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- Puzzle Plains
- Continuous Trap
- If you control an Esper Monster: You can target 1 face-up monster on the field; negate its effects. You can only use this effect of "Puzzle Plains" once per turn.
- Biomechanical Commando
- Level 4 FIRE Warrior/Effect
- 1900/200
- If this card attacks: You can excavate the top card of your Deck, shuffle it back in, then, based on its type apply this effect.
- ● Monster: This card gains 600 ATK during damage calculation only.
- ● Spell: Destroy 1 Set card on the field.
- ● Trap: Destroy 1 face-up card in a player's Spell & Trap Zone.
- Stalled Satellite
- TYPE-B SPACE Machine/Esper/Effect
- 1000/2500
- 1 Level 5 or 6 LIGHT monster
- (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Stalled Satellite" once per turn.
- Stolid Sphere
- Level 6 LIGHT Exo-Beast/Effect
- 0/2400
- If a face-up Exo-Beast monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can only Special Summon "Stolid Sphere" once per turn this way. (Quick Effect): You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. You can only use this effect of "Stolid Sphere" once per turn.
- Nuclear Nexus
- TYPE-A SPACE Exo-Beast/Esper/Effect
- 2400/0
- 1 Level 5 or 6 LIGHT monster
- If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Negate the effects of a monster destroyed by battle with this card (including in the GY).
- Youth vs Experience
- Quick-Play Spell
- Tribute 1 Normal Summoned/Set monster, then target 1 face-up Special Summoned monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Youth vs Experience" per turn.
- Brawny Brain
- Level 2 DARK Psychic/Tuner/Normal
- 1300/0
- A brain that learns new things everyday, by manipulating stimuli from other organisms.
- Psychic Swordsman
- Link-2 LIGHT Psychic/Link/Effect
- 1800/T B
- 2 Psychic monsters
- If this card points to a Psychic monster, you do not have to pay LP to activate card effects. If a Psychic monster(s) on the field is banished while this card is on the field (except during the Damage Step): You can draw 1 card. You can only use this effect of "Psychic Swordsman" once per turn.
- Telekinetic Samurai
- Level 3 WIND Psychic/Effect
- 1400/500
- If you paid LP to activate a Psychic monster's effect while this card is in your hand (except during the Damage Step): You can Special Summon this card. You can only Special Summon "Psychic Swordsman" once per turn this way.
- Telepathic Surveyor
- Level 2 DARK Psychic/Effect
- 0/1400
- You can pay 500 LP; Special Summon this card from your hand. You can only use this effect of "Telepathic Surveyor" once per turn.
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