Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Changelog Version 1.0.12
- Ambush behaviour is modified slightly. You can now perform any action after setting an ambush except for moving. If you move, your ambush will be canceled. Previously setting an ambush would prevent most successive actions, but not consistently so. The changed behaviour is now more in line with other special abilities and their behaviour.
- Added a warning message when a move cancels an Ambush
- Added bleed duration and damage to the knife tooltip
- Fixed a bug that caused the damage preview to use the wrong knife when two were equipped
- Fixed a bug that caused the level up and KO indicators to stay after a character died or was dismissed
- Fixed a bug that caused an endless loop when an ambush triggered a zombie retaliate
- Fixed a bug that allowed Burst Fire to be used anywhere on the map
- Fixed a bug that sometimes allowed the AI to do a third move.
- Fixed a bug that sometimes caused the Necromancer to not take any actions.
- Fixed a bug that would sometimes cause faulty event behaviour when loading from save.
- Updated LWJGL version. This may improve video card compatibility, high-DPI handling and scaling on some systems.
- --------------------------------------------------------------------------------
- Changelog Version 1.0.11
- Stack Splitting consumables added (see above)
- AI Turn Speed-Up button added (see above)
- We've changed the way bravery is handled outside of combat. From now on, your bravery is always fully reset after the completion of a battle. This means that you always enter the battle with the same starting point and should help in making successive battle feel less frustrating due to limiting options.
- Fix a bug that caused units to be revived by the Necromancer on the wrong tile.
- Fixes a bug that caused a crash in some instances after loading from save.
- Fixes a bug that sometimes made it impossible to finish Map 2 in Adventure III
- Fixes a bug that would sometimes cause achievement rewards to disappear if claimed during combat
- Fix a bug that caused evades triggered by a Sporebearer to not count towards the evades achievements
- Fixed a bunch of typos
- Fixed some UI issues on the Adventure Stats screen when playing in French
- Fixed a bug when swapping out a KO character at the recruiter that caused the character to stay in a wrong state on successive adventures.
- Fixed a bug that caused character quotes to spill out of the UI in some languages.
- Fixed a whole bunch of battle arena generators that could cause faulty collisions
- Removed a faulty tooltip when hovering enemy portraits that would mistakenly indicate "Press Tab for Move Range".
Advertisement
Add Comment
Please, Sign In to add comment