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- --mhm ye
- local SHUT = Instance.new("SoundGroup")
- while true do task.wait()
- local crap = workspace:GetDescendants()
- for i = 1,#crap do
- local bad = crap[i]
- if bad:IsA("Sound") and bad.SoundGroup~=SHUT and (bad:FindFirstChildOfClass("DistortionSoundEffect") or ((bad.Parent:IsA("Model") or bad.Parent==workspace) or bad.Parent==workspace.Terrain)) then
- bad.SoundGroup=SHUT end
- end
- end
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