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- The Legend of Kyrandia
- Roland MT-32 Recording Notes
- ----------------------------
- (C) 1992 Westwood Studios
- Music composed by Frank Klepacki
- Sound effects by Dwight Okahara
- Status: complete.
- Number of tracks: 52.
- Length: 1:20:57.
- Thanks to Tracker Noise for the original Roland MT-32!
- - All tracks were recorded with Audacity 1.3.12 in 32 bits stereo with a PreSonus
- Inspire 1394. They were edited in Adobe Audition 3.0.1 and converted to 32-bit
- Wavpack and 16-bit FLAC lossless formats with dBpoweramp (triangular dithering
- was applied to 16-bit FLAC files).
- - All tracks have been recorded in their entirety, I hope!
- - All tracks recorded with a Roland MT-32 "old-type" revision 1 (ROM version 1.07)
- with the master volume at 20. There was no checksum or buffer overflow error.
- Serial number is 887099.
- - The English Version 1.3 of the game was used for the recording. Some tracks
- are different between Version 1.0 & Version 1.3, but it's probable that most
- tracks are identical between the two versions. There is nonetheless one major
- and noticeable difference: track "30 - Restoring the Fountain" does not exist
- in Version 1.0. As far as I know, XMI files are identical in Version 1.3 and
- subsequent (and ADL files too - for Adlib music).
- - In order to preserve the game's original dynamics, all tracks have been recorded
- with a unique input volume. All tracks' volume has then been increased by +1.5 dB
- in Adobe Audition 3.0.1 to maximize the volume. No other transformations have
- been applied. The track with the loudest peak is "29 - Malcolm at the Enchanted
- Fountain" (the very end with the chimes).
- - All tracks were recorded with DOSBox 0.74 except track "20b - Healing the Songbird
- (ScummVM)", which was recorded with ScummVM 1.2.1. It features the (beautiful)
- sound effects from the game sequence by Dwight Okahara. I used ScummVM instead
- because the "Timbermist Woods" would not fade out properly in DOSBox before the
- songbird sequence. Track "20 - Healing the Songbird" does not feature the
- sound effects and was recorded with DOSBox.
- - Track "11 - Playing with Merith" features a sound effect. I recorded a version
- with no sound effect: track "11b - Playing with Merith (no sound effect)".
- - Some tracks are considered "sound effects" by the game, for instance track
- "15 - Game Over" or track "31 - Getting the Blue Power". I assume they were
- nonetheless composed by Frank Klepacki and not Dwight Okahara, but I might be
- wrong.
- - I believe tracks "38 - Meeting Malcolm in the Castle" & "39 - The Castle of
- Kyrandia" contain a bug and that some instruments are not properly reset on
- repeat, most noticeably the lead instrument. It's pretty obvious in the Castle
- track where the flute disappears on repeat (~7:24). Since it sounds different,
- I recorded the full tracks (which makes the "Castle of Kyrandia" almost 15 minutes
- long!). It was never corrected and appears in all versions.
- - Track "41 - Herman Possessed (alternate)" seems to be heard only at a particular
- moment in the game. See the video here: http://www.warriorlabs.net/index.php?showtopic=388,
- "Ep. 6: ...And the Rest" at 36:45 for a demonstration. Thanks to fllthdcrb for
- this very useful video! I never knew how/where to hear that music before.
- - I did not split track "46 - Malcolm Defeated & End Credits" in two because it
- is considered one track by the game.
- - Track "48 - Unused Track" was played and recorded from the game itself (I renamed the XMI
- files, etc.).
- Well, if you're still here, thanks for reading! :) This recording was a lot of
- work, I am glad it's done. :) And I hope you enjoy it! The game has been one
- of my favourite since the first time I played in 1992. I have played it over
- and over these past 20 (almost!) years and I still love it as much as the first
- time. Thanks to Westwood Studios for making this great game (among others!)
- and especially to Frank Klepacki for his hauntingly beautiful music that keeps
- me dreaming after all this time!
- - Ben
- March 2011
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