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- <!DOCTYPE profile>
- <profile>
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- <counters>
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- <counter enabled="True" color="0x0" graphic="0xf07" format="cntr-2" name="Orange Potion" image="True"/>
- <counter enabled="True" color="0x0" graphic="0xf0b" format="cntr-3" name="Red Potion" image="True"/>
- <counter enabled="True" color="0x488" graphic="0x2fd8" format="cntr-4" name="enchanted apple" image="True"/>
- <counter enabled="True" color="0x0" graphic="0x26ac" format="cntr-5" name="bolas" image="True"/>
- <counter enabled="True" color="0x0" graphic="0xe79" format="cntr-6" name="pouch" image="True"/>
- </counters>
- <vendors>
- <buystate enabled="False" list=""/>
- <sellstate enabled="False" list=""/>
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- <autosearchexemptions/>
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- <obj name="molly">0xf88b9</obj>
- <obj name="pouchok">0x415c3711</obj>
- <obj name="sign">0x4193d49f</obj>
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- <hotkeys>
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- <hotkey action="macro.play" key="0x2d" pass="True" param="oh shit recall"/>
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- <hotkey action="macro.play" key="0xa51" pass="False" param="inviself"/>
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- <hotkey action="macro.play" key="0x59" pass="True" param="Gift of Renewal"/>
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- <hotkey action="macro.play" key="0x4f" pass="True" param="Target Grays"/>
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- <hotkey action="macro.play" key="0xdd" pass="True" param="Shield Macro"/>
- <hotkey action="macro.play" key="0x47" pass="True" param="Poison Strike"/>
- <hotkey action="macro.play" key="0x56" pass="True" param="potions"/>
- <hotkey action="macro.play" key="0x38" pass="True" param="bola"/>
- <hotkey action="macro.play" key="0xbd" pass="True" param="Fireball Only"/>
- <hotkey action="macro.play" key="0x48" pass="True" param="curse"/>
- <hotkey action="macro.play" key="0x4e" pass="True" param="strangle"/>
- <hotkey action="macro.play" key="0x24d" pass="True" param="paralyze"/>
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- <hotkey action="macro.play" key="0x4a" pass="True" param="Blood Oath"/>
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- <hotkey action="macro.play" key="0x69" pass="True" param="Crossheal3"/>
- <hotkey action="macro.play" key="0x34" pass="True" param="Summon Wisp"/>
- <hotkey action="macro.play" key="0x2e" pass="True" param="grab body"/>
- <hotkey action="macro.play" key="0xba" pass="True" param="painspike"/>
- <hotkey action="macro.play" key="0xdb" pass="True" param="Target Mount"/>
- <hotkey action="macro.play" key="0xa6" pass="True" param="Dispel Gate"/>
- <hotkey action="macro.play" key="0xa7" pass="True" param="Pouch"/>
- <hotkey action="macro.play" key="0x46" pass="True" param="teleport 10"/>
- <hotkey action="macro.play" key="0x58" pass="True" param="StaminaPot"/>
- <hotkey action="macro.play" key="0x6d" pass="True" param="Wall Behind"/>
- <hotkey action="macro.play" key="0x6a" pass="True" param="Para Behind"/>
- <hotkey action="macro.play" key="0xde" pass="True" param="wildfire"/>
- <hotkey action="macro.play" key="0x41" pass="True" param="crossaheal"/>
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- <hotkey action="macro.play" key="0x835" pass="True" param="blesself"/>
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- <hotkey action="actions.grabitem" key="0x74" pass="True"/>
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- <hotkey action="skills.spiritspeak" key="0x6b" pass="True"/>
- <hotkey action="macros.stop" key="0xc20" pass="True"/>
- <hotkey action="spells.necromancy.animatedead" key="0x60" pass="True"/>
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- <hotkey action="spells.necromancy.wraithform" key="0x7b" pass="True"/>
- <hotkey action="spells.magery.fireball" key="0x61" pass="True"/>
- <hotkey action="spells.magery.teleport" key="0x44" pass="True"/>
- <hotkey action="spells.magery.invisibility" key="0x45" pass="True"/>
- <hotkey action="hotkeys" key="0xdc" pass="True"/>
- <hotkey action="targeting.friends.add" key="0x21" pass="True"/>
- <hotkey action="spells.spellweaving.arcanecircle" key="0x31" pass="True"/>
- <hotkey action="spells.spellweaving.attunement" key="0x33" pass="True"/>
- <hotkey action="spells.spellweaving.nature'sfury" key="0xab" pass="True"/>
- <hotkey action="spells.magery.paralyzefield" key="0x36" pass="True"/>
- <hotkey action="spells.spellweaving.giftoflife" key="0x54" pass="True"/>
- <hotkey action="spells.spellweaving.essenceofwind" key="0x52" pass="True"/>
- <hotkey action="spells.spellweaving.arcaneempowerment" key="0x32" pass="True"/>
- <hotkey action="agents.dress.dress-4" key="0x91" pass="True"/>
- <hotkey action="agents.dress.dress-5" key="0x13" pass="True"/>
- <hotkey action="spells.magery.wallofstone" key="0x42" pass="True"/>
- <hotkey action="agents.togglescavenger" key="0x6e" pass="True"/>
- <hotkey action="spells.magery.poisonfield" key="0xbc" pass="True"/>
- <hotkey action="spells.magery.energyfield" key="0xbe" pass="True"/>
- <hotkey action="spells.magery.dispelfield" key="0xbf" pass="True"/>
- <hotkey action="spells.magery.curse" key="0x68" pass="True"/>
- <hotkey action="targeting.friends.remove" key="0x23" pass="True"/>
- <hotkey action="spells.necromancy.mindrot" key="0xd" pass="True"/>
- <hotkey action="spells.magery.poison" key="0x4b" pass="True"/>
- <hotkey action="spells.magery.meteorswarm" key="0x35" pass="True"/>
- <hotkey action="spells.magery.resurrection" key="0x76" pass="True"/>
- <hotkey action="agents.dress.dress-7" key="0x78" pass="False"/>
- <hotkey action="agents.dress.dress-9" key="0x79" pass="True"/>
- <hotkey action="targeting.target.last" key="0x102" pass="True"/>
- <hotkey action="agents.dress.dress-10" key="0x7a" pass="True"/>
- <hotkey action="spells.necromancy.evilomen" key="0x4d" pass="True"/>
- <hotkey action="spells.magery.manadrain" key="0x20d" pass="False"/>
- <hotkey action="spells.magery.manavampire" key="0x40d" pass="True"/>
- </hotkeys>
- <macros>
- <macro interrupt="True" loop="False" name="click bandage">useobject 0x41e89137;</macro>
- <macro interrupt="True" loop="True" name="make last">replygump 0x38920abd 21;waitforgump 0x38920abd 15000;</macro>
- <macro interrupt="True" loop="True" name="fbma">if @inrange 'enemy' 10;// Dump existing harmful target on enemy;if targetexists 'harmful';target! 'enemy';// Harm if enemy is standing next to you;elseif @inrange 'enemy' 1;cast 'Harm' 'enemy';else;// Handle sequence, using alias trick;if not @findalias 'Sequencing';cast 'Magic Arrow' 'last';@setalias 'Sequencing' 'self';else;cast 'Fireball' 'last';@unsetalias 'Sequencing';endif;// Wait until cast is finished;while waitingfortarget 'harmful';endwhile;endif;endif;</macro>
- <macro interrupt="True" loop="True" name="ad">msg 'I am not buying Gorget - LMC-4, MR-2, 20/x/19/x/x - Do Not PM Anthony File';pause 12000;</macro>
- <macro interrupt="False" loop="True" name="Lightning DF">if poisoned 'self';cast 'Arch Cure' 'self';endif;if hits < 50;cast 'Greater Heal' 'self';else;cast 'lightning' 'last';endif;</macro>
- <macro interrupt="False" loop="False" name="MS">if poisoned 'self';cast 'Cure' 'self';endif;if hits < 80;cast 'Heal' 'self';else;getenemy 'criminal' 'grey' 'closest' //'red' 'murderer';attack enemy;if @inrange 'enemy' 10;cast 'meteor swarm' 'enemy';endif;endif;</macro>
- <macro interrupt="True" loop="True" name="ss">cast "Heal" 'last';</macro>
- <macro interrupt="True" loop="True" name="tame">waitforcontext 0x1472d1 0 15000;</macro>
- <macro interrupt="True" loop="True" name="heal">cast 'Heal' 'self';</macro>
- <macro interrupt="False" loop="False" name="oh shit recall">cast "Recall";waitfortarget 1500;target! 0x41e5d487;</macro>
- <macro interrupt="False" loop="False" name="wither">cast 'Wither';if buffexists 'essence of wind';usetype! 0x2fd8;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if yellowhits 'self';usetype! 0x2fd8;endif;if hits <= 70;usetype! 0xf0c;endif;</macro>
- <macro interrupt="False" loop="True" name="test">canceltarget;cast "Gate Travel";waitfortarget 3000;target! 0x429bae0a //change to your runebook/rune ID;pause 3000;msg 'Every 115 Power Scroll Organized, 120s + Stat Scrolls, and Artifacts!';pause 7000;</macro>
- <macro interrupt="False" loop="False" name="Meteor">if poisoned 'self';cast 'Arch Cure' 'self';endif;if hits < 50;cast 'Greater Heal' 'self';else;cast 'Meteor Swarm' 'last';endif;</macro>
- <macro interrupt="False" loop="False" name="heal molly">//Casts greater heal and archer cure on mount, will also break paralyze;if @inrange 'mount' 10 and yellowhits 'mount';sysmsg 'Mortaled!' 30;else;if @inrange 'mount' 10 and targetexists 'beneficial';target! 'mount';endif;if @inrange 'mount' 10 and poisoned 'mount';cast 'arch cure' 'mount';else;if @inrange 'mount' 10 and paralyzed 'mount';cast 'feeblemind' 'mount';else;if @inrange 'mount' 10;cast 'greater heal' 'mount';else;sysmsg 'Out of Range!' 30;endif;endif;endif;endif;</macro>
- <macro interrupt="False" loop="False" name="cl">if poisoned 'self';cast 'Cure' 'self';endif;if hits < 80;cast 'Heal' 'self';else;getenemy 'criminal' 'grey' 'closest' //'red' 'murderer';attack enemy;if @inrange 'enemy' 10;cast 'chain lightning' 'enemy';endif;endif;</macro>
- <macro interrupt="False" loop="True" name="Elif Gater">//msg 'Wolves Den L%C - KvG - Bulk Power Scrolls, Leather Armors, Veteran Rewards, Artifacts, Repairs & More!';msg 'L%C - KvG Mall - 120 Archery and others, Bulk Power Scrolls, Armors, Veteran Rewards, Repairs & More!';cast "Gate Travel";pause 2000;waitfortarget 2000;target! 0x41142288;pause 5000;</macro>
- <macro interrupt="False" loop="False" name="Cross Heal">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';//human;pushlist 'BodyTypes' 0x190;pushlist 'BodyTypes' 0x191;//wraith;pushlist 'BodyTypes' 0x2ec;pushlist 'BodyTypes' 0x2eb;//elf;pushlist 'BodyTypes' 0x25d;pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x192;pushlist 'ghosts' 0x193;pushlist 'ghosts' 0x260;pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 1 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//paralyzed friends;clearignorelist;ignoreobject 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if @infriendlist 'found' and paralyzed 'found';cast 'clumsy' 'found';endif;ignoreobject 'found';endwhile;endfor;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';if murderer 'found' and @inregion 'guards' 'found' 10;headmsg 'Murderer in guards!' 33 'found';elseif criminal 'found' and @inregion 'guards' 'found' 10;headmsg 'Criminal in guards!' 1000 'found';else;@setalias 'buddy' 'found';endif;endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not yellowhits 'found';if murderer 'found' and @inregion 'guards' 'found' 10;headmsg 'Murderer in guards!' 33 'found';elseif criminal 'found' and @inregion 'guards' 'found' 10;headmsg 'Criminal in guards!' 1000 'found';else;@setalias 'buddy' 'found';endif;else;headmsg 'Mortaled!' 54 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if poisoned 'buddy' and @inrange 'buddy' 10;cast 'cure' 'buddy';elseif hits 'buddy' < 95 and @inrange 'buddy' 10;cast 'heal' 'buddy';endif;</macro>
- <macro interrupt="True" loop="False" name="cut">useobject 0x4255da48;waitfortarget 15000;</macro>
- <macro interrupt="True" loop="False" name="scissors">useobject 0x41116473;waitfortarget 15000;</macro>
- <macro interrupt="False" loop="False" name="inviself">cast "Invisibility";waitfortarget 15000;target! 'self';</macro>
- <macro interrupt="False" loop="True" name="sw">useskill 'Anatomy';waitfortarget 15000;target! 0x81e81;pause 1000;</macro>
- <macro interrupt="False" loop="False" name="gor">if poisoned 'self';cast 'Arch Cure' 'self';endif;if hits < 80;cast 'Heal' 'self';endif;</macro>
- <macro interrupt="False" loop="False" name="NaturesFury">cast "Nature's Fury";</macro>
- <macro interrupt="False" loop="False" name="Thunderstorm">cast 'thunderstorm';if buffexists 'essence of wind';usetype! 0x2fd8;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if yellowhits 'self';usetype! 0x2fd8;endif;if hits <= 70;usetype! 0xf0c;endif;//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="False" name="Gift of Renewal">cast 'Gift of Renewal' 'self';</macro>
- <macro interrupt="True" loop="False" name="explo">if poisoned 'self';cast 'Arch Cure' 'self';endif;if hits < 80;cast 'Heal' 'self';else;cast 'explosion' 'last';endif;</macro>
- <macro interrupt="False" loop="True" name="necrotrain">cast 'lich form';if mana < 20;pause 20000;endif;</macro>
- <macro interrupt="False" loop="False" name="enemyalias">setalias 'enemy';</macro>
- <macro interrupt="False" loop="False" name="Target Closest">getenemy 'murderer' 'humanoid' 'gray' 'Innocent' 'transformation' 'closest';@headmsg '★★★★★★' 33 'enemy';@headmsg 'KILL ME' 33 'enemy';@headmsg '★★★★★★' 33 'enemy';</macro>
- <macro interrupt="False" loop="False" name="Target Reds">// Sets specific MURDERER as enemy, difficult to use quickly in large numbers because it cycles randomly;getenemy 'murderer' 'random' 'humanoid' 'transformation';if friend 'found' or infriendlist 'found';continue;endif;</macro>
- <macro interrupt="False" loop="False" name="Target Grays">// Sets specific CRIMINAL or GRAY as enemy, also cycles randomly;getenemy 'enemy' 'random' 'criminal' 'gray' 'humanoid' 'transformation';if friend 'found' or infriendlist 'found';continue;endif;</macro>
- <macro interrupt="False" loop="False" name="Target Blues">getenemy 'Innocent' 'Humanoid' 'transformation' 'mount';@headmsg '★★★★★★' 33 'enemy';@headmsg 'KILL ME' 33 'enemy';@headmsg '★★★★★★' 33 'enemy';</macro>
- <macro interrupt="False" loop="False" name="Explo">if poisoned 'self';cast 'Arch Cure' 'self';endif;if hits < 40;cast 'Heal' 'self';else;cast 'Explosion';endif;</macro>
- <macro interrupt="True" loop="False" name="ChugThunder">if buffexists 'essence of wind';usetype! 0x2fd8;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if yellowhits 'self';usetype! 0x2fd8;endif;if hits <= 70 and timer 'Heal Potion' >= 10250;//if diffhits >= 20 and timer 'Heal Potion' >= 10250;// Heal potion;usetype! 0xf0c;settimer 'Heal Potion' 0;else;usetype! '0xf0b';cast 'Thunderstorm';endif;//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="False" name="Shield Macro">if @findobject '0x40731dc6' 'any' 'backpack';dress 'Dress-6';else;undress 'Dress-6';endif;</macro>
- <macro interrupt="False" loop="False" name="Cross Heal 2">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';//human;pushlist 'BodyTypes' 0x190;pushlist 'BodyTypes' 0x191;//wraith;pushlist 'BodyTypes' 0x2ec;pushlist 'BodyTypes' 0x2eb;//elf;pushlist 'BodyTypes' 0x25d;pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x192;pushlist 'ghosts' 0x193;pushlist 'ghosts' 0x260;pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 1 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//paralyzed friends;clearignorelist;ignoreobject 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if @infriendlist 'found' and paralyzed 'found';cast 'clumsy' 'found';endif;ignoreobject 'found';endwhile;endfor;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';if murderer 'found' and @inregion 'guards' 'found' 10;headmsg 'Murderer in guards!' 33 'found';elseif criminal 'found' and @inregion 'guards' 'found' 10;headmsg 'Criminal in guards!' 1000 'found';else;@setalias 'buddy' 'found';endif;endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not yellowhits 'found';if murderer 'found' and @inregion 'guards' 'found' 10;headmsg 'Murderer in guards!' 33 'found';elseif criminal 'found' and @inregion 'guards' 'found' 10;headmsg 'Criminal in guards!' 1000 'found';else;@setalias 'buddy' 'found';endif;else;headmsg 'Mortaled!' 54 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if poisoned 'buddy' and @inrange 'buddy' 10;cast 'cure' 'buddy';elseif hits 'buddy' < 95 and @inrange 'buddy' 10;cast 'heal' 'buddy';endif;</macro>
- <macro interrupt="False" loop="True" name="Poison Horse">if poisoned '0xf628';msg 'That damned pet is poisoned already!';endif;cast "Poison";waitfortarget 15000;target! 0xf628;pause 2500;</macro>
- <macro interrupt="False" loop="False" name="Poison Strike">cast 'Poison Strike' 'last';</macro>
- <macro interrupt="False" loop="False" name="potions">if buffexists 'essence of wind';usetype! 0x2fd8;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if yellowhits 'self';usetype! 0x2fd8;endif;if hits <= 95;usetype! 0xf0c;endif;</macro>
- <macro interrupt="False" loop="True" name="IDOC Finder">if @findtype 0xbd2 'any' 'ground';clickobject 'found';waitforjournal 'danger' 1000 'system';if @injournal 'danger' 'system';guildmsg 'Found a house in danger of collapsing';snapshot;pause 500;clearjournal;// Ignore this sign so it does not repeat until next login;ignoreobject 'found';endif;endif;</macro>
- <macro interrupt="False" loop="True" name="IDOC Script">//===============================================================;//=--------------------IDOC Finder:-----------------------------=;//=-----------------------By:Hawt-------------------------------=;//=-------------------------------------------------------------=;//=-----------Has ALL signs in the Player house menu------------=;//=-----Just run around with it on it checks signs in 18--------=;//=-------Tile Radius The stage apears above players head-------=;//=---------------For: IDOC/GREATLY/FAIRLY----------------------=;//=------When u get With in 9 tiles from house a message--------=;//=-----------Will appear Above the sign of the house-----------=;//=-------ONLY Then will it ignore the sign and check more------=;//=-------------------------------------------------------------=;//=-------------PROTIP: click the box for LOOP------------------=;//=-------------------------------------------------------------=;//===============================================================;if not listexists 'SignTypes';createlist 'SignTypes';endif;if list 'SignTypes' == 0;@pushlist! 'SignTypes' 0xba4;@pushlist! 'SignTypes' 0xba6;@pushlist! 'SignTypes' 0xba8;@pushlist! 'SignTypes' 0xbaa;@pushlist! 'SignTypes' 0xbac;@pushlist! 'SignTypes' 0xbae;@pushlist! 'SignTypes' 0xbb0;@pushlist! 'SignTypes' 0xbb2;@pushlist! 'SignTypes' 0xbb4;@pushlist! 'SignTypes' 0xbb6;@pushlist! 'SignTypes' 0xbb8;@pushlist! 'SignTypes' 0xbba;@pushlist! 'SignTypes' 0xbbc;@pushlist! 'SignTypes' 0xbbe;@pushlist! 'SignTypes' 0xbbe;@pushlist! 'SignTypes' 0xbc2;@pushlist! 'SignTypes' 0xbc4;@pushlist! 'SignTypes' 0xbc6;@pushlist! 'SignTypes' 0xbc8;@pushlist! 'SignTypes' 0xbca;@pushlist! 'SignTypes' 0xbcc;@pushlist! 'SignTypes' 0xbce;@pushlist! 'SignTypes' 0xbd0;@pushlist! 'SignTypes' 0xbd2;@pushlist! 'SignTypes' 0xbd4;@pushlist! 'SignTypes' 0xbd6;@pushlist! 'SignTypes' 0xbd8;@pushlist! 'SignTypes' 0xbda;@pushlist! 'SignTypes' 0xbdc;@pushlist! 'SignTypes' 0xbde;@pushlist! 'SignTypes' 0xbe0;@pushlist! 'SignTypes' 0xbe2;@pushlist! 'SignTypes' 0xbe4;@pushlist! 'SignTypes' 0xbdc;@pushlist! 'SignTypes' 0xbe8;@pushlist! 'SignTypes' 0xbea;@pushlist! 'SignTypes' 0xbec;@pushlist! 'SignTypes' 0xbee;@pushlist! 'SignTypes' 0xbf0;@pushlist! 'SignTypes' 0xbf2;@pushlist! 'SignTypes' 0xbf4;@pushlist! 'SignTypes' 0xbf6;@pushlist! 'SignTypes' 0xbf8;@pushlist! 'SignTypes' 0xbfa;@pushlist! 'SignTypes' 0xbfc;@pushlist! 'SignTypes' 0xbfe;@pushlist! 'SignTypes' 0xc00;@pushlist! 'SignTypes' 0xc02;@pushlist! 'SignTypes' 0xc04;@pushlist! 'SignTypes' 0xc06;@pushlist! 'SignTypes' 0xc08;@pushlist! 'SignTypes' 0xc0a;@pushlist! 'SignTypes' 0xc0c;@pushlist! 'SignTypes' 0xc0e;@pushlist! 'SignTypes' 0xc44;@pushlist! 'SignTypes' 0xb95;endif;for 0 to 'SignTypes';while @findtype 'SignTypes[]' 'any' 'ground' 'any' 15;if @setalias 'sign' 'found';ignoreobject 'sign';clickobject 'sign';endif;while @findobject 'sign';if @injournal 'In Danger';headmsg '!!!!IDOC!!!!!' '23';playsound 533;while not @inrange sign 9;headmsg 'IDOC' '23';pause 300;endwhile;break;elseif @injournal 'Greatly';playsound 269;headmsg '**Greatly Worn**' '23';while not @inrange 'sign' 9;headmsg '**Greatly Worn**' '23';pause 300;endwhile;break;elseif @injournal 'Fairly';playsound 643;headmsg '**Fairly Worn**' '23';while not @inrange sign 9;pause 300;sysmsg '**Fairly Worn**' '23';endwhile;break;elseif @injournal 'Somewhat';@unsetalias 'sign';elseif @injournal 'Slightly';unsetalias 'sign';endif;endwhile;if findobject 'sign';pause 250;for 5;@headmsg 'House Decaying' '79' 'sign';endfor;@unsetalias 'sign';endif;clearjournal;endwhile;endfor;</macro>
- <macro interrupt="False" loop="False" name="bola">if mounted;useobject! 'self';while mounted;pause 600;endif;//use bola;usetype 0x26ac;while waitingfortarget;endwhile;pause 300;target! 'enemy';</macro>
- <macro interrupt="False" loop="False" name="Fireball Only">cast 'fireball' 'last';</macro>
- <macro interrupt="False" loop="False" name="curse">cast 'Curse' 'last';</macro>
- <macro interrupt="False" loop="False" name="strangle">cast 'Strangle' 'last';</macro>
- <macro interrupt="False" loop="False" name="paralyze">cast 'Paralyze' 'last';</macro>
- <macro interrupt="False" loop="False" name="Clumsy">cast 'Weaken' 'last';//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="False" name="Blood Oath">cast 'Blood Oath' 'last';//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="True" name="Bell Ring">usetype 0x1c12;</macro>
- <macro interrupt="False" loop="False" name="EOPS">cast 'evil omen';waitfortarget 1000;target! 'enemy';cast 'pain spike';waitfortarget 1000;target! 'enemy';//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="False" name="Target Enemy">target! 'enemy';target! 'enemy';target! 'enemy';target! 'enemy';</macro>
- <macro interrupt="False" loop="False" name="Flamestrike">cast 'Flame strike';//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="False" name="Energy Bolt">cast 'Energy Bolt';//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="False" name="Explosion">cast 'Explosion';//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="False" name="Lightningg">cast 'Lightning';//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';</macro>
- <macro interrupt="False" loop="False" name="Crossheal3">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';//human;pushlist 'BodyTypes' 0x190;pushlist 'BodyTypes' 0x191;//wraith;pushlist 'BodyTypes' 0x2ec;pushlist 'BodyTypes' 0x2eb;//elf;pushlist 'BodyTypes' 0x25d;pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x192;pushlist 'ghosts' 0x193;pushlist 'ghosts' 0x260;pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 1 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//paralyzed friends;clearignorelist;ignoreobject 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if @infriendlist 'found' and paralyzed 'found';cast 'clumsy' 'found';endif;ignoreobject 'found';endwhile;endfor;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';if murderer 'found' and @inregion 'guards' 'found' 10;headmsg 'Murderer in guards!' 33 'found';elseif criminal 'found' and @inregion 'guards' 'found' 10;headmsg 'Criminal in guards!' 1000 'found';else;@setalias 'buddy' 'found';endif;endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not yellowhits 'found';if murderer 'found' and @inregion 'guards' 'found' 10;headmsg 'Murderer in guards!' 33 'found';elseif criminal 'found' and @inregion 'guards' 'found' 10;headmsg 'Criminal in guards!' 1000 'found';else;@setalias 'buddy' 'found';endif;else;headmsg 'Mortaled!' 54 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if poisoned 'buddy' and @inrange 'buddy' 10;cast 'cure' 'buddy';elseif hits 'buddy' < 95 and @inrange 'buddy' 10;cast 'heal' 'buddy';endif;</macro>
- <macro interrupt="False" loop="False" name="potions2">if buffexists 'essence of wind';usetype! 0x2fd8;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if yellowhits 'self';usetype! 0x2fd8;endif;if hits <= 70;usetype! 0xf0c;endif;</macro>
- <macro interrupt="False" loop="False" name="Summon Wisp">cast "Summon Familiar";waitforgump 0x2082496e 3500;replygump 0x2082496e 2;</macro>
- <macro interrupt="False" loop="True" name="loop molly heal">//Casts greater heal and archer cure on mount, will also break paralyze;if @inrange 'mount' 10 and yellowhits 'mount';sysmsg 'Mortaled!' 30;else;if @inrange 'mount' 10 and targetexists 'beneficial';target! 'mount';endif;if @inrange 'mount' 10 and poisoned 'mount';cast 'arch cure' 'mount';else;if @inrange 'mount' 10 and paralyzed 'mount';cast 'feeblemind' 'mount';else;if @inrange 'mount' 10;cast 'greater heal' 'mount';else;sysmsg 'Out of Range!' 30;endif;endif;endif;endif;</macro>
- <macro interrupt="False" loop="False" name="grab body">if buffexists 'essence of wind';usetype! 0x2fd8;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if yellowhits 'self';usetype! 0x2fd8;endif;if not yellowhits 'self';if @findtype 0xf07 'any' 'backpack' >= 1;cast 'heal' 'self';endif;if not @findtype 0xf07 'any' 'backpack';miniheal 'self';endif;if not timerexists 'Heal Potion';createtimer 'Heal Potion';endif;if stam < 10;// Refresh potion;usetype! 0xf0b;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if hits <= 70 and timer 'Heal Potion' >= 10250;//if diffhits >= 20 and timer 'Heal Potion' >= 10250;// Heal potion;usetype! 0xf0c;settimer 'Heal Potion' 0;endif;</macro>
- <macro interrupt="False" loop="False" name="painspike">attack 'enemy';</macro>
- <macro interrupt="False" loop="False" name="Target Mount">@cleartargetqueue;// cast poison or lightning as applicable;if not listexists 'mounts';createlist 'mounts';// Swamp Dragon;pushlist 'mounts' 0x31f;pushlist 'mounts' 0x31a;// Nightmare;pushlist 'mounts' 0x74;pushlist 'mounts' 0xb2;pushlist 'mounts' 0xb3;pushlist 'mounts' 0xb4;pushlist 'mounts' 0x76;// Kirin;pushlist 'mounts' 0x84;// Skeletal Mount;pushlist 'mounts' 0x319;// Unicorn;pushlist 'mounts' 0x7a;// Cu Sidhe;pushlist 'mounts' 0x115;//hiryu;pushlist 'mount's 0xf3;endif;@unsetalias 'target';for 0 to 'mounts';// Check for mounts in range of 10 tiles;while @findtype 'mounts[]' 'any' 'ground' 1 10;ignoreobject 'found';// Mount should not be dead or current enemy;if dead 'found' or @serial 'enemy' == serial 'found';continue;endif;// Skip if mount is "green" or in friend list;if friend 'found' or infriendlist 'found';continue;endif;// Mount must be tamed or bonded;waitforproperties 'found' 500;if not @property 'tame' 'found' and not @property 'bonded' 'found';continue;endif;@setalias 'target' 'found';break;endwhile;// Check if target is defined before next item of mount list;if @findalias 'target';@setalias 'enemy' 'target';break;endif;endfor;if not @findalias 'target';if @findobject 'enemy';@unsetalias 'enemy';clearignorelist;replay;endif;sysmsg 'Enemy mount not found!' 30;else;@setalias 'enemy' 'target';headmsg '[Enemy]' 1153 'enemy';// Uncomment to enable auto poison;// Unicorn and Skeletal Mount are immune to poison;if graphic 'enemy' != 0x319 and graphic 'enemy' != 0x7a;target! 'enemy'';else;target! 'enemy';endif;endif;@headmsg '★★★★★★' 33 'enemy';@headmsg 'KILL ME' 33 'enemy';@headmsg '★★★★★★' 33 'enemy';</macro>
- <macro interrupt="False" loop="False" name="Para Switch">getenemy 'gray' 'innocent' 'criminal' 'murderer' 'enemy' 'humanoid' 'transformation';if innocent 'enemy' and @inregion 'guards' 'enemy' 10;stop;else;if @inrange 'enemy' 10 and paralyzed 'enemy';stop;else;if @inrange 'enemy' 10;cast 'clumsy' 'enemy';while waitingfortarget 'harmful';endwhile;endif;endif;</macro>
- <macro interrupt="False" loop="False" name="Dispel Gate">//-------------Regular Dispell w/ Autotarget EV and BS----------=;//=--------Will automatically Cast Dispel Field on Gates--------=;//=-------------------------By:Hawt-----------------------------=;//=-------------------------------------------------------------=;//=-----This will cast dispell and autotarget any EV or BS------=;//=-------------------------------------------------------------=;//=--Tip: You can still Regularly (pre)cast dispell with this.--=;//=----as soon as u see a EV/BS just press the hotkey again-----=;//=-------------------------------------------------------------=;//===============================================================;//;//;//===============================================================;//=-------------if it Detects moongate with in 8 tiles----------=;//=------------------it automaticaly dispels it-----------------=;//===============================================================;if @findtype 0xdda 0x0 ground 1 8;autotargetobject 'found';cast 'dispel field';endif;//===============================================================;//=---Detects BS or EV and will automaticaly dispel/Targert-----=;//===============================================================;if @findtype 0xa4 0x0 Ground any 10 or @findtype 0x190 0x1 ground any 10;autotargetobject! 'found';endif;if @findtype 0xa4 0x0 Ground any 10 or @findtype 0x190 0x1 ground any 10;target! 'found';endif;cast 'dispel';</macro>
- <macro interrupt="False" loop="False" name="Pouch">// One macro to use Pouch and trap when it is un-trapped;//;if findtype 0xe79 'any' 'backpack' 1 1;if findalias 'PouchOk';useobject! 'found';unsetalias 'PouchOk';else;@settimer 'timeout' 0;cast 'Magic Trap';while not @targetexists 'server';if timer 'timeout' >= 1500 or @injournal 'concentration' 'system';break;endif;endwhile;@clearjournal;if targetexists 'server';target! 'found';setalias 'PouchOk' 'found';endif;endif;endif;</macro>
- <macro interrupt="False" loop="False" name="teleport 10">cleartargetqueue;cast 'Teleport';waitfortarget 2200;targettilerelative 'self' 11;if not listexists 'directions';createlist 'directions';endif;if @injournal 'location is blocked' 'system' or @injournal 'cannot be seen' 'system';turn directions[];poplist 'directions' 'front';endif;@clearjournal;if list 'directions' == 0;pushlist 'directions' 'north';pushlist 'directions' 'south';pushlist 'directions' 'east';pushlist 'directions' 'west';endif;if @injournal 'location is blocked' 'system' or @injournal 'cannot be seen' 'system';turn directions[];poplist 'directions' 'front';endif;@clearjournal;//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';//cleartargetqueue;stop;</macro>
- <macro interrupt="False" loop="False" name="TeleportToEnemy">cleartargetqueue;if hidden 'self';cast! "Shadowjump";elseif not hidden 'self';cast 'teleport';endif;waitfortarget 1500;if not @findobject 'enemy' 0 0 0 10;targettilerelative 'self' 11;stop;endif;if inrange 'enemy' 9;targettilerelative 'enemy' 2;elseif inrange 'enemy' 11 or inrange 'enemy' 10;targettilerelative 'enemy' -1;stop;else;targettilerelative 'self' 11;stop;endif;//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';stop;</macro>
- <macro interrupt="False" loop="False" name="StaminaPot">usetype! 0xf0b;</macro>
- <macro interrupt="False" loop="False" name="explo pot">usetype '0xf0d';waitfortarget 1000;target! 'Enemy';</macro>
- <macro interrupt="False" loop="False" name="Wall Behind">cast 'Wall of Stone';waitfortarget 2000;targettilerelative 'self' '-1';</macro>
- <macro interrupt="True" loop="False" name="Cbless Deed"></macro>
- <macro interrupt="False" loop="False" name="Para Behind">cast 'Paralyze Field';waitfortarget 2000;targettilerelative 'self' '-1';</macro>
- <macro interrupt="False" loop="True" name="fishsteak">cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;cast 'create food';pause 500;organizer 'Organizer-1';pause 3000;organizer 'Organizer-2';pause 8000;</macro>
- <macro interrupt="False" loop="False" name="wildfire">cast 'wildfire';</macro>
- <macro interrupt="False" loop="True" name="training sw">if hits < 40;clearjournal;cast 'heal' 'self';pause 1000;cast 'heal' 'self';pause 1000;cast 'heal' 'self';pause 1000;cast 'heal' 'self';pause 1000;cast 'heal' 'self';pause 1000;cast 'heal' 'self';pause 1000;cast 'heal' 'self';pause 1000;cast 'heal' 'self';//useskill 'meditation';while hits < maxhits;endwhile;else;cast 'Word of Death';pause 1000;waitfortarget 3000;target! 0xad741;else;stop;endif;</macro>
- <macro interrupt="False" loop="False" name="crossaheal">cast 'heal' 'self';</macro>
- <macro interrupt="False" loop="False" name="crossscure">cast 'cure' 'self';</macro>
- <macro interrupt="True" loop="False" name="ParaFront">//Use this to field off a chokepoint, make sure "Do not auto interrupt" is OFF, that way you can heal/pot/apple if you are targeted.;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+1';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+2';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+3';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+4';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+5';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+6';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+7';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+8';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+9';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+10';pause 1000;</macro>
- <macro interrupt="True" loop="False" name="ParaBack">//Use this to field off a chokepoint, make sure "Do not auto interrupt" is OFF, that way you can heal/pot/apple if you are targeted.;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+10';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+9';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+8';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+7';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+6';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+5';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+4';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+3';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+2';pause 1000;cast 'Paralyze Field';waitfortarget 2500;targettilerelative 'self' '+1';pause 1000;</macro>
- <macro interrupt="False" loop="False" name="all kill">msg 'all kill';</macro>
- <macro interrupt="False" loop="False" name="reveal">cast 'reveal';</macro>
- <macro interrupt="True" loop="True" name="anatomytraining">useskill 'animal lore';getfriend 'closest''innocent''friendly';pause 600;@target 'friend';</macro>
- <macro interrupt="False" loop="True" name="meditation train">if mana < 28;clearjournal;cleartargetqueue;cast 'greater heal' 'self';pause 8000;useskill 'meditation';while mana < maxmana;endwhile;else;cast 'word of death' 'self';//pause 1000;//waitfortarget 3000;//target! 0xad741;else;stop;endif;</macro>
- <macro interrupt="False" loop="False" name="Summon Adder">cast "Summon Familiar";waitforgump 0x2082496e 3500;replygump 0x2082496e 4;</macro>
- <macro interrupt="False" loop="False" name="blesself">cast 'bless' 'self';</macro>
- <macro interrupt="False" loop="False" name="cunningself">cast 'cunning' 'self';</macro>
- <macro interrupt="False" loop="False" name="Teleport 5">cleartargetqueue;cast 'Teleport';waitfortarget 2200;targettilerelative 'self' 6;if not listexists 'directions';createlist 'directions';endif;if @injournal 'location is blocked' 'system' or @injournal 'cannot be seen' 'system';turn directions[];poplist 'directions' 'front';endif;@clearjournal;if list 'directions' == 0;pushlist 'directions' 'north';pushlist 'directions' 'south';pushlist 'directions' 'east';pushlist 'directions' 'west';endif;if @injournal 'location is blocked' 'system' or @injournal 'cannot be seen' 'system';turn directions[];poplist 'directions' 'front';endif;@clearjournal;//zulu MPVP;@headmsg 'X' '0' '0x6595a';@headmsg '_____' '37' '0x6595a';@headmsg '!★★ZULU★★!' '37' '0x6595a';//zulu MusclyVag;@headmsg 'X' '0' '0x470f3';@headmsg '_____' '37' '0x470f3';@headmsg '!★★ZULU★★!' '37' '0x470f3';//zulu MSPAWNER;@headmsg 'X' '0' '0x10601e';@headmsg '_____' '37' '0x10601e';@headmsg '!★★ZULU★★!' '37' '0x10601e';//zulu SYHPILIS;@headmsg 'X' '0' '0xac1cf';@headmsg '_____' '37' '0xac1cf';@headmsg '!★★ZULU★★!' '37' '0xac1cf';//cleartargetqueue;stop;</macro>
- <macro interrupt="False" loop="False" name="gheal last">cast 'greater heal';</macro>
- <macro interrupt="False" loop="False" name="paratele">if @inrange 'enemy' 12;targettilerelative 'enemy' '-1' 'any';setability 'secondary';endif;</macro>
- <macro interrupt="False" loop="False" name="attack enemy">attack 'enemy';</macro>
- <macro interrupt="False" loop="False" name="mafbheal">if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if not timerexists 'Heal Potion';createtimer 'Heal Potion';endif;if stam < 10;// Refresh potion;usetype! 0xf0b;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if timer 'Heal Potion' >= 10250;//if diffhits >= 20 and timer 'Heal Potion' >= 10250;// Heal potion;usetype 0xf0c;settimer 'Heal Potion' 0;endif;if @inrange 'enemy' 10;// Dump existing harmful target on enemy;if targetexists 'harmful';target! 'enemy';// Harm if enemy is standing next to you;elseif @inrange 'enemy' 1;cast 'Harm' 'enemy';else;// Handle sequence, using alias trick;if not @findalias 'Sequencing';cast 'Magic Arrow' 'enemy';@setalias 'Sequencing' 'self';else;cast 'Fireball' 'enemy';@unsetalias 'Sequencing';endif;// Wait until cast is finished;while waitingfortarget 'harmful';endwhile;endif;endif;</macro>
- <macro interrupt="False" loop="False" name="confusepot">usetype '0xf06';//pause 500;//waitingfortarget 250;targettilerelative 'self' '0';</macro>
- <macro interrupt="False" loop="True" name="magerytrain">if mana < 35;clearjournal;pause 6000;useskill 'meditation';while mana < maxmana;endwhile;else;cast 'magic reflection';else;stop;endif;</macro>
- <macro interrupt="False" loop="False" name="Grapes">usetype 0x2fd7;</macro>
- <macro interrupt="False" loop="True" name="trainresists">cast "Weaken";waitfortarget 250;target! 0xb4b1c;</macro>
- <macro interrupt="False" loop="False" name="gstrength">usetype 0xf09;</macro>
- <macro interrupt="False" loop="False" name="gagility">usetype 0xf08;</macro>
- <macro interrupt="False" loop="True" name="alchemytrain">if skill 'alchemy' < 36;replygump 0x38920abd 21;pause 500;else;stop;endif;</macro>
- <macro interrupt="False" loop="False" name="Conflag">usetype! 0xf06;</macro>
- <macro interrupt="False" loop="False" name="Conflag Enemy">usetype! 0xf06;waitfortarget 250;target! 'enemy';</macro>
- <macro interrupt="False" loop="False" name="Conflag Self">usetype! 0xf06;waitfortarget 250;target! 'enemy';</macro>
- <macro interrupt="False" loop="False" name="ExploPots">usetype 0xf0d;</macro>
- </macros>
- <autoloot>
- <enabled>False</enabled>
- <container>0xffffffff</container>
- <guards>False</guards>
- </autoloot>
- <scavenger enabled="False">
- <scavenge enabled="True" color="0x0" graphic="0xeed"/>
- <scavenge enabled="True" color="0x34" graphic="0x14f0"/>
- <scavenge enabled="True" color="0x0" graphic="0xe75"/>
- </scavenger>
- <spellgrid>
- <grid enabled="False" locked="True" x="579" y="619" name="Magery/UOF"/>
- <grid enabled="False" locked="True" x="532" y="510" name="Necroweavermage"/>
- <grid enabled="False" locked="True" x="50" y="50" name="bushwarrior"/>
- <grid enabled="False" locked="True" x="573" y="642" name="create food"/>
- </spellgrid>
- <organizer>
- <group target="0x423479eb" stack="True" source="0x418e1b11" complete="False" loop="True" name="Organizer-1">
- <item amount="0x0" graphic="0x97b"/>
- <item amount="0x0" graphic="0x9d0"/>
- </group>
- <group target="0x4249bfaf" stack="True" source="0x418e1b11" complete="False" loop="True" name="Organizer-2">
- <item amount="0x0" graphic="0x9eb"/>
- <item amount="0x0" graphic="0x9c0"/>
- <item amount="0x0" graphic="0x9f2"/>
- <item amount="0x0" graphic="0x9b7"/>
- <item amount="0x0" graphic="0x9d1"/>
- <item amount="0x0" graphic="0x97d"/>
- <item amount="0x0" graphic="0x9d2"/>
- <item amount="0x0" graphic="0x9d3"/>
- </group>
- </organizer>
- <dresslist name="Dress-3">
- <item layer="8">0x42de7710</item>
- <item layer="14">0x40bc0868</item>
- <item layer="6">0x43688bfb</item>
- <item layer="19">0x43f47e3d</item>
- <item layer="7">0x42b91c33</item>
- <item layer="10">0x41bf6a02</item>
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