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- ----- LOAD HOOK API -----
- local Script = game:HttpGet('https://pastebin.com/raw/R5pzJpmv', true)
- getgenv().__debug = loadstring(Script)()
- -------------------------------
- local P = game:GetService('Players').LocalPlayer
- __debug.setwrite('Humanoid', 'WalkSpeed', false)
- __debug.setwrite('Humanoid', 'JumpPower', false)
- __debug.set('Humanoid', 'WalkSpeed', function()
- return 16
- end)
- __debug.set('Humanoid', 'JumpPower', function()
- return 50
- end)
- local Char = P.Character or P.CharacterAdded:wait()
- local H = Char:WaitForChild('Humanoid')
- _G.WS = 23
- _G.JP = 55
- __debug.rawset(H, 'WalkSpeed', _G.WS)
- __debug.rawset(H, 'JumpPower', _G.JP)
- spawn(function()
- while wait() do
- if __debug.rawget(H, 'WalkSpeed') ~= _G.WS then
- __debug.rawset(H, 'WalkSpeed', _G.WS)
- end
- if __debug.rawget(H, 'JumpPower') ~= _G.JP then
- __debug.rawset(H, 'JumpPower', _G.JP)
- end
- end
- end)
- P.CharacterAdded:Connect(function(C)
- local H = C:WaitForChild('Humanoid')
- while wait() do
- if __debug.rawget(H, 'WalkSpeed') ~= _G.WS then
- __debug.rawset(H, 'WalkSpeed', _G.WS)
- end
- if __debug.rawget(H, 'JumpPower') ~= _G.JP then
- __debug.rawset(H, 'JumpPower', _G.JP)
- end
- end
- end)
- local UserInputService = game:GetService("UserInputService")
- local localPlayer = game.Players.LocalPlayer
- local character
- local humanoid
- function onJumpRequest()
- humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- end
- local function characterAdded(newCharacter)
- character = newCharacter
- humanoid = newCharacter:WaitForChild("Humanoid")
- end
- if localPlayer.Character then
- characterAdded(localPlayer.Character)
- end
- localPlayer.CharacterAdded:connect(characterAdded)
- UserInputService.JumpRequest:connect(onJumpRequest)
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