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- 09/07/2019 03:04:39.950: dxgi.log created
- -------------------------------------------------------------------------------------------
- 09/07/2019 03:04:40.366: >> (FFX.exe) [dxgi.dll] <<
- 09/07/2019 03:04:40.366: Loading user preferences from dxgi.ini... done!
- 09/07/2019 03:04:40.661: [ SpecialK ]
- Line 82 of c:\users\andon\source\repos\specialk\src\ini.cpp (in iSK_INI::iSK_INI (...)):
- ------------------------
- _wfsopen (filename, L"rbS", _SH_DENYNO)
- File: C:\Program Files (x86)\RivaTuner Statistics Server\\Profiles\Global
- >> No such file or directory <<
- -------------------------------------------------------------------------------------------
- 09/07/2019 03:04:40.674: Working Directory: E:\SteamLibrary\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster
- 09/07/2019 03:04:40.674: System Directory: C:\Windows\SysWOW64
- 09/07/2019 03:04:40.675: Loading default dxgi.dll: (C:\Windows\SysWOW64\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 09/07/2019 03:04:40.675: [ Input ] Game uses DirectInput, installing input hooks...
- 09/07/2019 03:04:40.758: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 09/07/2019 03:04:41.033: [DLL Loader] ( FFX.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer.dll' <LoadLibraryW> { ' ' }
- 09/07/2019 03:04:41.034: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Windows\system32\nvapi.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.035: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 09/07/2019 03:04:41.036: [ NvAPI ] NvAPI Init { Success }
- 09/07/2019 03:04:41.047: [ NvAPI ] >> NVIDIA Driver Version: 436.2
- 09/07/2019 03:04:41.047: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'Quadro P4000' }
- 09/07/2019 03:04:41.047: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 09/07/2019 03:04:41.047: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- 09/07/2019 03:04:41.047: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 09/07/2019 03:04:41.047: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 09/07/2019 03:04:41.047: [ DXGI ] ================================
- 09/07/2019 03:04:41.047: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\System32\dxgi.dll ) + 1da00h
- 09/07/2019 03:04:41.047: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\System32\dxgi.dll ) + 1e040h
- 09/07/2019 03:04:41.047: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\System32\dxgi.dll ) + 1d870h
- 09/07/2019 03:04:41.100: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 09/07/2019 03:04:41.100: [ D3D 11 ] =========================================
- 09/07/2019 03:04:41.106: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.180: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\steam.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.189: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\Steam2.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.198: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\SYSTEM32\d3d11.dll ) + 37310h { Hooked }
- 09/07/2019 03:04:41.199: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\SYSTEM32\d3d11.dll ) + 373f0h { Hooked }
- 09/07/2019 03:04:41.199: [ DXGI ] Installing DXGI Hooks
- 09/07/2019 03:04:41.239: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 09/07/2019 03:04:41.241: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 09/07/2019 03:04:41.242: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0543F3F0h) -- [ d3d11.dll < D3D11CoreGetLayeredDeviceSize>, tid=0x5df4 ]
- 09/07/2019 03:04:41.247: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\CSERHelper.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.268: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 09/07/2019 03:04:41.349: [Window Mgr] [!] > First Call: ChangeDisplaySettingsA_Detour
- 09/07/2019 03:04:41.349: [Window Mgr] [!] > First Call: ChangeDisplaySettingsExA_Detour
- 09/07/2019 03:04:41.358: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 09/07/2019 03:04:41.388: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting32.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.402: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 09/07/2019 03:04:41.402: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationA_Detour
- 09/07/2019 03:04:41.405: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ FFX.exe , tid=0x3e10 ]
- 09/07/2019 03:04:41.431: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x3e10 ]
- 09/07/2019 03:04:41.431: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Windows\system32\nvspcap.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.432: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 09/07/2019 03:04:41.557: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 003FEB5Ch) -- [ d3d11.dll < D3D11CoreGetLayeredDeviceSize>, tid=0x3e10 ]
- 09/07/2019 03:04:41.559: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 09/07/2019 03:04:41.566: [ D3D 11 ] Hooking D3D11
- 09/07/2019 03:04:41.571: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting32.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.603: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/07/2019 03:04:41.603: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ FFX.exe , tid=0x3e10 ]
- 09/07/2019 03:04:41.603: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 11_0 10_1 10_0
- 09/07/2019 03:04:41.603: [ DXGI ] SwapChain: (1920x1080@60.0 Hz - Scaling: Unspecified) - [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
- 09/07/2019 03:04:41.603: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 003FEBACh) -- [ d3d11.dll < D3D11CoreGetLayeredDeviceSize>, tid=0x3e10 ]
- 09/07/2019 03:04:41.605: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 09/07/2019 03:04:41.617: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting32.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:41.650: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/07/2019 03:04:41.671: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PhyreFrameworkClass') :: (ClassProc: 014F52F0, WndProc: 014F52F0)
- 09/07/2019 03:04:41.671: [Window Mgr] >> Hooked ClassProc.
- 09/07/2019 03:04:41.761: [ D3D 11 ] >> Device = 43519BA4h (Feature Level: 11_0)
- 09/07/2019 03:04:41.761: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: 09/07/2019 03:04:41.846: [ SpecialK ] * Loading Special K Plug-In ReShade32.dll... tid=0x381c
- 09/07/2019 03:04:41.862: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000006AC, cookie=1
- 09/07/2019 03:04:41.862: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 09/07/2019 03:04:41.862: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3640 MiB - Budget: 6 / 6875 MiB)
- 09/07/2019 03:04:41.866: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7745 MiB - Budget: 0 / 14676 MiB)
- 09/07/2019 03:04:41.962: [ DInput 8 ] [!] DirectInput8Create (012D0000h, 2048, {...}, ppvOut=003FF3DC, 00000000) - [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x3e10 ]
- success!
- 09/07/2019 03:04:42.063: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' HID.DLL' <LoadLibraryW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:42.064: [ SpecialK ] * Loading Special K Plug-In unx.dll... 09/07/2019 03:04:42.064: [ Input ] Game uses HID, installing input hooks...
- success!
- 09/07/2019 03:04:42.071: [ SpecialK ] [*] Initializing Plug-In: unx.dll...
- 09/07/2019 03:04:42.080: [DX11TexMgr] Enumerating injectable... 5242 files (5096.5 MiB)
- 09/07/2019 03:04:42.159: [DX11TexMgr] Enumerating FFX inject... 0 files (0.0 MiB)
- 09/07/2019 03:04:42.164: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 09/07/2019 03:04:42.297: [ Input ][!] IDirectInput8A::CreateDevice (43696594h, Default System Mouse, 003FE5B8h, 00000000h)
- 09/07/2019 03:04:42.297: [ Input ] Calling original function: (ret=S_OK)
- 09/07/2019 03:04:42.562: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 09/07/2019 03:04:42.570: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 09/07/2019 03:04:42.570: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 09/07/2019 03:04:42.570: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 09/07/2019 03:04:42.571: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
- 09/07/2019 03:04:42.571: [ Input ][!] IDirectInput8A::CreateDevice (43696594h, Default System Keyboard, 003FE5C4h, 00000000h)
- 09/07/2019 03:04:42.571: [ Input ] Calling original function: (ret=S_OK)
- 09/07/2019 03:04:42.853: [ SpecialK ] [*] Plug-In Init Success (unx.dll)!
- 09/07/2019 03:04:42.901: [Clean Mgr.] Cleaning temporary files in 'Version'... 1 files deleted
- 09/07/2019 03:04:42.902: [ Timing ] Kernel resolution.: 0.997300 ms
- 09/07/2019 03:04:42.902: [ Timing ] New resolution....: 0.496000 ms
- 09/07/2019 03:04:42.902: [ SpecialK ] === Initialization Finished! ===
- 09/07/2019 03:04:42.922: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:42.927: [ Input ] Game uses XInput, installing input hooks...
- 09/07/2019 03:04:42.927: [ Input ] >> Hooking XInput9_1_0
- 09/07/2019 03:04:43.292: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' DSOUND.DLL' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:43.532: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 09/07/2019 03:04:43.532: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 09/07/2019 03:04:43.533: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 09/07/2019 03:04:43.740: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIBase-0.dll)
- 09/07/2019 03:04:43.822: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:43.910: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:43.998: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:43.998: [ Input ] >> Hooking XInput 1.4
- 09/07/2019 03:04:44.077: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
- 09/07/2019 03:04:44.112: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' d3dx11_42.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:44.149: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' d3dcompiler_42.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:44.159: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
- 09/07/2019 03:04:44.220: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
- 09/07/2019 03:04:44.255: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\ki124456.inf_amd64_a8247e1cbd37c424\igc32.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:04:44.296: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 0F94BBC0h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x67d0 ]
- 09/07/2019 03:04:44.400: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 09/07/2019 03:04:44.654: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
- 09/07/2019 03:04:53.336: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (5A4FCDC8h, 28, 00, NumModes=86, 166FF830h)) -- [ FFX.exe , tid=0x3e10 ]
- 09/07/2019 03:04:53.337: [ DXGI ] >> 86 modes (0 removed)
- 09/07/2019 03:04:53.619: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 09/07/2019 03:04:53.619: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
- 09/07/2019 03:04:53.620: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1920,1080,fmt=28,0x00000002) -- [ FFX.exe , tid=0x3e10 ]
- 09/07/2019 03:04:53.647: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1920,1080,fmt=28,0x00000002) -- [ FFX.exe , tid=0x3e10 ]
- 09/07/2019 03:05:10.459: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 09/07/2019 03:05:10.459: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
- 09/07/2019 03:14:24.710: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0148.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:15:11.201: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0260.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:15:30.959: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0260.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:15:46.203: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0150.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:15:57.083: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0260.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:16:47.034: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0260.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:16:50.622: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0279.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:17:44.517: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0078.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:18:23.121: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0009.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:18:40.635: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0026.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:19:14.117: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0078.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:19:56.381: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0108.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:20:10.603: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0078.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:20:51.689: [ TexCache ] Texture 'E:\SteamLibrary\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\UnX_Res\inject\textures\0832F8BA.dds' is corrupt, please delete it.
- 09/07/2019 03:20:51.689: [DX11TexMgr] *** Texture 'E:\SteamLibrary\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\UnX_Res\inject\textures\0832F8BA.dds' is corrupted (HRESULT=80004005), skipping!
- 09/07/2019 03:21:13.303: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0490.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:21:28.186: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0489.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:22:52.836: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0003.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:23:29.738: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0027.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:23:35.038: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0266.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:23:56.040: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0108.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:24:43.755: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0266.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:25:00.869: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0108.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:25:44.573: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' magicFiles\FFX\magic_0267.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 09/07/2019 03:35:39.485: [Perf Stats] At shutdown: 15.30 seconds and 1550.75 MiB of CPU->GPU I/O avoided by 1206 texture cache hits.
- 09/07/2019 03:35:39.485: [ SpecialK ] *** Initiating DLL Shutdown ***
- 09/07/2019 03:35:39.545: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 09/07/2019 03:35:39.565: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
- 09/07/2019 03:35:39.567: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
- 09/07/2019 03:35:39.567: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
- 09/07/2019 03:35:39.567: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
- 09/07/2019 03:35:39.567: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
- 09/07/2019 03:35:39.567: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 7 ms)
- 09/07/2019 03:35:39.574: [ SpecialK ] Unloading Custom Import unx.dll...
- -------------------------[ Free Lib ] success! ( 16 ms)
- 09/07/2019 03:35:39.590: [ SpecialK ] Unloading Custom Import ReShade32.dll...
- -------------------------[ Free Lib ] success! ( 6 ms)
- 09/07/2019 03:35:39.680: [ SpecialK ] Shutting down MinHook... done! ( 82 ms)
- 09/07/2019 03:35:39.762: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 09/07/2019 03:35:39.763: [ SpecialK ] Custom dxgi.dll Detached (pid=0x0b68)
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