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- /* Nevase Gorvhis - DUNMER NIGHTBLADE *\
- NIGHTBLADE: Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
- \* For use with Ordinator - 66 Perks at Lvl 50 */
- [ALCHEMY] 0 Points
- [ALTERATION] 8 Points : Passive approach to increasing damage and resistances.
- Alteration Mastery 1 (0)
- Alteration Mastery 2 (20)
- Spellblade (30)
- Alter Self: Resistances (50) (Frost & Shock)
- Alter Self: Attributes (60) (Health)
- Energy Roil (70)
- Resonance Cascade (90)
- Diamondskin (90)
- [ARCHERY] 0 Points
- [BLOCK] 0 Points
- [CONJURATION] 0 Points
- [DESTRUCTION] 15 Points : Not so passive approach to burning anything and everything.
- Destruction Mastery 1 (0)
- Destruction Mastery 2 (20)
- Combustion 1 (30)
- Combustion 2 (??)
- Runecaster (40)
- Scarring Burns (40)
- Conflagration (50)
- Robes of Power (50)
- Pyromancer Ascension (60)
- Scorched Earth (70)
- Battlemage (60)
- War of the Elements (70)
- Elemental Specialization (80) (Fire)
- Wake of Destruction (80)
- World in Flames (90)
- [ENCHANTING] 6 Points : The bare minimum, plus another bonus to make the best gear possible.
- Enchanting Mastery 1 (0)
- Enchanting Mastery 2 (20)
- Soul Squeezer (20)
- Soul Siphon (30)
- Gem Dust (40)
- Mystic Warrior (40)
- [HEAVY ARMOR] 0 Points
- [ILLUSION] 6 Points : "Quiet Casting" is a necessity for a nightblade.
- Illusion Mastery 1 (0)
- Illusion Mastery 2 (20)
- Dream Thief (20)
- Kindred Mage (40)
- Quiet Casting (50)
- Shadow Weave (70)
- [LIGHT ARMOR] 10 Points : Get buffs for avoidance instead of relying on block.
- Light Armor Mastery 1 (0)
- Light Armor Mastery 2 (20)
- Light Armor Fit (30)
- Initiative 1 (40)
- Unhindered (50)
- Windrunner (50)
- Wardancer (70)
- Spelldancer (90)
- Tempting Fate (100)
- [LOCKPICKING] 2 Points : A "why not?" sort of decision here.
- Lockpicking Mastery 1 (0)
- Lockpicking Mastery 2 (20)
- [ONE-HANDED] 9 Points : Boost daggers as much as possible here.
- One-Handed Mastery 1 (0)
- One-Handed Mastery 2 (20)
- Disciplined Fighter (20)
- Attack of Opportunity 1 (30)
- Attack of Opportunity 2 (??)
- Attack of Opportunity 3 (??)
- Ruthless (40)
- Pierce (50)
- Snakebite (70)
- [PICKPOCKET] 0 Points
- [RESTORATION] 0 Points
- [SMITHING] 0 Points
- [SNEAK] 10 Points : Be as invisible as possible and strike hard.
- Sneak Mastery 1 (0)
- Sneak Mastery 2 (20)
- Sneak Attack (20)
- Silent Roll (20)
- Assassin's Blade (40)
- Backstab 1 (50)
- Backstab 2 (??)
- Demolition Mission (70)
- Problem Solver (80)
- Shadow Warrior (90)
- [SPEECH] 0 Points
- [TWO-HANDED] 0 Points
- /* POST LEVEL 50 BUILD OPTIONS *\
- \* 30 Additional Perk Options */
- [ALTERATION] 2 Points : Small boosts. Give little priority.
- Reverie (40)
- Nullifier (60)
- [DESTRUCTION] 1 Point : One point to make runes six times as strong.
- Ancient Seals (80)
- [ENCHANTMENT] : 3 Points Two enchantments are better than 1 in the late game.
- Regalia (60)
- Wonderseeker (70)
- Twin Enchantment (80)
- [ILLUSION] 6 Points : Extend influence spells to undead, daedra, and automatons. Make Fear deadly.
- Mortal Fear (30)
- Imposing Presence (30)
- Psychic Vampire (40)
- Fickle Fate (50)
- Mind Killer (50)
- Master of the Mind (60)
- [LIGHT ARMOR] 5 Points : Even more of a boost to the existing.
- Initiative 2 (??)
- Fight or Flight (70)
- Glancing Blow (80)
- Survival Instinct (80)
- Lightning Strike (90)
- [ONE-HANDED] 2 Points : Might as well finish that tree off.
- Overrun (50)
- Gladiator (90)
- [RESTORATION] 4 Points : If healing is an issue (shouldn't be), boost it here.
- Restoration Mastery 1 (0)
- Restoration Mastery 2 (20)
- Luminescence (40)
- Wheel of Life (70)
- [SNEAK] 4 Points : More sneak, more damage.
- Quiet Before the Storm (40)
- Dynamic Entry (40)
- Dodge Roll (60)
- Cloak and Dagger (90)
- [SPEECH] 3 Points : Support the Dunmer economy.
- Speech Mastery 1 (0)
- Speech Mastery 2 (20)
- Kinship (30)
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