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- roomNames = {
- [0] = "Title Screen",
- [479] = "Pressure Cooker",
- [735] = "Magnet Stairs",
- [145] = "Surface",
- [13017] = "Botwoon's Room",
- [5528] = "Bomb Torizo's Room",
- [2729] = "Crocomire's Room",
- [14298] = "Draygon's Room",
- [14258] = "Gold Torizo's Room",
- [12197] = "Kraid's Room",
- [2781] = "Mother Brain's Room",
- [2765] = "Phantoon's Room",
- [1504] = "Ridley's Room (Ceres)",
- [15027] = "Ridley's Room",
- [2973] = "Spore Spawn's Room",
- [658] = "Parlor",
- [4758] = "Shaft",
- [2461] = "Big Pink",
- [3486] = "Stairs",
- [10916] = "Warehouse",
- [11428] = "Warehouse",
- [935] = "Business Center",
- [2985] = "Hi-Jump Room",
- [679] = "Flying Buttresses",
- [423] = "Cathedral",
- [10415] = "Rising Time",
- [6828] = "Bubble Mountain",
- [7853] = "Double Chamber",
- [8109] = "Wave Beam Room",
- [5291] = "Pantry",
- [1704] = "Ice Beam Room",
- [10147] = "Marsh",
- [9122] = "Hellway",
- [3733] = "Moat",
- [2252] = "Basement",
- [714] = "Attic",
- [201] = "Bowling Alley",
- [3790] = "Gravity Suit Room",
- [4246] = "Gauntlet",
- [1231] = "Main Street",
- [1488] = "Fish Tank",
- [1744] = "Mama Turtle's Room",
- [2256] = "Mt. Doom",
- [3537] = "Beach",
- [8661] = "Aqueduct",
- [10455] = "Coliseum",
- [13273] = "Space Jump Room",
- [12504] = "Coffee Break Room",
- [9942] = "Spring Ball Room",
- [4562] = "Plasma Beam Room",
- [14042] = "Cactus Alley",
- [9647] = "Gravitron",
- [19126] = "Screw Attack Room",
- [16308] = "Pillar Room",
- [16820] = "Royal Shaft",
- [16052] = "Mickey Mouse Room",
- [17076] = "Amphitheatre",
- [15283] = "Boiler Room",
- [19382] = "Boulder Room",
- [18614] = "Junkyard",
- [13222] = "Statues Room",
- [218] = "YMCA",
- }
- RAM = {
- words = {
- roomNumber = 0x7e079c,
- },
- }
- output = {
- x = 0,
- y = 210,
- }
- function OutputRoom()
- gui.text(output.x, output.y, "Room: " .. GetRoomName(memory.readword(RAM.words.roomNumber)))
- end
- function GetRoomName(roomNumber)
- return roomNames[roomNumber] and roomNames[roomNumber] or roomNumber
- end
- while true do
- OutputRoom()
- snes9x.frameadvance()
- end
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