leafbladie

Undertale Cards V2 Links (72 Cards)

Nov 20th, 2017
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  1. Replace commas with hyphens?
  2. Prevent attacks on Toriel
  3. Instead on Mettaton
  4.  
  5. Frisk the Human
  6. Warrior/EARTH/Level 1/ATK 0/DEF 2000
  7. If you do not control "Frisk the Human" while this card is in your GY: You can Special Summon this card. Cannot be Tributed. You cannot Special Summon monsters from the Extra Deck, except "the Underground" monsters. This card can target your monsters for attacks. Unaffected by your opponent's monster effects. If this card destroys a monster by battle, place LV Counters on this card equal to the Level/Rank/Link Rating of the destroyed monster (max. 19). Gains 200 ATK for each LV Counter on it. You can send this card with 19 LV Counters on it to the GY; Special Summon 1 “Chara the Fallen One” from your GY. Once per turn, during your End Phase: Change this card to Defense Position.
  8.  
  9. Make it 3x for Link Rating, or maybe it just gets LV from Levels and the non-Level monstes give their own LV?
  10.  
  11. ********************************************************************************************************
  12.  
  13. Aibou the Puppeteer
  14. Zombie/DARK/Level 1/ATK 0/DEF 0 (Tuner)
  15. If "Frisk the Human" you control battles, during damage calculation (Quick Effect): You can banish this card from your hand; place a number of LV Counters on that monster equal to the Level/Rank/Link Rating of the monster it is battling. Once per turn, during the End Phase, if this card is banished: You can add this card to your hand.
  16.  
  17. ********************************************************************************************************
  18.  
  19. Annoying Dog, the Underground Creator
  20. Beast/EARTH/Level 1/ATK 0/DEF 0
  21. Cannot be Special Summoned. If this card was Normal Summoned this turn: You can Tribute this card; add 1 "Mt. Ebott" and 1 "the Underground” monster from your Deck to your hand, except “Annoying Dog, the Undergound Creator”.
  22.  
  23. ********************************************************************************************************
  24.  
  25. Temmie the Underground Shopkeeper
  26. Beast/EARTH/Level 1/ATK 0/DEF 0
  27. Your opponent must pay 500 LP to activate card effects. If you control another "the Underground" monster, your opponent cannot target this card for attacks or by card effects. You can only control 1 “Temmie the Underground Shopkeeper”.
  28.  
  29. ********************************************************************************************************
  30.  
  31. Alphys the Underground Royal Scientist
  32. Dinosaur/FIRE/Level 1/ATK 0/DEF 2000
  33. If this card is Normal Summoned or flipped face-up: You can add 1 "the Underground" monster from your Deck to your hand, then if it is a "Mettaton" monster, you can add 1 more "the Underground" monster from your Deck to your hand. You can only use this effect of "Alphys the Underground Royal Scientist" once per turn. Once per turn: You can change this card to face-down Defense Position.
  34.  
  35. ********************************************************************************************************
  36.  
  37. Monster Kid the Underground Child
  38. Reptile/EARTH/Level 1/ATK 200/DEF 200
  39. If you control “Frisk the Human”, you can Special Summon this card (from your hand). You can only Special Summon "Monster Kid the Underground Child" once per turn this way. If Summoned this way: You can add 1 “Undyne the Underground Heroine” from your Deck to your hand. If this card is targeted for an attack by "Frisk the Human", place 2 LV Counters on that monster.
  40.  
  41. ********************************************************************************************************
  42.  
  43. Froggit the Underground Novice
  44. Aqua/WATER/Level 2/ATK 800/DEF 0
  45. If this card is Normal or Special Summoned: You can Special Summon 1 "the Underground" monster from your Deck whose Level is less than or equal to the number of "the Underground" monsters you control. You can only use this effect of "Froggit the Underground Novice" once per turn. If this card is targeted for an attack by "Frisk the Human", place 2 LV Counters on that monster.
  46.  
  47. ********************************************************************************************************
  48.  
  49. Whimsun the Underground Coward
  50. Fairy/WIND/Level 3/ATK 900/DEF 0
  51. If you control another "the Underground" monster (Quick Effect): You can target face-up monsters on the field, up to the number of "the Underground" monsters you control, except "Whimsun the Underground Coward"; they cannot attack for the rest of this turn. You can only use this effect of "Whimsun the Underground Coward" once per turn. If this card is targeted for an attack by "Frisk the Human", place 2 LV Counters on that monster.
  52.  
  53. ********************************************************************************************************
  54.  
  55. Loox the Underground Victim
  56. Fiend/DARK/Level 4/ATK 1000/DEF 0
  57. If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck, equal to the number of "the Underground" monsters you control, and if you do, add 1 "the Underground" card among them to your hand, also place the remaining cards on top of your Deck in any order. You can only use this effect of "Loox the Underground Victim" once per turn. If this card is targeted for an attack by "Frisk the Human", place 2 LV Counters on that monster.
  58.  
  59. ********************************************************************************************************
  60.  
  61. Madjick the Underground Wizard
  62. Spellcaster/DARK/Level 5/ATK 2000/DEF 0
  63. If this card is Normal or Special Summoned: You can add 1 "the Underground" Normal or Quick-Play Spell from your Deck or GY to your hand. You can only use this effect of "Madjick the Underground Wizard" once per turn. If this card is targeted for an attack by "Frisk the Human", place 3 LV Counters on that monster.
  64.  
  65. ********************************************************************************************************
  66.  
  67. Knight Knight the Underground Mercenary
  68. Warrior/EARTH/Level 5/ATK 2000/DEF 0
  69. If this card is Normal or Special Summoned: You can add 1 "the Underground" Equip or Continuous Spell from your Deck or GY to your hand. You can only use this effect of "Knight Knight the Underground Mercenary" once per turn. If this card is targeted for an attack by "Frisk the Human", place 3 LV Counters on that monster.
  70.  
  71. ********************************************************************************************************
  72.  
  73. Dogamy the Underground Canine
  74. Beast/EARTH/Level 5/ATK 2100/DEF 0
  75. You can banish 1 "the Underground" Spell from your GY; Special Summon 1 “Dogaressa the Underground Canine”, from your hand or Deck, but its effects are negated. You can only use this effect of "Dogamy the Underground Canine" once per turn. If this card is targeted for an attack by "Frisk the Human", place 3 LV Counters on that monster.
  76.  
  77. ********************************************************************************************************
  78.  
  79. Dogaressa the Underground Canine
  80. Beast/EARTH/Level 5/ATK 2100/DEF 0
  81. You can banish 1 "the Underground" Spell from your GY; Special Summon 1 “Dogamy the Underground Canine”, from your hand or Deck, but its effects are negated. You can only use this effect of "Dogaressa the Underground Canine" once per turn. If this card is targeted for an attack by "Frisk the Human", place 3 LV Counters on that monster.
  82.  
  83. ********************************************************************************************************
  84.  
  85. Doggo the Underground Canine
  86. Beast/EARTH/Level 5/ATK 2100/DEF 0
  87. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "the Underground" Spell you control to the GY; negate the activation. You can only use this effect of "Doggo the Underground Canine" once per turn. If this card is targeted for an attack by "Frisk the Human", place 3 LV Counters on that monster.
  88.  
  89. ********************************************************************************************************
  90.  
  91. Lesser Dog the Underground Canine
  92. Beast/EARTH/Level 5/ATK 2100/DEF 0
  93. If this card is Normal or Special Summoned: You can add 1 “the Underground Canine” monster from your Deck to your hand. You can only use this effect of "Lesser Dog the Underground Canine" once per turn. If this card is targeted for an attack by "Frisk the Human", place 3 LV Counters on that monster.
  94.  
  95. ********************************************************************************************************
  96.  
  97. Mettaton the Underground Killer Robot
  98. Machine/LIGHT/Level 6/ATK 1000/DEF 2500
  99. If there are 3 or more monsters on the field, you can Special Summon this monster (from your hand). Cannot be destroyed by card effects. Once per turn, during your opponent's End Phase: You can halve the ATK of 1 monster your opponent controls. If your opponent controls no face-up monsters, halve their LP. You can only control 1 "Mettaton the Underground Killer Robot".
  100.  
  101. ********************************************************************************************************
  102.  
  103. Muffet the Underground Merchant
  104. Insect/DARK/Level 6/ATK 2400/DEF 500
  105. You can Special Summon this card (from your hand) by paying 1000 LP. Once per turn: You can pay LP in multiples of 100 (max. 3000); Special Summon 1 "The Underground Pet Token" (Insect/DARK/Level 6/ATK ?/DEF 0). Its ATK is equal to the amount of LP paid. If this card is targeted for an attack by "Frisk the Human", place 6 LV Counters on that monster. If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  106.  
  107. ********************************************************************************************************
  108.  
  109. Papyrus the Underground Cool Guy
  110. Zombie/EARTH/Level 7/ATK 2500/DEF 1000
  111. If you control no monsters, you can Special Summon this card (from your hand). Monsters destroyed by battle with this card are returned to the hand instead of going to the GY. If this card is targeted for an attack by "Frisk the Human", place 7 LV Counters on that monster. If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  112.  
  113. ********************************************************************************************************
  114.  
  115. Mettaton EX the Underground Star
  116. Machine/LIGHT/Level 7/ATK 2500/DEF 1000
  117. (Quick Effect): You can reveal this card in your hand, then target 1 "Mettaton the Underground Killer Robot" you control; return it to the hand, and if you do, Special Summon this card. If this card is targeted for an attack by "Frisk the Human", place 7 LV Counters on that monster. If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead. This card gains effects based on the number of monsters on the field. ● 2 or more: Gains 200 ATK for each monster on the field. ● 4 or more: Unaffected by other cards' effects. ● 6 or more: Your opponent cannot target monsters for attacks or with card effects, except "Mettaton EX the Underground Star".
  118.  
  119. ********************************************************************************************************
  120.  
  121. Undyne the Underground Heroine
  122. Fish/WATER/Level 7/ATK 2800/DEF 1000
  123. When a "the Underground" monster you control, except "Undyne the Underground Heroine", is targeted for an attack: You can shuffle that monster into your Deck, and if you do, Special Summon this card from your hand in Defense Position. If Summoned this way: This card's DEF becomes 0. If this card is destroyed by battle during the turn it was Special Summoned by its own effect: You can Special Summon 1 "Undyne the Undying" from your hand, Deck, or GY. If this card is targeted for an attack by "Frisk the Human", place 7 LV Counters on that monster. If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  124.  
  125. ********************************************************************************************************
  126.  
  127. Asgore Dreemurr the Underground King
  128. Beast/EARTH/Level 8/ATK 3000/DEF 1000
  129. You can reveal this card in your hand, then target 2 "the Underground" monsters you control; Special Summon this card, and if you do, return those monsters to the hand. Your opponent cannot target "the Underground" monsters with card effects, except "Asgore Dreemurr the Underground King". If this card is targeted for an attack by "Frisk the Human", place 8 LV Counters on that monster. If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  130.  
  131. ********************************************************************************************************
  132.  
  133. Toriel Dreemurr the Underground Queen
  134. Beast/EARTH/Level 8/ATK 3000/DEF 1000
  135. You can reveal this card in your hand, then target 2 "the Underground" monsters you control; Special Summon this card, and if you do, return those monsters to the hand. Your opponent cannot target "the Underground" monsters with card effects, except "Toriel Dreemurr the Underground Queen". If this card is targeted for an attack by "Frisk the Human", place 8 LV Counters on that monster. If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  136.  
  137. ********************************************************************************************************
  138.  
  139. Undyne the Undying
  140. Fish/WATER/Level 10/ATK 3000/DEF 2000
  141. (This card is always treated as a “the Underground” card.)
  142. Cannot be Normal Summoned/Set. Must be Special Summoned by "Undyne the Underground Heroine". If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is targeted for an attack by "Frisk the Human", place 10 LV Counters on that monster. If this face-up card would be destroyed by battle or card effect, you can have this card gain 1000 ATK and lose exactly 1000 DEF instead.
  143.  
  144. Must be Special Summoned by its own effect. Immediately after if kept as this?
  145.  
  146. True Hero of the Underground
  147.  
  148. Can only Special Summon 1, right?
  149.  
  150. ********************************************************************************************************
  151.  
  152. Mettaton Neo
  153. Machine/LIGHT/Level 10/ATK 5000/DEF 0
  154. (This card is always treated as a “the Underground” card.)
  155. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Mettaton" monster you control. Unaffected by other cards' effects. If this card is targeted for an attack by "Frisk the Human", place 10 LV Counters on that monster. At the end of the Damage Step, if this card battled: Destroy this card.
  156.  
  157. Human Eradicator of the Underground
  158.  
  159. ********************************************************************************************************
  160.  
  161. Chara the Fallen One
  162. Fiend/DARK/Level 12/ATK 3800/DEF 400
  163. Cannot be Normal Summoned/Set. Must first be Special Summoned by "Frisk the Human". You can discard this card; add 1 "Chara" Spell from your Deck to your hand. If this card is Special Summoned: Destroy all other monsters you control. Cannot be targeted by your opponent's card effects, and is unaffected by other monsters’ effects. Once per turn, during your End Phase: Change this card to Defense Position. If this card is in your GY (Quick Effect): You can banish 1 monster from your hand; Special Summon this card.
  164.  
  165. Remove?: This card must attack, if able. During your Standby Phase: Change this card to Attack Position. You cannot Normal or Special Summon monsters (but you can Normal Set).
  166.  
  167. ********************************************************************************************************
  168.  
  169. Sans
  170. Zombie/LIGHT/Level 1/ATK 100/DEF 100 (Fusion)
  171. (This card is always treated as a “the Underground” card.)
  172. Must be Special Summoned (from your Extra Deck) by banishing 4 Level 7 or higher "the Underground" monsters with different types from your GY. If this card is Special Summoned: You can add 1 "Gaster Blaster" and/or 1 "KARMA" from your Deck or GY to your hand. During your Battle Phase, this card gains ATK equal to the combined ATK of all monsters your opponent controls. When a card or effect is activated that targets this card (and no other cards), or when this card is targeted for an attack (Quick Effect): You can return 1 banished "the Underground" monster to the GY; negate that card/effect/attack. If this card is targeted for an attack by "Frisk the Human", place 19 LV Counters on that monster.
  173.  
  174. Maybe remove last effect?
  175.  
  176. Judge of the Underground
  177.  
  178. ********************************************************************************************************
  179.  
  180. Frisk the Underground Ambassador
  181. Warrior/LIGHT/Level 0/ATK 0/DEF 0 (Synchro)
  182. (This card's original Level is always treated as Level 1.)
  183. Must be Special Summoned (from your Extra Deck) by sending 1 Level 1 Tuner and 1 “Frisk the Human” without LV Counters to the GY. This card's name becomes "Frisk the Human" while it is on the field. Unaffected by your opponent's monster effects. Gains 1000 ATK for each monster on the field. Monsters destroyed by battle or card effect are returned to the hand, instead of going to the GY. Once per turn: You can Special Summon 1 “the Underground” monster from your GY.
  184.  
  185. ********************************************************************************************************
  186.  
  187. Asriel Dreemurr the Underground Prince
  188. Beast/LIGHT/Rank 8/ATK 3500/DEF 3000 (Xyz)
  189. 2 Level 8 "the Underground" monsters
  190. Cannot be targeted or destroyed by card effects. Once per turn: You can detach 1 material from this card; shuffle all monsters from your GY into the Deck, and if you do, shuffle 1 card from your opponent's hand (at random), GY, or their side of the field into the Deck.
  191.  
  192. ********************************************************************************************************
  193.  
  194. The Absolute GOD of Hyperdeath
  195. Beast/LIGHT/Rank 9/ATK 4000/DEF 4000 (Xyz)
  196. 3 Level 9 "the Underground" monsters
  197. (This card is always treated as a “the Underground” card.)
  198. While you control "Frisk the Human", you can also Xyz Summon this card by using an "Asriel Dreemurr the Underground Prince" you control that has no materials as material. Cannot be used as material for an Xyz Summon. Unaffected by other cards’ effects. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, then shuffle all cards on the field and in the GYs into the Deck.
  199.  
  200. ********************************************************************************************************
  201.  
  202. Final Froggit the Underground Expert
  203. Aqua/WATER/Link 2/ATK 1800 Arrows: DL, D (Link)
  204. 2 "the Underground" monsters
  205. During your Main Phase: You can Special Summon 1 "the Underground" monster from your Deck whose Level less than or equal to the combined Levels of "the Underground" monsters this card points to. You can only use this effect of "Final Froggit the Underground Expert" once per turn. If this card is targeted for an attack by "Frisk the Human", place 6 LV Counters on that monster.
  206.  
  207. ********************************************************************************************************
  208.  
  209. Whimsalot the Underground Valiant
  210. Fairy/WIND/Link 2/ATK 1900 Arrows: U, R (Link)
  211. 2 "the Underground" monsters
  212. If this card is targeted for an attack by "Frisk the Human", place 6 LV Counters on that monster. This card gains these effects based on the number of "the Underground" monsters this card points to.
  213. ● 1+: Once per turn (Quick Effect): You can target face-up monsters on the field, up to the number of monsters this card points to; they cannot attack for the rest of this turn.
  214. ● 2: Once per turn (Quick Effect): You can target up to 2 face-up cards on the field; negate their effects until the end of this turn.
  215.  
  216. ********************************************************************************************************
  217.  
  218. Astigmatism the Underground Bully
  219. Fiend/DARK/Link 2/ATK 2000 Arrows: L, R (Link)
  220. 2 "the Underground" monsters
  221. If this card points to 1 "the Underground" monster: You can excavate the top 5 cards of your Deck, and if you do, add 1 "the Underground" card among them to your hand, also place the remaining cards on top of your Deck in any order. If this card points to 2 "the Underground" monsters: You can add 1 "the Underground" card from your Deck to your hand. You can only use 1 effect of "Astigmatism the Underground Bully" per turn, and only once that turn. If this card is targeted for an attack by "Frisk the Human", place 6 LV Counters on that monster.
  222.  
  223. ********************************************************************************************************
  224.  
  225. Dogamy & Dogaressa the Underground Canines
  226. Beast/EARTH/Link 2/ATK 2100 Arrows: L, R (Link)
  227. 2 "the Underground" monsters
  228. This card can make a second attack during each Battle Phase. If this card is targeted for an attack by "Frisk the Human", place 6 LV Counters on that monster. If this card is destroyed by battle or card effect and sent to the GY: You can banish 1 “Dogamy the Underground Canine” from your GY; Special Summon 1 “Dogaressa the Underground Canine” from your GY, and if you do, it gains 1000 ATK, but its effects are negated.
  229.  
  230. ********************************************************************************************************
  231.  
  232. Greater Dog the Underground Canine
  233. Beast/EARTH/Link 3/ATK 2500 Arrows: U, D, DR (Link)
  234. 2+ "the Underground" monsters
  235. You can only Special Summon "Greater Dog the Underground Canine(s)" once per turn. If this card is Link Summoned: You can Special Summon "the Underground Canine" monsters from your GY that were used for this card's Link Summon to your zones this card points to. Once per turn: You can send 1 face-up "the Underground" Spell you control to the GY, then target cards your opponent controls, up to the number of "the Underground Canine" monsters with different names you control; return them to the hand. If this card is targeted for an attack by "Frisk the Human", place 9 LV Counters on that monster.
  236.  
  237. ********************************************************************************************************
  238.  
  239. Mad Dummy the Underground Ghost
  240. Zombie/DARK/Link 3/ATK 2500 Arrows: L, U, R (Link)
  241. 2+ "the Underground" monsters
  242. Cannot be destroyed by battle or card effects. Once per turn: You can Special Summon any number of “Dummy Tokens” (Machine/DARK/Level 1/ATK 500/DEF 500), but they cannot be Tributed or be used as Synchro or Link Material. If a “Dummy Token” battles a monster: Banish that monster after damage calculation. During your End Phase: Destroy all “Dummy Tokens” you control.
  243.  
  244. ********************************************************************************************************
  245.  
  246. Napstablook the Underground Ghost
  247. Zombie/DARK/Link 3/ATK 2500 Arrows: L, D, R (Link)
  248. 2+ "the Underground" monsters
  249. Cannot be destroyed by battle or card effects. Once per turn, during your opponent's Standby Phase, if this card points to "Frisk the Human" (Quick Effect): You can activate this effect; skip your opponent's next Main Phase 1.
  250.  
  251. ********************************************************************************************************
  252.  
  253. Power of the Underground - LOAD
  254. Normal Spell
  255. Pay 1000 LP; Special Summon 1 "Frisk the Human" from your hand, Deck, or GY. You can only activate 1 "Power of the Underground - LOAD" per turn.
  256.  
  257. ********************************************************************************************************
  258.  
  259. Power of the Underground - RESET
  260. Normal Spell
  261. Target 1 "Frisk the Human" you control; shuffle all "the Underground" monsters you control and in your GY into the Deck, then you can Special Summon Level 4 or lower "the Underground" monsters from your Deck, up to the number of "the Underground" monsters shuffled into the Deck by this effect, also remove all LV Counters from the targeted monster (if any). You can only activate 1 "Power of the Underground - RESET" per turn.
  262.  
  263. ********************************************************************************************************
  264.  
  265. Tool of the Underground - Frisk's Cell Phone
  266. Normal Spell
  267. If you control "Frisk the Human", activate 1 of these effects;
  268. ● Add 1 "the Underground" monster from your Deck to your hand.
  269. ● Add 1 "the Underground" Equip Spell from your Deck to your hand.
  270. ● Special Summon 1 "the Underground" monster from your hand.
  271. You can only activate 1 "Frisk's Cell Phone" per turn.
  272.  
  273. ********************************************************************************************************
  274.  
  275. Experiment of the Underground - Amalgamation
  276. Normal Spell
  277. If you control "Alphys the Underground Royal Scientist": You can target up to 4 "the Underground" monsters in your GY; Special Summon them in Defense Position, but their ATK/DEF become 0, also their effects are negated. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "the Underground" monster from your Deck to your hand. You can only use each effect of "Experiment of the Underground - Amalgamation" once per turn.
  278.  
  279. ********************************************************************************************************
  280.  
  281. Frisk's DETERMINATION
  282. Quick-Play Spell
  283. Target 1 "Frisk the Human" you control; this turn, it gains 1000 DEF for each "the Underground" monster you control, also all monsters your opponent controls must attack it this turn, if able. During the End Phase of this turn, if you still control that face-up “Frisk the Human”, shuffle 1 monster your opponent controls into the Deck. You can only activate 1 “Frisk’s DETERMINATION” per turn.
  284.  
  285. ********************************************************************************************************
  286.  
  287. Chara's DETERMINATION
  288. Quick-Play Spell
  289. When “Frisk the Human” you control attacks, during damage calculation: You can send 1 “Chara the Fallen One” from your hand or Deck to the GY; that monster gains ATK equal to the ATK of the monster it is battling until the end of this turn, also double the amount of LV Counters that were placed on that monster by its own effect this turn. You can only activate 1 “Chara’s DETERMINATION” per turn.
  290.  
  291. ********************************************************************************************************
  292.  
  293. Compassion of the Underground
  294. Quick-Play Spell
  295. If you control a "the Underground" monster: Your opponent draws 1 card, and neither player can destroy monsters by battle or card effects until the end of the next turn. When your opponent activates a card or effect while you control a “the Underground" monster: You can banish this card from your GY, then pay half your LP; negate the activation, and if you do, shuffle that card into the Deck, and if you do that, your opponent gains LP equal to the LP paid. You can only use each effect of “Compassion of the Underground” once per turn.
  296.  
  297. ********************************************************************************************************
  298.  
  299. Hope of the Underground
  300. Quick-Play Spell
  301. If an opponent's monster declares an attack while you control a “the Underground” monster: Draw 1 card and reveal it, and if it is “Frisk the Human" or a "the Underground" monster, Special Summon it, ignoring its Summoning conditions, then end the Battle Phase. When an opponent’s monster declares a direct attack: You can banish this card from your GY, then target 1 “Frisk the Human” in your GY; Special Summon it, and if you do, it cannot be destroyed by battle this turn. You can only use each effect of “Hope of the Underground” once per turn.
  302.  
  303. ********************************************************************************************************
  304.  
  305. Royal Guard of the Underground - Snowdin Canine Unit
  306. Quick-Play Spell
  307. Apply these effects in sequence, based on the number of “the Underground Canine” monsters with different names you control:
  308. 1+: “the Underground Canine" monsters you control gain 1000 ATK until the End Phase.
  309. 2+: This turn, “the Underground” monsters you control cannot be targeted or destroyed by card effects.
  310. 3+: Shuffle 1 card from your opponent's hand (at random), GY, or their side of the field into the Deck.
  311.  
  312. ********************************************************************************************************
  313.  
  314. Experiment of the Underground - DETERMINATION Injection
  315. Quick-Play Spell
  316. Target 1 "the Underground" monster you control; this turn, it gains 1000 ATK, cannot be destroyed by battle or card effects, also monsters your opponent controls cannot attack, except to attack it. Banish it during your End Phase. You can only activate 1 "Experiment of the Underground - DETERMINATION Injection" per turn.
  317.  
  318. ********************************************************************************************************
  319.  
  320. Power of the Underground - Savestate
  321. Quick-Play Spell
  322. Activate only if you control "Frisk the Human". During the End Phase of the turn this card was activated: Special Summon as many "the Underground" monsters that were sent to the GY by your opponent's cards (either by battle or by card effect) this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 2 "the Underground" Equip Spells in your GY; add them to your hand. You can only use each effect of "Power of the Underground - Savestate" once per turn.
  323.  
  324. ********************************************************************************************************
  325.  
  326. Power of the Underground - SAVE
  327. Continuous Spell
  328. Once per turn, if you control "Frisk the Human" without LV Counters: You can target 1 "the Underground" monster in your GY; Special Summon it. If LV Counters are placed on "Frisk the Human" you control: Destroy this card. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 card from your Deck to your hand, that specifically lists the card "Frisk the Human" in its text.
  329.  
  330. ********************************************************************************************************
  331.  
  332. Chara's LOVE
  333. Continuous Spell
  334. "Frisk the Human" and "Chara the Fallen One" you control gain 1000 ATK/DEF. If a “Frisk the Human” with a LV Counter(s) leaves the field, place its LV Counters on this card (max. 19). Once per turn: You can target 1 "Frisk the Human" you control: Remove all LV Counters from this card, and if you do, place that many LV Counters on that monster. Once per turn, if this card on the field would be destroyed by a card effect, you can remove 1 LV Counter from your field instead. You can only control 1 "Chara's LOVE".
  335.  
  336. ********************************************************************************************************
  337.  
  338. KARMA
  339. Continuous Spell
  340. Once per turn, during the End Phase: All monsters your opponent controls lose 200 ATK for each "the Underground" monster in your GY. If you control "Sans", they lose 400 ATK for each "the Underground" monster in your GY instead. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: The ATK of all monsters your opponent controls becomes 100.
  341.  
  342. ********************************************************************************************************
  343.  
  344. Love of the Underground
  345. Continuous Spell
  346. Once per turn, if a "the Underground" monster(s) is sent to the GY for the Link Summon of a "the Underground" monster: You can target 1 of those monsters; Special Summon it. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 "the Underground" Spell in your GY, except "Love of the Underground"; add it to your hand.
  347.  
  348. ********************************************************************************************************
  349.  
  350. Ceremony of the Underground - Dust Spreading
  351. Continuous Spell
  352. Once per turn, if a “the Underground” monster is sent to your GY: You can add 1 “the Underground” monster from your Deck to your hand.
  353.  
  354. ********************************************************************************************************
  355.  
  356. Weapon of the Underground - Stick
  357. Equip Spell
  358. Equip only to "Frisk the Human". Once per turn: You can Special Summon 1 "Underground Canine" monster from your hand. When an opponent's monster declares an attack: You can send this card to the GY; negate the attack, then end the Battle Phase. If you equip another "Weapon of the Underground" card to the equipped monster: Destroy this card. If this card is sent from the field to the GY: You can add 1 "Weapon of the Underground" Equip Spell from your Deck to your hand, except "Weapon of the Underground - Stick".
  359.  
  360. ********************************************************************************************************
  361.  
  362. Armor of the Underground - Bandage
  363. Equip Spell
  364. Equip only to "Frisk the Human". During the Standby Phase: You can send this card to the GY; the equipped "Frisk the Human" gains 1000 DEF until the end of this turn. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. If a "the Underground" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. If this card is sent from the field to the GY: You can add 1 "Armor of the Underground" Equip Spell from your Deck to your hand, except "Armor of the Underground - Bandage".
  365.  
  366. ********************************************************************************************************
  367.  
  368. Weapon of the Underground - Toy Knife
  369. Equip Spell
  370. Equip only to "Frisk the Human". It gains 300 ATK. Monsters destroyed by battle with the equipped monster are returned to the hand instead of going to the GY. If you equip another "Weapon of the Underground" card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Weapon of the Underground" Equip Spell from your Deck to your hand, except "Weapon of the Underground - Toy Knife".
  371.  
  372. ********************************************************************************************************
  373.  
  374. Armor of the Underground - Cute Ribbon
  375. Equip Spell
  376. Equip only to "Frisk the Human". It gains 500 DEF. If the equipped monster battles your opponent's monster, during damage calculation: Halve the ATK of the opponent's monster during damage calculation only. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Armor of the Underground" Equip Spell from your Deck to your hand, except "Armor of the Underground - Cute Ribbon".
  377.  
  378. ********************************************************************************************************
  379.  
  380. Weapon of the Underground - Tough Glove
  381. Equip Spell
  382. Equip only to "Frisk the Human". It gains 500 ATK. The equipped monster can make a second attack during each Battle Phase. If you equip another "Weapon of the Underground" card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Weapon of the Underground" Equip Spell from your Deck to your hand, except "Weapon of the Underground - Tough Glove".
  383.  
  384. ********************************************************************************************************
  385.  
  386. Armor of the Underground - Manly Bandana
  387. Equip Spell
  388. Equip only to "Frisk the Human". It gains 700 DEF. Each turn, the first time the equipped monster would be destroyed, by battle or a card effect, it is not destroyed. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Armor of the Underground" Equip Spell from your Deck to your hand, except "Armor of the Underground - Manly Bandana".
  389.  
  390. ********************************************************************************************************
  391.  
  392. Weapon of the Underground - Ballet Shoes
  393. Equip Spell
  394. Equip only to "Frisk the Human". It gains 700 ATK. Once per turn, when the equipped monster declares an attack: You can target 1 card your opponent controls; shuffle it into the Deck. If you equip another "Weapon of the Underground" card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Weapon of the Underground" Equip Spell from your Deck to your hand, except "Weapon of the Underground - Ballet Shoes".
  395.  
  396. ********************************************************************************************************
  397.  
  398. Armor of the Underground - Old Tutu
  399. Equip Spell
  400. Equip only to "Frisk the Human". It gains 1000 DEF. When the equipped monster declares an attack: You can return all Spells and Traps your opponent controls to the hand. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Armor of the Underground" Equip Spell from your Deck to your hand, except "Armor of the Underground - Old Tutu".
  401.  
  402. ********************************************************************************************************
  403.  
  404. Weapon of the Underground - Torn Notebook
  405. Equip Spell
  406. Equip only to "Frisk the Human". It gains 200 ATK. The equipped monster cannot be targeted, or destroyed by, your opponent’s card effects. If you equip another "Weapon of the Underground" card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Weapon of the Underground" Equip Spell from your Deck to your hand, except "Weapon of the Underground - Torn Notebook".
  407.  
  408. ********************************************************************************************************
  409.  
  410. Armor of the Underground - Cloudy Glasses
  411. Equip Spell
  412. Equip only to "Frisk the Human". It gains 500 DEF. The equipped monster cannot be targeted, or destroyed by, your opponent’s card effects. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Armor of the Underground" Equip Spell from your Deck to your hand, except "Armor of the Underground - Cloudy Glasses".
  413.  
  414. ********************************************************************************************************
  415.  
  416. Weapon of the Underground - Burnt Pan
  417. Equip Spell
  418. Equip only to "Frisk the Human". It gains 1000 ATK. If the equipped destroys a monster by battle: Gain LP equal to the destroyed monster’s original ATK. If you equip another "Weapon of the Underground" card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Weapon of the Underground" Equip Spell from your Deck to your hand, except "Weapon of the Underground - Burnt Pan".
  419.  
  420. ********************************************************************************************************
  421.  
  422. Armor of the Underground - Stained Apron
  423. Equip Spell
  424. Equip only to "Frisk the Human". It gains 1100 DEF. Once per turn, during your Standby Phase: Gain 1000 LP. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Armor of the Underground" Equip Spell from your Deck to your hand, except "Armor of the Underground - Stained Apron".
  425.  
  426. ********************************************************************************************************
  427.  
  428. Weapon of the Underground - Empty Gun
  429. Equip Spell
  430. Equip only to "Frisk the Human". It gains 1200 ATK. Once per turn: You can toss a coin 3 times and destroy as many cards your opponent controls as possible, but not more than the number of Heads. If you equip another "Weapon of the Underground" card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Weapon of the Underground" Equip Spell from your Deck to your hand, except "Weapon of the Underground - Empty Gun".
  431.  
  432. ********************************************************************************************************
  433.  
  434. Armor of the Underground - Cowboy Hat
  435. Equip Spell
  436. Equip only to "Frisk the Human". It gains 500 ATK and 1200 DEF. Your opponent cannot target "the Undergound" monsters for attacks or by card effects. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. During your Main Phase, except the turn this card was sent to the GY: You can shuffle it into the Deck, and if you do, add 1 "Armor of the Underground" Equip Spell from your Deck to your hand, except "Armor of the Underground - Cowboy Hat".
  437.  
  438. ********************************************************************************************************
  439.  
  440. Weapon of the Underground - Real Knife
  441. Equip Spell
  442. Equip only to "Frisk the Human" or "Chara the Fallen One". It gains 1500 ATK. If you equip another "Weapon of the Underground" card to the equipped monster: Destroy this card. If you Special Summon "Chara the Fallen One" while this card is in your GY: Equip this card to it. You can only use this effect of "Weapon of the Underground - Real Knife" once per turn. Apply the appropriate effect, depending on the name of the equipped monster.
  443. ● "Frisk the Human": If the equipped monster declares an attack: Place 5 LV counters on it.
  444. ● "Chara the Fallen One": If the equipped monster battles an opponent's monster, after damage calculation: Banish that opponent's monster, then inflict damage to your opponent equal to the original ATK of the banished monster.
  445.  
  446. ********************************************************************************************************
  447.  
  448. Armor of the Underground - The Locket
  449. Equip Spell
  450. Equip only to "Frisk the Human" or "Chara the Fallen One". It gains 1500 DEF. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. If you Special Summon "Chara the Fallen One" while this card is in your GY: Equip this card to it. You can only use this effect of "Armor of the Underground - The Locket" once per turn. Apply the appropriate effect, depending on the name of the equipped monster.
  451. ● "Frisk the Human": If the equipped monster declares an attack: Place 5 LV counters on it.
  452. ● "Chara the Fallen One": The equipped monster is unaffected by your opponent's card effects.
  453.  
  454. ********************************************************************************************************
  455.  
  456. Armor of the Underground - Temmie Armor
  457. Equip Spell
  458. If you control "Temmie the Underground Shopkeeper": Pay half your LP, then target 1 "Frisk the Human" you control; equip this card to it. It gains 1000 ATK and 2000 DEF. The equipped monster is unaffected by your opponent's card effects. Once per turn, during the Standby Phase: Gain 1000 LP. If you equip another “Armor of the Underground” card to the equipped monster: Destroy this card. If this face-up card leaves the field: You can equip 1 "Armor of the Underground" Equip Spell from your hand, Deck, or GY to a "Frisk the Human" you control, except "Armor of the Underground - Temmie Armor".
  459.  
  460. ********************************************************************************************************
  461.  
  462. Undyne's Spear
  463. Equip Spell
  464. (This card is always treated as a "the Underground" card.)
  465. Equip only to an "Undyne" monster. When it attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If you Special Summon an "Undyne" monster while this card is in your GY: You can add this card to your hand. The equipped monster gains the following effect.
  466. ● Once per turn (Quick Effect): You can change the battle position of 1 monster your opponent controls.
  467.  
  468. ********************************************************************************************************
  469.  
  470. Gaster Blaster
  471. Equip Spell
  472. (This card is always treated as a "the Underground" card.)
  473. Equip only to "Sans". It can attack all monster your opponent controls, once each.
  474.  
  475. ********************************************************************************************************
  476.  
  477. Mt. Ebott
  478. Field Spell
  479. You cannot Special Summon monsters from your Extra Deck, except "the Underground" monsters. During your Draw Phase, if your opponent has more total cards in their hand and their side of the field than you do, instead of conducting your normal draw: You can pay half your LP; add 1 "the Underground" card from your Deck to your hand. Once per turn: You can Special Summon as many "the Underground" monsters as possible from your hand, so that the total number of monsters you control does not exceed the total number of monsters your opponent controls, and if you do, you take damage equal to the combined Levels of those Special Summoned monsters x 100. If this card in the Field Zone is destroyed by a card effect: You can shuffle up to 5 “the Underground” monsters from your GY into the Deck; add 1 “the Underground” monster from your Deck to your hand.
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