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snake_rattler

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Sep 6th, 2017
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  1. Compared to the other status-preventing abilities, Guts poses a lot of problems with this CAP. Guts essentially forces CAP23 into using one item: Flame Orb. No matter what how you slice it, having the boost of a Choice Band with recoil less than that of Life Orb and status immunity makes it a hard sell not to run another item. This means we have to balance the power level around Flame Orb Guts, meaning we make a very flat, one dimensional mon that /might/ run another item but ends up being mostly a Guts mon that happens to trap. This takes away from how we want Z moves to be a decent choice for CAP23 in concept assessment. Guts also becomes constricting on the stats stage as well because we have to hit a specific range of power to beat Tomohawk (and Landorus-T to a lesser extent) but also NOT beat Skarmory. Guts basically removes how we've been discussing "do we want status immunity/discouragement" or "do we want more offensive power" and rolls them into one big ball, but that's not necessarily good. It basically outclasses all of the ability options in this thread and is just too good for what we need on this CAP.
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