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- [18:11:42 INFO SMAPI] SMAPI 1.12 with Stardew Valley 1.2.30 on Microsoft Windows 10 Pro
- [18:11:42 DEBUG SMAPI] Mods go here: D:\SteamGames#1\steamapps\common\Stardew Valley\Mods
- [18:11:42 DEBUG SMAPI] Preparing SMAPI...
- [18:11:43 DEBUG SMAPI] Starting game...
- [18:11:46 DEBUG SMAPI] Detecting common issues...
- [18:11:46 DEBUG SMAPI] Loading mods...
- [18:11:46 TRACE SMAPI] Loading StardewValleyMP.dll...
- [18:11:46 INFO SMAPI] Loaded Makeshift Multiplayer by , v0.3.3 | Multiplayer test
- [18:11:46 TRACE SMAPI] Loading TrainerMod.dll...
- [18:11:46 INFO SMAPI] Loaded Trainer Mod by SMAPI, v1.9 | Adds SMAPI console commands that let you manipulate the game.
- [18:11:46 INFO Makeshift Multiplayer] Loading Config
- [18:11:46 DEBUG SMAPI] Loaded 2 mods.
- [18:11:46 DEBUG SMAPI] Starting console...
- [18:11:46 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
- [18:11:46 WARN SMAPI] an unknown mod used GameEvents.LoadContent, which is deprecated since SMAPI 1.10. This will break in a future version of SMAPI.
- [18:11:46 INFO Makeshift Multiplayer] Initializing Steam integration...
- [18:11:59 DEBUG Makeshift Multiplayer] Found vanilla load game menu, replacing with ours.
- [18:11:59 DEBUG Makeshift Multiplayer] Stole the save listing task, set it to: StardewModdingAPI.Framework.Reflection.PrivateField`1[System.Object]
- [18:11:59 TRACE Makeshift Multiplayer] Save listing task status: False True False
- [18:12:03 TRACE Console.Out] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
- [18:12:03 TRACE Console.Out] getLoadEnumerator('Natsu_153710358')
- [18:12:03 INFO Makeshift Multiplayer] LAN Discovery: Stopping
- [18:12:03 INFO Makeshift Multiplayer] LAN Discovery: Stopping
- [18:12:04 DEBUG Makeshift Multiplayer] Removed 0 old locations
- [18:12:04 DEBUG Makeshift Multiplayer] Initial loading done
- [18:12:04 INFO Makeshift Multiplayer] MP loading done
- [18:12:07 ERROR Makeshift Multiplayer] Exception loading locations: System.FormatException: Die Eingabezeichenfolge hat das falsche Format.
- bei System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
- bei System.Convert.ToDouble(String value)
- bei StardewValley.Dialogue.parseDialogueString(String masterString)
- bei StardewValley.Dialogue..ctor(String masterDialogue, NPC speaker)
- bei StardewValley.NPC.tryToRetrieveDialogue(String preface, Int32 heartLevel, String appendToEnd)
- bei StardewValley.NPC.updateDialogue()
- bei StardewValley.NPC.reloadSprite()
- bei StardewValleyMP.Vanilla.NewSaveGame.loadDataToLocations(List`1 gamelocations) in C:\Users\Chase\Desktop\StardewValley\StardewValleyMP\StardewValleyMP\Vanilla\NewSaveGame.cs:Zeile 986.
- bei StardewValleyMP.Vanilla.NewSaveGame.<>c.<getLoadEnumerator>b__2_4() in C:\Users\Chase\Desktop\StardewValley\StardewValleyMP\StardewValleyMP\Vanilla\NewSaveGame.cs:Zeile 280.
- [18:12:07 TRACE Console.Out] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
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