Advertisement
castfromhp

PTU Engineer Draft

May 14th, 2013
117
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.56 KB | None | 0 0
  1. Pokébot Training (Edge)
  2. Prerequisites: Novice Technology
  3. Effect: You may control a Pokébot with Complexity up to your Technology Rank by spending a Standard Action and Command Action.
  4.  
  5. Engineer [CLASS]
  6. Prerequisites: Pokébot Training, Novice Technology Education
  7. Static
  8. Effect: You may create Small Pokébots with materials costing 2000, Medium Pokébots with materials costing 3500, and Large Pokébots with materials costing 5000, starting at a Level of 1. As an Extended Action, you may increase a Pokébot's Level by paying 200 per Level, up to a maximum Level equal to your own Trainer Level.
  9. Pick a Rank 1 Robotics Blueprint. You learn that Blueprint.
  10.  
  11. Robotics Lessons [Ranked 5]
  12. Rank 1 Prerequisites: Engineer
  13. Rank 2 Prerequisites: Adept Technology Education
  14. Rank 3 Prerequisites: Expert Technology Education
  15. Rank 4 Prerequisites: Expert Technology Education
  16. Rank 5 Prerequisites: Master Technology Education
  17. Effect: Pick a Robotics Blueprint of a Rank equal to or lower than the Rank of Robotics Lessons you are gaining. You learn how to add the chosen Blueprints to Pokébots you create. You may only add a Blueprint to a Pokébot as long as the final Complexity of the Pokébot is within your capacity to control. Each time you take Robotics Lessons, increase the maximum Complexity of Pokébots you can control by 1.
  18.  
  19. Robofighter
  20. Prerequisites: 1 Combat Robotics Blueprint, Adept Technology Education
  21. 1 AP - Swift Action
  22. Target: A Pokébot you control
  23. Effect: You may control the target with a Standard Action this round. You may always control Pokébots you create by using a Command Action instead of requiring both a Standard Action and a Command Action.
  24.  
  25. Mecha Master
  26. Prerequisites: 5 Engineer Features
  27. Static
  28. Effect: The maximum Complexity of Pokébots you create is increased by 2 for all Pokébot sizes. Increase the maximum Complexity of Pokébots you can control by 2.
  29.  
  30. [How to build and maintain Pokébots:
  31. Pokébots are given stats and treated much like Pokémon are. Pokébots can make Struggle Attacks and can also perform and be affected by Combat Maneuvers if their structure allows for it, but they never add STAB to any attacks they make. Pokébots never gain injuries and are immune to all Status Effects except for Burn, Frozen, Paralysis, Disabled, Suppressed, Trapped, Slowed and Flinch. Pokébots are Typeless and Genderless but count as Steel Type for the purposes of Magnet Pull and take Super-Effective damage from Fire, Electric, and Ground Moves.
  32.  
  33. Small Pokébots begin with 25 total base stats, distributed as you like, with a maximum of 6 in a given stat. Medium Pokébots begin with 32 total base stats, distributed as you like, with a maximum of 8 in a given stat. Large Pokébots begin with 40 total base stats, distributed as you like, with a maximum of 10 in a given stat.
  34.  
  35. Small Pokébots have Overland 6, Power 1, and Jump 0/0. Their size is Small, and they are Weight Class 1. They have 4 skill ranks to split between Athletics and Combat, 6 to split between Acrobatics and Stealth, and no Perception or Focus ranks by default. Small Pokébots have a maximum Complexity of 6.
  36. Medium Pokébots have Overland 5, Power 3, and Jump 1/1. Their size is Medium, and they are Weight Class 3. They have 5 skill ranks to split between Athletics and Combat, 5 to split between Acrobatics and Stealth, and no Perception or Focus ranks by default. Medium Pokébots have a maximum Complexity of 8.
  37. Large Pokébots have Overland 4, Power 5, and Jump 1/1. Their size is Large, and they are Weight Class 5. They have 6 skill ranks to split between Athletics and Combat, 4 to split between Acrobatics and Stealth, and no Perception or Focus ranks by default. Large Pokébots have a maximum Complexity of 10.
  38.  
  39. All Pokébots have the Sinker and Mindlock capabilities unless otherwise specified and begin at Complexity 0.
  40. Pokébots can be repaired as an Extended Action but normally have no other methods of regaining HP - the cost of Repairing a Pokébot is 1 per 1HP, including negative HP. If a Pokébot reaches -200% HP though, it is completely destroyed and turned into scrap worth 1/3rd of their creation cost. If a Pokébot with an A.I. Chip. is destroyed, the A.I Chip Survives until -300% HP is reached.]
  41.  
  42. Utility Robotics Blueprints:
  43.  
  44. Communications Suite
  45. Rank 1
  46. Prerequisites: Engineer
  47. Cost: 500
  48. Complexity: +2
  49. Effect: The Pokébot gains a GPS, phone service, a two-way radio connection, speakers, and a camera and microphone, with the capabilities to both record and live-stream to a Computer or Pokedex.
  50.  
  51. Security System
  52. Rank 1
  53. Prerequisites: Engineer
  54. Cost: 500
  55. Complexity: +1
  56. Effect: Only you or individuals designated by you may attempt to control this Pokébot, even if someone else manages to steal the controls from you.
  57.  
  58. Advanced Mobility Systems
  59. Rank 2
  60. Prerequisites: Engineer
  61. Cost: 1000
  62. Complexity: +2 per System
  63. Effect: You may install the following upgrades on your Pokébots. You may apply Advanced Mobility Systems multiple times, choosing a different option and increasing the Complexity of the Pokébot each time.
  64. Advanced Agility System: The Pokébot gains +4 to all Movement Capabilities, +1 to Long Jump and High Jump, and an additional Acrobatics Skill Rank.
  65. Advanced Nautical System: The Pokébot gains a Swim speed equal to half of its Overland speed and loses the Sinker Capability.
  66. Advanced Propulsion System: The Pokébot gains the Levitate ability and has a Sky Speed equal to half its Levitate speed.
  67. Advanced Stealth System: The Pokébot gains the Dead Slent or Stealth Capability and an additional two Stealth Skill Ranks.
  68.  
  69. Advanced Utility Systems
  70. Rank 2
  71. Prerequisites: Engineer
  72. Cost: 1000
  73. Complexity: +2 per System
  74. Effect: You may install the following upgrades on your Pokébots. You may apply Advanced Utility Systems multiple times, choosing a different option and increasing the Complexity of the Pokébot each time.
  75. Advanced Equipment System: You may install a Glue Cannon, Hand Net, Weighted Net launcher, or Wonder Launcher on the Pokébot or allow it to throw Pokéballs and Pester Balls at a range of 10 meters.
  76. Advanced Lifting System: The Pokébot gains a +3 bonus to its Power Capability.
  77. Advanced Magnetics System: The Pokébot gains the Magnetic Capability, the Magnet Pull Ability, and is no longer affected by Scramble.
  78. Advanced Skill System: The Pokébot gains 3 Skill Ranks and 4 bonus points to distribute as you like among its Skills.
  79.  
  80. A.I. Chip
  81. Rank 3
  82. Prerequisites: Communications Suite or Security System
  83. Cost: X multiplied by 250. X has a minimum of 2 and a maximum of 5.
  84. Complexity: +3
  85. Effect: You install an Artificial Intelligence chip in your Pokébot, granting it an Intelligence capability equal to X. The Pokébot gains X+1 Skill Ranks to distribute between Perception and Focus and may act independently outside of combat at the GM's discretion. This A.I. Chip develops its own personality and Loyalty Rank like Pokémon and may be transferred between Pokébots, but each Pokébot may only have one chip installed at a time.
  86.  
  87. Combat Robotics Blueprints:
  88.  
  89. Combat Basics Suite
  90. Rank 1
  91. Prerequisites: Engineer
  92. Cost: 800
  93. Complexity: +2
  94. Effect: The Pokébot gains the Moves Take Down and your choice of Scratch or Tackle. In addition, you may install one Shield, Ranged Weapon, Light Weapon, Thrusting Weapon, Blunt Weapon, or Bladed Weapon at the cost of an additional point of Complexity to grant the Pokébot the corresponding Move granted by the associated Weapon Edge.
  95.  
  96. Patchwork Parts
  97. Rank 1
  98. Prerequisites: Engineer
  99. Cost: 500
  100. Complexity: +1 per application
  101. Effect: You may repair this Pokébot as a Standard Action once per battle per time you apply Patchwork Parts, spending X up to 50 to restore its HP by that amount. You may apply Patchwork Parts to a Pokébot up to three times.
  102.  
  103. Advanced Weapons Suite
  104. Rank 2
  105. Prerequisites: Combat Basics Suite
  106. Cost: 0 (Item only)
  107. Complexity: +2 per Suite
  108. Effect: You may install the following items in your Pokébots with the Combat Basics Suite installed to grant the corresponding Moves. If you have already installed the item via Advanced Combat Suite, you do not need to install a second one, but you must still add Complexity. You may apply Advanced Weapons Suite multiple times, choosing a different option and increasing the Complexity of the Pokébot each time.
  109. Magmarizer: Fire Punch, Flame Burst, Incinerate
  110. Electrizer: Thunderpunch, Discharge, Magnet Rise
  111. Metal Coat: Magnet Bomb, Flash Cannon, Iron Defense
  112. Up-Grade: Tri-Attack, Conversion, Thunderwave
  113. Dubious Disc: Metronome, Acupressure, Camouflage
  114.  
  115. [Cast's Note: Players may have their own ideas for weapon suites they want their Pokébots to have. Smokescreens, powder weapons, ice cannons and more can make sense, but they can also very quickly make Pokébots too versatile compared to Pokémon and combat trainers. Be judicious in allowing custom options for weapon suites. Allow cool ideas while being careful not to unbalance your campaign! This also applies to utility systems that players may have ideas for.]
  116.  
  117. Advanced Combat Suite
  118. Rank 2
  119. Prerequisites: Engineer
  120. Cost: 0 (Item only)
  121. Complexity: +2 per Suite
  122. You may install the following items in your Pokébots to grant the corresponding effects. If you have already installed the item via Advanced Weapons Suite, you do not need to install a second one, but you must still add Complexity. You may apply Advanced Combat Suite multiple times, choosing a different option and increasing the Complexity of the Pokébot each time.
  123. Magmarizer: The Pokébot gains the Heatproof Ability and becomes immune to Freeze.
  124. Electrizer: The Pokébot gains the Motor Drive Ability and becomes immune to Paralysis.
  125. Metal Coat: The Pokébot is treated as if it were Steel Type instead of having the normal Pokébot weaknesses and resistances.
  126. Up-Grade: The Pokébot gains the Download Ability and gains +1 to a numerical Capability of your choice.
  127. Dubious Disc: The Pokébot gains the Moody Ability and may recover HP via Basic Restoratives, the effects of Moves and Abilities, and Refreshment Items.
  128.  
  129. Wired Compatibility Core
  130. Rank 3
  131. Prerequisites: 1 Utility Robotics Blueprint, 1 Combat Robotics Blueprint
  132. Cost: 1000
  133. Complexity: +3
  134. Effect: Pokémon with the Wired Capability controlling this Pokébot gain an additional Connection Move at the GM's discretion according to the description and installed Blueprints of the Pokébot. Other Moves useable by the Pokébot are not available while it is under the control of a Pokémon. Rotom controlling the Pokébot are treated as if they were in an Appliance Form and replace their Ghost Type with the Type of the Connection Move granted by Wired Compatibility Core.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement