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  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Trenten\Desktop\Scripts\GMOD Tools\VMEX\kashyyyk_d.vmf"
  4.  
  5. Valve Software - vbsp.exe (Dec 12 2017)
  6. 8 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  8. Loading C:\Users\Trenten\Desktop\Scripts\GMOD Tools\VMEX\kashyyyk_d.vmf
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. Brush 206082: MAX_MAP_PLANES
  11. Side 4
  12. Texture: TOOLS/TOOLSNODRAW
  13.  
  14.  
  15. ** Executing...
  16. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  17. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Trenten\Desktop\Scripts\GMOD Tools\VMEX\kashyyyk_d"
  18.  
  19. Valve Software - vvis.exe (Dec 12 2017)
  20. 8 threads
  21. reading c:\users\trenten\desktop\scripts\gmod tools\vmex\kashyyyk_d.bsp
  22. reading c:\users\trenten\desktop\scripts\gmod tools\vmex\kashyyyk_d.prt
  23. LoadPortals: couldn't read c:\users\trenten\desktop\scripts\gmod tools\vmex\kashyyyk_d.prt
  24.  
  25.  
  26. ** Executing...
  27. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  28. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Trenten\Desktop\Scripts\GMOD Tools\VMEX\kashyyyk_d"
  29.  
  30. Valve Software - vrad.exe SSE (Dec 12 2017)
  31.  
  32. Valve Radiosity Simulator
  33. 8 threads
  34. [Reading texlights from 'lights.rad']
  35. [45 texlights parsed from 'lights.rad']
  36.  
  37. Loading c:\users\trenten\desktop\scripts\gmod tools\vmex\kashyyyk_d.bsp
  38. No vis information, direct lighting only.
  39. Setting up ray-trace acceleration structure... Done (0.98 seconds)
  40. 7680 faces
  41. 7 degenerate faces
  42. 1152499 square feet [165959904.00 square inches]
  43. 231 Displacements
  44. 885940 Square Feet [127575440.00 Square Inches]
  45. 189 direct lights
  46. BuildFacelights: 0...1...2...3
  47. WARNING: Too many light styles on a face at (1024.000000, 5559.250000, 698.000000)
  48. ...4...5...6..
  49. WARNING: Too many light styles on a face at (640.000000, 5341.500000, 646.500000)
  50.  
  51. WARNING: Too many light styles on a face at (640.000000, 5341.500000, 755.000000)
  52.  
  53. WARNING: Too many light styles on a face at (640.000000, 5325.500000, 777.000000)
  54.  
  55. WARNING: Too many light styles on a face at (640.000000, 5287.250000, 755.000000)
  56.  
  57. WARNING: Too many light styles on a face at (640.000000, 5125.250000, 777.000000)
  58.  
  59. WARNING: Too many light styles on a face at (959.000000, 5489.000000, 654.699341)
  60.  
  61. WARNING: Too many light styles on a face at (967.313110, 5377.000000, 676.000000)
  62.  
  63. WARNING: Too many light styles on a face at (962.460449, 5489.000000, 667.726685)
  64.  
  65. WARNING: Too many light styles on a face at (850.874451, 5377.000000, 659.000000)
  66. .
  67. WARNING: Too many light styles on a face at (654.443359, 5290.475586, 664.000000)
  68.  
  69. WARNING: Too many light styles on a face at (640.973816, 5312.077148, 735.404846)
  70.  
  71. WARNING: Too many light styles on a face at (651.569763, 5307.461914, 662.983948)
  72.  
  73. WARNING: Too many light styles on a face at (610.000000, 5325.000000, 621.000000)
  74.  
  75. WARNING: Too many light styles on a face at (556.062500, 5120.531250, 783.000000)
  76.  
  77. WARNING: Too many light styles on a face at (498.000061, 5293.000000, 621.000000)
  78.  
  79. WARNING: Too many light styles on a face at (521.125000, 5145.062500, 783.000000)
  80. 7
  81. WARNING: Too many light styles on a face at (-18.065300, 5126.549805, 1002.100037)
  82. .
  83. WARNING: Too many light styles on a face at (-18.065300, 5348.108887, 1001.737793)
  84.  
  85. WARNING: Too many light styles on a face at (-1054.000000, 5805.000000, 621.000000)
  86. .
  87. WARNING: Too many light styles on a face at (640.000000, 5074.500000, 777.000000)
  88.  
  89. WARNING: Too many light styles on a face at (569.125000, 5065.062500, 783.000000)
  90.  
  91. WARNING: Too many light styles on a face at (658.917969, 5104.039063, 664.000000)
  92.  
  93. WARNING: Too many light styles on a face at (640.000000, 5119.000000, 755.000000)
  94.  
  95. WARNING: Too many light styles on a face at (640.000000, 5113.750000, 755.000000)
  96.  
  97. WARNING: Too many light styles on a face at (640.000000, 5113.750000, 646.500000)
  98.  
  99. WARNING: Too many light styles on a face at (640.000000, 5032.250000, 730.000000)
  100.  
  101. WARNING: Too many light styles on a face at (640.000000, 5010.500000, 666.000000)
  102.  
  103. WARNING: Too many light styles on a face at (654.883545, 5040.781250, 664.000000)
  104.  
  105. WARNING: Too many light styles on a face at (647.008484, 5117.741211, 727.646057)
  106.  
  107. WARNING: Too many light styles on a face at (651.312683, 5052.469238, 662.726868)
  108.  
  109. WARNING: Too many light styles on a face at (434.000061, 5114.500000, 621.000000)
  110.  
  111. WARNING: Too many light styles on a face at (552.500000, 5114.500000, 621.000000)
  112. .8
  113. WARNING: Too many light styles on a face at (-18.065300, 4937.600098, 1002.100037)
  114. ..
  115. WARNING: Too many light styles on a face at (-95.321205, 5023.543945, 1120.697754)
  116. .9.
  117. WARNING: Too many light styles on a face at (-61.000000, 5206.863281, 612.777100)
  118.  
  119. WARNING: Too many light styles on a face at (-61.000000, 5188.570801, 608.390381)
  120.  
  121. WARNING: Too many light styles on a face at (-61.000000, 5169.163574, 609.695801)
  122. ..
  123. WARNING: Too many light styles on a face at (639.000000, 5022.990234, 677.000000)
  124. 10 (9)
  125. Build Patch/Sample Hash Table(s).....Done<0.0221 sec>
  126. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  127. FinalLightFace Done
  128. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  129. 95 of 95 (100% of) surface lights went in leaf ambient cubes.
  130. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  131. Writing leaf ambient...done
  132. Ready to Finish
  133.  
  134. Object names Objects/Maxobjs Memory / Maxmem Fullness
  135. ------------ --------------- --------------- --------
  136. models 121/1024 5808/49152 (11.8%)
  137. brushes 1904/8192 22848/98304 (23.2%)
  138. brushsides 19952/65536 159616/524288 (30.4%)
  139. planes 22306/65536 446120/1310720 (34.0%)
  140. vertexes 15463/65536 185556/786432 (23.6%)
  141. nodes 7428/65536 237696/2097152 (11.3%)
  142. texinfos 1438/12288 103536/884736 (11.7%)
  143. texdata 85/2048 2720/65536 ( 4.2%)
  144. dispinfos 231/0 40656/0 ( 0.0%)
  145. disp_verts 9191/0 183820/0 ( 0.0%)
  146. disp_tris 13248/0 26496/0 ( 0.0%)
  147. disp_lmsamples 1102524/0 1102524/0 ( 0.0%)
  148. faces 7680/65536 430080/3670016 (11.7%)
  149. hdr faces 7680/65536 430080/3670016 (11.7%)
  150. origfaces 4908/65536 274848/3670016 ( 7.5%)
  151. leaves 7550/65536 241600/2097152 (11.5%)
  152. leaffaces 8324/65536 16648/131072 (12.7%)
  153. leafbrushes 4528/65536 9056/131072 ( 6.9%)
  154. areas 2/256 16/2048 ( 0.8%)
  155. surfedges 55327/512000 221308/2048000 (10.8%)
  156. edges 33163/256000 132652/1024000 (13.0%)
  157. LDR worldlights 189/8192 16632/720896 ( 2.3%)
  158. HDR worldlights 189/8192 16632/720896 ( 2.3%)
  159. leafwaterdata 0/32768 0/393216 ( 0.0%)
  160. waterstrips 630/32768 6300/327680 ( 1.9%)
  161. waterverts 0/65536 0/786432 ( 0.0%)
  162. waterindices 9984/65536 19968/131072 (15.2%)
  163. cubemapsamples 0/1024 0/16384 ( 0.0%)
  164. overlays 2/512 704/180224 ( 0.4%)
  165. LDR lightdata [variable] 4672788/0 ( 0.0%)
  166. HDR lightdata [variable] 4672788/0 ( 0.0%)
  167. visdata [variable] 0/16777216 ( 0.0%)
  168. entdata [variable] 115654/393216 (29.4%)
  169. LDR ambient table 7550/65536 30200/262144 (11.5%)
  170. HDR ambient table 7550/65536 30200/262144 (11.5%)
  171. LDR leaf ambient 14223/65536 398244/1835008 (21.7%)
  172. HDR leaf ambient 13682/65536 383096/1835008 (20.9%)
  173. occluders 0/0 0/0 ( 0.0%)
  174. occluder polygons 0/0 0/0 ( 0.0%)
  175. occluder vert ind 0/0 0/0 ( 0.0%)
  176. detail props [variable] 1/558864 ( 0.0%)
  177. dtl prp lght [variable] 1/3014 ( 0.0%)
  178. HDR dtl prp lght [variable] 1/3014 ( 0.0%)
  179. static props [variable] 1/12 ( 8.3%)
  180. pakfile [variable] 107331/0 ( 0.0%)
  181. physics [variable] 729300/4194304 (17.4%)
  182. physics terrain [variable] 58352/1048576 ( 5.6%)
  183.  
  184. Level flags = 0
  185.  
  186. Total triangle count: 20268
  187. Writing c:\users\trenten\desktop\scripts\gmod tools\vmex\kashyyyk_d.bsp
  188. 29 seconds elapsed
  189. Valve Software - vrad.exe SSE (Dec 12 2017)
  190.  
  191. Valve Radiosity Simulator
  192. 8 threads
  193. [Reading texlights from 'lights.rad']
  194. [45 texlights parsed from 'lights.rad']
  195.  
  196. Loading c:\users\trenten\desktop\scripts\gmod tools\vmex\kashyyyk_d.bsp
  197. No vis information, direct lighting only.
  198. Setting up ray-trace acceleration structure... Done (0.99 seconds)
  199. 7680 faces
  200. 7 degenerate faces
  201. 1152499 square feet [165959904.00 square inches]
  202. 231 Displacements
  203. 885940 Square Feet [127575440.00 Square Inches]
  204. 189 direct lights
  205. BuildFacelights: 0...1...2...3
  206. WARNING: Too many light styles on a face at (1024.000000, 5559.250000, 698.000000)
  207. ...4...5...6..
  208. WARNING: Too many light styles on a face at (640.000000, 5341.500000, 646.500000)
  209.  
  210. WARNING: Too many light styles on a face at (640.000000, 5341.500000, 755.000000)
  211.  
  212. WARNING: Too many light styles on a face at (640.000000, 5287.250000, 755.000000)
  213.  
  214. WARNING: Too many light styles on a face at (640.000000, 5325.500000, 777.000000)
  215.  
  216. WARNING: Too many light styles on a face at (640.000000, 5125.250000, 777.000000)
  217.  
  218. WARNING: Too many light styles on a face at (959.000000, 5489.000000, 654.699341)
  219.  
  220. WARNING: Too many light styles on a face at (967.313110, 5377.000000, 676.000000)
  221.  
  222. WARNING: Too many light styles on a face at (962.460449, 5489.000000, 667.726685)
  223.  
  224. WARNING: Too many light styles on a face at (850.874451, 5377.000000, 659.000000)
  225. .
  226. WARNING: Too many light styles on a face at (654.443359, 5290.475586, 664.000000)
  227.  
  228. WARNING: Too many light styles on a face at (640.973816, 5312.077148, 735.404846)
  229.  
  230. WARNING: Too many light styles on a face at (651.569763, 5307.461914, 662.983948)
  231.  
  232. WARNING: Too many light styles on a face at (610.000000, 5325.000000, 621.000000)
  233.  
  234. WARNING: Too many light styles on a face at (556.062500, 5120.531250, 783.000000)
  235.  
  236. WARNING: Too many light styles on a face at (498.000061, 5293.000000, 621.000000)
  237.  
  238. WARNING: Too many light styles on a face at (521.125000, 5145.062500, 783.000000)
  239. 7
  240. WARNING: Too many light styles on a face at (-18.065300, 5126.549805, 1002.100037)
  241. .
  242. WARNING: Too many light styles on a face at (-18.065300, 5348.108887, 1001.737793)
  243.  
  244. WARNING: Too many light styles on a face at (-1054.000000, 5805.000000, 621.000000)
  245. .
  246. WARNING: Too many light styles on a face at (569.125000, 5065.062500, 783.000000)
  247.  
  248. WARNING: Too many light styles on a face at (640.000000, 5074.500000, 777.000000)
  249.  
  250. WARNING: Too many light styles on a face at (658.917969, 5104.039063, 664.000000)
  251.  
  252. WARNING: Too many light styles on a face at (640.000000, 5119.000000, 755.000000)
  253.  
  254. WARNING: Too many light styles on a face at (640.000000, 5113.750000, 755.000000)
  255.  
  256. WARNING: Too many light styles on a face at (640.000000, 5113.750000, 646.500000)
  257.  
  258. WARNING: Too many light styles on a face at (640.000000, 5032.250000, 730.000000)
  259.  
  260. WARNING: Too many light styles on a face at (640.000000, 5010.500000, 666.000000)
  261.  
  262. WARNING: Too many light styles on a face at (654.883545, 5040.781250, 664.000000)
  263.  
  264. WARNING: Too many light styles on a face at (647.008484, 5117.741211, 727.646057)
  265.  
  266. WARNING: Too many light styles on a face at (651.312683, 5052.469238, 662.726868)
  267.  
  268. WARNING: Too many light styles on a face at (434.000061, 5114.500000, 621.000000)
  269.  
  270. WARNING: Too many light styles on a face at (552.500000, 5114.500000, 621.000000)
  271. .8
  272. WARNING: Too many light styles on a face at (-18.065300, 4937.600098, 1002.100037)
  273. ..
  274. WARNING: Too many light styles on a face at (-95.321205, 5023.543945, 1120.697754)
  275. .9.
  276. WARNING: Too many light styles on a face at (-61.000000, 5188.570801, 608.390381)
  277.  
  278. WARNING: Too many light styles on a face at (-61.000000, 5206.863281, 612.777100)
  279.  
  280. WARNING: Too many light styles on a face at (-61.000000, 5169.163574, 609.695801)
  281. ..
  282. WARNING: Too many light styles on a face at (639.000000, 5022.990234, 677.000000)
  283. 10 (9)
  284. Build Patch/Sample Hash Table(s).....Done<0.0230 sec>
  285. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  286. FinalLightFace Done
  287. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  288. 95 of 95 (100% of) surface lights went in leaf ambient cubes.
  289. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  290. Writing leaf ambient...done
  291. Ready to Finish
  292.  
  293. Object names Objects/Maxobjs Memory / Maxmem Fullness
  294. ------------ --------------- --------------- --------
  295. models 121/1024 5808/49152 (11.8%)
  296. brushes 1904/8192 22848/98304 (23.2%)
  297. brushsides 19952/65536 159616/524288 (30.4%)
  298. planes 22306/65536 446120/1310720 (34.0%)
  299. vertexes 15463/65536 185556/786432 (23.6%)
  300. nodes 7428/65536 237696/2097152 (11.3%)
  301. texinfos 1438/12288 103536/884736 (11.7%)
  302. texdata 85/2048 2720/65536 ( 4.2%)
  303. dispinfos 231/0 40656/0 ( 0.0%)
  304. disp_verts 9191/0 183820/0 ( 0.0%)
  305. disp_tris 13248/0 26496/0 ( 0.0%)
  306. disp_lmsamples 1102524/0 1102524/0 ( 0.0%)
  307. faces 7680/65536 430080/3670016 (11.7%)
  308. hdr faces 7680/65536 430080/3670016 (11.7%)
  309. origfaces 4908/65536 274848/3670016 ( 7.5%)
  310. leaves 7550/65536 241600/2097152 (11.5%)
  311. leaffaces 8324/65536 16648/131072 (12.7%)
  312. leafbrushes 4528/65536 9056/131072 ( 6.9%)
  313. areas 2/256 16/2048 ( 0.8%)
  314. surfedges 55327/512000 221308/2048000 (10.8%)
  315. edges 33163/256000 132652/1024000 (13.0%)
  316. LDR worldlights 189/8192 16632/720896 ( 2.3%)
  317. HDR worldlights 189/8192 16632/720896 ( 2.3%)
  318. leafwaterdata 0/32768 0/393216 ( 0.0%)
  319. waterstrips 630/32768 6300/327680 ( 1.9%)
  320. waterverts 0/65536 0/786432 ( 0.0%)
  321. waterindices 9984/65536 19968/131072 (15.2%)
  322. cubemapsamples 0/1024 0/16384 ( 0.0%)
  323. overlays 2/512 704/180224 ( 0.4%)
  324. LDR lightdata [variable] 4672788/0 ( 0.0%)
  325. HDR lightdata [variable] 4672788/0 ( 0.0%)
  326. visdata [variable] 0/16777216 ( 0.0%)
  327. entdata [variable] 115654/393216 (29.4%)
  328. LDR ambient table 7550/65536 30200/262144 (11.5%)
  329. HDR ambient table 7550/65536 30200/262144 (11.5%)
  330. LDR leaf ambient 14223/65536 398244/1835008 (21.7%)
  331. HDR leaf ambient 13682/65536 383096/1835008 (20.9%)
  332. occluders 0/0 0/0 ( 0.0%)
  333. occluder polygons 0/0 0/0 ( 0.0%)
  334. occluder vert ind 0/0 0/0 ( 0.0%)
  335. detail props [variable] 1/558864 ( 0.0%)
  336. dtl prp lght [variable] 1/3014 ( 0.0%)
  337. HDR dtl prp lght [variable] 1/3014 ( 0.0%)
  338. static props [variable] 1/12 ( 8.3%)
  339. pakfile [variable] 107331/0 ( 0.0%)
  340. physics [variable] 729300/4194304 (17.4%)
  341. physics terrain [variable] 58352/1048576 ( 5.6%)
  342.  
  343. Level flags = 0
  344.  
  345. Total triangle count: 20268
  346. Writing c:\users\trenten\desktop\scripts\gmod tools\vmex\kashyyyk_d.bsp
  347. 29 seconds elapsed
  348.  
  349. ** Executing...
  350. ** Command: Copy File
  351. ** Parameters: "C:\Users\Trenten\Desktop\Scripts\GMOD Tools\VMEX\kashyyyk_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\kashyyyk_d.bsp"
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