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- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- build_custom_aircraft( type )
- {
- model = undefined;
- death_model = undefined;
- death_fx = "explosions/large_vehicle_explosion";
- death_sound = "explo_metal_rand";
- health = 2000;
- min_health = 1000;
- max_health = 5000;
- team = "allies";
- bombs = false;
- turretType = "default_aircraft_turret";
- turretModel = "weapon_machinegun_tiger";
- func = undefined;
- spawn = undefined;
- if( type == "rufe" )
- {
- model = "defaultvehicle";
- death_fx = "explosions/large_vehicle_explosion";
- death_model = "defaultvehicle";
- health = 750;
- min_health = 500;
- max_health = 1000;
- team = "allies";
- func = ::axis_plane_init;
- spawn = SpawnVehicle( "defaultvehicle", "new_plane", "defaultvehicle", self.origin + 30, self getplayerangles() );
- // maps\_vehicle::build_predeathfx( "explosions/large_vehicle_explosion", "tag_origin", undefined, undefined, undefined, undefined, undefined, true );
- }
- maps\_vehicle::build_template( "stuka", model, type );
- maps\_vehicle::build_localinit( func );
- maps\_vehicle::build_deathmodel( model, death_model );
- // build_deathfx( effect, tag, sound, bEffectLooping, delay, bSoundlooping, waitDelay, stayontag, notifyString )
- maps\_vehicle::build_deathfx( death_fx, "tag_engine", death_sound, undefined, undefined, undefined, undefined ); // TODO change to actual explosion fx/sound when we get it
- maps\_vehicle::build_life( health, min_health, max_health );
- maps\_vehicle::build_treadfx();
- maps\_vehicle::build_team( team );
- // Bomb stuff: TODO Rebuild.x with actual explosion fx, sound, and bomb model when we get them
- // quakepower, quaketime, quakeradius, range, min_damage, max_damage
- // maps\_planeweapons::build_bomb_explosions( type, 0.5, 2.0, 1024, 768, 400, 25 );
- // maps\_planeweapons::build_bombs( type, "com_trashbag", "explosions/fx_mortarExp_dirt", "artillery_explosion" );
- maps\_vehicle::build_turret( turretType, "tag_gunLeft", turretModel, true );
- maps\_vehicle::build_turret( turretType, "tag_gunRight", turretModel, true );
- }
- axis_plane_init()
- {
- set_target( self, "air_target", "air_target_offscreen" );
- }
- set_target( ent, shader, offscreen_shader, offset )
- {
- if( !IsDefined( offset ) )
- {
- target_set( ent, ( 0, 0, 0 ) );
- }
- else
- {
- target_set( ent, offset );
- }
- target_setshader( ent, level.hud_shaders[shader] );
- if( IsDefined( offscreen_shader ) )
- {
- target_setoffscreenshader( ent, level.hud_shaders[offscreen_shader] );
- }
- }
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