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  1. [2021-06-10 14:14:48] [util::setLogFilename:239] Logging to requested file (C:\Users\*****\Documents\Call of Duty Modern Warfare\report\gpu//nvngx_dlss_2_1_58.log) enabled successfully
  2. [2021-06-10 14:14:48] [NGXDLAA::Init:113] Warning: UWP compliant mode enabled. User input handling disabled. Debugging tools reliant on user input are disabled.
  3. [2021-06-10 14:14:48] [NGXDLAA::Init:114] Warning: UWP compliant mode enabled. NGX capture disabled.
  4. [2021-06-10 14:14:48] [NGXCubinD3D12::Init:64] Build - PRODUCTION
  5. [2021-06-10 14:14:48] [NGXCubinD3D12::Init:68] GPU nodes 1 - visible node mask 1
  6. [2021-06-10 14:14:48] [NGXCubinD3D12::Init:155] Driver supports Fatbins + PTX
  7. [2021-06-10 14:14:48] [NGXCubinGeneric::SetGPUArch:329] SetGPUArch:: Gpu count = 1, luid: 0xbcd0
  8. [2021-06-10 14:14:48] [NGXCubinGeneric::SetGPUArch:446] m_gpuArch = 0x160
  9. [2021-06-10 14:14:48] [NGXCubinGeneric::SetGPUArch:447] m_smArch = 0x1
  10. [2021-06-10 14:14:48] [NGXCubinKernelMap::InitCubins:46] Setting NGX Generic Cubins for arch fatbin
  11. [2021-06-10 14:14:48] [NGXCubinGeneric::genericPostInit:203] Fast UAV clear: supported
  12. [2021-06-10 14:14:48] [DLSSCubinKernelMap::InitCubins:349] Setting DLAA Cubins for arch fatbin
  13. [2021-06-10 14:14:48] [DLSSCubinKernelMap::InitCubins:349] Setting DLSS Debug Cubins for arch fatbin
  14. [2021-06-10 14:14:48] [DLSSCubinKernelMap::InitCubins:349] Setting DLTSS Engine Cubins for arch fatbin
  15. [2021-06-10 14:14:48] [DLSSCubinKernelMap::InitCubins:349] Setting DLTSS NW Cubins for arch fatbin
  16. [2021-06-10 14:14:48] [DLSSCubinKernelMap::InitCubins:349] Setting DLTSS NW E5M3_SKIP Cubins for arch fatbin
  17. [2021-06-10 14:14:49] [NGXDLAA::Init:147] Device 0xa05ba430
  18. [2021-06-10 14:15:27] [NGXCubinGeneric::Shutdown:275] Delayed destroy resource list count 0
  19.  
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