FlacoBey

Untitled

Jan 4th, 2019
106
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 3.28 KB | None | 0 0
  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6.  
  7. #define ZOMBIECLASS_CHARGER 6
  8.  
  9. new bool:lateLoad;
  10. char sDataFilePath[PLATFORM_MAX_PATH];
  11.  
  12. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  13. {
  14.     lateLoad = late;
  15.     return APLRes_Success;    
  16. }
  17.  
  18. public OnPluginStart()
  19. {
  20.     if (lateLoad)
  21.     {
  22.         for (new client = 1; client <= MaxClients; client++)
  23.         {
  24.             if (IsClientInGame(client))
  25.             {
  26.                 OnClientPutInServer(client);
  27.             }
  28.         }
  29.     }
  30.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_damage_charger.ini");
  31.     if (!FileExists(sDataFilePath))
  32.     {
  33.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  34.         WriteFileLine(open_path, "");
  35.         CloseHandle(open_path);
  36.         PrintToServer("Error Code: WSP-EC-01A");
  37.         KvWriteToFile(sDataFilePath);
  38.     }
  39. }
  40.  
  41. void KvWriteToFile(const char[] path)
  42. {
  43.     KeyValues kv = new KeyValues("damage_modifier");
  44.     kv.SetNum("weapon_autoshotgun/charger_damage", 1);
  45.     kv.SetNum("weapon_hunting_rifle/charger_damage", 1);
  46.     kv.SetNum("weapon_pistol/charger_damage", 1);
  47.     kv.SetNum("weapon_rifle_ak47/charger_damage", 1);
  48.     kv.SetNum("weapon_rifle/charger_damage", 1);
  49.     kv.SetNum("weapon_pumpshotgun/charger_damage", 1);
  50.     kv.SetNum("weapon_sniper_awp/charger_damage", 1);
  51.     kv.SetNum("weapon_shotgun_chrome/charger_damage", 1);
  52.     kv.SetNum("weapon_pistol_magnum/charger_damage", 1);
  53.     kv.SetNum("weapon_shotgun_spas/charger_damage", 1);
  54.     kv.SetNum("weapon_smg/charger_damage", 1);
  55.     kv.SetNum("weapon_smg_mp5 /charger_damage", 1);
  56.     kv.SetNum("weapon_smg_silenced/charger_damage", 1);
  57.     kv.SetNum("weapon_sniper_military/charger_damage", 1);
  58.     kv.SetNum("weapon_rifle_sg552/charger_damage", 1);
  59.     kv.SetNum("weapon_sniper_scout/charger_damage", 1);
  60.     kv.SetNum("weapon_rifle_m60/charger_damage", 1);
  61.     kv.SetNum("weapon_rifle_desert/charger_damage", 1);
  62.  
  63.     kv.ExportToFile(path);
  64.  
  65.     delete kv;
  66. }
  67.  
  68. public OnClientPutInServer(client)
  69. {
  70.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  71. }
  72.  
  73. public OnClientDisconnect(client)
  74. {
  75.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  76. }
  77.  
  78. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  79. {
  80.     if(attacker != victim)
  81.     return Plugin_Continue;
  82.    
  83.     if (IsValidCharger(victim))
  84.     {
  85.         KeyValues kv = new KeyValues("damage_modifier");
  86.         if (kv.ImportFromFile(sDataFilePath))
  87.         {
  88.             decl String:classname[64];
  89.             GetClientWeapon(attacker, classname, sizeof(classname));
  90.             if (KvJumpToKey(kv, classname, true))
  91.             {
  92.                 int heal = GetClientHealth(victim);
  93.                 PrintToChatAll("Charger=%i", heal);
  94.                 new num = KvGetNum(kv, "damage_m", 1);
  95.                 damage += (damage * 0) + num;
  96.                 return Plugin_Changed;
  97.             }
  98.         }
  99.     }
  100.  
  101.     return Plugin_Continue;
  102. }
  103.  
  104. public IsValidCharger(client)
  105. {
  106.     if (IsValidClient(client) && GetClientTeam(client) == 3)
  107.     {
  108.         new class = GetEntProp(client, Prop_Send, "m_zombieClass");
  109.        
  110.         if (class == ZOMBIECLASS_CHARGER)
  111.             return true;
  112.        
  113.         return false;
  114.     }
  115.    
  116.     return false;
  117. }
  118.  
  119. public IsValidClient(client)
  120. {
  121.     if (client <= 0)
  122.         return false;
  123.        
  124.     if (client > MaxClients)
  125.         return false;
  126.        
  127.     if (!IsClientInGame(client))
  128.         return false;
  129.        
  130.     if (!IsPlayerAlive(client))
  131.         return false;
  132.  
  133.     return true;
  134. }
Advertisement
Add Comment
Please, Sign In to add comment