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- --> Using external storage path '.' <--
- --> Using save path '.' <--
- Searching for language files in ./lang
- Found language file deutsch.lng in path ./lang/deutsch.lng
- Found language file english.lng in path ./lang/english.lng
- Found language file espanol.lng in path ./lang/espanol.lng
- Found language file francais.lng in path ./lang/francais.lng
- Found language file italiano.lng in path ./lang/italiano.lng
- Found language file polski.lng in path ./lang/polski.lng
- Found language file portugues.lng in path ./lang/portugues.lng
- Found language file svenska.lng in path ./lang/svenska.lng
- >--------------------<
- | GameInit started |
- >--------------------<
- --> SDL/OpenGL init <--
- ---------------------
- Initializing SDL.
- SDL initialized.
- -> Requesting SDL2 GL to enable VSync with 'late swap tearing' (optimal)
- -> VSync with late-swap-tearing enabled successfully
- Window resolution: 1920x1080
- Window viewport: 1440x1080 at 260x0
- GL_VENDOR: nouveau
- GL_RENDERER: NV120
- GL_VERSION: OpenGL ES 3.2 Mesa 20.1.0-rc3
- GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
- GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_AMD_performance_monitor GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_sample_locations GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_MESA_framebuffer_flip_y GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod
- Shader: Compiling ./data/shaders/shader_color.vert
- Shader: Compiled ./data/shaders/shader_color.vert
- Shader: Compiling ./data/shaders/shader_color.frag
- Shader: Compiled ./data/shaders/shader_color.frag
- Shader: Compiling ./data/shaders/shader_texture.vert
- Shader: Compiled ./data/shaders/shader_texture.vert
- Shader: Compiling ./data/shaders/shader_texture.frag
- Shader: Compiled ./data/shaders/shader_texture.frag
- -> OpenGL init successful!
- DirectInput8 polling for 512 keys!
- Joystick 0: Acquire successful!
- Buttons: 28 Name: Switch Controller
- Joystick 1: Acquire successful!
- Buttons: 28 Name: Switch Controller
- Joystick 2: Acquire successful!
- Buttons: 28 Name: Switch Controller
- Joystick 3: Acquire successful!
- Buttons: 28 Name: Switch Controller
- Joystick 4: Acquire successful!
- Buttons: 28 Name: Switch Controller
- Joystick 5: Acquire successful!
- Buttons: 28 Name: Switch Controller
- Joystick 6: Acquire successful!
- Buttons: 28 Name: Switch Controller
- Joystick 7: Acquire successful!
- Buttons: 28 Name: Switch Controller
- Initializing SDL_mixer
- SDL_mixer initialized. Buffer size:2048, Freq:48000, Channels:2
- Signed 16-bit samples (little-endian)
- Using SDL_mixer's default decoder for ImpulseTracker music file decoding.
- Requested 24 sound channels and got 24
- recv: Connection reset by peer
- exiting ...
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