sawgamer1

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Dec 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. coroutine.resume(coroutine.create(function()
  8.  
  9. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  10. local Plrs = S.Players
  11. local Plr = Plrs.LocalPlayer
  12. local Char = Plr.Character
  13. local Hum = Char:FindFirstChildOfClass'Humanoid'
  14. local RArm = Char["Right Arm"]
  15. local LArm = Char["Left Arm"]
  16. local RLeg = Char["Right Leg"]
  17. local LLeg = Char["Left Leg"]
  18. local Root = Char:FindFirstChild'HumanoidRootPart'
  19. local Torso = Char.Torso
  20. local Head = Char.Head
  21. local NeutralAnims = true
  22. local Attack = false
  23. local BloodPuddles = {}
  24. local Effects = {}
  25. local Debounces = {Debounces={}}
  26. local Mouse = Plr:GetMouse()
  27. local Hit = {}
  28. local Sine = 0
  29. local Idle = 0
  30. local Change = 1
  31. local FLArm,FRArm,FRArmW,FLArmW
  32. local Stunned = {}
  33. local VoidSB = (game.PlaceId == 843468296) -- You can change the 843468296 to 0 if you dont care about potential lag on Void SB
  34. --// Debounce System \\--
  35.  
  36.  
  37. function Debounces:New(name,cooldown)
  38. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  39. setmetatable(aaaaa,{__index = Debounces})
  40. Debounces.Debounces[name] = aaaaa
  41. return aaaaa
  42. end
  43.  
  44. function Debounces:Use(overrideUsable)
  45. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  46. if(self.Usable or overrideUsable)then
  47. self.Usable = false
  48. self.CoolingDown = true
  49. local LastUse = time()
  50. self.LastUse = LastUse
  51. delay(self.Cooldown or 2,function()
  52. if(self.LastUse == LastUse)then
  53. self.CoolingDown = false
  54. self.Usable = true
  55. end
  56. end)
  57. end
  58. end
  59.  
  60. function Debounces:Get(name)
  61. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  62. for i,v in next, Debounces.Debounces do
  63. if(i == name)then
  64. return v;
  65. end
  66. end
  67. end
  68.  
  69. function Debounces:GetProgressPercentage()
  70. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  71. if(self.CoolingDown and not self.Usable)then
  72. return math.max(
  73. math.floor(
  74. (
  75. (time()-self.LastUse)/self.Cooldown or 2
  76. )*100
  77. )
  78. )
  79. else
  80. return 100
  81. end
  82. end
  83.  
  84. --// Shortcut Variables \\--
  85. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  86. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  87. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  88. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  89. local R3 = {N=Region3.new}
  90. local De = S.Debris
  91. local WS = workspace
  92. local Lght = S.Lighting
  93. local RepS = S.ReplicatedStorage
  94. local IN = Instance.new
  95.  
  96. --// Extended ROBLOX tables \\--
  97. local Instance = setmetatable({AllChildren = function(where,callback,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do callback(v) end end, ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  98. --// Customization \\--
  99.  
  100. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  101. local Remove_Hats = false
  102. local Remove_Clothing = false
  103. local PlayerSize = 1
  104. local DamageColor = BrickColor.new'Really red'
  105. local MusicPitch = 1
  106. local BloodID = "rbxassetid://284205403"
  107. local BloodColor = BrickColor.new'Crimson'
  108. local BloodMaterial = Enum.Material.SmoothPlastic
  109.  
  110. --// Weapon and GUI creation, and Character Customization \\--
  111.  
  112. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  113. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  114. local Effects = IN("Folder",Char)
  115. Effects.Name = "Effects"
  116.  
  117. New = function(Object, Parent, Name, Data)
  118. local Object = Instance.new(Object)
  119. for Index, Value in pairs(Data or {}) do
  120. Object[Index] = Value
  121. end
  122. Object.Parent = Parent
  123. Object.Name = Name
  124. return Object
  125. end
  126.  
  127.  
  128. --// Instance Creation Functions \\--
  129.  
  130. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  131. local Sound = IN("Sound")
  132. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  133. Sound.Pitch = pitch or 1
  134. Sound.Volume = volume or 1
  135. Sound.Looped = looped or false
  136. if(autoPlay)then
  137. coroutine.wrap(function()
  138. repeat wait() until Sound.IsLoaded
  139. Sound.Playing = autoPlay or false
  140. end)()
  141. end
  142. if(not looped and effect)then
  143. Sound.Ended:connect(function()
  144. Sound.Volume = 0
  145. Sound:destroy()
  146. end)
  147. elseif(effect)then
  148. warn("Sound can't be looped and a sound effect!")
  149. end
  150. Sound.Parent =parent or Torso
  151. return Sound
  152. end
  153. function Part(parent,color,material,size,cframe,anchored,cancollide)
  154. local part = IN("Part")
  155. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  156. part.Material = material or Enum.Material.SmoothPlastic
  157. part.TopSurface,part.BottomSurface=10,10
  158. part.Size = size or V3.N(1,1,1)
  159. part.CFrame = cframe or CF.N(0,0,0)
  160. part.CanCollide = cancollide or false
  161. part.Anchored = anchored or false
  162. part.Parent = parent or Char
  163. return part
  164. end
  165.  
  166. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  167. local part = IN("SpecialMesh")
  168. part.MeshId = meshid or ""
  169. part.TextureId = textid or ""
  170. part.Scale = scale or V3.N(1,1,1)
  171. part.Offset = offset or V3.N(0,0,0)
  172. part.MeshType = meshtype or Enum.MeshType.Sphere
  173. part.Parent = parent
  174. return part
  175. end
  176.  
  177. NewInstance = function(instance,parent,properties)
  178. local inst = Instance.new(instance,parent)
  179. if(properties)then
  180. for i,v in next, properties do
  181. pcall(function() inst[i] = v end)
  182. end
  183. end
  184. return inst;
  185. end
  186.  
  187. --// Stop animations \\--
  188. for _,v in next, Hum:GetPlayingAnimationTracks() do
  189. v:Stop();
  190. end
  191.  
  192. --// Artificial HB \\--
  193.  
  194. local ArtificialHB = IN("BindableEvent", script)
  195. ArtificialHB.Name = "Heartbeat"
  196.  
  197. script:WaitForChild("Heartbeat")
  198.  
  199. local tf = 0
  200. local allowframeloss = false
  201. local tossremainder = false
  202. local lastframe = tick()
  203. local frame = 1/Frame_Speed
  204. ArtificialHB:Fire()
  205.  
  206. game:GetService("RunService").Heartbeat:connect(function(s, p)
  207. tf = tf + s
  208. if tf >= frame then
  209. if allowframeloss then
  210. script.Heartbeat:Fire()
  211. lastframe = tick()
  212. else
  213. for i = 1, math.floor(tf / frame) do
  214. ArtificialHB:Fire()
  215. end
  216. lastframe = tick()
  217. end
  218. if tossremainder then
  219. tf = 0
  220. else
  221. tf = tf - frame * math.floor(tf / frame)
  222. end
  223. end
  224. end)
  225.  
  226. function swait(num)
  227. if num == 0 or num == nil then
  228. ArtificialHB.Event:wait()
  229. else
  230. for i = 0, num do
  231. ArtificialHB.Event:wait()
  232. end
  233. end
  234. end
  235.  
  236.  
  237. --// Effect Function(s) \\--
  238.  
  239. function FakeWeld(p0,p1)
  240. local attachment0 = Instance.new('Attachment',p0)
  241. local attachment1 = Instance.new('Attachment',p1)
  242. return NewInstance("HingeConstraint",p0,{Attachment0=attachment0,Attachment1=attachment1,LimitsEnabled=true,UpperAngle=0,LowerAngle=0})
  243. end
  244.  
  245. function Fragment(v)
  246. v:ClearAllChildren()
  247. local Fragments = NewInstance("Folder",v.Parent,{Name='Fragmentation'})
  248. v.Archivable = true
  249. -- X
  250. v.Size = Vector3.new(v.Size.x/2,v.Size.y,v.Size.z)
  251. v.Name = v.Name.."Fragment"
  252.  
  253. local a = v:Clone()
  254. a.Parent = Fragments
  255. a.CFrame = CF.N(-.5,1,1) * a.CFrame
  256. v.CFrame = CF.N(.5,1,1) * v.CFrame
  257. -- Y
  258. v.Size = Vector3.new(v.Size.x,v.Size.y/2,v.Size.z)
  259.  
  260. local a = v:Clone()
  261. a.Parent = Fragments
  262. a.CFrame = CF.N(1,-.5,1) * a.CFrame
  263. v.CFrame = CF.N(1,.5,1) * v.CFrame
  264. -- Z
  265. v.Size = Vector3.new(v.Size.x,v.Size.y,v.Size.z/2)
  266.  
  267. local a = v:Clone()
  268. a.Parent = Fragments
  269. a.CFrame = CF.N(1,1,-.5) * a.CFrame
  270. v.CFrame = CF.N(1,1,.5) * v.CFrame
  271.  
  272. v.Parent = Fragments
  273. return Fragments
  274. end
  275.  
  276. local blood = NewInstance("ParticleEmitter",nil,{
  277. Color = ColorSequence.new(BloodColor.Color),
  278. LightEmission=.1,
  279. LightInfluence=1,
  280. ZOffset=.9,
  281. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  282. Texture="rbxassetid://284205403",
  283. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  284. Acceleration = V3.N(0,-15,0),
  285. Lifetime = NumberRange.new(1,2),
  286. Rate=50,
  287. Speed = NumberRange.new(5,15),
  288. SpreadAngle = Vector2.new(15,15),
  289. Enabled = false,
  290. EmissionDirection = 'Back',
  291. })
  292.  
  293. local blood2 = NewInstance("ParticleEmitter",nil,{
  294. Color = ColorSequence.new(BloodColor.Color),
  295. LightEmission=.1,
  296. LightInfluence=1,
  297. ZOffset=.9,
  298. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  299. Texture=BloodID,
  300. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  301. Acceleration = V3.N(0,-125,0),
  302. Lifetime = NumberRange.new(1,2),
  303. Rate=50,
  304. Speed = NumberRange.new(5,15),
  305. SpreadAngle = Vector2.new(15,15),
  306. Enabled = false,
  307. EmissionDirection = 'Back',
  308. })
  309.  
  310. local blood3 = NewInstance("ParticleEmitter",nil,{
  311. Color = ColorSequence.new(BloodColor.Color),
  312. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)},
  313. Texture=BloodID,
  314. Lifetime = NumberRange.new(.4),
  315. Rate=50,
  316. LockedToPart=true,
  317. Speed = NumberRange.new(0,2),
  318. Enabled = false,
  319. })
  320.  
  321. function Blood(size,cframe,amount)
  322. local part = Instance.new("Part",Effects)
  323. part.Transparency = 1
  324. part.Size = size
  325. part.Anchored = true
  326. part.CanCollide = false
  327. part.CFrame = cframe
  328. S.Debris:AddItem(part,6)
  329. local prtcl = blood:Clone()
  330. prtcl.Parent = part
  331. prtcl:Emit(amount)
  332. return part, prtcl
  333. end
  334.  
  335. function Blood2(size,cframe)
  336. local part = Instance.new("Part",Effects)
  337. part.Transparency = 1
  338. part.Size = size
  339. part.Anchored = false
  340. part.CanCollide = false
  341. part.CFrame = cframe
  342. local prtcl = blood:Clone()
  343. prtcl.Enabled = true
  344. prtcl.Parent = part
  345. return part, prtcl
  346. end
  347.  
  348. function Blood3(size,cframe,amount)
  349. local part = Instance.new("Part",Effects)
  350. part.Transparency = 1
  351. part.Size = size
  352. part.Anchored = true
  353. part.CanCollide = false
  354. part.CFrame = cframe
  355. S.Debris:AddItem(part,6)
  356. local prtcl = blood2:Clone()
  357. prtcl.Parent = part
  358. prtcl:Emit(amount)
  359. return part, prtcl
  360. end
  361.  
  362. function Blood4(size,cframe)
  363. local part = Instance.new("Part",Effects)
  364. part.Transparency = 1
  365. part.Size = size
  366. part.Anchored = false
  367. part.CanCollide = false
  368. part.CFrame = cframe
  369. local prtcl = blood2:Clone()
  370. prtcl.Enabled = true
  371. prtcl.Parent = part
  372. return part, prtcl
  373. end
  374.  
  375.  
  376. function BloodDrop(pos,dir,maxsize)
  377. if(game.PlaceId ~= 843468296)then
  378. local owo = NewInstance("Part",Effects,{Transparency=0,Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.2,.2,.2), CanCollide = false})
  379. owo.CFrame=CF.N(pos,dir)
  380. local bv = Instance.new("BodyVelocity",owo)
  381. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  382. bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15
  383. bv.Name = "MOVE"
  384. --[[local prt = blood3:Clone()
  385. prt.Parent = owo
  386. prt.Enabled = true]]
  387. delay(.01, function() bv:destroy() end)
  388. local touch;
  389. touch = owo.Touched:connect(function(hit)
  390. if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  391. touch:disconnect()
  392. BloodPuddle(owo.Position+V3.N(0,1,0),100,maxsize,owo)
  393. owo:destroy()
  394. end
  395. end)
  396. end
  397. end
  398.  
  399. function BloodPuddle(position,range,maxSize,where)
  400. local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(
  401. position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range
  402. ),{where,Char},false,true)
  403. if(hit and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  404. if(hit.Name == 'BloodPuddle')then
  405. local dist = (position - hit.Position).magnitude
  406. if (hit.Size.Z <= 5 and hit.Size.Z < maxSize) or (hit.Size.Z > 5 and hit.Size.Z < maxSize and dist < hit.Size.Z/3) then
  407. --hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1)
  408. hit.Size = hit.Size + V3.N(.1,0,.1)
  409. end
  410. if(hit.Size.Z < 2)then
  411. pcall(function() hit.Sound:Play() end)
  412. end
  413. else
  414. local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  415. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  416. Sound(Puddle,685857471,1,2,false,false,true)
  417. coroutine.wrap(function()
  418. swait(75)
  419. repeat
  420. swait()
  421. Puddle.Size = Puddle.Size - V3.N(.02,0,.02)
  422. until Puddle.Size.Z < 0.51
  423. Puddle:destroy()
  424. end)()
  425. end
  426. end
  427. end
  428.  
  429. function recurse(root,callback,i)
  430. i= i or 0
  431. for _,v in pairs(root:GetChildren()) do
  432. i = i + 1
  433. callback(i,v)
  434.  
  435. if #v:GetChildren() > 0 then
  436. i = recurse(v,callback,i)
  437. end
  438. end
  439.  
  440. return i
  441. end
  442.  
  443. function ragdollJoint(character, part0, part1, attachmentName, className, properties) -- thanks mustardfat im too lazy
  444. if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
  445. for i,v in pairs(character:GetChildren()) do
  446. if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
  447. v.Size = Vector3.new(1,1,1)
  448. end
  449. end
  450. if part1:FindFirstChildOfClass('Motor6D') then
  451. part1:FindFirstChildOfClass('Motor6D'):Remove()
  452. end
  453. if attachmentName ~= "NeckAttachment" then
  454. attachmentName = attachmentName.."RigAttachment"
  455. end
  456. local constraint = Instance.new(className.."Constraint")
  457. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  458. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  459. constraint.Name = "RagdollConstraint"..part1.Name
  460. if character:FindFirstChildOfClass('Humanoid').Health > 0 then
  461. local collidepart = Instance.new('Part',part1)
  462. collidepart.Size = part1.Size/2
  463. if string.find(string.lower(part1.Name),"upper") then
  464. if string.find(string.lower(part1.Name),"leg") then
  465. collidepart.Size = part1.Size/3
  466. else
  467. collidepart.Size = part1.Size/2.5
  468. end
  469. end
  470. collidepart.CanCollide = true
  471. collidepart.Name = "RagdollJoint"
  472. collidepart.Anchored = false
  473. collidepart.Transparency = 1
  474. collidepart.CFrame = part1.CFrame
  475. collidepart:BreakJoints()
  476. local attachment0 = Instance.new('Attachment',part1)
  477. local attachment1 = Instance.new('Attachment',collidepart)
  478. if attachment0 and attachment1 then
  479. local constraint = Instance.new("HingeConstraint")
  480. constraint.Attachment0 = attachment0
  481. constraint.Attachment1 = attachment1
  482. constraint.LimitsEnabled = true
  483. constraint.UpperAngle = 0
  484. constraint.LowerAngle = 0
  485. constraint.Parent = character
  486. end
  487. if string.find(string.lower(part1.Name),"upper") then
  488. if string.find(string.lower(part1.Name),"leg") then
  489. attachment0.Position = Vector3.new(0,0.01,0)
  490. else
  491. attachment0.Position = Vector3.new(0,0.25,0)
  492. end
  493. else
  494. attachment0.Position = Vector3.new(0,-0.1,0)
  495. end
  496. end
  497. for _,propertyData in next,properties or {} do
  498. constraint[propertyData[1]] = propertyData[2]
  499. end
  500. constraint.Parent = character
  501. return constraint
  502. end
  503. end
  504.  
  505.  
  506. function getAttachment0(character,attachmentName)
  507. for _,child in next,character:children() do
  508. local attachment = child:FindFirstChild(attachmentName)
  509. if attachment then
  510. return attachment
  511. end
  512. end
  513. end
  514.  
  515.  
  516. function Ragdoll(who,half,snapped)
  517. pcall(function()
  518. who:breakJoints()
  519. local who = who
  520. local hhh = who:FindFirstChildOfClass'Humanoid'
  521. local t = GetTorso(who)
  522. pcall(function()
  523. who.HumanoidRootPart:destroy()
  524. end)
  525. hhh.Health = 0
  526. Stunned[who] = true
  527. if(hhh.RigType == Enum.HumanoidRigType.R6)then
  528. local RA,LA,RL,LL,HD = who:FindFirstChild'Right Arm',who:FindFirstChild'Left Arm',who:FindFirstChild'Right Leg',who:FindFirstChild'Left Leg',who:FindFirstChild'Head'
  529. pcall(function()
  530. if(hhh.Health > 0)then local CollideRA = NewInstance('Part',who,{Size=RA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  531. FakeWeld(RA,CollideRA) end
  532. local RAJ = NewInstance("Attachment",t,{Position=V3.N(1.5,.5,0),Orientation=V3.N()})
  533. local RAJ2 = NewInstance("Attachment",RA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  534. local RAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RAJ,Attachment1=RAJ2})
  535. end)
  536. pcall(function()
  537. local LAJ = NewInstance("Attachment",t,{Position=V3.N(-1.5,.5,0),Orientation=V3.N()})
  538. local LAJ2 = NewInstance("Attachment",LA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  539.  
  540. local LAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LAJ,Attachment1=LAJ2})
  541.  
  542. if(hhh.Health > 0)then local CollideLA = NewInstance('Part',who,{Size=LA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  543. FakeWeld(LA,CollideLA) end
  544. end)
  545. pcall(function()
  546. if(HD)then
  547. local NJ = NewInstance('Attachment',t,{Position=V3.N(0,1,0),Orientation=V3.N()})
  548. local NJ2 = NewInstance('Attachment',HD,{Position=V3.N(0,-.5,0),Orientation=V3.N()})
  549. local NJ3 = NewInstance('Attachment',HD,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  550. local HC = NewInstance('HingeConstraint',t,{LimitsEnabled=true,UpperAngle=50,LowerAngle=-50,Attachment0=NJ,Attachment1=NJ2})
  551.  
  552. if(snapped)then
  553. NJ.Orientation = V3.N(0,90,0)
  554. end
  555. if(hhh.Health > 0)then
  556. local CollideHD = NewInstance('Part',who,{Size=HD.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  557. FakeWeld(HD,CollideHD)
  558. end
  559. end
  560. end)
  561. if(not half)then
  562. local RLJ = NewInstance("Attachment",t,{Position=V3.N(.5,-1,0),Orientation=V3.N()})
  563. local RLJ2 = NewInstance("Attachment",RL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  564. local LLJ = NewInstance("Attachment",t,{Position=V3.N(-.5,-1,0),Orientation=V3.N()})
  565. local LLJ2 = NewInstance("Attachment",LL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  566. local RLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RLJ,Attachment1=RLJ2})
  567. local LLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LLJ,Attachment1=LLJ2})
  568. if(hhh.Health > 0)then local CollideRL = NewInstance('Part',who,{Size=RL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  569. local CollideLL = NewInstance('Part',who,{Size=LL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  570.  
  571. FakeWeld(RL,CollideRL)
  572. FakeWeld(LL,CollideLL) end
  573. end
  574. for _,v in next, who:children() do
  575. if(v:IsA'BasePart')then
  576. v.CanCollide = true
  577. end
  578. end
  579. else
  580. local character = who
  581.  
  582. if(half)then
  583. pcall(function()
  584. character.UpperTorso.WaistRigAttachment:Destroy()
  585. end)
  586. end
  587.  
  588. local handProperties = {
  589. {"LimitsEnabled", true};
  590. {"UpperAngle",0};
  591. {"LowerAngle",0};
  592. }
  593. local footProperties = {
  594. {"LimitsEnabled", true};
  595. {"UpperAngle", 15};
  596. {"LowerAngle", -45};
  597. }
  598. local shinProperties = {
  599. {"LimitsEnabled", true};
  600. {"UpperAngle", 0};
  601. {"LowerAngle", -75};
  602. }
  603. if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
  604. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  605. end
  606. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
  607. ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
  608. end
  609. if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
  610. ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  611. end
  612. if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
  613. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  614. end
  615. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
  616. ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
  617. end
  618. if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
  619. ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  620. end
  621. if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
  622. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  623. end
  624. if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
  625. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  626. end
  627. if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
  628. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  629. end
  630. if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
  631. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  632. end
  633. if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
  634. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  635. end
  636. if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
  637. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  638. end
  639. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
  640. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  641. {"LimitsEnabled",true};
  642. {"UpperAngle",5};
  643. {"Radius",5};
  644. })
  645. end
  646. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
  647. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
  648. {"LimitsEnabled",true};
  649. {"UpperAngle",50};
  650. {"LowerAngle",-50};
  651. })
  652. end
  653. local NeckA = ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
  654. {"LimitsEnabled",true};
  655. {"UpperAngle",50};
  656. {"LowerAngle",-50};
  657. })
  658.  
  659. recurse(character, function(_,v)
  660. if v:IsA("Attachment") then
  661. v.Axis = Vector3.new(0, 1, 0)
  662. v.SecondaryAxis = Vector3.new(0, 0, 1)
  663. v.Rotation = Vector3.new(0, 0, 0)
  664. if(v.Parent == character.Head and snapped)then
  665. v.Orientation = V3.N(0,-90,0)
  666. end
  667. end
  668. end)
  669. end
  670. end)
  671. end
  672.  
  673.  
  674. function Bezier(startpos, pos2, pos3, endpos, t)
  675. local A = startpos:lerp(pos2, t)
  676. local B = pos2:lerp(pos3, t)
  677. local C = pos3:lerp(endpos, t)
  678. local lerp1 = A:lerp(B, t)
  679. local lerp2 = B:lerp(C, t)
  680. local cubic = lerp1:lerp(lerp2, t)
  681. return cubic
  682. end
  683.  
  684. function Effect(data)
  685. local FX = data.Effect or 'Resize-AndFade'
  686. local Parent = data.Parent or Effects
  687. local Color = data.Color or C3.N(0,0,0)
  688. local Size = data.Size or V3.N(1,1,1)
  689. local MoveDir = data.MoveDirection or nil
  690. local MeshData = data.Mesh or nil
  691. local SndData = data.Sound or nil
  692. local Frames = data.Frames or 45
  693. local Manual = data.Manual or nil
  694. local Material = data.Material or nil
  695. local CFra = data.CFrame or Torso.CFrame
  696. local Settings = data.FXSettings or {}
  697. local Snd,Prt,Msh;
  698. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  699. Prt = Manual
  700. else
  701. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  702. end
  703. if(typeof(MeshData) == 'table')then
  704. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  705. elseif(typeof(MeshData) == 'Instance')then
  706. Msh = MeshData:Clone()
  707. Msh.Parent = Prt
  708. end
  709. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  710. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  711. end
  712. if(Snd)then
  713. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  714. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  715. end
  716. local MoveSpeed = nil;
  717. if(MoveDir)then
  718. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  719. end
  720. local Inc = M.RNG()-M.RNG()
  721. local Thingie = 0
  722. local Thingie2 = M.RNG(50,100)/100
  723.  
  724. coroutine.wrap(function()
  725. if(FX ~= 'Arc')then
  726. for i = 1, Frames do
  727. if(FX == 'Resize-AndFade')then
  728. if(not Settings.EndSize)then
  729. Settings.EndSize = V3.N(0,0,0)
  730. end
  731. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  732. if(Settings.EndIsIncrement)then
  733. Prt.Size = Prt.Size - Settings.EndSize
  734. else
  735. Prt.Size = Prt.Size - grow/Frames
  736. end
  737. Prt.Transparency = (i/Frames)
  738. elseif(FX == 'Resize+AndFade')then
  739. if(not Settings.EndSize)then
  740. Settings.EndSize = Size*2
  741. end
  742. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  743. if(Settings.EndIsIncrement)then
  744. Prt.Size = Prt.Size + Settings.EndSize
  745. else
  746. Prt.Size = Prt.Size + grow/Frames
  747. end
  748. Prt.Transparency = (i/Frames)
  749. elseif(FX == 'Fade')then
  750. Prt.Transparency = (i/Frames)
  751. end
  752. if(Settings.RandomizeCFrame)then
  753. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  754. end
  755. if(MoveDir and MoveSpeed)then
  756. local Orientation = Prt.Orientation
  757. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  758. Prt.Orientation = Orientation
  759. end
  760. if(swait and typeof(swait) == 'function')then
  761. swait()
  762. else
  763. wait()
  764. end
  765. end
  766. Prt:destroy()
  767. else
  768. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  769. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  770. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  771. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  772. assert(start ~= nil,"You need to specify a start point!")
  773. assert(endP ~= nil,"You need to specify an end point!")
  774. for i = 0, 1, Settings.Speed or 0.01 do
  775. if(Settings.Home)then
  776. endP = Settings.Home.CFrame
  777. end
  778. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  779. if(swait and typeof(swait) == 'function')then
  780. swait()
  781. else
  782. wait()
  783. end
  784. end
  785. if(Settings.RemoveOnGoal)then
  786. Prt:destroy()
  787. end
  788. end
  789. end)()
  790. return Prt,Msh,Snd
  791. end
  792.  
  793.  
  794. function SoulSteal(character)
  795. local torso = (character:FindFirstChild'Head' or character:FindFirstChild'Torso' or character:FindFirstChild'UpperTorso' or character:FindFirstChild'LowerTorso' or character:FindFirstChild'HumanoidRootPart')
  796. print(torso)
  797. if(torso and torso:IsA'BasePart')then
  798. local Model = Instance.new("Model",Effects)
  799. Model.Name = character.Name.."'s Soul"
  800. character:BreakJoints()
  801. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  802. Soul.Name = 'Head'
  803. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  804. Effect{
  805. Effect="Arc",
  806. Manual = Soul,
  807. FXSettings={
  808. Start=torso.CFrame,
  809. Home = Torso,
  810. RemoveOnGoal = true,
  811. }
  812. }
  813. local lastPoint = Soul.CFrame.p
  814.  
  815. for i = 0, 1, 0.01 do
  816. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  817. local mag = (lastPoint - Soul.Position).magnitude
  818. Effect{
  819. Effect = "Fade",
  820. CFrame = point * CF.N(0, mag/2, 0),
  821. Size = V3.N(.5,mag+.5,.5),
  822. Color = Soul.BrickColor
  823. }
  824. lastPoint = Soul.CFrame.p
  825. swait()
  826. end
  827. for i = 1, 5 do
  828. Effect{
  829. Effect="Fade",
  830. Color = BrickColor.new'Really red',
  831. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  832. }
  833. end
  834. end
  835. end
  836.  
  837.  
  838.  
  839.  
  840.  
  841.  
  842. function OnceWas(who)
  843. for _,v in next, who:children() do
  844. if(v:IsA'BasePart')then
  845. Effect{
  846. Parent=Effects,
  847. Effect='Fade',
  848. Color = BrickColor.new'Crimson',
  849. Material = Enum.Material.Glass,
  850. Size = v.Size,
  851. CFrame=v.CFrame,
  852. Frames = 90,
  853. }
  854. end
  855. end
  856. end
  857.  
  858. function Teleport(where)
  859. OnceWas(Char)
  860. Sound(Root,235097614,3,1,false,true,true)
  861. Sound(Root,75356820,2,1,false,true,true)
  862. Root.CFrame = CF.N(where.p)
  863. OnceWas(Char)
  864. end
  865.  
  866. function Dash()
  867. Attack = true
  868. Sound(Root,235097614,3,1,false,true,true)
  869. Sound(Root,75356820,2,1,false,true,true)
  870. for i = 1, 5 do
  871. OnceWas(Char)
  872. Root.CFrame = Root.CFrame*CF.N(0,0,-5)
  873. swait()
  874. end
  875. Attack = false
  876. end
  877.  
  878. local debounceme = false
  879.  
  880. local function getPlayer(name)
  881. local returned = {}
  882. for i,v in pairs(game.Players:GetPlayers()) do
  883. if v.Name:sub(1,name:len()):lower() == name:lower() then
  884. table.insert(returned,v)
  885. end
  886. end
  887. return returned
  888. end
  889.  
  890.  
  891.  
  892. local function crucify(p, char)
  893. local hum = char.Humanoid
  894. for k,c in pairs(char:GetChildren()) do if c:IsA("Part") and c.Name~="HumanoidRootPart" then c.Anchored=true end end
  895. hum.HealthDisplayDistance = 0
  896. --execcmd god
  897. local stake = Instance.new("Part",char)
  898. stake.Anchored = true
  899. stake.BrickColor = BrickColor.new("Reddish brown")
  900. stake.Material = "Wood"
  901. stake.Size = Vector3.new(1,7,1)
  902. stake.CFrame = char.Torso.CFrame*CFrame.new(0,0,1)
  903. local hay = Instance.new("Part",char)
  904. hay.Anchored = true
  905. hay.Material = "Grass"
  906. hay.BrickColor = BrickColor.new("New Yeller")
  907. hay.Size = Vector3.new(6,1,5)
  908. hay.CFrame = char.Torso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,2,0)
  909. local hay2 = hay:clone()
  910. hay2.Parent = char
  911. hay2.CFrame = char.Torso.CFrame*CFrame.new(0,-2.6,0)*CFrame.Angles(0,6,0)
  912. local fire = Instance.new("Fire",hay)
  913. fire.Enabled = false
  914. fire.Heat = 25
  915. fire.Size = 2
  916. fire.Color = Color3.new(255/255,0/255,0)
  917. local smoke = Instance.new("Smoke",hay)
  918. smoke.Enabled = false
  919. smoke.Opacity = 1
  920. smoke.RiseVelocity = 25
  921. smoke.Size = 15
  922. smoke.Color = Color3.new(0,0,0)
  923. local light = Instance.new("PointLight",hay)
  924. light.Color = Color3.new(255/255,0/255,0)
  925. light.Range = 0
  926. light.Brightness = 1
  927. light.Enabled = false
  928. CV="Maroon"
  929. Player = hum.Parent.Parent
  930. Character = hum.Parent
  931. local txt = Instance.new("BillboardGui", Character)
  932. txt.Adornee = Character.Head
  933. txt.Name = tostring(game.Players.LocalPlayer.Name)
  934. txt.Size = UDim2.new(2, 0, 1.2, 0)
  935. txt.StudsOffset = Vector3.new(-9, 8, 0)
  936. local text = Instance.new("TextLabel", txt)
  937. text.Size = UDim2.new(10, 0, 7, 0)
  938. text.FontSize = "Size24"
  939. text.TextScaled = true
  940. text.TextTransparency = 0
  941. text.BackgroundTransparency = 1
  942. text.TextTransparency = 0
  943. text.TextStrokeTransparency = 0
  944. text.Font = "Arcade"
  945. text.TextStrokeColor3 = Color3.new(255,0,0)
  946.  
  947. v=Instance.new("Part")
  948. v.Name = "ColorBrick"
  949. v.Parent= p.Character.Torso
  950. v.FormFactor="Symmetric"
  951. v.Anchored=true
  952. v.CanCollide=false
  953. v.BottomSurface="Smooth"
  954. v.TopSurface="Smooth"
  955. v.Size=Vector3.new(10,5,3)
  956. v.Transparency=1
  957. v.CFrame=Character.Torso.CFrame
  958. v.BrickColor=BrickColor.new(CV)
  959. v.Transparency=1
  960. text.TextColor3 = Color3.new(0,0,0)
  961. v.Shape="Block"
  962. text.Text = "Work of the devil"
  963.  
  964. local crack = Instance.new("Sound",hay)
  965. crack.SoundId = "rbxassetid://239443642"
  966. crack.Looped = true
  967. crack.Volume = 0
  968. local scream = Instance.new("Sound",char.Torso)
  969. scream.SoundId = "rbxassetid://264227115"
  970. scream.Looped = true
  971. scream.Volume = 0
  972. --]]
  973. wait()
  974. char['Left Arm'].CFrame = char.Torso.CFrame * CFrame.new(-0.8,0,0.7) * CFrame.Angles(-1,0,0.5)
  975. char['Right Arm'].CFrame = char.Torso.CFrame * CFrame.new(0.8,0,0.7) * CFrame.Angles(-1,0,-0.5)
  976.  
  977. local bods = char['Body Colors']
  978. local colors = {
  979. --"Really red";
  980. "Bright red";
  981. "Crimson";
  982. "Maroon";
  983. "Really black";
  984. }
  985.  
  986. fire.Enabled=true
  987. smoke.Enabled=true
  988. light.Enabled=true
  989. crack:Play()
  990. scream:Play()
  991. scream.Pitch = 0.8
  992. --scream.Volume = 0.5
  993. for i=1,30 do
  994. crack.Volume = crack.Volume+(1/30)
  995. scream.Volume = crack.Volume
  996. fire.Size=i
  997. smoke.RiseVelocity=i-5
  998. smoke.Size=i/2
  999. light.Range=i*2
  1000. wait(1)
  1001. end
  1002.  
  1003. for i=1,#colors do
  1004. bods.HeadColor=BrickColor.new(colors[i])
  1005. bods.LeftArmColor=BrickColor.new(colors[i])
  1006. bods.LeftLegColor=BrickColor.new(colors[i])
  1007. bods.RightArmColor=BrickColor.new(colors[i])
  1008. bods.RightLegColor=BrickColor.new(colors[i])
  1009. bods.TorsoColor=BrickColor.new(colors[i])
  1010. hay.BrickColor=BrickColor.new(colors[i])
  1011. hay2.BrickColor=BrickColor.new(colors[i])
  1012. stake.BrickColor=BrickColor.new(colors[i])
  1013. wait(5)
  1014. end
  1015. wait(10)
  1016. scream.Volume = 0.5
  1017. wait(1)
  1018. scream:Stop()
  1019. char:BreakJoints()
  1020. end
  1021.  
  1022. local puntextchange = coroutine.create(function(text, txt, hum)
  1023. repeat
  1024. wait(math.random(0.2,0.5))
  1025. text.Text = "No escape"
  1026. wait(math.random(0.2,0.5))
  1027. txt.StudsOffset = Vector3.new(-11,8,0)
  1028. wait(math.random(0.2,0.5))
  1029. txt.StudsOffset = Vector3.new(-9,8,0)
  1030. text.Text = "Work of the devil"
  1031. wait(math.random(0.2,0.5))
  1032. text.Text = "No where to run."
  1033. txt.StudsOffset = Vector3.new(-8,6,0)
  1034. wait(0.17)
  1035. txt.StudsOffset = Vector3.new(-9,8,0)
  1036. wait(0.18)
  1037. text.Text = "Lucifer Morningstar"
  1038. until hum.Health == 0
  1039. end)
  1040.  
  1041. function Wave()
  1042. if debounceme == false then
  1043. debounceme = true
  1044. cyl = Instance.new("Part", workspace)
  1045. cyl.Shape = "Cylinder"
  1046. cyl.Transparency = 0.5
  1047. cyl.Orientation = Vector3.new(0, 0, -90)
  1048. cyl.Anchored = true
  1049. cyl.CanCollide = false
  1050. cyl.Position = game.Players.LocalPlayer:GetMouse().Hit.p
  1051. cyl.BrickColor = BrickColor.new("Maroon")
  1052. cyl.BackSurface,cyl.BottomSurface,cyl.FrontSurface,cyl.LeftSurface,cyl.RightSurface,cyl.TopSurface = "Smooth","Smooth","Smooth","Smooth","Smooth","Smooth"
  1053. coroutine.resume(coroutine.create(function()
  1054. repeat
  1055. wait(1)
  1056. cyl.Touched:connect(function(hit)
  1057. if hit.Parent.Humanoid then
  1058. hit.Parent.Humanoid.MaxHealth = 0
  1059. end
  1060. end)
  1061. until not cyl
  1062. end))
  1063. for i=1,100 do
  1064. wait()
  1065. cyl.Size = Vector3.new(i,i,i)
  1066. end
  1067. cyl:Remove()
  1068. local debounceme = false
  1069. end
  1070. end
  1071.  
  1072. game.Players.LocalPlayer.Chatted:connect(function(msg)
  1073. if msg:sub(1,12) == "/punishment " then
  1074. local player = getPlayer(string.sub(msg,13))
  1075. if #player == 1 then
  1076. local player = player[1]
  1077. if player.Character then
  1078. crucify(player, player.Character)
  1079. puntextchange(player.Character[player.Name].TextLabel,player.Character[player.Name],player.Character.Humanoid)
  1080. end
  1081. end
  1082. end
  1083. end)
  1084.  
  1085. Mouse.KeyDown:connect(function(k)
  1086. if(Attack)then return end
  1087. if(k == 'z')then Teleport(Mouse.Hit*CF.N(0,3.25,0)) end
  1088. if(k == 'x')then Dash() end
  1089. if(k == 'm')then Wave() end
  1090. end)
  1091. end))
  1092.  
  1093. coroutine.resume(coroutine.create(function()
  1094. local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
  1095. aura.Texture = "rbxassetid://305563617"
  1096. aura.LightEmission = 1
  1097. aura.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1098. aura.Rate = 25
  1099. aura.Lifetime = NumberRange.new(0.75)
  1100. aura.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8.5,0),NumberSequenceKeypoint.new(1,0,0)})
  1101. aura.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1102. aura.Speed = NumberRange.new(15)
  1103. aura.VelocitySpread = 50
  1104. local aura2 = Instance.new("ParticleEmitter",tors)
  1105. aura2.Texture = "rbxassetid://296874871"
  1106. aura2.LightEmission = 1
  1107. aura2.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1108. aura2.Rate = 99999
  1109. aura2.Lifetime = NumberRange.new(1.5)
  1110. aura2.Acceleration = vt(0,45,0)
  1111. aura2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,3,0),NumberSequenceKeypoint.new(1,0,0)})
  1112. aura2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1113. aura2.Speed = NumberRange.new(-25)
  1114. aura2.Rotation = NumberRange.new(-500,500)
  1115. aura2.VelocitySpread = 45
  1116. aura2.RotSpeed = NumberRange.new(-500,500)
  1117. local auran = Instance.new("ParticleEmitter",tors)
  1118. auran.Texture = "rbxassetid://296874871"
  1119. auran.LightEmission = 1
  1120. auran.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1121. auran.Rate = 0
  1122. auran.Lifetime = NumberRange.new(5)
  1123. auran.Acceleration = vt(0,-45,0)
  1124. auran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
  1125. auran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1126. auran.Speed = NumberRange.new(65)
  1127. auran.Rotation = NumberRange.new(-500,500)
  1128. auran.VelocitySpread = 100
  1129. auran.RotSpeed = NumberRange.new(-500,500)
  1130. end))
  1131.  
  1132. coroutine.resume(coroutine.create(function()
  1133. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1134. if v:IsA'Decal' then
  1135. v:Remove()
  1136. else if v:IsA'Accessory' then
  1137. v:Remove()
  1138. else if v:IsA'Shirt' then
  1139. v:Remove()
  1140. else if v:IsA'Pants' then
  1141. v:Remove()
  1142. end
  1143. end
  1144. end
  1145. end
  1146. end
  1147. end))
  1148.  
  1149.  
  1150. coroutine.resume(coroutine.create(function()
  1151. CV="Maroon"
  1152. Player = game.Players.LocalPlayer
  1153. Character = Player.Character
  1154. local txt = Instance.new("BillboardGui", Character)
  1155. txt.Adornee = Character .Head
  1156. txt.Name = tostring(game.Players.LocalPlayer.Name)
  1157. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1158. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1159. local text = Instance.new("TextLabel", txt)
  1160. text.Size = UDim2.new(10, 0, 7, 0)
  1161. text.FontSize = "Size24"
  1162. text.TextScaled = true
  1163. text.TextTransparency = 0
  1164. text.BackgroundTransparency = 1
  1165. text.TextTransparency = 0
  1166. text.TextStrokeTransparency = 0
  1167. text.Font = "Antique"
  1168. text.TextStrokeColor3 = Color3.new(255,0,0)
  1169.  
  1170. v=Instance.new("Part")
  1171. v.Name = "ColorBrick"
  1172. v.Parent=Player.Character
  1173. v.FormFactor="Symmetric"
  1174. v.Anchored=true
  1175. v.CanCollide=false
  1176. v.BottomSurface="Smooth"
  1177. v.TopSurface="Smooth"
  1178. v.Size=Vector3.new(10,5,3)
  1179. v.Transparency=1
  1180. v.CFrame=Character.Torso.CFrame
  1181. v.BrickColor=BrickColor.new(CV)
  1182. v.Transparency=1
  1183. text.TextColor3 = Color3.new(0,0,0)
  1184. v.Shape="Block"
  1185. text.Text = "Lucifer Morningstar"
  1186. end))
  1187.  
  1188.  
  1189.  
  1190. coroutine.resume(coroutine.create(function()
  1191. local runDummyScript = function(f,scri)
  1192. local oldenv = getfenv(f)
  1193. local newenv = setmetatable({}, {
  1194. __index = function(_, k)
  1195. if k:lower() == 'script' then
  1196. return scri
  1197. else
  1198. return oldenv[k]
  1199. end
  1200. end
  1201. })
  1202. setfenv(f, newenv)
  1203. ypcall(function() f() end)
  1204. end
  1205. cors = {}
  1206. mas = Instance.new("Model",game:GetService("Lighting"))
  1207. mas.Name = "CompiledModel"
  1208. o1 = Instance.new("Model")
  1209. o2 = Instance.new("Part")
  1210. o3 = Instance.new("Weld")
  1211. o4 = Instance.new("Part")
  1212. o5 = Instance.new("Weld")
  1213. o6 = Instance.new("Part")
  1214. o7 = Instance.new("Weld")
  1215. o8 = Instance.new("Part")
  1216. o9 = Instance.new("Weld")
  1217. o10 = Instance.new("Part")
  1218. o11 = Instance.new("Weld")
  1219. o12 = Instance.new("Part")
  1220. o13 = Instance.new("Weld")
  1221. o14 = Instance.new("Part")
  1222. o15 = Instance.new("Weld")
  1223. o16 = Instance.new("Part")
  1224. o17 = Instance.new("Weld")
  1225. o18 = Instance.new("Part")
  1226. o19 = Instance.new("Weld")
  1227. o20 = Instance.new("Part")
  1228. o21 = Instance.new("Part")
  1229. o22 = Instance.new("Weld")
  1230. o23 = Instance.new("Part")
  1231. o24 = Instance.new("Weld")
  1232. o25 = Instance.new("Part")
  1233. o26 = Instance.new("Weld")
  1234. o27 = Instance.new("Part")
  1235. o28 = Instance.new("SpecialMesh")
  1236. o29 = Instance.new("Weld")
  1237. o30 = Instance.new("Part")
  1238. o31 = Instance.new("SpecialMesh")
  1239. o32 = Instance.new("Weld")
  1240. o33 = Instance.new("Part")
  1241. o34 = Instance.new("Weld")
  1242. o35 = Instance.new("Part")
  1243. o36 = Instance.new("SpecialMesh")
  1244. o37 = Instance.new("Weld")
  1245. o38 = Instance.new("Part")
  1246. o39 = Instance.new("SpecialMesh")
  1247. o40 = Instance.new("Weld")
  1248. o41 = Instance.new("Part")
  1249. o42 = Instance.new("Weld")
  1250. o43 = Instance.new("Part")
  1251. o44 = Instance.new("Weld")
  1252. o45 = Instance.new("Part")
  1253. o46 = Instance.new("Weld")
  1254. o47 = Instance.new("Part")
  1255. o48 = Instance.new("Weld")
  1256. o49 = Instance.new("Part")
  1257. o50 = Instance.new("Weld")
  1258. o51 = Instance.new("Part")
  1259. o52 = Instance.new("SpecialMesh")
  1260. o53 = Instance.new("Weld")
  1261. o54 = Instance.new("Part")
  1262. o55 = Instance.new("SpecialMesh")
  1263. o56 = Instance.new("Weld")
  1264. o57 = Instance.new("Part")
  1265. o58 = Instance.new("Weld")
  1266. o59 = Instance.new("Part")
  1267. o60 = Instance.new("SpecialMesh")
  1268. o61 = Instance.new("Weld")
  1269. o62 = Instance.new("Part")
  1270. o63 = Instance.new("SpecialMesh")
  1271. o64 = Instance.new("Weld")
  1272. o65 = Instance.new("Part")
  1273. o66 = Instance.new("Weld")
  1274. o67 = Instance.new("Part")
  1275. o68 = Instance.new("Weld")
  1276. o69 = Instance.new("Part")
  1277. o70 = Instance.new("Weld")
  1278. o1.Parent = mas
  1279. o2.Parent = o1
  1280. o2.Material = Enum.Material.Neon
  1281. o2.BrickColor = BrickColor.new("Bright orange")
  1282. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  1283. o2.Rotation = Vector3.new(165, -0.519999981, 179.339996)
  1284. o2.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1285. o2.CFrame = CFrame.new(2.01843858, 3.79534531, -0.256092936, -0.999890625, -0.0116026225, -0.00915808417, -0.00883699115, 0.96587497, -0.258858204, 0.0118489964, -0.258749008, -0.96587193)
  1286. o2.Color = Color3.new(1, 0, 0)
  1287. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  1288. o2.Orientation = Vector3.new(15, -179.460007, -0.519999981)
  1289. o2.Color = Color3.new(1, 0, 0)
  1290. o3.Name = "Joint"
  1291. o3.Parent = o2
  1292. o3.C0 = CFrame.new(0.528523922, -0.861619711, -0.0171282887, -0.999964595, -0.00840907171, 7.80839473e-05, -0.00812376011, 0.96355325, -0.26739341, 0.00217329431, -0.267384589, -0.963587463)
  1293. o3.Part0 = o2
  1294. o3.Part1 = o20
  1295. o4.Parent = o1
  1296. o4.Material = Enum.Material.Neon
  1297. o4.BrickColor = BrickColor.new("Bright orange")
  1298. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  1299. o4.Rotation = Vector3.new(-172.5, -0.74000001, 179.589996)
  1300. o4.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1301. o4.CFrame = CFrame.new(2.01929164, 3.70664787, -0.25042206, -0.999890625, -0.00721688289, -0.0128994547, -0.00883899163, 0.991411388, 0.130481288, 0.011846995, 0.130581066, -0.991366923)
  1302. o4.Color = Color3.new(1, 0, 0)
  1303. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  1304. o4.Orientation = Vector3.new(-7.5, -179.25, -0.50999999)
  1305. o4.Color = Color3.new(1, 0, 0)
  1306. o5.Name = "Joint"
  1307. o5.Parent = o4
  1308. o5.C0 = CFrame.new(0.528526783, -0.702271938, -0.328355253, -0.999964535, -0.00841108989, 7.61011615e-05, -0.00833929144, 0.992529452, 0.121720426, -0.00109933503, 0.121715471, -0.992564499)
  1309. o5.Part0 = o4
  1310. o5.Part1 = o20
  1311. o6.Parent = o1
  1312. o6.Material = Enum.Material.Neon
  1313. o6.BrickColor = BrickColor.new("Bright orange")
  1314. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  1315. o6.Rotation = Vector3.new(-37.5, -0.74000001, 179.589996)
  1316. o6.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1317. o6.CFrame = CFrame.new(2.01928878, 3.75653982, -0.346634865, -0.999890685, -0.00721472735, -0.0129033476, -0.00213099457, -0.793370485, 0.608735323, -0.0146289961, 0.608696342, 0.793268323)
  1318. o6.Color = Color3.new(1, 0, 0)
  1319. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  1320. o6.Orientation = Vector3.new(-37.5, -0.930000007, -179.850006)
  1321. o6.Color = Color3.new(1, 0, 0)
  1322. o7.Name = "Joint"
  1323. o7.Parent = o6
  1324. o7.C0 = CFrame.new(0.515877366, 0.838102102, -0.209653616, -0.999648094, -0.00193743419, -0.026456276, -0.0147638759, -0.787955523, 0.615555167, -0.0220389664, 0.615729153, 0.787649512)
  1325. o7.Part0 = o6
  1326. o7.Part1 = o20
  1327. o8.Parent = o1
  1328. o8.Material = Enum.Material.Neon
  1329. o8.BrickColor = BrickColor.new("Bright orange")
  1330. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  1331. o8.Rotation = Vector3.new(-60, -0.519999981, 179.339996)
  1332. o8.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1333. o8.CFrame = CFrame.new(2.01843858, 3.69782782, -0.279909968, -0.999890804, -0.0115992408, -0.00915751234, -0.00213099481, -0.500013113, 0.866015196, -0.0146239968, 0.865940154, 0.499933809)
  1334. o8.Color = Color3.new(1, 0, 0)
  1335. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  1336. o8.Orientation = Vector3.new(-60, -1.04999995, -179.759995)
  1337. o8.Color = Color3.new(1, 0, 0)
  1338. o9.Name = "Joint"
  1339. o9.Parent = o8
  1340. o9.C0 = CFrame.new(0.515879512, 0.606918216, -0.496954203, -0.999648273, -0.00193739019, -0.0264512785, -0.0220698789, -0.492333829, 0.870126605, -0.0147086382, 0.870404363, 0.492117912)
  1341. o9.Part0 = o8
  1342. o9.Part1 = o20
  1343. o10.Parent = o1
  1344. o10.Material = Enum.Material.Neon
  1345. o10.BrickColor = BrickColor.new("Bright orange")
  1346. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  1347. o10.Rotation = Vector3.new(-120, 0.519999981, -0.660000026)
  1348. o10.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1349. o10.CFrame = CFrame.new(0.931878984, 3.69782877, 0.290648431, 0.999890685, 0.0116018439, 0.00915900338, -0.00213100435, -0.500013053, 0.866015255, 0.0146269985, -0.865940154, -0.49993372)
  1350. o10.Color = Color3.new(1, 0, 0)
  1351. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  1352. o10.Orientation = Vector3.new(-60, 178.949997, -179.759995)
  1353. o10.Color = Color3.new(1, 0, 0)
  1354. o11.Name = "Joint"
  1355. o11.Parent = o10
  1356. o11.C0 = CFrame.new(0.565348864, 0.634711862, -0.480786085, 0.999646306, -0.00232441584, 0.02649194, 0.0216448922, -0.507653236, -0.86128962, 0.0154507086, 0.861558378, -0.507423341)
  1357. o11.Part0 = o10
  1358. o11.Part1 = o20
  1359. o12.Parent = o1
  1360. o12.Material = Enum.Material.Neon
  1361. o12.BrickColor = BrickColor.new("Bright orange")
  1362. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  1363. o12.Rotation = Vector3.new(-142.5, 0.74000001, -0.409999996)
  1364. o12.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1365. o12.CFrame = CFrame.new(0.931028008, 3.75654054, 0.357373416, 0.999890745, 0.00721476413, 0.0129033243, -0.00213100435, -0.793369174, 0.608737111, 0.0146289971, -0.60869807, -0.793267071)
  1366. o12.Color = Color3.new(1, 0, 0)
  1367. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  1368. o12.Orientation = Vector3.new(-37.5, 179.070007, -179.850006)
  1369. o12.Color = Color3.new(1, 0, 0)
  1370. o13.Name = "Joint"
  1371. o13.Parent = o12
  1372. o13.C0 = CFrame.new(0.565348148, 0.857591152, -0.184082627, 0.999646306, -0.00232439814, 0.0264939386, 0.0140854772, -0.798722088, -0.60153532, 0.0225594956, 0.601695657, -0.79840678)
  1373. o13.Part0 = o12
  1374. o13.Part1 = o20
  1375. o14.Parent = o1
  1376. o14.Material = Enum.Material.Neon
  1377. o14.BrickColor = BrickColor.new("Bright orange")
  1378. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  1379. o14.Rotation = Vector3.new(-7.5, 0.74000001, -0.409999996)
  1380. o14.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1381. o14.CFrame = CFrame.new(0.931028008, 3.70664787, 0.261160433, 0.999890745, 0.00721658766, 0.0129001662, -0.0088388212, 0.991411448, 0.130482212, -0.0118477289, -0.13058199, 0.991366923)
  1382. o14.Color = Color3.new(1, 0, 0)
  1383. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  1384. o14.Orientation = Vector3.new(-7.5, 0.75, -0.50999999)
  1385. o14.Color = Color3.new(1, 0, 0)
  1386. o15.Name = "Joint"
  1387. o15.Parent = o14
  1388. o15.C0 = CFrame.new(0.578826845, -0.697807789, -0.35886538, 0.999957085, -0.00926603936, 7.93803483e-05, 0.00918682106, 0.990215838, -0.139243081, 0.00121162832, 0.139237821, 0.990258455)
  1389. o15.Part0 = o14
  1390. o15.Part1 = o20
  1391. o16.Parent = o1
  1392. o16.Material = Enum.Material.Neon
  1393. o16.BrickColor = BrickColor.new("Bright orange")
  1394. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  1395. o16.Rotation = Vector3.new(15, 0.519999981, -0.660000026)
  1396. o16.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1397. o16.CFrame = CFrame.new(0.931879044, 3.79534578, 0.266828835, 0.999890745, 0.0116029736, 0.00915803667, -0.00883735623, 0.965874612, -0.258859128, -0.0118490467, 0.258749872, 0.965871692)
  1398. o16.Color = Color3.new(1, 0, 0)
  1399. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  1400. o16.Orientation = Vector3.new(15, 0.540000021, -0.519999981)
  1401. o16.Color = Color3.new(1, 0, 0)
  1402. o17.Name = "Joint"
  1403. o17.Parent = o16
  1404. o17.C0 = CFrame.new(0.578826129, -0.869171381, -0.0470205545, 0.999957085, -0.00926458556, 7.80494884e-05, 0.00895007607, 0.968120754, 0.250323892, -0.00239470415, -0.250312507, 0.968162179)
  1405. o17.Part0 = o16
  1406. o17.Part1 = o20
  1407. o18.Name = "fake"
  1408. o18.Parent = o1
  1409. o18.Material = Enum.Material.SmoothPlastic
  1410. o18.BrickColor = BrickColor.new("Really black")
  1411. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1412. o18.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1413. o18.CanCollide = false
  1414. o18.Locked = true
  1415. o18.FormFactor = Enum.FormFactor.Symmetric
  1416. o18.Size = Vector3.new(1.06999993, 0.120000005, 1)
  1417. o18.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1418. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1420. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1421. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1422. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1423. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1424. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1425. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1426. o18.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1427. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1428. o19.Name = "Joint"
  1429. o19.Parent = o18
  1430. o19.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1431. o19.Part0 = o18
  1432. o19.Part1 = o20
  1433. o20.Name = "REF"
  1434. o20.Parent = o1
  1435. o20.BrickColor = BrickColor.new("Bright orange")
  1436. o20.Transparency = 1
  1437. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  1438. o20.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1439. o20.CanCollide = false
  1440. o20.Locked = true
  1441. o20.FormFactor = Enum.FormFactor.Symmetric
  1442. o20.Size = Vector3.new(1, 2, 1)
  1443. o20.CFrame = CFrame.new(1.50012636, 2.96289158, -0.0103435097, 0.999929726, -0.000322855165, 0.0118490038, 0.00042757453, 0.99996084, -0.00883676019, -0.0118456865, 0.00884120632, 0.999890745)
  1444. o20.Color = Color3.new(1, 0, 0)
  1445. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  1446. o20.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1447. o20.Color = Color3.new(1, 0, 0)
  1448. o21.Name = "fake"
  1449. o21.Parent = o1
  1450. o21.Material = Enum.Material.Neon
  1451. o21.BrickColor = BrickColor.new("Bright orange")
  1452. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1453. o21.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1454. o21.CanCollide = false
  1455. o21.Locked = true
  1456. o21.FormFactor = Enum.FormFactor.Symmetric
  1457. o21.Size = Vector3.new(1.08000004, 0.100000001, 1.00999999)
  1458. o21.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1459. o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1460. o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1461. o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1462. o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1463. o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1464. o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1465. o21.Color = Color3.new(1, 0, 0)
  1466. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1467. o21.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1468. o21.Color = Color3.new(1, 0, 0)
  1469. o22.Name = "Joint"
  1470. o22.Parent = o21
  1471. o22.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1472. o22.Part0 = o21
  1473. o22.Part1 = o20
  1474. o23.Name = "part"
  1475. o23.Parent = o1
  1476. o23.Material = Enum.Material.SmoothPlastic
  1477. o23.BrickColor = BrickColor.new("Really black")
  1478. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  1479. o23.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1480. o23.CanCollide = false
  1481. o23.Locked = true
  1482. o23.FormFactor = Enum.FormFactor.Symmetric
  1483. o23.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1484. o23.CFrame = CFrame.new(1.78174424, 3.20232034, -0.499926955, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1485. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1486. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  1487. o23.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1488. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1489. o24.Name = "Joint"
  1490. o24.Parent = o23
  1491. o24.C0 = CFrame.new(-0.287499905, -0.234999895, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1492. o24.Part0 = o23
  1493. o24.Part1 = o20
  1494. o25.Name = "part"
  1495. o25.Parent = o1
  1496. o25.Material = Enum.Material.SmoothPlastic
  1497. o25.BrickColor = BrickColor.new("Really black")
  1498. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  1499. o25.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1500. o25.CanCollide = false
  1501. o25.Locked = true
  1502. o25.FormFactor = Enum.FormFactor.Symmetric
  1503. o25.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1504. o25.CFrame = CFrame.new(1.20953107, 3.20207596, -0.493148208, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1505. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1506. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  1507. o25.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1508. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1509. o26.Name = "Joint"
  1510. o26.Parent = o25
  1511. o26.C0 = CFrame.new(0.284753442, -0.235000372, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1512. o26.Part0 = o25
  1513. o26.Part1 = o20
  1514. o27.Name = "part"
  1515. o27.Parent = o1
  1516. o27.Material = Enum.Material.SmoothPlastic
  1517. o27.BrickColor = BrickColor.new("Really black")
  1518. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  1519. o27.Rotation = Vector3.new(0, 89.3199997, -179.979996)
  1520. o27.CanCollide = false
  1521. o27.Locked = true
  1522. o27.FormFactor = Enum.FormFactor.Symmetric
  1523. o27.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1524. o27.CFrame = CFrame.new(1.7791779, 1.9886167, -0.518110156, -0.0118680019, 4.2349493e-06, 0.999929428, -0.000349064358, -0.999999881, 8.25966708e-08, 0.999929488, -0.000349041075, 0.0118680047)
  1525. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1526. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  1527. o27.Orientation = Vector3.new(0, 89.3199997, -179.979996)
  1528. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1529. o28.Parent = o27
  1530. o28.MeshType = Enum.MeshType.Wedge
  1531. o29.Name = "Joint"
  1532. o29.Parent = o27
  1533. o29.C0 = CFrame.new(0.51070261, -0.97445333, -0.273005605, -0.0237121694, 0.00849536248, 0.999682665, -0.00041921006, -0.99996388, 0.00848780759, 0.999718666, -0.000217817505, 0.0237148758)
  1534. o29.Part0 = o27
  1535. o29.Part1 = o20
  1536. o30.Name = "part"
  1537. o30.Parent = o1
  1538. o30.Material = Enum.Material.SmoothPlastic
  1539. o30.BrickColor = BrickColor.new("Really black")
  1540. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  1541. o30.Rotation = Vector3.new(0, -89.3199997, -179.979996)
  1542. o30.CanCollide = false
  1543. o30.Locked = true
  1544. o30.FormFactor = Enum.FormFactor.Symmetric
  1545. o30.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1546. o30.CFrame = CFrame.new(1.21444392, 1.98861659, -0.511407495, -0.0118680345, 4.14910755e-06, -0.999929488, -0.000349195674, -0.999999881, 4.82316409e-09, -0.999929488, 0.000349170528, 0.0118680345)
  1547. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1548. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  1549. o30.Orientation = Vector3.new(0, -89.3199997, -179.979996)
  1550. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1551. o31.Parent = o30
  1552. o31.MeshType = Enum.MeshType.Wedge
  1553. o32.Name = "Joint"
  1554. o32.Parent = o30
  1555. o32.C0 = CFrame.new(-0.504759371, -0.974098802, -0.279715657, -2.24979594e-05, -0.00918593351, -0.9999578, -0.000427566702, -0.999957681, 0.00918594189, -0.999999881, 0.000427760155, 1.85696408e-05)
  1556. o32.Part0 = o30
  1557. o32.Part1 = o20
  1558. o33.Name = "part"
  1559. o33.Parent = o1
  1560. o33.Material = Enum.Material.Neon
  1561. o33.BrickColor = BrickColor.new("Bright orange")
  1562. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  1563. o33.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1564. o33.CanCollide = false
  1565. o33.Locked = true
  1566. o33.FormFactor = Enum.FormFactor.Symmetric
  1567. o33.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  1568. o33.CFrame = CFrame.new(1.49197471, 2.9470253, -0.478182614, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1569. o33.Color = Color3.new(1, 0, 0)
  1570. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  1571. o33.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1572. o33.Color = Color3.new(1, 0, 0)
  1573. o34.Name = "Joint"
  1574. o34.Parent = o33
  1575. o34.C0 = CFrame.new(0.00261592865, 0.0199992657, 0.46774438, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1576. o34.Part0 = o33
  1577. o34.Part1 = o20
  1578. o35.Name = "part"
  1579. o35.Parent = o1
  1580. o35.Material = Enum.Material.SmoothPlastic
  1581. o35.BrickColor = BrickColor.new("Really black")
  1582. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  1583. o35.Rotation = Vector3.new(-92.5699997, -74.9800034, -92.6800003)
  1584. o35.CanCollide = false
  1585. o35.Locked = true
  1586. o35.FormFactor = Enum.FormFactor.Symmetric
  1587. o35.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1588. o35.CFrame = CFrame.new(1.68771875, 2.15190101, -0.512167215, -0.0121328495, 0.258796006, -0.965855658, -0.000337170437, 0.965925634, 0.258819014, 0.999926329, 0.00346587342, -0.0116321743)
  1589. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1590. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  1591. o35.Orientation = Vector3.new(-15, -90.6900024, -0.0199999996)
  1592. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1593. o36.Parent = o35
  1594. o36.MeshType = Enum.MeshType.Wedge
  1595. o37.Name = "Joint"
  1596. o37.Parent = o35
  1597. o37.C0 = CFrame.new(0.503789365, 0.736547947, 0.385249794, -0.0239769556, 0.00850731414, 0.999676287, 0.25914979, 0.965834975, -0.00200368534, -0.965539336, 0.259017885, -0.0253624525)
  1598. o37.Part0 = o35
  1599. o37.Part1 = o20
  1600. o38.Name = "part"
  1601. o38.Parent = o1
  1602. o38.Material = Enum.Material.SmoothPlastic
  1603. o38.BrickColor = BrickColor.new("Really black")
  1604. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  1605. o38.Rotation = Vector3.new(-92.5599976, 74.9899979, 92.6299973)
  1606. o38.CanCollide = false
  1607. o38.Locked = true
  1608. o38.FormFactor = Enum.FormFactor.Symmetric
  1609. o38.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1610. o38.CFrame = CFrame.new(1.29420042, 2.14426303, -0.512318134, -0.0118680531, -0.25880447, 0.965860248, -0.000349207781, 0.965930641, 0.258818835, -0.999934316, 0.00273436401, -0.011553946)
  1611. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1612. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  1613. o38.Orientation = Vector3.new(-15, 90.6900024, -0.0199999996)
  1614. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1615. o39.Parent = o38
  1616. o39.MeshType = Enum.MeshType.Wedge
  1617. o40.Name = "Joint"
  1618. o40.Parent = o38
  1619. o40.C0 = CFrame.new(-0.504666567, 0.738809347, 0.404969215, -2.24588439e-05, -0.00918598752, -0.999962628, -0.258405656, 0.966000617, -0.00886820722, 0.966039956, 0.258394748, -0.00239532255)
  1620. o40.Part0 = o38
  1621. o40.Part1 = o20
  1622. o41.Name = "part"
  1623. o41.Parent = o1
  1624. o41.Material = Enum.Material.Neon
  1625. o41.BrickColor = BrickColor.new("Bright orange")
  1626. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  1627. o41.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1628. o41.CanCollide = false
  1629. o41.Locked = true
  1630. o41.FormFactor = Enum.FormFactor.Symmetric
  1631. o41.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  1632. o41.CFrame = CFrame.new(0.96263957, 2.98702359, 0.00922585186, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1633. o41.Color = Color3.new(1, 0, 0)
  1634. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  1635. o41.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1636. o41.Color = Color3.new(1, 0, 0)
  1637. o42.Name = "Joint"
  1638. o42.Parent = o41
  1639. o42.C0 = CFrame.new(0.0131905926, -0.019384861, 0.537873149, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1640. o42.Part0 = o41
  1641. o42.Part1 = o20
  1642. o43.Name = "part"
  1643. o43.Parent = o1
  1644. o43.Material = Enum.Material.SmoothPlastic
  1645. o43.BrickColor = BrickColor.new("Really black")
  1646. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  1647. o43.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1648. o43.CanCollide = false
  1649. o43.Locked = true
  1650. o43.FormFactor = Enum.FormFactor.Symmetric
  1651. o43.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1652. o43.CFrame = CFrame.new(0.945154786, 2.95708537, 0.291576743, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1653. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1654. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  1655. o43.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1656. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1657. o44.Name = "Joint"
  1658. o44.Parent = o43
  1659. o44.C0 = CFrame.new(0.295327336, 0.0106153488, 0.558437169, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1660. o44.Part0 = o43
  1661. o44.Part1 = o20
  1662. o45.Name = "part"
  1663. o45.Parent = o1
  1664. o45.Material = Enum.Material.SmoothPlastic
  1665. o45.BrickColor = BrickColor.new("Really black")
  1666. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  1667. o45.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1668. o45.CanCollide = false
  1669. o45.Locked = true
  1670. o45.FormFactor = Enum.FormFactor.Symmetric
  1671. o45.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1672. o45.CFrame = CFrame.new(0.938376665, 2.95732975, -0.280635327, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1673. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1674. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  1675. o45.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1676. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1677. o46.Name = "Joint"
  1678. o46.Parent = o45
  1679. o46.C0 = CFrame.new(-0.276924908, 0.0106160641, 0.558436334, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1680. o46.Part0 = o45
  1681. o46.Part1 = o20
  1682. o47.Name = "part"
  1683. o47.Parent = o1
  1684. o47.Material = Enum.Material.SmoothPlastic
  1685. o47.BrickColor = BrickColor.new("Really black")
  1686. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  1687. o47.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1688. o47.CanCollide = false
  1689. o47.Locked = true
  1690. o47.FormFactor = Enum.FormFactor.Symmetric
  1691. o47.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1692. o47.CFrame = CFrame.new(1.2103591, 3.2023201, 0.502368152, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1693. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1694. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  1695. o47.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1696. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1697. o48.Name = "Joint"
  1698. o48.Parent = o47
  1699. o48.C0 = CFrame.new(-0.295923948, -0.234791994, 0.511337459, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1700. o48.Part0 = o47
  1701. o48.Part1 = o20
  1702. o49.Name = "part"
  1703. o49.Parent = o1
  1704. o49.Material = Enum.Material.SmoothPlastic
  1705. o49.BrickColor = BrickColor.new("Really black")
  1706. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  1707. o49.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1708. o49.CanCollide = false
  1709. o49.Locked = true
  1710. o49.FormFactor = Enum.FormFactor.Symmetric
  1711. o49.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1712. o49.CFrame = CFrame.new(1.78257418, 3.20207596, 0.495590359, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1713. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1714. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  1715. o49.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1716. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1717. o50.Name = "Joint"
  1718. o50.Parent = o49
  1719. o50.C0 = CFrame.new(0.276331306, -0.234792948, 0.511339784, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1720. o50.Part0 = o49
  1721. o50.Part1 = o20
  1722. o51.Name = "part"
  1723. o51.Parent = o1
  1724. o51.Material = Enum.Material.SmoothPlastic
  1725. o51.BrickColor = BrickColor.new("Really black")
  1726. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  1727. o51.Rotation = Vector3.new(-179.979996, 89.3199997, 0)
  1728. o51.CanCollide = false
  1729. o51.Locked = true
  1730. o51.FormFactor = Enum.FormFactor.Symmetric
  1731. o51.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1732. o51.CFrame = CFrame.new(1.77766001, 1.98861575, 0.513848126, 0.0118700052, 4.53292159e-09, 0.999929488, -0.000348999165, -0.99999994, 4.13778162e-06, 0.999929428, -0.000349026173, -0.0118700033)
  1733. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1734. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  1735. o51.Orientation = Vector3.new(0, 90.6800003, -179.979996)
  1736. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1737. o52.Parent = o51
  1738. o52.MeshType = Enum.MeshType.Wedge
  1739. o53.Name = "Joint"
  1740. o53.Parent = o51
  1741. o53.C0 = CFrame.new(-0.527789056, -0.974092722, -0.271287918, 2.41706148e-05, 0.00848776475, 0.999963939, -0.00042344039, -0.999963939, 0.00848777313, 0.999999881, -0.000423635094, -2.05747783e-05)
  1742. o53.Part0 = o51
  1743. o53.Part1 = o20
  1744. o54.Name = "part"
  1745. o54.Parent = o1
  1746. o54.Material = Enum.Material.SmoothPlastic
  1747. o54.BrickColor = BrickColor.new("Really black")
  1748. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  1749. o54.Rotation = Vector3.new(-87.4400024, -74.9800034, -87.3700027)
  1750. o54.CanCollide = false
  1751. o54.Locked = true
  1752. o54.FormFactor = Enum.FormFactor.Symmetric
  1753. o54.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1754. o54.CFrame = CFrame.new(1.69790125, 2.1442709, 0.514756262, 0.0118700052, 0.258803964, -0.965856969, -0.000348999165, 0.965925872, 0.258818179, 0.999929428, -0.00273508951, 0.0115558673)
  1755. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1756. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  1757. o54.Orientation = Vector3.new(-15, -89.3099976, -0.0199999996)
  1758. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1759. o55.Parent = o54
  1760. o55.MeshType = Enum.MeshType.Wedge
  1761. o56.Name = "Joint"
  1762. o56.Parent = o54
  1763. o56.C0 = CFrame.new(-0.527696073, 0.740978241, 0.396828115, 2.41706148e-05, 0.00848776475, 0.999963939, 0.25923121, 0.965780377, -0.00820387714, -0.965815365, 0.25922209, -0.00217695255)
  1764. o56.Part0 = o54
  1765. o56.Part1 = o20
  1766. o57.Name = "part"
  1767. o57.Parent = o1
  1768. o57.Material = Enum.Material.Neon
  1769. o57.BrickColor = BrickColor.new("Bright orange")
  1770. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  1771. o57.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1772. o57.CanCollide = false
  1773. o57.Locked = true
  1774. o57.FormFactor = Enum.FormFactor.Symmetric
  1775. o57.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  1776. o57.CFrame = CFrame.new(1.50013006, 2.94702506, 0.480624318, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1777. o57.Color = Color3.new(1, 0, 0)
  1778. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  1779. o57.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1780. o57.Color = Color3.new(1, 0, 0)
  1781. o58.Name = "Joint"
  1782. o58.Parent = o57
  1783. o58.C0 = CFrame.new(-0.00580644608, 0.0202069283, 0.490774006, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1784. o58.Part0 = o57
  1785. o58.Part1 = o20
  1786. o59.Name = "part"
  1787. o59.Parent = o1
  1788. o59.Material = Enum.Material.SmoothPlastic
  1789. o59.BrickColor = BrickColor.new("Really black")
  1790. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  1791. o59.Rotation = Vector3.new(-87.4300003, 74.9800034, 87.3199997)
  1792. o59.CanCollide = false
  1793. o59.Locked = true
  1794. o59.FormFactor = Enum.FormFactor.Symmetric
  1795. o59.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1796. o59.CFrame = CFrame.new(1.30438602, 2.15190077, 0.514609277, 0.0121339997, -0.258795023, 0.965856075, -0.000337000936, 0.965926051, 0.25881803, -0.999926329, -0.0034659924, 0.0116333365)
  1797. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1798. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  1799. o59.Orientation = Vector3.new(-15, 89.3099976, -0.0199999996)
  1800. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1801. o60.Parent = o59
  1802. o60.MeshType = Enum.MeshType.Wedge
  1803. o61.Name = "Joint"
  1804. o61.Parent = o59
  1805. o61.C0 = CFrame.new(0.527015865, 0.734519839, 0.392848969, 0.0239778198, -0.00918145943, -0.999670327, -0.258322775, 0.965941191, -0.0150677348, 0.965761125, 0.258598924, 0.0207893848)
  1806. o61.Part0 = o59
  1807. o61.Part1 = o20
  1808. o62.Name = "part"
  1809. o62.Parent = o1
  1810. o62.Material = Enum.Material.SmoothPlastic
  1811. o62.BrickColor = BrickColor.new("Really black")
  1812. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  1813. o62.Rotation = Vector3.new(179.979996, -89.3199997, 0)
  1814. o62.CanCollide = false
  1815. o62.Locked = true
  1816. o62.FormFactor = Enum.FormFactor.Symmetric
  1817. o62.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1818. o62.CFrame = CFrame.new(1.21292591, 1.98861599, 0.520551324, 0.011865994, 4.53292159e-09, -0.999929607, -0.000349001028, -0.99999994, -4.13636735e-06, -0.999929547, 0.000349023379, -0.011865994)
  1819. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1820. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  1821. o62.Orientation = Vector3.new(0, -90.6800003, -179.979996)
  1822. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1823. o63.Parent = o62
  1824. o63.MeshType = Enum.MeshType.Wedge
  1825. o64.Name = "Joint"
  1826. o64.Parent = o62
  1827. o64.C0 = CFrame.new(0.533925354, -0.97446084, -0.280884624, 0.0237098634, -0.00919340085, -0.999676585, -0.000431709253, -0.99995774, 0.00918574631, -0.999718845, 0.000213781706, -0.0237128306)
  1828. o64.Part0 = o62
  1829. o64.Part1 = o20
  1830. o65.Name = "part"
  1831. o65.Parent = o1
  1832. o65.Material = Enum.Material.Neon
  1833. o65.BrickColor = BrickColor.new("Bright orange")
  1834. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  1835. o65.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  1836. o65.CanCollide = false
  1837. o65.Locked = true
  1838. o65.FormFactor = Enum.FormFactor.Symmetric
  1839. o65.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  1840. o65.CFrame = CFrame.new(1.98767567, 2.98702312, 0.00151200127, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  1841. o65.Color = Color3.new(1, 0, 0)
  1842. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  1843. o65.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  1844. o65.Color = Color3.new(1, 0, 0)
  1845. o66.Name = "Joint"
  1846. o66.Parent = o65
  1847. o66.C0 = CFrame.new(-0.0176414885, -0.0198159218, 0.487568855, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  1848. o66.Part0 = o65
  1849. o66.Part1 = o20
  1850. o67.Name = "part"
  1851. o67.Parent = o1
  1852. o67.Material = Enum.Material.SmoothPlastic
  1853. o67.BrickColor = BrickColor.new("Really black")
  1854. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  1855. o67.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  1856. o67.CanCollide = false
  1857. o67.Locked = true
  1858. o67.FormFactor = Enum.FormFactor.Symmetric
  1859. o67.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1860. o67.CFrame = CFrame.new(2.01194096, 2.95732999, 0.291371047, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  1861. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1862. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  1863. o67.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  1864. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1865. o68.Name = "Joint"
  1866. o68.Parent = o67
  1867. o68.C0 = CFrame.new(-0.307754934, 0.010184288, 0.50813365, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  1868. o68.Part0 = o67
  1869. o68.Part1 = o20
  1870. o69.Name = "part"
  1871. o69.Parent = o1
  1872. o69.Material = Enum.Material.SmoothPlastic
  1873. o69.BrickColor = BrickColor.new("Really black")
  1874. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  1875. o69.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  1876. o69.CanCollide = false
  1877. o69.Locked = true
  1878. o69.FormFactor = Enum.FormFactor.Symmetric
  1879. o69.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1880. o69.CFrame = CFrame.new(2.00516462, 2.95708489, -0.280838072, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  1881. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1882. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  1883. o69.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  1884. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1885. o70.Name = "Joint"
  1886. o70.Parent = o69
  1887. o70.C0 = CFrame.new(0.2644943, 0.0101845264, 0.508137465, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  1888. o70.Part0 = o69
  1889. o70.Part1 = o20
  1890. mas.Parent = workspace
  1891. mas:MakeJoints()
  1892. local mas1 = mas:GetChildren()
  1893. for i=1,#mas1 do
  1894. mas1[i].Parent = workspace
  1895. ypcall(function() mas1[i]:MakeJoints() end)
  1896. end
  1897. mas:Destroy()
  1898. for i=1,#cors do
  1899. coroutine.resume(cors[i])
  1900. end
  1901.  
  1902. wait()
  1903.  
  1904. Workspace["Model"].Parent = game.Players.LocalPlayer.Character
  1905.  
  1906. wz = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
  1907. wz.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  1908. wz.Part1 = o20
  1909. wz.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  1910.  
  1911. for i,v in pairs(game.Players.LocalPlayer.Character.Model:GetChildren()) do
  1912. v.Anchored = false
  1913. v.CanCollide = false
  1914. end
  1915.  
  1916. --------------------------
  1917.  
  1918. --theme song
  1919.  
  1920. Effects = {} --sound effects, for advanced players.
  1921. local Player = game.Players.localPlayer
  1922. local Character = Player.Character
  1923. local Humanoid = Character.Humanoid
  1924. z = Instance.new("Sound", Character)
  1925. z.SoundId = "rbxassetid://842619644"--
  1926. z.Looped = true --False for a one-time song.
  1927. z.Pitch = 1
  1928. z.Volume = 1.3
  1929. wait(.1)
  1930. z:Play()
  1931. ------------------------i made my own song, question mark? on void sb offered me the two eyes, i did some optimization to the script over all.
  1932. -----USEFUL VARIABLES
  1933. local p = game.Players.LocalPlayer
  1934. local mouse = p:GetMouse()
  1935. local char = p.Character
  1936.  
  1937. local Head = char.Head
  1938.  
  1939. local junk = Instance.new("Model")
  1940. junk.Parent = char
  1941. junk.Name = "junk"
  1942.  
  1943. local function weldBetween(a, b)
  1944. local weld = Instance.new("Weld", a)
  1945. weld.Part0 = a
  1946. weld.Part1 = b
  1947. weld.C0 = a.CFrame:inverse() * b.CFrame
  1948. return weld
  1949. end
  1950.  
  1951. Head.face.Texture ="rbxasset://textures/face.png"
  1952.  
  1953. local eye1 = Instance.new("Part",junk)
  1954. eye1.Position=Head.Position
  1955. eye1.Transparency = 0
  1956. eye1.Size=Vector3.new(0.13,0.32,0.38)
  1957. eye1.BrickColor=BrickColor.new("Really black")
  1958. eye1.Material="Neon"
  1959.  
  1960. local eye1m=Instance.new("SpecialMesh",eye1)
  1961. eye1m.MeshType="Sphere"
  1962. eye1m.Offset=Vector3.new(0.23,0.21,-0.45)
  1963.  
  1964.  
  1965.  
  1966. local eye2 = Instance.new("Part",junk)
  1967. eye2.Position=Head.Position
  1968. eye2.Transparency = 0
  1969. eye2.Size=eye1.Size
  1970. eye2.BrickColor=BrickColor.new("Really black")
  1971. eye2.Material= "Neon"
  1972. local eye2m=Instance.new("SpecialMesh",eye2)
  1973. eye2m.MeshType="Sphere"
  1974. eye2m.Offset=Vector3.new(-0.23,0.21,-0.45)
  1975. local eyething2=weldBetween(Head,eye2)
  1976. local eyething1=weldBetween(Head,eye1)
  1977. local plr = game.Players.LocalPlayer.Character.Humanoid
  1978. ----------------------------EYES UP THERE IMMORTALITY DOWN HERE
  1979. plr.MaxHealth = math.huge
  1980. wait(1)
  1981. plr.Health = math.huge
  1982. --,ebolacancer666
  1983.  
  1984. wait(math.randomseed(tick()))
  1985. local plr=game.Players.LocalPlayer;ch=plr.Character;
  1986. local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
  1987. local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
  1988. local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
  1989. local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
  1990. local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
  1991. local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
  1992. local hum=ch.Humanoid
  1993. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  1994. rj.C0=CFrame.new()
  1995. rj.C1=CFrame.new()
  1996. tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
  1997. neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
  1998. rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
  1999. local defWS=25
  2000. local defJP=120
  2001. hum.WalkSpeed=defWS
  2002. hum.JumpPower=defJP
  2003. ch:WaitForChild("Animate"):Destroy()
  2004. hum:WaitForChild("Animator"):Destroy()
  2005. local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
  2006.  
  2007. for i,v in pairs(ch:GetChildren()) do
  2008. if v:IsA("Part") then
  2009. v.CanCollide=false
  2010. end
  2011. end
  2012.  
  2013. function findHumanoid(character)
  2014. for i,v in pairs(character:GetChildren()) do
  2015. if v.ClassName=="Humanoid" then
  2016. return v
  2017. end
  2018. end
  2019. end
  2020.  
  2021. function isHumanoid(character)
  2022. for i,v in pairs(character:GetChildren()) do
  2023. if v.ClassName=="Humanoid" then
  2024. return true
  2025. end
  2026. end
  2027. end
  2028.  
  2029. local bodyColor=BrickColor.new("Really black")
  2030.  
  2031. local bc=ch:WaitForChild("Body Colors")
  2032. bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
  2033. head:WaitForChild("face"):Destroy()
  2034.  
  2035. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  2036.  
  2037. function swait(num)
  2038. if num==0 or num==nil then
  2039. game:service'RunService'.RenderStepped:wait()
  2040. else
  2041. for i=0,num do
  2042. game:service'RunService'.RenderStepped:wait()
  2043. end
  2044. end
  2045. end
  2046.  
  2047. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  2048. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  2049. return p
  2050. end
  2051.  
  2052. function doMesh(parent,meshType,meshId,scale)
  2053. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  2054. return m
  2055. end
  2056.  
  2057. local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
  2058.  
  2059. local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10)
  2060. local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
  2061.  
  2062. local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
  2063. --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
  2064.  
  2065. local mainGui=nil
  2066.  
  2067. function displayGrabOptions()
  2068. local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
  2069. mainGui.Name="OptionsGui"
  2070. local grabOption1=Instance.new("TextLabel",mainGui)
  2071. grabOption1.BackgroundTransparency=0.25
  2072. grabOption1.BackgroundColor3=Color3.new(0,0,0)
  2073. grabOption1.BorderSizePixel=0
  2074. grabOption1.Size=UDim2.new(0,125,0,40)
  2075. grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
  2076. grabOption1.Text="F - Release"
  2077. grabOption1.Font=Enum.Font.SourceSansLight
  2078. grabOption1.FontSize=Enum.FontSize.Size24
  2079. grabOption1.TextColor3=Color3.new(255,0,0)
  2080. grabOption1.TextStrokeTransparency=0
  2081.  
  2082. grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
  2083.  
  2084. local grabOption2=Instance.new("TextLabel",mainGui)
  2085. grabOption2.BackgroundTransparency=0.25
  2086. grabOption2.BackgroundColor3=Color3.new(0,0,0)
  2087. grabOption2.BorderSizePixel=0
  2088. grabOption2.Size=UDim2.new(0,125,0,40)
  2089. grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
  2090. grabOption2.Text="E - Soul Punch"
  2091. grabOption2.Font=Enum.Font.SourceSansLight
  2092. grabOption2.FontSize=Enum.FontSize.Size24
  2093. grabOption2.TextColor3=Color3.new(255,0,0)
  2094. grabOption2.TextStrokeTransparency=0
  2095.  
  2096. grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
  2097.  
  2098. local grabOption3=Instance.new("TextLabel",mainGui)
  2099. grabOption3.BackgroundTransparency=0.25
  2100. grabOption3.BackgroundColor3=Color3.new(0,0,0)
  2101. grabOption3.BorderSizePixel=0
  2102. grabOption3.Size=UDim2.new(0,125,0,40)
  2103. grabOption3.Position=UDim2.new(0,-125+1,0.5,(40*3)+2)
  2104. grabOption3.Text="R - Soul Tear"
  2105. grabOption3.Font=Enum.Font.SourceSansLight
  2106. grabOption3.FontSize=Enum.FontSize.Size24
  2107. grabOption3.TextColor3=Color3.new(255,0,0)
  2108. grabOption3.TextStrokeTransparency=0
  2109.  
  2110. grabOption3:TweenPosition(UDim2.new(0,0,0.5,(40*3)+2),"Out","Bounce",0.7,false,nil)
  2111. end
  2112.  
  2113. function hideGrabOptions()
  2114. if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
  2115. plr.PlayerGui.OptionsGui:Destroy()
  2116. end
  2117. end
  2118.  
  2119. for i,v in pairs(hm:GetChildren()) do
  2120. if v:IsA("BasePart") then
  2121. local w=Instance.new("Weld",hm)
  2122. w.Part0=head
  2123. w.Part1=v
  2124. w.C0=head.CFrame:inverse()
  2125. w.C1=v.CFrame:inverse()
  2126. v.Anchored=false
  2127. end
  2128. end
  2129.  
  2130. function poseJointC0(joint,JB,cf,speed)
  2131. joint.C0=joint.C0:lerp(JB*cf,speed)
  2132. end
  2133. function poseJointC1(joint,JB,cf,speed)
  2134. joint.C1=joint.C1:lerp(JB*cf,speed)
  2135. end
  2136.  
  2137. local RLattacking=false
  2138. local grabbing=false
  2139. local grabbingMode=false
  2140. local grabbedCharacter=nil
  2141. local grabWeld=nil
  2142.  
  2143. local dmgDebounce=false
  2144.  
  2145. local speed=1
  2146.  
  2147. --[[temp
  2148.  
  2149. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2150. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2151. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2152. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2153. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
  2154. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2155.  
  2156. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2157. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2158. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2159. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2160. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2161. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2162.  
  2163. swait()
  2164. ]]
  2165.  
  2166. function sound(id,vol,pitch,parent)
  2167. local s=Instance.new("Sound",parent)
  2168. s.SoundId="http://www.roblox.com/asset/?id="..id..""
  2169. s.Volume=vol
  2170. s.Pitch=pitch
  2171. game.Debris:AddItem(s,10)
  2172. s:play()
  2173. return s
  2174. end
  2175.  
  2176. local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
  2177.  
  2178. local souls=0
  2179. local soulPower=0
  2180.  
  2181. local soulGui=Instance.new("BillboardGui",head)
  2182. soulGui.Adornee=nil
  2183. soulGui.AlwaysOnTop=true
  2184. soulGui.Size=UDim2.new(10,0,10,0)
  2185. soulGui.ExtentsOffset=Vector3.new(0,1.5,0)
  2186. local soulimg=Instance.new("ImageLabel",soulGui)
  2187. soulimg.BackgroundTransparency=1
  2188. soulimg.Position=UDim2.new(0.1,0,0,0)
  2189. soulimg.Size=UDim2.new(0.8,0,0.8,0)
  2190. local soulText=Instance.new("TextLabel",soulimg)
  2191. soulText.BackgroundTransparency=1
  2192. soulText.Position=UDim2.new(0,0,0.5,0)
  2193. soulText.Size=UDim2.new(1,0,0.1,0)
  2194. soulText.Font="Antique"
  2195. soulText.FontSize="Size24"
  2196. soulText.Text="+0%"
  2197. soulText.TextTransparency = 1
  2198. soulText.TextColor3=Color3.new(200,0,0)
  2199. soulText.TextScaled=true
  2200. soulText.TextStrokeColor3=Color3.new(0,0,0)
  2201. soulText.TextStrokeTransparency=1
  2202. soulText.TextWrapped=true
  2203.  
  2204.  
  2205. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  2206. local cw1=coroutine.wrap(function()
  2207. for i=1,repeatloop do
  2208. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  2209. local z=doMesh(x,meshType,meshId,scale)
  2210.  
  2211. local cw2=coroutine.wrap(function()
  2212. for i=1,loop do
  2213. if loopTransparency then
  2214. x.Transparency=i/loop
  2215. z.Scale=z.Scale+scaleAdd
  2216. x.CFrame=x.CFrame*loopCFrame
  2217. wait()
  2218. else
  2219. z.Scale=z.Scale+scaleAdd
  2220. x.CFrame=x.CFrame*loopCFrame
  2221. end
  2222. end
  2223. x:Destroy()
  2224. end)
  2225. cw2()
  2226. swait(repeatLoopWait)
  2227. end
  2228. end)
  2229. cw1()
  2230. end
  2231.  
  2232. local currentAnim=""
  2233. local speed=0
  2234. local doingMove=false
  2235. local attacking=false
  2236.  
  2237. function anim(x)
  2238. if not doingMove then
  2239. if x=="jump" then
  2240. if currentAnim==x then return end
  2241. currentAnim=x
  2242. speed=0.45
  2243.  
  2244. for i=0,0.8,0.1*speed do
  2245. if currentAnim~=x then break end
  2246. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2247. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2248. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2249. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2250. poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
  2251. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2252.  
  2253. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2254. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2255. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
  2256. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2257. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2258. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2259. swait()
  2260. end
  2261. currentAnim=nil
  2262. end
  2263. if x=="descend" then
  2264. if currentAnim==x then return end
  2265. currentAnim=x
  2266. speed=0.45
  2267.  
  2268. for i=0,0.67,0.1*speed do
  2269. if currentAnim~=x then break end
  2270. if grabbingMode then
  2271. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
  2272. end
  2273. if not grabbingMode then
  2274. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2275. end
  2276. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2277. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2278. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2279. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
  2280. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
  2281.  
  2282. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2283. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2284. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2285. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2286. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2287. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2288. swait()
  2289. end
  2290. currentAnim=nil
  2291. end
  2292. if x=="walk" then
  2293. if currentAnim==x then return end
  2294. currentAnim=x
  2295. speed=0.35
  2296.  
  2297. while true do
  2298. if currentAnim~=x then break end
  2299. for i=0,0.8,0.1*speed do
  2300. if currentAnim~=x then break end
  2301. if grabbingMode then
  2302. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2303. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2304. end
  2305. if not grabbingMode then
  2306. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2307. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2308. end
  2309. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2310. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  2311. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
  2312. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
  2313.  
  2314. if grabbingMode then
  2315. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2316. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2317. end
  2318. if not grabbingMode then
  2319. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2320. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2321. end
  2322. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2323. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2324. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2325. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2326. swait()
  2327. end
  2328. for i=0,0.34,0.1*speed do
  2329. if currentAnim~=x then break end
  2330. if grabbingMode then
  2331. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2332. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2333. end
  2334. if not grabbingMode then
  2335. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2336. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2337. end
  2338. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  2339. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  2340. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  2341. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
  2342.  
  2343. if grabbingMode then
  2344. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2345. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2346. end
  2347. if not grabbingMode then
  2348. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2349. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2350. end
  2351. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
  2352. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2353. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2354. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  2355. swait()
  2356. end
  2357. for i=0,0.8,0.1*speed do
  2358. if currentAnim~=x then break end
  2359. if grabbingMode then
  2360. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2361. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2362. end
  2363. if not grabbingMode then
  2364. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2365. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2366. end
  2367. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  2368. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2369. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
  2370. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
  2371.  
  2372. if grabbingMode then
  2373. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2374. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2375. end
  2376. if not grabbingMode then
  2377. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2378. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2379. end
  2380. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2381. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2382. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2383. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2384. swait()
  2385. end
  2386. for i=0,0.34,0.1*speed do
  2387. if currentAnim~=x then break end
  2388. if grabbingMode then
  2389. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2390. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2391. end
  2392. if not grabbingMode then
  2393. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2394. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2395. end
  2396. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  2397. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  2398. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  2399. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
  2400.  
  2401. if grabbingMode then
  2402. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2403. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2404. end
  2405. if not grabbingMode then
  2406. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2407. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2408. end
  2409. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2410. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
  2411. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2412. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  2413. swait()
  2414. end
  2415. end
  2416. end
  2417. if x=="idle" then
  2418. if currentAnim==x then return end
  2419. currentAnim=x
  2420. speed=0.24
  2421.  
  2422. for i=0,0.45,0.1*speed do
  2423. if currentAnim~=x then break end
  2424. if grabbingMode then
  2425. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
  2426. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
  2427. end
  2428. if not grabbingMode then
  2429. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
  2430. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
  2431. end
  2432. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
  2433. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
  2434. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
  2435. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
  2436.  
  2437. poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
  2438. if grabbingMode then
  2439. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2440. end
  2441. if not grabbingMode then
  2442. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
  2443. end
  2444. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
  2445. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
  2446. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2447. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  2448. swait()
  2449. end
  2450. while true do
  2451. if currentAnim~=x then break end
  2452. for i=0,0.75,0.1*speed do
  2453. if currentAnim~=x then break end
  2454. if grabbingMode then
  2455. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  2456. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  2457. end
  2458. if not grabbingMode then
  2459. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
  2460. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
  2461. end
  2462. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  2463. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
  2464. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  2465. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  2466.  
  2467. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2468. if grabbingMode then
  2469. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2470. end
  2471. if not grabbingMode then
  2472. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  2473. end
  2474. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  2475. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
  2476. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2477. poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
  2478. swait()
  2479. end
  2480. for i=0,0.75,0.1*speed do
  2481. if currentAnim~=x then break end
  2482. if grabbingMode then
  2483. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  2484. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  2485. end
  2486. if not grabbingMode then
  2487. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
  2488. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
  2489. end
  2490. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  2491. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
  2492. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  2493. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  2494.  
  2495. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2496. if grabbingMode then
  2497. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2498. end
  2499. if not grabbingMode then
  2500. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  2501. end
  2502. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  2503. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
  2504. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2505. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  2506. swait()
  2507. end
  2508. end
  2509. end
  2510. end
  2511. if doingMove then
  2512. if x=="spar1" then
  2513. if currentAnim==x then return end
  2514. currentAnim=x
  2515. speed=0.75
  2516.  
  2517. for i=0,0.5,0.1*speed do
  2518. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
  2519. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  2520. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2521. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
  2522. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  2523. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
  2524.  
  2525. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2526. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2527. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
  2528. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2529. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2530. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2531. swait()
  2532. end
  2533. attacking=true
  2534. RLattacking=true
  2535. sound(233856146,1,1,rl)
  2536. for i=0,1,0.1*speed do
  2537. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
  2538. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  2539. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
  2540. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
  2541. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  2542. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
  2543.  
  2544. poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
  2545. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2546. poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
  2547. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2548. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2549. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2550. swait()
  2551. end
  2552. attacking=false
  2553. RLattacking=false
  2554. currentAnim=nil
  2555. end
  2556. if x=="spar2" then
  2557. if currentAnim==x then return end
  2558. currentAnim=x
  2559. speed=0.75
  2560.  
  2561. for i=0,0.5,0.1*speed do
  2562. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
  2563. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
  2564. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2565. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  2566. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
  2567. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
  2568.  
  2569. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2570. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2571. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2572. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2573. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2574. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2575. swait()
  2576. end
  2577. attacking=true
  2578. RLattacking=true
  2579. sound(233856146,1,0.85,rl)
  2580. for i=0,1,0.1*speed do
  2581. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2582. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
  2583. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
  2584. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  2585. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
  2586. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
  2587.  
  2588. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2589. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2590. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2591. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2592. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2593. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2594. swait()
  2595. end
  2596. attacking=false
  2597. RLattacking=false
  2598. currentAnim=nil
  2599. end
  2600. if x=="grab" then
  2601. if currentAnim==x then return end
  2602. currentAnim=x
  2603. speed=0.75
  2604.  
  2605. for i=0,0.5,0.1*speed do
  2606. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2607. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2608. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2609. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2610. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2611. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2612.  
  2613. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2614. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2615. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2616. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2617. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2618. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2619. swait()
  2620. end
  2621. attacking=true
  2622. grabbing=true
  2623. sound(233856146,1,0.95,rl)
  2624. for i=0,1,0.1*speed do
  2625. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2626. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2627. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2628. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2629. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2630. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2631.  
  2632. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2633. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2634. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2635. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2636. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2637. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2638. swait()
  2639. end
  2640. attacking=false
  2641. grabbing=false
  2642. currentAnim=nil
  2643. end
  2644. if x=="release" then
  2645. if currentAnim==x then return end
  2646. currentAnim=x
  2647. speed=0.75
  2648.  
  2649. for i=0,0.5,0.1*speed do
  2650. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2651. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2652. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2653. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2654. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2655. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2656.  
  2657. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2658. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2659. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2660. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2661. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2662. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2663. swait()
  2664. end
  2665. sound(233856146,1,0.95,rl)
  2666. if grabWeld~=nil then
  2667. grabWeld:Destroy()
  2668. end
  2669. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2670. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2671. bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
  2672. game.Debris:AddItem(bv,0.05)
  2673. grabbedCharacter.Humanoid.WalkSpeed=16
  2674. grabbedCharacter.Humanoid.JumpPower=50
  2675. for i=0,1,0.1*speed do
  2676. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2677. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2678. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2679. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2680. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2681. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2682.  
  2683. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2684. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2685. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2686. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2687. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2688. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2689. swait()
  2690. end
  2691. currentAnim=nil
  2692. grabbedCharacter=nil
  2693. end
  2694. if x=="grabPose" then
  2695. if currentAnim==x then return end
  2696. currentAnim=x
  2697. speed=0.75
  2698.  
  2699. for i=0,1,0.1*speed do
  2700. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2701. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2702. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2703. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2704. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2705. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2706.  
  2707. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2708. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2709. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2710. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2711. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2712. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2713. swait()
  2714. end
  2715. end
  2716. if x=="airAttack" then
  2717. if currentAnim==x then return end
  2718. currentAnim=x
  2719. speed=0.75
  2720.  
  2721. for i=0,0.5,0.1*speed do
  2722. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2723. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2724. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2725. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2726. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2727. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2728.  
  2729. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2730. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2731. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2732. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2733. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2734. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2735. swait()
  2736. end
  2737. sound(233856146,1,0.95,rl)
  2738. if grabWeld~=nil then
  2739. grabWeld:Destroy()
  2740. end
  2741. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2742. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2743. bv.velocity=head.CFrame.lookVector*15+Vector3.new(0,30,0)
  2744. game.Debris:AddItem(bv,0.05)
  2745. local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
  2746. bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
  2747. game.Debris:AddItem(bf,2.5)
  2748. grabbedCharacter.Humanoid.WalkSpeed=16
  2749. grabbedCharacter.Humanoid.JumpPower=50
  2750. for i=0,1,0.1*speed do
  2751. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
  2752. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2753. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2754. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2755. poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
  2756. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2757.  
  2758. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2759. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2760. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2761. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2762. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2763. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2764. swait()
  2765. end
  2766. speed=0.2
  2767. hum.WalkSpeed=0
  2768. hum.JumpPower=0
  2769.  
  2770. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  2771. coroutine.resume(coroutine.create(function()
  2772. for i=1,100 do
  2773. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2774. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2775. swait(.1)
  2776. end
  2777. end))
  2778. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2779. if v:IsA("Part") then
  2780. v.CanCollide=false
  2781. end
  2782. if v.ClassName=="Hat" then
  2783. for i,v in pairs(v:GetChildren()) do
  2784. if v:IsA("BasePart") then
  2785. v.CanCollide=false
  2786. end
  2787. end
  2788. end
  2789. end
  2790. sound(215395388,1,0.87,head)
  2791. for i=0,1.25,0.1*speed do
  2792. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
  2793. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
  2794. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2795. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
  2796. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
  2797. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
  2798.  
  2799. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
  2800. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2801. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
  2802. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
  2803. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2804. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  2805. swait()
  2806. end
  2807. local bv=Instance.new("BodyVelocity",tor)
  2808. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2809. bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
  2810. game.Debris:AddItem(bv,0.1)
  2811. for i=0,0.25,0.1*speed do
  2812. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
  2813. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  2814. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  2815. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  2816. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
  2817. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
  2818.  
  2819. poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
  2820. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2821. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  2822. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  2823. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2824. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  2825. swait()
  2826. end
  2827. local didHit=false
  2828. coroutine.resume(coroutine.create(function()
  2829. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
  2830. if not dmgDebounce then
  2831. dmgDebounce=true
  2832. sound(227194094,1,0.8,ra)
  2833. sound(215395468,2.5,0.9,head)
  2834. coroutine.resume(coroutine.create(function()
  2835. for i=1,3 do
  2836. magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Really red"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  2837. end
  2838. end))
  2839. sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
  2840. grabbedCharacter.Head:Remove()
  2841. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2842. if v:IsA'Part' then
  2843. v.BrickColor = BrickColor.Black()
  2844. end
  2845. end
  2846. Instance.new("Fire", grabbedCharacter.Torso)
  2847. grabbedCharacter.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  2848. grabbedCharacter.Torso.Fire.Size = 8
  2849. grabbedCharacter.Humanoid.PlatformStand=false
  2850. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2851. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2852. bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
  2853. souls=souls+5
  2854. game.Debris:AddItem(bv,0.05)
  2855. didHit=true
  2856. wait(0.5)
  2857. dmgDebounce=false
  2858. end
  2859. end
  2860. end))
  2861. for i=0,0.25,0.1*speed do
  2862. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
  2863. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  2864. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  2865. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  2866. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
  2867. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
  2868.  
  2869. poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
  2870. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2871. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  2872. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  2873. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2874. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  2875. swait()
  2876. end
  2877. currentAnim=nil
  2878. grabbedCharacter=nil
  2879. end
  2880. if x=="soultear" then
  2881. if currentAnim==x then return end
  2882. currentAnim=x
  2883. speed=0.75
  2884.  
  2885. for i=0,0.5,0.1*speed do
  2886. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2887. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2888. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2889. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2890. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2891. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2892.  
  2893. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2894. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2895. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2896. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2897. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2898. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2899. swait()
  2900. end
  2901. sound(233856146,1,0.95,rl)
  2902. if grabWeld~=nil then
  2903. grabWeld:Destroy()
  2904. end
  2905. local bp=Instance.new("BodyPosition",grabbedCharacter:WaitForChild("Torso"))
  2906. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2907. bp.Position=tor.CFrame*CFrame.new(0,0,-3).p
  2908. game.Debris:AddItem(bp,0.5)
  2909. grabbedCharacter.Humanoid.WalkSpeed=16
  2910. grabbedCharacter.Humanoid.JumpPower=50
  2911. speed=0.2
  2912. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  2913. coroutine.resume(coroutine.create(function()
  2914. for i=1,100 do
  2915. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2916. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2917. swait(.1)
  2918. end
  2919. end))
  2920. sound(215395388,1,0.8,head)
  2921. for i=0,1.25,0.1*speed do
  2922. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),speed)
  2923. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),speed)
  2924. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  2925. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  2926. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  2927. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  2928.  
  2929. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),speed)
  2930. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2931. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  2932. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  2933. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2934. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  2935. swait()
  2936. end
  2937. speed=0.25
  2938. local didHit=false
  2939. coroutine.resume(coroutine.create(function()
  2940. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=7.5 then
  2941. if not dmgDebounce then
  2942. dmgDebounce=true
  2943. sound(179515225,1,0.65,ra)
  2944. sound(610359515,1,0.85,ra)
  2945. grabbedCharacter.Head:Remove()
  2946.  
  2947.  
  2948. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2949. if v:IsA'Part' then
  2950. v.BrickColor = BrickColor.Black()
  2951. end
  2952. end
  2953. Instance.new("Fire", grabbedCharacter.Torso)
  2954. grabbedCharacter.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  2955. grabbedCharacter.Torso.Fire.Size = 8
  2956. coroutine.resume(coroutine.create(function()
  2957. wait(0.085)
  2958. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(.5,.5,.5),Vector3.new(5,5,0.01),16,true,1,0,CFrame.Angles(0,0,0))
  2959. for i=1,8 do
  2960. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2961. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2962. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(10,10,10),Vector3.new(0.3,0.3,-0.3),30,true,1,0,CFrame.new(0,0,-i/12)*CFrame.Angles(0,0,0))
  2963. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(5+i/2,5+i/2,5+i/2),Vector3.new(-0.3,2+i/2,-0.3),5,true,1,0,CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5))*CFrame.Angles(0,0,0))
  2964. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,2,0)*CFrame.new(math.random(1,15),math.random(1,2),math.random(1,15))*CFrame.new(-15/2,-2/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),30,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2965. wait(.025)
  2966. end
  2967. end))
  2968. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2969. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2970. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,70,0)
  2971. game.Debris:AddItem(bv,0.1)
  2972. souls=souls+3
  2973. if grabbedCharacter~=nil then
  2974. coroutine.resume(coroutine.create(function()
  2975. for i=1,100 do
  2976. if grabbedCharacter==nil then break end
  2977. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2978. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2979. swait(.1)
  2980. end
  2981. end))
  2982. end
  2983. didHit=true
  2984. wait(0.5)
  2985. dmgDebounce=false
  2986. end
  2987. end
  2988. end))
  2989. for i=0,0.9,0.1*speed do
  2990. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(12)),speed)
  2991. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-12)),speed)
  2992. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
  2993. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(-5)),speed)
  2994. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  2995. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  2996.  
  2997. poseJointC1(rm,rmC1,CFrame.new(0,0.4,0),speed)
  2998. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2999. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  3000. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  3001. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  3002. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  3003. swait()
  3004. end
  3005. currentAnim=nil
  3006. grabbedCharacter=nil
  3007. end
  3008. end
  3009. end
  3010.  
  3011. function spar1()
  3012. if not doingMove then
  3013. doingMove=true
  3014. anim("spar1")
  3015. doingMove=false
  3016. end
  3017. end
  3018.  
  3019. function spar2()
  3020. if not doingMove then
  3021. doingMove=true
  3022. anim("spar2")
  3023. doingMove=false
  3024. end
  3025. end
  3026.  
  3027. function grab()
  3028. if not doingMove then
  3029. doingMove=true
  3030. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=0
  3031. anim("grab")
  3032. doingMove=false
  3033. end
  3034. end
  3035.  
  3036. function release()
  3037. if not doingMove then
  3038. doingMove=true
  3039. anim("release")
  3040. doingMove=false
  3041. end
  3042. end
  3043.  
  3044. function airAttack()
  3045. if not doingMove then
  3046. doingMove=true
  3047. anim("airAttack")
  3048. doingMove=false
  3049. end
  3050. end
  3051.  
  3052. function soulTear()
  3053. if not doingMove then
  3054. doingMove=true
  3055. anim("soultear")
  3056. doingMove=false
  3057. end
  3058. end
  3059.  
  3060. local currentSparAttack=1
  3061.  
  3062.  
  3063. local letters = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"}
  3064.  
  3065. function assing_value(number)
  3066. if number <= 26 then
  3067. number = letters[number]
  3068. else
  3069. number = number - 27
  3070. end
  3071. return number
  3072. end
  3073.  
  3074. function create_id(length)
  3075. local id = ""
  3076. if length > 0 then
  3077. for i = 1, length do
  3078. local number = math.random(1, 36)
  3079. id = id .. assing_value(number)
  3080. end
  3081. end
  3082. return id
  3083. end
  3084.  
  3085.  
  3086. local name = create_id(20)
  3087.  
  3088. bool = Instance.new("BoolValue", game.Players.LocalPlayer.Character.Torso)
  3089. bool.Name = name
  3090.  
  3091. mouse.Button1Down:connect(function()
  3092. if game.Players.LocalPlayer.Character.Torso:FindFirstChild(name) then
  3093. if grabbingMode then return end
  3094. if currentSparAttack==1 then
  3095. currentSparAttack=2
  3096. spar1()
  3097. elseif currentSparAttack==2 then
  3098. currentSparAttack=1
  3099. spar2()
  3100. end
  3101. end
  3102. end)
  3103.  
  3104. mouse.KeyDown:connect(function(k)
  3105. if game.Players.LocalPlayer.Character.Torso:FindFirstChild(name) then
  3106. if k=="f" then
  3107. if not grabbingMode then
  3108. grab()
  3109. elseif grabbingMode then
  3110. grabbingMode=false
  3111. release()
  3112. hideGrabOptions()
  3113. end
  3114. end
  3115. if k=="e" then
  3116. if grabbingMode then
  3117. grabbingMode=false
  3118. airAttack()
  3119. hideGrabOptions()
  3120. end
  3121. end
  3122. if k=="r" then
  3123. if grabbingMode then
  3124. grabbingMode=false
  3125. soulTear()
  3126. hideGrabOptions()
  3127. end
  3128. end
  3129. end
  3130. end)
  3131.  
  3132. game:GetService("RunService").RenderStepped:connect(function()
  3133. if grabbingMode then
  3134. hum.WalkSpeed=defWS/1.1
  3135. hum.JumpPower=0
  3136. end
  3137. if not grabbingMode then
  3138. hum.WalkSpeed=defWS
  3139. hum.JumpPower=defJP
  3140. end
  3141. if attacking then
  3142. if RLattacking then
  3143. for i,v in pairs(workspace:GetChildren()) do
  3144. if isHumanoid(v) and v~=ch then
  3145. local vTorso=v:WaitForChild("Torso");
  3146. if (vTorso.Position-rl.Position).magnitude<=2.5 then
  3147. if not dmgDebounce then
  3148. dmgDebounce=true
  3149. sound(694048922,5,1,vTorso)
  3150. findHumanoid(v).Parent.Head:Remove()
  3151.  
  3152. Instance.new("Fire", findHumanoid(v).Parent.Torso)
  3153. findHumanoid(v).Parent.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  3154. findHumanoid(v).Parent.Torso.Fire.Size = 8
  3155.  
  3156. for i,v in pairs(findHumanoid(v).Parent:GetChildren()) do
  3157. if v:IsA'Part' then
  3158. v.BrickColor = BrickColor.Black()
  3159. end
  3160. end
  3161. print(7.5+(7.5*soulPower/100))
  3162. local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
  3163. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  3164. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
  3165. game.Debris:AddItem(bv,0.05)
  3166. wait(0.5)
  3167. dmgDebounce=false
  3168. end
  3169. end
  3170. end
  3171. end
  3172. end
  3173. if grabbing then
  3174. for i,v in pairs(workspace:GetChildren()) do
  3175. if isHumanoid(v) and v~=ch then
  3176. if v:findFirstChild("Torso")==nil then return end
  3177. if (v.Torso.Position-ra.Position).magnitude<=5 then
  3178. if not dmgDebounce then
  3179. dmgDebounce=true
  3180. sound(200632821,5,1,v.Torso)
  3181. findHumanoid(v):TakeDamage(1)
  3182. print(findHumanoid(v).Parent.Name)
  3183. grabbingMode=true
  3184. grabbedCharacter=v.Torso.Parent
  3185. findHumanoid(grabbedCharacter).PlatformStand=false
  3186. findHumanoid(grabbedCharacter).WalkSpeed=0
  3187. findHumanoid(grabbedCharacter).JumpPower=0
  3188. for i,v in pairs(grabbedCharacter:GetChildren()) do
  3189. if v:IsA("Part") then
  3190. v.CanCollide=false
  3191. end
  3192. if v.ClassName=="Hat" then
  3193. for i,v in pairs(v:GetChildren()) do
  3194. if v:IsA("BasePart") then
  3195. v.CanCollide=false
  3196. end
  3197. end
  3198. end
  3199. end
  3200. grabWeld=Instance.new("Weld",grabPart)
  3201. grabWeld.Part0=v.Torso
  3202. grabWeld.Part1=grabPart
  3203. grabWeld.C0=CFrame.Angles(math.rad(-90),0,0)
  3204.  
  3205. displayGrabOptions()
  3206.  
  3207. wait(0.5)
  3208. dmgDebounce=false
  3209. end
  3210. end
  3211. end
  3212. end
  3213. end
  3214. end
  3215. if hum.Jump and not grabbingMode then
  3216. anim("jump")
  3217. swait(1/4)
  3218. hum.Jump=false
  3219. end
  3220. if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
  3221. anim("descend")
  3222. end
  3223. if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  3224. anim("idle")
  3225. elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  3226. anim("walk")
  3227. end
  3228. if grabbingMode then
  3229. grabbedCharacter.Humanoid.PlatformStand=false
  3230. anim("grabPose")
  3231. end
  3232. if souls<=0 then souls=0 end
  3233. souls=souls-1/1000
  3234. grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
  3235. soulPower=souls*5
  3236. soulText.Text="+"..math.floor(soulPower).."%"
  3237. if soulText.Text=="+-1%" then soulText.Text="+0%" end
  3238. end)
  3239. end))
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