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  1. AMP@localhost:/opt/factorio$ screen -r 24133.pts-0.localhost
  2. 1.502 Loading script.dat: 176 bytes.
  3. 1.507 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 950616531
  4. 1.508 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  5. 1.508 Hosting game at IP ADDR:({0.0.0.0:34197})
  6. 1.508 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
  7. 1.523 Info HttpSharedState.cpp:145: Status code: 200
  8. 1.523 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (bwh4a3rFqj0gKCnrDqzyV8nHO5wNkuRv) from the auth server.
  9. 1.523 Info ServerMultiplayerManager.cpp:699: mapTick(407) changing state from(CreatingGame) to(InGame)
  10. 1.523 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  11. 1.632 Info ServerRouter.cpp:491: Own address is IP ADDR:({45.33.64.129:34197})
  12. 1.729 Info MatchingServer.cpp:86: Matching server game `2586147` has been created.
  13. 1.733 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
  14. 15.407 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({24.34.98.242:50509}))
  15. 15.407 Refusing connection for address (IP ADDR:({24.34.98.242:50509})), username (cronie). UserVerificationMissing
  16. 15.745 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({24.34.98.242:54289}))
  17. 15.745 Refusing connection for address (IP ADDR:({24.34.98.242:54289})), username (cronie). PasswordMissing
  18. 16.302 Warning TransmissionControlHelper.cpp:176: Fragment 0001 failed too many times
  19. 16.639 Warning TransmissionControlHelper.cpp:176: Fragment 0004 failed too many times
  20. 19.341 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({24.34.98.242:65029}))
  21. 19.341 Info ServerRouter.cpp:409: Replying to connectionRequest for address(IP ADDR:({24.34.98.242:65029})).
  22. 19.341 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(527) adding peer(1)
  23. 19.359 Info ServerMultiplayerManager.cpp:699: mapTick(407) changing state from(InGame) to(InGameSavingMap)
  24. 19.409 Info ServerMultiplayerManager.cpp:795: mapTick(407) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  25. 19.580 Info ServerMultiplayerManager.cpp:855: MapTick(407) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(1025731) crc(3518537290)
  26. 19.580 Info ServerMultiplayerManager.cpp:699: mapTick(407) changing state from(InGameSavingMap) to(InGame)
  27. 19.665 Info ServerMultiplayerManager.cpp:795: mapTick(407) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  28. 20.374 Info ServerMultiplayerManager.cpp:795: mapTick(407) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  29. 20.460 Info ServerMultiplayerManager.cpp:795: mapTick(411) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  30. 20.461 Info ServerMultiplayerManager.cpp:795: mapTick(411) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  31. 20.461 Info GameActionHandler.cpp:3476: MapTick (411) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect )
  32. 20.530 Info ServerMultiplayerManager.cpp:795: mapTick(415) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  33. 2018-06-24 05:52:07 [JOIN] cronie joined the game
  34. 32.800 Info ServerMultiplayerManager.cpp:901: Disconnect notification for peer (1)
  35. 32.800 Info ServerMultiplayerManager.cpp:795: mapTick(1152) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
  36. 2018-06-24 05:52:19 [LEAVE] cronie left the game
  37. 32.817 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(921) removing peer(1).
  38. 33.813 Info ServerMultiplayerManager.cpp:1042: Auto saving map as /opt/factorio/bin/x64/saves/dsd.zip
  39. 33.813 Info AppManager.cpp:336: Saving game as /opt/factorio/bin/x64/saves/dsd.zip
  40. 33.814 Warning WriteFileGuard.cpp:51: Writing /opt/factorio/bin/x64/saves/dsd.zip failed; previous version (if any) should still be available
  41. 33.814 Error ParallelScenarioSaver.cpp:103: Saving scenario failed: Opening package /opt/factorio/bin/x64/saves/dsd.tmp.zip for writing failed
  42. 33.830 Error Util.cpp:49: Attempting to create notice box in headless mode. Message: 'Opening package /opt/factorio/bin/x64/saves/dsd.tmp.zip for writing failed'
  43. 33.831 Info GlobalContext.cpp:696: Waiting for child processes to exit:
  44. 34.007 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
  45. 34.007 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(InGame) to(DisconnectingScheduled)
  46. 34.017 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
  47. 34.017 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(DisconnectingScheduled) to(Closed)
  48. 34.018 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2586147
  49. 34.031 Info HttpSharedState.cpp:145: Status code: 200
  50. 34.056 Info UDPSocket.cpp:206: Closing socket
  51. 34.056 Info UDPSocket.cpp:236: Socket closed
  52. 34.056 Goodbye
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