0, 179.979996, 0)
  4488. Part175.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4489. Part176.Parent = Model165
  4490. Part176.Material = Enum.Material.SmoothPlastic
  4491. Part176.BrickColor = BrickColor.new("Dark indigo")
  4492. Part176.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4493. Part176.Anchored = true
  4494. Part176.CanCollide = false
  4495. Part176.FormFactor = Enum.FormFactor.Custom
  4496. Part176.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292259)
  4497. Part176.CFrame = CFrame.new(-165.325806, 0.491738558, -2.61124229, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4498. Part176.BottomSurface = Enum.SurfaceType.Smooth
  4499. Part176.TopSurface = Enum.SurfaceType.Smooth
  4500. Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4501. Part176.Position = Vector3.new(-165.325806, 0.491738558, -2.61124229)
  4502. Part176.Orientation = Vector3.new(0, 179.979996, 0)
  4503. Part176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4504. Part177.Parent = Model165
  4505. Part177.Material = Enum.Material.SmoothPlastic
  4506. Part177.BrickColor = BrickColor.new("Dark indigo")
  4507. Part177.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4508. Part177.Anchored = true
  4509. Part177.CanCollide = false
  4510. Part177.FormFactor = Enum.FormFactor.Custom
  4511. Part177.Size = Vector3.new(0.0500000007, 0.160821408, 0.0751292557)
  4512. Part177.CFrame = CFrame.new(-165.489151, 0.276632786, -2.61131454, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4513. Part177.BottomSurface = Enum.SurfaceType.Smooth
  4514. Part177.TopSurface = Enum.SurfaceType.Smooth
  4515. Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4516. Part177.Position = Vector3.new(-165.489151, 0.276632786, -2.61131454)
  4517. Part177.Orientation = Vector3.new(0, 179.979996, 0)
  4518. Part177.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4519. Part178.Parent = Model165
  4520. Part178.Material = Enum.Material.SmoothPlastic
  4521. Part178.BrickColor = BrickColor.new("Really black")
  4522. Part178.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4523. Part178.Anchored = true
  4524. Part178.CanCollide = false
  4525. Part178.FormFactor = Enum.FormFactor.Custom
  4526. Part178.Size = Vector3.new(1.07334292, 0.0808214173, 1.06512928)
  4527. Part178.CFrame = CFrame.new(-165.407272, 0.491764784, -3.11629486, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4528. Part178.BottomSurface = Enum.SurfaceType.Smooth
  4529. Part178.TopSurface = Enum.SurfaceType.Smooth
  4530. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4531. Part178.Position = Vector3.new(-165.407272, 0.491764784, -3.11629486)
  4532. Part178.Orientation = Vector3.new(0, 179.979996, 0)
  4533. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4534. Part179.Parent = Model165
  4535. Part179.Material = Enum.Material.SmoothPlastic
  4536. Part179.BrickColor = BrickColor.new("Dark indigo")
  4537. Part179.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4538. Part179.Anchored = true
  4539. Part179.CanCollide = false
  4540. Part179.FormFactor = Enum.FormFactor.Custom
  4541. Part179.Size = Vector3.new(0.213342935, 0.0500000007, 0.0751292557)
  4542. Part179.CFrame = CFrame.new(-165.407486, 0.221222639, -2.61128163, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4543. Part179.BottomSurface = Enum.SurfaceType.Smooth
  4544. Part179.TopSurface = Enum.SurfaceType.Smooth
  4545. Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4546. Part179.Position = Vector3.new(-165.407486, 0.221222639, -2.61128163)
  4547. Part179.Orientation = Vector3.new(0, 179.979996, 0)
  4548. Part179.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4549. Part180.Parent = Model165
  4550. Part180.Material = Enum.Material.SmoothPlastic
  4551. Part180.BrickColor = BrickColor.new("Dark indigo")
  4552. Part180.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4553. Part180.Anchored = true
  4554. Part180.CanCollide = false
  4555. Part180.FormFactor = Enum.FormFactor.Custom
  4556. Part180.Size = Vector3.new(0.213342935, 0.0500000007, 0.075129278)
  4557. Part180.CFrame = CFrame.new(-165.407486, 0.547151566, -2.61127329, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4558. Part180.BottomSurface = Enum.SurfaceType.Smooth
  4559. Part180.TopSurface = Enum.SurfaceType.Smooth
  4560. Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4561. Part180.Position = Vector3.new(-165.407486, 0.547151566, -2.61127329)
  4562. Part180.Orientation = Vector3.new(0, 179.979996, 0)
  4563. Part180.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  4564. WedgePart181.Parent = Model165
  4565. WedgePart181.Material = Enum.Material.SmoothPlastic
  4566. WedgePart181.BrickColor = BrickColor.new("Black")
  4567. WedgePart181.Reflectance = 0.10000000149012
  4568. WedgePart181.Rotation = Vector3.new(180, 90, 0)
  4569. WedgePart181.Anchored = true
  4570. WedgePart181.CanCollide = false
  4571. WedgePart181.FormFactor = Enum.FormFactor.Custom
  4572. WedgePart181.Size = Vector3.new(0.784831583, 0.40676266, 0.200538427)
  4573. WedgePart181.CFrame = CFrame.new(-165.713181, 0.817407846, -2.9746933, -0.000340000639, 5.20017784e-05, 1, 5.69984331e-05, -1, 5.20211652e-05, 1, 5.70161137e-05, 0.00033999767)
  4574. WedgePart181.BottomSurface = Enum.SurfaceType.Smooth
  4575. WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4576. WedgePart181.Position = Vector3.new(-165.713181, 0.817407846, -2.9746933)
  4577. WedgePart181.Orientation = Vector3.new(0, 89.9799957, 180)
  4578. WedgePart181.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4579. WedgePart182.Parent = Model165
  4580. WedgePart182.Material = Enum.Material.SmoothPlastic
  4581. WedgePart182.BrickColor = BrickColor.new("Black")
  4582. WedgePart182.Reflectance = 0.10000000149012
  4583. WedgePart182.Rotation = Vector3.new(180, -90, 0)
  4584. WedgePart182.Anchored = true
  4585. WedgePart182.CanCollide = false
  4586. WedgePart182.FormFactor = Enum.FormFactor.Custom
  4587. WedgePart182.Size = Vector3.new(0.784831583, 0.41676268, 0.350538433)
  4588. WedgePart182.CFrame = CFrame.new(-165.438187, 0.812421918, -2.97459841, 0.000340000639, 5.20017784e-05, -1, -5.59984728e-05, -1, -5.20208232e-05, -1, 5.60161534e-05, -0.000339997729)
  4589. WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
  4590. WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4591. WedgePart182.Position = Vector3.new(-165.438187, 0.812421918, -2.97459841)
  4592. WedgePart182.Orientation = Vector3.new(0, -90.0199966, -180)
  4593. WedgePart182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4594. Part183.Parent = Model165
  4595. Part183.Material = Enum.Material.SmoothPlastic
  4596. Part183.BrickColor = BrickColor.new("Really black")
  4597. Part183.Rotation = Vector3.new(0, -0.0199999996, 0)
  4598. Part183.Anchored = true
  4599. Part183.CanCollide = false
  4600. Part183.FormFactor = Enum.FormFactor.Custom
  4601. Part183.Size = Vector3.new(0.56318897, 1.45930386, 1.06512928)
  4602. Part183.CFrame = CFrame.new(-165.131882, 1.32907283, -3.1140461, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  4603. Part183.BottomSurface = Enum.SurfaceType.Smooth
  4604. Part183.TopSurface = Enum.SurfaceType.Smooth
  4605. Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4606. Part183.Position = Vector3.new(-165.131882, 1.32907283, -3.1140461)
  4607. Part183.Orientation = Vector3.new(0, -0.0199999996, 0)
  4608. Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4609. Part184.Parent = Model165
  4610. Part184.Material = Enum.Material.SmoothPlastic
  4611. Part184.BrickColor = BrickColor.new("Black")
  4612. Part184.Reflectance = 0.10000000149012
  4613. Part184.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4614. Part184.Anchored = true
  4615. Part184.CanCollide = false
  4616. Part184.FormFactor = Enum.FormFactor.Custom
  4617. Part184.Size = Vector3.new(0.59221828, 1.09930396, 0.885129333)
  4618. Part184.CFrame = CFrame.new(-165.599777, 1.49503362, -3.02627659, -1, -2.01881392e-08, 0.000412000285, -1.1137611e-12, 1, 4.89976082e-05, -0.000412000285, 4.8997601e-05, -1)
  4619. Part184.BottomSurface = Enum.SurfaceType.Smooth
  4620. Part184.TopSurface = Enum.SurfaceType.Smooth
  4621. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4622. Part184.Position = Vector3.new(-165.599777, 1.49503362, -3.02627659)
  4623. Part184.Orientation = Vector3.new(0, 179.979996, 0)
  4624. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4625. Part185.Parent = Model165
  4626. Part185.Material = Enum.Material.SmoothPlastic
  4627. Part185.BrickColor = BrickColor.new("Really black")
  4628. Part185.Rotation = Vector3.new(0, -0.0199999996, 0)
  4629. Part185.Anchored = true
  4630. Part185.CanCollide = false
  4631. Part185.FormFactor = Enum.FormFactor.Custom
  4632. Part185.Size = Vector3.new(1.03318882, 1.71930385, 0.605129659)
  4633. Part185.CFrame = CFrame.new(-165.384598, 1.19906199, -3.34413266, 1, 2.01892973e-08, -0.000412000634, 1.10730706e-12, 1, 4.90057682e-05, 0.000412000634, -4.9005761e-05, 1)
  4634. Part185.BottomSurface = Enum.SurfaceType.Smooth
  4635. Part185.TopSurface = Enum.SurfaceType.Smooth
  4636. Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4637. Part185.Position = Vector3.new(-165.384598, 1.19906199, -3.34413266)
  4638. Part185.Orientation = Vector3.new(0, -0.0199999996, 0)
  4639. Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4640. Script186.Name = "Welds"
  4641. Script186.Parent = Model0
  4642. Script186.Disabled = true
  4643. table.insert(cors,sandbox(Script186,function()
  4644. --Saz
  4645.  
  4646. --A new system which is a combination of fast-welds and hard-welds.
  4647. --Should be far, far better.
  4648.  
  4649. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  4650. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  4651.  
  4652. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  4653. --The fact that you're reading this means you should likely kill yourself. Immediately.
  4654.  
  4655. wait(.33)
  4656.  
  4657. Tool=script.Parent
  4658. Nib=Tool.Parent
  4659.  
  4660.  
  4661. for _,v in pairs(Nib:children()) do
  4662. if v.className=="Hat" then
  4663. v:Remove()
  4664. end
  4665. end
  4666.  
  4667. wait(1)
  4668.  
  4669. weldparts=function()
  4670. print("Welding")
  4671. lel={}
  4672. function jarate(p)
  4673. for i=1, #p do
  4674. table.insert(lel,p[i])
  4675. k=p[i]:children()
  4676. if #k>0 then
  4677. jarate(k)
  4678. end
  4679. end
  4680. end
  4681. for _,v in pairs(script.Parent:children()) do
  4682. if v.Name~="Cloak" and v.className~="Script" then
  4683. v:BreakJoints()
  4684. jarate(v:children())
  4685. end
  4686. end
  4687. for _,v in pairs(lel) do
  4688. if v.className=="Weld" or v.className=="Motor6D" then
  4689. v:Remove()
  4690. end
  4691. end
  4692. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  4693. if v.Name~="Right Leg1" then
  4694. w=Instance.new("Weld")
  4695. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  4696. w.Part1=v
  4697. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4698. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4699. w.Parent=w.Part0
  4700. end
  4701. end
  4702. w=Instance.new("Weld")
  4703. w.Part0=Nib["Right Leg"]
  4704. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  4705. w.Parent=w.Part0
  4706. w.C0=CFrame.new(0,-.1,0)
  4707. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  4708. if v.Name~="Left Leg1" then
  4709. w=Instance.new("Weld")
  4710. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  4711. w.Part1=v
  4712. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4713. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4714. w.Parent=w.Part0
  4715. end
  4716. end
  4717. w=Instance.new("Weld")
  4718. w.Part0=Nib["Left Leg"]
  4719. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  4720. w.Parent=w.Part0
  4721. w.C0=CFrame.new(0,-.1,0)
  4722. for _,v in pairs(script.Parent["RightArm"]:children()) do
  4723. if v.Name~="Right Arm1" then
  4724. w=Instance.new("Weld")
  4725. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  4726. w.Part1=v
  4727. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4728. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4729. w.Parent=w.Part1
  4730. end
  4731. end
  4732. w=Instance.new("Weld")
  4733. w.Part0=Nib["Right Arm"]
  4734. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  4735. w.Parent=w.Part0
  4736. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  4737.  
  4738. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  4739. if v.Name~="Left Arm1" then
  4740. w=Instance.new("Weld")
  4741. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  4742. w.Part1=v
  4743. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4744. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4745. w.Parent=w.Part0
  4746. end
  4747. end
  4748. w=Instance.new("Weld")
  4749. w.Part0=Nib["Left Arm"]
  4750. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  4751. w.Parent=w.Part0
  4752.  
  4753.  
  4754. for _,v in pairs(script.Parent["Head"]:children()) do
  4755. if v.Name~="Head1" then
  4756. w=Instance.new("Weld")
  4757. w.Part0=script.Parent["Head"]["Head1"]
  4758. w.Part1=v
  4759. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4760. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  4761. w.Parent=w.Part0
  4762. end
  4763. end
  4764. w=Instance.new("Weld")
  4765. w.Part0=Nib["Head"]
  4766. w.Part1=script.Parent["Head"]["Head1"]
  4767. w.Parent=w.Part0
  4768.  
  4769. for _,v in pairs(script.Parent["Torso"]:children()) do
  4770. if v.Name~="Torso1" then
  4771. w=Instance.new("Weld")
  4772. w.Part0=script.Parent["Torso"]["Torso1"]
  4773. w.Part1=v
  4774. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4775. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  4776. w.Parent=script.Parent["Torso"]["Torso1"]
  4777. end
  4778. end
  4779.  
  4780. w=Instance.new("Weld")
  4781. w.Part0=Nib["Torso"]
  4782. w.Part1=script.Parent["Torso"]["Torso1"]
  4783. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  4784. w.Parent=w.Part0
  4785.  
  4786. for _,v in pairs(lel) do
  4787. if v:IsA("BasePart") then v.Anchored=false end
  4788. end
  4789.  
  4790.  
  4791.  
  4792. wait(1)
  4793.  
  4794. w=Instance.new("Weld")
  4795. w.Part0=Nib.Torso
  4796. w.Part1=Tool.Torso.Torso1
  4797. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4798. w.C1=CFrame.new(0,0,0)
  4799. w.Parent=w.Part1
  4800. w.Name="ClothingWeld"
  4801.  
  4802. wait(.06)
  4803.  
  4804. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  4805. wait(.03)
  4806. w=Instance.new("Weld")
  4807. w.Part0=Nib.Torso
  4808. w.Part1=Tool.Torso.Torso1
  4809. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4810. w.C1=CFrame.new(0,0,0)
  4811. w.Parent=w.Part1
  4812. w.Name="ClothingWeld"
  4813. end
  4814.  
  4815. w=Instance.new("Weld")
  4816. w.Part0=Nib["Right Leg"]
  4817. w.Part1=Tool.RightLeg["Right Leg1"]
  4818. w.C0=CFrame.new(0,0,0)
  4819. w.C1=CFrame.new(0,0,0)
  4820. w.Parent=w.Part1
  4821. w.Name="ClothingWeld"
  4822.  
  4823. w=Instance.new("Weld")
  4824. w.Part0=Nib["Left Leg"]
  4825. w.Part1=Tool.LeftLeg["Left Leg1"]
  4826. w.C0=CFrame.new(0,0,0)
  4827. w.C1=CFrame.new(0,0,0)
  4828. w.Parent=w.Part1
  4829. w.Name="ClothingWeld"
  4830.  
  4831. w=Instance.new("Weld")
  4832. w.Part0=Nib["Right Arm"]
  4833. w.Part1=Tool.RightArm["Right Arm1"]
  4834. w.C0=CFrame.new(0,0,0)
  4835. w.C1=CFrame.new(0,0,0)
  4836. w.Parent=w.Part1
  4837. w.Name="ClothingWeld"
  4838.  
  4839. w=Instance.new("Weld")
  4840. w.Part0=Nib["Left Arm"]
  4841. w.Part1=Tool.LeftArm["Left Arm1"]
  4842. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4843. w.C1=CFrame.new(0,0,0)
  4844. w.Parent=w.Part1
  4845. w.Name="ClothingWeld"
  4846.  
  4847. wait()
  4848.  
  4849. end
  4850. weldparts()
  4851.  
  4852. end))
  4853. for i,v in pairs(mas:GetChildren()) do
  4854. v.Parent = game:GetService("Players").LocalPlayer.Character
  4855. pcall(function() v:MakeJoints() end)
  4856. end
  4857. mas:Destroy()
  4858. for i,v in pairs(cors) do
  4859. spawn(function()
  4860. pcall(v)
  4861. end)
  4862. end
  4863.  
  4864. plr = game:GetService("Players").LocalPlayer
  4865. char = plr.Character
  4866. hum = char.Humanoid
  4867. local cam = game.Workspace.CurrentCamera
  4868. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  4869. Camera = cam
  4870. local CamInterrupt = false
  4871. local TwoD = false
  4872. local TargetInfo = {nil, nil}
  4873. cam.CameraType = "Custom"
  4874. t = char.Torso
  4875. h = char.Head
  4876. ra = char["Right Arm"]
  4877. la = char["Left Arm"]
  4878. rl = char["Right Leg"]
  4879. ll = char["Left Leg"]
  4880. tors = char.Torso
  4881. lleg = char["Left Leg"]
  4882. root = char.HumanoidRootPart
  4883. hed = char.Head
  4884. rleg = char["Right Leg"]
  4885. rarm = char["Right Arm"]
  4886. larm = char["Left Arm"]
  4887. radian = math.rad
  4888. random = math.random
  4889. Vec3 = Vector3.new
  4890. Inst = Instance.new
  4891. cFrame = CFrame.new
  4892. Euler = CFrame.fromEulerAnglesXYZ
  4893. vt = Vector3.new
  4894. bc = BrickColor.new
  4895. br = BrickColor.random
  4896. it = Instance.new
  4897. cf = CFrame.new
  4898. local eff = true
  4899. local shielding = false
  4900.  
  4901. local Booleans = {
  4902. CamFollow = true,
  4903. GyroUse = true
  4904. }
  4905.  
  4906. function lerp(object, newCFrame, alpha)
  4907. return object:lerp(newCFrame, alpha)
  4908. end
  4909.  
  4910. local Directer = Inst("BodyGyro", root)
  4911. Directer.MaxTorque = Vec3(0, 0, 0)
  4912. Directer.P = 600000
  4913. local CPart = Inst("Part")
  4914. CPart.Anchored = true
  4915. CPart.CanCollide = false
  4916. CPart.Locked = true
  4917. CPart.Transparency = 1
  4918.  
  4919. local rainbowmode = false
  4920. local chaosmode = false
  4921.  
  4922. kan = Instance.new("Sound",char)
  4923. kan.Volume = 1.25
  4924. kan.TimePosition = 0
  4925. kan.PlaybackSpeed = 1
  4926. kan.Pitch = 1
  4927. kan.SoundId = "rbxassetid://0"
  4928. kan.Name = "wrecked"
  4929. kan.Looped = true
  4930. kan:Play()
  4931.  
  4932. function newTheme(ID,timepos,pitch,vol)
  4933. local kanz = kan
  4934. --kanz:Stop()
  4935. --kanz.Volume = vol
  4936. --kanz.TimePosition = timepos
  4937. kanz.PlaybackSpeed = pitch
  4938. kanz.Pitch = pitch
  4939. kanz.SoundId = ID
  4940. kanz.Name = "wrecked"
  4941. kanz.Looped = true
  4942. kanz.Volume = 0.3
  4943. --kanz:Play()
  4944. --coroutine.resume(coroutine.create(function()
  4945. --wait(0.05)
  4946. --end))
  4947. end
  4948.  
  4949. function newThemeCust(ID,timepos,pitch,vol)
  4950. local kanz = kan
  4951. kanz:Stop()
  4952. kanz.Volume = vol
  4953. kanz.TimePosition = timepos
  4954. kanz.PlaybackSpeed = pitch
  4955. kanz.Pitch = pitch
  4956. kanz.SoundId = ID
  4957. kanz.Name = "wrecked"
  4958. kanz.Looped = true
  4959. kanz:Play()
  4960. coroutine.resume(coroutine.create(function()
  4961. wait(0.05)
  4962. end))
  4963. end
  4964.  
  4965.  
  4966.  
  4967. function CameraShake(Times, Power, PlayerTarget)
  4968. coroutine.resume(coroutine.create(function()
  4969. FV = Instance.new("BoolValue", PlayerTarget)
  4970. FV.Name = "CameraShake"
  4971. for ShakeNum=1,Times do
  4972. swait()
  4973. local ef=Power
  4974. if ef>=1 then
  4975. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  4976. else
  4977. ef=Power*10
  4978. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  4979. end
  4980. end
  4981. Humanoid.CameraOffset = Vector3.new(0,0,0)
  4982. FV:Destroy()
  4983. end))
  4984. end
  4985.  
  4986. function CameraEnshaking(Length,Intensity)
  4987. coroutine.resume(coroutine.create(function()
  4988. local intensity = 1*Intensity
  4989. local rotM = 0.01*Intensity
  4990. for i = 0, Length, 0.1 do
  4991. swait()
  4992. intensity = intensity - 0.05*Intensity/Length
  4993. rotM = rotM - 0.0005*Intensity/Length
  4994. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  4995. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  4996. end
  4997. Humanoid.CameraOffset = Vec3(0, 0, 0)
  4998. end))
  4999. end
  5000. CamShake=function(Part,Distan,Power,Times)
  5001. local de=Part.Position
  5002. for i,v in pairs(workspace:children()) do
  5003. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  5004. for _,c in pairs(v:children()) do
  5005. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  5006. local Noob=v.Humanoid
  5007. if Noob~=nil then
  5008. coroutine.resume(coroutine.create(function()
  5009. FV = Instance.new("BoolValue", Noob)
  5010. FV.Name = "CameraShake"
  5011. for ShakeNum=1,Times do
  5012. swait()
  5013. local ef=Power
  5014. if ef>=1 then
  5015. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  5016. else
  5017. ef=Power*10
  5018. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  5019. end
  5020. end
  5021. Humanoid.CameraOffset = Vector3.new(0,0,0)
  5022. FV:Destroy()
  5023. end))
  5024. CameraShake(Times, Power, Noob)
  5025. end
  5026. end
  5027. end
  5028. end
  5029. end
  5030. end
  5031.  
  5032.  
  5033.  
  5034. local Create = LoadLibrary("RbxUtility").Create
  5035.  
  5036. CFuncs = {
  5037. ["Part"] = {
  5038. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  5039. local Part = Create("Part"){
  5040. Parent = Parent,
  5041. Reflectance = Reflectance,
  5042. Transparency = Transparency,
  5043. CanCollide = false,
  5044. Locked = true,
  5045. BrickColor = BrickColor.new(tostring(BColor)),
  5046. Name = Name,
  5047. Size = Size,
  5048. Material = Material,
  5049. }
  5050. RemoveOutlines(Part)
  5051. return Part
  5052. end;
  5053. };
  5054.  
  5055. ["Mesh"] = {
  5056. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5057. local Msh = Create(Mesh){
  5058. Parent = Part,
  5059. Offset = OffSet,
  5060. Scale = Scale,
  5061. }
  5062. if Mesh == "SpecialMesh" then
  5063. Msh.MeshType = MeshType
  5064. Msh.MeshId = MeshId
  5065. end
  5066. return Msh
  5067. end;
  5068. };
  5069.  
  5070. ["Mesh"] = {
  5071. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5072. local Msh = Create(Mesh){
  5073. Parent = Part,
  5074. Offset = OffSet,
  5075. Scale = Scale,
  5076. }
  5077. if Mesh == "SpecialMesh" then
  5078. Msh.MeshType = MeshType
  5079. Msh.MeshId = MeshId
  5080. end
  5081. return Msh
  5082. end;
  5083. };
  5084.  
  5085. ["Weld"] = {
  5086. Create = function(Parent, Part0, Part1, C0, C1)
  5087. local Weld = Create("Weld"){
  5088. Parent = Parent,
  5089. Part0 = Part0,
  5090. Part1 = Part1,
  5091. C0 = C0,
  5092. C1 = C1,
  5093. }
  5094. return Weld
  5095. end;
  5096. };
  5097.  
  5098. ["Sound"] = {
  5099. Create = function(id, par, vol, pit)
  5100. coroutine.resume(coroutine.create(function()
  5101. local S = Create("Sound"){
  5102. Volume = vol,
  5103. Name = "EffectSoundo",
  5104. Pitch = pit or 1,
  5105. SoundId = id,
  5106. Parent = par or workspace,
  5107. }
  5108. wait()
  5109. S:play()
  5110. game:GetService("Debris"):AddItem(S, 10)
  5111. end))
  5112. end;
  5113. };
  5114.  
  5115. ["LongSound"] = {
  5116. Create = function(id, par, vol, pit)
  5117. coroutine.resume(coroutine.create(function()
  5118. local S = Create("Sound"){
  5119. Volume = vol,
  5120. Pitch = pit or 1,
  5121. SoundId = id,
  5122. Parent = par or workspace,
  5123. }
  5124. wait()
  5125. S:play()
  5126. game:GetService("Debris"):AddItem(S, 30)
  5127. end))
  5128. end;
  5129. };
  5130.  
  5131. ["ParticleEmitter"] = {
  5132. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  5133. local fp = Create("ParticleEmitter"){
  5134. Parent = Parent,
  5135. Color = ColorSequence.new(Color1, Color2),
  5136. LightEmission = LightEmission,
  5137. Size = Size,
  5138. Texture = Texture,
  5139. Transparency = Transparency,
  5140. ZOffset = ZOffset,
  5141. Acceleration = Accel,
  5142. Drag = Drag,
  5143. LockedToPart = LockedToPart,
  5144. VelocityInheritance = VelocityInheritance,
  5145. EmissionDirection = EmissionDirection,
  5146. Enabled = Enabled,
  5147. Lifetime = LifeTime,
  5148. Rate = Rate,
  5149. Rotation = Rotation,
  5150. RotSpeed = RotSpeed,
  5151. Speed = Speed,
  5152. VelocitySpread = VelocitySpread,
  5153. }
  5154. return fp
  5155. end;
  5156. };
  5157.  
  5158. CreateTemplate = {
  5159.  
  5160. };
  5161. }
  5162.  
  5163.  
  5164.  
  5165. New = function(Object, Parent, Name, Data)
  5166. local Object = Instance.new(Object)
  5167. for Index, Value in pairs(Data or {}) do
  5168. Object[Index] = Value
  5169. end
  5170. Object.Parent = Parent
  5171. Object.Name = Name
  5172. return Object
  5173. end
  5174. local halocolor = BrickColor.new("Royal purple")
  5175. local halocolor2 = BrickColor.new("Royal purple")
  5176. local starcolor = BrickColor.new("Royal purple")
  5177. local lunacolor = BrickColor.new("Royal purple")
  5178. local lunacolor2 = BrickColor.new("Royal purple")
  5179. local wepcolor = BrickColor.new("Royal purple")
  5180. local maincolor = BrickColor.new("Royal purple")
  5181. local m = Instance.new("Model",char)
  5182. local m2 = Instance.new("Model",char)
  5183. local m3 = Instance.new("Model",char)
  5184. local mw1 = Instance.new("Model",char)
  5185. local mw2 = Instance.new("Model",char)
  5186.  
  5187. local extrawingmod1 = Instance.new("Model",char)
  5188. local extrawingmod2 = Instance.new("Model",char)
  5189.  
  5190. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  5191. local p = Instance.new("Part")
  5192. p.TopSurface = 0
  5193. p.BottomSurface = 0
  5194. p.Parent = parent
  5195. p.Size = Vector3.new(0.1,0.1,0.1)
  5196. p.Transparency = transparency
  5197. p.Reflectance = reflectance
  5198. p.CanCollide = false
  5199. p.Locked = true
  5200. p.BrickColor = brickcolor
  5201. p.Material = material
  5202. return p
  5203. end
  5204.  
  5205. function CreateMesh(parent,meshtype,x1,y1,z1)
  5206. local mesh = Instance.new("SpecialMesh",parent)
  5207. mesh.MeshType = meshtype
  5208. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  5209. return mesh
  5210. end
  5211.  
  5212. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  5213. local mesh = Instance.new("SpecialMesh",parent)
  5214. mesh.MeshType = "FileMesh"
  5215. mesh.MeshId = meshid
  5216. mesh.Scale = Vector3.new(x1,y1,z1)
  5217. return mesh
  5218. end
  5219.  
  5220.  
  5221. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  5222. local mesh = Instance.new("SpecialMesh",parent)
  5223. mesh.MeshType = "FileMesh"
  5224. mesh.MeshId = meshid
  5225. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  5226. mesh.Scale = Vector3.new(x1,y1,z1)
  5227. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  5228. return mesh
  5229. end
  5230.  
  5231. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  5232. local weld = Instance.new("Weld")
  5233. weld.Parent = parent
  5234. weld.Part0 = part0
  5235. weld.Part1 = part1
  5236. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  5237. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  5238. return weld
  5239. end
  5240.  
  5241.  
  5242. --------------
  5243. local secondchar = Instance.new("Model",char)
  5244. local GhostCol = BrickColor.new("Royal purple")
  5245. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  5246. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  5247. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5248.  
  5249. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  5250. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  5251. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5252.  
  5253. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  5254. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  5255. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5256.  
  5257. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  5258. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  5259. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5260.  
  5261. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  5262. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  5263. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5264.  
  5265. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  5266. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  5267. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5268. --------------
  5269. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  5270. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5271. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  5272. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5273.  
  5274. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  5275. CreateMesh(handle,"Brick",0,0,0)
  5276. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5277. local valuaring = 10
  5278. for i = 0, 49 do
  5279. valuaring = valuaring + 10
  5280. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  5281. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  5282. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5283. end
  5284.  
  5285. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  5286. CreateMesh(handle,"Brick",0,0,0)
  5287. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5288. local valuaring = 10
  5289. for i = 0, 49 do
  5290. valuaring = valuaring + 10
  5291. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5292. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  5293. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5294. end
  5295.  
  5296.  
  5297. local handle = CreateParta(m,1,1,"Neon",maincolor)
  5298. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5299. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5300.  
  5301. --- Left wing.
  5302.  
  5303. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  5304. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5305. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5306.  
  5307. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5308. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5309. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5310. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5311. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5312. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5313. A0 = Instance.new('Attachment',wed)
  5314. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5315. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5316. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5317. A1 = Instance.new('Attachment',wed)
  5318. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5319. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5320. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5321.  
  5322. tl1 = Instance.new('Trail',wed)
  5323. tl1.Attachment0 = A0
  5324. tl1.Attachment1 = A1
  5325. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  5326. tl1.LightEmission = 1
  5327. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  5328. tl1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  5329. tl1.Lifetime = 0.6
  5330.  
  5331.  
  5332. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  5333. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5334. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5335.  
  5336. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5337. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5338. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5339. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5340. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5341. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5342. A0 = Instance.new('Attachment',wed)
  5343. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5344. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5345. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5346. A1 = Instance.new('Attachment',wed)
  5347. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5348. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5349. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5350.  
  5351. tl2 = Instance.new('Trail',wed)
  5352. tl2.Attachment0 = A0
  5353. tl2.Attachment1 = A1
  5354. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  5355. tl2.LightEmission = 1
  5356. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  5357. tl2.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  5358. tl2.Lifetime = 0.6
  5359.  
  5360. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  5361. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5362. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5363.  
  5364. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5365. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5366. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5367. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5368. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5369. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5370. A0 = Instance.new('Attachment',wed)
  5371. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5372. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5373. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5374. A1 = Instance.new('Attachment',wed)
  5375. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  5376. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5377. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5378.  
  5379. tl3 = Instance.new('Trail',wed)
  5380. tl3.Attachment0 = A0
  5381. tl3.Attachment1 = A1
  5382. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  5383. tl3.LightEmission = 1
  5384. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  5385. tl3.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  5386. tl3.Lifetime = 0.6
  5387.  
  5388. tl1.Enabled = false
  5389. tl2.Enabled = false
  5390. tl3.Enabled = false
  5391. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  5392. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5393. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5394.  
  5395. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5396. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5397. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5398. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5399. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5400. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5401. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5402. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5403. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5404. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5405. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5406. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5407.  
  5408. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  5409. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5410. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5411.  
  5412. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5413. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5414. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5415. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5416. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5417. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5418. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5419. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5420. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5421. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5422. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5423. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5424.  
  5425. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  5426. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5427. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5428.  
  5429. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5430. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5431. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5432. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5433. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5434. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5435. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5436. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5437. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5438. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  5439. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5440. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5441.  
  5442. -- Right wing.
  5443.  
  5444. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  5445. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5446. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5447.  
  5448. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5449. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5450. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5451. A0 = Instance.new('Attachment',wed)
  5452. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5453. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5454. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5455. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5456. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5457. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5458. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5459. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5460. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5461. A1 = Instance.new('Attachment',wed)
  5462.  
  5463. tr1 = Instance.new('Trail',wed)
  5464. tr1.Attachment0 = A0
  5465. tr1.Attachment1 = A1
  5466. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  5467. tr1.LightEmission = 1
  5468. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  5469. tr1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  5470. tr1.Lifetime = 0.6
  5471.  
  5472. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  5473. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5474. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5475.  
  5476. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5477. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5478. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5479. A0 = Instance.new('Attachment',wed)
  5480. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5481. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5482. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5483. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5484. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5485. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5486. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5487. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5488. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5489. A1 = Instance.new('Attachment',wed)
  5490.  
  5491. tr2 = Instance.new('Trail',wed)
  5492. tr2.Attachment0 = A0
  5493. tr2.Attachment1 = A1
  5494. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  5495. tr2.LightEmission = 1
  5496. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  5497. tr2.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  5498. tr2.Lifetime = 0.6
  5499.  
  5500. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  5501. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5502. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5503.  
  5504. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5505. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5506. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5507. A0 = Instance.new('Attachment',wed)
  5508. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5509. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5510. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5511. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5512. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5513. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5514. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  5515. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5516. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5517. A1 = Instance.new('Attachment',wed)
  5518.  
  5519. tr3 = Instance.new('Trail',wed)
  5520. tr3.Attachment0 = A0
  5521. tr3.Attachment1 = A1
  5522. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  5523. tr3.LightEmission = 1
  5524. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  5525. tr3.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
  5526. tr3.Lifetime = 0.6
  5527.  
  5528.  
  5529. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  5530. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5531. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5532.  
  5533. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5534. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5535. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5536. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5537. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5538. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5539. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5540. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5541. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5542. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5543. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5544. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5545.  
  5546. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  5547. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5548. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5549.  
  5550. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5551. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5552. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5553. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5554. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5555. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5556. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5557. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5558. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5559. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5560. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5561. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5562.  
  5563. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  5564. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  5565. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5566.  
  5567. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5568. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5569. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5570. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5571. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  5572. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5573. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5574. CreateMesh(wed,"Wedge",0.05,0.5,3)
  5575. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5576. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  5577. CreateMesh(wed,"Wedge",0.05,3,0.5)
  5578. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5579.  
  5580. ---- HERES THE RING
  5581.  
  5582.  
  5583. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  5584. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  5585. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5586. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5587. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  5588. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5589. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5590. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  5591. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5592.  
  5593.  
  5594. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5595. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  5596. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5597.  
  5598. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5599. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  5600. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5601.  
  5602.  
  5603.  
  5604. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  5605. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  5606. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5607.  
  5608. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  5609. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  5610. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5611.  
  5612. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  5613. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  5614. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5615.  
  5616. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5617. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  5618. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5619. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  5620. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  5621. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5622.  
  5623. --- second ring
  5624.  
  5625. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  5626. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  5627. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5628. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5629. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  5630. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5631. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5632. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  5633. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5634.  
  5635. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5636. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  5637. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5638.  
  5639. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5640. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  5641. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5642.  
  5643.  
  5644.  
  5645. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  5646. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  5647. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5648.  
  5649. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  5650. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  5651. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5652.  
  5653. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  5654. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  5655. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5656.  
  5657. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  5658. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  5659. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  5660. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  5661. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  5662. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  5663.  
  5664.  
  5665.  
  5666. for i, v in pairs(m:GetChildren()) do
  5667. if v:IsA("Part") then
  5668. v.BrickColor = BrickColor.new("Royal purple")
  5669. v.Material = "Glass"
  5670. end
  5671. end
  5672. for i, v in pairs(m2:GetChildren()) do
  5673. if v:IsA("Part") then
  5674. v.BrickColor = BrickColor.new("Royal purple")
  5675. v.Material = "Granite"
  5676. end
  5677. end
  5678. for i, v in pairs(m3:GetChildren()) do
  5679. if v:IsA("Part") then
  5680. v.BrickColor = BrickColor.new("Royal purple")
  5681. v.Material = "Neon"
  5682. end
  5683. end
  5684. for i, v in pairs(mw2:GetChildren()) do
  5685. if v:IsA("Part") then
  5686. v.BrickColor = BrickColor.new("Royal purple")
  5687. v.Material = "Neon"
  5688. end
  5689. end
  5690. for i, v in pairs(mw1:GetChildren()) do
  5691. if v:IsA("Part") then
  5692. v.Transparency = 1
  5693. v.BrickColor = BrickColor.new("Royal purple")
  5694. v.Material = "Neon"
  5695. end
  5696. end
  5697. for i, v in pairs(extrawingmod1:GetChildren()) do
  5698. if v:IsA("Part") then
  5699. v.Transparency = 1
  5700. v.BrickColor = BrickColor.new("Royal purple")
  5701. v.Material = "Neon"
  5702. end
  5703. end
  5704. for i, v in pairs(extrawingmod2:GetChildren()) do
  5705. if v:IsA("Part") then
  5706. v.Transparency = 1
  5707. v.BrickColor = BrickColor.new("Royal purple")
  5708. v.Material = "Neon"
  5709. end
  5710. end
  5711. local MAINRUINCOLOR = BrickColor.new("Royal purple")
  5712. -------------------------------
  5713. local talksound = Instance.new("Sound",char.Torso)
  5714. talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
  5715. function swait(num)
  5716. if num==0 or num==nil then
  5717. game:service'RunService'.Stepped:wait(0)
  5718. else
  5719. for i=0,num do
  5720. game:service'RunService'.Stepped:wait(0)
  5721. end
  5722. end
  5723. end
  5724.  
  5725. function chatfunc(text)
  5726. local chat = coroutine.wrap(function()
  5727. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  5728. char:FindFirstChild("TalkingBillBoard"):Destroy()
  5729. end
  5730. local naeeym2 = Instance.new("BillboardGui",char)
  5731. naeeym2.Size = UDim2.new(0,100,0,40)
  5732. naeeym2.StudsOffset = Vector3.new(0,3,0)
  5733. naeeym2.Adornee = char.Head
  5734. naeeym2.Name = "TalkingBillBoard"
  5735. local tecks2 = Instance.new("TextLabel",naeeym2)
  5736. tecks2.BackgroundTransparency = 1
  5737. tecks2.BorderSizePixel = 0
  5738. tecks2.Text = "Filtering Corrupted"
  5739. tecks2.Font = "Fantasy"
  5740. tecks2.TextSize = 30
  5741. tecks2.TextStrokeTransparency = 0
  5742. tecks2.TextColor3 = Color3.new(200,0,0)
  5743. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  5744. tecks2.Size = UDim2.new(1,0,0.5,0)
  5745. local tecks3 = Instance.new("TextLabel",naeeym2)
  5746. tecks3.BackgroundTransparency = 1
  5747. tecks3.BorderSizePixel = 0
  5748. tecks3.Text = "Filtering Corrupted"
  5749. tecks3.Font = "Fantasy"
  5750. tecks3.TextSize = 30
  5751. tecks3.TextStrokeTransparency = 0
  5752. tecks3.TextColor3 = Color3.new(200,0,0)
  5753. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  5754. tecks3.Size = UDim2.new(1,0,0.5,0)
  5755. for i = 1,string.len(text),1 do
  5756. tecks2.Text = string.sub(text,1,i)
  5757. tecks3.Text = string.sub(text,1,i)
  5758. talksound:Play()
  5759. wait(0.01)
  5760. end
  5761. wait(2)
  5762. for i = 1, 50 do
  5763. swait()
  5764. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  5765. tecks2.Rotation = tecks2.Rotation - .8
  5766. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  5767. tecks2.TextTransparency = tecks2.TextTransparency + .04
  5768. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  5769. tecks3.Rotation = tecks2.Rotation + .8
  5770. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  5771. tecks3.TextTransparency = tecks2.TextTransparency + .04
  5772. end
  5773. naeeym2:Destroy()
  5774. end)
  5775. chat()
  5776. end
  5777. function onChatted(msg)
  5778. chatfunc(msg)
  5779. end
  5780. -------------------------------
  5781. ------------------------
  5782. function insanitymode()
  5783. rainbowmode = false
  5784. glitchymode = false
  5785. chaosmode = true
  5786. tl1.Enabled = true
  5787. tl2.Enabled = true
  5788. tl3.Enabled = true
  5789. local lust = ModeOfGlitch == 69
  5790. newTheme("rbxassetid://0",0,1,1)
  5791. coroutine.resume(coroutine.create(function()
  5792. tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  5793. tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  5794. tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  5795. attack = true
  5796. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  5797. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  5798. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  5799. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  5800. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  5801. CameraEnshaking(5,2.5)
  5802. MAINRUINCOLOR = BrickColor.new("Black")
  5803. ModeOfGlitch = 666666
  5804. for i, v in pairs(mw2:GetChildren()) do
  5805. if v:IsA("Part") then
  5806. v.BrickColor = MAINRUINCOLOR
  5807. v.Material = "Neon"
  5808. end
  5809. end
  5810. for i, v in pairs(mw1:GetChildren()) do
  5811. if v:IsA("Part") then
  5812. v.Transparency = 0.75
  5813. v.BrickColor = BrickColor.random()
  5814. v.Material = "Neon"
  5815. end
  5816. end
  5817. for i, v in pairs(m:GetChildren()) do
  5818. if v:IsA("Part") then
  5819. v.BrickColor = BrickColor.new("Black")
  5820. v.Material = "Neon"
  5821. end
  5822. end
  5823. for i, v in pairs(m2:GetChildren()) do
  5824. if v:IsA("Part") then
  5825. v.BrickColor = BrickColor.random()
  5826. v.Material = "Neon"
  5827. end
  5828. end
  5829. for i, v in pairs(m3:GetChildren()) do
  5830. if v:IsA("Part") then
  5831. v.BrickColor = BrickColor.new("Black")
  5832. v.Material = "Neon"
  5833. end
  5834. end
  5835. for i, v in pairs(extrawingmod1:GetChildren()) do
  5836. if v:IsA("Part") then
  5837. v.Transparency = .75
  5838. v.BrickColor = BrickColor.Random()
  5839. v.Material = "Neon"
  5840. end
  5841. end
  5842. for i, v in pairs(extrawingmod2:GetChildren()) do
  5843. if v:IsA("Part") then
  5844. v.Transparency = 0
  5845. v.BrickColor = BrickColor.new("Black")
  5846. v.Material = "Neon"
  5847. end
  5848. end
  5849. attack = false
  5850. end))
  5851. end
  5852. ---------------------------------------
  5853.  
  5854. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  5855. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
  5856. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  5857. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5858. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Flame", VT(0.65,1.4,0.65),false)
  5859. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5860. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  5861. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5862.  
  5863. local DECAL = IT("Decal",Part)
  5864. DECAL.Texture = "http://www.roblox.com/asset/?id=1260793696"
  5865. DECAL.Face = "Top"
  5866.  
  5867. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  5868. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
  5869. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  5870. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5871. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Earth green", "Radioactive", VT(0.45,1.4,0.45),false)
  5872. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5873. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  5874. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5875.  
  5876. local DECAL = IT("Decal",Part)
  5877. DECAL.Texture = "http://www.roblox.com/asset/?id=1172964487"
  5878. DECAL.Face = "Top"
  5879.  
  5880. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  5881. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
  5882. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  5883. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5884. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Light", VT(0.35,1.4,0.35),false)
  5885. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5886. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  5887. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5888.  
  5889. local DECAL = IT("Decal",Part)
  5890. DECAL.Texture = "http://www.roblox.com/asset/?id=68854060"
  5891. DECAL.Face = "Top"
  5892.  
  5893. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  5894. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5895. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  5896. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5897. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  5898. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  5899. MakeForm(Part,"Wedge")
  5900.  
  5901. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  5902. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  5903. MakeForm(Part,"Wedge")
  5904.  
  5905. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  5906. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5907. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  5908. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  5909. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  5910. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  5911. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  5912. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5913. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
  5914. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5915.  
  5916. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.1,0.2,0.1),false)
  5917. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(-0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5918. MakeForm(Part,"Ball")
  5919. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.1,0.2,0.1),false)
  5920. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5921. MakeForm(Part,"Ball")
  5922.  
  5923. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  5924. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(-15)), CF(0, 0, 0))
  5925. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  5926. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5927. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Carnation pink", "Love", VT(0.65,1.4,0.65),false)
  5928. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5929. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  5930. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5931.  
  5932. local FAKECHARACTER = IT("Model",Effects)
  5933. FAKECHARACTER.Name = "NeonDoll"
  5934. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false)
  5935. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0.5,0), CF(0,0,0))
  5936. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  5937. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(15)), CF(0,0.15,0))
  5938. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  5939. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(-90), RAD(0), RAD(-15)), CF(0,0.15,0))
  5940. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  5941. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
  5942. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false)
  5943. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
  5944. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false)
  5945. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  5946.  
  5947. local DECAL = IT("Decal",Part)
  5948. DECAL.Texture = "http://www.roblox.com/asset/?id=301069998"
  5949. DECAL.Face = "Top"
  5950.  
  5951. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  5952. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(-15)), CF(0, 0, 0))
  5953. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  5954. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5955. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Dark Matter", VT(0.10,1.4,0.10),false)
  5956. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5957. local FAKECHARACTER = IT("Model",Effects)
  5958. FAKECHARACTER.Name = "NeonDoll"
  5959.  
  5960. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.3,0.3,0.15),false)
  5961. CreateWeldOrSnapOrMotor("Weld", Part, Part, TORS, CF(0,0,0), CF(0,0,0))
  5962. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  5963. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  5964. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  5965. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  5966. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  5967. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(10)), CF(0,0.15,0))
  5968. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.3,0.15),false)
  5969. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-10)), CF(0,0.15,0))
  5970. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0, "Alder", "Part", VT(0.15,0.15,0.15),false)
  5971. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  5972. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.6,0.5,0.6),false)
  5973. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5974.  
  5975. local DECAL = IT("Decal",Part)
  5976. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  5977. DECAL.Face = "Top"
  5978.  
  5979. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  5980. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  5981. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  5982. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5983. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Light", VT(0.35,1.4,0.35),false)
  5984. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5985. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  5986. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5987.  
  5988. local DECAL = IT("Decal",Part)
  5989. DECAL.Texture = "http://www.roblox.com/asset/?id=50184258"
  5990. DECAL.Face = "Top"
  5991.  
  5992. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  5993. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5994. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  5995. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5996. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  5997. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0.28, 0, 0) * ANGLES(RAD(-180), RAD(-90), RAD(0)), CF(0, 0, 0))
  5998. MakeForm(Part,"Wedge")
  5999.  
  6000. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  6001. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0.75, 0.51, 0) * ANGLES(RAD(-180), RAD(90), RAD(0)), CF(0, 0, 0))
  6002. MakeForm(Part,"Wedge")
  6003.  
  6004. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  6005. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6006. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  6007. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  6008. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  6009. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  6010. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  6011. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6012. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
  6013. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6014.  
  6015. for _, c in pairs(Weapon:GetChildren()) do
  6016. if c.ClassName == "Part" then
  6017. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6018. end
  6019. end
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