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- H = Instance.new("Model")
- H.Parent = game.Lighting
- Base = Instance.new("Part", H)
- Base.Size = Vector3.new(17.89, 1, 7.59)
- Base.Position = Vector3.new(5.205, 404.2, -2.795)
- Base.TopSurface = "SmoothNoOutlines"
- Base.BottomSurface = "SmoothNoOutlines"
- Base.FrontSurface = "SmoothNoOutlines"
- Base.LeftSurface = "SmoothNoOutlines"
- Base.RightSurface = "SmoothNoOutlines"
- Base.BrickColor = BrickColor.new("Burnt Sienna")
- Base.Material = "Wood"
- Base.Anchored = true
- Base.Name = "Base"
- P1 = Instance.new("Part", H)
- P1.Size = Vector3.new(15.18, 1, 0.9)
- P1.Position = Vector3.new(5.31, 406.38, 0.49)
- P1.TopSurface = "SmoothNoOutlines"
- P1.BottomSurface = "SmoothNoOutlines"
- P1.FrontSurface = "SmoothNoOutlines"
- P1.LeftSurface = "SmoothNoOutlines"
- P1.RightSurface = "SmoothNoOutlines"
- P1.BrickColor = BrickColor.new("Burnt Sienna")
- P1.Anchored = true
- P1.Material = "Wood"
- P1.Name = "P1"
- P2 = Instance.new("Part", H)
- P2.Size = Vector3.new(15.18, 1, 0.9)
- P2.Position = Vector3.new(5.31, 405.2, -6.1)
- P2.TopSurface = "SmoothNoOutlines"
- P2.BottomSurface = "SmoothNoOutlines"
- P2.FrontSurface = "SmoothNoOutlines"
- P2.LeftSurface = "SmoothNoOutlines"
- P2.RightSurface = "SmoothNoOutlines"
- P2.Anchored = true
- P2.Name = "P2"
- P2.BrickColor = BrickColor.new("Burnt Sienna")
- P2.Material = "Wood"
- P3 = Instance.new("Part", H)
- P3.Size = Vector3.new(1.05, 2.75, 7.59)
- P3.Anchored = true
- P3.Position = Vector3.new(13.625, 406.075, -2.795)
- P3.TopSurface = "SmoothNoOutlines"
- P3.BottomSurface = "SmoothNoOutlines"
- P3.FrontSurface = "SmoothNoOutlines"
- P3.LeftSurface = "SmoothNoOutlines"
- P3.RightSurface = "SmoothNoOutlines"
- P3.Name = "P3"
- P3.BrickColor = BrickColor.new("Burnt Sienna")
- P3.Material = "Wood"
- P4 = Instance.new("Part", H)
- P4.Size = Vector3.new(15.18, 1, 0.9)
- P4.Position = Vector3.new(5.31, 406.38, -6.1)
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.Anchored = true
- P4.Name = "P4"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Burnt Sienna")
- P4.Material = "Wood"
- P5 = Instance.new("Part", H)
- P5.Size = Vector3.new(15.18, 1, 0.9)
- P5.Position = Vector3.new(5.31, 405.2, 0.49)
- P5.TopSurface = "SmoothNoOutlines"
- P5.Name = "P5"
- P5.BottomSurface = "SmoothNoOutlines"
- P5.FrontSurface = "SmoothNoOutlines"
- P5.LeftSurface = "SmoothNoOutlines"
- P5.RightSurface = "SmoothNoOutlines"
- P5.Anchored = true
- P5.BrickColor = BrickColor.new("Burnt Sienna")
- P5.Material = "Wood"
- P6 = Instance.new("Part", H)
- P6.Size = Vector3.new(1.18, 2.94, 7.59)
- P6.Position = Vector3.new(-3.15, 406.17, -2.795)
- P6.TopSurface = "SmoothNoOutlines"
- P6.BottomSurface = "SmoothNoOutlines"
- P6.Name = "P6"
- P6.FrontSurface = "SmoothNoOutlines"
- P6.LeftSurface = "SmoothNoOutlines"
- P6.RightSurface = "SmoothNoOutlines"
- P6.Anchored = true
- P6.BrickColor = BrickColor.new("Burnt Sienna")
- P6.Material = "Wood"
- V1 = Instance.new("VehicleSeat", H)
- V1.Size = Vector3.new(3, 0.49, 2.89)
- V1.Position = Vector3.new(5.944, 404.94, -2.857)
- V1.Rotation = Vector3.new(0.333, -88.6, 0.3)
- V1.TopSurface = "Universal"
- V1.BottomSurface = "Inlet"
- V1.FrontSurface = "SmoothNoOutlines"
- V1.LeftSurface = "SmoothNoOutlines"
- V1.RightSurface = "SmoothNoOutlines"
- V1.BrickColor = BrickColor.new("Burnt Sienna")
- V1.Anchored = true
- V1.Material = "Wood"
- for _, instance in pairs(game.Workspace:GetChildren()) do
- if (instance:IsA('Part')) then
- instance:Destroy();
- else if (instance:IsA('UnionOperation')) then
- instance:Destroy();
- else if (instance:IsA('Seat')) then
- instance:Destroy();
- else if (instance:IsA('Model')) then
- instance:Destroy();
- else if (instance:IsA('VehicleSeat')) then
- instance:Destroy();
- else if (instance:IsA('TrussPart')) then
- instance:Destroy();
- else if (instance:IsA('WedgePart')) then
- instance:Destroy();
- else if (instance:IsA('CornerWedgePart')) then
- instance:Destroy();
- end
- end
- end
- end
- end
- end
- end
- end
- end
- H.Parent = game.Workspace
- for _,c in pairs(game.Players:GetChildren()) do
- c:LoadCharacter()
- end
- game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-200,-100,-200), Vector3int16.new(200,100,200)), 17, "Solid", "X")
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