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- Name: Arthron Autopsy
- ID: PX_AlienCrabman_ResearchDef
- Description: Summary: Early mutations of this creature type are associated with the first mist incursion in 2029. The vast populations that were compelled to walk zombie-like into the sea under the influence of the mist, have been merged, somehow, with sea creature DNA to create these Frankenstein monsters. Now we are seeing increasing numbers of Arthrons on land. The hypothesis is that land-based gestation structures are breeding Arthrons under cover of a new mist outbreak. The latest Arthron mutations have little humanity left in them, and they are considerably more dangerous to cvilian populations. The longer term danger is that we can expect their "evolution" to continue at a rapid pace.
- Genetic origins: 25% Arthropod, 15% Human, 60% Unknown
- Function: Combat. Sub-human intelligence allows use of melded weapons.
- Reproduction: Cloned and mutated. Ancillary objective - locate nests.
- Offensive Mutations: Claw, melded gun, organic grenade launcher, poison spit.
- Defensive Mutations: Bony carapace, bony shield.
- Mobility: Agile mutations are known to have high jump ability (max 3m)
- Weaknesses: Upper arms can easily be disabled. Unable to climb.
- DLC Req: None
- Tech Req:
- PX_AlienCrabman_ResearchDef_ActorResearchRequirementDef_0
- PX_AlienCrabman_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Triton Autopsy
- ID: PX_Alien_Fishman_ResearchDef
- Description: Summary: Early versions of this mutation were identified on video streams in 2027, and seen in greater numbers during the second mist of 2040. The current specimens have evolved to the extent that they are intelligent enough to use human equipment. In addition to human-like arms they have secondary appendages with varied and specialised functions. Other body parts also reveal extraordinary variations and adaptations. We are seeing increasing numbers of these creatures, often deployed alongside Arthrons. Given their more land-based adaptation we can infer that they are being gestated in land based structures within the bounds of the new mist outbreak.
- Genetic origins: 12% myctophids, 8% other deep sea fish, 22% human, 58% Unknown
- Function: Sufficient intelligence to use a variety of human weapons in sniper or assault roles, plus various stealth capabilities.
- Offensive mutations: Good night vision and perception. Primary arms - dextrous enough for using rifles or handguns. Secondary arms with close combat capability - paralyzing, piercing.
- Defensive mutations: Mist emission. Chameleon-like evasion in response to attack. Rapid regeneration.
- Mobility: Agile variant has high jump capability.
- Weakness: The Triton's thick skin provides less protection than the Arthrons chitin plating.
- DLC Req: None
- Tech Req:
- PX_Alien_Fishman_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_Fishman_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Siren Autopsy
- ID: PX_Alien_Siren_ResearchDef
- Description: Summary: The Siren is named after its bone-chilling screech, which has psychic as well as sonic components. It incorporates human and myriapoda genetic information, resulting in a particularly gruesome monster. However, its mind control abilities are its most terrifying characteristic. In order to understand more about its mechanisms it is imperative that we capture and study a live specimen. This could be the key to understanding the whole structure of the Pandoran symbiotic collective.
- Genetic origins: 9% Arthropod, 8% Myriapoda, 23% Human, 60% Unknown
- Function: Leadership, abduction, close combat
- Mind control: Can directly control an enemy with low will (especially after attack by virus or pyschic scream).
- Offensive Mutations: Acid ejection, slashing blades, viral infection, Psychic scream
- Defensive Mutations: Multipedal variant is amored
- Mobility: Agile variant can move rapidly
- Weakness: Very limited ranged ability
- DLC Req: None
- Tech Req:
- PX_Alien_Siren_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_Siren_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Chiron Autopsy
- ID: PX_Alien_Chiron_ResearchDef
- Description: Summary: Chirons are a newly discovered mutation without any previous precedent. We speculate that they originate from a more advanced structure than those used to gestate Arthrons and Tritons. They fulfill a support role, attacking from great distances, although some mutations also have close range capabilities.
- Genetic origins: 20% Arthropod, 15% Coleoptera, 10% Homo sapiens, 55% Unknown
- Function: Long range attack - limited close range capability in some mutations
- Offensive mutations: Abdominal launchers - explosives, worms, goo. Close range - stunning "stomper" legs, front leg melee variant
- Defensive mutations: Heavily armored legs
- Mobility: Very limited, but agile variant can leap
- Weakness: The head is poorly armored - target for maximum damage
- DLC Req: None
- Tech Req:
- PX_Alien_Chiron_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_Chiron_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Scylla Autopsy
- ID: PX_Alien_Queen_ResearchDef
- Description: Summary: The Scylla is something like a Pandoran battleship, with multiple weapons and defence system, and critical command and control abilities. It is certainly highly intelligent, and seems to be responsible for the increasing strength of Pandoran attacks on havens. Many of its mutations seem to be oriented towards abduction of human populations rather than outright massacre. It is absolutely essential that we capture a live specimen, even though it will be an extremely dangerous task.
- Genetic origins: 8% Arthropod, 4% Arachnid, 11% Human, 77% Unknown
- Function: Leadership, abduction, mass terror, demolition - some mutations have the ability to instil frenzied attacks by less Pandorans
- Offensive Mutations: dual “smashers”, dual melded “cannons”, mist launcher, Sonic blast, goo launcher, deployment of Mindfraggers
- Defensive Mutations: Reactive mist emission, armored variants
- Mobility: Agile variant can leap over short distances
- DLC Req: None
- Tech Req:
- PX_Alien_Queen_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_Queen_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Mindfragger Autopsy
- ID: PX_Alien_Mindfragger_ResearchDef
- Description: Summary: Mindfraggers are a bio-weapon designed to control, and possibly abduct human subjects. The creature's head detaches from the body during an attack, becoming permanently linked to its host. Fortunately, killing the attached creature will removed it safely, restoring the victim to a normal state of mind.
- Genetic origins: 22% Arthropoid, 3% Human, 75% Unknown
- Function: Mind control (the precise mechanism of control is unknown)
- Reproduction: Eggs (from hatcheries in Pandoran colonies)
- Mobility: Very fast - but unable to climb or jump high. Take the high ground.
- Weakness: Easy to kill - very vulnerable to explosives. Once attached - dispatch it with a single shot weapon in order to minimise damage to victim.
- DLC Req: None
- Tech Req:
- PX_Alien_Mindfragger_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_Mindfragger_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Fireworm Autopsy
- ID: PX_Alien_Fireworm_ResearchDef
- Description: Summary: The fireworm contains multiple chambers of various chemicals, which are mixed on detection of an enemy to cause a large incendiary explosion. The creature kills itself in the process.
- Genetic origins: 28% Annelid, 72% Unknown
- Function: To inflict as much damage through an incendiary explosion. Possibly a defensive mutation for Pandoran nests, but has been seen in offensive roles.
- Mechanism: The powerful incendiary chemical mixture is combined via several internal chambers.
- Mobility: Suprisingly agile, with limited high jump capability.
- Strength: Immune to fire
- Weakness: Relatively easy to kill - vulnerable to explosives.
- DLC Req: None
- Tech Req:
- PX_Alien_Fireworm_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_Fireworm_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Poisonworm Autopsy
- ID: PX_Alien_Poisonworm_ResearchDef
- Description: Summary: The Poisonworm seeks hostile entities and then ruptures itself, emitting a powerful spray of deadly poison. The creature has little sense of self preservation, but will attempt to advance under cover to reach a target.
- Genetic origins: 28% Annelid, 72% Unknown
- Function: Sacrifices itself via explosive mechanisms to spread a lethal poison mixture within a limited area.
- Mechanism: Gas-containing chambers are pumped with poison fluid until they explode, killing the creature.
- Mobility: Suprisingly agile for a monopod, with limited high jump capability.
- Strength: Immune to poison.
- Weakness: Relatively easy to kill - vulnerable to explosives.
- DLC Req: None
- Tech Req:
- PX_Alien_Poisonworm_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_Poisonworm_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Acidworm Autopsy
- ID: PX_Alien_Acidworm_ResearchDef
- Description: Key Findings: The creature contains a powerful acid of unkown chemical structure. It's only purpose is to move towards a target and explode, with the hope of damaging or destroying the target.
- Genetic origin: 24% Caecilian, 76% unknown.
- Function: Seek and destroy. The corrosive payload can eat through all known armor types, and represents a serious threat to vehicles and heavily armored infantry.
- Weakness: Relatively easy to kill with automatic weapons.
- DLC Req: None
- Tech Req:
- PX_Alien_Acidworm_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_Acidworm_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Terror Sentinel
- ID: PX_Alien_TerrorSentinel_ResearchDef
- Description: Field analysis has shown that the sentinels are in fact are an amalgamation of mutated plants and humans merged into a single entity. Attempts to separate the humanoid individuals from the plant stem or each other have resulted in failure causing the death of the respective entity. Whoever these people were before, they ceased to be human long ago. Careful examination of the Sentinel’s heads has revealed enhanced vocal and brain development allowing for the specimen’s "shriek" attack. Changes in the cerebellum indicate that the shrieks also affect living creatures on a neurological level.
- Additional findings: Terror Sentinels are able to “detect” the presence of living and mechanical entities within a wide range. The exact mechanism of detection remains unknown.
- DLC Req: None
- Tech Req:
- PX_Alien_TerrorSentinel_ResearchDef_ActorResearchRequirementDef_0
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- Name: Hatching Sentinel
- ID: PX_Alien_HatchingSentinel_ResearchDef
- Description: Summary: This remarkable structure is a living DNA laboratory, constantly mutating new variants of Pandoran creature. It produces egg like structures which are gestated in Pandoran "nests". Once hatching sentinels within a nest structure are destroyed, the nest is neutralized and quickly abandoned by any remaining Pandorans.
- Offensive mutations: No offensive capability has been detected.
- Defensive mutations: The hatching sentinel can detect intruders and then induce all eggs within a wide area to hatch immediately.
- Countermeasures: On detection, destroy the organism as soon as possible in order to prevent its mass hatching mechanism taking effect.
- DLC Req: None
- Tech Req:
- PX_Alien_HatchingSentinel_ResearchDef_ActorResearchRequirementDef_0
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- Name: Mist Sentinel
- ID: PX_Alien_MistSentinel_ResearchDef
- Description: The Mist Sentinel is an enigmatic phenomenon, an immobile fungoid structure hosting mutated symbiotes. It produces a complex aerosol with hundreds of different types of microbes, which is basically a concentrated version of the mist coming from the sea. It seems to have a defensive role, with proximity of hostile organisms triggering a release of mist in a local area. We see them “growing” across the land, promoting the transformation of flora and fauna, for what purpose we do not know.
- DLC Req: None
- Tech Req:
- PX_Alien_MistSentinel_ResearchDef_ActorResearchRequirementDef_0
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- Name: Mindfragger Egg
- ID: PX_Alien_MindfraggerEgg_ResearchDef
- Description: The specimen’s shell has proven to be considerably durable, able to resist fire, acid, and small arms fire. The egg contain various animal and plant DNA strands. So far it has been determined that the eggs act more like a biological stasis pod which holds Mindfraggers in a state of suspension rather than being a growth/incubation chamber. The exact mechanism by which the specimen appears and grows remains unknown.
- Additional findings: Field reports indicate that Mindfragger Eggs react to human and mechanical presence, beginning the hatching sequence when any foreign entity approaches them.
- DLC Req: None
- Tech Req:
- PX_Alien_MindfraggerEgg_ResearchDef_ActorResearchRequirementDef_0
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- Name: Worm Egg
- ID: PX_Alien_WormEgg_ResearchDef
- Description: Virtually identical in nature, the Worm Eggs may contain any of the Pandoran worm sub species. At present three subtypes have been identified, different in only the shell surface and the subtype they contain. In all cases, the outer shell has proven to be highly resistant to damage. In contrast to other alien eggs, the outer layers of the specimen are also highly flexible and capable of containing corrosive, flammable and toxic substances.
- Additional findings: Worm Eggs react to foreign proximity, triggering the hatching process whenever a human or mechanical presence is sensed.
- DLC Req: None
- Tech Req:
- PX_Alien_WormEgg_ResearchDef_ActorResearchRequirementDef_0
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- Name: Arthron Vivisection
- ID: PX_Alien_LiveCrabman_ResearchDef
- Description: Summary: When kept in isolation, the Arthron's behaviour seems to revert to the most basic animal functions. On the battlefield they clearly rely on intelligent direction from some more intelligent Pandoran mutations. From what we can decipher, their language relates mostly to combat and killing, but mixed in with some strange references to an "all seeing" entity. They are not independent beings, but are created by some kind of cloning process that constantly mutates in a similar manner to the RNA "editing" process first discovered in coleoid cephalopods.
- Language: Rudimentary, vocabulary estimated at 450 words.
- Interrogation: AI reproduction of language was not able to elicit any useful information - except reference to a superior being.
- Countermeasures: Behavioural and physiological analysis will give our operatives an advantage in combating Arthrons in the field.
- DLC Req: None
- Tech Req:
- PX_Alien_LiveCrabman_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LiveCrabman_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LiveCrabman_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Triton Vivisection
- ID: PX_Alien_LiveFishman_ResearchDef
- Description: There is evidence that the specimen used to be human, but was subjected to violent mutation. The creature appears to have been engineered with the goal of acting as an infiltrator, combining speed and camouflage capabilities taken from marine and land species. The specimen has proven devious in its attempts to escape, suggesting it has retained a significant part of its human intelligence, yet all attempts to communicate with it have failed. Attempts to restore the creature’s mind process to its human state have also proven unsuccessful.
- DLC Req: None
- Tech Req:
- PX_Alien_LiveFishman_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LiveFishman_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LiveFishman_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Siren Vivisection
- ID: PX_Alien_LiveSiren_ResearchDef
- Description: Summary: We have detected powerful, unusual wave-forms from the Siren's brain which can influence human thought, especially if the mind is in a weakend and receptive state. Complementary mutations, such as viral injection or psychic scream are simply designed to make the victim's mind more vulnerable to total mind control. Lesser Pandoran mutations are effectively directed and controlled by Sirens by the same mechanism. The next step is to isolate and analyse the part of the creature's brain responsible for this extraordinary ability.
- Language: None. Directs other Pandorans through telepathic transmissions. Lesser Pandorans can receive, but not transmit.
- Countermeasures: Physiological tests have resulted in enhanced capability against Sirens in the field, but, as yet - no countermeasures for their mental powers. Extreme caution must be taken when encountering these creatures in the battlefield.
- DLC Req: None
- Tech Req:
- PX_Alien_LiveSiren_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LiveSiren_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LiveSiren_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Chiron Vivisection
- ID: PX_Alien_LiveChiron_ResearchDef
- Description: Summary: The capabilities and behaviour of this creature are so narrowly focussed we can only assume that some extraordinary intelligence is co-ordinating the mutation process. The Chiron originates from larger, more sophisticated gestation structures than those of the human sized Pandoran mutations. Our speculation is that a very large, probably immobile, organism sits at the heart of such structures.
- Language: Very little - we suspect it responds to some kind of signaling from more intelligent Pandorans.
- Countermeasures: Multiple weapons tests on live specimen has given our operatives greater effectiveness against these mutants in the field.
- DLC Req: None
- Tech Req:
- PX_Alien_LiveChiron_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LiveChiron_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LiveChiron_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Mindfragger Vivisection
- ID: PX_Alien_LiveMindfragger_ResearchDef
- Description: Summary: Once a Mindfragger attaches to the victim's head, viral mixtures are injected into the bloodstream and the victim loses conscious control. Then it digs "needle tendrils" into a particular area of the brain stem, which responds directly to its commands. Use of vehicle transportation is advised in areas where these creatures may be present.
- Intelligence: Minimal, but an effective hunter.
- Countermeasures: Our behaviour tests on the live specimen have resulted in some advantages for our soldiers in tackling this mutation in the field.
- DLC Req: None
- Tech Req:
- PX_Alien_LiveMindfragger_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LiveMindfragger_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LiveMindfragger_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Fireworm Vivisection
- ID: PX_Alien_LiveFireworm_ResearchDef
- Description: The intelligence level of the creature is low. For all intents and purposes, the specimen can be classified as a biological smart bomb than an actual creature. It has no regard of its own safety or anything else as long as it reaches its target. The mechanism through which it homes in on humans remains unknown. Scent, sound, sight, and biological particles have been ruled out, leaving the possibility of some sort of psychic detection.
- The live specimen has simple behavrioural patterns, but we have learned enough for our soldiers to gain some advantage against them in battle.
- DLC Req: None
- Tech Req:
- PX_Alien_LiveFireworm_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LiveFireworm_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LiveFireworm_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Poisonworm Vivisection
- ID: PX_Alien_LivePoisonworm_ResearchDef
- Description: An analysis of the subject's behavior has shown it can sense and move towards its intended target with no regard for preservation. Experiments have shown that only fire acts as a deterrent, though there is no full guarantee this will stop the creature. Interestingly enough, the Poison Worm is only able to produce its bioactive substance while alive. Attempts to duplicate the process have been unsuccessful so far, but are still ongoing.
- Our physiological analysis of the live specimen has given our soldiers some tactical advantages in battle.
- DLC Req: None
- Tech Req:
- PX_Alien_LivePoisonworm_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LivePoisonworm_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LivePoisonworm_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Acidworm Vivisection
- ID: PX_Alien_LiveAcidworm_ResearchDef
- Description: After subjecting the specimen to all sorts of stimuli, it has been confirmed that human proximity is the only factor to make render it active. the outer skin of the specimen demonstrates significant resistance to acid as do its internal cavities, allowing it to contain significant amounts of corrosive chemicals while remaining fully functional.
- Tests on the live specimen will allow our soldiers to exploit some weaknesses on the battlefield.
- DLC Req: None
- Tech Req:
- PX_Alien_LiveAcidworm_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LiveAcidworm_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LiveAcidworm_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Scylla Vivisection
- ID: PX_Alien_LiveQueen_ResearchDef
- Description: No doubt the Scylla is the apex Pandoran mutant, and serves as a command hub for the largest Pandoran colonies. It's extraordinary intelligence allows it to understand human languages. From the specimen we have managed to "interrogate" we understand that it receives commands from some higher entity via some multiple wave frequencies, but we could not understand the origin of these commands as "explained" by the Scylla. Vivisection has revealed a highly developed sensory nodule near the brain stem which we believe is the receptor for these signals. Other information the creature has provided will allow us to discern the purpose and function of the largest Pandoran colonies and give some clearer idea what the Pandorans are trying to build.
- DLC Req: None
- Tech Req:
- PX_Alien_LiveQueen_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_LiveQueen_ResearchDef_ExistingResearchRequirementDef_1
- PX_Alien_LiveQueen_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Pandoran Evolution
- ID: PX_Alien_EvolvedAliens_ResearchDef
- Description: Field reports are indicating that some Pandorans of the Arthron and Triton types are gradually developing resistances and counters to our weaponry. While this process in some ways resembles traditional evolution, it is clearly a much more directed process. Rather than adapting to evolutionary pressure, the Pandorans are being adapted with a goal in mind - the eradication of humanity.
- DLC Req: None
- Tech Req:
- PX_Alien_EvolvedAliens_ResearchDef_ActorResearchRequirementDef_0
- PX_Alien_EvolvedAliens_ResearchDef_CaptureActorResearchRequirementDef_0
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- Name: Pandoran Colonies
- ID: PX_Alien_Colony_ResearchDef
- Description: Pandoran Colonies are underground tunnel-like structures made of Pandoravirus-produced biomass. Following the ecological transformation of the sea, they appear to be the next step towards the total conquest of the Earth's ecosystems.
- Each colony produces its own specific mutations, which is why we see certain mutations predominant in different regions. The colonies seem to expand their area of operation over time, attacking any human settlements they find. Based on colony growth patterns, we suspect that there are multiple levels of development. The initial level has been classified as the Pandoran Nest.
- DLC Req: None
- Tech Req:
- PX_Alien_Colony_ResearchDef_RevealSiteResearchRequirementDef_0
- PX_Alien_Colony_ResearchDef_RevealSiteResearchRequirementDef_1
- PX_Alien_Colony_ResearchDef_DestroySiteResearchRequirementDef_0
- PX_Alien_Colony_ResearchDef_DestroySiteResearchRequirementDef_1
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- Name: Pandoran Spawnery
- ID: PX_Alien_Spawnery_ResearchDef
- Description: Although the exact method of mutation remains unknown, it has been confirmed that the Spawnery is capable of producing more advance Pandoran creatures. What we have learned is that the specimen determines the exact nature of the batch it breeds, creating the mutations best suited for its needs. At this point, it remains unknown where the Spawnery receives the biomass needed to create such vast amounts of mutations. Analyses of Spawnery samples, have revealed the presence of hundreds of strands of DNA, including human, though not all of them appear to be used in the creation of its progeny.
- ADDITIONAL FINDINGS: Field reports have confirmed that destroying a Spawnery effectively renders the Lair inoperable, causing the structure to be abandoned.
- DLC Req: None
- Tech Req:
- PX_Alien_Spawnery_ResearchDef_ExistingResearchRequirementDef_0
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- Name: Pandoran Lair
- ID: PX_Alien_Lair_ResearchDef
- Description: Lairs represent larger and more complex Pandoran colonies. Based on our observations, when several Pandoran Nests come in contact with each other, a dominant Nest assumes control of the others, entering its second level of development. While Nests are only able to spawn lesser mutated creatures, Lairs produce specialised types known as Sirens and Chirons, as well as all Pandoran subtypes that the Nests within were previously creating.
- It is speculated that Lairs are capable of merging, leading to an even larger and more dangerous structure.
- DLC Req: None
- Tech Req:
- PX_Alien_Lair_ResearchDef_RevealSiteResearchRequirementDef_0
- PX_Alien_Lair_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_Lair_ResearchDef_DestroySiteResearchRequirementDef_0
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- Name: Pandoran Citadel
- ID: PX_Alien_Citadel_ResearchDef
- Description: Our research shows that when several Pandoran Lairs exist in one overlapping territory, they merge into one single structure. It is noted that this new network is larger than before and no longer has a Spawnery. Instead, the Citadel contains a single controlling Scylla, while all other creatures are created from clusters of biomass in the cave network itself. Killing the controlling Scylla will cause a cascade reaction that will effectively destroy all biomass in the entire Citadel, including all the creatures created from it.
- All citadels should be destroyed as soon as they are discovered.
- DLC Req: None
- Tech Req:
- PX_Alien_Citadel_ResearchDef_ExistingResearchRequirementDef_0
- PX_Alien_Citadel_ResearchDef_DestroySiteResearchRequirementDef_0
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- Name: Antediluvian Protocivilization
- ID: PX_ProtoCivilisation1_ResearchDef
- Description: The archaeological evidence we have collected points to a startling conclusion: civilization on our planet first arose a much longer time ago than commonly believed - more than two million years ago, in fact. This globe-spanning civilization was created by a race of advanced hominins that preceded Homo sapiens, reaching a significant level of technological development before being destroyed by an unknown force.
- Small groups of these hominins survived for some time after the fall of their civilization, intermingling with Homo sapiens and passing along elements of their language and history, which formed the basis of the flood myths that are so common in cultures around the world.
- Could the unknown force that destroyed the Antediluvians have been the Pandoravirus? And if so, how did the rest of the planet survive? We must find out more.
- DLC Req: None
- Tech Req:
- PX_ProtoCivilisation1_ResearchDef_EncounterVariableResearchRequirementDef_0
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- Name: Virophage Weapons
- ID: PX_VirophageWeapons_ResearchDef
- Description: We have produced designs and functional prototypes for a new set of virophage-based weapons, which will exclusively damage lifeforms that carry traces of the Pandoravirus. Note that this includes anyone who has undergone controlled mutation, such as the Disciples of Anu. After extensive testing, the weapons are now ready to go into full production.
- Working with the Antediluvian Virophage has been challenging; it is almost as dangerous a weapon as the Pandoravirus, and under any other circumstances the only correct response would be to destroy it immediately. Any larger-scale application constitutes a potential extinction event.
- DLC Req: None
- Tech Req:
- PX_VirophageWeapons_ResearchDef_ExistingResearchRequirementDef_0
- PX_VirophageWeapons_ResearchDef_EncounterVariableResearchRequirementDef_0
- PX_VirophageWeapons_ResearchDef_ExistingResearchRequirementDef_1
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- Name: Virophage Injector
- ID: PX_VirophageInjectorBomb_ResearchDef
- Description: WARNING: This option must only be considered as a last resort.
- If we inject sufficient quantities of the Antediluvian Virophage into the Receptacle, we will trigger a chain reaction that will lead to the death of the Palace and, after some time, every single Pandoran on Earth . However, simulations show that a vast proportion of the human population would also be affected, leading our species perilously close to extinction.
- Are we willing to take this risk? The factions will certainly turn against us if they realize we are planning such an atrocity.
- DLC Req: None
- Tech Req:
- PX_VirophageInjectorBomb_ResearchDef_ExistingResearchRequirementDef_0
- PX_VirophageInjectorBomb_ResearchDef_ExistingResearchRequirementDef_1
- PX_VirophageInjectorBomb_ResearchDef_ExistingResearchRequirementDef_2
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- Name: Yuggothian Entity
- ID: PX_YuggothianEntity_ResearchDef
- Description: Our analysis of the Antediluvian texts, combined with the knowledge gathered by the Phoenix Project over the course of the last century, has forced us to acknowledge a shocking truth: the war against Earth is being waged by an alien entity. This being of unimaginable age and power is located on Yuggoth, the ninth planet of our solar system.
- Yuggoth's orbit is highly elliptical, coming close to Earth once every 17.000 years. When it does, Yuggoth expels meteorites carrying various iterations of the Pandoravirus, a bioweapon intended to radically transform the Earth's ecosystem to the advantage of the Yuggothian Entity.
- The Entity communicates with its creatures via some form of quasi-telepathic signal. Evidence suggests that some human beings are sensitive to these transmissions, explaining the occurence of the name "Yuggoth" and variations thereof in the work of artists such as H.P. Lovecraft, Virginia Gutierrez, John Bellairs, Ralph Pabodie, and many others. This presumably represents an earlier, less powerful expression of the phenomenon we have termed Oneiric Delirium.
- We have concluded that the ultimate purpose of the Entity is to create the ecological conditions that will allow it to come to Earth, and have hypothesized the existence of the Yuggothian Receptacle, a clone or replica to which the Entity will transfer its consciousness. We believe the Pandorans are already in the process of accumulating biomass and genetic material for this purpose.
- DLC Req: None
- Tech Req:
- PX_YuggothianEntity_ResearchDef_EncounterVariableResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Yuggothian Receptacle
- ID: PX_YuggothianReceptacle_ResearchDef
- Description: As we had feared, the Pandorans are accumulating biomass and genetic material in order to construct what we have termed the Pandoran Receptable - a clone of the Yuggothian Entity, capable of downloading the Entity's mind. The sheer size and power of the Entity mean that an enormous structure is required in which to construct the Receptacle.
- This structure, which we are calling the Pandoran Palace, is most likely being built at this very moment. Locating it is one of our highest priorities. Our analyses suggest that should the Yuggothian Entity's plan succeed, humanity's chance of survival drops to 0%.
- DLC Req: None
- Tech Req:
- PX_YuggothianReceptacle_ResearchDef_ExistingResearchRequirementDef_0
- PX_YuggothianReceptacle_ResearchDef_ExistingResearchRequirementDef_1
- PX_YuggothianReceptacle_ResearchDef_ExistingResearchRequirementDef_2
- ===============================================
- ===============================================
- Name: The Phoenix Archives
- ID: PX_PhoenixProject_ResearchDef
- Description: After recovering the base and analyzing the data banks that have been left functional, it is clear that Phoenix Point is now the only operating Phoenix base. There may be other bases out there, but we will need to find them and bring them back online. There is no sign of Randolph Symes III, but he has left something potentially useful for us.
- DLC Req: None
- Tech Req:
- PX_PhoenixProject_ResearchDef_ExistingResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Oneiric Delirium Index
- ID: PX_SDI_ResearchDef
- Description: An Oneiric Delirium Index (ODI) algorithm has been developed. This will allow us to keep track of the strength of the unknown mental phenomena caused by the Pandoran presence, which appear to be increasing in severity as they expand their grip on our world. As the ODI increases, more humans will experience nightmares, hallucinations, detachment from reality, and eventually brain seizures and death.
- We have estimated a tipping point for ODI, beyond which the human race cannot be saved.
- DLC Req: None
- Tech Req:
- PX_SDI_ResearchDef_ExistingResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Atmospheric Analysis
- ID: PX_AtmosphericAnalysis_ResearchDef
- Description: Reprogramming of our satellite systems has revealed the extent of the new mist outbreak. The origin sites are in coastal sea regions, as in the previous two incursions, but the activity level seems higher, posing a serious threat to remaining life on earth. Havens caught within the mist will be at risk of attack, so we should explore mist covered regions thoroughly and defend any havens trapped within them.
- Our geoscape monitoring systems have been updated with current mist coverage.
- DLC Req: None
- Tech Req:
- None
- ===============================================
- ===============================================
- Name: Pandoravirus
- ID: PX_Pandoravirus_ResearchDef
- Description: Until now, we believed the Pandoravirus to be a nucleocytoplasmic large DNA virus that rapidly mutates any living organism in an unusually directed way, incorporating DNA from multiple species to create the horrors we have witnessed.
- The suggestion that the Pandoravirus could be extraterrestrial was widely debated by scientists in the 2020s, due to its enormous genome size and the dissimilarity of many of its genes to those of any other lifeform on Earth. Many suspected that its intelligent-seeming behavior could not be fully explained by the usual evolutionary models.
- Our analysis, incorporating new data from the cryogenic facility, the Chinese sinkhole and the Siberian lab, confirms three facts with worrying implications:
- 1. The Pandoravirus existed on Earth long before the current outbreak.
- 2. The Pandoravirus is non-terrestrial in origin.
- 3. The Pandoravirus is the product of design, not evolution.
- DLC Req: None
- Tech Req:
- PX_Pandoravirus_ResearchDef_EncounterVariableResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Haven Trade Protocols
- ID: PX_HavenTrade_ResearchDef
- Description: We have established a series of diplomatic protocols for trading with Havens. While many settlements may have needs that we could meet, the sad truth is that in today's atmosphere of fear and paranoia, we will have to establish good relations with the Haven's leadership and show that we're not potential swindlers or raiders before they will consider engaging in trade with us.
- DLC Req: None
- Tech Req:
- PX_HavenTrade_ResearchDef_ExistingResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Haven Recruitment Protocols
- ID: PX_HavenRecruits_ResearchDef
- Description: We have created a set biometric and psych-eval tests in order to identify potential recruits. We need to locate havens with leaders favorable to our cause, and barter any resources they want in order to secure our recruitment choices. It will probably be cheaper and easier for us to get recruits from havens with higher populations.
- DLC Req: None
- Tech Req:
- PX_HavenRecruits_ResearchDef_ExistingResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Food Harvesting Technology
- ID: PX_FoodHavresting_ResearchDef
- Description: After a series of failed experiments, the science team has finally managed to extract edible biomass from Pandoran specimens. While the taste remains terrible, it is a first step in ensuring that the Phoenix Project personnel have the necessary nourishment. As long as live specimens are brought from the field, they can be transformed into rations. In order not to cause disruption or morale issues, all information regarding Project Cornucopia has been compartmentalised. Only individuals with Harvester Access Clearance are allowed to perform the procedure.
- DLC Req: None
- Tech Req:
- PX_FoodHavresting_ResearchDef_ExistingResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Psychic Influences
- ID: PX_PyschicAttack_ResearchDef
- Description: Intense analysis has shown that the Pandoran ability to instill fear in humans is a direct result of an overstimulation of the amygdala through a form of infrasound combine with some kind of psychic influence. Based on current observations, only certain Pandoran species are able to produce the effect, although the exact method through which they do so remains unknown. A dampening module has been developed to negate this type of effect.
- DLC Req: None
- Tech Req:
- PX_PyschicAttack_ResearchDef_ExistingResearchRequirementDef_0
- PX_PyschicAttack_ResearchDef_ExistingResearchRequirementDef_1
- PX_PyschicAttack_ResearchDef_ExistingResearchRequirementDef_2
- PX_PyschicAttack_ResearchDef_CaptureActorResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Pandoran Goo
- ID: PX_AlienGoo_ResearchDef
- Description: An analysis of the substance referred to as “Goo” by our field team and laboratory scientists has found it to be a mutated form of the Caulbacter cresentus bacterium. The bacterium has adhesive properties and thrives in wet spaces, although it does react negatively to oxygen. Experiments have shown that exposed to air, the substance dies in a matter of moments, rendering the “goo” harmless.
- DLC Req: None
- Tech Req:
- PX_AlienGoo_ResearchDef_EncounteredVoxelResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Goo Repeller
- ID: PX_GooRepeller_ResearchDef
- Description: Devising Goo Repeller technology has been a difficult task. After sequential testing of more than seventeen thousand materials, both mineral and organic, it became apparent that a new approach was needed. The way in which caulbacter cresentus bacterium reacts to oxygen presented the solution. Equipped with two oxygen capsules, the Goo Repeller module is attached to the leg of a soldier's combat armor gear and is capable of spraying a high concentration of our oxygenated compound to kill enough bacteria, allowing for movement through goo covered areas.
- DLC Req: None
- Tech Req:
- PX_GooRepeller_ResearchDef_ExistingResearchRequirementDef_0
- PX_GooRepeller_ResearchDef_ExistingResearchRequirementDef_1
- PX_GooRepeller_ResearchDef_CaptureActorResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Pandoran Virus Infection
- ID: PX_AlienVirusInfection_ResearchDef
- Description: The Styx Virus was discovered after extracting an infected sample from a survivor of a Siren attack. The virus appears to be a simplified, smaller strain of the Pandoravirus. Originally, it was believed that the Styx Virus was a neurotropic pathogen that causes hallucinations, loss of motor control, and death. After further observation, it was found that the Styx virus’ main function is to weaken the mind in order to gain control of it. Death only occurs as an aftereffect.
- DLC Req: None
- Tech Req:
- PX_AlienVirusInfection_ResearchDef_ActorResearchRequirementDef_0
- PX_AlienVirusInfection_ResearchDef_ExistingResearchRequirementDef_0
- PX_AlienVirusInfection_ResearchDef_CaptureActorResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Pandoran Capture and Containment
- ID: PX_CaptureTech_ResearchDef
- Description: Specialized Pandoran Containment facilities have been designed and successfully tested, allowing us to safely keep Pandorans in a state of constant paralysis. This represents a step forward in our struggle to understand their biology.
- DLC Req: None
- Tech Req:
- PX_CaptureTech_ResearchDef_ExistingResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Pandoran Telepathic Nodule
- ID: PX_TelepathicNodule_ResearchDef
- Description: Discovered during multiple autopsies but initially dismissed as a tumor, the telepathic nodule or T-cluster is in fact an essential part of how the Pandoravirus controls its victims. Located in the cerebral cortex, this cluster of Pandoravirus-produced neurons can radically alter behavior, completely overriding the victim's sentience. More significantly, we have empirical evidence that the T-cluster is capable of receiving and transmitting signals of some kind over vast distances in a process akin to telepathy.
- It should be noted that the size of the cluster depends on the type of Pandoran. Arthrons, Tritons, and Chirons have minuscule almost, unidentifiable nodules, while those of Sirens and Scyllas are much more pronounced.
- The real question that must be answered, however, is this: is the T-cluster only used for communication between Pandorans, or are they receiving orders from an outside force?
- DLC Req: None
- Tech Req:
- PX_TelepathicNodule_ResearchDef_ExistingResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Disciples of Anu
- ID: PX_DisciplesOfAnu_ResearchDef
- Description: The Disciples of Anu are a syncretic religion formed out of several previous cults (the Children of the Black Tide, the Holy Disciples of the Xenoglossic Doctrine, and the Order of Anu) by the messianic figure known only as the Exalted. She forged the disparate elements of the cults into a unified belief system built around her visions of Anu, the Dead God.
- The Disciples of Anu leadership follows a strict hierarchy, and access to the Exalted is reserved only for the most faithful. Should we seek out an alliance with her, we would first have to gain the approval of her servants: the Apostle to the Once-Born, the Keeper of the Threshold, the Voiceless Hierophant, the Blind Legate, the Shadowed Hierarch and finally the Synod of Yearning. The latter, said to be a "compound being" of some kind, effectively runs the day-to-day operations of the Disciples.
- DLC Req: None
- Tech Req:
- PX_DisciplesOfAnu_ResearchDef_VisitSiteRequirementDef_0
- ===============================================
- ===============================================
- Name: Mutagen Harvesting
- ID: PX_MutagenHarvesting_ResearchDef
- Description: We discovered that certain tissue samples retain the ability to mutate. The discovery was made when a test subject accidentally had a mutated sample injected into them. The error was discovered too late, but scientists observed the results and found that Pandorans have a set of cells, derived from the original Pandroavirus infection, that have unique properties. We call these mutagens. They were the same cells the Disciples of Anu use in rituals to “evolve closer to the Exalted.” Since the discovery, the process has been refined, allowing 70% of a creature’s mutagens to be extracted during a lab procedure. For the harvesting to be successful the specimen needs to be alive during the process.
- DLC Req: None
- Tech Req:
- PX_MutagenHarvesting_ResearchDef_ExistingResearchRequirementDef_0
- PX_MutagenHarvesting_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Advanced Acid Technology
- ID: PX_AdvancedAcidTech_ResearchDef
- Description: Following a breakthrough in acid weapon technology, a new development programme was initated to bring these innovations to the battlefield. A method for putting acid pockets in a metal alloy casing, allowing them to disperse on impact, was refined and brought into production. The breakthrough was finding a non-corrosive material capable of storing the acid and enduring high velocity transfer, but shattering on impact to deliver the payload. The resulting Jormungandr Cannon prototype and ammunition are now available for production.
- DLC Req: None
- Tech Req:
- PX_AdvancedAcidTech_ResearchDef_ExistingResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Pandora Key
- ID: PX_PandoraKey_ResearchDef
- Description: The Exalted's genetic makeup has been altered to include the so-called Pandora Key sequence; she can now directly access the datastream being broadcast to Earth from Yuggoth. It took some time for her to learn how to use this ability without extreme pain, and one more step will be necessary before she can execute her plan: she needs a vulnerable access point. But she assures us that the Yuggothian Entity will soon provide us with one, in the form of the Yuggothian Receptacle.
- We must prepare.
- DLC Req: None
- Tech Req:
- PX_PandoraKey_ResearchDef_ExistingResearchRequirementDef_0
- PX_PandoraKey_ResearchDef_ExistingResearchRequirementDef_1
- DisciplesOfAnu_FactionDiplomacyRequirementDef_Allied
- PX_PandoraKey_ResearchDef_EncounterVariableResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: New Jericho
- ID: PX_NewJericho_ResearchDef
- Description: New Jericho is a militaristic organization founded by Tobias West, the enigmatic billionaire founder of Vanadium Inc. Ideologically committed to West's values of reason and meritocracy, New Jericho valorizes human will as the foundation of freedom, and sees the Pandorans as a threat to the very core of human identity. West is said to have developed a long-term military strategy that will succeed where previous campaigns have failed. Some accuse him of having built a cult of personality around himself.
- DLC Req: None
- Tech Req:
- PX_NewJericho_ResearchDef_VisitSiteRequirementDef_0
- ===============================================
- ===============================================
- Name: Advanced Shredding Technology
- ID: PX_AdvancedShreddingTech_ResearchDef
- Description: After careful analysis and comparison of weapon discoveries made by New Jericho and the Disciples of Anu, the anaerobic bacteria used by the Disciples for enhancing the shredding capability in shotgun cartridges have been put to more efficient use – in missiles and grenades. Field tests have shown that this type of armament is capable of stripping armor plating and Pandoran exoskeletons with ease.
- The resulting weapon types have been made available for production in all factories.
- DLC Req: None
- Tech Req:
- PX_AdvancedShreddingTech_ResearchDef_ExistingResearchRequirementDef_0
- PX_AdvancedShreddingTech_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Advanced Melee Weapon
- ID: PX_StunRodTech_ResearchDef
- Description: The new shock weapon design uses specific voltages and freqency modulation to target the nervous system of any known living organism, including Pandorans. It should prove useful on the battlefield.
- DLC Req: None
- Tech Req:
- PX_StunRodTech_ResearchDef_ExistingResearchRequirementDef_0
- PX_StunRodTech_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Synedrion
- ID: PX_Synedrion_ResearchDef
- Description: Synedrion is an amalgamation of several political movements, with roots in social ecology, anarcho-syndicalism, and similar belief systems. Built on a strong opposition to hierarchies, Synedrion is egalitarian and radically democratic, with decisions being made via public assembly. Despite this, certain more prominent individuals do exist, and two streams of thought have begun to crystallize: the Polyphonic Tendency, who believe that the origin of humanity's dysfunctional relationship with the environment lies in hierarchies of dominance, and the Terraformers, who believe in putting humans first and are less opposed to the idea of leadership.
- The current official goal of Synedrion is finding a way of co-existing with the new ecosystem, but that goal is being challenged from within.
- DLC Req: None
- Tech Req:
- PX_Synedrion_ResearchDef_VisitSiteRequirementDef_0
- ===============================================
- ===============================================
- Name: Advanced Laser Technology
- ID: PX_AdvancedLaserTech_ResearchDef
- Description: By combining tech that already existed, our scientists and engineers have developed mounted laser weapons. The process was relatively simple, but required extensive field testing to make sure the components were properly compatible.
- DLC Req: None
- Tech Req:
- PX_AdvancedLaserTech_ResearchDef_ExistingResearchRequirementDef_0
- PX_AdvancedLaserTech_ResearchDef_ExistingResearchRequirementDef_1
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_Stimpack_EquipmentDef_ResearchDef
- Description: A potent stimulant that instils Frenzy.
- DLC Req: None
- Tech Req:
- PX_Stimpack_EquipmentDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Venombolt_WeaponDef_ResearchDef
- Description: Synedrion Poison Crossbow
- DLC Req: None
- Tech Req:
- PX_SY_Venombolt_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_NeuralSniperRifle_WeaponDef_ResearchDef
- Description: Synedrion Neural Sniper Rifle
- DLC Req: None
- Tech Req:
- PX_SY_NeuralSniperRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_NeuralPistol_WeaponDef_ResearchDef
- Description: Synedrion Neural Pistol
- DLC Req: None
- Tech Req:
- PX_SY_NeuralPistol_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_LaserSniperRifle_WeaponDef_ResearchDef
- Description: Synedrion Laser Sniper Rifle
- DLC Req: None
- Tech Req:
- PX_SY_LaserSniperRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_LaserPistol_WeaponDef_ResearchDef
- Description: Synedrion Laser Pistol
- DLC Req: None
- Tech Req:
- PX_SY_LaserPistol_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_LaserAssaultRifle_WeaponDef_ResearchDef
- Description: Synedrion Laser Assault Rifle
- DLC Req: None
- Tech Req:
- PX_SY_LaserAssaultRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Crossbow_WeaponDef_ResearchDef
- Description: Synedrion Crossbow
- DLC Req: None
- Tech Req:
- PX_SY_Crossbow_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_PoisonGrenade_WeaponDef_ResearchDef
- Description: Synedrion Poison Grenade
- DLC Req: None
- Tech Req:
- PX_SY_PoisonGrenade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_SonicGrenade_WeaponDef_ResearchDef
- Description: Synedrion Sonic Shock Grenade
- DLC Req: None
- Tech Req:
- PX_SY_SonicGrenade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_SpiderDroneLauncher_WeaponDef_ResearchDef
- Description: Synedrion Spider Drone Specialized Pistol
- DLC Req: None
- Tech Req:
- PX_SY_SpiderDroneLauncher_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_TechTurretItem_ItemDef_ResearchDef
- Description: New Jericho Gauss Auto Turret
- DLC Req: None
- Tech Req:
- PX_NJ_TechTurretItem_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Technician_MechArms_WeaponDef_ResearchDef
- Description: New Jericho Mech Arms
- DLC Req: None
- Tech Req:
- PX_NJ_Technician_MechArms_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_RocketLauncherPack_WeaponDef_ResearchDef
- Description: New Jericho Missile Launcher
- DLC Req: None
- Tech Req:
- PX_NJ_RocketLauncherPack_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_PRCRTechTurretItem_ItemDef_ResearchDef
- Description: New Jericho Piercing Auto Turret
- DLC Req: None
- Tech Req:
- PX_NJ_PRCRTechTurretItem_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_PRCR_SniperRifle_WeaponDef_ResearchDef
- Description: New Jericho Piercing Sniper Rifle
- DLC Req: None
- Tech Req:
- PX_NJ_PRCR_SniperRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_PRCR_PDW_WeaponDef_ResearchDef
- Description: New Jericho Piercing PDW
- DLC Req: None
- Tech Req:
- PX_NJ_PRCR_PDW_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_PRCR_AssaultRifle_WeaponDef_ResearchDef
- Description: New Jericho Piercing Assault Rifle
- DLC Req: None
- Tech Req:
- PX_NJ_PRCR_AssaultRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_HeavyRocketLauncher_WeaponDef_ResearchDef
- Description: New Jericho Heavy Rocket Launcher
- DLC Req: None
- Tech Req:
- PX_NJ_HeavyRocketLauncher_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_GuidedMissileLauncherPack_WeaponDef_ResearchDef
- Description: New Jericho Advance Missile Launcher
- DLC Req: None
- Tech Req:
- PX_NJ_GuidedMissileLauncherPack_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Gauss_SniperRifle_WeaponDef_ResearchDef
- Description: New Jericho Gauss Sniper Rifle
- DLC Req: None
- Tech Req:
- PX_NJ_Gauss_SniperRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Gauss_PDW_WeaponDef_ResearchDef
- Description: New Jericho Gauss PDW
- DLC Req: None
- Tech Req:
- PX_NJ_Gauss_PDW_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Gauss_MachineGun_WeaponDef_ResearchDef
- Description: New Jericho Gauss Machine Gun
- DLC Req: None
- Tech Req:
- PX_NJ_Gauss_MachineGun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Gauss_HandGun_WeaponDef_ResearchDef
- Description: New Jericho Gauss Handgun
- DLC Req: None
- Tech Req:
- PX_NJ_Gauss_HandGun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Gauss_AssaultRifle_WeaponDef_ResearchDef
- Description: New Jericho Gauss Assault Rifle
- DLC Req: None
- Tech Req:
- PX_NJ_Gauss_AssaultRifle_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_FlameThrower_WeaponDef_ResearchDef
- Description: New Jericho Flamethrower
- DLC Req: None
- Tech Req:
- PX_NJ_FlameThrower_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_IncindieryGrenade_WeaponDef_ResearchDef
- Description: New Jericho Incendiary Grenade
- DLC Req: None
- Tech Req:
- PX_NJ_IncindieryGrenade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Subjector_WeaponDef_ResearchDef
- Description: Disciples of Anu Virus Sniper Rifle
- DLC Req: None
- Tech Req:
- PX_AN_Subjector_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_ShreddingShotgun_WeaponDef_ResearchDef
- Description: Disciples of Anu Shredding Shotgun
- DLC Req: None
- Tech Req:
- PX_AN_ShreddingShotgun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Shotgun_WeaponDef_ResearchDef
- Description: Disciples of Anu Shotgun
- DLC Req: None
- Tech Req:
- PX_AN_Shotgun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Redemptor_WeaponDef_ResearchDef
- Description: Disciples of Anu Virus Rifle
- DLC Req: None
- Tech Req:
- PX_AN_Redemptor_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Mace_WeaponDef_ResearchDef
- Description: Disciples of Anu Mace
- DLC Req: None
- Tech Req:
- PX_AN_Mace_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_HandCannon_WeaponDef_ResearchDef
- Description: Disciples of Anu Hand Cannon
- DLC Req: None
- Tech Req:
- PX_AN_HandCannon_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Hammer_WeaponDef_ResearchDef
- Description: Disciples of Anu War Hammer
- DLC Req: None
- Tech Req:
- PX_AN_Hammer_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Blade_WeaponDef_ResearchDef
- Description: Disciples of Anu Blade
- DLC Req: None
- Tech Req:
- PX_AN_Blade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_AcidHandGun_WeaponDef_ResearchDef
- Description: Disciples of Anu Acid Handgun
- DLC Req: None
- Tech Req:
- PX_AN_AcidHandGun_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_AcidGrenade_WeaponDef_ResearchDef
- Description: Disciples of Anu Acid Grenade
- DLC Req: None
- Tech Req:
- PX_AN_AcidGrenade_WeaponDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_MistRepeller_Attachment_ItemDef_ResearchDef
- Description: Synedrion Mist-repellant Helmet Module
- DLC Req: None
- Tech Req:
- PX_SY_MistRepeller_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_MotionDetector_Attachment_ItemDef_ResearchDef
- Description: Synedrion Motion Detection Helmet Unit
- DLC Req: None
- Tech Req:
- PX_SY_MotionDetector_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_MultiVisualSensor_Attachment_ItemDef_ResearchDef
- Description: Synedrion Multivisual Sensor Helmet Module
- DLC Req: None
- Tech Req:
- PX_SY_MultiVisualSensor_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_PoisonResistanceVest_Attachment_ItemDef_ResearchDef
- Description: Synedrion Poison-resistant Undersuit Module
- DLC Req: None
- Tech Req:
- PX_SY_PoisonResistanceVest_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_FireResistanceVest_Attachment_ItemDef_ResearchDef
- Description: New Jericcho Fire-resistant Undersuit Module
- DLC Req: None
- Tech Req:
- PX_NJ_FireResistanceVest_Attachment_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Assault_Helmet_BodyPartDef_ResearchDef
- Description: New Jericho Assault Helmet
- DLC Req: None
- Tech Req:
- PX_NJ_Assault_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Assault_Legs_ItemDef_ResearchDef
- Description: New Jericho Assault Leg Armor
- DLC Req: None
- Tech Req:
- PX_NJ_Assault_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Assault_Torso_BodyPartDef_ResearchDef
- Description: New Jericho Assault Body Armor
- DLC Req: None
- Tech Req:
- PX_NJ_Assault_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Heavy_Helmet_BodyPartDef_ResearchDef
- Description: New Jericho Heavy Helmet
- DLC Req: None
- Tech Req:
- PX_NJ_Heavy_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Heavy_Legs_ItemDef_ResearchDef
- Description: New Jericho Heavy Leg Armor
- DLC Req: None
- Tech Req:
- PX_NJ_Heavy_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Heavy_Torso_BodyPartDef_ResearchDef
- Description: New Jericho Heavy Body Armor
- DLC Req: None
- Tech Req:
- PX_NJ_Heavy_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Sniper_Helmet_BodyPartDef_ResearchDef
- Description: New Jericho Sniper Helmet
- DLC Req: None
- Tech Req:
- PX_NJ_Sniper_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Sniper_Legs_ItemDef_ResearchDef
- Description: New Jericho Sniper Leg Armor
- DLC Req: None
- Tech Req:
- PX_NJ_Sniper_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Sniper_Torso_BodyPartDef_ResearchDef
- Description: New Jericho Sniper Body Armor
- DLC Req: None
- Tech Req:
- PX_NJ_Sniper_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Technician_Helmet_BodyPartDef_ResearchDef
- Description: New Jericho Technician Helmet
- DLC Req: None
- Tech Req:
- PX_NJ_Technician_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Technician_Legs_ItemDef_ResearchDef
- Description: New Jericho Technician Leg Armor
- DLC Req: None
- Tech Req:
- PX_NJ_Technician_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_NJ_Technician_Torso_BodyPartDef_ResearchDef
- Description: New Jericho Technician Body Armor
- DLC Req: None
- Tech Req:
- PX_NJ_Technician_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Sniper_Helmet_BodyPartDef_ResearchDef
- Description: Synedrion Sniper Helmet
- DLC Req: None
- Tech Req:
- PX_SY_Sniper_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Sniper_Legs_ItemDef_ResearchDef
- Description: Synedrion Sniper Leg Armor
- DLC Req: None
- Tech Req:
- PX_SY_Sniper_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Sniper_Torso_BodyPartDef_ResearchDef
- Description: Synedrion Sniper Body Armor
- DLC Req: None
- Tech Req:
- PX_SY_Sniper_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Assault_Helmet_BodyPartDef_ResearchDef
- Description: Synedrion Assault Helmet
- DLC Req: None
- Tech Req:
- PX_SY_Assault_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Assault_Legs_ItemDef_ResearchDef
- Description: Synedrion Assault Leg Armor
- DLC Req: None
- Tech Req:
- PX_SY_Assault_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Assault_Torso_BodyPartDef_ResearchDef
- Description: Synedrion Assault Body Armor
- DLC Req: None
- Tech Req:
- PX_SY_Assault_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Infiltrator_Helmet_BodyPartDef_ResearchDef
- Description: Synedrion Infiltrator Helmet
- DLC Req: None
- Tech Req:
- PX_SY_Infiltrator_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Infiltrator_Legs_ItemDef_ResearchDef
- Description: Synedrion Infiltrator Leg Armor
- DLC Req: None
- Tech Req:
- PX_SY_Infiltrator_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_SY_Infiltrator_Torso_BodyPartDef_ResearchDef
- Description: Synedrion Infiltrator Body Armor
- DLC Req: None
- Tech Req:
- PX_SY_Infiltrator_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Berserker_Helmet_BodyPartDef_ResearchDef
- Description: Disciples of Anu Berserker Helmet
- DLC Req: None
- Tech Req:
- PX_AN_Berserker_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Berserker_Legs_ItemDef_ResearchDef
- Description: Disciples of Anu Berserker Leg Armour
- DLC Req: None
- Tech Req:
- PX_AN_Berserker_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Berserker_Torso_BodyPartDef_ResearchDef
- Description: Disciples of Anu Berserker Body Armour
- DLC Req: None
- Tech Req:
- PX_AN_Berserker_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Assault_Helmet_BodyPartDef_ResearchDef
- Description: Disciples of Anu Assault Helmet
- DLC Req: None
- Tech Req:
- PX_AN_Assault_Helmet_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Assault_Legs_ItemDef_ResearchDef
- Description: Disciples of Anu Assault Leg Armor
- DLC Req: None
- Tech Req:
- PX_AN_Assault_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Assault_Torso_BodyPartDef_ResearchDef
- Description: Disciples of Anu Assault Body Armor
- DLC Req: None
- Tech Req:
- PX_AN_Assault_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Priest_Legs_ItemDef_ResearchDef
- Description: Disciples of Anu Priest Leg Armor
- DLC Req: None
- Tech Req:
- PX_AN_Priest_Legs_ItemDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
- ===============================================
- Name: Reverse Engineering: {0}
- ID: PX_AN_Priest_Torso_BodyPartDef_ResearchDef
- Description: Disciples of Anu Priest Body Armor
- DLC Req: None
- Tech Req:
- PX_AN_Priest_Torso_BodyPartDef_ResearchDef_ReceiveItemResearchRequirementDef_0
- ===============================================
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