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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Canvas out-of-process rasterization: Disabled
  4. Direct Rendering Display Compositor: Disabled
  5. Compositing: Hardware accelerated
  6. Multiple Raster Threads: Enabled
  7. OpenGL: Enabled
  8. Rasterization: Hardware accelerated on all pages
  9. Raw Draw: Disabled
  10. Video Decode: Hardware accelerated
  11. Video Encode: Hardware accelerated
  12. Vulkan: Disabled
  13. WebGL: Hardware accelerated
  14. WebGL2: Hardware accelerated
  15. WebGPU: Hardware accelerated
  16. DAWN Info
  17.  
  18. <CPU> Vulkan backend - llvmpipe (LLVM 15.0.7, 256 bits)
  19. [Default Toggle Names]
  20. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  21. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  22. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  23. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  24. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  25. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  26. [Supported Features]
  27. texture-compression-bc
  28. pipeline-statistics-query
  29. timestamp-query
  30. timestamp-query-inside-passes
  31. depth-clip-control
  32. depth32float-stencil8
  33. indirect-first-instance
  34. rg11b10ufloat-renderable
  35. dawn-internal-usages
  36. dawn-native
  37.  
  38. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  39. [Default Toggle Names]
  40. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  41. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  42. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  43. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  44. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  45. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  46. [Supported Features]
  47. texture-compression-bc
  48. texture-compression-etc2
  49. texture-compression-astc
  50. timestamp-query
  51. timestamp-query-inside-passes
  52. depth-clip-control
  53. depth32float-stencil8
  54. indirect-first-instance
  55. rg11b10ufloat-renderable
  56. dawn-internal-usages
  57. dawn-native
  58. Version Information
  59. Data exported
  60. 2023-04-24T16:03:01.018Z
  61. Chrome version
  62. Chrome/111.0.5563.111
  63. Operating system
  64. Linux 6.2.10-xanmod1
  65. Software rendering list URL
  66. https://chromium.googlesource.com/chromium/src/+/72aeebbe4105b516c909fee3067677989fa41e6a/gpu/config/software_rendering_list.json
  67. Driver bug list URL
  68. https://chromium.googlesource.com/chromium/src/+/72aeebbe4105b516c909fee3067677989fa41e6a/gpu/config/gpu_driver_bug_list.json
  69. ANGLE commit id
  70. d74c8f9b2202
  71. 2D graphics backend
  72. Skia/111 59932b057f281ddaeb0926ecfac55486270f8c51
  73. Command Line
  74. /nix/store/rqqrqw8v1w5jcsrxvqlf9f9d9kbmkbc9-thorium-111.0.5563.111/opt/chromium.org/thorium/thorium --enable-experimental-web-platform-features --new-canvas-2d-api --enable-features=VaapiVideoDecoder,VaapiVideoEncoder --disable-features=UseChromeOSDirectVideoDecoder --ozone-platform-hint=auto --enable-features=WaylandWindowDecorations --enable-features=UseOzonePlatform --ozone-platform=wayland --enable-features=VaapiVideoDecoder,VaapiVideoEncoder --use-gl=egl --disable-features=UseChromeOSDirectVideoDecoder --enable-unsafe-webgpu -enable-features=VaapiIgnoreDriverChecks --disable-features=UseSkiaRenderer --use-cmd-decoder=passthrough --flag-switches-begin --enable-gpu-rasterization --enable-zero-copy --ignore-gpu-blocklist --disable-gpu-driver-bug-workarounds --enable-accelerated-video-decode --disable-domain-reliability --enable-dom-distiller --cast-streaming-force-enable-hardware-h264 --cast-streaming-force-enable-hardware-vp8 --flag-switches-end --flag-switches-begin --force-dark-mode --enable-features=VaapiIgnoreDriverChecks,ScrollableTabStrip:minTabWidth/54 --flag-switches-end
  75. Driver Information
  76. Initialization time
  77. 529
  78. In-process GPU
  79. false
  80. Passthrough Command Decoder
  81. false
  82. Sandboxed
  83. false
  84. GPU0
  85. VENDOR= 0x0000 [NVIDIA Corporation], DEVICE=0x0000 [NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2], DRIVER_VENDOR=NVIDIA, DRIVER_VERSION=530.41.03 *ACTIVE*
  86. Optimus
  87. false
  88. AMD switchable
  89. false
  90. GPU CUDA compute capability major version
  91. 0
  92. Pixel shader version
  93. 3.20
  94. Vertex shader version
  95. 3.20
  96. Max. MSAA samples
  97. 8
  98. Machine model name
  99. Machine model version
  100. GL_VENDOR
  101. NVIDIA Corporation
  102. GL_RENDERER
  103. NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
  104. GL_VERSION
  105. OpenGL ES 3.2 NVIDIA 530.41.03
  106. GL_EXTENSIONS
  107. GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_depth_clamp GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_EGL_image_storage GL_EXT_EGL_image_external_wrap_modes GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_texture_compression_astc_hdr GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_primitive_shading_rate GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_texture_dirty_tile_map GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ANDROID_extension_pack_es31a
  108. Disabled Extensions
  109. Disabled WebGL Extensions
  110. Window system binding vendor
  111. NVIDIA
  112. Window system binding version
  113. 1.5
  114. Window system binding extensions
  115. EGL_EXT_buffer_age EGL_EXT_client_sync EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_MESA_image_dma_buf_export EGL_EXT_output_base EGL_EXT_output_drm EGL_EXT_protected_content EGL_EXT_stream_consumer_egloutput EGL_EXT_stream_acquire_mode EGL_EXT_sync_reuse EGL_IMG_context_priority EGL_KHR_config_attribs EGL_KHR_create_context_no_error EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update EGL_KHR_swap_buffers_with_damage EGL_KHR_no_config_context EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_reusable_sync EGL_KHR_stream EGL_KHR_stream_attrib EGL_KHR_stream_consumer_gltexture EGL_KHR_stream_cross_process_fd EGL_KHR_stream_fifo EGL_KHR_stream_producer_eglsurface EGL_KHR_surfaceless_context EGL_KHR_wait_sync EGL_NV_nvrm_fence_sync EGL_NV_quadruple_buffer EGL_NV_stream_consumer_eglimage EGL_NV_stream_cross_display EGL_NV_stream_cross_object EGL_NV_stream_cross_process EGL_NV_stream_cross_system EGL_NV_stream_dma EGL_NV_stream_flush EGL_NV_stream_metadata EGL_NV_stream_remote EGL_NV_stream_reset EGL_NV_stream_socket EGL_NV_stream_socket_inet EGL_NV_stream_socket_unix EGL_NV_stream_sync EGL_NV_stream_fifo_next EGL_NV_stream_fifo_synchronous EGL_NV_stream_consumer_gltexture_yuv EGL_NV_stream_attrib EGL_NV_stream_origin EGL_NV_system_time EGL_NV_output_drm_flip_event EGL_NV_triple_buffer EGL_NV_robustness_video_memory_purge EGL_EXT_present_opaque EGL_WL_bind_wayland_display EGL_WL_wayland_eglstream
  116. XDG_CURRENT_DESKTOP
  117. Hyprland
  118. XDG_SESSION_TYPE
  119. wayland
  120. Interfaces exposed by the Wayland compositor
  121. wl_shm:1 wl_compositor:5 wl_subcompositor:1 wl_data_device_manager:3 zwlr_export_dmabuf_manager_v1:1 zwlr_data_control_manager_v1:2 zwlr_gamma_control_manager_v1:1 zwp_primary_selection_device_manager_v1:1 wp_viewporter:1 zwlr_output_power_manager_v1:1 xdg_wm_base:5 wl_seat:8 wp_presentation:1 org_kde_kwin_idle:1 zwlr_layer_shell_v1:4 org_kde_kwin_server_decoration_manager:1 zxdg_decoration_manager_v1:1 zxdg_output_manager_v1:3 zwlr_output_manager_v1:4 zwlr_input_inhibit_manager_v1:1 zwp_keyboard_shortcuts_inhibit_manager_v1:1 zext_workspace_manager_v1:1 zwp_pointer_constraints_v1:1 zwp_relative_pointer_manager_v1:1 zwp_virtual_keyboard_manager_v1:1 zwlr_virtual_pointer_manager_v1:2 zwlr_foreign_toplevel_manager_v1:3 wp_drm_lease_device_v1:1 zwp_tablet_manager_v2:1 zwp_idle_inhibit_manager_v1:1 zxdg_exporter_v1:1 zxdg_importer_v1:1 zxdg_exporter_v2:1 zxdg_importer_v2:1 zwp_pointer_gestures_v1:3 zwp_text_input_manager_v3:1 zwp_input_method_manager_v2:1 xdg_activation_v1:1 ext_session_lock_manager_v1:1 wp_single_pixel_buffer_manager_v1:1 xwayland_shell_v1:1 hyprland_toplevel_export_manager_v1:2 wp_fractional_scale_manager_v1:1 zwp_text_input_manager_v1:1 hyprland_global_shortcuts_manager_v1:1 zwlr_screencopy_manager_v1:3 wl_output:4 zwp_linux_dmabuf_v1:4 wl_drm:2
  122. Ozone platform
  123. wayland
  124. Direct rendering version
  125. unknown
  126. Reset notification strategy
  127. 0x8252
  128. GPU process crash count
  129. 0
  130. gfx::BufferFormats supported for allocation and texturing
  131. R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
  132. Compositor Information
  133. Tile Update Mode
  134. Zero-copy
  135. Partial Raster
  136. Enabled
  137. GpuMemoryBuffers Status
  138. R_8
  139. CAMERA_AND_CPU_READ_WRITE, SCANOUT_CPU_READ_WRITE, SCANOUT_FRONT_RENDERING
  140. R_16
  141. Software only
  142. RG_88
  143. Software only
  144. RG_1616
  145. Software only
  146. BGR_565
  147. GPU_READ
  148. RGBA_4444
  149. Software only
  150. RGBX_8888
  151. GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, SCANOUT_FRONT_RENDERING
  152. RGBA_8888
  153. GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, SCANOUT_FRONT_RENDERING
  154. BGRX_8888
  155. GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, SCANOUT_FRONT_RENDERING
  156. BGRA_1010102
  157. SCANOUT, SCANOUT_CPU_READ_WRITE, SCANOUT_FRONT_RENDERING
  158. RGBA_1010102
  159. SCANOUT, SCANOUT_CPU_READ_WRITE, SCANOUT_FRONT_RENDERING
  160. BGRA_8888
  161. GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, SCANOUT_FRONT_RENDERING
  162. RGBA_F16
  163. Software only
  164. YVU_420
  165. Software only
  166. YUV_420_BIPLANAR
  167. SCANOUT_CAMERA_READ_WRITE, SCANOUT_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING, VEA_READ_CAMERA_AND_CPU_READ_WRITE
  168. YUVA_420_TRIPLANAR
  169. Software only
  170. P010
  171. Software only
  172. Display(s) Information
  173. Info
  174. Display[49] bounds=[0,0 3840x1600], workarea=[0,0 3840x1600], scale=1, rotation=0, panel_rotation=0 external.
  175. Color space (all)
  176. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  177. Buffer format (all)
  178. RGBA_8888
  179. Color volume
  180. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  181. SDR white level in nits
  182. 203
  183. HDR relative maximum luminance
  184. 1
  185. Bits per color component
  186. 8
  187. Bits per pixel
  188. 24
  189. Video Acceleration Information
  190. Decoding
  191. Decode h264 baseline
  192. 48x16 to 4096x4096 pixels
  193. Decode h264 main
  194. 48x16 to 4096x4096 pixels
  195. Decode h264 high
  196. 48x16 to 4096x4096 pixels
  197. Decode vp8
  198. 48x16 to 4096x4096 pixels
  199. Decode vp9 profile0
  200. 128x128 to 8192x8192 pixels
  201. Encoding
  202. Vulkan Information
  203. Device Performance Information
  204. Log Messages
  205. [1211556:1211556:0424/180258.270591:ERROR:gpu_init.cc(525)] : Passthrough is not supported, GL is egl, ANGLE is
  206. [1211556:1211556:0424/180258.273844:WARNING:sandbox_linux.cc(393)] : InitializeSandbox() called with multiple threads in process gpu-process.
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