MysteriousL

SepthCChange3

Jul 21st, 2017
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  1. --Fixed by Scenius(On ROBLOX) g/nl/all
  2. wait(0.016666666666666666)
  3. Effects = {}
  4.  
  5. local acos = math.acos
  6. local sqrt = math.sqrt
  7. local Vec3 = Vector3.new
  8. local fromAxisAngle = CFrame.fromAxisAngle
  9.  
  10. local function toAxisAngle(CFr)
  11. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  12. local Angle = math.acos((R00+R11+R22-1)/2)
  13. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  14. A = A == 0 and 0.00001 or A
  15. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  16. B = B == 0 and 0.00001 or B
  17. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  18. C = C == 0 and 0.00001 or C
  19. local x = (R21-R12)/sqrt(A)
  20. local y = (R02-R20)/sqrt(B)
  21. local z = (R10-R01)/sqrt(C)
  22. return Vec3(x,y,z),Angle
  23. end
  24.  
  25. function ApplyTrig(Num,Func)
  26. local Min,Max = Func(0),Func(1)
  27. local i = Func(Num)
  28. return (i-Min)/(Max-Min)
  29. --[[if Func == "sin" then
  30. return (math.sin((1-Num)*math.pi)+1)/2
  31. elseif Func == "cos" then
  32. return (math.cos((1-Num)*math.pi)+1)/2
  33. end]]
  34. end
  35.  
  36. function LerpCFrame(CFrame1,CFrame2,Num)
  37. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  38. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  39. end
  40.  
  41. function Crater(Torso,Radius)
  42. Spawn(function()
  43. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  44. local Ignore = {}
  45. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  46. if v.Character ~= nil then
  47. Ignore[#Ignore+1] = v.Character
  48. end
  49. end
  50. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  51. if Hit == nil then return end
  52. local Parts = {}
  53. for i = 1,360,10 do
  54. local P = Instance.new("Part",Torso.Parent)
  55. P.Anchored = true
  56. P.FormFactor = "Custom"
  57. P.BrickColor = BrickColor.new("Really red")
  58. P.Material = "Neon"
  59. P.TopSurface = "Smooth"
  60. P.BottomSurface = "Smooth"
  61. P.CanCollide = false
  62. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  63. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  64. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  65. if math.random(0,5) == 0 then -- rubble
  66. local P = Instance.new("Part",Torso.Parent)
  67. P.Anchored = true
  68. P.FormFactor = "Custom"
  69. P.BrickColor = BrickColor.new("Really red")
  70. P.Material = "Neon"
  71. P.TopSurface = "Smooth"
  72. P.BottomSurface = "Smooth"
  73. P.CanCollide = false
  74. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  75. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  76. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  77. end
  78. end
  79. for i = 0,1,0.05 do
  80. for i2,v in pairs(Parts) do
  81. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  82. end
  83. wait(0.02)
  84. end
  85. for i,v in pairs(Parts) do
  86. if v[1].Size.X > 2.1 then
  87. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  88. end
  89. v[1].Anchored = false
  90. end
  91. for i = 0,1,0.05 do
  92. for i2,v in pairs(Parts) do
  93. v[1].Transparency = i
  94. if i == 1 then
  95. v[1]:Destroy()
  96. elseif i >= 0.25 then
  97. v[1].CanCollide = false
  98. end
  99. end
  100. wait(0.02)
  101. end
  102. Parts = nil
  103. end)
  104. end
  105. local Player = game.Players.localPlayer
  106. script.Parent = Player.PlayerGui
  107. local Character = Player.Character
  108. local Humanoid = Character.Humanoid
  109. local Mouse = Player:GetMouse()
  110. local LeftArm = Character["Left Arm"]
  111. local RightArm = Character["Right Arm"]
  112. local LeftLeg = Character["Left Leg"]
  113. local RightLeg = Character["Right Leg"]
  114. local Head = Character.Head
  115. local Torso = Character.Torso
  116. local Camera = game.Workspace.CurrentCamera
  117. local RootPart = Character.HumanoidRootPart
  118. local RootJoint = RootPart.RootJoint
  119. local attack = false
  120. local Anim = "Idle"
  121. local attacktype = 1
  122. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  123. local velocity = RootPart.Velocity.y
  124. local sine = 0
  125. local change = 1
  126. local Create = LoadLibrary("RbxUtility").Create
  127. Head.face:Destroy()
  128. Head.Transparency = 1
  129. local FakeHead = Head:Clone()
  130. FakeHead.Transparency = 0
  131. FakeHead.Size = Vector3.new(0.8,0.8,0.8)
  132. local txt = Instance.new("BillboardGui", Character)
  133. txt.Adornee = Character.Head
  134. txt.Name = "Status"
  135. txt.Size = UDim2.new(2, 0, 1.2, 0)
  136. txt.StudsOffset = Vector3.new(-9, 8, 0)
  137. local text = Instance.new("TextLabel", txt)
  138. text.Size = UDim2.new(10, 0, 7, 0)
  139. text.FontSize = "Size24"
  140. text.TextScaled = true
  141. text.TextTransparency = 0
  142. text.BackgroundTransparency = 1
  143. text.TextTransparency = 0
  144. text.TextStrokeTransparency = 0
  145. text.Font = "SciFi"
  146. text.TextStrokeColor3 = BrickColor.new("Really red").Color
  147.  
  148. CV = "Maroon"
  149.  
  150. spawn(function()
  151. while wait() do
  152. for i,v in pairs(Character:GetChildren()) do
  153. if v:IsA'Part' then
  154. v.BrickColor = BrickColor.new("Really red")
  155. end
  156. end
  157. end
  158. end)
  159.  
  160. local s = Instance.new("Sound",Character)
  161. s.SoundId = "rbxassetid://367193208"
  162. s.Looped = true
  163. s.Volume = 7
  164. s.Pitch = 0.5
  165. s:Play()
  166.  
  167. local pa = Instance.new("Shirt",Character)
  168. pa.ShirtTemplate = "http://www.roblox.com/asset/?id=9860730"
  169. local pe = Instance.new("Pants",Character)
  170. pe.PantsTemplate = "http://www.roblox.com/asset/?id=9860757"
  171.  
  172. eye2 = Instance.new("Part", Character)
  173. eye2.Anchored = false
  174. eye2.Parent = Head
  175. eye2.TopSurface = 0
  176. eye2.BrickColor = BrickColor.new("Royal purple")
  177. eye2.Material = "Neon"
  178. eye2.BottomSurface = 0
  179. eye2m = Instance.new("SpecialMesh", eye2)
  180. eye2m.MeshId = "http://www.roblox.com/asset/?id=16952952"
  181. eye2m.TextureId = "http://www.roblox.com/asset/?id=30235452"
  182. eye2m.Scale = Vector3.new(0.9,0.9,0.9)
  183. ogsize = eye2m.Scale
  184. weld = Instance.new("Weld", Head)
  185. weld.Part0 = eye2
  186. weld.Part1 = Head
  187. weld.Name = "eye2Weld"
  188. weld.C1 = CFrame.new(0,0.1,0)
  189.  
  190. v=Instance.new("Part")
  191. v.Name = "ColorBrick"
  192. v.Parent=Character
  193. v.FormFactor="Symmetric"
  194. v.Anchored=true
  195. v.CanCollide=false
  196. v.BottomSurface="Smooth"
  197. v.TopSurface="Smooth"
  198. v.Size=Vector3.new(10,5,3)
  199. v.Transparency=1
  200. v.CFrame=Character.Torso.CFrame
  201. v.BrickColor=BrickColor.new(CV)
  202. v.Transparency=1
  203. text.TextColor3 = BrickColor.red().Color
  204. v.Shape="Block"
  205. text.Text = "The Fallen"
  206. Humanoid.MaxHealth = 999e999
  207. local m = Create("Model")({
  208. Parent = Character,
  209. Name = "WeaponModel"
  210. })
  211. Humanoid.Animator.Parent = nil
  212. Character.Animate.Parent = nil
  213. local function newMotor(part0, part1, c0, c1)
  214. local w = Create("Motor")({
  215. Parent = part0,
  216. Part0 = part0,
  217. Part1 = part1,
  218. C0 = c0,
  219. C1 = c1
  220. })
  221. return w
  222. end
  223. function clerp(a, b, t)
  224. return a:lerp(b, t)
  225. end
  226. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  227. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  228. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  229. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  230. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  231. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  232. RootJoint.C1 = CFrame.new(0, 0, 0)
  233. RootJoint.C0 = CFrame.new(0, 0, 0)
  234. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  235. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  236. local rarmc1 = RW.C1
  237. local larmc1 = LW.C1
  238. local rlegc1 = RH.C1
  239. local llegc1 = LH.C1
  240. local resetc1 = false
  241. function PlayAnimationFromTable(table, speed, bool)
  242. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  243. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  244. RW.C0 = clerp(RW.C0, table[3], speed)
  245. LW.C0 = clerp(LW.C0, table[4], speed)
  246. RH.C0 = clerp(RH.C0, table[5], speed)
  247. LH.C0 = clerp(LH.C0, table[6], speed)
  248. if bool == true and resetc1 == false then
  249. resetc1 = true
  250. RootJoint.C1 = RootJoint.C1
  251. Torso.Neck.C1 = Torso.Neck.C1
  252. RW.C1 = rarmc1
  253. LW.C1 = larmc1
  254. RH.C1 = rlegc1
  255. LH.C1 = llegc1
  256. end
  257. end
  258. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  259. script:WaitForChild("Heartbeat")
  260. frame = 0.03333333333333333
  261. tf = 0
  262. allowframeloss = false
  263. tossremainder = false
  264. lastframe = tick()
  265. script.Heartbeat:Fire()
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.Heartbeat:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.Heartbeat:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285. function swait(num)
  286. if num == 0 or num == nil then
  287. ArtificialHB.Event:wait()
  288. else
  289. for i = 0, num do
  290. ArtificialHB.Event:wait()
  291. end
  292. end
  293. end
  294. function RemoveOutlines(part)
  295. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  296. end
  297. CFuncs = {
  298. Part = {
  299. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  300. local Part = Create("Part")({
  301. Parent = Parent,
  302. Reflectance = Reflectance,
  303. Transparency = Transparency,
  304. CanCollide = false,
  305. Locked = true,
  306. BrickColor = BrickColor.new(tostring(BColor)),
  307. Name = Name,
  308. Size = Size,
  309. Material = Material
  310. })
  311. RemoveOutlines(Part)
  312. return Part
  313. end
  314. },
  315. Mesh = {
  316. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  317. local Msh = Create(Mesh)({
  318. Parent = Part,
  319. Offset = OffSet,
  320. Scale = Scale
  321. })
  322. if Mesh == "SpecialMesh" then
  323. Msh.MeshType = MeshType
  324. Msh.MeshId = MeshId
  325. end
  326. return Msh
  327. end
  328. },
  329. Weld = {
  330. Create = function(Parent, Part0, Part1, C0, C1)
  331. local Weld = Create("Weld")({
  332. Parent = Parent,
  333. Part0 = Part0,
  334. Part1 = Part1,
  335. C0 = C0,
  336. C1 = C1
  337. })
  338. return Weld
  339. end
  340. },
  341. Sound = {
  342. Create = function(id, par, vol, pit)
  343. coroutine.resume(coroutine.create(function()
  344. local Sound = Create("Sound")({
  345. Volume = vol,
  346. Pitch = pit or 1,
  347. SoundId = "rbxassetid://" .. id,
  348. Parent = par or workspace
  349. })
  350. Sound:play()
  351. game:GetService("Debris"):AddItem(Sound, 10)
  352. end))
  353. end
  354. },
  355. Decal = {
  356. Create = function(Color, Texture, Transparency, Name, Parent)
  357. local Decal = Create("Decal")({
  358. Color3 = Color,
  359. Texture = "rbxassetid://" .. Texture,
  360. Transparency = Transparency,
  361. Name = Name,
  362. Parent = Parent
  363. })
  364. return Decal
  365. end
  366. },
  367. BillboardGui = {
  368. Create = function(Parent, Image, Position, Size)
  369. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("red"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  370. BillPar.CFrame = CFrame.new(Position)
  371. local Bill = Create("BillboardGui")({
  372. Parent = BillPar,
  373. Adornee = BillPar,
  374. Size = UDim2.new(1, 0, 1, 0),
  375. SizeOffset = Vector2.new(Size, Size)
  376. })
  377. local d = Create("ImageLabel", Bill)({
  378. Parent = Bill,
  379. BackgroundTransparency = 1,
  380. Size = UDim2.new(1, 0, 1, 0),
  381. Image = "rbxassetid://" .. Image
  382. })
  383. return BillPar
  384. end
  385. },
  386. ParticleEmitter = {
  387. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  388. local Particle = Create("ParticleEmitter")({
  389. Parent = Parent,
  390. Color = ColorSequence.new(Color1, Color2),
  391. LightEmission = LightEmission,
  392. Size = Size,
  393. Texture = Texture,
  394. Transparency = Transparency,
  395. ZOffset = ZOffset,
  396. Acceleration = Accel,
  397. Drag = Drag,
  398. LockedToPart = LockedToPart,
  399. VelocityInheritance = VelocityInheritance,
  400. EmissionDirection = EmissionDirection,
  401. Enabled = Enabled,
  402. Lifetime = LifeTime,
  403. Rate = Rate,
  404. Rotation = Rotation,
  405. RotSpeed = RotSpeed,
  406. Speed = Speed,
  407. VelocitySpread = VelocitySpread
  408. })
  409. return Particle
  410. end
  411. },
  412. CreateTemplate = {}
  413. }
  414. function rayCast(Position, Direction, Range, Ignore)
  415. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  416. end
  417. function findNearestTorso(pos)
  418. local list = game.Workspace:children()
  419. local torso
  420. local dist = 1000
  421. local temp, human, temp2
  422. for x = 1, #list do
  423. temp2 = list[x]
  424. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  425. temp = temp2:findFirstChild("Torso")
  426. human = temp2:findFirstChild("Humanoid")
  427. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  428. torso = temp
  429. dist = (temp.Position - pos).magnitude
  430. end
  431. end
  432. end
  433. return torso, dist
  434. end
  435. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  436. if hit.Parent == nil then
  437. return
  438. end
  439. local h = hit.Parent:FindFirstChild("Humanoid")
  440. for _, v in pairs(hit.Parent:children()) do
  441. if v:IsA("Humanoid") then
  442. h = v
  443. end
  444. end
  445. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  446. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  447. return
  448. end
  449. local c = Create("ObjectValue")({
  450. Name = "creator",
  451. Value = game:service("Players").LocalPlayer,
  452. Parent = h
  453. })
  454. game:GetService("Debris"):AddItem(c, 0.5)
  455. if HitSound ~= nil and HitPitch ~= nil then
  456. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  457. end
  458. local blocked = false
  459. local block = hit.Parent:findFirstChild("Block")
  460. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  461. blocked = true
  462. block.Value = block.Value - 1
  463. print(block.Value)
  464. end
  465. if blocked == false then
  466. h.Health = 0
  467. else
  468. h.Health = h.Health - Damage / 2
  469. end
  470. if Type == "Knockdown" then
  471. local hum = hit.Parent.Humanoid
  472. hum.PlatformStand = true
  473. coroutine.resume(coroutine.create(function(HHumanoid)
  474. swait(1)
  475. HHumanoid.PlatformStand = false
  476. end), hum)
  477. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  478. local bodvol = Create("BodyVelocity")({
  479. velocity = angle * knockback,
  480. P = 5000,
  481. maxForce = Vector3.new(8000, 8000, 8000),
  482. Parent = hit
  483. })
  484. local rl = Create("BodyAngularVelocity")({
  485. P = 3000,
  486. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  487. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  488. Parent = hit
  489. })
  490. game:GetService("Debris"):AddItem(bodvol, 0.5)
  491. game:GetService("Debris"):AddItem(rl, 0.5)
  492. elseif Type == "Normal" then
  493. local vp = Create("BodyVelocity")({
  494. P = 500,
  495. maxForce = Vector3.new(math.huge, 0, math.huge),
  496. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  497. })
  498. game:GetService("Debris"):AddItem(vp, 0.5)
  499. elseif Type == "Up" then
  500. local bodyVelocity = Create("BodyVelocity")({
  501. velocity = Vector3.new(0, 20, 0),
  502. P = 5000,
  503. maxForce = Vector3.new(8000, 8000, 8000),
  504. Parent = hit
  505. })
  506. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  507. elseif Type == "DarkUp" then
  508. coroutine.resume(coroutine.create(function()
  509. for i = 0, 1, 0.1 do
  510. swait()
  511. Effects.Block.Create(BrickColor.new("red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  512. end
  513. end))
  514. local bodyVelocity = Create("BodyVelocity")({
  515. velocity = Vector3.new(0, 20, 0),
  516. P = 5000,
  517. maxForce = Vector3.new(8000, 8000, 8000),
  518. Parent = hit
  519. })
  520. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  521. elseif Type == "Snare" then
  522. local bp = Create("BodyPosition")({
  523. P = 2000,
  524. D = 100,
  525. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  526. position = hit.Parent.Torso.Position,
  527. Parent = hit.Parent.Torso
  528. })
  529. game:GetService("Debris"):AddItem(bp, 1)
  530. elseif Type == "Freeze" then
  531. local BodPos = Create("BodyPosition")({
  532. P = 50000,
  533. D = 1000,
  534. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  535. position = hit.Parent.Torso.Position,
  536. Parent = hit.Parent.Torso
  537. })
  538. local BodGy = Create("BodyGyro")({
  539. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  540. P = 20000,
  541. Parent = hit.Parent.Torso,
  542. cframe = hit.Parent.Torso.CFrame
  543. })
  544. hit.Parent.Torso.Anchored = true
  545. coroutine.resume(coroutine.create(function(Part)
  546. swait(1.5)
  547. Part.Anchored = false
  548. end), hit.Parent.Torso)
  549. game:GetService("Debris"):AddItem(BodPos, 3)
  550. game:GetService("Debris"):AddItem(BodGy, 3)
  551. end
  552. local debounce = Create("BoolValue")({
  553. Name = "DebounceHit",
  554. Parent = hit.Parent,
  555. Value = true
  556. })
  557. game:GetService("Debris"):AddItem(debounce, Delay)
  558. c = Create("ObjectValue")({
  559. Name = "creator",
  560. Value = Player,
  561. Parent = h
  562. })
  563. game:GetService("Debris"):AddItem(c, 0.5)
  564. end
  565. end
  566. function ShowDamage(Pos, Text, Time, Color)
  567. local Rate = 0.03333333333333333
  568. local Pos = Pos or Vector3.new(0, 0, 0)
  569. local Text = Text or ""
  570. local Time = Time or 2
  571. local Color = Color or Color3.new(1, 0, 1)
  572. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  573. EffectPart.Anchored = true
  574. local BillboardGui = Create("BillboardGui")({
  575. Size = UDim2.new(3, 0, 3, 0),
  576. Adornee = EffectPart,
  577. Parent = EffectPart
  578. })
  579. local TextLabel = Create("TextLabel")({
  580. BackgroundTransparency = 1,
  581. Size = UDim2.new(1, 0, 1, 0),
  582. Text = Text,
  583. Font = "SciFi",
  584. TextColor3 = Color,
  585. TextScaled = true,
  586. BorderColor3 = Color3.new(0,0,0),
  587. Parent = BillboardGui
  588. })
  589. game.Debris:AddItem(EffectPart, Time)
  590. EffectPart.Parent = game:GetService("Workspace")
  591. delay(0, function()
  592. local Frames = Time / Rate
  593. for Frame = 1, Frames do
  594. wait(Rate)
  595. local Percent = Frame / Frames
  596. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  597. TextLabel.TextTransparency = Percent
  598. end
  599. if EffectPart and EffectPart.Parent then
  600. EffectPart:Destroy()
  601. end
  602. end)
  603. end
  604. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  605. for _, c in pairs(workspace:children()) do
  606. local hum = c:findFirstChild("Humanoid")
  607. if hum ~= nil then
  608. local head = c:findFirstChild("Torso")
  609. if head ~= nil then
  610. local targ = head.Position - Part.Position
  611. local mag = targ.magnitude
  612. if Magnitude >= mag and c.Name ~= Player.Name then
  613. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  614. end
  615. end
  616. end
  617. end
  618. end
  619. --//New Damage\\--
  620. function Damage2(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  621. if hit.Parent == nil then
  622. return
  623. end
  624. local h = hit.Parent:FindFirstChild("Humanoid")
  625. for _, v in pairs(hit.Parent:children()) do
  626. if v:IsA("Humanoid") then
  627. h = v
  628. end
  629. end
  630. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  631. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  632. return
  633. end
  634. local c = Create("ObjectValue")({
  635. Name = "creator",
  636. Value = game:service("Players").LocalPlayer,
  637. Parent = h
  638. })
  639. game:GetService("Debris"):AddItem(c, 0.5)
  640. if HitSound ~= nil and HitPitch ~= nil then
  641. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  642. end
  643. local Damage = math.random(minim, maxim)
  644. local blocked = false
  645. local block = hit.Parent:findFirstChild("Block")
  646. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  647. blocked = true
  648. block.Value = block.Value - 1
  649. print(block.Value)
  650. end
  651. if blocked == false then
  652. h.Health = h.Health - Damage
  653. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  654. else
  655. h.Health = h.Health - Damage / 2
  656. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  657. end
  658. if Type == "Knockdown" then
  659. local hum = hit.Parent.Humanoid
  660. hum.PlatformStand = true
  661. coroutine.resume(coroutine.create(function(HHumanoid)
  662. swait(1)
  663. HHumanoid.PlatformStand = false
  664. end), hum)
  665. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  666. local bodvol = Create("BodyVelocity")({
  667. velocity = angle * knockback,
  668. P = 5000,
  669. maxForce = Vector3.new(8000, 8000, 8000),
  670. Parent = hit
  671. })
  672. local rl = Create("BodyAngularVelocity")({
  673. P = 3000,
  674. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  675. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  676. Parent = hit
  677. })
  678. game:GetService("Debris"):AddItem(bodvol, 0.5)
  679. game:GetService("Debris"):AddItem(rl, 0.5)
  680. elseif Type == "Normal" then
  681. local vp = Create("BodyVelocity")({
  682. P = 500,
  683. maxForce = Vector3.new(math.huge, 0, math.huge),
  684. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  685. })
  686. if knockback > 0 then
  687. vp.Parent = hit.Parent.Torso
  688. end
  689. game:GetService("Debris"):AddItem(vp, 0.5)
  690. elseif Type == "Up" then
  691. local bodyVelocity = Create("BodyVelocity")({
  692. velocity = Vector3.new(0, 20, 0),
  693. P = 5000,
  694. maxForce = Vector3.new(8000, 8000, 8000),
  695. Parent = hit
  696. })
  697. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  698. elseif Type == "DarkUp" then
  699. coroutine.resume(coroutine.create(function()
  700. for i = 0, 1, 0.1 do
  701. swait()
  702. Effects.Block.Create(BrickColor.new("red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  703. end
  704. end))
  705. local bodyVelocity = Create("BodyVelocity")({
  706. velocity = Vector3.new(0, 20, 0),
  707. P = 5000,
  708. maxForce = Vector3.new(8000, 8000, 8000),
  709. Parent = hit
  710. })
  711. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  712. elseif Type == "Snare" then
  713. local bp = Create("BodyPosition")({
  714. P = 2000,
  715. D = 100,
  716. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  717. position = hit.Parent.Torso.Position,
  718. Parent = hit.Parent.Torso
  719. })
  720. game:GetService("Debris"):AddItem(bp, 1)
  721. elseif Type == "Freeze" then
  722. local BodPos = Create("BodyPosition")({
  723. P = 50000,
  724. D = 1000,
  725. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  726. position = hit.Parent.Torso.Position,
  727. Parent = hit.Parent.Torso
  728. })
  729. local BodGy = Create("BodyGyro")({
  730. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  731. P = 20000,
  732. Parent = hit.Parent.Torso,
  733. cframe = hit.Parent.Torso.CFrame
  734. })
  735. hit.Parent.Torso.Anchored = true
  736. coroutine.resume(coroutine.create(function(Part)
  737. swait(1.5)
  738. Part.Anchored = false
  739. end), hit.Parent.Torso)
  740. game:GetService("Debris"):AddItem(BodPos, 3)
  741. game:GetService("Debris"):AddItem(BodGy, 3)
  742. end
  743. local debounce = Create("BoolValue")({
  744. Name = "DebounceHit",
  745. Parent = hit.Parent,
  746. Value = true
  747. })
  748. game:GetService("Debris"):AddItem(debounce, Delay)
  749. c = Create("ObjectValue")({
  750. Name = "creator",
  751. Value = Player,
  752. Parent = h
  753. })
  754. game:GetService("Debris"):AddItem(c, 0.5)
  755. end
  756. end
  757. function ShowDamage2(Pos, Text, Time, Color)
  758. local Rate = 0.03333333333333333
  759. local Pos = Pos or Vector3.new(0, 0, 0)
  760. local Text = Text or ""
  761. local Time = Time or 2
  762. local Color = Color or Color3.new(1, 0, 1)
  763. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  764. EffectPart.Anchored = true
  765. local BillboardGui = Create("BillboardGui")({
  766. Size = UDim2.new(3, 0, 3, 0),
  767. Adornee = EffectPart,
  768. Parent = EffectPart
  769. })
  770. local TextLabel = Create("TextLabel")({
  771. BackgroundTransparency = 1,
  772. Size = UDim2.new(1, 0, 1, 0),
  773. Text = Text,
  774. Font = "SciFi",
  775. TextColor3 = Color,
  776. TextScaled = true,
  777. Parent = BillboardGui
  778. })
  779. game.Debris:AddItem(EffectPart, Time)
  780. EffectPart.Parent = game:GetService("Workspace")
  781. delay(0, function()
  782. local Frames = Time / Rate
  783. for Frame = 1, Frames do
  784. wait(Rate)
  785. local Percent = Frame / Frames
  786. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  787. TextLabel.TextTransparency = Percent
  788. end
  789. if EffectPart and EffectPart.Parent then
  790. EffectPart:Destroy()
  791. end
  792. end)
  793. end
  794. function MagnitudeDamage2(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  795. for _, c in pairs(workspace:children()) do
  796. local hum = c:findFirstChild("Humanoid")
  797. if hum ~= nil then
  798. local head = c:findFirstChild("Torso")
  799. if head ~= nil then
  800. local targ = head.Position - Part.Position
  801. local mag = targ.magnitude
  802. if Magnitude >= mag and c.Name ~= Player.Name then
  803. Damage2(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  804. end
  805. end
  806. end
  807. end
  808. end
  809. ----------------------
  810. Handle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  811. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  812. Barrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Barrel", Vector3.new(0.250000003, 0.250000003, 0.250000024))
  813. Mesh = Instance.new("SpecialMesh",Barrel)
  814. Mesh.MeshId = "rbxassetid://442405779"
  815. Mesh.TextureId = "rbxassetid://442405780"
  816. Mesh.Scale = Vector3.new(0.06,0.06,0.06)
  817. BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -1.59999704, 0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  818. JetpackHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  819. JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  820. EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "orange", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  821. EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  822. EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "orange", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  823. EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  824. EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "orange", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  825. EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  826. EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "orange", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  827. EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  828. EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "orange", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  829. EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  830. EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "orange", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  831. EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  832. CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  833. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  834. Effects = {
  835. Block = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  837. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. if Type == 1 or Type == nil then
  843. table.insert(Effects, {
  844. prt,
  845. "Block1",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. elseif Type == 2 then
  853. table.insert(Effects, {
  854. prt,
  855. "Block2",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. })
  862. end
  863. end
  864. },
  865. Cylinder = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 2)
  872. Effects[#Effects + 1] = {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. }
  881. end
  882. },
  883. Head = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. },
  901. Sphere = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3,
  913. y3,
  914. z3,
  915. msh
  916. })
  917. end
  918. },
  919. Elect = {
  920. Create = function(cff, x, y, z)
  921. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  922. prt.Anchored = true
  923. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  924. prt.CFrame = CFrame.new(prt.Position)
  925. game:GetService("Debris"):AddItem(prt, 2)
  926. local xval = math.random() / 2
  927. local yval = math.random() / 2
  928. local zval = math.random() / 2
  929. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  930. table.insert(Effects, {
  931. prt,
  932. "Elec",
  933. 0.1,
  934. x,
  935. y,
  936. z,
  937. xval,
  938. yval,
  939. zval
  940. })
  941. end
  942. },
  943. Ring = {
  944. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  945. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  946. prt.Anchored = true
  947. prt.CFrame = cframe
  948. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  949. game:GetService("Debris"):AddItem(prt, 10)
  950. table.insert(Effects, {
  951. prt,
  952. "Cylinder",
  953. delay,
  954. x3,
  955. y3,
  956. z3,
  957. msh
  958. })
  959. end
  960. },
  961. Wave = {
  962. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  963. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  964. prt.Anchored = true
  965. prt.CFrame = cframe
  966. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  967. game:GetService("Debris"):AddItem(prt, 10)
  968. table.insert(Effects, {
  969. prt,
  970. "Cylinder",
  971. delay,
  972. x3,
  973. y3,
  974. z3,
  975. msh
  976. })
  977. end
  978. },
  979. Break = {
  980. Create = function(brickcolor, cframe, x1, y1, z1)
  981. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  982. prt.Anchored = true
  983. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  984. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  985. local num = math.random(10, 50) / 1000
  986. game:GetService("Debris"):AddItem(prt, 10)
  987. table.insert(Effects, {
  988. prt,
  989. "Shatter",
  990. num,
  991. prt.CFrame,
  992. math.random() - math.random(),
  993. 0,
  994. math.random(50, 100) / 100
  995. })
  996. end
  997. },
  998. Fire = {
  999. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1000. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1001. prt.Anchored = true
  1002. prt.CFrame = cframe
  1003. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1004. game:GetService("Debris"):AddItem(prt, 10)
  1005. table.insert(Effects, {
  1006. prt,
  1007. "Fire",
  1008. delay,
  1009. 1,
  1010. 1,
  1011. 1,
  1012. msh
  1013. })
  1014. end
  1015. },
  1016. FireWave = {
  1017. Create = function(brickcolor, cframe, x1, y1, z1)
  1018. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1019. prt.Anchored = true
  1020. prt.CFrame = cframe
  1021. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1022. local d = Create("Decal")({
  1023. Parent = prt,
  1024. Texture = "rbxassetid://26356434",
  1025. Face = "Top"
  1026. })
  1027. local d = Create("Decal")({
  1028. Parent = prt,
  1029. Texture = "rbxassetid://26356434",
  1030. Face = "Bottom"
  1031. })
  1032. game:GetService("Debris"):AddItem(prt, 10)
  1033. table.insert(Effects, {
  1034. prt,
  1035. "FireWave",
  1036. 1,
  1037. 30,
  1038. math.random(400, 600) / 100,
  1039. msh
  1040. })
  1041. end
  1042. },
  1043. Lightning = {
  1044. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1045. local magz = (p0 - p1).magnitude
  1046. local curpos = p0
  1047. local trz = {
  1048. -ofs,
  1049. ofs
  1050. }
  1051. for i = 1, tym do
  1052. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1053. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1054. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1055. li.Material = "Neon"
  1056. if tym == i then
  1057. local magz2 = (curpos - p1).magnitude
  1058. li.Size = Vector3.new(th, th, magz2)
  1059. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1060. table.insert(Effects, {
  1061. li,
  1062. "Disappear",
  1063. last
  1064. })
  1065. else
  1066. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1067. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1068. game.Debris:AddItem(li, 10)
  1069. table.insert(Effects, {
  1070. li,
  1071. "Disappear",
  1072. last
  1073. })
  1074. end
  1075. end
  1076. end
  1077. },
  1078. EffectTemplate = {}
  1079. }
  1080. function Shootcombo()
  1081. local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1082. CFuncs.Sound.Create("173979241", Handle, 1, 1)
  1083. Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 0.5, 0.5, 0.5, 1,1,1, 0.09)
  1084. Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 1, 1, 1, 1,1,1, 0.09)
  1085. Effects.Block.Create(BrickColor.new("Really red"), Barrel.CFrame, 1, 1, 1, 1,1,1, 0.09, 1)
  1086. table.insert(Effects, {
  1087. MouseLook.lookVector,
  1088. "Shoot",
  1089. 30,
  1090. Barrel.Position,
  1091. 6,
  1092. 8,
  1093. 0,
  1094. 1
  1095. })
  1096. end
  1097. function Bolt()
  1098. CFuncs.Sound.Create("173979241", Handle, 1, 1)
  1099. end
  1100. function SpinShot()
  1101. attack = true
  1102. for i = 0, 1, 0.12 do
  1103. swait()
  1104. PlayAnimationFromTable({
  1105. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1109. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1110. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1111. }, 0.35, false)
  1112. end
  1113. Shootcombo()
  1114. for i = 0, 1, 0.3 do
  1115. swait()
  1116. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1117. PlayAnimationFromTable({
  1118. CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119. CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120. CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121. CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123. CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1124. }, 0.5, false)
  1125. end
  1126. for i = 0, 1, 0.12 do
  1127. swait()
  1128. PlayAnimationFromTable({
  1129. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1134. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1135. }, 0.4, false)
  1136. end
  1137. Bolt()
  1138. attack = false
  1139. end
  1140. function LungeShot(Mode)
  1141. attack = true
  1142. Humanoid.Jump = true
  1143. CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1144. if Mode == "Forward" then
  1145. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1146. for i = 0, 1, 0.1 do
  1147. swait()
  1148. PlayAnimationFromTable({
  1149. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1150. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1151. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1155. }, 0.3, false)
  1156. end
  1157. elseif Mode == "Backward" then
  1158. RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1159. for i = 0, 1, 0.1 do
  1160. swait()
  1161. PlayAnimationFromTable({
  1162. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1163. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1164. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1168. }, 0.3, false)
  1169. end
  1170. end
  1171. local hitfloor
  1172. while hitfloor == nil do
  1173. swait()
  1174. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1175. end
  1176. for i = 0, 1, 0.2 do
  1177. swait()
  1178. PlayAnimationFromTable({
  1179. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1185. }, 0.4, false)
  1186. end
  1187. Shootcombo()
  1188. for i = 0, 1, 0.3 do
  1189. swait()
  1190. RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1191. PlayAnimationFromTable({
  1192. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1194. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1198. }, 0.6, false)
  1199. end
  1200. Bolt()
  1201. attack = false
  1202. end
  1203. function AutoShot()
  1204. attack = true
  1205. Humanoid.WalkSpeed = 5
  1206. Bolt()
  1207. for i = 0, 1, 0.3 do
  1208. swait()
  1209. PlayAnimationFromTable({
  1210. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1216. }, 0.4, false)
  1217. end
  1218. Humanoid.WalkSpeed = 0
  1219. for i = 1, 10 do
  1220. for i = 0, 1, 0.8 do
  1221. swait()
  1222. PlayAnimationFromTable({
  1223. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1229. }, 0.7, false)
  1230. end
  1231. Shootcombo()
  1232. for i = 0, 1, 0.9 do
  1233. swait()
  1234. PlayAnimationFromTable({
  1235. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1241. }, 0.8, false)
  1242. end
  1243. end
  1244. Humanoid.WalkSpeed = 16
  1245. attack = false
  1246. end
  1247. function MortarShot()
  1248. attack = true
  1249. Humanoid.WalkSpeed = 5
  1250. Bolt()
  1251. for i = 0, 1, 0.3 do
  1252. swait()
  1253. PlayAnimationFromTable({
  1254. CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1260. }, 0.4, false)
  1261. end
  1262. CFuncs.Sound.Create("173979241", Barrel, 1, 1)
  1263. Effects.Sphere.Create(BrickColor.new("Really red"), Barrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
  1264. for i = 1, 20 do
  1265. local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1266. local mag = (Barrel.Position - pos).magnitude
  1267. Effects.Cylinder.Create(BrickColor.new("Really red"), Barrel.CFrame, 6, 99999, 6, -0.5, 1, -0.5, 0.1)
  1268. local cf2 = Mouse.Hit.p + Vector3.new(math.random(-30,30), 100, math.random(-30,30))
  1269. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1270. if hit2 ~= nil then
  1271. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Really red"), "Effect", Vector3.new())
  1272. d1.Anchored = true
  1273. d1.CFrame = CFrame.new(pos2)
  1274. game:GetService("Debris"):AddItem(d1, 5)
  1275. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1276. local d2 = d1:Clone()
  1277. d2.Parent = d1
  1278. d2.CFrame = CFrame.new(d1.Position)
  1279. d2.BrickColor = BrickColor.new("Medium stone gray")
  1280. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1281. table.insert(Effects, {
  1282. d1,
  1283. "QuadShot",
  1284. d2,
  1285. d2.Mesh,
  1286. 0
  1287. })
  1288. end
  1289. end
  1290. for i = 0, 1, 0.2 do
  1291. swait()
  1292. PlayAnimationFromTable({
  1293. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1299. }, 0.4, false)
  1300. end
  1301. Humanoid.WalkSpeed = 16
  1302. attack = false
  1303. end
  1304. function DisappearJetOnly()
  1305. for _, i in pairs(m:children()) do
  1306. if i == JetpackHandle then
  1307. coroutine.resume(coroutine.create(function(Part)
  1308. for i = 0, 1, 0.3 do
  1309. swait()
  1310. Part.Transparency = i
  1311. end
  1312. Part.Transparency = 1
  1313. end), i)
  1314. end
  1315. end
  1316. end
  1317. function ReappearJetOnly()
  1318. for _, i in pairs(m:children()) do
  1319. if i == JetpackHandle then
  1320. coroutine.resume(coroutine.create(function(Part)
  1321. for i = 0, 1, 0.3 do
  1322. swait()
  1323. Part.Transparency = i
  1324. end
  1325. Part.Transparency = 0
  1326. end), i)
  1327. end
  1328. end
  1329. end
  1330. local floornum = 0
  1331. function JetDash()
  1332. attack = true
  1333. ReappearJetOnly()
  1334. Humanoid.WalkSpeed = 5
  1335. for i = 0, 1, 0.05 do
  1336. swait()
  1337. Effects.Wave.Create(BrickColor.new("Really red"), Torso.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 2,2,2,0.4)
  1338. Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 0.2, 0.2, 0.2)
  1339. Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 0.2, 0.2, 0.2)
  1340. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 15,15,15, 0.3, 1)
  1341. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 15,15,15,0.3, 1)
  1342. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 10,10,10, 0.2, 1)
  1343. Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 10,10,10, 0.2, 1)
  1344. RootPart.Velocity = RootPart.CFrame.lookVector * 400
  1345. PlayAnimationFromTable({
  1346. CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1352. }, 0.6, false)
  1353. end
  1354. for i = 0, 1, 0.05 do
  1355. swait()
  1356. Effects.Fire.Create(BrickColor.new("Really red"), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1357. Effects.Fire.Create(BrickColor.new("Really red"), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1358. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1359. PlayAnimationFromTable({
  1360. CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1366. }, 0.36, false)
  1367. CFuncs.Sound.Create("596046130", JetpackHandle, 1, 1)
  1368. end
  1369. DisappearJetOnly()
  1370. Humanoid.WalkSpeed = 16
  1371. attack = false
  1372. end
  1373. function findRandomTorso(pos)
  1374. local list = game.Workspace:children()
  1375. local torso
  1376. local dist = 10000
  1377. local temp, human, temp2
  1378. local list2 = {}
  1379. for x = 1, #list do
  1380. temp2 = list[x]
  1381. if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1382. temp = temp2:findFirstChild("Torso")
  1383. human = temp2:findFirstChild("Humanoid")
  1384. if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1385. local dohit = true
  1386. if dohit == true then
  1387. torso = temp
  1388. table.insert(list2, temp)
  1389. end
  1390. end
  1391. end
  1392. end
  1393. if #list2 > 0 then
  1394. rand = math.random(1, #list2)
  1395. return list2[rand], dist
  1396. else
  1397. return nil, dist
  1398. end
  1399. end
  1400. Mouse.Button1Down:connect(function()
  1401. if attack ~= false or attacktype == 1 then
  1402. end
  1403. end)
  1404. Mouse.KeyDown:connect(function(k)
  1405. k = k:lower()
  1406. if attack == false and k == "z" then
  1407. SpinShot()
  1408. elseif attack == false and k == "x" then
  1409. AutoShot()
  1410. elseif attack == false and k == "c" then
  1411. MortarShot()
  1412. elseif attack == false and k == "v" then
  1413. Crater(Torso,30)
  1414. JetDash()
  1415. end
  1416. end)
  1417. while true do
  1418. swait()
  1419. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1420. local direction = aim.lookVector
  1421. local headingA = math.atan2(direction.x, direction.z)
  1422. headingA = math.deg(headingA)
  1423. Humanoid.AutoRotate = false
  1424. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1425. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1426. velocity = RootPart.Velocity.y
  1427. sine = sine + change
  1428. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1429. if RootPart.Velocity.y > 1 and hit == nil then
  1430. Anim = "Jump"
  1431. if attack == false then
  1432. PlayAnimationFromTable({
  1433. CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1439. }, 0.3, false)
  1440. end
  1441. elseif RootPart.Velocity.y < -1 and hit == nil then
  1442. Anim = "Fall"
  1443. if attack == false then
  1444. PlayAnimationFromTable({
  1445. CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1451. }, 0.3, false)
  1452. end
  1453. elseif Torsovelocity < 1 and hit ~= nil then
  1454. Anim = "Idle"
  1455. if attack == false then
  1456. change = 1
  1457. PlayAnimationFromTable({
  1458. CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1464. }, 0.3, false)
  1465. end
  1466. elseif Torsovelocity > 2 and hit ~= nil then
  1467. Anim = "Walk"
  1468. if attack == false then
  1469. change = 3
  1470. PlayAnimationFromTable({
  1471. CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  1472. CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  1473. CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  1476. CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  1477. }, 0.3, false)
  1478. end
  1479. end
  1480. if 0 < #Effects then
  1481. for e = 1, #Effects do
  1482. if Effects[e] ~= nil then
  1483. local Thing = Effects[e]
  1484. if Thing ~= nil then
  1485. local Part = Thing[1]
  1486. local Mode = Thing[2]
  1487. local Delay = Thing[3]
  1488. local IncX = Thing[4]
  1489. local IncY = Thing[5]
  1490. local IncZ = Thing[6]
  1491. if Thing[2] == "Shoot" then
  1492. local Look = Thing[1]
  1493. local move = 30
  1494. if Thing[8] == 3 then
  1495. move = 10
  1496. end
  1497. local hit, pos = rayCast(Thing[4], Look, move, Character)
  1498. local mag = (Thing[4] - pos).magnitude
  1499. Effects.Cylinder.Create(BrickColor.new("Really red"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1500. Thing[4] = Thing[4] + Look * move
  1501. Thing[3] = Thing[3] - 1
  1502. if hit ~= nil then
  1503. Thing[3] = 0
  1504. local target, distance = findNearestTorso(pos)
  1505. if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  1506. Thing[3] = 50
  1507. Thing[5] = Thing[5] - 1
  1508. Thing[6] = Thing[6] - 1
  1509. spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 0) * (pos + target.Position).magnitude / 100
  1510. local MouseLook = CFrame.new((pos + target.Position) / 0, target.Position)
  1511. Thing[1] = MouseLook.lookVector
  1512. end
  1513. if Thing[8] == 1 or Thing[8] == 3 then
  1514. MagnitudeDamage2(hit, 5, 30, 80, math.random(5, 10), "Normal", "", 1)
  1515. end
  1516. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1517. ref.Anchored = true
  1518. ref.CFrame = CFrame.new(pos)
  1519. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1520. game:GetService("Debris"):AddItem(ref, 1)
  1521. end
  1522. if Thing[3] <= 0 then
  1523. table.remove(Effects, e)
  1524. end
  1525. end
  1526. if Thing[2] == "FireWave" then
  1527. if Thing[3] <= Thing[4] then
  1528. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1529. Thing[3] = Thing[3] + 1
  1530. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1531. else
  1532. Part.Parent = nil
  1533. table.remove(Effects, e)
  1534. end
  1535. end
  1536. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1537. if Thing[1].Transparency <= 1 then
  1538. if Thing[2] == "Block1" then
  1539. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1540. Mesh = Thing[7]
  1541. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1542. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1543. elseif Thing[2] == "Block2" then
  1544. Thing[1].CFrame = Thing[1].CFrame
  1545. Mesh = Thing[7]
  1546. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1547. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1548. elseif Thing[2] == "Fire" then
  1549. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1550. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1551. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1552. elseif Thing[2] == "Cylinder" then
  1553. Mesh = Thing[7]
  1554. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1555. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1556. elseif Thing[2] == "Blood" then
  1557. Mesh = Thing[7]
  1558. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1559. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1560. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1561. elseif Thing[2] == "Elec" then
  1562. Mesh = Thing[10]
  1563. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1564. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1565. elseif Thing[2] == "QuadShot" then
  1566. if Thing[5] < 30 then
  1567. Thing[5] = Thing[5] + 2
  1568. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1569. else
  1570. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("red"), "Reference", Vector3.new())
  1571. refda.Anchored = true
  1572. refda.CFrame = CFrame.new(Thing[1].Position)
  1573. game:GetService("Debris"):AddItem(refda, 1)
  1574. CFuncs.Sound.Create("633129760", refda, 1, 1)
  1575. MagnitudeDamage(refda, 20, 10, 40, math.random(5, 10), "Normal", "315748999", 1)
  1576. Effects.Cylinder.Create(BrickColor.new("Really red"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1577. for i = 1, 5 do
  1578. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1579. end
  1580. Thing[1].Parent = nil
  1581. table.remove(Effects, e)
  1582. end
  1583. elseif Thing[2] == "Disappear" then
  1584. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1585. elseif Thing[2] == "Shatter" then
  1586. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1587. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1588. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1589. Thing[6] = Thing[6] + Thing[5]
  1590. end
  1591. else
  1592. Part.Parent = nil
  1593. table.remove(Effects, e)
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end
  1600. end
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