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- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000210
- UnrealEditor_Engine!TSet<TTuple<FName,FSmartNameMapping>,TDefaultMapHashableKeyFuncs<FName,FSmartNameMapping,0>,FDefaultSetAllocator>::FindId() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:858]
- UnrealEditor_Engine!USkeleton::GetUIDByName() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\Skeleton.cpp:1989]
- UnrealEditor_AnimGraphRuntime!FAnimNode_ModifyCurve::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\AnimNodes\AnimNode_ModifyCurve.cpp:92]
- UnrealEditor_Engine!FPoseLink::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:345]
- UnrealEditor_AnimGraphRuntime!FAnimNode_Slot::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\AnimNodes\AnimNode_Slot.cpp:80]
- UnrealEditor_Engine!FPoseLink::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:345]
- UnrealEditor_AnimGraphRuntime!FAnimNode_ModifyCurve::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\AnimNodes\AnimNode_ModifyCurve.cpp:44]
- UnrealEditor_Engine!FPoseLink::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:345]
- UnrealEditor_AnimGraphRuntime!FAnimNode_ModifyCurve::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\AnimNodes\AnimNode_ModifyCurve.cpp:44]
- UnrealEditor_Engine!FPoseLink::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:345]
- UnrealEditor_AnimGraphRuntime!FAnimNode_LayeredBoneBlend::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\AnimNodes\AnimNode_LayeredBoneBlend.cpp:239]
- UnrealEditor_Engine!FPoseLink::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:345]
- UnrealEditor_Engine!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeSpaceConversions.cpp:89]
- UnrealEditor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:455]
- UnrealEditor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentPose_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\BoneControllers\AnimNode_SkeletalControlBase.cpp:96]
- UnrealEditor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\BoneControllers\AnimNode_SkeletalControlBase.cpp:114]
- UnrealEditor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:455]
- UnrealEditor_Engine!FAnimNode_ConvertComponentToLocalSpace::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeSpaceConversions.cpp:38]
- UnrealEditor_Engine!FPoseLink::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:345]
- UnrealEditor_Engine!FPoseLink::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:345]
- UnrealEditor_ControlRig!FAnimNode_ControlRigInputPose::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\Sequencer\ControlRigLayerInstanceProxy.cpp:358]
- UnrealEditor_Engine!FPoseLink::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:345]
- UnrealEditor_ControlRig!FAnimNode_ControlRigBase::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\AnimNode_ControlRigBase.cpp:437]
- UnrealEditor_ControlRig!FControlRigLayerInstanceProxy::Evaluate() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\Sequencer\ControlRigLayerInstanceProxy.cpp:34]
- UnrealEditor_Engine!FAnimInstanceProxy::EvaluateAnimation_WithRoot() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimInstanceProxy.cpp:1204]
- UnrealEditor_Engine!UAnimInstance::ParallelEvaluateAnimation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimInstance.cpp:761]
- UnrealEditor_Engine!USkeletalMeshComponent::EvaluateAnimation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1952]
- UnrealEditor_Engine!USkeletalMeshComponent::PerformAnimationProcessing() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:2044]
- UnrealEditor_Engine!USkeletalMeshComponent::ParallelAnimationEvaluation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:3893]
- UnrealEditor_Engine!USkeletalMeshComponent::DoParallelEvaluationTasks_OnGameThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:2505]
- UnrealEditor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:2402]
- UnrealEditor_MovieSceneTracks!`FPreAnimatedAnimationTokenProducer::CacheExistingState'::`2'::FToken::RestoreState() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieSceneTracks\Private\Evaluation\MovieSceneSkeletalAnimationTemplate.cpp:156]
- UnrealEditor_MovieScene!UE::MovieScene::TPreAnimatedStateStorage<UE::MovieScene::FPreAnimatedObjectTokenTraits>::RestorePreAnimatedStateStorage() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Public\Evaluation\PreAnimatedState\MovieScenePreAnimatedStateStorage.h:152]
- UnrealEditor_MovieScene!UE::MovieScene::FPreAnimatedStateExtension::RemoveMetaData() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\Evaluation\PreAnimatedState\MovieScenePreAnimatedStateExtension.cpp:185]
- UnrealEditor_MovieScene!UE::MovieScene::TPreAnimatedCaptureSources<FMovieSceneEvaluationKey>::StopTrackingCaptureSource() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\Evaluation\PreAnimatedState\MovieScenePreAnimatedCaptureSources.inl:50]
- UnrealEditor_MovieScene!FMovieSceneTrackEvaluator::CallSetupTearDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\Evaluation\Instances\MovieSceneTrackEvaluator.cpp:339]
- UnrealEditor_MovieScene!FMovieSceneTrackEvaluator::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\Evaluation\Instances\MovieSceneTrackEvaluator.cpp:131]
- UnrealEditor_MovieScene!UE::MovieScene::FSequenceInstance::RunLegacyTrackTemplates() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneSequenceInstance.cpp:297]
- UnrealEditor_MovieScene!FMovieSceneEntitySystemRunner::GameThread_EvaluationFinalizationPhase() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:549]
- UnrealEditor_MovieScene!FMovieSceneEntitySystemRunner::DoFlushUpdateQueueOnce() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:224]
- UnrealEditor_MovieScene!FMovieSceneEntitySystemRunner::Flush() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:179]
- UnrealEditor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate() [D:\build\++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\Evaluation\MovieSceneEvaluationTemplateInstance.cpp:147]
- UnrealEditor_Sequencer!FSequencer::EvaluateInternal() [D:\build\++UE5\Sync\Engine\Source\Editor\Sequencer\Private\Sequencer.cpp:3113]
- UnrealEditor_Sequencer!FSequencer::SetGlobalTime() [D:\build\++UE5\Sync\Engine\Source\Editor\Sequencer\Private\Sequencer.cpp:3029]
- UnrealEditor_Sequencer!FSequencer::SetLocalTimeDirectly() [D:\build\++UE5\Sync\Engine\Source\Editor\Sequencer\Private\Sequencer.cpp:3002]
- UnrealEditor_MovieSceneTools!FViewportThumbnailSection::PreDraw() [D:\build\++UE5\Sync\Engine\Source\Editor\MovieSceneTools\Private\Sections\ThumbnailSection.cpp:378]
- UnrealEditor_MovieSceneTools!FTrackEditorThumbnailCache::DrawThumbnail() [D:\build\++UE5\Sync\Engine\Source\Editor\MovieSceneTools\Private\TrackEditorThumbnail\TrackEditorThumbnail.cpp:363]
- UnrealEditor_MovieSceneTools!TBaseRawMethodDelegateInstance<0,FTrackEditorThumbnailCache,void __cdecl(FTrackEditorThumbnail &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:470]
- UnrealEditor_MovieSceneTools!FTrackEditorThumbnailPool::DrawThumbnails() [D:\build\++UE5\Sync\Engine\Source\Editor\MovieSceneTools\Private\TrackEditorThumbnail\TrackEditorThumbnailPool.cpp:108]
- UnrealEditor_MovieSceneTools!FCameraCutTrackEditor::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\MovieSceneTools\Private\TrackEditors\CameraCutTrackEditor.cpp:262]
- UnrealEditor_Sequencer!FSequencer::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Sequencer\Private\Sequencer.cpp:810]
- UnrealEditor_UnrealEd!FTickableEditorObject::TickObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Public\TickableEditorObject.h:45]
- UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1536]
- UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
- UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
- UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
- UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
- UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
- UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
- UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
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