orikalin

4/13/22 Kobold's Tale patch notes

Apr 15th, 2022
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  1. 4/13/22 - Player and enemy polish part 1
  2.  
  3. -added a second spell cast button that does not charge your spells, but instead casts instantly when pressed (as opposed to button release). It can also be pressed during spell input mode to instantly cancel input, and cast the currently prepared spell. The tutorial has not yet been updated to include this new button.
  4. -added input buffering to light attacks
  5. -added a low MP marker that flashes red if you try to cast a spell and dont meet the MP requirements
  6. -simplified the heal spell to JKL (west,south,east) and made it work consistent with other spells (you no longer lose the spell when doing a non-charged cast)
  7. -You no longer lose any spells when doing a charged cast. The only time you lose prepared spells now is if you are hit.
  8. -sped up the visual FX for the magic casting circle appearing/disappearing
  9. -added a screen edge glow when you are below 30%/15% HP
  10. -added purple hit damage numbers to show damage done to the player
  11. -added green numbers when for when the player heals
  12. -added a short delay to the beggining of the sword bosses spin attack, to give the player more time to react
  13. -added a slight delay between when the sword finishes tracking you, and launches at you for the impale attack, as well as a visual indicator right before it launches
  14. -Return to titlescreen now works
  15. -Save/Load now works on WebGL
  16. -Game Over screen
  17. -multiple save slots
  18. -switched the save system to JSON from Binary
  19. -lots and lots of small bugfixes here and there.
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