Advertisement
Guest User

Untitled

a guest
Jun 29th, 2017
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.99 KB | None | 0 0
  1. PLP_fnc_revive = {
  2. _pos = getPosATL _this ;
  3. _dir = getDir _this ;
  4. _type = typeOf _this ;
  5. _name = name _this ;
  6. _nameSound = nameSound _this ;
  7. _face = face _this ;
  8. _speaker = speaker _this ;
  9. _loadout = getUnitLoadout _this ;
  10. _wpnCargo = getWeaponCargo (_pos nearestObject "weaponHolderSimulated") ;
  11.  
  12. deleteVehicle _this ;
  13. _group = createGroup side _this ;
  14. _player = _group createUnit [_type,_pos,[],0,"CAN_COLLIDE"] ;
  15. _player setDir _dir ;
  16. _player switchMove "AmovPpneMstpSnonWnonDnon" ;
  17. _player setUnitLoadout _loadout ;
  18. _player addWeapon (_wpnCargo select 0 select 0) ;
  19. _player setName _name ;
  20. _player setNameSound _nameSound ;
  21. _player setFace _face ;
  22. _player setSpeaker _speaker ;
  23. } ;
  24.  
  25. player addAction [
  26. "Revive him",
  27. {
  28. cursorTarget call PLP_fnc_revive ;
  29. },
  30. nil,1.5,true,true,"",
  31. "
  32. !alive cursorTarget and
  33. cursorTarget distance player < 5
  34. "
  35. ] ;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement