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nellshini

Dunmer Nightblade

Sep 10th, 2015
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  1. /*      Nevase Gorvhis - DUNMER NIGHTBLADE     *\
  2. NIGHTBLADE: Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
  3. \* For use with Ordinator - 66 Perks at Lvl 50 */
  4.  
  5. [ALCHEMY] 0 Points
  6.  
  7. [ALTERATION] 8 Points : Passive approach to increasing damage and resistances.
  8. Alteration Mastery 1 (0)
  9. Alteration Mastery 2 (20)
  10. Spellblade (30)
  11. Alter Self: Resistances (50) (Frost & Shock)
  12. Alter Self: Attributes (60) (Health)
  13. Energy Roil (70)
  14. Resonance Cascade (90)
  15. Diamondskin (90)
  16.  
  17. [ARCHERY] 0 Points
  18.  
  19. [BLOCK] 0 Points
  20.  
  21. [CONJURATION] 0 Points
  22.  
  23. [DESTRUCTION] 15 Points : Not so passive approach to burning anything and everything.
  24. Destruction Mastery 1 (0)
  25. Destruction Mastery 2 (20)
  26. Combustion 1 (30)
  27. Combustion 2 (??)
  28. Runecaster (40)
  29. Scarring Burns (40)
  30. Conflagration (50)
  31. Robes of Power (50)
  32. Pyromancer Ascension (60)
  33. Scorched Earth (70)
  34. Battlemage (60)
  35. War of the Elements (70)
  36. Elemental Specialization (80) (Fire)
  37. Wake of Destruction (80)
  38. World in Flames (90)
  39.  
  40. [ENCHANTING] 6 Points : The bare minimum, plus another bonus to make the best gear possible.
  41. Enchanting Mastery 1 (0)
  42. Enchanting Mastery 2 (20)
  43. Soul Squeezer (20)
  44. Soul Siphon (30)
  45. Gem Dust (40)
  46. Mystic Warrior (40)
  47.  
  48. [HEAVY ARMOR] 0 Points
  49.  
  50. [ILLUSION] 6 Points : "Quiet Casting" is a necessity for a nightblade.
  51. Illusion Mastery 1 (0)
  52. Illusion Mastery 2 (20)
  53. Dream Thief (20)
  54. Kindred Mage (40)
  55. Quiet Casting (50)
  56. Shadow Weave (70)
  57.  
  58. [LIGHT ARMOR] 10 Points : Get buffs for avoidance instead of relying on block.
  59. Light Armor Mastery 1 (0)
  60. Light Armor Mastery 2 (20)
  61. Light Armor Fit (30)
  62. Initiative 1 (40)
  63. Unhindered (50)
  64. Windrunner (50)
  65. Wardancer (70)
  66. Spelldancer (90)
  67. Tempting Fate (100)
  68.  
  69. [LOCKPICKING] 2 Points : A "why not?" sort of decision here.
  70. Lockpicking Mastery 1 (0)
  71. Lockpicking Mastery 2 (20)
  72.  
  73. [ONE-HANDED] 9 Points : Boost daggers as much as possible here.
  74. One-Handed Mastery 1 (0)
  75. One-Handed Mastery 2 (20)
  76. Disciplined Fighter (20)
  77. Attack of Opportunity 1 (30)
  78. Attack of Opportunity 2 (??)
  79. Attack of Opportunity 3 (??)
  80. Ruthless (40)
  81. Pierce (50)
  82. Snakebite (70)
  83.  
  84. [PICKPOCKET] 0 Points
  85.  
  86. [RESTORATION] 0 Points
  87.  
  88. [SMITHING] 0 Points
  89.  
  90. [SNEAK] 10 Points : Be as invisible as possible and strike hard.
  91. Sneak Mastery 1 (0)
  92. Sneak Mastery 2 (20)
  93. Sneak Attack (20)
  94. Silent Roll (20)
  95. Assassin's Blade (40)
  96. Backstab 1 (50)
  97. Backstab 2 (??)
  98. Demolition Mission (70)
  99. Problem Solver (80)
  100. Shadow Warrior (90)
  101.  
  102. [SPEECH] 0 Points
  103.  
  104. [TWO-HANDED] 0 Points
  105.  
  106. /* POST LEVEL 50 BUILD OPTIONS *\
  107. \* 30 Additional Perk Options  */
  108.  
  109. [ALTERATION] 2 Points : Small boosts. Give little priority.
  110. Reverie (40)
  111. Nullifier (60)
  112.  
  113. [DESTRUCTION] 1 Point : One point to make runes six times as strong.
  114. Ancient Seals (80)
  115.  
  116. [ENCHANTMENT] : 3 Points Two enchantments are better than 1 in the late game.
  117. Regalia (60)
  118. Wonderseeker (70)
  119. Twin Enchantment (80)
  120.  
  121. [ILLUSION] 6 Points : Extend influence spells to undead, daedra, and automatons. Make Fear deadly.
  122. Mortal Fear (30)
  123. Imposing Presence (30)
  124. Psychic Vampire (40)
  125. Fickle Fate (50)
  126. Mind Killer (50)
  127. Master of the Mind (60)
  128.  
  129. [LIGHT ARMOR] 5 Points : Even more of a boost to the existing.
  130. Initiative 2 (??)
  131. Fight or Flight (70)
  132. Glancing Blow (80)
  133. Survival Instinct (80)
  134. Lightning Strike (90)
  135.  
  136. [ONE-HANDED] 2 Points : Might as well finish that tree off.
  137. Overrun (50)
  138. Gladiator (90)
  139.  
  140. [RESTORATION] 4 Points : If healing is an issue (shouldn't be), boost it here.
  141. Restoration Mastery 1 (0)
  142. Restoration Mastery 2 (20)
  143. Luminescence (40)
  144. Wheel of Life (70)
  145.  
  146. [SNEAK] 4 Points : More sneak, more damage.
  147. Quiet Before the Storm (40)
  148. Dynamic Entry (40)
  149. Dodge Roll (60)
  150. Cloak and Dagger (90)
  151.  
  152. [SPEECH] 3 Points : Support the Dunmer economy.
  153. Speech Mastery 1 (0)
  154. Speech Mastery 2 (20)
  155. Kinship (30)
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