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  1. #------------------------------------
  2. # [0202] Shaper and Elder Items
  3. #------------------------------------
  4.  
  5. Show #$ %SHELDER
  6. ElderItem True
  7. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  8. Rarity <= Rare
  9. SetFontSize 45
  10. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  11. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  12. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  13. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  14.  
  15. Show
  16. ShaperItem True
  17. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  18. Rarity <= Rare
  19. SetFontSize 45
  20. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  21. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  22. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  23. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  24.  
  25. Show #$ %SHELDER
  26. ElderItem True
  27. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  28. Rarity <= Rare
  29. ItemLevel >= 84
  30. SetFontSize 45
  31. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  32. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  33. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  34. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  35.  
  36. Show
  37. ShaperItem True
  38. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  39. Rarity <= Rare
  40. ItemLevel >= 84
  41. SetFontSize 45
  42. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  43. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  44. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  45. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  46.  
  47. Show #$ %SHELDER
  48. ElderItem True
  49. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  50. Rarity <= Rare
  51. ItemLevel >= 84
  52. SetFontSize 45
  53. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  54. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  55. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  56. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  57.  
  58. Show
  59. ShaperItem True
  60. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  61. Rarity <= Rare
  62. ItemLevel >= 84
  63. SetFontSize 45
  64. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  65. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  66. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  67. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  68.  
  69. Show #$ %SHELDER
  70. ElderItem True
  71. Rarity <= Rare
  72. SetFontSize 45
  73. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  74. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  75. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  76. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  77.  
  78. Show
  79. ShaperItem True
  80. Rarity <= Rare
  81. SetFontSize 45
  82. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  83. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  84. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  85. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  86.  
  87. #
  88.  
  89. Show #$chancing (with sound), top %D3
  90. BaseType "Glorious Plate"
  91. Rarity Normal
  92. SetFontSize 45
  93. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  94. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  95.  
  96. Show
  97. BaseType "Imbued Wand" "Platinum Kris" "Imperial Skean" "Ambusher" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" "Bone Helmet" "Stygian Vise" "Siege Axe" "Vaal Hatchet" "Runic Hatchet" "Jewelled Foil" "Slink Gloves" "Fossilised Spirit Shield" "Harmonic Spirit Shield"
  98. Rarity = Rare
  99. ItemLevel >= 1
  100. SetBorderColor 0 0 0 0
  101. SetFontSize 45
  102.  
  103. #------------------------------------
  104. # [0206] Abyss Jewels (Rare and Magic)
  105. #------------------------------------
  106.  
  107. Show #$trinkets, jewels - 84+
  108. Class "Abyss Jewel"
  109. Rarity = Rare
  110. ItemLevel >= 84
  111. SetFontSize 45
  112. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  113. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  114. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  115. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  116.  
  117. Show #$trinkets, jewels - 84+
  118. Class "Abyss Jewel"
  119. Rarity <= Magic
  120. ItemLevel >= 84
  121. SetFontSize 45
  122. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  123. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  124. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  125. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  126.  
  127. Show #$trinkets, jewels
  128. Class "Abyss Jewel"
  129. Rarity = Rare
  130. SetFontSize 45
  131. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  132. SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  133. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  134. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  135.  
  136. Show #$trinkets, jewels %H5
  137. Class "Abyss Jewel"
  138. Rarity <= Magic
  139. SetFontSize 42
  140. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  141. SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  142. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  143.  
  144. #------------------------------------
  145. # [1101] Regular Rare Currency
  146. #------------------------------------
  147.  
  148. Show # %-TB-Breachstones-Relics-T1
  149. Class "Misc Map Items"
  150. SetFontSize 45
  151. SetTextColor 100 220 145 255
  152. SetBorderColor 100 220 145 255
  153. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  154. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  155.  
  156. Show # %TC-Leaguestone-General
  157. Class Leaguestone
  158. Rarity >= Magic
  159. SetFontSize 45
  160. SetTextColor 0 0 0 255
  161. SetBorderColor 255 255 0 255
  162. SetBackgroundColor 100 220 145 255
  163. PlayAlertSound 2 300
  164.  
  165. Show # %TC-Leaguestone-General
  166. Class Leaguestone
  167. Rarity = Normal
  168. SetFontSize 40
  169. SetTextColor 0 0 0 255
  170. SetBorderColor 0 0 0 255
  171. SetBackgroundColor 100 220 145 220
  172. PlayAlertSound 2 300
  173.  
  174. Show
  175. Class Currency
  176. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  177. SetFontSize 45
  178. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  179. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  180. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  181. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  182.  
  183. Show
  184. Class Currency
  185. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Cartographer's Sextant"
  186. SetFontSize 45
  187. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  188. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  189. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  190. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  191.  
  192. Show # %H5 %TB-Currency-T4
  193. Class Currency
  194. BaseType "Orb of Chance" "Jeweller's Orb" "Glassblower's Bauble" "Orb of Alteration" "Silver Coin" "Glassblower's Bauble" "Portal Scroll"
  195. SetFontSize 42
  196. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  197. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  198. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  199.  
  200. Show # %H4 %TB-Currency-T5
  201. Class Currency
  202. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  203. SetFontSize 42
  204. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  205. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  206. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  207.  
  208. Show # %TB-Currency-Harbinger-ShardsT1
  209. Class Currency
  210. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  211. SetFontSize 45
  212. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  213. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  214. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  215. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  216.  
  217. #Show # %TB-Currency-Harbinger-ShardsT2 %H5
  218. # Class Currency
  219. # BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  220. # SetFontSize 42
  221. # SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  222. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  223. # SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  224.  
  225. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  226. Class Currency
  227. BaseType "Regal Shard" "Chaos Shard"
  228. SetFontSize 42
  229. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  230. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  231. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  232.  
  233. Show
  234. Class "Jewel"
  235. Rarity = Rare
  236. SetFontSize 45
  237.  
  238. #Show
  239. # BaseType "Crimson Jewel"
  240. # Rarity >= Magic
  241. # SetFontSize 45
  242.  
  243. Show
  244. BaseType "Talisman"
  245.  
  246.  
  247. #------------------------------------
  248. # [1103] Essence Tier List
  249. #------------------------------------
  250.  
  251. Show
  252. Class Currency
  253. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  254. SetFontSize 42
  255. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  256. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  257. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  258. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  259.  
  260. Show
  261. Class Currency
  262. BaseType "Screaming Essence of"
  263. SetFontSize 40
  264. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  265. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  266. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  267. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  268.  
  269. Show
  270. Class Currency
  271. BaseType "Wailing Essence of"
  272. SetFontSize 38
  273. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  274. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  275. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  276. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  277.  
  278. Show
  279. Class Currency
  280. BaseType "Weeping Essence of"
  281. SetFontSize 36
  282. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  283. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  284. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  285. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  286.  
  287. Show
  288. Class Currency
  289. BaseType "Muttering Essence of"
  290. SetFontSize 36
  291. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  292. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  293. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  294.  
  295. Show
  296. Class Currency
  297. BaseType "Whispering Essence of"
  298. SetFontSize 34
  299. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  300. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  301. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  302.  
  303.  
  304. #===============================================================================================================
  305. # [[1700]] Uniques!
  306. #===============================================================================================================
  307.  
  308. #------------------------------------
  309. # [1701] Exceptions
  310. #------------------------------------
  311.  
  312. Show
  313. SocketGroup WWWWWW
  314. BaseType "Simple Robe"
  315. Rarity Unique
  316. SetFontSize 45
  317. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  318. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  319. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  320. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  321.  
  322. Show # 6-Links
  323. LinkedSockets 6
  324. Rarity Unique
  325. SetFontSize 45
  326. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  327. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  328. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  329. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  330.  
  331. #------------------------------------
  332. # [1702] Harbinger - Pieces
  333. #------------------------------------
  334.  
  335. Show # Harbinger League Pieces
  336. Class Piece
  337. SetFontSize 45
  338. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  339. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  340. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  341. PlayAlertSound 3 300 # DROPSOUND: Uniques
  342.  
  343. #------------------------------------
  344. # [1703] Tier 1 uniques
  345. #------------------------------------
  346.  
  347. Show # %TB-Uniques-T1
  348. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
  349. Rarity Unique
  350. SetFontSize 45
  351. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  352. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  353. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  354. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  355.  
  356. #------------------------------------
  357. # [1704] Tier 2 uniques
  358. #------------------------------------
  359.  
  360. Show # 5-Links
  361. LinkedSockets = 5
  362. Rarity Unique
  363. SetFontSize 45
  364. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  365. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  366. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  367. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  368.  
  369. Show # %TB-Uniques-T2
  370. BaseType "Abyssal Axe" "Arcanist Gloves" "Assassin's Garb" "Bismuth Flask" "Champion Kite Shield" "Citrine Amulet" "Corrugated Buckler" "Crystal Belt" "Cutlass" "Deicide Mask" "Ezomyte Burgonet" "Granite Flask" "Hellion's Paw" "Highborn Staff" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Meatgrinder" "Mosaic Kite Shield" "Necromancer Silks" "Nightmare Bascinet" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Terror Maul" "Tornado Wand" "Ursine Pelt" "Vaal Sceptre" "Vanguard Belt" "Nubuck Gloves"
  371. Rarity Unique
  372. SetFontSize 45
  373. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  374. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  375. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  376. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  377.  
  378. #------------------------------------
  379. # [1705] Multi-Unique bases.
  380. #------------------------------------
  381. # These bases have multiple uniques. One of the uniques, is a high value one
  382. # While others are cheap. We give them a high quality display, while making a normal unique
  383. # Sound to prevent false excitement.
  384.  
  385. Show # %TB-Uniques-T2-MultiBase
  386. BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Carved Wand" "Unset Ring"
  387. Rarity Unique
  388. SetFontSize 42
  389. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  390. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  391. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  392. PlayAlertSound 3 300 # DROPSOUND: Uniques
  393.  
  394. #------------------------------------
  395. # [1706] Prophecy-Material Uniques
  396. #------------------------------------
  397.  
  398. Show # %TB-Uniques-Fated
  399. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  400. Rarity Unique
  401. SetFontSize 42
  402. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  403. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  404. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  405. PlayAlertSound 3 300 # DROPSOUND: Uniques
  406.  
  407. #------------------------------------
  408. # [1707] Random Uniques
  409. #------------------------------------
  410.  
  411. Show # T3
  412. Rarity Unique
  413. SetFontSize 42
  414. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  415. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  416. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  417. PlayAlertSound 3 300 # DROPSOUND: Uniques
  418.  
  419. #===============================================================================================================
  420. # [[1800]] Exceptions - Quest Items etc.
  421. #===============================================================================================================
  422.  
  423. Show
  424. Class Quest
  425. BaseType "Shaper's Orb"
  426. SetFontSize 45
  427. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  428. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  429.  
  430. Show
  431. Class Quest
  432. SetFontSize 45
  433. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  434.  
  435. #------------------------------------
  436. # [1102] Top Currency
  437. #------------------------------------
  438.  
  439. Show #$top
  440. Class Currency
  441. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  442. SetFontSize 45
  443. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  444. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  445. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  446. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  447.  
  448. #Hide
  449. # DropLevel <= 74
  450. # Class "Maps"
  451.  
  452. #------------------------------------
  453. # [1006] Map fragments
  454. #------------------------------------
  455. # I have no idea what Class "Breachstones" are. "Map Fragment" fails to work here
  456.  
  457. Show
  458. BaseType "Breachstone"
  459. SetFontSize 45
  460. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  461. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  462. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  463. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  464.  
  465. Show
  466. Class "Map Fragments"
  467. BaseType "Mortal Hope" "Mortal Ignorance"
  468. SetFontSize 45
  469. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  470. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  471. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  472. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  473.  
  474. Show
  475. Class "Map Fragments"
  476. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  477. SetFontSize 45
  478. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  479. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  480. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  481. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  482.  
  483. Show
  484. Class "Map Fragments"
  485. BaseType "Mortal"
  486. SetFontSize 44
  487. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  488. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  489. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  490. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  491.  
  492. Show
  493. Class "Map Fragments"
  494. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  495. SetFontSize 44
  496. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  497. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  498. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  499. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  500.  
  501. Show
  502. Class "Map Fragments"
  503. BaseType "Sacrifice at Midnight"
  504. SetFontSize 44
  505. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  506. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  507. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  508. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  509.  
  510. Show
  511. Class "Map Fragments"
  512. SetFontSize 38
  513. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  514. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  515. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  516. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  517.  
  518.  
  519. #------------------------------------
  520. # [1001] Labyrinth items, Offerings and Unique Maps
  521. #------------------------------------
  522.  
  523. Show # Maps:Unique
  524. Class Maps
  525. Rarity Unique
  526. SetFontSize 42
  527. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  528. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  529.  
  530. Show
  531. BaseType "Offering to the Goddess"
  532. SetFontSize 42
  533. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  534. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  535. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  536. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  537.  
  538. Show
  539. Class "Labyrinth"
  540. SetFontSize 42
  541. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  542. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  543.  
  544. #------------------------------------
  545. # [1203] Top tier maps (T15-16)
  546. #------------------------------------
  547.  
  548. Show # Maps:T16
  549. DropLevel >= 83
  550. Class Maps
  551. SetFontSize 45
  552. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  553. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  554. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  555. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  556.  
  557. Show # Maps:T15
  558. DropLevel >= 82
  559. Class Maps
  560. SetFontSize 45
  561. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  562. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  563. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  564. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  565.  
  566. #------------------------------------
  567. # [1204] High tier maps(T11-14)
  568. #------------------------------------
  569.  
  570. Show # Maps:T14
  571. DropLevel >= 81
  572. Class Maps
  573. SetFontSize 45
  574. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  575. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  576. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  577. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  578.  
  579. Show # Maps:T13
  580. DropLevel >= 80
  581. Class Maps
  582. SetFontSize 45
  583. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  584. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  585. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  586. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  587.  
  588. Show # Maps:T12
  589. DropLevel >= 79
  590. Class Maps
  591. SetFontSize 45
  592. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  593. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  594. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  595. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  596.  
  597. Show # Maps:T11
  598. DropLevel >= 78
  599. Class Maps
  600. SetFontSize 45
  601. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  602. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  603. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  604. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  605.  
  606. #------------------------------------
  607. # [1205] Mid tier maps (T6-10)
  608. #------------------------------------
  609.  
  610. Show # Maps:T10
  611. DropLevel >= 77
  612. Class Maps
  613. SetFontSize 45
  614. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  615. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  616.  
  617. #------------------------------------
  618. # Shaped Maps Temporary Workaround
  619. #------------------------------------
  620.  
  621. Show # Maps:T9 - Shaped Workaround
  622. ShapedMap True
  623. Class Maps
  624. SetFontSize 42
  625. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  626. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  627.  
  628. #Show # Maps:T9 - Shaped Workaround
  629. # Class Maps
  630. # BaseType "Shaped"
  631. # SetFontSize 42
  632. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  633. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  634.  
  635. #------------------------------------
  636. # T9 - Maps
  637. #------------------------------------
  638.  
  639. Show # Maps:T9 - OnLevel
  640. ShapedMap False
  641. DropLevel >= 76
  642. Class Maps
  643. ItemLevel < 83
  644. SetFontSize 40
  645. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  646. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  647.  
  648. #Show # Maps:T9
  649. # ShapedMap True
  650. # DropLevel >= 76
  651. # Class Maps
  652. # SetFontSize 42
  653. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  654. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  655.  
  656. Show # Maps:T9 %H4
  657. DropLevel >= 76
  658. Class Maps
  659. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  660. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  661. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  662.  
  663. #------------------------------------
  664. # T8 - Maps
  665. #------------------------------------
  666.  
  667. Show # Maps:T8 - OnLevel %D5
  668. ShapedMap False
  669. DropLevel >= 75
  670. Class Maps
  671. ItemLevel < 82
  672. SetFontSize 40
  673. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  674. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  675.  
  676. #Show # Maps:T8
  677. # ShapedMap True
  678. # DropLevel >= 75
  679. # Class Maps
  680. # SetFontSize 42
  681. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  682. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  683.  
  684. Show # Maps:T8 %H4
  685. DropLevel >= 75
  686. Class Maps
  687. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  688. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  689. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  690.  
  691. #------------------------------------
  692. # T7 - Maps
  693. #------------------------------------
  694.  
  695. Show # Maps:T7 - OnLevel %D5
  696. ShapedMap False
  697. DropLevel >= 74
  698. Class Maps
  699. ItemLevel < 81
  700. SetFontSize 40
  701. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  702. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  703.  
  704. #Show # Maps:T7
  705. # ShapedMap True
  706. # DropLevel >= 74
  707. # Class Maps
  708. # SetFontSize 42
  709. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  710. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  711.  
  712. Show # Maps:T7 %H4
  713. DropLevel >= 74
  714. Class Maps
  715. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  716. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  717. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  718.  
  719. #------------------------------------
  720. # T6 - Maps
  721. #------------------------------------
  722.  
  723. Show # Maps:T6 - OnLevel %D5
  724. ShapedMap False
  725. DropLevel >= 73
  726. Class Maps
  727. ItemLevel < 80
  728. SetFontSize 40
  729. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  730. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  731.  
  732. #Show # Maps:T6
  733. # ShapedMap True
  734. # DropLevel >= 73
  735. # Class Maps
  736. # SetFontSize 42
  737. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  738. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  739.  
  740. Show # Maps:T6 %H4
  741. DropLevel >= 73
  742. Class Maps
  743. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  744. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  745. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  746.  
  747. #------------------------------------
  748. # [1206] Low tier maps (T1-T5)
  749. #------------------------------------
  750.  
  751. Show # Maps:T5 - OnLevel %D5
  752. DropLevel >= 72
  753. Class Maps
  754. ItemLevel < 79
  755. SetFontSize 38
  756. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  757. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  758.  
  759. Show # Maps:T5 %H3
  760. DropLevel >= 72
  761. Class Maps
  762. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  763. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  764. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  765.  
  766. #------------------------------------
  767. # T4 - Maps
  768. #------------------------------------
  769.  
  770. Show # Maps:T4 - OnLevel %H5
  771. DropLevel >= 71
  772. Class Maps
  773. ItemLevel < 78
  774. SetFontSize 38
  775. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  776. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  777.  
  778. Show # Maps:T4 %H3
  779. DropLevel >= 71
  780. Class Maps
  781. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  782. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  783. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  784.  
  785. #------------------------------------
  786. # T3 - Maps
  787. #------------------------------------
  788.  
  789. Show # Maps:T3 - OnLevel %H5
  790. DropLevel >= 70
  791. Class Maps
  792. ItemLevel < 77
  793. SetFontSize 38
  794. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  795. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  796.  
  797. Show # Maps:T3 %H3
  798. DropLevel >= 70
  799. Class Maps
  800. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  801. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  802. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  803.  
  804. #------------------------------------
  805. # T2 - Maps
  806. #------------------------------------
  807.  
  808. Show # Maps:T2 - OnLevel %H5
  809. DropLevel = 69
  810. Class Maps
  811. ItemLevel < 76
  812. SetFontSize 38
  813. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  814. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  815.  
  816. Show # Maps:T2 %H3
  817. DropLevel = 69
  818. Class Maps
  819. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  820. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  821. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  822.  
  823. #------------------------------------
  824. # T1 - Maps
  825. #------------------------------------
  826.  
  827. Show # Maps:T1 - OnLevel %H5
  828. DropLevel < 69
  829. Class Maps
  830. ItemLevel < 75
  831. SetFontSize 38
  832. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  833. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  834.  
  835. Show # Maps:T1 %H3
  836. DropLevel < 69
  837. Class Maps
  838. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  839. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  840. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  841.  
  842. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  843. # Instead of switching their "Show" to "Hide"
  844. Show # Safetyline / Missing map
  845. Class Maps
  846. SetFontSize 45
  847. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  848. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  849. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  850.  
  851.  
  852. Hide
  853. BaseType "The Incantation" "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift" "Her Mask" "Scroll of Wisdom" "Portal Scroll"
  854.  
  855.  
  856. Show
  857. BaseType "Empower" "Enlighten" "Portal"
  858. SetFontSize 45
  859. PlayAlertSound 2 300
  860.  
  861. Show
  862. Quality >= 15
  863. Class "Gem"
  864. SetFontSize 45
  865. PlayAlertSound 2 300
  866.  
  867. #------------------------------------
  868. # [1104] Special items
  869. #------------------------------------
  870.  
  871. Show # Blessing
  872. Class Currency
  873. BaseType "Blessing"
  874. SetFontSize 45
  875. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  876. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  877. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  878. PlayAlertSound 6 300 # DROPSOUND: Value Drop: Currency, fragments
  879.  
  880. Show # Splinter
  881. Class Currency
  882. BaseType "Splinter"
  883. SetFontSize 45
  884. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Currency
  885. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  886. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  887. PlayAlertSound 2 100
  888.  
  889. Show
  890. Class Currency
  891. BaseType "Perandus Coin"
  892. SetFontSize 38
  893. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  894. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  895.  
  896. Show
  897. Class Currency
  898. BaseType "Unshaping Orb" "Cartographer's Seal"
  899. SetFontSize 45
  900. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  901. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  902. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  903. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  904.  
  905. Show
  906. Class Currency
  907. BaseType "Prophecy"
  908. SetFontSize 40
  909. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  910. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  911. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  912. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  913.  
  914.  
  915. #------------------------------------
  916. # [1402] T1 - Top tier cards
  917. #------------------------------------
  918.  
  919. Show # %TB-Divination-T1
  920. Class "Divination"
  921. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  922. SetFontSize 45
  923. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  924. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  925. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  926. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  927.  
  928. #------------------------------------
  929. # [1403] T2 - Great cards
  930. #------------------------------------
  931.  
  932. Show # %TB-Divination-T2
  933. Class "Divination"
  934. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
  935. SetFontSize 45
  936. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  937. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  938. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  939. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  940.  
  941. #------------------------------------
  942. # [1404] T3 - Decent cards
  943. #------------------------------------
  944.  
  945. Show # %TB-Divination-T3
  946. Class "Divination"
  947. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  948. SetFontSize 42
  949. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  950. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  951. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  952. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  953.  
  954. #------------------------------------
  955. # [1405] T5 - Format trash tier cards... before
  956. #------------------------------------
  957.  
  958. Hide # %H3 %TB-Divination-T5
  959. Class "Divination"
  960. BaseType "Flora's Gift" "Her Mask" "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  961. SetFontSize 32
  962. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  963. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  964. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  965.  
  966. #------------------------------------
  967. # [1406] T4 - ...showing the remaining cards
  968. #------------------------------------
  969.  
  970. Show # %HS4
  971. Class "Divination"
  972. SetFontSize 40
  973. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  974. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  975. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  976. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  977.  
  978.  
  979. Show
  980. Sockets = 6
  981. SetBorderColor 0 255 255
  982. SetFontSize 45
  983. PlayAlertSound 2 300
  984.  
  985. Show
  986. BaseType "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helm"
  987. Rarity <= Rare
  988. ItemLevel >= 84
  989. SetFontSize 45
  990. SetTextColor 200 200 200
  991. SetBorderColor 38 209 22 200
  992. PlayAlertSound 2 300
  993.  
  994. #Show
  995. # BaseType "Imperial Skean" "Imbued Wand" "Jewelled Foil" "Vaal Rapier" "Harbinger Bow" "Exquisite Blade" "Fleshripper" "Vaal Axe" "Coronal Maul" "Opal Sceptre"
  996. # Rarity <= Rare
  997. # ItemLevel >= 83
  998. # SetBorderColor 38 209 22 200
  999.  
  1000. #Show
  1001. # BaseType "Astral Plate" "Titan Gauntlets" "Slink Boots" "Slink Gloves" "Titan Greaves" "Dragonscale Boots" "Dragonscale Gauntlets" "Royal Burgonet" "Lion Pelt" "Nightmare Bascinet" "Imperial Buckler" "Colossal Tower Shield" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1002. # Rarity <= Rare
  1003. # ItemLevel >= 84
  1004. # SetBorderColor 38 209 22 200
  1005.  
  1006. #Show
  1007. # BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Gloves" "Crusader Boots" "Archon Kite Shield"
  1008. # Rarity <= Rare
  1009. # ItemLevel >= 84
  1010. # SetBorderColor 38 209 22 200
  1011.  
  1012. Show
  1013. BaseType "Crystal Belt" "Steel Ring" "Blue Pearl Amulet" "Marble Amulet" "Opal Ring"
  1014. Rarity <= Rare
  1015. SetFontSize 45
  1016. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  1017. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1018. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1019. PlayAlertSound 6 300
  1020.  
  1021. Show
  1022. BaseType "Paua Ring" "Iron Ring" "Unset Ring" "Coral Ring" "Amethyst Ring" "Two-Stone Ring" "Topaz Ring" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Turquoise Amulet" "Citrine Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Prismatic Ring" "Rustic Sash" "Leather Belt" "Agate Amulet" "Jade Amulet" "Heavy Belt" "Gold Amulet" "Coral Amulet" "Paua Amulet"
  1023. Rarity = Rare
  1024. ItemLevel >= 60
  1025. SetFontSize 45
  1026.  
  1027.  
  1028. Show
  1029. Identified True
  1030.  
  1031. Hide
  1032. Class "Mana Flasks" "Hybrid Flasks" "Utility Flasks" "Life Flasks"
  1033.  
  1034. Hide
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