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- PLP_fnc_revive = {
- _pos = getPosATL _this ;
- _dir = getDir _this ;
- _type = typeOf _this ;
- _name = name _this ;
- _nameSound = nameSound _this ;
- _face = face _this ;
- _speaker = speaker _this ;
- _loadout = getUnitLoadout _this ;
- _wpnCargo = getWeaponCargo (_pos nearestObject "weaponHolderSimulated") ;
- deleteVehicle _this ;
- _group = createGroup side _this ;
- _player = _group createUnit [_type,_pos,[],0,"CAN_COLLIDE"] ;
- _player setDir _dir ;
- _player switchMove "AmovPpneMstpSnonWnonDnon" ;
- _player setUnitLoadout _loadout ;
- _player addWeapon (_wpnCargo select 0 select 0) ;
- _player setName _name ;
- _player setNameSound _nameSound ;
- _player setFace _face ;
- _player setSpeaker _speaker ;
- } ;
- player addAction [
- "Revive him",
- {
- cursorTarget call PLP_fnc_revive ;
- },
- nil,1.5,true,true,"",
- "
- !alive cursorTarget and
- cursorTarget distance player < 5
- "
- ] ;
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