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  1. ===============================================
  2. Name: Arthron Autopsy
  3. ID: PX_AlienCrabman_ResearchDef
  4. Description: Summary: Early mutations of this creature type are associated with the first mist incursion in 2029. The vast populations that were compelled to walk zombie-like into the sea under the influence of the mist, have been merged, somehow, with sea creature DNA to create these Frankenstein monsters. Now we are seeing increasing numbers of Arthrons on land. The hypothesis is that land-based gestation structures are breeding Arthrons under cover of a new mist outbreak. The latest Arthron mutations have little humanity left in them, and they are considerably more dangerous to cvilian populations. The longer term danger is that we can expect their "evolution" to continue at a rapid pace.
  5.  
  6. Genetic origins: 25% Arthropod, 15% Human, 60% Unknown
  7.  
  8. Function: Combat. Sub-human intelligence allows use of melded weapons.
  9.  
  10. Reproduction: Cloned and mutated. Ancillary objective - locate nests.
  11.  
  12. Offensive Mutations: Claw, melded gun, organic grenade launcher, poison spit.
  13.  
  14. Defensive Mutations: Bony carapace, bony shield.
  15.  
  16. Mobility: Agile mutations are known to have high jump ability (max 3m)
  17.  
  18. Weaknesses: Upper arms can easily be disabled. Unable to climb.
  19. DLC Req: None
  20. Tech Req:
  21. PX_AlienCrabman_ResearchDef_ActorResearchRequirementDef_0
  22. PX_AlienCrabman_ResearchDef_CaptureActorResearchRequirementDef_0
  23.  
  24. ===============================================
  25.  
  26.  
  27. ===============================================
  28. Name: Triton Autopsy
  29. ID: PX_Alien_Fishman_ResearchDef
  30. Description: Summary: Early versions of this mutation were identified on video streams in 2027, and seen in greater numbers during the second mist of 2040. The current specimens have evolved to the extent that they are intelligent enough to use human equipment. In addition to human-like arms they have secondary appendages with varied and specialised functions. Other body parts also reveal extraordinary variations and adaptations. We are seeing increasing numbers of these creatures, often deployed alongside Arthrons. Given their more land-based adaptation we can infer that they are being gestated in land based structures within the bounds of the new mist outbreak.
  31.  
  32. Genetic origins: 12% myctophids, 8% other deep sea fish, 22% human, 58% Unknown
  33.  
  34. Function: Sufficient intelligence to use a variety of human weapons in sniper or assault roles, plus various stealth capabilities.
  35.  
  36. Offensive mutations: Good night vision and perception. Primary arms - dextrous enough for using rifles or handguns. Secondary arms with close combat capability - paralyzing, piercing.
  37.  
  38. Defensive mutations: Mist emission. Chameleon-like evasion in response to attack. Rapid regeneration.
  39.  
  40. Mobility: Agile variant has high jump capability.
  41.  
  42. Weakness: The Triton's thick skin provides less protection than the Arthrons chitin plating.
  43. DLC Req: None
  44. Tech Req:
  45. PX_Alien_Fishman_ResearchDef_ActorResearchRequirementDef_0
  46. PX_Alien_Fishman_ResearchDef_CaptureActorResearchRequirementDef_0
  47.  
  48. ===============================================
  49.  
  50.  
  51. ===============================================
  52. Name: Siren Autopsy
  53. ID: PX_Alien_Siren_ResearchDef
  54. Description: Summary: The Siren is named after its bone-chilling screech, which has psychic as well as sonic components. It incorporates human and myriapoda genetic information, resulting in a particularly gruesome monster. However, its mind control abilities are its most terrifying characteristic. In order to understand more about its mechanisms it is imperative that we capture and study a live specimen. This could be the key to understanding the whole structure of the Pandoran symbiotic collective.
  55.  
  56. Genetic origins: 9% Arthropod, 8% Myriapoda, 23% Human, 60% Unknown
  57.  
  58. Function: Leadership, abduction, close combat
  59.  
  60. Mind control: Can directly control an enemy with low will (especially after attack by virus or pyschic scream).
  61.  
  62. Offensive Mutations: Acid ejection, slashing blades, viral infection, Psychic scream
  63.  
  64. Defensive Mutations: Multipedal variant is amored
  65.  
  66. Mobility: Agile variant can move rapidly
  67.  
  68. Weakness: Very limited ranged ability
  69. DLC Req: None
  70. Tech Req:
  71. PX_Alien_Siren_ResearchDef_ActorResearchRequirementDef_0
  72. PX_Alien_Siren_ResearchDef_CaptureActorResearchRequirementDef_0
  73.  
  74. ===============================================
  75.  
  76.  
  77. ===============================================
  78. Name: Chiron Autopsy
  79. ID: PX_Alien_Chiron_ResearchDef
  80. Description: Summary: Chirons are a newly discovered mutation without any previous precedent. We speculate that they originate from a more advanced structure than those used to gestate Arthrons and Tritons. They fulfill a support role, attacking from great distances, although some mutations also have close range capabilities.
  81.  
  82. Genetic origins: 20% Arthropod, 15% Coleoptera, 10% Homo sapiens, 55% Unknown
  83.  
  84. Function: Long range attack - limited close range capability in some mutations
  85.  
  86. Offensive mutations: Abdominal launchers - explosives, worms, goo. Close range - stunning "stomper" legs, front leg melee variant
  87.  
  88. Defensive mutations: Heavily armored legs
  89.  
  90. Mobility: Very limited, but agile variant can leap
  91.  
  92. Weakness: The head is poorly armored - target for maximum damage
  93. DLC Req: None
  94. Tech Req:
  95. PX_Alien_Chiron_ResearchDef_ActorResearchRequirementDef_0
  96. PX_Alien_Chiron_ResearchDef_CaptureActorResearchRequirementDef_0
  97.  
  98. ===============================================
  99.  
  100.  
  101. ===============================================
  102. Name: Scylla Autopsy
  103. ID: PX_Alien_Queen_ResearchDef
  104. Description: Summary: The Scylla is something like a Pandoran battleship, with multiple weapons and defence system, and critical command and control abilities. It is certainly highly intelligent, and seems to be responsible for the increasing strength of Pandoran attacks on havens. Many of its mutations seem to be oriented towards abduction of human populations rather than outright massacre. It is absolutely essential that we capture a live specimen, even though it will be an extremely dangerous task.
  105.  
  106. Genetic origins: 8% Arthropod, 4% Arachnid, 11% Human, 77% Unknown
  107.  
  108. Function: Leadership, abduction, mass terror, demolition - some mutations have the ability to instil frenzied attacks by less Pandorans
  109.  
  110. Offensive Mutations: dual “smashers”, dual melded “cannons”, mist launcher, Sonic blast, goo launcher, deployment of Mindfraggers
  111.  
  112. Defensive Mutations: Reactive mist emission, armored variants
  113.  
  114. Mobility: Agile variant can leap over short distances
  115. DLC Req: None
  116. Tech Req:
  117. PX_Alien_Queen_ResearchDef_ActorResearchRequirementDef_0
  118. PX_Alien_Queen_ResearchDef_CaptureActorResearchRequirementDef_0
  119.  
  120. ===============================================
  121.  
  122.  
  123. ===============================================
  124. Name: Mindfragger Autopsy
  125. ID: PX_Alien_Mindfragger_ResearchDef
  126. Description: Summary: Mindfraggers are a bio-weapon designed to control, and possibly abduct human subjects. The creature's head detaches from the body during an attack, becoming permanently linked to its host. Fortunately, killing the attached creature will removed it safely, restoring the victim to a normal state of mind.
  127.  
  128. Genetic origins: 22% Arthropoid, 3% Human, 75% Unknown
  129.  
  130. Function: Mind control (the precise mechanism of control is unknown)
  131.  
  132. Reproduction: Eggs (from hatcheries in Pandoran colonies)
  133.  
  134. Mobility: Very fast - but unable to climb or jump high. Take the high ground.
  135.  
  136. Weakness: Easy to kill - very vulnerable to explosives. Once attached - dispatch it with a single shot weapon in order to minimise damage to victim.
  137. DLC Req: None
  138. Tech Req:
  139. PX_Alien_Mindfragger_ResearchDef_ActorResearchRequirementDef_0
  140. PX_Alien_Mindfragger_ResearchDef_CaptureActorResearchRequirementDef_0
  141.  
  142. ===============================================
  143.  
  144.  
  145. ===============================================
  146. Name: Fireworm Autopsy
  147. ID: PX_Alien_Fireworm_ResearchDef
  148. Description: Summary: The fireworm contains multiple chambers of various chemicals, which are mixed on detection of an enemy to cause a large incendiary explosion. The creature kills itself in the process.
  149.  
  150. Genetic origins: 28% Annelid, 72% Unknown
  151.  
  152. Function: To inflict as much damage through an incendiary explosion. Possibly a defensive mutation for Pandoran nests, but has been seen in offensive roles.
  153.  
  154. Mechanism: The powerful incendiary chemical mixture is combined via several internal chambers.
  155.  
  156. Mobility: Suprisingly agile, with limited high jump capability.
  157.  
  158. Strength: Immune to fire
  159.  
  160. Weakness: Relatively easy to kill - vulnerable to explosives.
  161. DLC Req: None
  162. Tech Req:
  163. PX_Alien_Fireworm_ResearchDef_ActorResearchRequirementDef_0
  164. PX_Alien_Fireworm_ResearchDef_CaptureActorResearchRequirementDef_0
  165.  
  166. ===============================================
  167.  
  168.  
  169. ===============================================
  170. Name: Poisonworm Autopsy
  171. ID: PX_Alien_Poisonworm_ResearchDef
  172. Description: Summary: The Poisonworm seeks hostile entities and then ruptures itself, emitting a powerful spray of deadly poison. The creature has little sense of self preservation, but will attempt to advance under cover to reach a target.
  173.  
  174. Genetic origins: 28% Annelid, 72% Unknown
  175.  
  176. Function: Sacrifices itself via explosive mechanisms to spread a lethal poison mixture within a limited area.
  177.  
  178. Mechanism: Gas-containing chambers are pumped with poison fluid until they explode, killing the creature.
  179.  
  180. Mobility: Suprisingly agile for a monopod, with limited high jump capability.
  181.  
  182. Strength: Immune to poison.
  183.  
  184. Weakness: Relatively easy to kill - vulnerable to explosives.
  185. DLC Req: None
  186. Tech Req:
  187. PX_Alien_Poisonworm_ResearchDef_ActorResearchRequirementDef_0
  188. PX_Alien_Poisonworm_ResearchDef_CaptureActorResearchRequirementDef_0
  189.  
  190. ===============================================
  191.  
  192.  
  193. ===============================================
  194. Name: Acidworm Autopsy
  195. ID: PX_Alien_Acidworm_ResearchDef
  196. Description: Key Findings: The creature contains a powerful acid of unkown chemical structure. It's only purpose is to move towards a target and explode, with the hope of damaging or destroying the target.
  197.  
  198. Genetic origin: 24% Caecilian, 76% unknown.
  199.  
  200. Function: Seek and destroy. The corrosive payload can eat through all known armor types, and represents a serious threat to vehicles and heavily armored infantry.
  201.  
  202. Weakness: Relatively easy to kill with automatic weapons.
  203. DLC Req: None
  204. Tech Req:
  205. PX_Alien_Acidworm_ResearchDef_ActorResearchRequirementDef_0
  206. PX_Alien_Acidworm_ResearchDef_CaptureActorResearchRequirementDef_0
  207.  
  208. ===============================================
  209.  
  210.  
  211. ===============================================
  212. Name: Terror Sentinel
  213. ID: PX_Alien_TerrorSentinel_ResearchDef
  214. Description: Field analysis has shown that the sentinels are in fact are an amalgamation of mutated plants and humans merged into a single entity. Attempts to separate the humanoid individuals from the plant stem or each other have resulted in failure causing the death of the respective entity. Whoever these people were before, they ceased to be human long ago. Careful examination of the Sentinel’s heads has revealed enhanced vocal and brain development allowing for the specimen’s "shriek" attack. Changes in the cerebellum indicate that the shrieks also affect living creatures on a neurological level.
  215.  
  216. Additional findings: Terror Sentinels are able to “detect” the presence of living and mechanical entities within a wide range. The exact mechanism of detection remains unknown.
  217. DLC Req: None
  218. Tech Req:
  219. PX_Alien_TerrorSentinel_ResearchDef_ActorResearchRequirementDef_0
  220.  
  221. ===============================================
  222.  
  223.  
  224. ===============================================
  225. Name: Hatching Sentinel
  226. ID: PX_Alien_HatchingSentinel_ResearchDef
  227. Description: Summary: This remarkable structure is a living DNA laboratory, constantly mutating new variants of Pandoran creature. It produces egg like structures which are gestated in Pandoran "nests". Once hatching sentinels within a nest structure are destroyed, the nest is neutralized and quickly abandoned by any remaining Pandorans.
  228.  
  229. Offensive mutations: No offensive capability has been detected.
  230.  
  231. Defensive mutations: The hatching sentinel can detect intruders and then induce all eggs within a wide area to hatch immediately.
  232.  
  233. Countermeasures: On detection, destroy the organism as soon as possible in order to prevent its mass hatching mechanism taking effect.
  234. DLC Req: None
  235. Tech Req:
  236. PX_Alien_HatchingSentinel_ResearchDef_ActorResearchRequirementDef_0
  237.  
  238. ===============================================
  239.  
  240.  
  241. ===============================================
  242. Name: Mist Sentinel
  243. ID: PX_Alien_MistSentinel_ResearchDef
  244. Description: The Mist Sentinel is an enigmatic phenomenon, an immobile fungoid structure hosting mutated symbiotes. It produces a complex aerosol with hundreds of different types of microbes, which is basically a concentrated version of the mist coming from the sea. It seems to have a defensive role, with proximity of hostile organisms triggering a release of mist in a local area. We see them “growing” across the land, promoting the transformation of flora and fauna, for what purpose we do not know.
  245. DLC Req: None
  246. Tech Req:
  247. PX_Alien_MistSentinel_ResearchDef_ActorResearchRequirementDef_0
  248.  
  249. ===============================================
  250.  
  251.  
  252. ===============================================
  253. Name: Mindfragger Egg
  254. ID: PX_Alien_MindfraggerEgg_ResearchDef
  255. Description: The specimen’s shell has proven to be considerably durable, able to resist fire, acid, and small arms fire. The egg contain various animal and plant DNA strands. So far it has been determined that the eggs act more like a biological stasis pod which holds Mindfraggers in a state of suspension rather than being a growth/incubation chamber. The exact mechanism by which the specimen appears and grows remains unknown.
  256.  
  257. Additional findings: Field reports indicate that Mindfragger Eggs react to human and mechanical presence, beginning the hatching sequence when any foreign entity approaches them.
  258. DLC Req: None
  259. Tech Req:
  260. PX_Alien_MindfraggerEgg_ResearchDef_ActorResearchRequirementDef_0
  261.  
  262. ===============================================
  263.  
  264.  
  265. ===============================================
  266. Name: Worm Egg
  267. ID: PX_Alien_WormEgg_ResearchDef
  268. Description: Virtually identical in nature, the Worm Eggs may contain any of the Pandoran worm sub species. At present three subtypes have been identified, different in only the shell surface and the subtype they contain. In all cases, the outer shell has proven to be highly resistant to damage. In contrast to other alien eggs, the outer layers of the specimen are also highly flexible and capable of containing corrosive, flammable and toxic substances.
  269.  
  270. Additional findings: Worm Eggs react to foreign proximity, triggering the hatching process whenever a human or mechanical presence is sensed.
  271. DLC Req: None
  272. Tech Req:
  273. PX_Alien_WormEgg_ResearchDef_ActorResearchRequirementDef_0
  274.  
  275. ===============================================
  276.  
  277.  
  278. ===============================================
  279. Name: Arthron Vivisection
  280. ID: PX_Alien_LiveCrabman_ResearchDef
  281. Description: Summary: When kept in isolation, the Arthron's behaviour seems to revert to the most basic animal functions. On the battlefield they clearly rely on intelligent direction from some more intelligent Pandoran mutations. From what we can decipher, their language relates mostly to combat and killing, but mixed in with some strange references to an "all seeing" entity. They are not independent beings, but are created by some kind of cloning process that constantly mutates in a similar manner to the RNA "editing" process first discovered in coleoid cephalopods.
  282.  
  283. Language: Rudimentary, vocabulary estimated at 450 words.
  284.  
  285. Interrogation: AI reproduction of language was not able to elicit any useful information - except reference to a superior being.
  286.  
  287. Countermeasures: Behavioural and physiological analysis will give our operatives an advantage in combating Arthrons in the field.
  288. DLC Req: None
  289. Tech Req:
  290. PX_Alien_LiveCrabman_ResearchDef_ExistingResearchRequirementDef_0
  291. PX_Alien_LiveCrabman_ResearchDef_ExistingResearchRequirementDef_1
  292. PX_Alien_LiveCrabman_ResearchDef_CaptureActorResearchRequirementDef_0
  293.  
  294. ===============================================
  295.  
  296.  
  297. ===============================================
  298. Name: Triton Vivisection
  299. ID: PX_Alien_LiveFishman_ResearchDef
  300. Description: There is evidence that the specimen used to be human, but was subjected to violent mutation. The creature appears to have been engineered with the goal of acting as an infiltrator, combining speed and camouflage capabilities taken from marine and land species. The specimen has proven devious in its attempts to escape, suggesting it has retained a significant part of its human intelligence, yet all attempts to communicate with it have failed. Attempts to restore the creature’s mind process to its human state have also proven unsuccessful.
  301.  
  302. DLC Req: None
  303. Tech Req:
  304. PX_Alien_LiveFishman_ResearchDef_ExistingResearchRequirementDef_0
  305. PX_Alien_LiveFishman_ResearchDef_ExistingResearchRequirementDef_1
  306. PX_Alien_LiveFishman_ResearchDef_CaptureActorResearchRequirementDef_0
  307.  
  308. ===============================================
  309.  
  310.  
  311. ===============================================
  312. Name: Siren Vivisection
  313. ID: PX_Alien_LiveSiren_ResearchDef
  314. Description: Summary: We have detected powerful, unusual wave-forms from the Siren's brain which can influence human thought, especially if the mind is in a weakend and receptive state. Complementary mutations, such as viral injection or psychic scream are simply designed to make the victim's mind more vulnerable to total mind control. Lesser Pandoran mutations are effectively directed and controlled by Sirens by the same mechanism. The next step is to isolate and analyse the part of the creature's brain responsible for this extraordinary ability.
  315.  
  316. Language: None. Directs other Pandorans through telepathic transmissions. Lesser Pandorans can receive, but not transmit.
  317.  
  318. Countermeasures: Physiological tests have resulted in enhanced capability against Sirens in the field, but, as yet - no countermeasures for their mental powers. Extreme caution must be taken when encountering these creatures in the battlefield.
  319. DLC Req: None
  320. Tech Req:
  321. PX_Alien_LiveSiren_ResearchDef_ExistingResearchRequirementDef_0
  322. PX_Alien_LiveSiren_ResearchDef_ExistingResearchRequirementDef_1
  323. PX_Alien_LiveSiren_ResearchDef_CaptureActorResearchRequirementDef_0
  324.  
  325. ===============================================
  326.  
  327.  
  328. ===============================================
  329. Name: Chiron Vivisection
  330. ID: PX_Alien_LiveChiron_ResearchDef
  331. Description: Summary: The capabilities and behaviour of this creature are so narrowly focussed we can only assume that some extraordinary intelligence is co-ordinating the mutation process. The Chiron originates from larger, more sophisticated gestation structures than those of the human sized Pandoran mutations. Our speculation is that a very large, probably immobile, organism sits at the heart of such structures.
  332.  
  333. Language: Very little - we suspect it responds to some kind of signaling from more intelligent Pandorans.
  334.  
  335. Countermeasures: Multiple weapons tests on live specimen has given our operatives greater effectiveness against these mutants in the field.
  336. DLC Req: None
  337. Tech Req:
  338. PX_Alien_LiveChiron_ResearchDef_ExistingResearchRequirementDef_0
  339. PX_Alien_LiveChiron_ResearchDef_ExistingResearchRequirementDef_1
  340. PX_Alien_LiveChiron_ResearchDef_CaptureActorResearchRequirementDef_0
  341.  
  342. ===============================================
  343.  
  344.  
  345. ===============================================
  346. Name: Mindfragger Vivisection
  347. ID: PX_Alien_LiveMindfragger_ResearchDef
  348. Description: Summary: Once a Mindfragger attaches to the victim's head, viral mixtures are injected into the bloodstream and the victim loses conscious control. Then it digs "needle tendrils" into a particular area of the brain stem, which responds directly to its commands. Use of vehicle transportation is advised in areas where these creatures may be present.
  349.  
  350. Intelligence: Minimal, but an effective hunter.
  351.  
  352. Countermeasures: Our behaviour tests on the live specimen have resulted in some advantages for our soldiers in tackling this mutation in the field.
  353. DLC Req: None
  354. Tech Req:
  355. PX_Alien_LiveMindfragger_ResearchDef_ExistingResearchRequirementDef_0
  356. PX_Alien_LiveMindfragger_ResearchDef_ExistingResearchRequirementDef_1
  357. PX_Alien_LiveMindfragger_ResearchDef_CaptureActorResearchRequirementDef_0
  358.  
  359. ===============================================
  360.  
  361.  
  362. ===============================================
  363. Name: Fireworm Vivisection
  364. ID: PX_Alien_LiveFireworm_ResearchDef
  365. Description: The intelligence level of the creature is low. For all intents and purposes, the specimen can be classified as a biological smart bomb than an actual creature. It has no regard of its own safety or anything else as long as it reaches its target. The mechanism through which it homes in on humans remains unknown. Scent, sound, sight, and biological particles have been ruled out, leaving the possibility of some sort of psychic detection.
  366. The live specimen has simple behavrioural patterns, but we have learned enough for our soldiers to gain some advantage against them in battle.
  367. DLC Req: None
  368. Tech Req:
  369. PX_Alien_LiveFireworm_ResearchDef_ExistingResearchRequirementDef_0
  370. PX_Alien_LiveFireworm_ResearchDef_ExistingResearchRequirementDef_1
  371. PX_Alien_LiveFireworm_ResearchDef_CaptureActorResearchRequirementDef_0
  372.  
  373. ===============================================
  374.  
  375.  
  376. ===============================================
  377. Name: Poisonworm Vivisection
  378. ID: PX_Alien_LivePoisonworm_ResearchDef
  379. Description: An analysis of the subject's behavior has shown it can sense and move towards its intended target with no regard for preservation. Experiments have shown that only fire acts as a deterrent, though there is no full guarantee this will stop the creature. Interestingly enough, the Poison Worm is only able to produce its bioactive substance while alive. Attempts to duplicate the process have been unsuccessful so far, but are still ongoing.
  380. Our physiological analysis of the live specimen has given our soldiers some tactical advantages in battle.
  381. DLC Req: None
  382. Tech Req:
  383. PX_Alien_LivePoisonworm_ResearchDef_ExistingResearchRequirementDef_0
  384. PX_Alien_LivePoisonworm_ResearchDef_ExistingResearchRequirementDef_1
  385. PX_Alien_LivePoisonworm_ResearchDef_CaptureActorResearchRequirementDef_0
  386.  
  387. ===============================================
  388.  
  389.  
  390. ===============================================
  391. Name: Acidworm Vivisection
  392. ID: PX_Alien_LiveAcidworm_ResearchDef
  393. Description: After subjecting the specimen to all sorts of stimuli, it has been confirmed that human proximity is the only factor to make render it active. the outer skin of the specimen demonstrates significant resistance to acid as do its internal cavities, allowing it to contain significant amounts of corrosive chemicals while remaining fully functional.
  394. Tests on the live specimen will allow our soldiers to exploit some weaknesses on the battlefield.
  395. DLC Req: None
  396. Tech Req:
  397. PX_Alien_LiveAcidworm_ResearchDef_ExistingResearchRequirementDef_0
  398. PX_Alien_LiveAcidworm_ResearchDef_ExistingResearchRequirementDef_1
  399. PX_Alien_LiveAcidworm_ResearchDef_CaptureActorResearchRequirementDef_0
  400.  
  401. ===============================================
  402.  
  403.  
  404. ===============================================
  405. Name: Scylla Vivisection
  406. ID: PX_Alien_LiveQueen_ResearchDef
  407. Description: No doubt the Scylla is the apex Pandoran mutant, and serves as a command hub for the largest Pandoran colonies. It's extraordinary intelligence allows it to understand human languages. From the specimen we have managed to "interrogate" we understand that it receives commands from some higher entity via some multiple wave frequencies, but we could not understand the origin of these commands as "explained" by the Scylla. Vivisection has revealed a highly developed sensory nodule near the brain stem which we believe is the receptor for these signals. Other information the creature has provided will allow us to discern the purpose and function of the largest Pandoran colonies and give some clearer idea what the Pandorans are trying to build.
  408. DLC Req: None
  409. Tech Req:
  410. PX_Alien_LiveQueen_ResearchDef_ExistingResearchRequirementDef_0
  411. PX_Alien_LiveQueen_ResearchDef_ExistingResearchRequirementDef_1
  412. PX_Alien_LiveQueen_ResearchDef_CaptureActorResearchRequirementDef_0
  413.  
  414. ===============================================
  415.  
  416.  
  417. ===============================================
  418. Name: Pandoran Evolution
  419. ID: PX_Alien_EvolvedAliens_ResearchDef
  420. Description: Field reports are indicating that some Pandorans of the Arthron and Triton types are gradually developing resistances and counters to our weaponry. While this process in some ways resembles traditional evolution, it is clearly a much more directed process. Rather than adapting to evolutionary pressure, the Pandorans are being adapted with a goal in mind - the eradication of humanity.
  421. DLC Req: None
  422. Tech Req:
  423. PX_Alien_EvolvedAliens_ResearchDef_ActorResearchRequirementDef_0
  424. PX_Alien_EvolvedAliens_ResearchDef_CaptureActorResearchRequirementDef_0
  425.  
  426. ===============================================
  427.  
  428.  
  429. ===============================================
  430. Name: Pandoran Colonies
  431. ID: PX_Alien_Colony_ResearchDef
  432. Description: Pandoran Colonies are underground tunnel-like structures made of Pandoravirus-produced biomass. Following the ecological transformation of the sea, they appear to be the next step towards the total conquest of the Earth's ecosystems.
  433. Each colony produces its own specific mutations, which is why we see certain mutations predominant in different regions. The colonies seem to expand their area of operation over time, attacking any human settlements they find. Based on colony growth patterns, we suspect that there are multiple levels of development. The initial level has been classified as the Pandoran Nest.
  434. DLC Req: None
  435. Tech Req:
  436. PX_Alien_Colony_ResearchDef_RevealSiteResearchRequirementDef_0
  437. PX_Alien_Colony_ResearchDef_RevealSiteResearchRequirementDef_1
  438. PX_Alien_Colony_ResearchDef_DestroySiteResearchRequirementDef_0
  439. PX_Alien_Colony_ResearchDef_DestroySiteResearchRequirementDef_1
  440.  
  441. ===============================================
  442.  
  443.  
  444. ===============================================
  445. Name: Pandoran Spawnery
  446. ID: PX_Alien_Spawnery_ResearchDef
  447. Description: Although the exact method of mutation remains unknown, it has been confirmed that the Spawnery is capable of producing more advance Pandoran creatures. What we have learned is that the specimen determines the exact nature of the batch it breeds, creating the mutations best suited for its needs. At this point, it remains unknown where the Spawnery receives the biomass needed to create such vast amounts of mutations. Analyses of Spawnery samples, have revealed the presence of hundreds of strands of DNA, including human, though not all of them appear to be used in the creation of its progeny.
  448.  
  449. ADDITIONAL FINDINGS: Field reports have confirmed that destroying a Spawnery effectively renders the Lair inoperable, causing the structure to be abandoned.
  450.  
  451. DLC Req: None
  452. Tech Req:
  453. PX_Alien_Spawnery_ResearchDef_ExistingResearchRequirementDef_0
  454.  
  455. ===============================================
  456.  
  457.  
  458. ===============================================
  459. Name: Pandoran Lair
  460. ID: PX_Alien_Lair_ResearchDef
  461. Description: Lairs represent larger and more complex Pandoran colonies. Based on our observations, when several Pandoran Nests come in contact with each other, a dominant Nest assumes control of the others, entering its second level of development. While Nests are only able to spawn lesser mutated creatures, Lairs produce specialised types known as Sirens and Chirons, as well as all Pandoran subtypes that the Nests within were previously creating.
  462. It is speculated that Lairs are capable of merging, leading to an even larger and more dangerous structure.
  463. DLC Req: None
  464. Tech Req:
  465. PX_Alien_Lair_ResearchDef_RevealSiteResearchRequirementDef_0
  466. PX_Alien_Lair_ResearchDef_ExistingResearchRequirementDef_0
  467. PX_Alien_Lair_ResearchDef_DestroySiteResearchRequirementDef_0
  468.  
  469. ===============================================
  470.  
  471.  
  472. ===============================================
  473. Name: Pandoran Citadel
  474. ID: PX_Alien_Citadel_ResearchDef
  475. Description: Our research shows that when several Pandoran Lairs exist in one overlapping territory, they merge into one single structure. It is noted that this new network is larger than before and no longer has a Spawnery. Instead, the Citadel contains a single controlling Scylla, while all other creatures are created from clusters of biomass in the cave network itself. Killing the controlling Scylla will cause a cascade reaction that will effectively destroy all biomass in the entire Citadel, including all the creatures created from it.
  476. All citadels should be destroyed as soon as they are discovered.
  477. DLC Req: None
  478. Tech Req:
  479. PX_Alien_Citadel_ResearchDef_ExistingResearchRequirementDef_0
  480. PX_Alien_Citadel_ResearchDef_DestroySiteResearchRequirementDef_0
  481.  
  482. ===============================================
  483.  
  484.  
  485. ===============================================
  486. Name: Antediluvian Protocivilization
  487. ID: PX_ProtoCivilisation1_ResearchDef
  488. Description: The archaeological evidence we have collected points to a startling conclusion: civilization on our planet first arose a much longer time ago than commonly believed - more than two million years ago, in fact. This globe-spanning civilization was created by a race of advanced hominins that preceded Homo sapiens, reaching a significant level of technological development before being destroyed by an unknown force.
  489.  
  490. Small groups of these hominins survived for some time after the fall of their civilization, intermingling with Homo sapiens and passing along elements of their language and history, which formed the basis of the flood myths that are so common in cultures around the world.
  491.  
  492. Could the unknown force that destroyed the Antediluvians have been the Pandoravirus? And if so, how did the rest of the planet survive? We must find out more.
  493.  
  494. DLC Req: None
  495. Tech Req:
  496. PX_ProtoCivilisation1_ResearchDef_EncounterVariableResearchRequirementDef_0
  497.  
  498. ===============================================
  499.  
  500.  
  501. ===============================================
  502. Name: Virophage Weapons
  503. ID: PX_VirophageWeapons_ResearchDef
  504. Description: We have produced designs and functional prototypes for a new set of virophage-based weapons, which will exclusively damage lifeforms that carry traces of the Pandoravirus. Note that this includes anyone who has undergone controlled mutation, such as the Disciples of Anu. After extensive testing, the weapons are now ready to go into full production.
  505.  
  506. Working with the Antediluvian Virophage has been challenging; it is almost as dangerous a weapon as the Pandoravirus, and under any other circumstances the only correct response would be to destroy it immediately. Any larger-scale application constitutes a potential extinction event.
  507. DLC Req: None
  508. Tech Req:
  509. PX_VirophageWeapons_ResearchDef_ExistingResearchRequirementDef_0
  510. PX_VirophageWeapons_ResearchDef_EncounterVariableResearchRequirementDef_0
  511. PX_VirophageWeapons_ResearchDef_ExistingResearchRequirementDef_1
  512.  
  513. ===============================================
  514.  
  515.  
  516. ===============================================
  517. Name: Virophage Injector
  518. ID: PX_VirophageInjectorBomb_ResearchDef
  519. Description: WARNING: This option must only be considered as a last resort.
  520.  
  521. If we inject sufficient quantities of the Antediluvian Virophage into the Receptacle, we will trigger a chain reaction that will lead to the death of the Palace and, after some time, every single Pandoran on Earth . However, simulations show that a vast proportion of the human population would also be affected, leading our species perilously close to extinction.
  522.  
  523. Are we willing to take this risk? The factions will certainly turn against us if they realize we are planning such an atrocity.
  524. DLC Req: None
  525. Tech Req:
  526. PX_VirophageInjectorBomb_ResearchDef_ExistingResearchRequirementDef_0
  527. PX_VirophageInjectorBomb_ResearchDef_ExistingResearchRequirementDef_1
  528. PX_VirophageInjectorBomb_ResearchDef_ExistingResearchRequirementDef_2
  529.  
  530. ===============================================
  531.  
  532.  
  533. ===============================================
  534. Name: Yuggothian Entity
  535. ID: PX_YuggothianEntity_ResearchDef
  536. Description: Our analysis of the Antediluvian texts, combined with the knowledge gathered by the Phoenix Project over the course of the last century, has forced us to acknowledge a shocking truth: the war against Earth is being waged by an alien entity. This being of unimaginable age and power is located on Yuggoth, the ninth planet of our solar system.
  537.  
  538. Yuggoth's orbit is highly elliptical, coming close to Earth once every 17.000 years. When it does, Yuggoth expels meteorites carrying various iterations of the Pandoravirus, a bioweapon intended to radically transform the Earth's ecosystem to the advantage of the Yuggothian Entity.
  539.  
  540. The Entity communicates with its creatures via some form of quasi-telepathic signal. Evidence suggests that some human beings are sensitive to these transmissions, explaining the occurence of the name "Yuggoth" and variations thereof in the work of artists such as H.P. Lovecraft, Virginia Gutierrez, John Bellairs, Ralph Pabodie, and many others. This presumably represents an earlier, less powerful expression of the phenomenon we have termed Oneiric Delirium.
  541.  
  542. We have concluded that the ultimate purpose of the Entity is to create the ecological conditions that will allow it to come to Earth, and have hypothesized the existence of the Yuggothian Receptacle, a clone or replica to which the Entity will transfer its consciousness. We believe the Pandorans are already in the process of accumulating biomass and genetic material for this purpose.
  543. DLC Req: None
  544. Tech Req:
  545. PX_YuggothianEntity_ResearchDef_EncounterVariableResearchRequirementDef_0
  546.  
  547. ===============================================
  548.  
  549.  
  550. ===============================================
  551. Name: Yuggothian Receptacle
  552. ID: PX_YuggothianReceptacle_ResearchDef
  553. Description: As we had feared, the Pandorans are accumulating biomass and genetic material in order to construct what we have termed the Pandoran Receptable - a clone of the Yuggothian Entity, capable of downloading the Entity's mind. The sheer size and power of the Entity mean that an enormous structure is required in which to construct the Receptacle.
  554.  
  555. This structure, which we are calling the Pandoran Palace, is most likely being built at this very moment. Locating it is one of our highest priorities. Our analyses suggest that should the Yuggothian Entity's plan succeed, humanity's chance of survival drops to 0%.
  556. DLC Req: None
  557. Tech Req:
  558. PX_YuggothianReceptacle_ResearchDef_ExistingResearchRequirementDef_0
  559. PX_YuggothianReceptacle_ResearchDef_ExistingResearchRequirementDef_1
  560. PX_YuggothianReceptacle_ResearchDef_ExistingResearchRequirementDef_2
  561.  
  562. ===============================================
  563.  
  564.  
  565. ===============================================
  566. Name: The Phoenix Archives
  567. ID: PX_PhoenixProject_ResearchDef
  568. Description: After recovering the base and analyzing the data banks that have been left functional, it is clear that Phoenix Point is now the only operating Phoenix base. There may be other bases out there, but we will need to find them and bring them back online. There is no sign of Randolph Symes III, but he has left something potentially useful for us.
  569. DLC Req: None
  570. Tech Req:
  571. PX_PhoenixProject_ResearchDef_ExistingResearchRequirementDef_0
  572.  
  573. ===============================================
  574.  
  575.  
  576. ===============================================
  577. Name: Oneiric Delirium Index
  578. ID: PX_SDI_ResearchDef
  579. Description: An Oneiric Delirium Index (ODI) algorithm has been developed. This will allow us to keep track of the strength of the unknown mental phenomena caused by the Pandoran presence, which appear to be increasing in severity as they expand their grip on our world. As the ODI increases, more humans will experience nightmares, hallucinations, detachment from reality, and eventually brain seizures and death.
  580.  
  581. We have estimated a tipping point for ODI, beyond which the human race cannot be saved.
  582. DLC Req: None
  583. Tech Req:
  584. PX_SDI_ResearchDef_ExistingResearchRequirementDef_0
  585.  
  586. ===============================================
  587.  
  588.  
  589. ===============================================
  590. Name: Atmospheric Analysis
  591. ID: PX_AtmosphericAnalysis_ResearchDef
  592. Description: Reprogramming of our satellite systems has revealed the extent of the new mist outbreak. The origin sites are in coastal sea regions, as in the previous two incursions, but the activity level seems higher, posing a serious threat to remaining life on earth. Havens caught within the mist will be at risk of attack, so we should explore mist covered regions thoroughly and defend any havens trapped within them.
  593.  
  594. Our geoscape monitoring systems have been updated with current mist coverage.
  595. DLC Req: None
  596. Tech Req:
  597. None
  598. ===============================================
  599.  
  600.  
  601. ===============================================
  602. Name: Pandoravirus
  603. ID: PX_Pandoravirus_ResearchDef
  604. Description: Until now, we believed the Pandoravirus to be a nucleocytoplasmic large DNA virus that rapidly mutates any living organism in an unusually directed way, incorporating DNA from multiple species to create the horrors we have witnessed.
  605.  
  606. The suggestion that the Pandoravirus could be extraterrestrial was widely debated by scientists in the 2020s, due to its enormous genome size and the dissimilarity of many of its genes to those of any other lifeform on Earth. Many suspected that its intelligent-seeming behavior could not be fully explained by the usual evolutionary models.
  607.  
  608. Our analysis, incorporating new data from the cryogenic facility, the Chinese sinkhole and the Siberian lab, confirms three facts with worrying implications:
  609. 1. The Pandoravirus existed on Earth long before the current outbreak.
  610. 2. The Pandoravirus is non-terrestrial in origin.
  611. 3. The Pandoravirus is the product of design, not evolution.
  612. DLC Req: None
  613. Tech Req:
  614. PX_Pandoravirus_ResearchDef_EncounterVariableResearchRequirementDef_0
  615.  
  616. ===============================================
  617.  
  618.  
  619. ===============================================
  620. Name: Haven Trade Protocols
  621. ID: PX_HavenTrade_ResearchDef
  622. Description: We have established a series of diplomatic protocols for trading with Havens. While many settlements may have needs that we could meet, the sad truth is that in today's atmosphere of fear and paranoia, we will have to establish good relations with the Haven's leadership and show that we're not potential swindlers or raiders before they will consider engaging in trade with us.
  623. DLC Req: None
  624. Tech Req:
  625. PX_HavenTrade_ResearchDef_ExistingResearchRequirementDef_0
  626.  
  627. ===============================================
  628.  
  629.  
  630. ===============================================
  631. Name: Haven Recruitment Protocols
  632. ID: PX_HavenRecruits_ResearchDef
  633. Description: We have created a set biometric and psych-eval tests in order to identify potential recruits. We need to locate havens with leaders favorable to our cause, and barter any resources they want in order to secure our recruitment choices. It will probably be cheaper and easier for us to get recruits from havens with higher populations.
  634. DLC Req: None
  635. Tech Req:
  636. PX_HavenRecruits_ResearchDef_ExistingResearchRequirementDef_0
  637.  
  638. ===============================================
  639.  
  640.  
  641. ===============================================
  642. Name: Food Harvesting Technology
  643. ID: PX_FoodHavresting_ResearchDef
  644. Description: After a series of failed experiments, the science team has finally managed to extract edible biomass from Pandoran specimens. While the taste remains terrible, it is a first step in ensuring that the Phoenix Project personnel have the necessary nourishment. As long as live specimens are brought from the field, they can be transformed into rations. In order not to cause disruption or morale issues, all information regarding Project Cornucopia has been compartmentalised. Only individuals with Harvester Access Clearance are allowed to perform the procedure.
  645. DLC Req: None
  646. Tech Req:
  647. PX_FoodHavresting_ResearchDef_ExistingResearchRequirementDef_0
  648.  
  649. ===============================================
  650.  
  651.  
  652. ===============================================
  653. Name: Psychic Influences
  654. ID: PX_PyschicAttack_ResearchDef
  655. Description: Intense analysis has shown that the Pandoran ability to instill fear in humans is a direct result of an overstimulation of the amygdala through a form of infrasound combine with some kind of psychic influence. Based on current observations, only certain Pandoran species are able to produce the effect, although the exact method through which they do so remains unknown. A dampening module has been developed to negate this type of effect.
  656. DLC Req: None
  657. Tech Req:
  658. PX_PyschicAttack_ResearchDef_ExistingResearchRequirementDef_0
  659. PX_PyschicAttack_ResearchDef_ExistingResearchRequirementDef_1
  660. PX_PyschicAttack_ResearchDef_ExistingResearchRequirementDef_2
  661. PX_PyschicAttack_ResearchDef_CaptureActorResearchRequirementDef_0
  662.  
  663. ===============================================
  664.  
  665.  
  666. ===============================================
  667. Name: Pandoran Goo
  668. ID: PX_AlienGoo_ResearchDef
  669. Description: An analysis of the substance referred to as “Goo” by our field team and laboratory scientists has found it to be a mutated form of the Caulbacter cresentus bacterium. The bacterium has adhesive properties and thrives in wet spaces, although it does react negatively to oxygen. Experiments have shown that exposed to air, the substance dies in a matter of moments, rendering the “goo” harmless.
  670. DLC Req: None
  671. Tech Req:
  672. PX_AlienGoo_ResearchDef_EncounteredVoxelResearchRequirementDef_0
  673.  
  674. ===============================================
  675.  
  676.  
  677. ===============================================
  678. Name: Goo Repeller
  679. ID: PX_GooRepeller_ResearchDef
  680. Description: Devising Goo Repeller technology has been a difficult task. After sequential testing of more than seventeen thousand materials, both mineral and organic, it became apparent that a new approach was needed. The way in which caulbacter cresentus bacterium reacts to oxygen presented the solution. Equipped with two oxygen capsules, the Goo Repeller module is attached to the leg of a soldier's combat armor gear and is capable of spraying a high concentration of our oxygenated compound to kill enough bacteria, allowing for movement through goo covered areas.
  681. DLC Req: None
  682. Tech Req:
  683. PX_GooRepeller_ResearchDef_ExistingResearchRequirementDef_0
  684. PX_GooRepeller_ResearchDef_ExistingResearchRequirementDef_1
  685. PX_GooRepeller_ResearchDef_CaptureActorResearchRequirementDef_0
  686.  
  687. ===============================================
  688.  
  689.  
  690. ===============================================
  691. Name: Pandoran Virus Infection
  692. ID: PX_AlienVirusInfection_ResearchDef
  693. Description: The Styx Virus was discovered after extracting an infected sample from a survivor of a Siren attack. The virus appears to be a simplified, smaller strain of the Pandoravirus. Originally, it was believed that the Styx Virus was a neurotropic pathogen that causes hallucinations, loss of motor control, and death. After further observation, it was found that the Styx virus’ main function is to weaken the mind in order to gain control of it. Death only occurs as an aftereffect.
  694. DLC Req: None
  695. Tech Req:
  696. PX_AlienVirusInfection_ResearchDef_ActorResearchRequirementDef_0
  697. PX_AlienVirusInfection_ResearchDef_ExistingResearchRequirementDef_0
  698. PX_AlienVirusInfection_ResearchDef_CaptureActorResearchRequirementDef_0
  699.  
  700. ===============================================
  701.  
  702.  
  703. ===============================================
  704. Name: Pandoran Capture and Containment
  705. ID: PX_CaptureTech_ResearchDef
  706. Description: Specialized Pandoran Containment facilities have been designed and successfully tested, allowing us to safely keep Pandorans in a state of constant paralysis. This represents a step forward in our struggle to understand their biology.
  707. DLC Req: None
  708. Tech Req:
  709. PX_CaptureTech_ResearchDef_ExistingResearchRequirementDef_0
  710.  
  711. ===============================================
  712.  
  713.  
  714. ===============================================
  715. Name: Pandoran Telepathic Nodule
  716. ID: PX_TelepathicNodule_ResearchDef
  717. Description: Discovered during multiple autopsies but initially dismissed as a tumor, the telepathic nodule or T-cluster is in fact an essential part of how the Pandoravirus controls its victims. Located in the cerebral cortex, this cluster of Pandoravirus-produced neurons can radically alter behavior, completely overriding the victim's sentience. More significantly, we have empirical evidence that the T-cluster is capable of receiving and transmitting signals of some kind over vast distances in a process akin to telepathy.
  718.  
  719. It should be noted that the size of the cluster depends on the type of Pandoran. Arthrons, Tritons, and Chirons have minuscule almost, unidentifiable nodules, while those of Sirens and Scyllas are much more pronounced.
  720.  
  721. The real question that must be answered, however, is this: is the T-cluster only used for communication between Pandorans, or are they receiving orders from an outside force?
  722. DLC Req: None
  723. Tech Req:
  724. PX_TelepathicNodule_ResearchDef_ExistingResearchRequirementDef_0
  725.  
  726. ===============================================
  727.  
  728.  
  729. ===============================================
  730. Name: Disciples of Anu
  731. ID: PX_DisciplesOfAnu_ResearchDef
  732. Description: The Disciples of Anu are a syncretic religion formed out of several previous cults (the Children of the Black Tide, the Holy Disciples of the Xenoglossic Doctrine, and the Order of Anu) by the messianic figure known only as the Exalted. She forged the disparate elements of the cults into a unified belief system built around her visions of Anu, the Dead God.
  733.  
  734. The Disciples of Anu leadership follows a strict hierarchy, and access to the Exalted is reserved only for the most faithful. Should we seek out an alliance with her, we would first have to gain the approval of her servants: the Apostle to the Once-Born, the Keeper of the Threshold, the Voiceless Hierophant, the Blind Legate, the Shadowed Hierarch and finally the Synod of Yearning. The latter, said to be a "compound being" of some kind, effectively runs the day-to-day operations of the Disciples.
  735. DLC Req: None
  736. Tech Req:
  737. PX_DisciplesOfAnu_ResearchDef_VisitSiteRequirementDef_0
  738.  
  739. ===============================================
  740.  
  741.  
  742. ===============================================
  743. Name: Mutagen Harvesting
  744. ID: PX_MutagenHarvesting_ResearchDef
  745. Description: We discovered that certain tissue samples retain the ability to mutate. The discovery was made when a test subject accidentally had a mutated sample injected into them. The error was discovered too late, but scientists observed the results and found that Pandorans have a set of cells, derived from the original Pandroavirus infection, that have unique properties. We call these mutagens. They were the same cells the Disciples of Anu use in rituals to “evolve closer to the Exalted.” Since the discovery, the process has been refined, allowing 70% of a creature’s mutagens to be extracted during a lab procedure. For the harvesting to be successful the specimen needs to be alive during the process.
  746. DLC Req: None
  747. Tech Req:
  748. PX_MutagenHarvesting_ResearchDef_ExistingResearchRequirementDef_0
  749. PX_MutagenHarvesting_ResearchDef_ExistingResearchRequirementDef_1
  750.  
  751. ===============================================
  752.  
  753.  
  754. ===============================================
  755. Name: Advanced Acid Technology
  756. ID: PX_AdvancedAcidTech_ResearchDef
  757. Description: Following a breakthrough in acid weapon technology, a new development programme was initated to bring these innovations to the battlefield. A method for putting acid pockets in a metal alloy casing, allowing them to disperse on impact, was refined and brought into production. The breakthrough was finding a non-corrosive material capable of storing the acid and enduring high velocity transfer, but shattering on impact to deliver the payload. The resulting Jormungandr Cannon prototype and ammunition are now available for production.
  758. DLC Req: None
  759. Tech Req:
  760. PX_AdvancedAcidTech_ResearchDef_ExistingResearchRequirementDef_0
  761.  
  762. ===============================================
  763.  
  764.  
  765. ===============================================
  766. Name: Pandora Key
  767. ID: PX_PandoraKey_ResearchDef
  768. Description: The Exalted's genetic makeup has been altered to include the so-called Pandora Key sequence; she can now directly access the datastream being broadcast to Earth from Yuggoth. It took some time for her to learn how to use this ability without extreme pain, and one more step will be necessary before she can execute her plan: she needs a vulnerable access point. But she assures us that the Yuggothian Entity will soon provide us with one, in the form of the Yuggothian Receptacle.
  769.  
  770. We must prepare.
  771. DLC Req: None
  772. Tech Req:
  773. PX_PandoraKey_ResearchDef_ExistingResearchRequirementDef_0
  774. PX_PandoraKey_ResearchDef_ExistingResearchRequirementDef_1
  775. DisciplesOfAnu_FactionDiplomacyRequirementDef_Allied
  776. PX_PandoraKey_ResearchDef_EncounterVariableResearchRequirementDef_0
  777.  
  778. ===============================================
  779.  
  780.  
  781. ===============================================
  782. Name: New Jericho
  783. ID: PX_NewJericho_ResearchDef
  784. Description: New Jericho is a militaristic organization founded by Tobias West, the enigmatic billionaire founder of Vanadium Inc. Ideologically committed to West's values of reason and meritocracy, New Jericho valorizes human will as the foundation of freedom, and sees the Pandorans as a threat to the very core of human identity. West is said to have developed a long-term military strategy that will succeed where previous campaigns have failed. Some accuse him of having built a cult of personality around himself.
  785. DLC Req: None
  786. Tech Req:
  787. PX_NewJericho_ResearchDef_VisitSiteRequirementDef_0
  788.  
  789. ===============================================
  790.  
  791.  
  792. ===============================================
  793. Name: Advanced Shredding Technology
  794. ID: PX_AdvancedShreddingTech_ResearchDef
  795. Description: After careful analysis and comparison of weapon discoveries made by New Jericho and the Disciples of Anu, the anaerobic bacteria used by the Disciples for enhancing the shredding capability in shotgun cartridges have been put to more efficient use – in missiles and grenades. Field tests have shown that this type of armament is capable of stripping armor plating and Pandoran exoskeletons with ease.
  796. The resulting weapon types have been made available for production in all factories.
  797. DLC Req: None
  798. Tech Req:
  799. PX_AdvancedShreddingTech_ResearchDef_ExistingResearchRequirementDef_0
  800. PX_AdvancedShreddingTech_ResearchDef_ExistingResearchRequirementDef_1
  801.  
  802. ===============================================
  803.  
  804.  
  805. ===============================================
  806. Name: Advanced Melee Weapon
  807. ID: PX_StunRodTech_ResearchDef
  808. Description: The new shock weapon design uses specific voltages and freqency modulation to target the nervous system of any known living organism, including Pandorans. It should prove useful on the battlefield.
  809. DLC Req: None
  810. Tech Req:
  811. PX_StunRodTech_ResearchDef_ExistingResearchRequirementDef_0
  812. PX_StunRodTech_ResearchDef_ExistingResearchRequirementDef_1
  813.  
  814. ===============================================
  815.  
  816.  
  817. ===============================================
  818. Name: Synedrion
  819. ID: PX_Synedrion_ResearchDef
  820. Description: Synedrion is an amalgamation of several political movements, with roots in social ecology, anarcho-syndicalism, and similar belief systems. Built on a strong opposition to hierarchies, Synedrion is egalitarian and radically democratic, with decisions being made via public assembly. Despite this, certain more prominent individuals do exist, and two streams of thought have begun to crystallize: the Polyphonic Tendency, who believe that the origin of humanity's dysfunctional relationship with the environment lies in hierarchies of dominance, and the Terraformers, who believe in putting humans first and are less opposed to the idea of leadership.
  821.  
  822. The current official goal of Synedrion is finding a way of co-existing with the new ecosystem, but that goal is being challenged from within.
  823. DLC Req: None
  824. Tech Req:
  825. PX_Synedrion_ResearchDef_VisitSiteRequirementDef_0
  826.  
  827. ===============================================
  828.  
  829.  
  830. ===============================================
  831. Name: Advanced Laser Technology
  832. ID: PX_AdvancedLaserTech_ResearchDef
  833. Description: By combining tech that already existed, our scientists and engineers have developed mounted laser weapons. The process was relatively simple, but required extensive field testing to make sure the components were properly compatible.
  834. DLC Req: None
  835. Tech Req:
  836. PX_AdvancedLaserTech_ResearchDef_ExistingResearchRequirementDef_0
  837. PX_AdvancedLaserTech_ResearchDef_ExistingResearchRequirementDef_1
  838.  
  839. ===============================================
  840.  
  841.  
  842. ===============================================
  843. Name: Reverse Engineering: {0}
  844. ID: PX_Stimpack_EquipmentDef_ResearchDef
  845. Description: A potent stimulant that instils Frenzy.
  846. DLC Req: None
  847. Tech Req:
  848. PX_Stimpack_EquipmentDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  849.  
  850. ===============================================
  851.  
  852.  
  853. ===============================================
  854. Name: Reverse Engineering: {0}
  855. ID: PX_SY_Venombolt_WeaponDef_ResearchDef
  856. Description: Synedrion Poison Crossbow
  857. DLC Req: None
  858. Tech Req:
  859. PX_SY_Venombolt_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  860.  
  861. ===============================================
  862.  
  863.  
  864. ===============================================
  865. Name: Reverse Engineering: {0}
  866. ID: PX_SY_NeuralSniperRifle_WeaponDef_ResearchDef
  867. Description: Synedrion Neural Sniper Rifle
  868. DLC Req: None
  869. Tech Req:
  870. PX_SY_NeuralSniperRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  871.  
  872. ===============================================
  873.  
  874.  
  875. ===============================================
  876. Name: Reverse Engineering: {0}
  877. ID: PX_SY_NeuralPistol_WeaponDef_ResearchDef
  878. Description: Synedrion Neural Pistol
  879. DLC Req: None
  880. Tech Req:
  881. PX_SY_NeuralPistol_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  882.  
  883. ===============================================
  884.  
  885.  
  886. ===============================================
  887. Name: Reverse Engineering: {0}
  888. ID: PX_SY_LaserSniperRifle_WeaponDef_ResearchDef
  889. Description: Synedrion Laser Sniper Rifle
  890. DLC Req: None
  891. Tech Req:
  892. PX_SY_LaserSniperRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  893.  
  894. ===============================================
  895.  
  896.  
  897. ===============================================
  898. Name: Reverse Engineering: {0}
  899. ID: PX_SY_LaserPistol_WeaponDef_ResearchDef
  900. Description: Synedrion Laser Pistol
  901. DLC Req: None
  902. Tech Req:
  903. PX_SY_LaserPistol_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  904.  
  905. ===============================================
  906.  
  907.  
  908. ===============================================
  909. Name: Reverse Engineering: {0}
  910. ID: PX_SY_LaserAssaultRifle_WeaponDef_ResearchDef
  911. Description: Synedrion Laser Assault Rifle
  912. DLC Req: None
  913. Tech Req:
  914. PX_SY_LaserAssaultRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  915.  
  916. ===============================================
  917.  
  918.  
  919. ===============================================
  920. Name: Reverse Engineering: {0}
  921. ID: PX_SY_Crossbow_WeaponDef_ResearchDef
  922. Description: Synedrion Crossbow
  923. DLC Req: None
  924. Tech Req:
  925. PX_SY_Crossbow_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  926.  
  927. ===============================================
  928.  
  929.  
  930. ===============================================
  931. Name: Reverse Engineering: {0}
  932. ID: PX_SY_PoisonGrenade_WeaponDef_ResearchDef
  933. Description: Synedrion Poison Grenade
  934. DLC Req: None
  935. Tech Req:
  936. PX_SY_PoisonGrenade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  937.  
  938. ===============================================
  939.  
  940.  
  941. ===============================================
  942. Name: Reverse Engineering: {0}
  943. ID: PX_SY_SonicGrenade_WeaponDef_ResearchDef
  944. Description: Synedrion Sonic Shock Grenade
  945. DLC Req: None
  946. Tech Req:
  947. PX_SY_SonicGrenade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  948.  
  949. ===============================================
  950.  
  951.  
  952. ===============================================
  953. Name: Reverse Engineering: {0}
  954. ID: PX_SY_SpiderDroneLauncher_WeaponDef_ResearchDef
  955. Description: Synedrion Spider Drone Specialized Pistol
  956. DLC Req: None
  957. Tech Req:
  958. PX_SY_SpiderDroneLauncher_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  959.  
  960. ===============================================
  961.  
  962.  
  963. ===============================================
  964. Name: Reverse Engineering: {0}
  965. ID: PX_NJ_TechTurretItem_ItemDef_ResearchDef
  966. Description: New Jericho Gauss Auto Turret
  967. DLC Req: None
  968. Tech Req:
  969. PX_NJ_TechTurretItem_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  970.  
  971. ===============================================
  972.  
  973.  
  974. ===============================================
  975. Name: Reverse Engineering: {0}
  976. ID: PX_NJ_Technician_MechArms_WeaponDef_ResearchDef
  977. Description: New Jericho Mech Arms
  978. DLC Req: None
  979. Tech Req:
  980. PX_NJ_Technician_MechArms_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  981.  
  982. ===============================================
  983.  
  984.  
  985. ===============================================
  986. Name: Reverse Engineering: {0}
  987. ID: PX_NJ_RocketLauncherPack_WeaponDef_ResearchDef
  988. Description: New Jericho Missile Launcher
  989. DLC Req: None
  990. Tech Req:
  991. PX_NJ_RocketLauncherPack_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  992.  
  993. ===============================================
  994.  
  995.  
  996. ===============================================
  997. Name: Reverse Engineering: {0}
  998. ID: PX_NJ_PRCRTechTurretItem_ItemDef_ResearchDef
  999. Description: New Jericho Piercing Auto Turret
  1000. DLC Req: None
  1001. Tech Req:
  1002. PX_NJ_PRCRTechTurretItem_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1003.  
  1004. ===============================================
  1005.  
  1006.  
  1007. ===============================================
  1008. Name: Reverse Engineering: {0}
  1009. ID: PX_NJ_PRCR_SniperRifle_WeaponDef_ResearchDef
  1010. Description: New Jericho Piercing Sniper Rifle
  1011. DLC Req: None
  1012. Tech Req:
  1013. PX_NJ_PRCR_SniperRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1014.  
  1015. ===============================================
  1016.  
  1017.  
  1018. ===============================================
  1019. Name: Reverse Engineering: {0}
  1020. ID: PX_NJ_PRCR_PDW_WeaponDef_ResearchDef
  1021. Description: New Jericho Piercing PDW
  1022. DLC Req: None
  1023. Tech Req:
  1024. PX_NJ_PRCR_PDW_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1025.  
  1026. ===============================================
  1027.  
  1028.  
  1029. ===============================================
  1030. Name: Reverse Engineering: {0}
  1031. ID: PX_NJ_PRCR_AssaultRifle_WeaponDef_ResearchDef
  1032. Description: New Jericho Piercing Assault Rifle
  1033. DLC Req: None
  1034. Tech Req:
  1035. PX_NJ_PRCR_AssaultRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1036.  
  1037. ===============================================
  1038.  
  1039.  
  1040. ===============================================
  1041. Name: Reverse Engineering: {0}
  1042. ID: PX_NJ_HeavyRocketLauncher_WeaponDef_ResearchDef
  1043. Description: New Jericho Heavy Rocket Launcher
  1044. DLC Req: None
  1045. Tech Req:
  1046. PX_NJ_HeavyRocketLauncher_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1047.  
  1048. ===============================================
  1049.  
  1050.  
  1051. ===============================================
  1052. Name: Reverse Engineering: {0}
  1053. ID: PX_NJ_GuidedMissileLauncherPack_WeaponDef_ResearchDef
  1054. Description: New Jericho Advance Missile Launcher
  1055. DLC Req: None
  1056. Tech Req:
  1057. PX_NJ_GuidedMissileLauncherPack_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1058.  
  1059. ===============================================
  1060.  
  1061.  
  1062. ===============================================
  1063. Name: Reverse Engineering: {0}
  1064. ID: PX_NJ_Gauss_SniperRifle_WeaponDef_ResearchDef
  1065. Description: New Jericho Gauss Sniper Rifle
  1066. DLC Req: None
  1067. Tech Req:
  1068. PX_NJ_Gauss_SniperRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1069.  
  1070. ===============================================
  1071.  
  1072.  
  1073. ===============================================
  1074. Name: Reverse Engineering: {0}
  1075. ID: PX_NJ_Gauss_PDW_WeaponDef_ResearchDef
  1076. Description: New Jericho Gauss PDW
  1077. DLC Req: None
  1078. Tech Req:
  1079. PX_NJ_Gauss_PDW_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1080.  
  1081. ===============================================
  1082.  
  1083.  
  1084. ===============================================
  1085. Name: Reverse Engineering: {0}
  1086. ID: PX_NJ_Gauss_MachineGun_WeaponDef_ResearchDef
  1087. Description: New Jericho Gauss Machine Gun
  1088. DLC Req: None
  1089. Tech Req:
  1090. PX_NJ_Gauss_MachineGun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1091.  
  1092. ===============================================
  1093.  
  1094.  
  1095. ===============================================
  1096. Name: Reverse Engineering: {0}
  1097. ID: PX_NJ_Gauss_HandGun_WeaponDef_ResearchDef
  1098. Description: New Jericho Gauss Handgun
  1099. DLC Req: None
  1100. Tech Req:
  1101. PX_NJ_Gauss_HandGun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1102.  
  1103. ===============================================
  1104.  
  1105.  
  1106. ===============================================
  1107. Name: Reverse Engineering: {0}
  1108. ID: PX_NJ_Gauss_AssaultRifle_WeaponDef_ResearchDef
  1109. Description: New Jericho Gauss Assault Rifle
  1110. DLC Req: None
  1111. Tech Req:
  1112. PX_NJ_Gauss_AssaultRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1113.  
  1114. ===============================================
  1115.  
  1116.  
  1117. ===============================================
  1118. Name: Reverse Engineering: {0}
  1119. ID: PX_NJ_FlameThrower_WeaponDef_ResearchDef
  1120. Description: New Jericho Flamethrower
  1121. DLC Req: None
  1122. Tech Req:
  1123. PX_NJ_FlameThrower_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1124.  
  1125. ===============================================
  1126.  
  1127.  
  1128. ===============================================
  1129. Name: Reverse Engineering: {0}
  1130. ID: PX_NJ_IncindieryGrenade_WeaponDef_ResearchDef
  1131. Description: New Jericho Incendiary Grenade
  1132. DLC Req: None
  1133. Tech Req:
  1134. PX_NJ_IncindieryGrenade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1135.  
  1136. ===============================================
  1137.  
  1138.  
  1139. ===============================================
  1140. Name: Reverse Engineering: {0}
  1141. ID: PX_AN_Subjector_WeaponDef_ResearchDef
  1142. Description: Disciples of Anu Virus Sniper Rifle
  1143. DLC Req: None
  1144. Tech Req:
  1145. PX_AN_Subjector_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1146.  
  1147. ===============================================
  1148.  
  1149.  
  1150. ===============================================
  1151. Name: Reverse Engineering: {0}
  1152. ID: PX_AN_ShreddingShotgun_WeaponDef_ResearchDef
  1153. Description: Disciples of Anu Shredding Shotgun
  1154. DLC Req: None
  1155. Tech Req:
  1156. PX_AN_ShreddingShotgun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1157.  
  1158. ===============================================
  1159.  
  1160.  
  1161. ===============================================
  1162. Name: Reverse Engineering: {0}
  1163. ID: PX_AN_Shotgun_WeaponDef_ResearchDef
  1164. Description: Disciples of Anu Shotgun
  1165. DLC Req: None
  1166. Tech Req:
  1167. PX_AN_Shotgun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1168.  
  1169. ===============================================
  1170.  
  1171.  
  1172. ===============================================
  1173. Name: Reverse Engineering: {0}
  1174. ID: PX_AN_Redemptor_WeaponDef_ResearchDef
  1175. Description: Disciples of Anu Virus Rifle
  1176. DLC Req: None
  1177. Tech Req:
  1178. PX_AN_Redemptor_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1179.  
  1180. ===============================================
  1181.  
  1182.  
  1183. ===============================================
  1184. Name: Reverse Engineering: {0}
  1185. ID: PX_AN_Mace_WeaponDef_ResearchDef
  1186. Description: Disciples of Anu Mace
  1187. DLC Req: None
  1188. Tech Req:
  1189. PX_AN_Mace_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1190.  
  1191. ===============================================
  1192.  
  1193.  
  1194. ===============================================
  1195. Name: Reverse Engineering: {0}
  1196. ID: PX_AN_HandCannon_WeaponDef_ResearchDef
  1197. Description: Disciples of Anu Hand Cannon
  1198. DLC Req: None
  1199. Tech Req:
  1200. PX_AN_HandCannon_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1201.  
  1202. ===============================================
  1203.  
  1204.  
  1205. ===============================================
  1206. Name: Reverse Engineering: {0}
  1207. ID: PX_AN_Hammer_WeaponDef_ResearchDef
  1208. Description: Disciples of Anu War Hammer
  1209. DLC Req: None
  1210. Tech Req:
  1211. PX_AN_Hammer_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1212.  
  1213. ===============================================
  1214.  
  1215.  
  1216. ===============================================
  1217. Name: Reverse Engineering: {0}
  1218. ID: PX_AN_Blade_WeaponDef_ResearchDef
  1219. Description: Disciples of Anu Blade
  1220. DLC Req: None
  1221. Tech Req:
  1222. PX_AN_Blade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1223.  
  1224. ===============================================
  1225.  
  1226.  
  1227. ===============================================
  1228. Name: Reverse Engineering: {0}
  1229. ID: PX_AN_AcidHandGun_WeaponDef_ResearchDef
  1230. Description: Disciples of Anu Acid Handgun
  1231. DLC Req: None
  1232. Tech Req:
  1233. PX_AN_AcidHandGun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1234.  
  1235. ===============================================
  1236.  
  1237.  
  1238. ===============================================
  1239. Name: Reverse Engineering: {0}
  1240. ID: PX_AN_AcidGrenade_WeaponDef_ResearchDef
  1241. Description: Disciples of Anu Acid Grenade
  1242. DLC Req: None
  1243. Tech Req:
  1244. PX_AN_AcidGrenade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1245.  
  1246. ===============================================
  1247.  
  1248.  
  1249. ===============================================
  1250. Name: Reverse Engineering: {0}
  1251. ID: PX_SY_MistRepeller_Attachment_ItemDef_ResearchDef
  1252. Description: Synedrion Mist-repellant Helmet Module
  1253. DLC Req: None
  1254. Tech Req:
  1255. PX_SY_MistRepeller_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1256.  
  1257. ===============================================
  1258.  
  1259.  
  1260. ===============================================
  1261. Name: Reverse Engineering: {0}
  1262. ID: PX_SY_MotionDetector_Attachment_ItemDef_ResearchDef
  1263. Description: Synedrion Motion Detection Helmet Unit
  1264. DLC Req: None
  1265. Tech Req:
  1266. PX_SY_MotionDetector_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1267.  
  1268. ===============================================
  1269.  
  1270.  
  1271. ===============================================
  1272. Name: Reverse Engineering: {0}
  1273. ID: PX_SY_MultiVisualSensor_Attachment_ItemDef_ResearchDef
  1274. Description: Synedrion Multivisual Sensor Helmet Module
  1275. DLC Req: None
  1276. Tech Req:
  1277. PX_SY_MultiVisualSensor_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1278.  
  1279. ===============================================
  1280.  
  1281.  
  1282. ===============================================
  1283. Name: Reverse Engineering: {0}
  1284. ID: PX_SY_PoisonResistanceVest_Attachment_ItemDef_ResearchDef
  1285. Description: Synedrion Poison-resistant Undersuit Module
  1286. DLC Req: None
  1287. Tech Req:
  1288. PX_SY_PoisonResistanceVest_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1289.  
  1290. ===============================================
  1291.  
  1292.  
  1293. ===============================================
  1294. Name: Reverse Engineering: {0}
  1295. ID: PX_NJ_FireResistanceVest_Attachment_ItemDef_ResearchDef
  1296. Description: New Jericcho Fire-resistant Undersuit Module
  1297. DLC Req: None
  1298. Tech Req:
  1299. PX_NJ_FireResistanceVest_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1300.  
  1301. ===============================================
  1302.  
  1303.  
  1304. ===============================================
  1305. Name: Reverse Engineering: {0}
  1306. ID: PX_NJ_Assault_Helmet_BodyPartDef_ResearchDef
  1307. Description: New Jericho Assault Helmet
  1308. DLC Req: None
  1309. Tech Req:
  1310. PX_NJ_Assault_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1311.  
  1312. ===============================================
  1313.  
  1314.  
  1315. ===============================================
  1316. Name: Reverse Engineering: {0}
  1317. ID: PX_NJ_Assault_Legs_ItemDef_ResearchDef
  1318. Description: New Jericho Assault Leg Armor
  1319. DLC Req: None
  1320. Tech Req:
  1321. PX_NJ_Assault_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1322.  
  1323. ===============================================
  1324.  
  1325.  
  1326. ===============================================
  1327. Name: Reverse Engineering: {0}
  1328. ID: PX_NJ_Assault_Torso_BodyPartDef_ResearchDef
  1329. Description: New Jericho Assault Body Armor
  1330. DLC Req: None
  1331. Tech Req:
  1332. PX_NJ_Assault_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1333.  
  1334. ===============================================
  1335.  
  1336.  
  1337. ===============================================
  1338. Name: Reverse Engineering: {0}
  1339. ID: PX_NJ_Heavy_Helmet_BodyPartDef_ResearchDef
  1340. Description: New Jericho Heavy Helmet
  1341. DLC Req: None
  1342. Tech Req:
  1343. PX_NJ_Heavy_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1344.  
  1345. ===============================================
  1346.  
  1347.  
  1348. ===============================================
  1349. Name: Reverse Engineering: {0}
  1350. ID: PX_NJ_Heavy_Legs_ItemDef_ResearchDef
  1351. Description: New Jericho Heavy Leg Armor
  1352. DLC Req: None
  1353. Tech Req:
  1354. PX_NJ_Heavy_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1355.  
  1356. ===============================================
  1357.  
  1358.  
  1359. ===============================================
  1360. Name: Reverse Engineering: {0}
  1361. ID: PX_NJ_Heavy_Torso_BodyPartDef_ResearchDef
  1362. Description: New Jericho Heavy Body Armor
  1363. DLC Req: None
  1364. Tech Req:
  1365. PX_NJ_Heavy_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1366.  
  1367. ===============================================
  1368.  
  1369.  
  1370. ===============================================
  1371. Name: Reverse Engineering: {0}
  1372. ID: PX_NJ_Sniper_Helmet_BodyPartDef_ResearchDef
  1373. Description: New Jericho Sniper Helmet
  1374. DLC Req: None
  1375. Tech Req:
  1376. PX_NJ_Sniper_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1377.  
  1378. ===============================================
  1379.  
  1380.  
  1381. ===============================================
  1382. Name: Reverse Engineering: {0}
  1383. ID: PX_NJ_Sniper_Legs_ItemDef_ResearchDef
  1384. Description: New Jericho Sniper Leg Armor
  1385. DLC Req: None
  1386. Tech Req:
  1387. PX_NJ_Sniper_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1388.  
  1389. ===============================================
  1390.  
  1391.  
  1392. ===============================================
  1393. Name: Reverse Engineering: {0}
  1394. ID: PX_NJ_Sniper_Torso_BodyPartDef_ResearchDef
  1395. Description: New Jericho Sniper Body Armor
  1396. DLC Req: None
  1397. Tech Req:
  1398. PX_NJ_Sniper_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1399.  
  1400. ===============================================
  1401.  
  1402.  
  1403. ===============================================
  1404. Name: Reverse Engineering: {0}
  1405. ID: PX_NJ_Technician_Helmet_BodyPartDef_ResearchDef
  1406. Description: New Jericho Technician Helmet
  1407. DLC Req: None
  1408. Tech Req:
  1409. PX_NJ_Technician_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1410.  
  1411. ===============================================
  1412.  
  1413.  
  1414. ===============================================
  1415. Name: Reverse Engineering: {0}
  1416. ID: PX_NJ_Technician_Legs_ItemDef_ResearchDef
  1417. Description: New Jericho Technician Leg Armor
  1418. DLC Req: None
  1419. Tech Req:
  1420. PX_NJ_Technician_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1421.  
  1422. ===============================================
  1423.  
  1424.  
  1425. ===============================================
  1426. Name: Reverse Engineering: {0}
  1427. ID: PX_NJ_Technician_Torso_BodyPartDef_ResearchDef
  1428. Description: New Jericho Technician Body Armor
  1429. DLC Req: None
  1430. Tech Req:
  1431. PX_NJ_Technician_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1432.  
  1433. ===============================================
  1434.  
  1435.  
  1436. ===============================================
  1437. Name: Reverse Engineering: {0}
  1438. ID: PX_SY_Sniper_Helmet_BodyPartDef_ResearchDef
  1439. Description: Synedrion Sniper Helmet
  1440. DLC Req: None
  1441. Tech Req:
  1442. PX_SY_Sniper_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1443.  
  1444. ===============================================
  1445.  
  1446.  
  1447. ===============================================
  1448. Name: Reverse Engineering: {0}
  1449. ID: PX_SY_Sniper_Legs_ItemDef_ResearchDef
  1450. Description: Synedrion Sniper Leg Armor
  1451. DLC Req: None
  1452. Tech Req:
  1453. PX_SY_Sniper_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1454.  
  1455. ===============================================
  1456.  
  1457.  
  1458. ===============================================
  1459. Name: Reverse Engineering: {0}
  1460. ID: PX_SY_Sniper_Torso_BodyPartDef_ResearchDef
  1461. Description: Synedrion Sniper Body Armor
  1462. DLC Req: None
  1463. Tech Req:
  1464. PX_SY_Sniper_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1465.  
  1466. ===============================================
  1467.  
  1468.  
  1469. ===============================================
  1470. Name: Reverse Engineering: {0}
  1471. ID: PX_SY_Assault_Helmet_BodyPartDef_ResearchDef
  1472. Description: Synedrion Assault Helmet
  1473. DLC Req: None
  1474. Tech Req:
  1475. PX_SY_Assault_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1476.  
  1477. ===============================================
  1478.  
  1479.  
  1480. ===============================================
  1481. Name: Reverse Engineering: {0}
  1482. ID: PX_SY_Assault_Legs_ItemDef_ResearchDef
  1483. Description: Synedrion Assault Leg Armor
  1484. DLC Req: None
  1485. Tech Req:
  1486. PX_SY_Assault_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1487.  
  1488. ===============================================
  1489.  
  1490.  
  1491. ===============================================
  1492. Name: Reverse Engineering: {0}
  1493. ID: PX_SY_Assault_Torso_BodyPartDef_ResearchDef
  1494. Description: Synedrion Assault Body Armor
  1495. DLC Req: None
  1496. Tech Req:
  1497. PX_SY_Assault_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1498.  
  1499. ===============================================
  1500.  
  1501.  
  1502. ===============================================
  1503. Name: Reverse Engineering: {0}
  1504. ID: PX_SY_Infiltrator_Helmet_BodyPartDef_ResearchDef
  1505. Description: Synedrion Infiltrator Helmet
  1506. DLC Req: None
  1507. Tech Req:
  1508. PX_SY_Infiltrator_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1509.  
  1510. ===============================================
  1511.  
  1512.  
  1513. ===============================================
  1514. Name: Reverse Engineering: {0}
  1515. ID: PX_SY_Infiltrator_Legs_ItemDef_ResearchDef
  1516. Description: Synedrion Infiltrator Leg Armor
  1517. DLC Req: None
  1518. Tech Req:
  1519. PX_SY_Infiltrator_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1520.  
  1521. ===============================================
  1522.  
  1523.  
  1524. ===============================================
  1525. Name: Reverse Engineering: {0}
  1526. ID: PX_SY_Infiltrator_Torso_BodyPartDef_ResearchDef
  1527. Description: Synedrion Infiltrator Body Armor
  1528. DLC Req: None
  1529. Tech Req:
  1530. PX_SY_Infiltrator_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1531.  
  1532. ===============================================
  1533.  
  1534.  
  1535. ===============================================
  1536. Name: Reverse Engineering: {0}
  1537. ID: PX_AN_Berserker_Helmet_BodyPartDef_ResearchDef
  1538. Description: Disciples of Anu Berserker Helmet
  1539. DLC Req: None
  1540. Tech Req:
  1541. PX_AN_Berserker_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1542.  
  1543. ===============================================
  1544.  
  1545.  
  1546. ===============================================
  1547. Name: Reverse Engineering: {0}
  1548. ID: PX_AN_Berserker_Legs_ItemDef_ResearchDef
  1549. Description: Disciples of Anu Berserker Leg Armour
  1550. DLC Req: None
  1551. Tech Req:
  1552. PX_AN_Berserker_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1553.  
  1554. ===============================================
  1555.  
  1556.  
  1557. ===============================================
  1558. Name: Reverse Engineering: {0}
  1559. ID: PX_AN_Berserker_Torso_BodyPartDef_ResearchDef
  1560. Description: Disciples of Anu Berserker Body Armour
  1561. DLC Req: None
  1562. Tech Req:
  1563. PX_AN_Berserker_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1564.  
  1565. ===============================================
  1566.  
  1567.  
  1568. ===============================================
  1569. Name: Reverse Engineering: {0}
  1570. ID: PX_AN_Assault_Helmet_BodyPartDef_ResearchDef
  1571. Description: Disciples of Anu Assault Helmet
  1572. DLC Req: None
  1573. Tech Req:
  1574. PX_AN_Assault_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1575.  
  1576. ===============================================
  1577.  
  1578.  
  1579. ===============================================
  1580. Name: Reverse Engineering: {0}
  1581. ID: PX_AN_Assault_Legs_ItemDef_ResearchDef
  1582. Description: Disciples of Anu Assault Leg Armor
  1583. DLC Req: None
  1584. Tech Req:
  1585. PX_AN_Assault_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1586.  
  1587. ===============================================
  1588.  
  1589.  
  1590. ===============================================
  1591. Name: Reverse Engineering: {0}
  1592. ID: PX_AN_Assault_Torso_BodyPartDef_ResearchDef
  1593. Description: Disciples of Anu Assault Body Armor
  1594. DLC Req: None
  1595. Tech Req:
  1596. PX_AN_Assault_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1597.  
  1598. ===============================================
  1599.  
  1600.  
  1601. ===============================================
  1602. Name: Reverse Engineering: {0}
  1603. ID: PX_AN_Priest_Legs_ItemDef_ResearchDef
  1604. Description: Disciples of Anu Priest Leg Armor
  1605. DLC Req: None
  1606. Tech Req:
  1607. PX_AN_Priest_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1608.  
  1609. ===============================================
  1610.  
  1611.  
  1612. ===============================================
  1613. Name: Reverse Engineering: {0}
  1614. ID: PX_AN_Priest_Torso_BodyPartDef_ResearchDef
  1615. Description: Disciples of Anu Priest Body Armor
  1616. DLC Req: None
  1617. Tech Req:
  1618. PX_AN_Priest_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
  1619.  
  1620. ===============================================
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