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Animation.h

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Jul 3rd, 2017
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  1. #pragma once
  2. #include <SFML\Graphics.hpp>
  3. #include <iostream>
  4.  
  5. class Animation : public sf::Drawable, public sf::Transformable
  6. {
  7.  
  8. public:
  9.  
  10.     Animation(std::string player, std::string anim, int dir, int frame, int delay, sf::Vector2i size);
  11.  
  12.     void update(sf::Clock &clock);
  13.  
  14. private:
  15.  
  16.     virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
  17.  
  18.  
  19.     sf::Sprite m_sprite;
  20.     sf::Texture m_texture;
  21.  
  22.     std::string m_path;
  23.     int m_frame;
  24.     int m_delay;
  25.     int m_dir;
  26.     int m_index;
  27.  
  28.  
  29.     sf::Vector2i m_size;
  30.  
  31.     std::vector<sf::Image> m_frameUP;
  32.     std::vector<sf::Image> m_frameRI;
  33.     std::vector<sf::Image> m_frameDO;
  34.     std::vector<sf::Image> m_frameLE;
  35.  
  36. };
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