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Sep 25th, 2017
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  1. CAF Structure: Organize by strength groups.
  2.  
  3. Group one: 0-2500 strength 'Army Corps'
  4. Rank of private
  5. Standard supply
  6. Training programs available
  7.  
  8. Group Two: 2500-4000 Strength 'Marines'
  9. Bonus Percentage of supply
  10. Must have 550-600 wellness pool
  11. Rank of Corporal in forums
  12. Rank of General ingame (adjustable, since i dunno)
  13.  
  14. Group Three: 4000 Strength and above 'MOOSE Squad'
  15. Heavy hitters
  16. Increased amount of supply
  17. Rank of Captain
  18. IRC Supply Only
  19. Rank of Field Marshall ingame
  20.  
  21.  
  22.  
  23. AREAS:
  24.  
  25. Training Programs (ideas):
  26. Flesh out the library
  27. Gold to be used for training
  28. Army corps timed strikes using bazookas (to help them realize they can turn the tide of a battle)
  29.  
  30. Application System:
  31. Have a job board in place with a military officer taking care of it
  32. Have soldiers apply for jobs (reporter, PMO, supplier etc)
  33. Have military officer review the applications for each job, approve one and make nessessary arrangements
  34. Profit
  35.  
  36. PMO:
  37. Build a constant system with training materials and make the job as simple as possible.
  38. Option: Shut down applications when platoons are full
  39.  
  40. PR:
  41. Shut down current system until the structure is in place
  42. Select an editor
  43. Use application system to have Army Corps privates become reporters
  44. Reporters report on stuff, put their stuff on a news paper
  45. profit
  46.  
  47. Supply:
  48. One of the last jobs, build a supply system based on the divisional changes (with tiered supply levels, bonuses)
  49.  
  50. High Command:
  51. Reduce to only General, XO, Branch officers (no deputies)
  52.  
  53. Operations department:
  54. Contains PMO, Supply Team, Applications Officer, Platoon commanders, etc.
  55. Overseen by XO, XO reports to High Command reports, ideas, etc.
  56.  
  57. THE DIVISIONS THEMSELVES
  58.  
  59. Army Corps:
  60. Platoons of 10-15 soldiers
  61. Commanded by lieutenant [ACTIVE, someone who either is happy doing this with army supplies, or a marine]
  62. Lieutenant organizes timed strikes for his platoon (almost daily), making activity ingame his biggest priority. (increases competition between platoons, means activity!)
  63. PM's soldiers who arent up to snuff, Makes reports for PMO
  64. Overall, a lieutenant makes a nice environment for soldiers who might be new, and helps them get comfortable. basically what platoons were before V2
  65.  
  66.  
  67. Marines:
  68. Next level up from Army Corps, something to look up and forward to for Privates
  69. Smaller groups, 6 or 7 max, Branded as 'Fireteams'
  70. Same environment as in platoons, they strike together, hitting hard when needed
  71. Commanded by ? [Squad leader], who maintains the group and provides PMO
  72.  
  73.  
  74. MOOSE:
  75. Pipe Dream for Army Corps, CAF's best of the best.
  76. same Fireteam like groups, lead by the General of the CAF
  77. Has a soldier that maintains the group, etc (will go into more detail when im not tired)
  78.  
  79. ALL GROUPS (platoons, fireteams) HAVE
  80. a forum area
  81.  
  82. a topic where damage totals are kept for each soldier automatically, measured daily by influence, set up by a PMO or someone with google docs knowhow. The watercooler, where a lieutenant can set goals and provide bonuses, etc.
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