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- 70 HP per Phase (210 total), 10 ATK Bit Spit, 14 ATK Ice Beam, 7 ATK Frost Breath
- - If you are at 5 HP or less at the beginning of Crystal King's turn, he will use a 30+ ATK Ice Beam (it's meant to auto KO you)
- - Crystal King will destroy Stone Caps in your inventory after Turn 1.
- FIRST PHASE AI
- Bit Spit
- Ice Beam
- Frost Breath
- Grounded Clones
- Frost Breath
- Bit Summon
- Loop
- SECOND PHASE AI
- Frost Breath -> Ground Clones
- Ground Clones -> Clone Breath
- Ground Clones -> Clone Breath
- Frost Breath
- Bit Summon -> Bit Spit
- Frost Breath
- Frost Breath
- Frost Breath -> Ground Clones
- Frost Breath
- Loop?
- THIRD PHASE AI
- Bit Summon
- Bit Spit -> Bit Summon
- Bit Spit
- Frost Breath
- Frost Breath -> Aerial Clones
- Ice Beam
- Loop
- NOTE: All AI assumes that you are getting rid of the clones every turn they appear. If you do not, Clone Breath will always happen on turns that it's "not supposed to", so to speak.
- STATS
- 10 HP 5 FP
- BADGES: D-Down Pound, Quick Change, Dodge Master, Deep Focus x2, Flower Saver x2, Flower Fanatic, Defend Plus, Damage Dodge x2, P-Down D-Up, Star Gift, Star Blessing, Feeling Fine*
- ITEMS: Spaghetti x6
- *Use Feeling Fine if you’re struggling with blocking Frost Breath/Clone Breath because no matter how good you are at blocking, even with Dodge Master, random frame guard timing can suddenly mess you up. The following strategy assumes every guard is hit; if you miss, you’ll need to use a couple more items to heal to avoid Crystal King’s OHKO attack and improvise using the AI written above.
- Note: Phase 2’s AI is a little iffy, and when you enter a new phase affects where he’ll start/end his phase AI.
- T1: Hammer, Outta Sight (CK: 69, M: 10, FP: 4, SE: 6) Bit Spit
- T2: Chill Out (CK: 69, M: 4, FP: 4, SE: 4.2) Ice Beam
- T3: Fire Shell, Refresh (CK: 60, M: 10, FP: 5, SE: 3.8) Frost Breath
- T4: Focus, Fire Shell (CK: 51, M: 10, FP: 3, SE: 5) Grounded Clones
- T5: Fire Shell, D-Down Pound (CK: 37, M: 8, FP: 0, SE: 5.2) Frost Breath
- T6: Hammer, Electro Dash (CK: 32, M: 8, FP: 0, SE: 5.4) Bit Summon
- T7: Refresh, Outta Sight (CK: 32, M: 10, FP: 4, SE: 5.1) Bit Spit
- T8: Chill Out (CK: 32, M: 4, FP: 4, SE: 3.3) Ice Beam
- T9: Fire Shell, Refresh (CK: 23, M: 7, FP: 5, SE: 3) Frost Breath
- T10: Focus, Fire Shell (CK: 14, M: 7, FP: 3, SE: 4.2) Grounded Clones
- T11: Fire Shell, D-Down Pound [PHASE 1 END] (CK: 70, M: 5, FP: 0, SE: 4.5) Grounded Clones -> Clone Breath
- T12: Spaghetti, Fire Shell (CK: 61, M: 8, FP: 3, SE: 4.7) Grounded Clones -> Clone Breath
- T13: Fire Shell, D-Down Pound (CK: 47, M: 6, FP: 0, SE: 5) Frost Breath
- T14: Refresh, Outta Sight (CK: 47, M: 7, FP: 0, SE: 4.5) Bit Summon -> Bit Spit
- T15: Hammer (CK: 46, M: 5, FP: 0, SE: 4.8) Frost Breath
- T16: Spaghetti, Fire Shell (CK: 37, M: 8, FP: 3, SE: 5) Frost Breath
- T17: Focus, Fire Shell (CK: 28, M: 6, FP: 1, SE: 6) Frost Breath -> Grounded Clones
- T18: Refresh, Fire Shell (CK: 19, M: 5, FP: 0, SE: 5.5) Frost Breath
- T19: Spaghetti, Outta Sight (CK: 19, M: 10, FP: 4, SE: 5.7) Bit Summon -> Bit Spit
- T20: D-Down Pound (CK: 14, M: 8, FP: 3, SE: 6) Frost Breath
- T21: D-Down Pound, Fire Shell [PHASE 2 END] (CK: 70, M: 6, FP: 0, SE: 6) Frost Breath
- T22: Spaghetti, Fire Shell (CK: 61, M: 8, FP: 3, SE: 6) Frost Breath -> Aerial Clones
- T23: Chill Out, Fire Shell (CK: 52, M: 8, FP: 1, SE: 4.2) Frost Breath -> Aerial Clones
- T24: Electro Dash, D-Down Pound (CK: 43, M: 2, FP: 0, SE: 4.4) Ice Beam
- T25: Spaghetti, Fire Shell (CK: 34, M: 10, FP: 3, SE: 4.8) Bit Summon
- T26: D-Down Pound, Outta Sight (CK: 29, M: 10, FP: 1, SE: 5) Bit Spit -> Bit Summon
- T27: Chill Out (CK: 29, M: 4, FP: 1, SE: 3.2) Bit Spit
- T28: Spaghetti, Fire Shell (CK: 20, M: 10, FP: 3, SE: 3.4) Frost Breath
- T29: D-Down Pound, Fire Shell (miss AC to 8) (CK: 7, M: 10, FP: 0, SE: 3.8) Frost Breath -> Aerial Clones
- T30: Star Storm [KO]
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