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TheInsidiousOne

Jan3-4

Jan 3rd, 2020
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  1. Puzzle Plains
  2. Continuous Trap
  3. If you control an Esper Monster: You can target 1 face-up monster on the field; negate its effects. You can only use this effect of "Puzzle Plains" once per turn.
  4.  
  5. Biomechanical Commando
  6. Level 4 FIRE Warrior/Effect
  7. 1900/200
  8. If this card attacks: You can excavate the top card of your Deck, shuffle it back in, then, based on its type apply this effect.
  9. ● Monster: This card gains 600 ATK during damage calculation only.
  10. ● Spell: Destroy 1 Set card on the field.
  11. ● Trap: Destroy 1 face-up card in a player's Spell & Trap Zone.
  12.  
  13. Stalled Satellite
  14. TYPE-B SPACE Machine/Esper/Effect
  15. 1000/2500
  16. 1 Level 5 or 6 LIGHT monster
  17. (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Stalled Satellite" once per turn.
  18.  
  19. Stolid Sphere
  20. Level 6 LIGHT Exo-Beast/Effect
  21. 0/2400
  22. If a face-up Exo-Beast monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can only Special Summon "Stolid Sphere" once per turn this way. (Quick Effect): You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. You can only use this effect of "Stolid Sphere" once per turn.
  23.  
  24. Nuclear Nexus
  25. TYPE-A SPACE Exo-Beast/Esper/Effect
  26. 2400/0
  27. 1 Level 5 or 6 LIGHT monster
  28. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Negate the effects of a monster destroyed by battle with this card (including in the GY).
  29.  
  30. Youth vs Experience
  31. Quick-Play Spell
  32. Tribute 1 Normal Summoned/Set monster, then target 1 face-up Special Summoned monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Youth vs Experience" per turn.
  33.  
  34. Brawny Brain
  35. Level 2 DARK Psychic/Tuner/Normal
  36. 1300/0
  37. A brain that learns new things everyday, by manipulating stimuli from other organisms.
  38.  
  39. Psychic Swordsman
  40. Link-2 LIGHT Psychic/Link/Effect
  41. 1800/T B
  42. 2 Psychic monsters
  43. If this card points to a Psychic monster, you do not have to pay LP to activate card effects. If a Psychic monster(s) on the field is banished while this card is on the field (except during the Damage Step): You can draw 1 card. You can only use this effect of "Psychic Swordsman" once per turn.
  44.  
  45. Telekinetic Samurai
  46. Level 3 WIND Psychic/Effect
  47. 1400/500
  48. If you paid LP to activate a Psychic monster's effect while this card is in your hand (except during the Damage Step): You can Special Summon this card. You can only Special Summon "Psychic Swordsman" once per turn this way.
  49.  
  50. Telepathic Surveyor
  51. Level 2 DARK Psychic/Effect
  52. 0/1400
  53. You can pay 500 LP; Special Summon this card from your hand. You can only use this effect of "Telepathic Surveyor" once per turn.
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