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- "cmd" /c subst Z: "C:\Users\Homie\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
- elapsed time 00:00:00.0350040s for command "cmd" /c subst Z: "C:\Users\Homie\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 04/20/2018 18:05:07
- Saving project to: C:\AppodealTesting\AppodealTest4_20_18\AppodealTest4_20_18.yyp
- "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.203/bin/Igor.exe" -options="C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Android Run
- Loaded Macros from C:\Users\Homie\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\AppodealTe_78A66CC3_9BA3FC9B\macros.json
- Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.203\bin\platform_setting_defaults.json
- Options: C:\Users\Homie\AppData\Roaming/GameMakerStudio2\alexsmontgomery_734\local_settings.json
- Options: C:\Users\Homie\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\AppodealTe_78A66CC3_9BA3FC9B\targetoptions.json
- C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.203/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="AppodealTest4_20_18" /td="C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="Z:\AppodealTe_78A66CC3_9BA3FC9B" /zpuf="C:\Users\Homie\AppData\Roaming/GameMakerStudio2\alexsmontgomery_734" /m=android /tgt=8 /studio /nodnd /cfg="default" /fU="Z:\AppodealTe_78A66CC3_9BA3FC9B\functionsUsed.txt" /o="C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\AppodealTest4_20_18_4E57F00F_VM" /optionsini="C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\AppodealTest4_20_18_4E57F00F_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.203\BaseProject\BaseProject.yyp" "C:\AppodealTesting\AppodealTest4_20_18\AppodealTest4_20_18.yyp" /preprocess="Z:\AppodealTe_78A66CC3_9BA3FC9B"
- Reading project file....C:\AppodealTesting\AppodealTest4_20_18
- Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.4.203\BaseProject
- Reading config delta 'C:\AppodealTesting\AppodealTest4_20_18\options\main\inherited\options_main.inherited.yy'
- finished.
- C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.203/bin/GMAssetCompiler.exe DONE (0)
- Release build
- PlatformOptions
- Options: Z:\AppodealTe_78A66CC3_9BA3FC9B\PlatformOptions.json
- Options: Z:\AppodealTe_78A66CC3_9BA3FC9B\MainOptions.json
- OptionsIni
- PlatformOptions
- C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.203/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="AppodealTest4_20_18" /td="C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="Z:\AppodealTe_78A66CC3_9BA3FC9B" /zpuf="C:\Users\Homie\AppData\Roaming/GameMakerStudio2\alexsmontgomery_734" /m=android /tgt=8 /studio /nodnd /cfg="default" /fU="Z:\AppodealTe_78A66CC3_9BA3FC9B\functionsUsed.txt" /o="C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\AppodealTest4_20_18_4E57F00F_VM" /optionsini="C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\AppodealTest4_20_18_4E57F00F_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.203\BaseProject\BaseProject.yyp" "C:\AppodealTesting\AppodealTest4_20_18\AppodealTest4_20_18.yyp" /arch=7 /bt=run
- Reading project file....C:\AppodealTesting\AppodealTest4_20_18
- Reading project file....C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.4.203\BaseProject
- Reading config delta 'C:\AppodealTesting\AppodealTest4_20_18\options\main\inherited\options_main.inherited.yy'
- finished.
- Compile Constants...finished.
- Remove DnD...finished.
- Compile Scripts...finished.
- Compile Objects...finished.
- Compile Timelines...finished.
- Compile Triggers...finished.
- Compile Rooms...finished.
- Compile Extensions...finished.
- Global scripts...finished.
- Final Compile...finished.
- Saving IFF file... C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\AppodealTest4_20_18_4E57F00F_VM\AppodealTest4_20_18.zip
- Writing Chunk... GEN8
- option_game_speed=30
- Writing Chunk... OPTN
- Writing Chunk... LANG
- Writing Chunk... EXTN
- Writing Chunk... SOND
- Writing Chunk... AGRP
- Writing Chunk... SPRT
- Writing Chunk... BGND
- Writing Chunk... PATH
- Writing Chunk... SCPT
- Writing Chunk... GLOB
- Writing Chunk... SHDR
- Writing Chunk... FONT
- Writing Chunk... TMLN
- Writing Chunk... OBJT
- Writing Chunk... ROOM
- Writing Chunk... DAFL
- Writing Chunk... EMBI
- Writing Chunk... TPAGE
- Texture Group - Default
- Writing Chunk... CODE
- Writing Chunk... VARI
- Writing Chunk... FUNC
- Writing Chunk... STRG
- Writing Chunk... TXTR
- 0 Compressing texture... writing texture texture_0.png...
- Writing Chunk... AUDO
- Writing Chunk... SCPT
- Writing Chunk... DBGI
- Writing Chunk... INST
- Writing Chunk... LOCL
- Writing Chunk... STRG
- Writing Chunk... SCPT
- Writing Chunk... DBGI
- Writing Chunk... INST
- Writing Chunk... LOCL
- Writing Chunk... STRG
- Stats : GMA : Elapsed=1296.7478
- Stats : GMA : sp=13,au=0,bk=0,pt=0,sc=3,sh=0,fo=0,tl=0,ob=14,ro=1,da=0,ex=1,ma=13,fm=0x200828040220
- C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.203/bin/GMAssetCompiler.exe DONE (0)
- PlatformOptions
- displayname
- hostname
- runtime
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb devices
- Are We Connected?
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" get-state
- device
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell echo "$INTERNAL_STORAGE"
- Int Storage:
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell echo "$EXTERNAL_STORAGE"
- Ext Storage: /sdcard
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" get-state
- device
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell echo "$INTERNAL_STORAGE"
- Int Storage:
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell echo "$EXTERNAL_STORAGE"
- Ext Storage: /sdcard
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell mkdir -p "/sdcard/GMstudio"
- C:\Android\SDK\platform-tools\adb DONE (0)
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell [ -d /sdcard/GMstudio ] && cd /sdcard/GMstudio; rm -r *;
- C:\Android\SDK\platform-tools\adb DONE (0)
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" get-state
- device
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell echo "$INTERNAL_STORAGE"
- Int Storage:
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell echo "$EXTERNAL_STORAGE"
- Ext Storage: /sdcard
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell mkdir -p "/sdcard/GMstudio"
- C:\Android\SDK\platform-tools\adb DONE (0)
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell rm -r "/sdcard/GMstudio/options.ini"
- rm: /sdcard/GMstudio/options.ini: No such file or directory
- C:\Android\SDK\platform-tools\adb DONE (1)
- Copying to Device...
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" push "C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\AppodealTest4_20_18_4E57F00F_VM\GameAssetsDROID.zip" "/sdcard/GMstudio/GameAssetsDROID.zip"
- [100%] /sdcard/GMstudio/GameAssetsDROID.zip
- C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\AppodealTest4_20_18_4E57F00F_VM\GameAssetsDROID.zip: 1 file pushed. 3.0 MB/s (29487 bytes in 0.010s)
- C:\Android\SDK\platform-tools\adb DONE (0)
- Locking download
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" push "C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\GameDownload.lock" "/sdcard/GMstudio/GameDownload.lock"
- [100%] /sdcard/GMstudio/GameDownload.lock
- C:\Users\Homie\AppData\Local\GameMakerStudio2\GMS2TEMP\GameDownload.lock: 1 file pushed. 0.0 MB/s (13 bytes in 0.007s)
- C:\Android\SDK\platform-tools\adb DONE (0)
- working dir: C:\Program Files\GameMaker Studio 2
- C:\Android\SDK\platform-tools\adb -s "9887fd32494f534845" shell cat /system/build.prop
- DoSplash
- DoIcon
- AndroidEnvironment
- Manifest Permissions
- Manifest Metadata
- Check GML functions
- Licensing
- Creating APK Z:\AppodealTe_78A66CC3_9BA3FC9B\AppodealTest4_20_18__v2.0.0.apk for arch
- 2
- Copying C:\AppodealTesting\AppodealTest4_20_18\extensions\AppodealAds\AndroidSource\java\AppodealAds.java to Z:\AppodealTe_78A66CC3_9BA3FC9B\Android\default\com.dyadgames.appodealtest\src\main\java\com\dyadgames\appodealtest\AppodealAds.java...
- Copying C:\AppodealTesting\AppodealTest4_20_18\extensions\AppodealAds\AndroidSource\java\desktop.ini to Z:\AppodealTe_78A66CC3_9BA3FC9B\Android\default\com.dyadgames.appodealtest\src\main\java\com\dyadgames\appodealtest\desktop.ini...
- System.UnauthorizedAccessException: Access to the path 'Z:\AppodealTe_78A66CC3_9BA3FC9B\Android\default\com.dyadgames.appodealtest\src\main\java\com\dyadgames\appodealtest\desktop.ini' is denied.
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
- at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
- at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
- at System.IO.File.WriteAllLines(String path, IEnumerable`1 contents)
- at ..(String , YYDictionary`2 )
- at ..(String , String , YYDictionary`2 )
- at ..(YYDictionary`2 , String )
- at ..(YYDictionary`2 , String , String , Boolean , String )
- at Igor.AndroidBuilder.Deploy(Boolean _exe)
- at Igor.AndroidBuilder.Run()
- Igor complete.
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