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- #------------------------------------
- # [0202] Shaper and Elder Items
- #------------------------------------
- Show #$ %SHELDER
- ElderItem True
- BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ShaperItem True
- BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$ %SHELDER
- ElderItem True
- BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ShaperItem True
- BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$ %SHELDER
- ElderItem True
- Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- ShaperItem True
- Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$ %SHELDER
- ElderItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- Show
- ShaperItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- #
- Show #$chancing (with sound), top %D3
- BaseType "Glorious Plate"
- Rarity Normal
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
- Show
- BaseType "Imbued Wand" "Platinum Kris" "Imperial Skean" "Ambusher" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" "Bone Helmet" "Stygian Vise" "Siege Axe" "Vaal Hatchet" "Runic Hatchet" "Jewelled Foil" "Slink Gloves" "Fossilised Spirit Shield" "Harmonic Spirit Shield"
- Rarity = Rare
- ItemLevel >= 1
- SetBorderColor 0 0 0 0
- SetFontSize 45
- #------------------------------------
- # [0206] Abyss Jewels (Rare and Magic)
- #------------------------------------
- Show #$trinkets, jewels - 84+
- Class "Abyss Jewel"
- Rarity = Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show #$trinkets, jewels - 84+
- Class "Abyss Jewel"
- Rarity <= Magic
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show #$trinkets, jewels
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show #$trinkets, jewels %H5
- Class "Abyss Jewel"
- Rarity <= Magic
- SetFontSize 42
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- #------------------------------------
- # [1101] Regular Rare Currency
- #------------------------------------
- Show # %-TB-Breachstones-Relics-T1
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 100 220 145 255
- SetBorderColor 100 220 145 255
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TC-Leaguestone-General
- Class Leaguestone
- Rarity >= Magic
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 255 255 0 255
- SetBackgroundColor 100 220 145 255
- PlayAlertSound 2 300
- Show # %TC-Leaguestone-General
- Class Leaguestone
- Rarity = Normal
- SetFontSize 40
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 100 220 145 220
- PlayAlertSound 2 300
- Show
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Cartographer's Sextant"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %H5 %TB-Currency-T4
- Class Currency
- BaseType "Orb of Chance" "Jeweller's Orb" "Glassblower's Bauble" "Orb of Alteration" "Silver Coin" "Glassblower's Bauble" "Portal Scroll"
- SetFontSize 42
- SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show # %H4 %TB-Currency-T5
- Class Currency
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
- SetFontSize 42
- SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show # %TB-Currency-Harbinger-ShardsT1
- Class Currency
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #Show # %TB-Currency-Harbinger-ShardsT2 %H5
- # Class Currency
- # BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
- # SetFontSize 42
- # SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- Show # %TB-Currency-Harbinger-ShardsT2 %H5
- Class Currency
- BaseType "Regal Shard" "Chaos Shard"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- Show
- Class "Jewel"
- Rarity = Rare
- SetFontSize 45
- #Show
- # BaseType "Crimson Jewel"
- # Rarity >= Magic
- # SetFontSize 45
- Show
- BaseType "Talisman"
- #------------------------------------
- # [1103] Essence Tier List
- #------------------------------------
- Show
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 34
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- #===============================================================================================================
- # [[1700]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [1701] Exceptions
- #------------------------------------
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # 6-Links
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1702] Harbinger - Pieces
- #------------------------------------
- Show # Harbinger League Pieces
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1703] Tier 1 uniques
- #------------------------------------
- Show # %TB-Uniques-T1
- BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1704] Tier 2 uniques
- #------------------------------------
- Show # 5-Links
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Uniques-T2
- BaseType "Abyssal Axe" "Arcanist Gloves" "Assassin's Garb" "Bismuth Flask" "Champion Kite Shield" "Citrine Amulet" "Corrugated Buckler" "Crystal Belt" "Cutlass" "Deicide Mask" "Ezomyte Burgonet" "Granite Flask" "Hellion's Paw" "Highborn Staff" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Meatgrinder" "Mosaic Kite Shield" "Necromancer Silks" "Nightmare Bascinet" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Terror Maul" "Tornado Wand" "Ursine Pelt" "Vaal Sceptre" "Vanguard Belt" "Nubuck Gloves"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1705] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # %TB-Uniques-T2-MultiBase
- BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Carved Wand" "Unset Ring"
- Rarity Unique
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1706] Prophecy-Material Uniques
- #------------------------------------
- Show # %TB-Uniques-Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1707] Random Uniques
- #------------------------------------
- Show # T3
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #===============================================================================================================
- # [[1800]] Exceptions - Quest Items etc.
- #===============================================================================================================
- Show
- Class Quest
- BaseType "Shaper's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Quest
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #------------------------------------
- # [1102] Top Currency
- #------------------------------------
- Show #$top
- Class Currency
- BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #Hide
- # DropLevel <= 74
- # Class "Maps"
- #------------------------------------
- # [1006] Map fragments
- #------------------------------------
- # I have no idea what Class "Breachstones" are. "Map Fragment" fails to work here
- Show
- BaseType "Breachstone"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- BaseType "Mortal"
- SetFontSize 44
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetFontSize 44
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- Class "Map Fragments"
- BaseType "Sacrifice at Midnight"
- SetFontSize 44
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- SetFontSize 38
- SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
- SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1001] Labyrinth items, Offerings and Unique Maps
- #------------------------------------
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 42
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show
- BaseType "Offering to the Goddess"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 4 300 # DROPSOUND: T1 maps
- Show
- Class "Labyrinth"
- SetFontSize 42
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #------------------------------------
- # [1203] Top tier maps (T15-16)
- #------------------------------------
- Show # Maps:T16
- DropLevel >= 83
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1204] High tier maps(T11-14)
- #------------------------------------
- Show # Maps:T14
- DropLevel >= 81
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T13
- DropLevel >= 80
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T12
- DropLevel >= 79
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T11
- DropLevel >= 78
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1205] Mid tier maps (T6-10)
- #------------------------------------
- Show # Maps:T10
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # Shaped Maps Temporary Workaround
- #------------------------------------
- Show # Maps:T9 - Shaped Workaround
- ShapedMap True
- Class Maps
- SetFontSize 42
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T9 - Shaped Workaround
- # Class Maps
- # BaseType "Shaped"
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # Maps:T9 - OnLevel
- ShapedMap False
- DropLevel >= 76
- Class Maps
- ItemLevel < 83
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T9
- # ShapedMap True
- # DropLevel >= 76
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T9 %H4
- DropLevel >= 76
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # Maps:T8 - OnLevel %D5
- ShapedMap False
- DropLevel >= 75
- Class Maps
- ItemLevel < 82
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T8
- # ShapedMap True
- # DropLevel >= 75
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T8 %H4
- DropLevel >= 75
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # Maps:T7 - OnLevel %D5
- ShapedMap False
- DropLevel >= 74
- Class Maps
- ItemLevel < 81
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T7
- # ShapedMap True
- # DropLevel >= 74
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T7 %H4
- DropLevel >= 74
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # Maps:T6 - OnLevel %D5
- ShapedMap False
- DropLevel >= 73
- Class Maps
- ItemLevel < 80
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T6
- # ShapedMap True
- # DropLevel >= 73
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T6 %H4
- DropLevel >= 73
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [1206] Low tier maps (T1-T5)
- #------------------------------------
- Show # Maps:T5 - OnLevel %D5
- DropLevel >= 72
- Class Maps
- ItemLevel < 79
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T5 %H3
- DropLevel >= 72
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # Maps:T4 - OnLevel %H5
- DropLevel >= 71
- Class Maps
- ItemLevel < 78
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
- Show # Maps:T4 %H3
- DropLevel >= 71
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # Maps:T3 - OnLevel %H5
- DropLevel >= 70
- Class Maps
- ItemLevel < 77
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
- Show # Maps:T3 %H3
- DropLevel >= 70
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # Maps:T2 - OnLevel %H5
- DropLevel = 69
- Class Maps
- ItemLevel < 76
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
- Show # Maps:T2 %H3
- DropLevel = 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # Maps:T1 - OnLevel %H5
- DropLevel < 69
- Class Maps
- ItemLevel < 75
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
- Show # Maps:T1 %H3
- DropLevel < 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # Instead of switching their "Show" to "Hide"
- Show # Safetyline / Missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Hide
- BaseType "The Incantation" "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift" "Her Mask" "Scroll of Wisdom" "Portal Scroll"
- Show
- BaseType "Empower" "Enlighten" "Portal"
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Quality >= 15
- Class "Gem"
- SetFontSize 45
- PlayAlertSound 2 300
- #------------------------------------
- # [1104] Special items
- #------------------------------------
- Show # Blessing
- Class Currency
- BaseType "Blessing"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # Splinter
- Class Currency
- BaseType "Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 38
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Prophecy"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1402] T1 - Top tier cards
- #------------------------------------
- Show # %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1403] T2 - Great cards
- #------------------------------------
- Show # %TB-Divination-T2
- Class "Divination"
- BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1404] T3 - Decent cards
- #------------------------------------
- Show # %TB-Divination-T3
- Class "Divination"
- BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1405] T5 - Format trash tier cards... before
- #------------------------------------
- Hide # %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "Flora's Gift" "Her Mask" "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
- SetFontSize 32
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- #------------------------------------
- # [1406] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4
- Class "Divination"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Sockets = 6
- SetBorderColor 0 255 255
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- BaseType "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helm"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 200 200 200
- SetBorderColor 38 209 22 200
- PlayAlertSound 2 300
- #Show
- # BaseType "Imperial Skean" "Imbued Wand" "Jewelled Foil" "Vaal Rapier" "Harbinger Bow" "Exquisite Blade" "Fleshripper" "Vaal Axe" "Coronal Maul" "Opal Sceptre"
- # Rarity <= Rare
- # ItemLevel >= 83
- # SetBorderColor 38 209 22 200
- #Show
- # BaseType "Astral Plate" "Titan Gauntlets" "Slink Boots" "Slink Gloves" "Titan Greaves" "Dragonscale Boots" "Dragonscale Gauntlets" "Royal Burgonet" "Lion Pelt" "Nightmare Bascinet" "Imperial Buckler" "Colossal Tower Shield" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- # Rarity <= Rare
- # ItemLevel >= 84
- # SetBorderColor 38 209 22 200
- #Show
- # BaseType "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Gloves" "Crusader Boots" "Archon Kite Shield"
- # Rarity <= Rare
- # ItemLevel >= 84
- # SetBorderColor 38 209 22 200
- Show
- BaseType "Crystal Belt" "Steel Ring" "Blue Pearl Amulet" "Marble Amulet" "Opal Ring"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300
- Show
- BaseType "Paua Ring" "Iron Ring" "Unset Ring" "Coral Ring" "Amethyst Ring" "Two-Stone Ring" "Topaz Ring" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Turquoise Amulet" "Citrine Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Prismatic Ring" "Rustic Sash" "Leather Belt" "Agate Amulet" "Jade Amulet" "Heavy Belt" "Gold Amulet" "Coral Amulet" "Paua Amulet"
- Rarity = Rare
- ItemLevel >= 60
- SetFontSize 45
- Show
- Identified True
- Hide
- Class "Mana Flasks" "Hybrid Flasks" "Utility Flasks" "Life Flasks"
- Hide
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