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- #include "rect.h"
- #include <iostream>
- #include <stack>
- #include <tuple>
- using namespace std;
- enum direction { Left, Right, Up, Down };
- int dr[]{0, 0, -1, +1}, dc[]{-1, +1, 0, 0};
- const int N = 2500, LG = 12;
- int maxP2[1+N]{};
- long long count_rectangles(vector<vector<int>> a) {
- int n = a.size(), m = a[0].size();
- vector<vector<int>> reach[4]; // distance to closest in each direction that is greater than or equal to
- for (int d = 0; d < 4; ++d) reach[d].assign(n, vector<int>(m));
- for (int i = 0; i < n; ++i) { // row
- { // left
- stack<int> candidates;
- for (int j = 0; j < m; ++j) {
- while (!candidates.empty() && a[i][candidates.top()] < a[i][j]) candidates.pop();
- reach[0][i][j] = candidates.empty() ? -1 : candidates.top();
- reach[0][i][j] = j - reach[0][i][j];
- candidates.push(j);
- }
- }
- { // right
- stack<int> candidates;
- for (int j = m-1; j >= 0; --j) {
- while (!candidates.empty() && a[i][candidates.top()] < a[i][j]) candidates.pop();
- reach[1][i][j] = candidates.empty() ? m : candidates.top();
- reach[1][i][j] = reach[1][i][j] - j;
- candidates.push(j);
- }
- }
- }
- for (int j = 0; j < m; ++j) { // column
- { // up
- stack<int> candidates;
- for (int i = 0; i < n; ++i) {
- while (!candidates.empty() && a[candidates.top()][j] < a[i][j]) candidates.pop();
- reach[2][i][j] = candidates.empty() ? -1 : candidates.top();
- reach[2][i][j] = i - reach[2][i][j];
- candidates.push(i);
- }
- }
- { // down
- stack<int> candidates;
- for (int i = n-1; i >= 0; --i) {
- while (!candidates.empty() && a[candidates.top()][j] < a[i][j]) candidates.pop();
- reach[3][i][j] = candidates.empty() ? n : candidates.top();
- reach[3][i][j] = reach[3][i][j] - i;
- candidates.push(i);
- }
- }
- }
- /* The letters below represent values just outside the border of the rectangle, adjacent to corners of the rectangle
- a e
- .-------.
- c| |d
- | |
- | |
- .-------.
- b f
- */
- vector<tuple<int, int, int, int>> rectangles;
- auto consider = [&](int i, int j, int h, int w) { // rectangle with given top left position, width, height
- if (i <= 0 || j <= 0 || i+h-1 >= n-1 || j+w-1 >= m-1) return;
- if ( w < 1 || h < 1) return;
- // check that all sides can reach one another
- // if (RMQ(Right, j-1, i, i+h-1) <= w) return;
- // if (RMQ(Left, j+w, i, i+h-1) <= w) return;
- // if (RMQ(Down, i-1, j, j+w-1) <= h) return;
- // if (RMQ(Up, i+h, j, j+w-1) <= h) return;
- // ++rectangles;
- rectangles.emplace_back(i, j, h, w);
- };
- for (int i = 1; i < n-1; ++i) {
- for (int j = 1; j < m-1; ++j) {
- { // Case 1: a <= b && c <= d: consider i, j as top left
- int height = reach[Down][i-1][j] - 1, width = reach[Right][i][j-1] - 1;
- consider(i, j, height, width);
- }
- { // Case 2: a <= b && c > d: consider i, j as top right
- int width = reach[Left][i][j+1] - 1;
- int jLeft = j-width+1;
- if (jLeft > 0 && a[i][jLeft-1] > a[i][j+1]) { // c > d, not equal
- int height = reach[Down][i-1][jLeft] - 1;
- consider(i, jLeft, height, width);
- }
- }
- { // Case 3: a > b && c <= d: consider i, j as bottom left
- int height = reach[Up][i+1][j] - 1;
- int iTop = i-height+1;
- if (iTop > 0 && a[iTop-1][j] > a[i+1][j]) { // a > b, not equal
- int width = reach[Right][iTop][j-1] - 1;
- consider(iTop, j, height, width);
- }
- }
- { // Case 4: a > b && c > d && e <= f: consider i, j, as top right
- int height = reach[Down][i-1][j] - 1, width = reach[Left][i][j+1] - 1;
- int iBottom = i+height-1, jLeft = j-width+1;
- if (iBottom+1 < n && jLeft > 0) {
- // check that a > b and c > d
- if (a[i-1][jLeft] > a[iBottom+1][jLeft] && a[i][jLeft-1] > a[i][j+1]) {
- consider(i, jLeft, height, width);
- }
- }
- }
- { // Case 5: a > b && c > d && e > f: consider i, j as bottom right
- int height = reach[Up][i+1][j] - 1;
- int iTop = i-height+1;
- if (iTop > 0 && a[iTop-1][j] > a[i+1][j]) { // e > f, not equal
- int width = reach[Left][iTop][j+1] - 1;
- int jLeft = j-width+1;
- // check that a > b and c > d
- if (a[iTop-1][jLeft] > a[i+1][jLeft] && a[iTop][jLeft-1] > a[iTop][j+1]) {
- consider(iTop, jLeft, height, width);
- }
- }
- }
- }
- }
- // test reach in all four directions separately to reduce memory usage by a factor of 4
- // maxP2
- for (int i = 2; i <= max(n, m); ++i) maxP2[i] = maxP2[i-1] + !(i & (i-1));
- vector<vector<int>> reachRMQ[1+LG];
- for (int k = 0; k <= LG; ++k) reachRMQ[k].assign(n, vector<int>(m));
- auto RMQ = [&](int dir, int rc, int l, int r) {
- int p2 = maxP2[r-l+1];
- if (dir == 0 || dir == 1) {
- int j = rc;
- return min(reachRMQ[p2][l][j], reachRMQ[p2][r-(1<<p2)+1][j]);
- } else {
- int i = rc;
- return min(reachRMQ[p2][i][l], reachRMQ[p2][i][r-(1<<p2)+1]);
- }
- };
- vector<tuple<int, int, int, int>> rectangles2;
- // Left
- for (int j = 0; j < m; ++j) { // column
- for (int i = 0; i < n; ++i) reachRMQ[0][i][j] = reach[0][i][j];
- for (int k = 1; k <= LG; ++k) {
- for (int i = 0; i < n; ++i) {
- int i2 = i + (1 << (k-1));
- if (i2 >= n) {
- reachRMQ[k][i][j] = reachRMQ[k-1][i][j];
- } else {
- reachRMQ[k][i][j] = min(reachRMQ[k-1][i][j], reachRMQ[k-1][i + (1 << (k-1))][j]);
- }
- }
- }
- }
- rectangles2.clear();
- for (auto [i, j, h, w] : rectangles) {
- if (RMQ(Left, j+w, i, i+h-1) > w) rectangles2.emplace_back(i, j, h, w);
- }
- rectangles = rectangles2;
- // Right
- for (int k = 0; k <= LG; ++k) reachRMQ[k].assign(n, vector<int>(m));
- for (int j = 0; j < m; ++j) { // column
- for (int i = 0; i < n; ++i) reachRMQ[0][i][j] = reach[1][i][j];
- for (int k = 1; k <= LG; ++k) {
- for (int i = 0; i < n; ++i) {
- int i2 = i + (1 << (k-1));
- if (i2 >= n) {
- reachRMQ[k][i][j] = reachRMQ[k-1][i][j];
- } else {
- reachRMQ[k][i][j] = min(reachRMQ[k-1][i][j], reachRMQ[k-1][i + (1 << (k-1))][j]);
- }
- }
- }
- }
- rectangles2.clear();
- for (auto [i, j, h, w] : rectangles) {
- if (RMQ(Right, j-1, i, i+h-1) > w) rectangles2.emplace_back(i, j, h, w);
- }
- rectangles = rectangles2;
- // Up
- for (int i = 0; i < n; ++i) { // row
- for (int j = 0; j < m; ++j) reachRMQ[0][i][j] = reach[2][i][j];
- for (int k = 1; k <= LG; ++k) {
- for (int j = 0; j < m; ++j) {
- int j2 = j + (1 << (k-1));
- if (j2 >= m) {
- reachRMQ[k][i][j] = reachRMQ[k-1][i][j];
- } else {
- reachRMQ[k][i][j] = min(reachRMQ[k-1][i][j], reachRMQ[k-1][i][j + (1 << (k-1))]);
- }
- }
- }
- }
- rectangles2.clear();
- for (auto [i, j, h, w] : rectangles) {
- if (RMQ(Up, i+h, j, j+w-1) > h) rectangles2.emplace_back(i, j, h, w);
- }
- rectangles = rectangles2;
- // Down
- for (int i = 0; i < n; ++i) { // row
- for (int j = 0; j < m; ++j) reachRMQ[0][i][j] = reach[3][i][j];
- for (int k = 1; k <= LG; ++k) {
- for (int j = 0; j < m; ++j) {
- int j2 = j + (1 << (k-1));
- if (j2 >= m) {
- reachRMQ[k][i][j] = reachRMQ[k-1][i][j];
- } else {
- reachRMQ[k][i][j] = min(reachRMQ[k-1][i][j], reachRMQ[k-1][i][j + (1 << (k-1))]);
- }
- }
- }
- }
- rectangles2.clear();
- for (auto [i, j, h, w] : rectangles) {
- if (RMQ(Down, i-1, j, j+w-1) > h) rectangles2.emplace_back(i, j, h, w);
- }
- rectangles = rectangles2;
- return rectangles.size();
- }
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