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- Star Citizen Patch 3.12.0f
- Alpha Patch 3.12.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.12.0-PTU.6651286.
- It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
- Database Reset: NO
- Long Term Persistence: Enabled
- Pledge Copy: Disabled
- Starting aUEC: 15,000,000
- The current build is under NDA
- Please monitor etf-testing-chat in spectrum for updates and testing instructions.
- USER.cfg settings: r_displaySessionInfo = 1
- Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
- Testing Focus
- Station Based Refining
- Reputation - T1
- Space Station Refinery Decks
- Planetary Visual Improvements
- Restricted Area rework
- Lagrange Point Spacescaping updates
- Elevator Panel Updates
- Multi Tool Tractor Beam (purchasable in locations like Area18 Cubby Blast but shows at "placeholder" for now on the terminal)
- Ship Entry Identification
- Mining UI Refactor
- Gemini A03 Sniper Rifle
- Behring FS-9 LMG
- Known Issues
- Player is stuck at a black screen after they self-destruct in their ship
- When loading in or respawning there's a chance the player will not be able to interact with hab doors or mobiGlas
- Mission givers Wallace Klim, Clovus, and Constantine are missing from their locations
- Spawning in at Port Olisar causes temporary EVA state/spawn outside station
- Ships are not spawning on the landing pads at New Deal
- Map does not load correctly meaning players can fall through planet
- Visor Comm will become squished
- New Features
- Gameplay
- Station Based Refining
- Kiosks placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity and create refined ore that is more valuable than unrefined. There are different kinds of refining processes which produce different percentage yields depending on the type of resource being refined. Additionally, different refineries may have different proficiencies. Once one or multiple jobs are completed, the player can collect the refined materials into a ship with cargo capability and sell as a good at a commodity kiosk, with most goods sell-able at major city trading centers (CBD, TDDs).
- Ship thrusters now create wind volumes when in use that will interact and blow away physics based objects, ships, and players
- Feature Updates
- Locations
- Added Platinum Bays on the moon, Clio
- Polish pass on shadows cast by clouds on planets
- Bug Fixes
- Elevators in Rest Stops should no longer duplicate
- Fixed an issue that was causing players to not be able to suicide in EVA
- Players should no longer be able to stand on a cargo box and use the tractor beam to fly around
- A player's ship should no longer be returned to the last stored location when entering quantum travel in a previously stored ship, stranding the player in space
- Fixed an issue that was causing CryAstro services to not function in Lorville Hangars
- Players should no longer get a crime for Aggravated Criminal damage when doing a PVP mission
- The Refinery Terminal should now use player handle instead of Community Moniker
- Technical
- Fixed 6 Client crashes
- Fixed 3 Server crashes
- discord.gg/scleaks
- ~Aria
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