yukamichi

Monk Skills

Apr 27th, 2014
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  1. Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect
  2. Martial Arts Combat 1 Permanent None Self Very Close - - Increase your Accuracy by 2, and add 1D to your [Evasion Checks] and [Resistance Checks].
  3. Laughing Taunt Combat 1 Minor None Individual 2 squares - - This skill may only target an ally other than yourself. You may reduce the target's Hate by 2. This skill may be used multiple times during the same main phase. (Fate 1) Change this skill's rnage to 6 squares.
  4. Shadowless Kick Combat 1 After Making a Check Automatic Individual Very Close Hate (1) - Use this skill after making a successful [Defensive Check] against an attack made by the target. (Target: Mob) The target is rendered [Swooned] or [Dead] at the end of the current main phase (your choice). (Hate Top) You deal 5 direct damage to the target.
  5. Monkey Step Combat [Movement] 1 Setup None Self Very Close Hate (1) - You may immediately make a [Normal Move] of up to 1 square. (Hate 1) Increase the distance moved by 1 square.
  6. Mantis Action Combat [Swift Attack] 3 Setup None Self Very Close Hate (1) (SR)/Scene You may make one additional minor action during your first main phase of this round.
  7. Breath Control Combat 5 Cleanup None Self Very Close Hate (1) - Recover (Recovery + (SR x 5)) HP. (Hate Top) Remove 1 BS you have received.
  8. Turning Swallow Combat [Weapon Attack] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - You deal (Damage + (SR+1)D) physical damage and [Calm]. (Target: Flying) Increase the damage by 10.
  9. Dragon Tail Swing Combat [Melee Attack] 3 Major Opposed (Accuracy/Evasion) Area (Choice) Very Close Hate (2) - You deal (Damage + 1D] physical damage. (Hate 1) The target also becomes [Withered]. This effect may only be used (SR) times per scenario.
  10. Tiger Echo Fist Combat [Melee Attack] 3 Major Opposed (Accuracy/Evasion) Individual Very Close Hate (2) - You deal (Damage + (SR+2)D) physical damage. (Target: Pursuit) [Pursuit] caused by this attack cannot be removed.
  11. Wyvern Kick Combat [Melee Attack] 5 Major Opposed (Accuracy/Evasion) Individual Very Close Hate (2) - You deal (Damage + (SR+3)D) physical damage. (Fate 1) Change this skills Range to 2 squares. At the end of this main phase, you may make an [Instant Move] to the same square as the target.
  12. Grizzly Slam Combat [Melee Attack] 5 Major Opposed (Accuracy/Evasion) Individual Very Close Hate (2) - You deal (Damage + (SR+1)D) physical damage. You may make the target make an [Instant Move] (compulsory) of up to 1 square.
  13. Aerial Rave Combat [Movement] 1 Minor None Self Very Close - - You may make an [Instant Move] of up to 1 square. If an attack you make during this main phase activates a [Pursuit], instead of one it activates all [Pursuits].
  14. Amber Elephant Stance Combat [Stance], [Preparation] 1 Minor None Self Very Close - - When you gain this skill you must choose either "Covering" or "Long Range Cover." Choose a secondary target (Individual, Range: 2 squares). When using either Covering or Long Range Cover against the target, it does not reduce the number of times it may be used, and you may use it even if you have exhausted all its uses. Decrease your Movement by 1.
  15. Adhesion Bee Combat [Movement] 1 Move None Self Very Close - - You may make a [Normal Move] of a number of squares up to your Movement. If there is an enemy in a square adjacent to the square in which you end your move, you may make an [Instant Move] to that square.
  16. Drag Move Combat [Movement] 1 Move Automatic Individual Very Close - - This skill may only be used when there are 1 or fewer eneies in the same square as you. You may make a [Normal Move] of a number of squares up to your Movement (this move is not affected by the target's [Blocking]). At the same time as your move, the target makes an [Instant Move] (compulsory) to the square that you moved to.
  17. Orion Delay Blow Combat 3 Instant Automatic Individual Weapon Hate (1) 1/Scene The target gains [Pursuit: 10] (SR) times.
  18. Daunting Pose Combat 5 After Making a Check Automatic Individual 2 squares - (SR)/Scenario Use this skill immediately after the target makes an attack check for an attack with (Target: Area) that includes the square you are in. Change the attack to (Target: Individual) with you as the target. (Hate Top) This skill may be used against attack with (Target: Wide Area or Target: Straight Line) as well.
  19. Hard Body Combat 3 Action None Self Very Close - - Use this skill at the same time as a Protect, Covering, Long Range Cover, or Trap Cover action. Reduce the amount of HP damage you take by (SR x 5). (Hate Top) Treat this skill's SR as if it were 2 points higher.
  20. Silent Palm Combat 3 See Below Opposed (Accuracy/Evasion) Individual Very Close Hate (1) - Use this skill whenever the target attempts to make a [Normal Move] or [Instant Move] away from the square that you are in. Deal (SR x 5) direct damage to the target. The target's move fails, and they remain in the square you are in.
  21. Phantom Step General [Movement] 1 Move None Self Very Close - - At the end of this main phase you may make a [Normal Move] of a number of squares up to your Movement. (Minor) The move becomes an [Instant Move] instead of a [Normal Move].
  22. Hermit Blood General 1 See Below None Self Very Close - 2/Scenario Use this skill whenever you receive the effect of a Recovery Potion. Reduce your level of [Fatigue] by an amount equal to the HP recovered. (Bonus) Increase your Max HP by 8.
  23. Kung-fu Action General 3 Permanent None Self Very Close - - Add (SR)D to your Physical Checks.
  24. Soul Infusion General 1 Permanent None Wide Area 20 (Choice) Very Close - - Whenever the target rolls on the Stamina or Energy Exhaustion Table, they may make 2 rolls and choose one. (Bonus) Increase your Starting Fate by 1.
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