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  1. * Detected CPU: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz [GenuineIntel], F6/M12/S3, 3100.00 mhz, 23-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
  3. * CPU cores/threads: 4/4
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 59958 files cached 125 archives, 17024Kb memory used.
  8. Init FileSystem 0.966128 sec
  9. 'xrCore' build 7107, Jul 22 2018
  10.  
  11. EH: 63F9F02976802D380E85D8FBE593A195
  12.  
  13. -----loading d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\system.ltx
  14. -----loading d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. command line
  22. Executing config-script "user.ltx"...
  23. [appdata\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R4.dll
  25. Loading DLL: xrGame.dll
  26. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
  27. ! Player name registry key (InstallUserName) not found !
  28. * [win32]: free[137434309232 K], reserved[4478352 K], committed[165824 K]
  29. * [ D3D ]: textures[0 K]
  30. * [x-ray]: process heap[48242 K], game lua[0 K], render[0 K]
  31. * [x-ray]: economy: strings[25080 K], smem[0 K]
  32. SOUND: OpenAL: enumerate devices...
  33. SOUND: OpenAL: EnumerationExtension Present
  34. dir[0]=D:\S.T.A.L.K.E.R. - Road To The North\bin\
  35. dir[1]=D:\S.T.A.L.K.E.R. - Road To The North\
  36. dir[2]=D:\S.T.A.L.K.E.R. - Road To The North\bin\
  37. dir[3]=C:\Windows\system32\
  38. CleanDeviceSpecifierList
  39. CleanDeviceSpecifierList OpenAL Soft
  40. devices OpenAL Soft
  41. SOUND: OpenAL: system default SndDevice name is Generic Software
  42. SOUND: OpenAL: All available devices:
  43. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  44. 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
  45. Executing config-script "d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\default_controls.ltx"...
  46. [d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\default_controls.ltx] successfully loaded.
  47. Executing config-script "user.ltx"...
  48. Executing config-script "d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\rspec_extreme.ltx"...
  49. ~ Invalid syntax in call to 'r2_sun_shafts_value'
  50. ~ Valid arguments: float value in range [0.500,2.000]
  51. [d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\rspec_extreme.ltx] successfully loaded.
  52. Executing config-script "d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\default_controls.ltx"...
  53. [d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\default_controls.ltx] successfully loaded.
  54. ~ Invalid syntax in call to 'r2_aa_break'
  55. ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
  56. ~ Invalid syntax in call to 'r2_aa_weight'
  57. ~ Valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]
  58. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  59. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  60. [appdata\user.ltx] successfully loaded.
  61. SOUND: Selected device is Generic Software
  62. * sound: EAX 2.0 extension: absent
  63. * sound: EAX 2.0 deferred: absent
  64. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  65. Starting RENDER device...
  66. * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
  67. * CREATE: DeviceREF: 4
  68. * Texture memory: 8088 M
  69. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  70. * GPU vertex cache: unrecognized, 24
  71. * NVidia MGPU: Logical(1), Physical(1)
  72. * Starting rendering as 2-GPU.
  73. * DVB created: 1536K
  74. * DIB created: 512K
  75. THM chunk 2072 fixed, wrong size = 36, correct size = 32
  76. THM chunk 2072 fixed, wrong size = 36, correct size = 34
  77. THM chunk 2072 fixed, wrong size = 40, correct size = 27
  78. THM chunk 2072 fixed, wrong size = 27, correct size = 39
  79. THM chunk 2072 fixed, wrong size = 32, correct size = 34
  80. * HWDST/PCF supported and used
  81. - r__tf_aniso 16
  82. - r2_tf_mipbias 0.
  83. Starting engine...
  84. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
  85. ! Player name registry key (InstallUserName) not found !
  86. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
  87. Loading DLL: xrGameSpy.dll
  88. intro_start intro_logo
  89. intro_delete ::update_logo_intro
  90. * [win32]: free[137433869992 K], reserved[4427088 K], committed[656328 K]
  91. * [ D3D ]: textures[16 K]
  92. * [x-ray]: process heap[178566 K], game lua[0 K], render[0 K]
  93. * [x-ray]: economy: strings[25417 K], smem[0 K]
  94. * 0.0 : [ 3] $null
  95. * 0.0 : [ 1] $user$NVHHGGTex
  96. * 0.0 : [ 5] $user$NVjitterTex
  97. * 0.0 : [ 8] $user$Texture_color
  98. * 0.0 : [ 1] $user$Texture_color_out
  99. * 0.0 : [ 7] $user$Texture_obstacles
  100. * 0.0 : [ 3] $user$Texture_obstvelocity
  101. * 0.0 : [ 3] $user$Texture_pressure
  102. * 0.0 : [ 2] $user$Texture_tempscalar
  103. * 0.0 : [ 3] $user$Texture_tempvector
  104. * 0.0 : [ 5] $user$Texture_velocity0
  105. * 0.0 : [ 4] $user$Texture_velocity1
  106. * 0.0 : [ 3] $user$accum
  107. * 0.0 : [ 1] $user$accum_temp
  108. * 0.0 : [ 7] $user$albedo
  109. * 0.0 : [ 4] $user$bloom1
  110. * 0.0 : [ 2] $user$bloom2
  111. * 0.0 : [ 2] $user$cmap0
  112. * 0.0 : [ 2] $user$cmap1
  113. * 0.0 : [ 3] $user$edgeTex
  114. * 0.0 : [ 2] $user$env_s0
  115. * 0.0 : [ 2] $user$env_s1
  116. * 0.0 : [ 5] $user$generic0
  117. * 0.0 : [ 4] $user$generic1
  118. * 0.0 : [ 2] $user$generic2
  119. * 0.0 : [ 2] $user$half_depth
  120. * 0.0 : [ 3] $user$jitter_0
  121. * 0.0 : [ 2] $user$jitter_1
  122. * 0.0 : [ 1] $user$jitter_2
  123. * 0.0 : [ 1] $user$jitter_3
  124. * 0.0 : [ 2] $user$jitter_4
  125. * 0.0 : [ 1] $user$jitter_mipped
  126. * 0.0 : [ 2] $user$lum_t64
  127. * 0.0 : [ 3] $user$lum_t8
  128. * 0.0 : [ 1] $user$luminance_0
  129. * 0.0 : [ 1] $user$luminance_1
  130. * 0.0 : [ 1] $user$luminance_2
  131. * 0.0 : [ 1] $user$luminance_3
  132. * 0.0 : [ 8] $user$material
  133. * 0.0 : [ 234] $user$position
  134. * 0.0 : [ 3] $user$rayCastTex
  135. * 0.0 : [ 6] $user$rayDataTex
  136. * 0.0 : [ 2] $user$rayDataTexSmall
  137. * 0.0 : [ 1] $user$sky0
  138. * 0.0 : [ 1] $user$sky1
  139. * 0.0 : [ 7] $user$smap_depth
  140. * 0.0 : [ 1] $user$smap_depth_minmax
  141. * 0.0 : [ 1] $user$smap_surf
  142. * 0.0 : [ 8] $user$tonemap
  143. * 0.0 : [ 2] $user$tonemap_src
  144. * 0.0 : [ 2] act\act_controller_hit
  145. * 0.0 : [ 2] act\act_controller_hit1
  146. * 0.0 : [ 2] amik\anomaly\electric_radial
  147. * 0.0 : [ 2] amik\explosions\boom_0
  148. * 0.0 : [ 2] amik\explosions\boom_1
  149. * 0.0 : [ 2] amik\explosions\boom_2
  150. * 0.0 : [ 2] amik\explosions\decal_concrete
  151. * 0.0 : [ 2] amik\explosions\explo_end
  152. * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din
  153. * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight
  154. * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke
  155. * 0.0 : [ 2] amik\explosions\explosion_flash_atlas
  156. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1
  157. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  158. * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl
  159. * 0.0 : [ 2] amik\explosions\explosion_smoke03
  160. * 0.0 : [ 2] amik\explosions\final_expl
  161. * 0.0 : [ 2] amik\explosions\smoke_cannon
  162. * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim
  163. * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt
  164. * 0.0 : [ 2] amik\nature\list
  165. * 0.0 : [ 2] amik\nature\stonedebris1
  166. * 0.0 : [ 2] amik\nature\wood_part
  167. * 0.0 : [ 2] amik\static\gas_light\flame_zippo
  168. * 0.0 : [ 2] amik\weapons\00
  169. * 0.0 : [ 2] amik\weapons\12x70
  170. * 0.0 : [ 2] amik\weapons\6ways1
  171. * 0.0 : [ 2] amik\weapons\6ways2
  172. * 0.0 : [ 2] amik\weapons\9x39
  173. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1
  174. * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2
  175. * 0.0 : [ 2] amik\weapons\dtk_2
  176. * 0.0 : [ 2] amik\weapons\dtk_3
  177. * 0.0 : [ 2] amik\weapons\dtk_4
  178. * 0.0 : [ 2] amik\weapons\dtk_4_1
  179. * 0.0 : [ 2] amik\weapons\dtk_5
  180. * 0.0 : [ 2] amik\weapons\dtk_6
  181. * 0.0 : [ 2] amik\weapons\dtk_8
  182. * 0.0 : [ 2] amik\weapons\flame\flameshoot_1
  183. * 0.0 : [ 2] amik\weapons\flame\flameshoot_2
  184. * 0.0 : [ 2] amik\weapons\flame\flameshoot_3
  185. * 0.0 : [ 2] amik\weapons\flame\flameshoot_4
  186. * 0.0 : [ 2] amik\weapons\flame\flameshoot_5
  187. * 0.0 : [ 2] amik\weapons\flame\mg42out
  188. * 0.0 : [ 2] amik\weapons\flame\trace
  189. * 0.0 : [ 2] amik\weapons\flame\trace_01
  190. * 0.0 : [ 2] amik\weapons\flame\trail
  191. * 0.0 : [ 2] amik\weapons\flash_01
  192. * 0.0 : [ 2] amik\weapons\flash_02
  193. * 0.0 : [ 2] amik\weapons\flash_04
  194. * 0.0 : [ 2] amik\weapons\flash_05
  195. * 0.0 : [ 2] amik\weapons\grishik\357mag
  196. * 0.0 : [ 2] amik\weapons\grishik\45
  197. * 0.0 : [ 2] amik\weapons\grishik\50_ae
  198. * 0.0 : [ 2] amik\weapons\grishik\5x45x39
  199. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_00
  200. * 0.0 : [ 2] amik\weapons\grishik\5x45x39_01
  201. * 0.0 : [ 2] amik\weapons\grishik\5x56x45
  202. * 0.0 : [ 2] amik\weapons\grishik\5x56x45_00
  203. * 0.0 : [ 2] amik\weapons\grishik\5x7x28
  204. * 0.0 : [ 2] amik\weapons\grishik\6x5x50
  205. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_0
  206. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_1
  207. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_2
  208. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_3
  209. * 0.0 : [ 2] amik\weapons\grishik\7x62x25_4
  210. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_00
  211. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_01
  212. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_02
  213. * 0.0 : [ 2] amik\weapons\grishik\7x62x39_03
  214. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_1
  215. * 0.0 : [ 2] amik\weapons\grishik\7x62x51_2
  216. * 0.0 : [ 2] amik\weapons\grishik\7x62x54
  217. * 0.0 : [ 2] amik\weapons\grishik\7x7x57
  218. * 0.0 : [ 2] amik\weapons\grishik\7x92x57
  219. * 0.0 : [ 2] amik\weapons\grishik\9x18_1
  220. * 0.0 : [ 2] amik\weapons\grishik\9x18_2
  221. * 0.0 : [ 2] amik\weapons\grishik\9x18_3
  222. * 0.0 : [ 2] amik\weapons\grishik\9x39
  223. * 0.0 : [ 2] amik\weapons\mg42out
  224. * 0.0 : [ 2] amik\weapons\shells_12x70
  225. * 0.0 : [ 2] amik\weapons\shells_ak
  226. * 0.0 : [ 2] amik\weapons\shells_ak_01
  227. * 0.0 : [ 2] amik\weapons\smokeshoot_0
  228. * 0.0 : [ 2] amik\weapons\smokeshoot_1
  229. * 0.0 : [ 2] amik\weapons\trace
  230. * 0.0 : [ 2] amik\weapons\trace_01
  231. * 0.0 : [ 2] fx\fx_flare1
  232. * 0.0 : [ 1] fx\fx_flare2
  233. * 0.0 : [ 1] fx\fx_flare3
  234. * 0.0 : [ 2] fx\fx_gradient
  235. * 0.0 : [ 2] fx\fx_gradient1
  236. * 0.0 : [ 1] fx\fx_lightning
  237. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  238. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  239. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  240. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  241. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  242. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  243. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  244. * 0.0 : [ 1] fx\fx_moon_phase_1
  245. * 0.0 : [ 1] fx\fx_moon_phase_2
  246. * 0.0 : [ 1] fx\fx_moon_phase_3
  247. * 0.0 : [ 1] fx\fx_moon_phase_4
  248. * 0.0 : [ 1] fx\fx_moon_phase_5
  249. * 0.0 : [ 1] fx\fx_moon_phase_6
  250. * 0.0 : [ 1] fx\fx_moon_phase_7
  251. * 0.0 : [ 1] fx\fx_noise
  252. * 0.0 : [ 2] fx\fx_noise2
  253. * 0.0 : [ 1] fx\fx_rain
  254. * 0.0 : [ 1] fx\fx_rainsplash1
  255. * 0.0 : [ 2] fx\fx_sun
  256. * 0.0 : [ 1] fx\fx_sun_fog
  257. * 0.0 : [ 1] fx\fx_sun_gradient
  258. * 0.0 : [ 1] fx\fx_sun_halo
  259. * 0.0 : [ 1] fx\fx_sun_morning
  260. * 0.0 : [ 1] fx\fx_sun_rise
  261. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  262. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  263. * 0.0 : [ 2] fx\fx_volumefog1
  264. * 0.0 : [ 2] glow\glow_04
  265. * 0.0 : [ 2] glow\glow_anamorphic
  266. * 0.0 : [ 2] glow\glow_blue
  267. * 0.0 : [ 2] glow\glow_fire1
  268. * 0.0 : [ 2] glow\glow_fire1_soc
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  276. * 0.0 : [ 3] lights\lights_spot01
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  279. * 0.0 : [ 2] pfx\pfx_ani-explosion-02a
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  312. * 0.0 : [ 1] pfx\pfx_dist3
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  317. * 0.0 : [ 1] pfx\pfx_dist_teleport
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  672. * 0.0 : [ 33] sky\af3_partly\21-30
  673. * 0.0 : [ 33] sky\af3_partly\21-30#small
  674. * 0.0 : [ 12] sky\af3_partly\22-00-fm
  675. * 0.0 : [ 12] sky\af3_partly\22-00-fm#small
  676. * 0.0 : [ 8] sky\af3_partly\22-00-hm
  677. * 0.0 : [ 8] sky\af3_partly\22-00-hm#small
  678. * 0.0 : [ 12] sky\af3_partly\23-00-fm
  679. * 0.0 : [ 12] sky\af3_partly\23-00-fm#small
  680. * 0.0 : [ 8] sky\af3_partly\23-00-hm
  681. * 0.0 : [ 8] sky\af3_partly\23-00-hm#small
  682. * 0.0 : [ 26] sky\af3_rainy\07-00
  683. * 0.0 : [ 26] sky\af3_rainy\07-00#small
  684. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00
  685. * 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
  686. * 0.0 : [ 58] sky\af3_rainy\13-00
  687. * 0.0 : [ 58] sky\af3_rainy\13-00#small
  688. * 0.0 : [ 24] sky\af3_rainy\15-00
  689. * 0.0 : [ 24] sky\af3_rainy\15-00#small
  690. * 0.0 : [ 31] sky\af3_rainy\15-00-2
  691. * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
  692. * 0.0 : [ 44] sky\af3_rainy\16-00
  693. * 0.0 : [ 44] sky\af3_rainy\16-00#small
  694. * 0.0 : [ 32] sky\af3_rainy\20-00
  695. * 0.0 : [ 32] sky\af3_rainy\20-00#small
  696. * 0.0 : [ 5] sky\sky_12_vibros_cube
  697. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  698. * 0.0 : [ 26] sky\sky_13_cube
  699. * 0.0 : [ 26] sky\sky_13_cube#small
  700. * 0.0 : [ 16] sky\sky_13_cube_night
  701. * 0.0 : [ 16] sky\sky_13_cube_night#small
  702. * 0.0 : [ 12] sky\sky_13_vibros_cube
  703. * 0.0 : [ 12] sky\sky_13_vibros_cube#small
  704. * 0.0 : [ 10] sky\sky_14_cube
  705. * 0.0 : [ 10] sky\sky_14_cube#small
  706. * 0.0 : [ 4] sky\sky_17_clouds_cube
  707. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  708. * 0.0 : [ 4] sky\sky_17_cube
  709. * 0.0 : [ 4] sky\sky_17_cube#small
  710. * 0.0 : [ 8] sky\sky_18_cube
  711. * 0.0 : [ 8] sky\sky_18_cube#small
  712. * 0.0 : [ 11] sky\sky_19_cube
  713. * 0.0 : [ 11] sky\sky_19_cube#small
  714. * 0.0 : [ 4] sky\sky_1_clouds_cube
  715. * 0.0 : [ 4] sky\sky_1_clouds_cube#small
  716. * 0.0 : [ 4] sky\sky_20_clouds_cube
  717. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  718. * 0.0 : [ 4] sky\sky_20_cube
  719. * 0.0 : [ 4] sky\sky_20_cube#small
  720. * 0.0 : [ 4] sky\sky_2_clouds_cube
  721. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  722. * 0.0 : [ 4] sky\sky_2_cube
  723. * 0.0 : [ 4] sky\sky_2_cube#small
  724. * 0.0 : [ 12] sky\sky_3_cube
  725. * 0.0 : [ 12] sky\sky_3_cube#small
  726. * 0.0 : [ 3] sky\sky_4_cube
  727. * 0.0 : [ 3] sky\sky_4_cube#small
  728. * 0.0 : [ 30] sky\sky_5_cube
  729. * 0.0 : [ 30] sky\sky_5_cube#small
  730. * 0.0 : [ 7] sky\sky_6_cube
  731. * 0.0 : [ 7] sky\sky_6_cube#small
  732. * 0.0 : [ 11] sky\sky_7_cube
  733. * 0.0 : [ 11] sky\sky_7_cube#small
  734. * 0.0 : [ 8] sky\sky_8_cube
  735. * 0.0 : [ 8] sky\sky_8_cube#small
  736. * 0.0 : [ 49] sky\sky_9_cube
  737. * 0.0 : [ 49] sky\sky_9_cube#small
  738. * 0.0 : [3269] sky\sky_oblaka
  739. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  740. * 0.0 : [ 2] ui\ui_fog_of_war
  741. * 0.0 : [ 1] water\water_SBumpVolume
  742. * 0.0 : [ 1] water\water_flowing_nmap
  743. * 0.0 : [ 1] water\water_normal
  744. * 0.0 : [ 1] wm\wm_blood_1
  745. * 0.0 : [ 1] wm\wm_blood_1_1
  746. * 0.0 : [ 1] wm\wm_blood_1_2
  747. * 0.0 : [ 1] wm\wm_blood_1_3
  748. * 0.0 : [ 1] wm\wm_blood_drop_4
  749. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  750. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  751. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  752. * 0.0 : [ 1] wm\wm_bullet_brick_1
  753. * 0.0 : [ 1] wm\wm_bullet_brick_2
  754. * 0.0 : [ 1] wm\wm_bullet_concrete
  755. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  756. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  757. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  758. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  759. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  760. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  761. * 0.0 : [ 1] wm\wm_bullet_glass01
  762. * 0.0 : [ 1] wm\wm_bullet_glass02
  763. * 0.0 : [ 1] wm\wm_bullet_glass03
  764. * 0.0 : [ 1] wm\wm_bullet_glass04
  765. * 0.0 : [ 1] wm\wm_bullet_ground
  766. * 0.0 : [ 1] wm\wm_bullet_ground_1
  767. * 0.0 : [ 1] wm\wm_bullet_ground_2
  768. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  769. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  770. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  771. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  772. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  773. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  774. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  775. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  776. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  777. * 0.0 : [ 1] wm\wm_bullet_wood
  778. * 0.0 : [ 1] wm\wm_bullet_wood_1
  779. * 0.0 : [ 1] wm\wm_bullet_wood_2
  780. * 0.0 : [ 1] wm\wm_bullet_wood_3
  781. * 0.0 : [ 1] wm\wm_bullet_wood_4
  782. * 0.0 : [ 1] wm\wm_bullet_wood_5
  783. * 0.0 : [ 1] wm\wm_bullet_wood_6
  784. * 0.0 : [ 1] wm\wm_bullet_wood_7
  785. * 0.0 : [ 1] wm\wm_bullet_wood_8
  786. * 0.0 : [ 1] wm\wm_bullet_wood_9
  787. * 0.0 : [ 1] wm\wm_grenade
  788. * 0.0 : [ 1] wm\wm_knife_dead
  789. * 0.0 : [ 1] wm\wm_knife_horiz
  790. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  791. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  792. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  793. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  794. * 0.0 : [ 1] wm\wm_knife_wood
  795. * 0.0 : [ 1] wm\wm_knife_wood1
  796. * 0.0 : [ 1] wm\wm_knife_wood2
  797. * 8.1 : [ 1] zero - quicksave
  798. * 16.1 : [ 1] ui\ui_font_hud_01
  799. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  800. * 32.1 : [ 1] ui\ui_magnifier2
  801. * 33.0 : [ 1] ui\ui_ani_cursor
  802. * 64.1 : [ 1] ui\ui_font_console_02
  803. * 64.1 : [ 1] ui\ui_font_hud_02
  804. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  805. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  806. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  807. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  808. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  809. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  810. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  811. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  812. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  813. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  814. * 1024.1 : [ 1] ui\ui_common
  815. * 2048.1 : [ 1] ui\ui_actor_hint_wnd
  816. * 4096.1 : [ 1] ui\ui_actor_main_menu
  817. * 8100.0 : [ 1] ui\ui_mm_background_rttn
  818. "d:\s.t.a.l.k.e.r. - road to the north\bin\xrengine.exe"
  819. * phase time: 0 ms
  820. * phase cmem: 218725 K
  821. Loading objects...
  822. Loading models...
  823. CResourceManager::DeferredUpload -> START, size = 964
  824. TextureLoading -> thread 1 started!
  825. TextureLoading -> thread 2 started!
  826. TextureLoading -> thread 3 started!
  827. TextureLoading -> thread 4 started!
  828. ! Can't find texture 'pfx\pfx_glow_shot_001'
  829. ! Can't find texture 'pfx\pfx_glow_shot_002'
  830. ! Can't find texture 'pfx\pfx_glow_shot_003'
  831. ! Can't find texture 'pfx\pfx_glow_shot_004'
  832. ! Can't find texture 'pfx\pfx_glow_shot_005'
  833. ! Can't find texture 'pfx\pfx_glow_shot_006'
  834. ! Can't find texture 'pfx\pfx_glow_shot_007'
  835. ! Can't find texture 'pfx\pfx_glow_shot_008'
  836. ! Can't find texture 'pfx\pfx_glow_shot_009'
  837. ! Can't find texture 'pfx\pfx_glow_shot_010'
  838. ! Can't find texture 'pfx\pfx_glow_shot_011'
  839. ! Can't find texture 'pfx\pfx_glow_shot_012'
  840. ! Can't find texture 'pfx\pfx_glow_shot_013'
  841. ! Can't find texture 'pfx\pfx_glow_shot_014'
  842. ! Can't find texture 'pfx\pfx_glow_shot_013'
  843. ! Can't find texture 'pfx\pfx_glow_shot_011'
  844. ! Can't find texture 'pfx\pfx_glow_shot_009'
  845. ! Can't find texture 'pfx\pfx_glow_shot_007'
  846. ! Can't find texture 'pfx\pfx_glow_shot_005'
  847. ! Can't find texture 'pfx\pfx_glow_shot_003'
  848. ! Can't find texture 'pfx\pfx_glow_shot_001'
  849. TextureLoading -> thread 1 finished!
  850. TextureLoading -> thread 4 finished!
  851. TextureLoading -> thread 3 finished!
  852. TextureLoading -> thread 2 finished!
  853. texture loading time: 11460
  854. * [prefetch] time: 11836 ms
  855. * [prefetch] memory: 47400Kb
  856. ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
  857. ! Player name registry key (InstallUserName) not found !
  858. Call of Chernobyl version 1.4.16
  859. using marshal library
  860. actor_effects.on_game_start()
  861. alife_storage_manager.on_game_start()
  862. ammo_aggregation.on_game_start()
  863. artefact_degradation.on_game_start()
  864. arty_container.on_game_start()
  865. axr_battery.on_game_start()
  866. axr_companions.on_game_start()
  867. axr_keybind.on_game_start()
  868. axr_overheat.on_game_start()
  869. axr_task_manager.on_game_start()
  870. axr_trade_manager.on_game_start()
  871. axr_turn_on_campfire.on_game_start()
  872. campfire_manager.on_game_start()
  873. coc_treasure_manager.on_game_start()
  874. dinamic_hud.on_game_start()
  875. drx_da_main.on_game_start()
  876. dxr_scopes.on_game_start()
  877. ~ Invalid syntax in call to 'snd_targets'
  878. ~ Valid arguments: integer value in range [16,256]
  879. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  880. dynamic_news_manager.on_game_start()
  881. dynamic_news_options.on_game_start()
  882. info_portions.on_game_start()
  883. inventory_radiation.on_game_start()
  884. itms_manager.on_game_start()
  885. knife_manager.on_game_start()
  886. lanforse_extra.on_game_start()
  887. m_mines.on_game_start()
  888. mob_trade.on_game_start()
  889. modules.on_game_start()
  890. news_manager.on_game_start()
  891. outfit_marauder.on_game_start()
  892. pda.on_game_start()
  893. phantom_manager.on_game_start()
  894. safe_release_manager.on_game_start()
  895. simple_instruments.on_game_start()
  896. sleep_dep.on_game_start()
  897. slot_hud.on_game_start()
  898. surge_manager.on_game_start()
  899. survival_mode.on_game_start()
  900. trx_sounds.on_game_start()
  901. ui_enemy_health.on_game_start()
  902. ui_extra.on_game_start()
  903. ui_mm_faction_select.on_game_start()
  904. xr_combat_ignore.on_game_start()
  905. xr_corpse_detection.on_game_start()
  906. xr_danger.on_game_start()
  907. xr_eat_medkit.on_game_start()
  908. xr_gather_items.on_game_start()
  909. xr_statistic.on_game_start()
  910. xrs_debug_tools.on_game_start()
  911. xrs_dyn_music.on_game_start()
  912. xrs_facer.on_game_start()
  913. xrs_kill_wounded.on_game_start()
  914. xrs_rnd_npc_loadout.on_game_start()
  915. ze_armor_disguise.on_game_start()
  916. ze_bar_ceasefire.on_game_start()
  917. ze_custom_torch.on_game_start()
  918. ze_first_person_death.on_game_start()
  919. ze_gasmask_filter.on_game_start()
  920. ze_inventory_space.on_game_start()
  921. ze_kick_box.on_game_start()
  922. ze_shovels.on_game_start()
  923. ze_write_journal.on_game_start()
  924. * phase time: 12450 ms
  925. * phase cmem: 259772 K
  926. * phase time: 7 ms
  927. * phase cmem: 259771 K
  928. * Loading spawn registry...
  929. * 17582 spawn points are successfully loaded
  930. * Loading objects...
  931. * 21429 objects are successfully loaded
  932. alife():object(id) ! invalid id specified
  933. alife():object(id) ! invalid id specified
  934. alife():object(id) ! invalid id specified
  935. alife():object(id) ! invalid id specified
  936. alife():object(id) ! invalid id specified
  937. alife():object(id) ! invalid id specified
  938. alife():object(id) ! invalid id specified
  939. alife():object(id) ! invalid id specified
  940. alife():object(id) ! invalid id specified
  941. alife():object(id) ! invalid id specified
  942. alife():object(id) ! invalid id specified
  943. alife():object(id) ! invalid id specified
  944. alife():object(id) ! invalid id specified
  945. alife():object(id) ! invalid id specified
  946. alife():object(id) ! invalid id specified
  947. alife():object(id) ! invalid id specified
  948. alife():object(id) ! invalid id specified
  949. alife():object(id) ! invalid id specified
  950. alife():object(id) ! invalid id specified
  951. alife():object(id) ! invalid id specified
  952. alife():object(id) ! invalid id specified
  953. alife():object(id) ! invalid id specified
  954. alife():object(id) ! invalid id specified
  955. alife():object(id) ! invalid id specified
  956. alife():object(id) ! invalid id specified
  957. alife():object(id) ! invalid id specified
  958. alife():object(id) ! invalid id specified
  959. alife():object(id) ! invalid id specified
  960. alife():object(id) ! invalid id specified
  961. alife():object(id) ! invalid id specified
  962. alife():object(id) ! invalid id specified
  963. alife():object(id) ! invalid id specified
  964. alife():object(id) ! invalid id specified
  965. alife():object(id) ! invalid id specified
  966. alife():object(id) ! invalid id specified
  967. alife():object(id) ! invalid id specified
  968. alife():object(id) ! invalid id specified
  969. alife():object(id) ! invalid id specified
  970. alife():object(id) ! invalid id specified
  971. alife():object(id) ! invalid id specified
  972. alife():object(id) ! invalid id specified
  973. alife():object(id) ! invalid id specified
  974. alife():object(id) ! invalid id specified
  975. alife():object(id) ! invalid id specified
  976. alife():object(id) ! invalid id specified
  977. alife():object(id) ! invalid id specified
  978. alife():object(id) ! invalid id specified
  979. alife():object(id) ! invalid id specified
  980. alife():object(id) ! invalid id specified
  981. alife():object(id) ! invalid id specified
  982. alife():object(id) ! invalid id specified
  983. alife():object(id) ! invalid id specified
  984. alife():object(id) ! invalid id specified
  985. alife():object(id) ! invalid id specified
  986. alife():object(id) ! invalid id specified
  987. alife():object(id) ! invalid id specified
  988. alife():object(id) ! invalid id specified
  989. alife():object(id) ! invalid id specified
  990. alife():object(id) ! invalid id specified
  991. alife():object(id) ! invalid id specified
  992. alife():object(id) ! invalid id specified
  993. alife():object(id) ! invalid id specified
  994. alife():object(id) ! invalid id specified
  995. alife():object(id) ! invalid id specified
  996. alife():object(id) ! invalid id specified
  997. alife():object(id) ! invalid id specified
  998. alife():object(id) ! invalid id specified
  999. alife():object(id) ! invalid id specified
  1000. alife():object(id) ! invalid id specified
  1001. alife():object(id) ! invalid id specified
  1002. alife():object(id) ! invalid id specified
  1003. alife():object(id) ! invalid id specified
  1004. alife():object(id) ! invalid id specified
  1005. alife():object(id) ! invalid id specified
  1006. alife():object(id) ! invalid id specified
  1007. alife():object(id) ! invalid id specified
  1008. alife():object(id) ! invalid id specified
  1009. alife():object(id) ! invalid id specified
  1010. alife():object(id) ! invalid id specified
  1011. alife():object(id) ! invalid id specified
  1012. alife():object(id) ! invalid id specified
  1013. alife():object(id) ! invalid id specified
  1014. alife():object(id) ! invalid id specified
  1015. alife():object(id) ! invalid id specified
  1016. alife():object(id) ! invalid id specified
  1017. alife():object(id) ! invalid id specified
  1018. alife():object(id) ! invalid id specified
  1019. alife():object(id) ! invalid id specified
  1020. alife():object(id) ! invalid id specified
  1021. alife():object(id) ! invalid id specified
  1022. alife():object(id) ! invalid id specified
  1023. alife():object(id) ! invalid id specified
  1024. alife():object(id) ! invalid id specified
  1025. alife():object(id) ! invalid id specified
  1026. alife():object(id) ! invalid id specified
  1027. alife():object(id) ! invalid id specified
  1028. alife():object(id) ! invalid id specified
  1029. alife():object(id) ! invalid id specified
  1030. alife():object(id) ! invalid id specified
  1031. alife():object(id) ! invalid id specified
  1032. alife():object(id) ! invalid id specified
  1033. alife():object(id) ! invalid id specified
  1034. alife():object(id) ! invalid id specified
  1035. alife():object(id) ! invalid id specified
  1036. alife():object(id) ! invalid id specified
  1037. alife():object(id) ! invalid id specified
  1038. alife():object(id) ! invalid id specified
  1039. alife():object(id) ! invalid id specified
  1040. alife():object(id) ! invalid id specified
  1041. alife():object(id) ! invalid id specified
  1042. alife():object(id) ! invalid id specified
  1043. alife():object(id) ! invalid id specified
  1044. alife():object(id) ! invalid id specified
  1045. alife():object(id) ! invalid id specified
  1046. alife():object(id) ! invalid id specified
  1047. alife():object(id) ! invalid id specified
  1048. alife():object(id) ! invalid id specified
  1049. alife():object(id) ! invalid id specified
  1050. alife():object(id) ! invalid id specified
  1051. alife():object(id) ! invalid id specified
  1052. alife():object(id) ! invalid id specified
  1053. alife():object(id) ! invalid id specified
  1054. alife():object(id) ! invalid id specified
  1055. alife():object(id) ! invalid id specified
  1056. alife():object(id) ! invalid id specified
  1057. alife():object(id) ! invalid id specified
  1058. alife():object(id) ! invalid id specified
  1059. alife():object(id) ! invalid id specified
  1060. alife():object(id) ! invalid id specified
  1061. alife():object(id) ! invalid id specified
  1062. alife():object(id) ! invalid id specified
  1063. alife():object(id) ! invalid id specified
  1064. alife():object(id) ! invalid id specified
  1065. alife():object(id) ! invalid id specified
  1066. alife():object(id) ! invalid id specified
  1067. alife():object(id) ! invalid id specified
  1068. alife():object(id) ! invalid id specified
  1069. alife():object(id) ! invalid id specified
  1070. alife():object(id) ! invalid id specified
  1071. alife():object(id) ! invalid id specified
  1072. alife():object(id) ! invalid id specified
  1073. alife():object(id) ! invalid id specified
  1074. alife():object(id) ! invalid id specified
  1075. alife():object(id) ! invalid id specified
  1076. alife():object(id) ! invalid id specified
  1077. alife():object(id) ! invalid id specified
  1078. alife():object(id) ! invalid id specified
  1079. alife():object(id) ! invalid id specified
  1080. alife():object(id) ! invalid id specified
  1081. alife():object(id) ! invalid id specified
  1082. alife():object(id) ! invalid id specified
  1083. alife():object(id) ! invalid id specified
  1084. alife():object(id) ! invalid id specified
  1085. alife():object(id) ! invalid id specified
  1086. alife():object(id) ! invalid id specified
  1087. alife():object(id) ! invalid id specified
  1088. alife():object(id) ! invalid id specified
  1089. alife():object(id) ! invalid id specified
  1090. alife():object(id) ! invalid id specified
  1091. alife():object(id) ! invalid id specified
  1092. alife():object(id) ! invalid id specified
  1093. alife():object(id) ! invalid id specified
  1094. alife():object(id) ! invalid id specified
  1095. alife():object(id) ! invalid id specified
  1096. alife():object(id) ! invalid id specified
  1097. alife():object(id) ! invalid id specified
  1098. alife():object(id) ! invalid id specified
  1099. alife():object(id) ! invalid id specified
  1100. alife():object(id) ! invalid id specified
  1101. alife():object(id) ! invalid id specified
  1102. alife():object(id) ! invalid id specified
  1103. alife():object(id) ! invalid id specified
  1104. alife():object(id) ! invalid id specified
  1105. alife():object(id) ! invalid id specified
  1106. alife():object(id) ! invalid id specified
  1107. alife():object(id) ! invalid id specified
  1108. alife():object(id) ! invalid id specified
  1109. alife():object(id) ! invalid id specified
  1110. alife():object(id) ! invalid id specified
  1111. alife():object(id) ! invalid id specified
  1112. alife():object(id) ! invalid id specified
  1113. alife():object(id) ! invalid id specified
  1114. alife():object(id) ! invalid id specified
  1115. alife():object(id) ! invalid id specified
  1116. alife():object(id) ! invalid id specified
  1117. alife():object(id) ! invalid id specified
  1118. alife():object(id) ! invalid id specified
  1119. alife():object(id) ! invalid id specified
  1120. alife():object(id) ! invalid id specified
  1121. alife():object(id) ! invalid id specified
  1122. alife():object(id) ! invalid id specified
  1123. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_mechanic_stalker_squad
  1124. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_mechanic_stalker
  1125. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_medic_stalker_squad
  1126. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_medic_stalker
  1127. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_trader_stalker_squad
  1128. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_trader_stalker
  1129. Multiple objects trying to use same story_id agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad
  1130. Multiple objects trying to use same story_id agr_smart_terrain_1_6_near_2_military_colonel_kovalski
  1131. Multiple objects trying to use same story_id agru_poltergeist_friendly_squad
  1132. Multiple objects trying to use same story_id bar_dolg_leader_squad
  1133. Multiple objects trying to use same story_id bar_dolg_leader
  1134. Multiple objects trying to use same story_id bar_dolg_general_petrenko_stalker_squad
  1135. Multiple objects trying to use same story_id bar_dolg_general_petrenko_stalker
  1136. Multiple objects trying to use same story_id bar_dolg_general_zoneguard_stalker_squad
  1137. Multiple objects trying to use same story_id bar_dolg_general_zoneguard_stalker
  1138. Multiple objects trying to use same story_id bar_arena_guard_squad
  1139. Multiple objects trying to use same story_id bar_arena_guard
  1140. Multiple objects trying to use same story_id bar_arena_manager_squad
  1141. Multiple objects trying to use same story_id bar_arena_manager
  1142. Multiple objects trying to use same story_id bar_visitors_barman_stalker_trader_squad
  1143. Multiple objects trying to use same story_id bar_visitors_barman_stalker_trader
  1144. Multiple objects trying to use same story_id bar_visitors_cardan_tech_squad
  1145. Multiple objects trying to use same story_id bar_visitors_stalker_mechanic
  1146. Multiple objects trying to use same story_id bar_visitors_garik_stalker_guard_squad
  1147. Multiple objects trying to use same story_id bar_visitors_garik_stalker_guard
  1148. Multiple objects trying to use same story_id bar_visitors_zhorik_stalker_guard2_squad
  1149. Multiple objects trying to use same story_id bar_visitors_zhorik_stalker_guard2
  1150. Multiple objects trying to use same story_id bar_duty_security_squad_leader_squad
  1151. Multiple objects trying to use same story_id bar_duty_security_squad_leader
  1152. Multiple objects trying to use same story_id bar_zastava_2_commander_squad
  1153. Multiple objects trying to use same story_id bar_zastava_2_commander
  1154. Multiple objects trying to use same story_id bun_krovosos_nest_squad
  1155. Multiple objects trying to use same story_id cit_killers_merc_mechanic_stalker_squad
  1156. Multiple objects trying to use same story_id cit_killers_merc_mechanic_stalker
  1157. Multiple objects trying to use same story_id cit_killers_merc_medic_stalker_squad
  1158. Multiple objects trying to use same story_id cit_killers_merc_medic_stalker
  1159. Multiple objects trying to use same story_id cit_killers_merc_trader_stalker_squad
  1160. Multiple objects trying to use same story_id cit_killers_merc_trader_stalker
  1161. Multiple objects trying to use same story_id dar_angar_gigant_squad
  1162. Multiple objects trying to use same story_id esc_2_12_stalker_fanat_squad
  1163. Multiple objects trying to use same story_id esc_2_12_stalker_fanat
  1164. Multiple objects trying to use same story_id esc_2_12_stalker_wolf_squad
  1165. Multiple objects trying to use same story_id esc_2_12_stalker_wolf
  1166. Multiple objects trying to use same story_id esc_ze_stalker_razor_squad
  1167. Multiple objects trying to use same story_id esc_ze_stalker_razor
  1168. Multiple objects trying to use same story_id esc_2_12_stalker_nimble_squad
  1169. Multiple objects trying to use same story_id esc_2_12_stalker_nimble
  1170. Multiple objects trying to use same story_id esc_smart_terrain_5_7_loner_mechanic_stalker_squad
  1171. Multiple objects trying to use same story_id esc_smart_terrain_5_7_loner_mechanic_stalker
  1172. Multiple objects trying to use same story_id jup_a12_bandit_cashier_squad
  1173. Multiple objects trying to use same story_id jup_a12_bandit_cashier
  1174. Multiple objects trying to use same story_id jup_a12_bandit_chief_squad
  1175. Multiple objects trying to use same story_id jup_a12_bandit_guard_squad
  1176. Multiple objects trying to use same story_id jup_a12_bandit_guard
  1177. Multiple objects trying to use same story_id jup_a6_freedom_leader_squad
  1178. Multiple objects trying to use same story_id jup_a6_freedom_leader
  1179. Multiple objects trying to use same story_id jup_a6_freedom_trader_ashot_squad
  1180. Multiple objects trying to use same story_id jup_a6_freedom_trader_ashot
  1181. Multiple objects trying to use same story_id jup_a6_stalker_barmen_squad
  1182. Multiple objects trying to use same story_id jup_a6_stalker_barmen
  1183. Multiple objects trying to use same story_id jup_a6_stalker_medik_squad
  1184. Multiple objects trying to use same story_id jup_a6_stalker_medik
  1185. Multiple objects trying to use same story_id jup_b10_stalker_drunk_squad
  1186. Multiple objects trying to use same story_id jup_b217_stalker_tech
  1187. Multiple objects trying to use same story_id jup_b10_stalker_drunk
  1188. Multiple objects trying to use same story_id jup_b19_freedom_yar_squad
  1189. Multiple objects trying to use same story_id jup_b19_freedom_yar
  1190. Multiple objects trying to use same story_id jup_b25_alex_squad
  1191. Multiple objects trying to use same story_id jup_b220_trapper
  1192. Multiple objects trying to use same story_id jup_b19_kopatci_zombied_squad
  1193. Multiple objects trying to use same story_id jup_b19_kopatci_zombied_squad_2
  1194. Multiple objects trying to use same story_id jup_b200_tushkano_squad
  1195. Multiple objects trying to use same story_id jup_b203_tushkano
  1196. Multiple objects trying to use same story_id jup_b203_zombied_squad
  1197. Multiple objects trying to use same story_id jup_b204_squad
  1198. Multiple objects trying to use same story_id jup_b205_monster_01_squad
  1199. Multiple objects trying to use same story_id jup_b205_monster_04_squad
  1200. Multiple objects trying to use same story_id jup_b205_zombie_01_squad
  1201. Multiple objects trying to use same story_id jup_b205_zombie_02_squad
  1202. Multiple objects trying to use same story_id jup_b205_monster_02_squad
  1203. Multiple objects trying to use same story_id jup_b208_burers_squad
  1204. Multiple objects trying to use same story_id jup_b6_swamp_hunters
  1205. Multiple objects trying to use same story_id jup_b1_stalker_squad
  1206. Multiple objects trying to use same story_id jup_b1_stalker_1
  1207. Multiple objects trying to use same story_id jup_b1_stalker_2
  1208. Multiple objects trying to use same story_id jup_b1_stalker_3
  1209. Multiple objects trying to use same story_id jup_b1_stalker_4
  1210. Multiple objects trying to use same story_id jup_b47_merc_guard_squad
  1211. Multiple objects trying to use same story_id jup_b6_scientist_group
  1212. Multiple objects trying to use same story_id jup_b6_scientist_tech
  1213. Multiple objects trying to use same story_id jup_b6_scientist_nuclear_physicist
  1214. Multiple objects trying to use same story_id jup_b6_scientist_biochemist
  1215. Multiple objects trying to use same story_id jup_a9_dogs_normal
  1216. Multiple objects trying to use same story_id jup_b8_psy_dog_squad
  1217. Multiple objects trying to use same story_id lx8_snork_down_squad
  1218. Multiple objects trying to use same story_id lx8_snork_up_squad
  1219. Multiple objects trying to use same story_id lx8_tushkano_1_squad
  1220. Multiple objects trying to use same story_id lx8_tushkano_2_squad
  1221. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_mechanic_stalker_squad
  1222. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_mechanic_stalker
  1223. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_medic_stalker_squad
  1224. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_medic_stalker
  1225. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_trader_stalker_squad
  1226. Multiple objects trying to use same story_id agr_smart_terrain_1_6_army_trader_stalker
  1227. Multiple objects trying to use same story_id agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad
  1228. Multiple objects trying to use same story_id agr_smart_terrain_1_6_near_2_military_colonel_kovalski
  1229. Multiple objects trying to use same story_id agru_poltergeist_friendly_squad
  1230. Multiple objects trying to use same story_id bar_dolg_leader_squad
  1231. Multiple objects trying to use same story_id bar_dolg_leader
  1232. Multiple objects trying to use same story_id bar_dolg_general_petrenko_stalker_squad
  1233. Multiple objects trying to use same story_id bar_dolg_general_petrenko_stalker
  1234. Multiple objects trying to use same story_id bar_dolg_general_zoneguard_stalker_squad
  1235. Multiple objects trying to use same story_id bar_dolg_general_zoneguard_stalker
  1236. Multiple objects trying to use same story_id bar_arena_guard_squad
  1237. Multiple objects trying to use same story_id bar_arena_guard
  1238. Multiple objects trying to use same story_id bar_arena_manager_squad
  1239. Multiple objects trying to use same story_id bar_arena_manager
  1240. Multiple objects trying to use same story_id bar_visitors_barman_stalker_trader_squad
  1241. Multiple objects trying to use same story_id bar_visitors_barman_stalker_trader
  1242. Multiple objects trying to use same story_id bar_visitors_cardan_tech_squad
  1243. Multiple objects trying to use same story_id bar_visitors_stalker_mechanic
  1244. Multiple objects trying to use same story_id bar_visitors_garik_stalker_guard_squad
  1245. Multiple objects trying to use same story_id bar_visitors_garik_stalker_guard
  1246. Multiple objects trying to use same story_id bar_visitors_zhorik_stalker_guard2_squad
  1247. Multiple objects trying to use same story_id bar_visitors_zhorik_stalker_guard2
  1248. Multiple objects trying to use same story_id bar_duty_security_squad_leader_squad
  1249. Multiple objects trying to use same story_id bar_duty_security_squad_leader
  1250. Multiple objects trying to use same story_id bar_zastava_2_commander_squad
  1251. Multiple objects trying to use same story_id bar_zastava_2_commander
  1252. Multiple objects trying to use same story_id bun_krovosos_nest_squad
  1253. Multiple objects trying to use same story_id cit_killers_merc_mechanic_stalker_squad
  1254. Multiple objects trying to use same story_id cit_killers_merc_mechanic_stalker
  1255. Multiple objects trying to use same story_id cit_killers_merc_medic_stalker_squad
  1256. Multiple objects trying to use same story_id cit_killers_merc_medic_stalker
  1257. Multiple objects trying to use same story_id cit_killers_merc_trader_stalker_squad
  1258. Multiple objects trying to use same story_id cit_killers_merc_trader_stalker
  1259. Multiple objects trying to use same story_id dar_angar_gigant_squad
  1260. Multiple objects trying to use same story_id esc_2_12_stalker_fanat_squad
  1261. Multiple objects trying to use same story_id esc_2_12_stalker_fanat
  1262. Multiple objects trying to use same story_id esc_2_12_stalker_wolf_squad
  1263. Multiple objects trying to use same story_id esc_2_12_stalker_wolf
  1264. Multiple objects trying to use same story_id esc_ze_stalker_razor_squad
  1265. Multiple objects trying to use same story_id esc_ze_stalker_razor
  1266. Multiple objects trying to use same story_id esc_2_12_stalker_nimble_squad
  1267. Multiple objects trying to use same story_id esc_2_12_stalker_nimble
  1268. Multiple objects trying to use same story_id esc_smart_terrain_5_7_loner_mechanic_stalker_squad
  1269. Multiple objects trying to use same story_id esc_smart_terrain_5_7_loner_mechanic_stalker
  1270. Multiple objects trying to use same story_id jup_a12_bandit_cashier_squad
  1271. Multiple objects trying to use same story_id jup_a12_bandit_cashier
  1272. Multiple objects trying to use same story_id jup_a12_bandit_chief_squad
  1273. Multiple objects trying to use same story_id jup_a12_bandit_guard_squad
  1274. Multiple objects trying to use same story_id jup_a12_bandit_guard
  1275. Multiple objects trying to use same story_id jup_a6_freedom_leader_squad
  1276. Multiple objects trying to use same story_id jup_a6_freedom_leader
  1277. Multiple objects trying to use same story_id jup_a6_freedom_trader_ashot_squad
  1278. Multiple objects trying to use same story_id jup_a6_freedom_trader_ashot
  1279. Multiple objects trying to use same story_id jup_a6_stalker_barmen_squad
  1280. Multiple objects trying to use same story_id jup_a6_stalker_barmen
  1281. Multiple objects trying to use same story_id jup_a6_stalker_medik_squad
  1282. Multiple objects trying to use same story_id jup_a6_stalker_medik
  1283. Multiple objects trying to use same story_id jup_b10_stalker_drunk_squad
  1284. Multiple objects trying to use same story_id jup_b217_stalker_tech
  1285. Multiple objects trying to use same story_id jup_b10_stalker_drunk
  1286. Multiple objects trying to use same story_id jup_b19_freedom_yar_squad
  1287. Multiple objects trying to use same story_id jup_b19_freedom_yar
  1288. Multiple objects trying to use same story_id jup_b25_alex_squad
  1289. Multiple objects trying to use same story_id jup_b220_trapper
  1290. Multiple objects trying to use same story_id jup_b19_kopatci_zombied_squad
  1291. Multiple objects trying to use same story_id jup_b19_kopatci_zombied_squad_2
  1292. Multiple objects trying to use same story_id jup_b200_tushkano_squad
  1293. Multiple objects trying to use same story_id jup_b203_tushkano
  1294. Multiple objects trying to use same story_id jup_b203_zombied_squad
  1295. Multiple objects trying to use same story_id jup_b204_squad
  1296. Multiple objects trying to use same story_id jup_b205_monster_01_squad
  1297. Multiple objects trying to use same story_id jup_b205_monster_04_squad
  1298. Multiple objects trying to use same story_id jup_b205_zombie_01_squad
  1299. Multiple objects trying to use same story_id jup_b205_zombie_02_squad
  1300. Multiple objects trying to use same story_id jup_b208_burers_squad
  1301. Multiple objects trying to use same story_id jup_b6_swamp_hunters
  1302. Multiple objects trying to use same story_id jup_b1_stalker_squad
  1303. Multiple objects trying to use same story_id jup_b1_stalker_1
  1304. Multiple objects trying to use same story_id jup_b1_stalker_2
  1305. Multiple objects trying to use same story_id jup_b1_stalker_3
  1306. Multiple objects trying to use same story_id jup_b1_stalker_4
  1307. Multiple objects trying to use same story_id jup_b47_merc_guard_squad
  1308. Multiple objects trying to use same story_id jup_b6_scientist_group
  1309. Multiple objects trying to use same story_id jup_b6_scientist_tech
  1310. Multiple objects trying to use same story_id jup_b6_scientist_nuclear_physicist
  1311. Multiple objects trying to use same story_id jup_b6_scientist_biochemist
  1312. Multiple objects trying to use same story_id jup_a9_dogs_normal
  1313. Multiple objects trying to use same story_id jup_b8_psy_dog_squad
  1314. Multiple objects trying to use same story_id lx8_snork_down_squad
  1315. Multiple objects trying to use same story_id lx8_snork_up_squad
  1316. Multiple objects trying to use same story_id lx8_tushkano_1_squad
  1317. Multiple objects trying to use same story_id lx8_tushkano_2_squad
  1318. * Game zero - quicksave is successfully loaded from file 'appdata\savedgames\zero - quicksave.scop' (1.850s)
  1319. * phase time: 1849 ms
  1320. * phase cmem: 495939 K
  1321. * phase time: 33 ms
  1322. * phase cmem: 496118 K
  1323. * phase time: 9 ms
  1324. * phase cmem: 496103 K
  1325. * WARNING: player not logged in
  1326. * client : connection accepted - <All Ok>
  1327. * phase time: 8 ms
  1328. * phase cmem: 496139 K
  1329. * phase time: 7 ms
  1330. * phase cmem: 496132 K
  1331. * phase time: 1528 ms
  1332. * phase cmem: 615161 K
  1333. * phase time: 212 ms
  1334. * phase cmem: 627589 K
  1335. * [Loading VB] 65530 verts, 2047 Kb
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  1373. * [Loading VB] 45783 verts, 1430 Kb
  1374. * [Loading IB] 1048575 indices, 2047 Kb
  1375. * [Loading IB] 1048575 indices, 2047 Kb
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  1385. * [Loading IB] 616434 indices, 1203 Kb
  1386. * [Loading VB] 65535 verts, 767 Kb
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  1402. * [Loading VB] 35315 verts, 413 Kb
  1403. * [Loading IB] 1048575 indices, 2047 Kb
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  1410. * [Loading IB] 1048572 indices, 2047 Kb
  1411. * [Loading IB] 270588 indices, 528 Kb
  1412. * phase time: 807 ms
  1413. * phase cmem: 627991 K
  1414. * phase time: 42 ms
  1415. * phase cmem: 637623 K
  1416. * [DETAILS] VertexConsts(256), Batch(61)
  1417. * [DETAILS] 41419 v(20), 22326 p
  1418. * [DETAILS] Batch(61), VB(808K), IB(130K)
  1419. * phase time: 47 ms
  1420. * phase cmem: 644621 K
  1421. * Loading HOM: d:\s.t.a.l.k.e.r. - road to the north\gamedata\levels\jupiter\level.hom
  1422. * phase time: 219 ms
  1423. * phase cmem: 646234 K
  1424. * phase time: 9 ms
  1425. * phase cmem: 646234 K
  1426. * phase time: 8 ms
  1427. * phase cmem: 646234 K
  1428. CResourceManager::DeferredUpload -> START, size = 2018
  1429. TextureLoading -> thread 1 started!
  1430. TextureLoading -> thread 2 started!
  1431. TextureLoading -> thread 3 started!
  1432. TextureLoading -> thread 4 started!
  1433. TextureLoading -> thread 5 started!
  1434. ! Fallback to default bump map: detail\detail_beton_001_bump#
  1435. TextureLoading -> thread 6 started!
  1436. TextureLoading -> thread 7 started!
  1437. TextureLoading -> thread 8 started!
  1438. ! Can't find texture 'pfx\pfx_glow_shot_001'
  1439. ! Can't find texture 'pfx\pfx_glow_shot_002'
  1440. ! Can't find texture 'pfx\pfx_glow_shot_003'
  1441. ! Can't find texture 'pfx\pfx_glow_shot_004'
  1442. ! Can't find texture 'pfx\pfx_glow_shot_005'
  1443. ! Can't find texture 'pfx\pfx_glow_shot_006'
  1444. ! Can't find texture 'pfx\pfx_glow_shot_007'
  1445. ! Can't find texture 'pfx\pfx_glow_shot_008'
  1446. ! Can't find texture 'pfx\pfx_glow_shot_009'
  1447. ! Can't find texture 'pfx\pfx_glow_shot_010'
  1448. ! Can't find texture 'pfx\pfx_glow_shot_011'
  1449. ! Can't find texture 'pfx\pfx_glow_shot_012'
  1450. ! Can't find texture 'pfx\pfx_glow_shot_013'
  1451. ! Can't find texture 'pfx\pfx_glow_shot_014'
  1452. ! Can't find texture 'pfx\pfx_glow_shot_013'
  1453. ! Can't find texture 'pfx\pfx_glow_shot_011'
  1454. ! Can't find texture 'pfx\pfx_glow_shot_009'
  1455. ! Can't find texture 'pfx\pfx_glow_shot_007'
  1456. ! Can't find texture 'pfx\pfx_glow_shot_005'
  1457. ! Can't find texture 'pfx\pfx_glow_shot_003'
  1458. ! Can't find texture 'pfx\pfx_glow_shot_001'
  1459. TextureLoading -> thread 8 finished!
  1460. TextureLoading -> thread 5 finished!
  1461. TextureLoading -> thread 1 finished!
  1462. TextureLoading -> thread 6 finished!
  1463. TextureLoading -> thread 4 finished!
  1464. TextureLoading -> thread 2 finished!
  1465. ! Fallback to default bump map: mtl\mtl_truba_ch_01_bump#
  1466. TextureLoading -> thread 3 finished!
  1467. TextureLoading -> thread 7 finished!
  1468. texture loading time: 8327
  1469. * t-report - base: 1992, 2793141 K
  1470. * t-report - lmap: 26, 26627 K
  1471. * WARNING: player not logged in
  1472. ! Can't find texture 'map\map_l12u_control_monolith'
  1473. ! Can't find texture 'ui_radar_window_new'
  1474. * phase time: 9788 ms
  1475. * phase cmem: 721749 K
  1476. * phase time: 19 ms
  1477. * phase cmem: 721749 K
  1478. * [win32]: free[137429456676 K], reserved[4534392 K], committed[4962340 K]
  1479. * [ D3D ]: textures[2887529 K]
  1480. * [x-ray]: process heap[721749 K], game lua[0 K], render[0 K]
  1481. * [x-ray]: economy: strings[37212 K], smem[50645 K]
  1482. level name is: jupiter
  1483. Duty ends ceasefire. Freedom player outside Rostok.
  1484. Duty's ceasefire relation with Freedom is: -1000
  1485. Duty's real relation with Freedom is now: -1000
  1486. collectgarbage before=46148925Kb
  1487. collectgarbage after=39976494Kb
  1488. squad simulation_snork19023 has no target
  1489. squad simulation_snork19057 has no target
  1490. squad simulation_cat_3_521521 has no target
  1491. squad simulation_fracture21529 has no target
  1492. squad simulation_bloodsucker_red21546 has no target
  1493. squad simulation_dog21588 has no target
  1494. squad simulation_dog21623 has no target
  1495. squad simulation_flesh21629 has no target
  1496. squad simulation_snork_2_521632 has no target
  1497. squad simulation_bloodsucker_red21638 has no target
  1498. squad simulation_flesh21652 has no target
  1499. squad simulation_burer21679 has no target
  1500. squad simulation_tushkano21681 has no target
  1501. squad simulation_snork_2_521684 has no target
  1502. squad simulation_bloodsucker_2weak21703 has no target
  1503. squad simulation_cat21722 has no target
  1504. squad simulation_bloodsucker_red22198 has no target
  1505. squad simulation_mix_boar_flesh22669 has no target
  1506. squad simulation_mix_dogs22675 has no target
  1507. squad zombied_sim_squad_novice22680 has no target
  1508. squad simulation_mix_dogs22699 has no target
  1509. squad zombied_sim_squad_advanced22708 has no target
  1510. squad zombied_sim_squad_advanced22720 has no target
  1511. squad simulation_bloodsucker_2weak22735 has no target
  1512. squad simulation_snork21615 has no target
  1513. squad simulation_rat21548 has no target
  1514. squad zombied_sim_squad_advanced20576 has no target
  1515. squad simulation_snork21656 has no target
  1516. squad zombied_sim_squad_veteran21640 has no target
  1517. squad ecolog_sim_squad_veteran22250 has no target
  1518. squad zombied_sim_squad_advanced19061 has no target
  1519. intro_start game_loaded
  1520. * MEMORY USAGE: 1020272 K
  1521. * End of synchronization A[1] R[1]
  1522. intro_delete ::update_game_loaded
  1523. * [win32]: free[137427561496 K], reserved[4515176 K], committed[6876736 K]
  1524. * [ D3D ]: textures[3447553 K]
  1525. * [x-ray]: process heap[1034038 K], game lua[0 K], render[10625 K]
  1526. * [x-ray]: economy: strings[50653 K], smem[554570 K]
  1527. Config-file [appdata\tmp.ltx] saved successfully
  1528. Executing config-script "d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\rspec_high.ltx"...
  1529. [d:\s.t.a.l.k.e.r. - road to the north\gamedata\configs\rspec_high.ltx] successfully loaded.
  1530. refCount:pBaseZB 1
  1531. refCount:pBaseRT 1
  1532. * DVB created: 1536K
  1533. * DIB created: 512K
  1534. * [DETAILS] VertexConsts(256), Batch(61)
  1535. * [DETAILS] 41419 v(20), 22326 p
  1536. * [DETAILS] Batch(61), VB(808K), IB(130K)
  1537. - r__tf_aniso 8
  1538. - r2_tf_mipbias 0.
  1539. * RM_Dump: textures : 2562
  1540. * RM_Dump: rtargets : 21
  1541. * RM_Dump: vs : 107
  1542. * RM_Dump: ps : 131
  1543. * RM_Dump: dcl : 21
  1544. * RM_Dump: states : 90
  1545. * RM_Dump: tex_list : 3130
  1546. * RM_Dump: matrices : 0
  1547. * RM_Dump: lst_constants: 0
  1548. * RM_Dump: v_passes : 3934
  1549. * RM_Dump: v_elements: 3935
  1550. * RM_Dump: v_shaders : 2102
  1551. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  1552. * GPU vertex cache: unrecognized, 24
  1553. * NVidia MGPU: Logical(1), Physical(1)
  1554. * Starting rendering as 2-GPU.
  1555. *** RESET [0 ms]
  1556. Config-file [appdata\user.ltx] saved successfully
  1557. stack trace:
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