Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Employee Listing
- -Information about the bonuses and maluses: A positive to a work type will generally result in more positive outcomes when using that work type. Someone with Appease+ will naturally be better at Appease work.
- -A positive and negative in the same category will neutralize each other.
- -Traits will be revealed typically when working on an anomaly or when they have been affected by one. They can be revealed in a variety of ways, however.
- -Employees may gain new traits over the course of their career.
- -The Administrator may have unique interactions with anomalies. Do beware that if the Administrator dies, the quest ends. Additionally, security may be lessened.
- -How the Administrator's traits affect him will slowly be revealed over the course of the story.
- Quick stat rundown
- Appease/Extraction/Subdue/Nurture/Bond/Observe+: They're naturally better at the work order in question. 2+ and above usually means they're skilled in it.
- Appease/Extraction/Subdue/Nurture/Bond/Observe-: They're naturally worse at the work order in question. 2- and below usually means they're awful at it excluding other stats (like Presence impressing an anomaly during Bonding work)
- Stamina+/-: How much pain can you take? Default amount is 3. A shotgun to the gut will usually disable most people unless they have extraordinary high STA. Can be permanently improved by the Training Room but this takes a while, and it'll get harder for each point earnt. Your endurance can only improve so much.
- Willpower: How much mental tomfuckery can you hand? Same as Stamina but with mental damage. Default amount is 3. Harder to train but certain items, implants, or specific anomalies may be able to boost it.
- Force: How much damage can the employee do? How strong are they? Default is 3d4 for regular employees, 4d6 for combat trained employees (i.e ETF, Rangers, you). 4 is a success on a d4, 4 and above is a success on a d6. Can be permanently improved by the Training Room but this takes a while. The more you train, the harder it'll be to get stronger.
- Energy Collection: How good are they at collecting energy? For each +, assume they can roughly gain 1 extra energy per stack. For each -, assume they can roughly gain 1 less energy per stack
- Presence: How respected are you? How much do people fear you? Some anomalies will like lower presence, some will like higher presence. High presence will repel Invaders as well.
- Mental/Physical Protection: How much damage can you avoid/resist before it starts to hurt you? + usually means you can dodge/tank more (Phys) or ignore hazardous thoughts (Mental). - means you're either careless (Phys) or are easily influenced (Mental)
- Panic Risk: How likely they are to enter a panicked state when pushed too hard. Panicked employees will run around and freak the shit out of other employees. Potential despair spirals are possible.
- Anger Risk: How likely they are to enter a state of pure fury when pushed too hard. Enraged employees will tend to beat the shit out of other employees until subdued.
- Will to Live: How much they can take until the void calls for them. Those with low WtL will tend to consider suicide when the situation goes FUBAR, either by eating a bullet or fighting something they know they can't beat.
- Table of Contents for employee occupations and subspecies/races
- OCCUPATIONS:
- ETF Agents - Naturally trained in combat, are overall more skilled than regular employees, are tasked to extract anomalies for you. Due to this, they sometimes may not return until they finish their extraction work.
- Rangers - Combat focused employees. Literal cowboys. Will probably be able to shoot a hole through your chest with ease. Are rare and hard to get.
- Disposables - Prisoners. Typically unskilled at work orders and have a tendency to rebel or fight. Typically have no qualms doing horrible things. Are usually very cheap.
- Regular Employees - Joes, Janes, etc. The baseline. Nothing incredibly special about them.
- Scrappers: The City's answer to hobos. Very good at analyzing scrap and repairing machines. Otherwise similar to average joe employees.
- SUBSPECIES/NON-HUMANS
- Drones - Faceless corporate meat suits. Unnerving to most employees and are typically not the best at work orders. Highly efficient at collecting energy. They seemingly don't bleed, eat, sleep, or even breathe.
- Dog - Dog. Adorable. Lovable. Is a dog, with all of the upsides and downsides that come with it. Do you expect one to be able to hold a pencil?
- Harvesters/Heartrippers: Sharp teethed employees that hold an impressive hunger. While similar to baseline humans, they tend to have more expertise with medicine, anatomy, harvesting, and physical violence. Heartrippers seem to be very similar to Harvesters but focus on textiles and other clothes, similar to silk worms? They bleed black blood.
- Androids - Robotic husks made in a workshop. Immune to certain types of damage (they don't need air, they can't get sick, etc) but are worse at most work orders. Will be able to work regardless of how injured, demotivated, or traumatized they are. Can be upgraded with cybernetics or replacement parts but can't, say, get stronk by Training at a gym.
- UNKNOWN
- Gravediggers: Mentioned by Employee P once, seemingly involved with death in some way. Otherwise no real information can be gleamed.
- STATS CONDENSED (if you just wanna see the raw numbers)
- All employees have been Training in the background. For sake of clarity and to avoid (wait how does he have 6 when he only has two +STA traits), here's what stats got improved
- Alpha, Beta, Gamma, Ranger Zero, Cluwne/B2, Felix, Jack, Kate, Hirose, Nicholas, Lily, Seneca: All
- Bill, Uriel, Grant, Isabelle, Monifa, Q, Talon, Dustin, :Stamina only
- Agent K, Vincent, Delta, Kor :Force only
- Administrator
- STA: 2
- WP: 6
- FOR: 3d6
- Presence: Neutral
- Mental Protection: Special (Due to your nature as an Administrator, you are hardwired to resist anomalous mental effects. It's hard to quantify it in "stat" form)
- Physical Protection: Baseline (+2 if protecting an employee)
- Bond: ++
- Nurture: +
- Appease: +
- Subdue: ++
- Observe: +
- Extraction: +
- Anger Risk: + (Hopeless Wreck)
- Panic Risk/Will to Live: Baseline
- Energy Collection: +1 Energy Collected
- Special: Has a heightened sense of awareness (true or false) on any possible danger, has unique (for good or ill) interactions when working with ETF agents, probably has some enemies out there due to certain beliefs you had!
- MARTIAL ARTS:
- Force of Will (Can be activated once per day. You can ignore a source of stamina damage taken in exchange for willpower damage)
- Twisted Stance (+3 FORCE dice, first critical dice rolled each turn is 2 successes, deals STA damage to yourself to activate and requires a lot of rest to reuse again. Can only have one stance active at a time.)
- Minor Iris. (DC: 16, bo3. On a success, you may reroll every FORCE dice you rolled that was a failure [3 and under for you]. Melee range, Cooldown of one combat round.)
- Flying Axe Kick (Melee range, DC 13 bo2. On a success, grants you three +1s you can use in any configuration. Cooldown of one combat round.)
- Mr. Churchland
- STA: 3
- WP: 3
- FOR: ???
- Presence: 0
- Mental and Physical Protection: Baseline
- Bond: +
- Nurture: +
- Appease: 0
- Subdue: 0
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Baseline
- Energy Collection: -1 Energy collected
- Special: Not in your facility but can be hired for a day at a time. Might have unique or rare traits?
- Alpha (Out in the field)
- STA: 4
- WP: 4
- FOR: 5d6
- Presence: Rookie/-1
- Mental Protection: Baseline
- Physical Protection: Weak/-1
- Bond: ++
- Nurture: ++
- Appease: ++
- Subdue: 0
- Observe: +
- Extraction: 0
- Anger/Panic Risk/Will to Live: Baseline
- Energy Collection: +1 Energy collected
- Special: Better interaction results with Inanimate or Robotic anomalies (functionally All Interaction Results+ to them)
- Beta (Out in the field.)
- STA: 4
- WP: 3
- FOR: 5d6
- Presence: Neutral/0
- Mental Protection: Baseline
- Physical Protection: Agile/+1
- Bond: +
- Nurture: +
- Appease: ++
- Subdue: +
- Observe: ++
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: +1 Energy Gained
- Gamma (Out in the Field)
- STA: 5
- WP: 5
- FOR: 6d6
- Presence: Respected/+1
- Mental and Physical Protection: Focused/+1
- Bond: +++
- Nurture: ++
- Appease: +
- Subdue: +
- Observe: +
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Starts at Confident instead of Neutral morale.
- Delta [Security Department Member] (Out in the Field)
- STA: 6
- WP: 3
- FOR: 7d6
- Presence: Horrifying/+3
- Mental and Physical Protection: Neutral
- Bond: --
- Nurture: -
- Appease: 0
- Subdue: +++
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Morales increases when he takes or deals damage, though it's harder to lower or raise his morale, has minor regeneration when not in critical condition
- Null (Out in the Field)
- STA: 4
- WP: 4
- FOR: 4d6
- Presence: Neutral
- Mental Protection: Calm/+1
- Physical Protection: Neutral
- Bond: ++
- Nurture: +
- Appease: +
- Subdue: 0
- Observe: 0
- Extraction: -
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Epsilon (Out in the field.)
- STA: 5
- WP: 3
- FOR: 6d6
- Presence: Neutral
- Mental Protection: Neutral
- Physical Protection: Neutral
- Bond: -
- Nurture: -
- Appease: -
- Subdue: ++
- Observe: -
- Extraction: -
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Chi (Out in the field.)
- STA: 4
- WP: 5
- FOR: 7d6
- Presence: Neutral
- Mental Protection: Calm/+1
- Physical Protection: Neutral
- Bond: 0
- Nurture: 0
- Appease: 0
- Subdue: 0
- Observe: 0
- Extraction: 0
- Anger/Will to Live: Neutral
- Panic Risk: Stone Cold (-3)
- Energy Collection: Neutral
- Special: Morale hardly raises or lowers. No need to worry about freakouts.
- Rho (Out in the field.)
- STA: 3
- WP: 3
- FOR: 5d6
- Presence: Neutral
- Mental Protection: Neutral
- Physical Protection: Neutral
- Bond: ++
- Nurture: +
- Appease: +
- Subdue: +
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Recovers morale far quickly than most employees.
- Tau (Out in the field.)
- STA: 3
- WP: 3
- FOR: 4d6
- Presence: Neutral
- Mental Protection: Neutral
- Physical Protection: Neutral
- Bond: 0
- Nurture: 0
- Appease: ++
- Subdue: --
- Observe: 0
- Extraction: 0
- Anger: Doesn't Care (-2)
- Will to Live: Life's fine (+1)
- Energy Collection: Neutral
- Special: Knows the ins and out of containment cells. Can majorly repair or lightly upgrade one once per day, can do regular repairs whenever.
- Sigma (Out in the field.)
- STA: 4
- WP: 4
- FOR: 6d6
- Presence: Neutral
- Mental and Physical Protection: Neutral
- Bond: +
- Nurture: 0
- Appease: 0
- Subdue: 0
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Morale starts off at "Grateful", several levels higher than Neutral
- Ranger Zero
- STA: 6
- WP: 4
- FOR: 7d6
- Presence: Respected/+2
- Mental Protection and Physical Protection: Neutral
- Bond: +
- Nurture: 0
- Appease: -
- Subdue: +++
- Observe: -
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Has knowledge on firearms and warfare, can handle heat and other desert conditions better than other employees
- Agent K (Out in the field.)
- STA: 5
- WP: 4
- FOR: 5d6
- Presence: +2
- Mental and Physical Protection: Neutral
- Bond: +
- Nurture: +
- Appease: -
- Subdue: ++
- Observe: --
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: From another world. May have unique abilities that other employees may not have. Has innate understanding of weapon based PARADIGMS and their copies
- Arthur
- STA: 5
- WP: 4
- FOR: 5d6
- Presence: Noteworthy/+1
- Mental Protection: Neutral
- Physical Protection: -1
- Bond: +
- Nurture: +
- Appease: +
- Subdue: +
- Observe: +++
- Extraction: +
- Anger Risk/Panic Risk/Will to Live: Neutral
- Energy Collection: +1 Energy collected
- Special: Has some minor healing abilities after Reminder got decomm'd, Some anomalous effects, good and bad, may be weakened or ignored by this employee)
- Adama
- STA: 4
- WP: 3
- FOR: 3d4
- Presence: Neutral/+0
- Mental Protection: Neutral
- Physical Protection: +1
- Bond: -
- Nurture: ++
- Appease: 0
- Subdue: 0
- Observe: +
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: +1 Energy Collected
- Bill Smith
- STA: 4
- WP: 3
- FOR: 4d4
- Presence: +0
- Mental Protection: Neutral
- Physical Protection: +1
- Bond: 0
- Nurture: +
- Appease: ++
- Subdue: +
- Observe: 0
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: -1 Energy Collected
- Special: Knowledge on machinery and repairs
- CLUWNE
- STA: 5
- WP: 4
- FOR: 6d6 (wait how?)
- Presence: FEARED/+3
- Mental and Physical Protection: +0
- Bond: +
- Nurture: +
- Appease: +
- Subdue: ++
- Observe: +
- Extraction: +
- Anger/Panic Risk/Will to Live: Chill as Clown Meat (-2 Panic Risk), normal otherwise.
- Energy Collection: +1 Energy Collected
- Special: Lower maximum morale, but takes far less morale damage from pain or mental anguish, has a LOT of enemies.
- Celanine Morozov
- STA: 4 (Cybernetic Arm negates Crippled unless removed or damaged)
- WP: 3
- FOR: 3d4
- Presence: Meek/-1
- Mental and Physical Protection: +0
- Bond: + (- with mechanical anomalies)
- Nurture: +
- Appease: 0
- Subdue: 0 (+ with mechanical anomalies)
- Observe: 0 (- with mechanical anomalies)
- Extraction: 0
- Anger Risk/Will to Live: Neutral
- Panic Risk: +1
- Dustin (Gone for a sponsorship, will be back in a while.)
- STA: 4
- WP: 3
- FOR: 3d4
- Presence: +0
- Mental and Physical Protection: +0
- Bond: -
- Nurture: +
- Appease: ++
- Subdue: +
- Observe: +
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Knowledge on artists and their works
- Emily Parker
- STA: 2
- WP: 5
- FOR: 3d4
- Presence: +0
- Mental Protection: +1
- Physical Protection: +1
- Bond: 0 (+ if Machine Anomaly)
- Nurture: ++
- Appease: 0 (+ if Machine Anomaly)
- Subdue: 0
- Observe: 0
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: -1 Energy Collected
- Special: Knowledge on medicine and anatomy, can always act regardless of morale/physical or mental damage, can detect physical ailments (anomalous or not) easier than other employees, heals employees faster, has higher max morale.
- Felix Morozov [Security Department Member]
- STA: 4
- WP: 3
- FOR: 6d4
- Presence: +1
- Mental and Physical Protection: +0
- Bond: -
- Nurture: +
- Appease: 0
- Subdue: +++
- Observe: 0
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: +1 Energy Collected
- Gary Miller [MISSING/DEAD]
- STA: 2
- WP: 3
- FOR: 3d4
- Presence: Veteran/+1
- Mental Protection: +0
- Physical Protection: +2 if protecting Empl????? ?????
- Bond: 0
- Nurture: +
- Appease: 0
- Subdue: +
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Generated a PARADIGM. Very rare, how exactly did he qualify for it?
- Grant
- STA: 4
- WP: 3
- FOR: 3d4
- Presence: Listener/-2
- Mental and Physical Protection: +0
- Bond: - (0 if Humanoid)
- Nurture: -
- Appease: ++
- Subdue: 0
- Observe: + (+++ if Humanoid)
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Knowledge on the human mind and its behaviors. Understands humanoid anomalies better than others
- Hirose Yoshihiro (Out for a sponsorship.)
- STA: 4
- WP: 3
- FOR: 5d4
- Presence: +0
- Mental Protection: -1
- Physical Protection: 0
- Bond: +
- Nurture: +
- Appease: +
- Subdue: 0
- Observe: +
- Extraction: 0
- Anger Risk: +1
- Panic Risk/Will to Live: Neutral
- Energy Collection: +1 Energy Collected
- Special: Has knowledge on acting and deception
- Isabelle Miller [Security Department Member]
- STA: 4
- WP: 3
- FOR: 8d6
- Presence: +2/Granddaughter of a former Ranger
- Mental Protection: 0
- Physical Protection: +2 if protecting another employee, 0 otherwise
- Bond: -
- Nurture: 0
- Appease: -
- Subdue: ++
- Observe: 0
- Extraction: 0
- Anger Risk: ++
- Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Regenerates morale a bit faster than the average employee.
- Jack Morozov [Security Department Member]
- STA: 4
- WP: 3
- FOR: 7d4
- Presence: +0
- Mental Protection: +2
- Physical Protection: -1
- Bond: --
- Nurture: 0
- Appease: 0
- Subdue: 0
- Observe: +
- Extraction: +
- Anger Risk/Panic Risk: Neutral
- Will to Live: -
- Energy Collection: Neutral
- Special: Neutral.
- Kate Chen [Accounting Department member]
- STA: 5
- WP: 5
- FOR: 5d4
- Presence: +1
- Mental Protection: +2
- Physical Protection: +0
- Bond: INCAPABLE
- Nurture: +
- Appease: +
- Subdue: +
- Observe: ++
- Extraction: 0
- Anger Risk/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Mood can not be analyzed, is incapable of doing Bonding work orders, has a chance to negate mental damage taken, ocasionally gives hints in her weird ramblings, weirds out other employees.
- Lily
- STA: 5
- WP: 2
- FOR: 6d4
- Presence: +1
- Mental Protection and Physical Protection: -1
- Bond: +
- Nurture: +
- Appease: +
- Subdue: -
- Observe: --
- Extraction: ++
- Anger Risk/Panic Risk/Will to Live: Neutral
- Energy Collection: +2 Energy Collected
- Monifa Anjaro [Head of Security]
- STA: 8
- WP: 3
- FOR: 6d6
- Presence: +1
- Mental and Physical Protection: +1
- Bond: +
- Nurture: +
- Appease: 0
- Subdue: +
- Observe: 0
- Extraction: 0
- Anger Risk/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Employees will slowly regain morale if she's on the same floor as them. Bonding works done on anomalies on the same floor as her may soothe and calm them down, Can handle heat and other desert conditions better than other employees
- Employee M2
- STA: 2
- WP: 3
- FOR: 4d6
- Presence: +0
- Mental and Physical Protection: +0
- Bond: ++
- Nurture: ++
- Appease: -
- Subdue: -
- Observe: -
- Extraction: +
- Anger Risk/Panic Risk/Will to Live: Neutral
- Energy Collection: +1
- Special: Morale can't reach 0 and restores through working, very unlikely to disobey orders, easily annoys employees and anomalies alike.
- Nicholas (Out for a sponsorship.)
- STA: 5
- WP: 5
- FOR: 5d4
- Presence: +0
- Mental and Physical Protection: +0
- Bond: ++
- Nurture: 0
- Appease: ++
- Subdue: 0
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: +1 Energy Collected
- Opal
- STA: 3
- WP: 3
- FOR: 3d4
- Presence: +0
- Mental Protection: +2
- Physical Protection: +2
- Bond: 0
- Nurture: +
- Appease: 0
- Subdue: -
- Observe: +
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: -1 Energy Collected
- Special: Can always act regardless of morale, STA, or WP damage.
- Oswald [DEFECTIVE] [Accounting Department member]
- STA: 4
- WP: 5
- FOR: 4d4
- Presence: +0
- Mental Protection: +1
- Physical Protection: +1
- Bond: -
- Nurture: +
- Appease: 0
- Subdue: + (Currently in Subdue mode, so +++)
- Observe: 0
- Extraction: 0
- Anger Risk: +1
- Panic Risk and Will to Live: Neutral.
- Energy Collection: Neutral
- Special: When this employee completes a work order, he is locked into doing that work order. However, he gains ++ to doing said work order. Has knowledge on all things culinary.
- Presley King
- STA: 3
- WP: 3
- FOR: 4d6
- Presence: +0
- Mental Protection: +0
- Physical Protection: +1
- Bond: ++ (+++ if Female)
- Nurture: --
- Appease: -
- Subdue: --
- Observe: --
- Extraction: -
- Anger/Panic Risk/Will to Live: Neutral
- Special: Can always act regardless of morale, STA, or WP damage.
- Q [HEAD OF ACCOUNTING]
- STA: 3
- WP: 6
- FOR: 3d4
- Presence: +1
- Mental and Physical Protection: +0
- Bond: -
- Nurture: -
- Appease: +
- Subdue: +
- Observe: -
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: +4 Energy Collected
- Special: Strikes first in combat before anyone else, decreases employee morale periodically, anomalies on the same floor as him may occasionally produce C-Extract when worked on (scaling with how dangerous they are)
- Q2 [Accounting Department Member]
- STA: 2
- WP: 4
- FOR: 3d4
- Presence: +1
- Mental and Physical Protection: +0
- Bond: 0
- Nurture: 0
- Appease: 0
- Subdue: +
- Observe: -
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: +2 Energy Collected
- Special: None.
- Roxy:
- STA: 4
- WP: 4
- FOR: 4d4 (dogs bite, man)
- Presence: -1
- Mental Protection: +0
- Physical Protection: +1
- Bond: +
- Nurture: +
- Appease: -
- Subdue: 0
- Observe: -
- Extraction: 0
- Anger/Panic Risk/Will to Live: Dogs don't worry about such human concepts. (read: Neutral)
- Energy Collection: Neutral
- Special: Morale hardly decreases, slowly raises the morale of nearby employees, Can handle any extreme temperature condition better
- Employee R2 (OUT IN THE FIELD, CAN'T BE ASSIGNED)
- STA: 4
- WP: 3
- FOR: 6d6 (dogs bite, man)
- Presence: 0
- Mental Protection: +0
- Physical Protection: +1
- Bond: 0
- Nurture: 0
- Appease: 0
- Subdue: +
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Dogs don't worry about such human concepts. (read: Neutral)
- Energy Collection: Neutral
- Special: Dog.
- Seneca
- STA: 3
- WP: 5
- FOR: 4d4 (7d4 against abnormalities she's worked on. Works on: Last Shot, Future, Sirocco)
- Presence: +0
- Mental Protection: +1
- Physical Protection: +0
- Bond: 0
- Nurture: ++
- Appease: +
- Subdue: +
- Observe: 0
- Extraction: ++
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Knowledge on medicine and anatomy
- SPAMTON G SPAMTON [Accounting Department Member]
- STA: 3
- WP: 4
- FOR: ??? ([BUY FOR 1 A-ENERGY])
- Presence: BIGGEST SHOT/+0
- Mental Protection: MADE OF STEEL/+1
- Physical Protection: UNBEATABLE/+1
- Bond: 0
- Nurture: +++
- Appease: +
- Subdue: -
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: 0
- Special: Same as all of the other androids. VERY distracting, good if you need a great distraction. Explodes upon death.
- Talon
- STA: 5
- WP: 4
- FOR: 3d4
- Presence: +1
- Mental and Physical Protection: +0
- Bond: --
- Nurture: -
- Appease: -
- Subdue: 0
- Observe: -
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: +1 Energy Collected
- Special: Decreases employee morale periodically, gains morale stupidly easily.
- Employee T2
- STA: 3
- WP: 4
- FOR: 4d6
- Presence: -1
- Mental Protection: +0
- Physical Protection: +1
- Bond: --
- Nurture: -
- Appease: 0
- Subdue: 0
- Observe: -
- Extraction: -
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral.
- Special: Anomalies are less likely to react badly when worked on by this employee, explodes upon death, has better interactions with cats of any type.
- Uriel (Out in the field.)
- STA: 4
- WP: 5
- FOR: 3d4
- Presence: +0
- Mental and Physical Protection: +0
- Bond: 0
- Nurture ++
- Appease: ++
- Subdue: 0
- Observe: +
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Knowledge on religions and their customs
- Vincent
- STA: 4
- WP: 2
- FOR: 5d4
- Presence: +1/Respected
- Mental and Physical Protection: +0 (Physical), -1 (Mental)
- Bond: +
- Nurture: +++
- Appease: ++
- Subdue: 0
- Observe: +
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Lowers the morale of rebellious employees (employees who have little to no respect for you), has minor regeneration when not in critical condition
- Employee W: [Defective]
- STA: 3
- WP: 2
- FOR: 3d4
- Presence: +0
- Mental Protection: -1
- Physical Protection: +1
- Bond: -
- Nurture: -
- Appease: -
- Subdue: -
- Observe: 0
- Extraction: -
- Anger Risk/Will to Live: Neutral
- Panic Risk: +1
- Energy Collection: +1
- Special: Writes down more detailed notes, generally more lucky, innate traits of androidness, has a higher chance of stat boosts or new traits being added. Explodes upon death.
- Xenia [Defective] (Out in the field.) [ACCOUNTING DEPARTMENT MEMEBER]
- STA: 4
- WP: 3
- FOR: 3d4
- Presence: -1
- Mental Protection: +0
- Physical Protection: +2
- Bond: -
- Nurture: 0
- Appease: +
- Subdue: -
- Observe: -
- Extraction: -
- Anger Risk/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Innate traits of being an android, refer to Emily or Presley or O2 or S2. liable to obey anyone with high Presence, has knowledge on all things culinary. Explodes upon death.
- Yovani [Defective] (Out in the field.)
- STA: 3
- WP: 3
- FOR: 3d4
- Presence: +1
- Mental Protection: +0
- Physical Protection: +1
- Bond: 0? (Can be -, +, or still 0. Changes randomly.)
- Nurture 0? (Can be - or +, or still 0. Changes randomly.)
- Appease: 0?? (Can be --, ++, -, +, or still 0. Changes randomly.)
- Subdue: 0
- Observe: 0
- Extraction: 0
- Anger Risk: +1
- Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Innate traits of being an android, refer to Emily or Presley or O2. May hints toward what work types or anomalies he feels "lucky" about (which clues on whether Bond/Nurture/Appease are high or low). Explodes upon death.
- Zayne [DEFECTIVE]
- STA: 3
- WP: 4
- FOR: 3d4 (STRENGTHLET)
- Presence: +0
- Mental Protection: +0
- Physical Protection: +1
- Bond: 0
- Nurture: --
- Appease: --
- Subdue: ++
- Observe: --
- Extraction: -
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: -1 Energy Collected
- Special: Sometimes just doesn't listen to you in the slightest. Explodes upon death.
- D-C45P14N
- STA: 3
- WP: 3
- FOR: 4d4
- Presence: +0
- Mental Protection: +1 (+2 against anything that relies on emotional manipulation to work)
- Physical Protection: +0
- Bond: +
- Nurture: -
- Appease: +
- Subdue: +
- Observe: +
- Extraction: +
- Anger/Panic Risk: -3 (hardly gets angry or panics)
- Will to Live: Neutral
- Energy Collection: Neutral
- Special: Does not get worse at work orders regardless of how injured she is, unnerves most employees she works with
- D-W01FY
- STA: 3
- WP: 3
- FOR: 5d4
- Presence: +1
- Mental Protection: +2
- Physical Protection: +2
- Bond: -
- Nurture: -
- Appease: 0
- Subdue: 0
- Observe: +
- Extraction: +
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: -1 Energy Collected
- Special: Gains morale instead of losing from seeing gore/bodies/people dying/other morbid things, gives hints towards PARADIGM unlocks
- D-124N474
- STA: 3
- WP: 3
- FOR: 3d4
- Presence: +0
- Mental Protection: +0
- Physical Protection: +0
- Bond: +
- Nurture: -
- Appease: +
- Subdue: 0
- Observe: -
- Extraction: -
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: -1 Energy Collected
- Special: Morale rapidly lowers and raises far easier than most other employees.
- Kor
- STA: 3
- WP: 4
- FOR: 4d4
- Presence: -1
- Mental Protection: +1
- Physical Protection: +0
- Bond: -
- Nurture: 0
- Appease: ++
- Subdue: 0
- Observe: +
- Extraction: ++
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Knowledge on fashion trends and anatomy, morale is harder to lower by most means.
- D-H3247
- STA: 2
- WP: 3
- FOR: 3d8
- Presence: +2/FREAKY
- Mental Protection: +0
- Physical Protection: +2
- Bond: --
- Nurture: 0
- Appease: 0
- Subdue: ++
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: METAL CRAB. METAL CRAB. METAL CRAB. Absolutely freaks the shit out of most anomalies or employees
- D-5UH4
- STA: 4 (2 with the ring)
- WP: ??? (Lower than 3, you assume)
- FOR: 5d4 (9d4 with the ring)
- Presence: +0
- Mental Protection: ??? (Negative in it, you assume)
- Physical Protection: +0
- Bond: -
- Nurture: +
- Appease: -
- Subdue: ++
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Will obey to any order you give her, has almost anomalously bad levels of mental protection.
- D-C453Y
- STA: 3
- WP: 3
- FOR: 3d4
- Presence: +0
- Mental and Physical Protection: +0
- Bond: +
- Nurture: 0
- Appease: -
- Subdue: -
- Observe: 0
- Extraction: 0
- Anger/Panic Risk/Will to Live: Neutral
- Energy Collection: Neutral
- Special: Easily convinced by anomalies, when working with another employee, copies their stat bonuses for the work type selected and their mannerisms
- D-W23N
- STA: 3
- WP: 3
- FOR: 3d4
- Presence: +0
- Mental and Physical Protection: +0
- Bond: 0
- Nurture: 0
- Appease: 0
- Subdue: 0
- Observe: 0
- Extraction: 0
- Anger Risk and Will to Live: Neutral
- Panic Risk: +1
- Energy Collection: -1
- Special: None noted.
- D-4C3
- STA: 4
- WP: 4
- FOR: 3d4
- Presence: +0
- Mental Protection: +1 (you assume it must be higher given her results)
- Physical Protection: +0
- Bond: -1
- Nurture: -1
- Appease: 0
- Subdue: +1
- Observe: 0
- Extraction: +2
- Anger/Panic Risk adn Will to Live: Neutral
- Energy Collection: Neutral
- Special: Can absolutely not be trusted, has little to no loyalty to you.
- Flavorful/Original stats (both so I can keep track of the traits and in case of any more Gamma shenanigan, I got names for the special actions you use)
- The Administrator
- Hopeless Wreck (Stamina--, Force-, Willpower++, Subdue+, instinctually unlocks spiteful/wrathful actions, ???)
- Anomalous Insight (Will occasionally get hints on how to extract special items from anomalies after enough work.)
- Bound By Duty (All Interaction Results+, Stamina+, instinctually unlocks honorable/dutiful actions, Energy Collection+, has unique (for ill or better) interactions when working with ETFs, ???)
- Dying Light (WP+, Physical Protection++ when protecting an employee, Bonding+. Your beliefs were not popular in the eyes of the City. Best be careful.., ???)
- Mr. Churchland
- Happy-go-Lucky (Bonding+, Nurture+, Energy Collection-)
- ETF Alpha
- Antique Collector (Better results with mechanical anomalies, Appease+, Nurture+)
- Productive (Nurture+, Energy Collection+)
- Rose Tinted (Bonding+, Willpower+, Physical Protection-, Presence-)
- Empath (Appease+, Bond+, Observe+, loses or gains Morale based on the anomaly's mood)
- ETF Beta
- Professional (Energy Collection+, Appease+, Nurture+)
- Experienced (All Interaction Results+)
- Wary (Physical Protection+, Observe+, Extraction-, Nurture-)
- ETF Gamma
- Coolheaded (Morale will start at "Confident" instead of Neutral, Willpower+)
- Fast Talker (Bonding++, Nurture+, Energy Collection-)
- Savvy (All Stats Up!, WP+)
- ETF Delta
- Bloodthirsty (Subdue++, Force+, Bonding--)
- Sadomasochist (Stamina++, Morale increases as he takes and deals physical damage)
- Threatening (Presence++)
- Desensitized (Harder to lower or raise his morale, Subdue+, Nurture-)
- Blood-bound (STA+, FOR+, Presence+, minor regeneration if not in critical condition)
- ETF Chi
- Veteran of War (Force++, Stamina+, Mental Protection+, Panic Risk-)
- Poker Face (Willpower++, Panic Risk--, Morale rarely lowers or raises)
- ETF Rho
- Jack of Some Trades (Bonding+, Appease+, Nurture+, Subdue+, FOR+)
- Smooth Persona (Bonding+, recovers morale far quicker than regular employees)
- ETF Epsilon
- Hardwired Towards Violence (Force++, Stamina++, All Interaction Results- except for Subdue++)
- ETF Tau
- Untroubled (Anger Risk--, Will to Live+, Subdue--)
- Containment Expert (Knowledge on containment cells and their upkeep, Appease++)
- ETF Sigma
- Devoted (Bond+, WP+, Morale defaults to Grateful)
- Holy Duelist (Force++, Stamina+. Grows stronger the more duels she completes.)
- ETF Null/O
- Gentle (Bonding+, Nurture+, Extraction-, Subdue-)
- Arbiter (Bond+, Appease+, Subdue+)
- Calm Spirit (Mental Protection+, WP+)
- Ranger Zero
- Coolheaded (Morale will start at "Confident" instead of Neutral, Willpower+)
- Candid (Subdue+, Bonding+)
- Instigator (Subdue+, Force+, Observe-, Appease-)
- Ranger Training (Knowledge on firearms and warfare, Subdue+, Force+, Stamina+, Presence++)
- Sand-Adapted (Can handle heat and other desert conditions better than other employees, STA+)
- Agent K/AK
- Impetuous (Bond+, Observe--, Appease-, Nurture+, Subdue+)
- Anomaly Discipliner (Subdue+, Stamina+, Presence++, has innate understanding of weapon based PARADIGMS and their copies)
- Employee A (Arthur ???)
- Curious (Observe++)
- Impulsive (Energy Collection+, Physical Protection-)
- Blessed (All Interaction Results+, Force+, Stamina+, Willpower+, Presence+, ???)
- Overexposured (Some anomalous effects, good and bad, may be weakened or ignored by this employee)
- Zealous [REMOVED] (Subdue+, Anger Risk+, Appease-) (Got erased when Reminder transformed into Future)
- Employee A2 (Adama)
- Rational (Appease+, Extraction+, Observe+)
- Caffeine Addict (Nurture++, Bonding-, Appease-)
- Proactive (Energy Collection+, Physical Protection+)
- Employee B (Bill Smith)
- Former Scrapper (Knowledge on machinery and repairs, Appease+)
- Resourceful (Appease+, Nurture+, Extraction+, Force+)
- Slow and Steady (Physical Protection+, has a chance of correcting a mistake done during a work order, Energy Collection-)
- Employee B2 (CLUWNE/???)
- malescream1.ogg (Presence++, Subdue+, Max Morale-, used to suffering)
- Robust (All Stats Up!, has a lot of enemies.)
- Poisonous to Fear (Panic Risk--)
- Employee C (Celanine Morozov)
- Nervous (Panic Risk+)
- Soft (Nurture+, Bonding+, Presence-)
- Robophobic (Bond--, Observe-, and Subdue+ to Mechanical Anomalies. Morale- around Androids and Morale- to Androids)
- Crippled [REMOVED AS LONG AS ROBO ARM IS ON] (Stamina-, Force-, Presence-)
- Lucky [REMOVED] (Whenever this employee would have died, they are instead gravely wounded. This trait is then removed)
- Employee D
- Analytical (Appease+, Observe+)
- Terse (Nurture+, Bonding-)
- Art Critic (Appease+, Subdue+, Knowledge on artists and their works)
- Employee E (Emily ???)
- Advanced Android (Physical Protection+, Mental Protection+, can always act regardless of status. Overwrites the regular Android trait.)
- Machine Empathy (Bonding+ and Appease+ when interacting with mechanical anomalies)
- Exhausted (Energy Collection-, Stamina-, Willpower+)
- Updated Nurse Programming (Knowledge of medicine and anatomy, Nurture++, Extraction+, can detect physical ailments [anomalous or not] easier, heals employees faster.)
- Employee F (Felix Morozov)
- Detached (Energy Collection-, Bonding-, Extraction+, Subdue+, Force+)
- To The Point (Subdue+, Nurture+, Energy Collection+)
- Stern (Subdue+, Presence+, Energy Collection+)
- (MOVED ON/SPIRITED AWAY) Employee G (Gary Miller)
- Decrepit (Nurture+, Stamina-, Force-)
- Former Ranger (Knowledge on firearms and warfare, Subdue+, Force+, Presence+)
- Protective (???ical++ when pro???? emp???)
- PARADIGM extracted: AWAKE FROM YOUR NIGHTMARE (An engraved bolt action pistol.)
- Employee G2 (Psychologist/???)
- Psychologist (Knowledge of the human mind and its behaviors, understands humanoid anomalies better than others.)
- Reticent (Appease+, Bonding-, Presence--)
- Impartial (Appease+, Observe+, Nurture-)
- Employee H (Hirose Yoshihiro)
- Prideful (Anger Risk+, Force+)
- Former Actor (Bonding++, Appease+, has knowledge on acting and deception)
- Perfectionist (Energy Collection+, Mental Protection-)
- Cheater (Bond-, Nurture+, Observe+)
- Employee I (Isabelle Miller)
- Militant (Subdue+, Force++, Bonding--)
- Zealous (Subdue+, Anger Risk+, Appease-)
- Mama Bear (Bond+, Physical Protection++ if protecting another employee.)
- Combat Trained (rolls d6s instead of d4s.)
- Duelist Novice (FOR+. Grows stronger the more duels are done.)
- Granddaughter of a Ranger (Presence++, Force+, restores morale faster than the average employee. Granted by prolonged exposure to AFYN.)
- Employee J (Jack Morozov)
- Procrastinator (Mental Protection+, Energy Collection-)
- Distant (Mental Protection+, Extraction+, Observe+, Bonding--)
- Death Seeker (Physical Protection-, Will to Live-, Force+++)
- Employee K (Kate Chen)
- Bewildering (Appeasement+, Observe+, Nurture+, Subdue+, Incapable of Bonding)
- Deadpan (Mental Protection++, mood can not be analyzed.)
- Unyielding (Willpower+, has a chance to resist mental damage taken)
- Purified (Stamina+, Force+, Willpower+, Presence+)
- Unusual Mind (Occasionally gives hints in her weird ramblings, Observe+, weirds out other employees.)
- Employee L (Lily ???)
- Jokester (Bonding+, Subdue-)
- Overconfident (Energy Collection++, Physical Protection-, Mental Protection-)
- Former Harvester (Extraction++, Force+, Presence+)
- Instinctual (Stamina+, Force+, Nurture+, Appease+, Observe--, Willpower-)
- Employee M (Monifa Anjaro)
- Augmented (Physical Protection+, Mental Protection+)
- Tough as Nails (Stamina+, Force+)
- Protective (Bonding+, Nurture+)
- Security Head (Force+, Subdue+, Stamina++, Presence+, is trained in the art of combat.)
- Sand-Adapted (Can handle heat and other desert conditions better than other employees, STA+)
- Soothing (Employees will slowly regain their morale over time. Bonding work done may soothe and calm down anomalies.) [Floor Wide]
- Employee M2 (???)
- Worker Bug (STA-, WP-, Extraction+, Morale can't reach 0 and restores through working, very unlikely to disobey orders.)
- Joyful (Bonding++, Nurture+, Subdue-, Observe-, WP+)
- Chatterbug (Energy Collection+, Nurture+, Appease-, can easily annoy coworker or anomaly alike.)
- Employee N (Nicholas ???)
- Seen It All (Stamina+, Willpower+, Force+)
- Neatnik (Energy Collection+, Appease+, Nurture-)
- Former Bartender (Bond++, Appease+, Nurture+, Willpower+)
- Enjoys His Job (Gains morale by doing anomaly work orders. Always available to work.)
- Employee O (Opal ???)
- Android (All Interaction Results-, Physical Protection+, can always act regardless of status)
- Meticulous (Appease+, Nurture+, Extraction+, Energy Collection-)
- Considerate (Nurture+, Bonding+, Subdue-)
- Succinct (Observe+, Subdue+)
- Information Filter (Mental Protection++)
- Old Upgrade (Physical Protection+, Observe+)
- Employee O2 (Oswald ???)
- Advanced Android (Physical Protection+, Mental Protection+, can always act regardless of status. Overwrites the Android trait.)
- Hyperfocus (Completed work order++, WP+, unable to perform other works until next shift)
- Fine Diner (STA+, Nurture+, Knowledgeable on all things culinary!)
- Catty (Bonding-, Subdue+, Force+, Willpower+, Anger Risk+)
- Employee P (Presley ???)
- Android (All Interaction Results-, Physical Protection+, can always act regardless of status)
- Facetious (Bonding+, Nurture-, Appease-)
- Flirty (Bonding+, Bonding+ again if anomaly is of the opposite sex)
- Looselipped (Bonding+, Appease+, Subdue-, Obverse-)
- Employee Q (Q)
- Drone (All Interaction Results-, Stamina-, Energy Collection+, Willpower+, decreases employee morale periodically)
- Orderly (Appease+, Extraction+, Energy Collection+)
- Poised (WP+, Subdue++, strikes first in combat)
- Accounting Head (Energy Collection++, Extraction+, Appease+, Willpower+, Presence+)
- High Quality (Anomalies may occasionally produce C-Extract when worked on. Chance increases the more dangerous the anomaly is.) (Floor Wide)
- Employee Q2 (Q2)
- Drone (All Interaction Results-, Stamina-, Energy Collection+, Willpower+, decreases employee morale periodically)
- Practical (Appease+, Nurture+, Subdue+, Energy Collection+)
- General Manager Training (Bonding+, Subdue+, Extraction+, Presence+)
- Employee R (Roxy)
- Dog (May have problem doing things that humans can do naturally.)
- Man's Best Friend (Employee's morale rarely decreases. Slowly raises the morale of nearby employees.)
- Playful (Bonding+, Nurture+, Appease-, Observe-)
- Fleet (Physical Protection+, Presence-, Stamina-)
- Wasteland Survivor (Can handle any extreme temperature condition better, STA++, WP+)
- Employee R2 (???)
- Dog (May have problem doing things that humans can do naturally.)
- K-9 Training (Subdue+, Stamina, Physical Protection+, Force+, Combat Trained)
- Employee S (Seneca ???)
- Trained Nurse (Knowledge on medicine and anatomy, Nurture++, Extraction+, Willpower+)
- Smug (Willpower+, Mental Protection+)
- In Control (Extraction+, Appease+, Subdue+)
- Abnormality Medic (Can heal and understand anomaly anatomy better, FOR+++ against anomalies she has healed, STA-)
- Employee S2 (SPAMTOM G SPAMTON NOW LISTEN HERE I WANNA MAKE YOU A [[BIG SHOT]])
- Advanced Android (Physical Protection+, Mental Protection+, can always act regardless of status. Overwrites the Android trait.)
- HONEST SALESMAN (Nurture+, Bond+, Energy Collection+)
- Rushed Dealmaker (Energy Collection-, Bond+, Nurture+, Willpower+)
- Walking Billboard (Appease+, Nurture+, Subdue-, Bonding--, VERY distracting.)
- Employee T ("Talon")
- Drone (All Interaction Results-, Stamina-, Energy Collection+, Willpower+, decreases employee morale periodically)
- Prime Cut (Stamina++)
- Callous (Presence+, Subdue+, Extraction+, Bonding--)
- Easily Amused (Gains morale easily, Bond+)
- Employee T2 (???)
- Android (Physical Protection+, All Interaction Results-, can always act regardless of status aside from Meltdowns.)
- Ordinary (Bonding-, Presence-, anomalies are less likely to react badly when worked on by this employee.)
- Cat Lover (WP+, Appease+, Subdue+, has better interactions with cats of any type.)
- Employee U (Theologian/Uriel)
- Faithful (Knowledge of religions and their customs, Willpower++, Appease+)
- Meek (Nurture+, Bonding-, Subdue-)
- Enlightened (All Interaction Results+)
- Employee V (The Chef/Vincent)
- Chef in Trade (Nurture+, Bond+, Extraction+, Observe+, Appease+)
- Anxious (Panic Risk+, Bonding-)
- Brown-noser (Bond+, Appease+, Nurture++, lowers morale of rebellious employees)
- Disassociating (WP-, Mental Protection-, Panic Risk-)
- Employee W
- Android (All Interaction Results-, Physical Protection+, can always act regardless of status)
- Notekeeper (Observe+, writes down more detailed notes)
- Unsteady (WP-, Panic Risk+, Energy Collection+)
- Lucky (???+, generally more lucky.)
- Eager to Learn (Has a higher chance of gaining traits or boosts to her stats, Mental Protection-)
- Employee X (Xenia ???)
- Android (All Interaction Results-, Physical Protection+, can always act regardless of status)
- Avoidant (Appease+, Physical Protection+, Nurture-, Presence-)
- Obedient Defective (Appease+, Nurture+, WP-, liable to obey anyone with high Presence)
- Fine Diner (STA+, Nurture+, Knowledgeable on all things culinary!)
- Employee Y (Yovani ???)
- Android (All Interaction Results-, Physical Protection+, can always act regardless of status)
- Director Programming (All Interaction Results+, Anger Risk+, Presence+)
- Superstitious (Bond?, Nurture?, Appease??)
- Employee Z (Zayne ???)
- Android (All Interaction Results-, Physical Protection+, can always act regardless of status)
- Egotistical (Bond-, Appease-, Nurture-, Observe-, Subdue+++, Willpower+)
- LOUD AND PROUD (Presence++, Bond+, Observe-)
- Laidback (Bond+, Energy Collection-, more likely to disregard instructions or orders.)
- -------------------------------------------------------------------------------------------
- ALIVE D-CLASS
- Starred D-Class - 5UH4, W23N, C45P, W01FY, 4C3, C4537. Either mentally resistant/no mental protection debuff or those who are valuable enough to not immediately refine.
- D-C45P14N *
- Boosted (FORCE+)
- Emotionless? (???+)
- Anomaly Fanatic (All Interaction Results+, unnerves most employees)
- Deadened (Works at max effectiveness regardless of how injured they are, Nurture--)
- D-W01FY *
- Boosted (Physical Protection++, FORCE++)
- Indifferent (Mental Protection++, Extraction+, Bonding-, Nurture-)
- Morbid (Presence+, gains morale from seeing gore/bodies/other morbid things.)
- Thinker (Observe+, gives hints towards PARADIGM unlocks, Energy Collection-)
- D-H3427 (Altered)
- Traumatizing (Bonding--, Subdue++, Presence++, absolutely freaks the shit out of most anomalies or employees)
- D-K02215/Kor
- Former Heartripper (Extraction+, Appease++, knowledge on fashion trends and anatomy)
- Discreet (Extraction+, Observe+, Bonding-, Presence-)
- Unfazed (Mental Protection+, Willpower+, morale is harder to lower by most means.)
- D-C453Y *
- Gullible (Bond+, Appease-, Subdue-, easily convinced or messed with by anomalies.)
- Copycat (When working with another employee, copies their stat bonuses for the work type selected and their mannerism.)
- D-4C3 *
- Conceited (Bond-, Nurture-, Subdue+, Mental Protection+, Willpower+)
- Opportunistic (Extraction++, STA+, WP+, has little loyalty to anyone but herself.)
- D-W23N *
- ???
- D-124N474
- Immature (Nurture-, Observe-, Subdue+, morale lowers and raises far easier by any means.)
- D-5UH4
- Amazonian (Nurture+, Appease-, Bond-, Subdue++, FOR++, STA+)
- D-4U9U57US
- [REVEALED] (Observe++, Presence++)
- Loyal Soldier (Combat Trained [4d6], STA+, regenerates health over time. Shot has partial to full control over this employee.)
- ---------------------------------------------------------------------------------------------------------------
- DEAD D-CLASS
- D-5F33D, 1023A, D3X732, 10V311, 93029Y, 9UM1, K0T0H4E
- KNOWN TRAITS
- Narcoleptic (Willpower+, Energy Collection-, harder to wake up from all forms of rest.) (9UM1)
- Slow-minded (Mental Protection+, Energy Collection-) (K0T0H4E)
- N&Q Test Sources
- 5UH4: 20s (She fell forward like her brain turned off)
- D3X732: 45s
- 124N474, 4U9US7US, D4N131: 1m30s
- C4537, 93029Y, 10V311: 3m20s
- W23N, C45P: 5m10s
- W01FY: 6m15s
- 4C3: 12m15s
- Employee Genders (in case it becomes important)
- A, B, B2, D, F, G, G2, H, J, N, O2, P, Q(?), R2, S2, U, V, Y, Z - Male
- A2, C, E, I, K, L, M, O, Q2, R, S, T(?), W, X- Female
- Alpha, Beta, Gamma, Delta, Epsilon, Rho, Chi - Male
- Null, Sigma, Tau - Female
- Ranger Zero - Female
- D-C45P, D-H3427, D-1023A, D-9UM1, D-C453Y, D-5UH4, D-124N474, D-4C3, D-10V311 - Female
- D-K0T4, D-W01FY, D-5F33D, Kor, D-D3X732, D-D4N131, D-W23N, D-4U9U57US, D-93029Y - Male
- Rough age chat
- A few weeks to a few years. Inhumanly quick development, built in a workshop, or an actual animal: Androids and Drones, A2, R, R2
- 18: A
- Early to mid 20s: Alpha, Gamma, D, I, L, S, V, D-C45P, D-C453Y, D-5UH4, D-4C3, D-10V311, D-D3X732, D-W01FY, D-W23N
- Late 20s: Zero, C, H, K, D-D4N131, D-I12N474, D-1023A, D-H3247, D-5F33D, Kor
- Early to mid 30s: Delta, F, H, J, M, Sigma
- Late 30s: B2, Epsilon
- Early to mid 40s: Administrator, Beta, B, G2, U, Tau
- Late 40s: N, D-93029Y, D-K0T4, D-9UM1
- Late 50s, early 60s: Mr. Salt,
- Late 60s, early 70s: Null, G, D-4U9U57US, Mr. Miller, Mr. Churchland, Chi
- Silly (rough) height chart as well
- Red Blooded American (12'11) > Reminder of a Horrid Era > A Hope for a Brighter Future > ETF-Delta > Administrator (at least 7'0") > Q2 > Ranger Zero = Star of the Century > D-K0T0 > D-C45P (6'2") = ETF-Null > J > M = Q = T (6'0") > ETF-Alpha = S > Art of Flesh > E > L (5'7") > A > C = F > I > O (smol. 4'8") > R
- AGAIN PLEASE READ MANAGER HELP IT'S A COOL QUEST HEARTQM IS BASED
Add Comment
Please, Sign In to add comment